Kurzweil PC3K8 Bedienungsanleitung

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Richtige Gebrauchsanleitung

Die Vorschriften verpflichten den Verkäufer zur Übertragung der Gebrauchsanleitung Kurzweil PC3K8 an den Erwerber, zusammen mit der Ware. Eine fehlende Anleitung oder falsche Informationen, die dem Verbraucher übertragen werden, bilden eine Grundlage für eine Reklamation aufgrund Unstimmigkeit des Geräts mit dem Vertrag. Rechtsmäßig lässt man das Anfügen einer Gebrauchsanleitung in anderer Form als Papierform zu, was letztens sehr oft genutzt wird, indem man eine grafische oder elektronische Anleitung von Kurzweil PC3K8, sowie Anleitungsvideos für Nutzer beifügt. Die Bedingung ist, dass ihre Form leserlich und verständlich ist.

Was ist eine Gebrauchsanleitung?

Das Wort kommt vom lateinischen „instructio”, d.h. ordnen. Demnach kann man in der Anleitung Kurzweil PC3K8 die Beschreibung der Etappen der Vorgehensweisen finden. Das Ziel der Anleitung ist die Belehrung, Vereinfachung des Starts, der Nutzung des Geräts oder auch der Ausführung bestimmter Tätigkeiten. Die Anleitung ist eine Sammlung von Informationen über ein Gegenstand/eine Dienstleistung, ein Hinweis.

Leider widmen nicht viele Nutzer ihre Zeit der Gebrauchsanleitung Kurzweil PC3K8. Eine gute Gebrauchsanleitung erlaubt nicht nur eine Reihe zusätzlicher Funktionen des gekauften Geräts kennenzulernen, sondern hilft dabei viele Fehler zu vermeiden.

Was sollte also eine ideale Gebrauchsanleitung beinhalten?

Die Gebrauchsanleitung Kurzweil PC3K8 sollte vor allem folgendes enthalten:
- Informationen über technische Daten des Geräts Kurzweil PC3K8
- Den Namen des Produzenten und das Produktionsjahr des Geräts Kurzweil PC3K8
- Grundsätze der Bedienung, Regulierung und Wartung des Geräts Kurzweil PC3K8
- Sicherheitszeichen und Zertifikate, die die Übereinstimmung mit entsprechenden Normen bestätigen

Warum lesen wir keine Gebrauchsanleitungen?

Der Grund dafür ist die fehlende Zeit und die Sicherheit, was die bestimmten Funktionen der gekauften Geräte angeht. Leider ist das Anschließen und Starten von Kurzweil PC3K8 zu wenig. Eine Anleitung beinhaltet eine Reihe von Hinweisen bezüglich bestimmter Funktionen, Sicherheitsgrundsätze, Wartungsarten (sogar das, welche Mittel man benutzen sollte), eventueller Fehler von Kurzweil PC3K8 und Lösungsarten für Probleme, die während der Nutzung auftreten könnten. Immerhin kann man in der Gebrauchsanleitung die Kontaktnummer zum Service Kurzweil finden, wenn die vorgeschlagenen Lösungen nicht wirksam sind. Aktuell erfreuen sich Anleitungen in Form von interessanten Animationen oder Videoanleitungen an Popularität, die den Nutzer besser ansprechen als eine Broschüre. Diese Art von Anleitung gibt garantiert, dass der Nutzer sich das ganze Video anschaut, ohne die spezifizierten und komplizierten technischen Beschreibungen von Kurzweil PC3K8 zu überspringen, wie es bei der Papierform passiert.

Warum sollte man Gebrauchsanleitungen lesen?

In der Gebrauchsanleitung finden wir vor allem die Antwort über den Bau sowie die Möglichkeiten des Geräts Kurzweil PC3K8, über die Nutzung bestimmter Accessoires und eine Reihe von Informationen, die erlauben, jegliche Funktionen und Bequemlichkeiten zu nutzen.

Nach dem gelungenen Kauf des Geräts, sollte man einige Zeit für das Kennenlernen jedes Teils der Anleitung von Kurzweil PC3K8 widmen. Aktuell sind sie genau vorbereitet oder übersetzt, damit sie nicht nur verständlich für die Nutzer sind, aber auch ihre grundliegende Hilfs-Informations-Funktion erfüllen.

