TAG Player System manuel d'utilisation

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Un bon manuel d’utilisation

Les règles imposent au revendeur l'obligation de fournir à l'acheteur, avec des marchandises, le manuel d’utilisation TAG Player System. Le manque du manuel d’utilisation ou les informations incorrectes fournies au consommateur sont à la base d'une plainte pour non-conformité du dispositif avec le contrat. Conformément à la loi, l’inclusion du manuel d’utilisation sous une forme autre que le papier est autorisée, ce qui est souvent utilisé récemment, en incluant la forme graphique ou électronique du manuel TAG Player System ou les vidéos d'instruction pour les utilisateurs. La condition est son caractère lisible et compréhensible.

Qu'est ce que le manuel d’utilisation?

Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation TAG Player System décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.

Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.

Donc, ce qui devrait contenir le manuel parfait?

Tout d'abord, le manuel d’utilisation TAG Player System devrait contenir:
- informations sur les caractéristiques techniques du dispositif TAG Player System
- nom du fabricant et année de fabrication TAG Player System
- instructions d'utilisation, de réglage et d’entretien de l'équipement TAG Player System
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes

Pourquoi nous ne lisons pas les manuels d’utilisation?

Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage TAG Player System ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles TAG Player System et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service TAG en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées TAG Player System, comme c’est le cas pour la version papier.

Pourquoi lire le manuel d’utilisation?

Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif TAG Player System, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.

Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation TAG Player System. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    ® ™ * AGES 8+ 71094 Delux e 2 Player Sy s tem Tig er®* recommends ENERGIZER® batteries f or ideal performance. CAUTION: Do not look directly at the sun. NOTE: Not for nighttime play . Thank you f or pur chasing t he L AZER T AG Deluxe 2 Pla yer System. Please be sure to read and follow all ins tructions carefully before using this product. Inc[...]

  • Page 2

    Quick St ar t Guide .......................................................................... 1 Introduction ..................................................................................... 2 Batter y Inst allation Information ................................................ 3 T agger™* Unit Illustration ....................................[...]

  • Page 3

    For a quick, “Grab & Go” game of Lazer T ag®, simply follow these steps: 1 . Press the TRIGGER to wake your T agger™*Unit up. 2. Verify that the power -up SFX are played, and “L TAG” appears on t he LCD screen. 3. Press the TRIGGER to star t t he Classic LAZER T AG “L TAG” game. All player s should pr ess their trigger s tog ethe[...]

  • Page 4

    Thank you f or purchasing the Lazer T ag® Deluxe 2 Player Sys tem! St ep int o LAZER T AG – where video game action comes to life!™* L AZER TAG combines extreme team competition with hi-tech accuracy. Assemble your team and lead them into The Ultimate Game of Electr onic T ag™* to become the T ag Mas ter™*! Please be sur e t o read and f o[...]

  • Page 5

    Using a Phillips/cr oss head screwdriver , loosen the screw in the batter y compar tment cover of each T AGGER (screw st ays attac hed t o cover). Remove cover . Inser t 6 x “ A A ”/R6 alkaline batteries. Replace cover and tight en screw . TO INSER T BA TTERIES IMPOR T ANT : BA TTERY INFORMA TION Please retain this information for future refere[...]

  • Page 6

    T AGGER RIGHT SIDE T AGGER LEFT SIDE T AGGER REAR VIEW HUD (HEADS UP DISPL A Y) Shield Button Launching Tube Receiving Tube 4 LCD Screen Increase/ +10 Button Decrease/ -10 Button Cancel/ Sleep Button 2ndF Button Display/Contrast Button Reset Button Battery Door Reload Lever Indoor/Outdoor Switch TAGGER Speaker Switch (On/Off) Trigger Speaker Access[...]

  • Page 7

    The following buttons are used to enter infor mation int o your T AGGER befor e, during, and af ter the game. Each button has two functions: its Main Function and its Second F unction. 2ndF: Hold t his button down and quickl y pr ess t hen release any of the other buttons t o per f orm that button’s Second F unction. Pressing and holding 2ndF f o[...]

  • Page 8

    HUD (HEADS UP DISPL A Y) Flashes when you are tagged by another player . Flashes when your T AGGER is aimed directly at another player . Flashes when you tag another player . VISUAL CONFIRMA TION SYMBOL S: 1 . Aler t Icons (T agged, Locked-On, Scored, Dang er) 2. Alpha-Numeric Display (Instr uction, Game T ype, Time, W ar nings) 3. Multipurpose Bar[...]

  • Page 9

    TO HOOK UP THE T AGGER TO THE HUD (HEADS UP DISPLA Y) HEADSET SYS TEM Plug this end of t he Connector Cable int o t he HUD (HEADS UP DISPL A Y) Cable Por t. Plug this end of t he Connector Cable into the HUD port on the T AGGER. S TICKERS Several sticker s have been included for you to decorate your T AGGER. Please apply the stic kers anywhere you [...]

  • Page 10

    TO WEAR THE HUD (HEADS UP DISPL A Y) HEADSET SYS TEM 1 . Wake up the T AGGER by pressing the TRIGGER. 2. Put t he HUD (HEADS UP DISPL A Y) HEADSET on over y our head, similar to putting on a pair of sunglasses. T ake the right side of the headband, and s tretch it across t he bac k of you head, and loop it t hrough the holder on the lef t side. Pul[...]

  • Page 11

    Common to all LAZER T AG games are: •Lock-On – Y our on your L CD scr een will blink to indicate that t here is anot her player in your sight. The gr een light icon in the HUD (HEADS UP DISPL A Y) will also f lash. T ag your opponent when you ar e loc k ed-on. •IFF – (Identification, F riend or Foe) Y ou will hear the sounds “bee-bee-beep[...]