Inhaltsverzeichnis der Gebrauchsanleitungen

  • Seite 1

    Musician’ s Guide (includes PC3K6, PC3K7, and PC3K8) Kurzweil  is  a  registered  trademark  of  Yo u n g  Chang  Co.,  Ltd.  ©2011  All  rights  reserved.  Yo u n g  Chang ®,  Kurzweil  ®,  V.  A.  S.  T.  ®,  PC3K®, PC3®,  PC3LE®,  KDFX®,  Pitcher®,  Laser[...]

  • Seite 2

    ii IMPORTANT SAFETY & INSTALLATION INSTRUCTIONS INSTRUCTIONS PERTAINING TO THE RISK OF FI RE, ELECTRIC SHOCK, OR INJURY TO PERSONS WARNING: When using electr ic produc ts, basic prec autions should always be followed, including the following: 1. Read all of the Safety and Instal lation Instructions and Explanation of Graphic Symbols before usin[...]

  • Seite 3

    iii Important Safety Instructions 1)Read  these  instructions 2)Keep  these  instructions. 3)Heed  all  w arnings. 4)Follow  all  instructions. 5)Do  not  use  this  apparatus  near  wa t e r . 6)Clean  only  with  dry  cloth. 7)Do  not  block  any  of  the  ventilation  ope[...]

  • Seite 4

    iv Kurzweil International Contacts Contact  the  Kurzw eil  office  listed  below  to  locate  yo u r  local  Kurzweil  representative . American  Music  &  Sound  22020  Clarendon  St,  Suite  305  Wo o d l a n d  Hills,  CA  91367  Phone:  +1  (800)  431 ‐ 2609[...]

  • Seite 5

    TOC -i T able Of Content s Kurzweil  International  Contacts..................... ................... .................... .................... ....................... ................ ... ............ iv Chapter 1 Introduction Keeping  Current .. ...................... .................... .................... ................... ........[...]

  • Seite 6

    TO C- i i Softw are  Upgrades .................... .................... .................... ...................... .................... ................. ... ................. ............. 2 ‐ 10 Chapter 3 User Interface Basics Mode  Selection ............. .................... .................... ................... ....................[...]

  • Seite 7

    TOC-iii Saving  and  Naming ...................... .................... ................... .................... .................... .................... ................... ............. 5 ‐ 3 ROM  Objects ............ .................... ................... ....................... .................... ................... ....... ....[...]

  • Seite 8

    TO C- i v Delay  Control  (DlyCtl) ............. .................... ................... .................... ....................... ................... ..... ............... ..... 6 ‐ 18 Minimum  Delay  (MinDly),  Maximum  Delay  (MaxDly) .... .................... ...................... .................... ...............[...]

  • Seite 9

    TOC -v The  Function  (FUN)  Pa ge .................. ................... .................... .................... ...................... .................... .................... .. 6 ‐ 41 The  Amplitude  Env elope  (AMPENV )  P age................ .................... ...................... .................... ...........[...]

  • Seite 10

    TO C- v i KB3  Editor:  The  AMP  Page . ................... .................... .................... .................... ................... ....................... ................ 6 ‐ 62 KB3  Editor:  The  PERC1  P a ge .............. .................... .................... .................... ................... .[...]

  • Seite 11

    TOC -v i i MIDI  Program  (MidiProg) .............. .................... .................... .................... ...................... .................... ................. . 7 ‐ 6 Status .............. ................... .................... .................... .................... ................... ................. ..............[...]

  • Seite 12

    TOC-viii The  Programmable  Switch  Pag es :  SWPRG1  to  SWPRG8 ....... .................... ...................... .................... ................... 7 ‐ 64 The  COMMON  P age ............ ................... .................... .................... .................... ................... ....................... [...]

  • Seite 13

    TOC -i x Quantize .............. .................... .................... ................... .................... .................... ................. ...................... ........... 9 ‐ 19 LaserV erb ............ .................... .................... ................... .................... .................... .................... ..[...]

  • Seite 14

    TO C- x FX  Mode ....................... ................... .................... .................... .................... ................... .. ..................... ................... 11 ‐ 2 Drum  Remap ......... .................... .................... ................... .................... .................... .............. ... .[...]

  • Seite 15

    TOC -x i Mode  Indicators  (+  and  x): ........... .................... .................... .................... ................... .................... .............. ...... .. 12 ‐ 6 Activity  Indicators ......... ...................... .................... .................... ................... .................... ....... [...]

  • Seite 16

    TO C- x i i Release .............. .................... .................... ...................... .................... .................... .... ................ ................... ......... 12 ‐ 18 Key  W ait ....................... ................... .................... ....................... .................... .................. ...[...]

  • Seite 17

    TOC-x iii Loading  Methods ............. .................... .................... .................... ...................... .................... ..... ............ .............. 13 ‐ 11 The  Utiliti es  (UTILS)  P age ................. ................... .................... .................... .................... .............[...]

  • Seite 18

    TO C- x i v Reverbs ................ .................... .................... ................... .................... .................... .................... ................... .......... D ‐ 21 Delays ............. ................... .................... .................... .................... ................... ................. ......[...]

  • Seite 19

    Introd uction 1-1 Chapter 1 Introduction Greetings.  Yo u r  new  instrument  offers  amazing  acoustic,  electric,  an d  synthesizer  sounds,  combined  with  sample  loading  and  advanced  programming  features  that  will  let  you  create  almost  any  sound  you[...]

  • Seite 20

    1-2 Introduction Keeping Current Keeping Current Check  for  new  documentation  and  operating  system  upgrades  be fore  you  start  using  yo u r  instrument.  When  new  softw are  is  available  for  the  PC3K,  it  will  be  posted  at  www .kurzw eil.com .  [...]

  • Seite 21

    Introd uction How the PC3K Works 1-3 How the PC3K W orks The  PC3K  integrates  three  MIDI ‐ driv en  components:  a  MIDI  controller  (the  keyboard,  or  an  external  MIDI  controller),  a  sound  engine,  and  an  effects  processor  that  employs  the  same  e[...]

  • Seite 22

    1-4 Introduction How to Use This Manual VA ‐ 1  programs  are  scatt ered  throughout  the  PC3K.  Look  for  them  in  the  Synth  Category  and  the  Classic  Keys  Bank.  Yo u ’ l l  see  “K V A  Oscillator ”  appear  in  the  Keymap  screen  on  the ?[...]

  • Seite 23

    Introd uction Options 1-5 Options Ask  you r  Kurzweil  dealer  about  the  following  PC3K  options: Sound ROM Exp ansion Card The  PC3K  has  a  socket  for  a  64  MB  expansion  card  to  add  additional  Kurzweil  ROM  sounds.  This  is  user  installable  ([...]

  • Seite 24

    1-6 Introduction Options[...]

  • Seite 25

    Star tu p Make Connections 2-1 Chapter 2 St a rt u p If  hooking  up  new  gear  is  familiar  to  yo u ,  and  you  just  wa n t  to  get  going,  here’ s  a  quick  description  of  what  you  need  to  get  started  with  yo ur  PC3K.  If  you  need[...]

  • Seite 26

    2-2 Star tu p S tartup—the Details Star t u p — th e D e ta i l s This  section  wa l ks  yo u  through  the  hookup  of  you r  PC3K.  We ’ l l  take  a  look  at  the  rear  panel,  then  describe  the  pow er ,  audio,  and  other  cable  connections. Before Y ou[...]

  • Seite 27

    Star tu p S tartup—the Details 2-3 Digit al For  digital  audio  output  from  the  PC3K,  connect  a  75 ‐ Ohm  coaxial  cable  from  the  PC3K’ s  RCA  Digital  Out  jack  to  the  AES  or  S/ PDIF  input  of  the  receiving  device.  Yo u  may  nee[...]

  • Seite 28

    2-4 Star tu p S tartup—the Details Pedals Plug  yo u r  switch  or  continuous  pedals  in to  the  corresponding  jacks  on  the  PC3K’ s  rear  panel.  We  recommend  using  the  Kurzweil  pedals  de scribed  on  page 1 ‐ 5,  but  you  can  use  almost  a[...]

  • Seite 29

    Star tu p S tartup—the Details 2-5 Ribbon Plug  the  optional  Kur zweil  Ribbon  Controller  into  the  modular  Ribbon  jack  on  the  rear  pa nel.  The  ribbon  controller  itself  should  rest  on  a  flat  surface;  it  fits  nicely  between  the  keys[...]

  • Seite 30

    2-6 Star tu p S tartup—the Details USB Storage Port Yo u  can  plug  a  USB  mass  storage  devi ce  such  as  a  “thumb  driv e”  into  the  PC3K  for  backing  up,  archiving,  sharing  yo ur  wo rk ,  and  updating  you r  softw are.  Any  size  USB  [...]

  • Seite 31

    Star tu p PC3K Programs 2-7 When  you  leav e  Storage  Mode,  there  will  be  a  prompt  telling  you  that  the  PC3K  is  turning  back  into  a  USB  MIDI  device ‐ which  you  have  to  acknowledge.  If  you  haven’ t  copied  the  file(s[...]