  • Page 12

    •T eam T ags – The Hos t can choose whether tags from your own teammates will or will not af fect you. Make sur e you ask whether the T AG MAS TER has selected T eam T ags or not! T agging members of y our own team counts against your ranking at the end of t he g ame and in some g ames can hur t your team’s ranking as well. •Alter nate Disp[...]

  • Page 13

    Medic Mode is used to give assist ance t o, or r eceive assis tance from, other player s on your team. It can be used to assist a player who is in danger of being t agged out, or to build-up one of your t eam’s pla yer s int o a “bulldog” by giving t hem t he ability to t ake extra t ags. Bulldogs can charg e int o t he middle of the opposing[...]

  • Page 14

    that t he Medic Mode operation has concluded successfully. The actual transfer is per formed via the Receiver Dome. Medic Mode has many benef its, but it also has impor t ant limitations. Please note the f ollowing: - The Assisting Player must respond within 20 seconds of receiving the reques t f or assist ance. - The Assisting Player can never sen[...]

  • Page 15

    1 . Press the TRIGGER to wake up your T AGGER. 2. The T AGGER will make a power-up sound and then display the Main Menu whic h has four options: • L TAG – Play a basic Grab & Go game of Classic LAZER T AG. • JOIN – Join a g ame Hos ted by anot her player . • HOST – Be t he TAG MAS TER and host a game f or ot her players to join. •[...]

  • Page 16

    • RELD: <##> - Number of reloads available f or each player . Each reload gives you 1 0 additional t ags. This value can be anywhere from 0 t o 99, or unlimited (“UL ”). • MEGA: <##> - Number of Meg a- T ags available f or each player . This value can be anywher e from 0 (no Meg a- T ags allowed) to 99, or unlimited (“UL ”),[...]

  • Page 17

    the T AG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone g ame (OWNZ, 2TOZ, 3TOZ) the T AG MASTER T AGGER will become t he Zone, not a player T AGGER. When the T -Minus countdown scr een has concluded and the T AGGER says “GOOD LUCK!” it will display “ZONE” on the LCD screen and the number of minut es and[...]

  • Page 18

    then press t he OK button and the T AG MAS TER will assign you to the team with t he f ewest players, in order to keep the teams even. NOTE: The team you are assigned t o ma y be dif ferent from the team you reques ted. The T AG MASTER will attempt to honor all t eam requests, but it cannot assign more t han 8 players t o any given team. Players sh[...]

  • Page 19

    player and t heir t eam did in the game. If a player is slow g etting to t he Debrief ing, the T AG MASTER can temporaril y skip over him by pr essing OK t o move on to the next Player TAGGER t o be debriefed. The T AG MASTER will eventually come bac k t o t he skipped T AGGER automatically and debrief it. If a player has quit the game, reset t hei[...]

  • Page 20

    1 . CLASSIC L AZER T AG (L T AG) The object of t his g ame is to be the las t player not tagg ed out. It is an agg ressive, go-get-em type of game. In the Classic LAZER T AG game, all other players are your opponents. [T AG09] Of all t he games you can choose to play , Classic L AZER TA G is t he only game that has no hosting or joining at t he beg[...]

  • Page 21

    In these games, some of t he ot her players are on the same team as you, while ot hers are on one or two opposing teams. It is im port ant that you work wit h your teammat es in or der t o achieve a high t eam r anking. Do this by helping to protect any of your t eammates who are in dang er of being tagg ed out, and working with your teammates to t[...]

  • Page 22

    • Reloads – 0-99 or Unlimited (default =5) • Mega- T ags – 0-99 or Unlimit ed (def ault =1 5) • Shields – 0-99 seconds (default =30) • T ags – 1-99 (default =25) • Ranking is individual and team - Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point f or ever y time you’[...]

  • Page 23

    The Kings on any of the teams are not known t o the other teams, the onl y clue is that the King’s T AGGER will not send out an IFF signal. This prevents enemy player s from snif fing f or his IFF signal, but also makes it easier for them to det ermine that he is in f act t he King once they do find him. These games may require individual players[...]

  • Page 24

    A player may remain in the Zone as long as he/she is not “Neutralized.” When a player t ak es a T ag from any other player , whether he/she is in t he Zone or not, t he tagg ed player becomes “Neutr alized” f or 1 5 seconds. The neutralized T AGGER will display “NEUT” wit h a f if teen-second countdown. A neutralized player cannot t ag [...]

  • Page 25

    MANUF ACTUR ER’S COUP ON EX PIR ES 6/3 0/0 5 " " Cut here to use your coupon. 23[...]

  • Page 26

    Expires 3/31/05 RETAILER: We will pay the face value plus 8¢ if all terms are met. TERMS: Retailer Mail to: Energizer, LMS Dept 3960, P. O. Box 909, Tecate, CA 91980-0909. Good only in U.S.A. on specified Product(s). Limit 1 coupon (any kind) per purchase. Coupon void if a reproduction; transferred before store redemption; prohibited, licensed, ta[...]

  • Page 27

    • Ranking is individual onl y - Individual ranks are based only on t he player’s accumulated Zone Time. 1 0. 2- TEAMS OWN THE ZONE (2T OZ) AND 1 1 . 3- TEAMS OWN THE ZONE (3T OZ) The object of t he g ame is to accumulat e as much collective Zone Time as possible f or the whole t eam. These two g ames ar e played in the same way as the Individua[...]

  • Page 28

    FCC ST A TEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits ar e designed to provide reasonable pr otection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy , and, i[...]