  • Seite 32

    2-8 Star tu p PC3K Programs Program Mode Display Ta k e  a  minute  to  f amiliarize  you r se lf  with  the  Program  mode  display .  It  gives  you  some  helpful  basic  information,  like  the  MIDI  transposition,  what  MIDI  channel  you’ re  on,  and  whi[...]

  • Seite 33

    Star tu p Setups 2-9 KB3 Programs KB3  (organ)  programs  differ  from  VA S T  programs  in  that  they  don’ t  have  lay ers.  Instead  they  rely  on  oscillators  that  mimic  the  ton e  wheels  used  in  man y  popular  organs.  Consequen tly ,  the  [...]

  • Seite 34

    2-10 Star tu p The Other Modes The  top  line  of  the  display  tells  you  which  Quick  Access  bank  is  selected.  Use  the  Chan/Layer  buttons  (to  the  left  of  the  di splay)  to  scroll  through  the  bank s.  The  names  of  each  of  [...]

  • Seite 35

    User Interface Basics Mode Selection 3-1 Chapter 3 User Interface Basics This  chapter  will  show  yo u  how  to  get  around  the  front  panel  of  you r  PC3K.  Yo u r  interact ions  can  be  divided  into  three  primary  operations:  mode  selection,  navigation, ?[...]

  • Seite 36

    3-2 User Interface B asics Mode Buttons Song  mode Use  the  PC3K’ s  sequencer  to  record  and  pl ay  back  you r  key board  performance,  play  Ty p e  0  and  Ty p e  1  MIDI  sequences,  and  record  multi ‐ timbral  sequences  receiv ed  via  MIDI. Storage [...]

  • Seite 37

    User Interface Basics Sliders 3-3 Sliders In  KB3  mode,  the  PC3K’ s  nine  sliders  emulate  an  organ’ s  dra wbars.  For  exam ple,  slider  A  emulates  an  organ’ s  16’  drawbar .  In  other  modes,  the  sliders  can  be  used  to  send  va l [...]

  • Seite 38

    3-4 User Interface B asics Program and Category Buttons Program and Category Buttons Use  the  Program  and  Category  buttons,  in  conjunction  with  the  Bank  buttons,  to  select  PC3K  programs  by  Bank  type  and  instrument  category .  Each  Bank  contains  128 [...]

  • Seite 39

    User Interface Basics Pitch Wheel and Mod Wheel 3-5 Pitch Wheel and Mod Wheel To  the  left  of  the  PC3K’ s  key board  are  the  Pitch  Wheel  and  the  Mod  Wheel,  as  well  as  the  SW  and  Arp  buttons. Push  the  Pitch  Whee l  away  fr om  yo u  to ?[...]

  • Seite 40

    3-6 User Interface B asics Navigation Navigation The  navigation  section  of  the  front  panel  consists  of  the  display  and  the  buttons  surrounding  it.  These  navigation  buttons  will  take  you  to  every  one  of  the  PC3K’ s  programming  parame[...]

  • Seite 41

    User Interface Basics Navigation 3-7 The Sof t Buttons The  soft  buttons  are  called  “soft”  because  their  functions  change  depending  on  the  currently  selected  mode  and  page.  Someti mes  they  perform  specific  functions,  like  changing  MIDI  channel[...]

  • Seite 42

    3-8 User Interface B asics Navigation The Edit Button The  Edit  button  activate s  each  of  the  PC3K’ s  editors,  and  acts  as  a  shortcut  to  many  pages  within  the  Program  Editor .  Pressing  the  Edit  button  tells  the  PC3K  that  you  wan [...]

  • Seite 43

    User Interface Basics Data Entry 3-9 Dat a Entry The  data  entry  section  of  the  front  panel  includes  the  Alpha  wheel,  th e  Plus/Minus  buttons,  and  the  14 ‐ button  alphanumeric  pad. The Alpha Wh eel The  Alpha  Wheel  is  especially  useful  because  it[...]

  • Seite 44

    3-10 User Interface B asics Data Entry Double Button Presses Pressing  two  or  more  related  buttons  simultaneously  executes  a  number  of  special  functions  depending  on  the  currently  selected  mode.  Make  sure  to  press  them  at  exactly  the  same  [...]

  • Seite 45

    User Interface Basics Intuitive Data Entry 3-1 1 Intuitive Dat a Entry Many  parameters  hav e  va l u e s  that  correspond  to  standard  physica l  controllers.  In  many  cases,  you  can  select  the se  val u es  “intuitively ,”  rather  than  having  to  scroll  thro[...]

  • Seite 46

    3-12 User Interface B asics Search Search There’ s  a  convenient  way  to  fi nd  any  string  of  characters  within  the  cur rently  selected  list,  or  range  of  val u e s .  Hold  the  Enter  button  and  press  any  of  the  numeric  buttons.  A [...]

  • Seite 47

    The Operating Modes What the Modes Are 4-1 Chapter 4 The Operating Modes In  this  chapter  we’l l  discuss  the  theory  behind  the  mode  concept,  and  we’ l l  describe  the  basic  operating  features  of  each  mode. What the Modes Are The  modes  exist  to  make [...]

  • Seite 48

    4-2 The Operatin g Modes Using the Mo des The  following  table  lists  the  procedures  for  moving  between  modes  and  editors.  Note  that  the  Exit  button  w on’ t  alw ays  take  you  where  the  table  says  it  will;  it  often  depe nds  on  h[...]

  • Seite 49

    The Operating Modes Using the Modes 4-3 If  you ’ re  using  a  different  MIDI  controller ,  you  can  make  use  of  Setup  mode  even  if  you r  MIDI  controller  can  transmit  on  only  one  MIDI  channel  at  a  time.  To  do  this,  go  to [...]

  • Seite 50

    4-4 The Operatin g Modes Using the Mo des[...]

  • Seite 51

    Editing Conventi ons Introduction to Editing 5-1 Chapter 5 Editing Conventions Introduction to Editing Programming  (editing)  the  PC3K  alw ays  involves  three  basic  operations:  mode  selection,  navigation,  and  data  entry . First,  select  the  mode  that  relates  to  the [...]

  • Seite 52

    5-2 Editing Conventi ons Object T ype and ID Shift  patterns Factory ‐ preset  or  us er ‐ programmed  sequences  of  note  shift  information,  used  by  the  arpeggiator  for  detail ed  arpeggiations,  or  by  the  Shift  Key  Number  controller  destination. Ve l o c i t y[...]

  • Seite 53

    Editing Conventi ons Saving and Naming 5-3 Saving and Naming When  you ’ve  edited  an  object  to  you r  satisfaction,  yo u’ ll  wa n t  to  store  it  in  memory .  There’ s  a  standard  procedure  for  saving  and  naming,  which  applies  to  all  objects.[...]

  • Seite 54

    5-4 Editing Conventi ons Saving and Naming ROM Object s If  the  object  you  started  from  wa s  a  ROM  (factory  preset)  object,  the  PC3K  will  automatically  suggest  the  next  available  (unused)  ID  as  the  ID  for  the  edited  object.  If  that[...]

  • Seite 55

    Editing Conventi ons Saving and Naming 5-5 Keyboard Naming The  keyboard  naming  feature  makes  naming  objects  convenient,  by  letting  you  use  the  keyboard  (or  you r  MIDI  controller)  to  enter  the  name  of  the  object  you’re  modifying. When  you ?[...]

  • Seite 56

    5-6 Editing Conventi ons Deleting Objects Deleting Object s Wi th i n  most  editors,  there  are  soft  buttons  for  deleting  objects.  When  you  wa n t  to  delete  an  object,  press  the  Delete  soft  button,  and  the  PC3K  will  ask  you  if  you  w[...]

  • Seite 57

    Editing Conventi ons S pecial Button Functions 5-7 S pecial Button Functions The  Mode  buttons  and  the  Chan/Layer  buttons  have  additi onal  functions,  depending  on  the  mode  or  editor  yo u’re  in.  The  table  below  describes  some  of  these  spe cial  bu[...]

  • Seite 58

    5-8 Editing Conventi ons S pecial Button Function s[...]

  • Seite 59

    Program Mode The Program Mode Page 6-1 Chapter 6 Program Mode Programs  are  the  PC3K’ s  performance ‐ level  sound  objects.  They’ re  preset  sounds  equivalent  to  the  patches,  presets,  voic es,  or  multis  that  you  find  on  other  synths. Program  mode  [...]

  • Seite 60

    6-2 Program Mode The Program Mode Page The Sof t Buttons in Program Mode Use  the  Octav–  an d  Octav+  soft  buttons  to  transpose  up  or  down  by  a  full  octav e.  Pressing  both  Octav  buttons  simult aneously  returns  the  transposition  to  its  original ?[...]

  • Seite 61

    Program Mode The Program Mode Page 6-3 Saving Controller Settings in Program Mode Many  programs  have  parameters  assigned  to  the  PC3K’ s  sliders,  mod  wheel,  and  the  SW  button  above  the  mod  wheel.  Yo u  can  change  the  settings  of  these  controllers[...]

  • Seite 62

    6-4 Program Mode V AST and KB3 Programs V AST and KB3 Programs It  is  important  to  understand  the  difference  between  VA S T  programs  and  KB3  programs.  VA S T  programs  contain  up  to  32  layers,  each  of  which  con tains  a  keymap  or  KV A  oscill[...]

  • Seite 63

    Program Mode V AST Program S tructure 6-5 Figure 6-1 V AST Program Structur e Zone 1 Zone 2 Zone 3 Zone 4 Zone 5 Zone 6 Zone 7 Zone 8 16 keyboard zones— each with independent program, MIDI channel, and control assignments Selected for performance and editing in Program mode; up to 32 layers per program A keymap processed through an algorithm, mod[...]

  • Seite 64

    6-6 Program Mode KB3 Program S tructure KB3 Program S tructure There’ s  nothing  quite  like  the  sound  of  th e  classic  Hammond™  B ‐ 3  tone  wheel  organ,  especially  when  played  through  a  Les lie™  rotating  speaker  system.  We ’ v e  done  extensive[...]

  • Seite 65

    Program Mode KB3 Program S tructure 6-7 KB3 Mode Effects Buttons (Bank Buttons) When  using  a  KB3  program,  the  Bank  buttons  (above  the  slid ers)  control  KB3  effects,  instead  of  choosing  program  banks  as  they  usually  do  in  program  mode.  The  KB3[...]

  • Seite 66

    6-8 Program Mode KB3 Program S tructure MIDI Control of KB3 Programs Controller Numbers Ta b l e 6 ‐ 3  lists  the  MIDI  Controller  numbers  that  control  KB3  features.  Send  the  list ed  controller  number  and  appropriate  controller  val u e  to  control  each  KB3  fe[...]

  • Seite 67

    Program Mode Control Setup 6-9 Control Setup Control Setup Overview The  Control  Setup  is  a  Setup  object  edited  and  stored  in  Setup  Mode  but  used  by  Program  Mode.  The  Control  Setup  defines  the  CC  destinations  for  the  PC3K’ s  physical [...]

  • Seite 68

    6-10 Program Mode Control Setup Control Setup Ad vanced Features The  control  setup  can  also  be  used  to  set  other  parameters  which  affect  program  mode.  See  Chapter 7,  Setup  Mode  for  details  on  each  of  these  parameters:  •V e l o c i t y  scali[...]

  • Seite 69

    Program Mode Control Setup 6-1 1 T able 6-4 Control Setup Paramete rs Affecting Program Mode About PC3K Physical Controller Destinations PC3K  physical  controllers  transmit  controller  messages  consisting  of  a  destination  and  a  val u e .  The  destination  allows  the  physical  contro[...]

  • Seite 70

    6-12 Program Mode Editing V AST Programs Editing V AST Programs The  Program  Ed itor  is  where  you  begin  to  modify  the  PC3K’ s  resident  sounds,  and  to  build  yo u r  own  sounds  around  sample  key maps  or  KV A  oscillators  (see  Editing  VA S T  [...]

  • Seite 71

    Program Mode Editing V AST Programs 6-13 Tw o  of  the  soft  buttons  in  the  Program  Editor  are  special  cases.  They’ re  the  soft  buttons  that  select  the  editin g  pages  for  the  first  and  last  DSP  functions  (Pitch  and  Le vel,  resp[...]

  • Seite 72

    6-14 Program Mode The KEYMAP Page The KEYMAP Page Press  the  KEYMAP  soft  button  to  call  up  the  KEYMAP  page.  The  parameters  on  this  page  affect  sample  root  selection,  i.e.,  which  samples  are  play ed  on  which  keys. Keymap Assign  a  keymap[...]

  • Seite 73

    Program Mode The KEYMAP Page 6-15 V elocity T racking (V elT rk) This  is  another  common  DSP  control  parameter .  As  with  the  other  parameters  on  the  KEYMAP  page,  this  shifts  the  position  of  the  keymap.  Different  attack  vel o ci t ie s  will  pla[...]

  • Seite 74

    6-16 Program Mode The KEYMAP Page T imbre Shift This  parameter  wor k s  only  on  multi ‐ sample  keym aps,  and  changes  the  root  selection  for  each  key  you  play .  Wi t h  this  parameter  you  can  radic ally  alter  the  current  layer ’ s  timbre [...]

  • Seite 75

    Program Mode The LA YER Page 6-17 Emulating Legato Play If  yo u  place  the  Alt  point  after  the  initial  attack  transients  of  the  sample,  then  you  can  use  the  Alt  Switch  to  emulate  legato  playing  in  an  acoustic  instrument.  As  an  [...]

  • Seite 76

    6-18 Program Mode The LA YER Page Low Key (LoKey) This  sets  the  lowest  activ e  note  for  the  current  lay er .  This  parameter ’ s  va l u e  cannot  be  set  higher  than  the  va l u e  for  HiKey .  The  standard  MIDI  key  range  is  C  1—G  9[...]

  • Seite 77

    Program Mode The LA YER Page 6-19 Minimum Delay (MinDly), Maximum Delay (MaxDly) The  length  of  the  delay  is  determi ned  by  these  two  parameters.  When  the  control  source  assigned  to  DlyCtl  is  at  its  minimum,  the  delay  will  be  equal  to  the [...]

  • Seite 78

    6-20 Program Mode The LA YER Page Repeat  this  for  each  layer  in  the  program.  Bear  in  mind  tha t  if  yo u  wa nt  to  set  up  32  different  vel o ci t y  levels  for  a  program,  with  equal  interv als  betw een  each  layer ,  then  you ?[...]

  • Seite 79

    Program Mode The PITCH Page 6-21 Hold Through Att ack (ThrAtt) When  on,  this  parameter  causes  all  notes  in  the  lay er  to  sustain  through  the  entire  first  attack  segment  of  the ir  amplitude  envelopes,  ev en  if  the  notes  have  be en  released[...]

  • Seite 80

    6-22 Program Mode The Algorithm (ALG) Page The Algorithm (ALG) Page Press  the  ALG  soft  button  to  call  up  the  Algorit hm  (ALG)  page.  The  top  line  of  th e  display  gives  you  the  usual  mode  reminde r ,  and  tells  yo u  which  layer  you’re [...]

  • Seite 81

    Program Mode The Algorithm (ALG) Page 6-23 Algorithm Basics Each  of  the  59  av ailable  algorithms  repre sents  a  preset  signal  path.  Wi t h  our  new  Dynamic  VA S T  fe ature,  you  can  edit  any  preset  signal  path  and  make  you r  own,  unique  [...]

  • Seite 82

    6-24 Program Mode The Algorithm (ALG) Page Common DSP Control Parameters The  type  of  DSP  function  available  for  any  funct ion  block  depends  on  the  algorithm.  Some  of  the  specialized  functions  like  the  PA N N E R  are  alway s  located  just  before ?[...]

  • Seite 83

    Program Mode The Algorithm (ALG) Page 6-25 The  PC3K  alw ays  uses  real  val u e s  of  measurem ent,  rather  than  just  arbi trary  numbers,  for  adjustable  parameters.  This  means  that  yo u  specify  pitch  in  semitones  (ST)  and  cents  (ct),  and  [...]

  • Seite 84

    6-26 Program Mode The Algorithm (ALG) Page Src1  wor k s  in  tandem  with  the  parameter  beneath  it  on  the  page:  Depth.  Choose  a  control  source  from  the  list  for  Src1,  then  set  a  va l u e  for  Depth.  When  the  control  source  ass[...]

  • Seite 85

    Program Mode The Algorithm (ALG) Page 6-27 Alt Input for Algorithms (Cascad e Mode) Cascade  mode  is  a  particularly  pow erful  feature  of  the  PC3K  that  allows  yo u  to  create  unique  algorithms  of  previously  unattainable  lev els  of  complexity .  The  following[...]

  • Seite 86

    6-28 Program Mode The Algorithm (ALG) Page The  Cascade  mode  algorithms  (v ery  much  like  triple  mode  on  a  K2600)  start  at  ID  101.  Note  in  the  above  figures  how  algorithm  101  looks  ver y  simil ar  to  algorith m  1.  Each  Cascade ?[...]

  • Seite 87

    Program Mode The DSP Control (DSPCTL) Page 6-29 The DSP Control (DSPCTL) Page Before  reading  further ,  be  sure  to  read  Algorithm  Basics on page 6 ‐ 23  and  Common  DSP  Contr ol  Parameters on page 6 ‐ 24. Press  the  DSPCTL  soft  button  to  call  up  the  DSP  Cont[...]

  • Seite 88

    6-30 Program Mode The DSP Modulation (DSPMOD) Page The  label  of  a  function ‐ parameter  depends  on  its  corresponding  function ‐ block  in  the  current  layer ’ s  algorithm.  The  abov e  DSPCTL  page  corresponds  to  the  following  algorithm: The DSP Modulation ([...]

  • Seite 89

    Program Mode The OUTPUT Page 6-31 Each  function ‐ parameter ’ s  subpag e  contains  the  programmable  parameters  of  the  highlighted  function ‐ parameter .  By  assigning  control  sources  to  modulate  a  function ‐ parameter ,  yo u  can  enable  real ‐ time  co[...]

  • Seite 90

    6-32 Program Mode The OUTPUT Page Pan Use  this  parameter  to  position  the  current  layer ’ s  pr e ‐ FX  signal.  Negativ e  val u e s  pan  the  signal  to  the  left  channel,  positiv e  va l u es  pan  to  the  right,  and  a  val u e  of  zero  p[...]

  • Seite 91

    Program Mode The OUTPUT Page 6-33 Output: Pan, Gain, and Mode When  the  Lay er  FX  Mode  parameter  is  set  to  Layer ‐ Specific  FX  on  the  LY R _ F X  page,  three  additional  parameters  appear  on  the  OUTPUT  page:  Out  Pa n,  Out  Gain,  and  Out [...]

  • Seite 92

    6-34 Program Mode The OUTPUT Page In  most  keyboards  and  synthe sizers,  drum  programs  are  mapped  as  dictated  by  the  General  MIDI  (GM)  industry  standard.  The  GM  drum  map  isn’ t  optimally  intuitive  in  terms  of  play ability ,  so  we [...]

  • Seite 93

    Program Mode The COMMON Page 6-35 The COMMON Page The  COMMON  page  is  re ached  by  pressing  the  COMMON  soft  button  in  the  Program  Editor .  Here’ s  where  you  find  12  frequently ‐ used  parameters  that  affect  the  entire  current  program,  no[...]

  • Seite 94

    6-36 Program Mode The COMMON Page When  On,  the  program  will  play  only  one  note  at  a  time.  This  makes  it  possible  to  use  and  to  determine  the  behavior  of  the  portamento  feature.  Do  not  set  Ignore  Release  On  (page 6 ‐ [...]

  • Seite 95

    Program Mode The COMMON Page 6-37 Mono Sample XFade When  applying  portamento  to  multi ‐ sampl ed  sounds  (Acoustic  Guitar ,  for  example),  the  PC3K  will  play  more  tha n  one  sample  root  as  the  pitch  glide s  from  the  starting  pitch  to  the ?[...]

  • Seite 96

    6-38 Program Mode The LFO Page The LFO Page LFOs  are  low ‐ frequency  oscillators.  LFOs  are  used  to  automate  the  modulation  of  a  parameter  based  on  the  shape  and  frequency  of  an  audio  wav e f o r m .  Yo u ’ l l  use  the  LFO  page  to [...]

  • Seite 97

    Program Mode The LFO Page 6-39 Minimum Rate This  is  the  slowest  rate  at  which  the  LFO  runs.  When  it s  Rate  Control  is  set  to  OFF ,  or  when  the  control  source  assigned  to  it  is  at  its  minimum,  the  LFO  runs  at  its ?[...]

  • Seite 98

    6-40 Program Mode The ASR Page The ASR Page ASRs  are  three ‐ section  unipolar  env elopes—attack,  sustain,  and  release.  The  PC3K’ s  ASRs  can  be  triggered  by  a  programmable  control  source,  and  can  be  del ayed.  ASR1  is  al ways  a  local  [...]

  • Seite 99

    Program Mode The Function (FUN) Page 6-41 Att ack This  defines  how  long  the  ASR  takes  to  ramp  up  from  minimum  to  max imum  effect  on  whatever  it’ s  patched  to. Release This  defines  how  long  the  ASR  takes  to  fade  to  minimum  from ?[...]

  • Seite 100

    6-42 Program Mode The Amplitude Enve lope (AMPENV) Page The Amplitude Envelope (AMPENV) Page Amplitude envelopes have three sect ions : attack, decay , and release. Th e attack section determines how long each note takes to reach its assigned amplitude level after you trigger a Note On event. The decay section determines how quickly and how much a [...]

  • Seite 101

    Program Mode The Amplitude Enve lope (AMPENV) Page 6-43 Each  parameter  on  this  page  has  two  val ue s ,  as  list ed  below .  For  the  envelope  segments,  the  first  (upper)  va l u e  is  the  duration  of  the  segment,  and  the  second  is  the  [...]

  • Seite 102

    6-44 Program Mode The Envelope 2 (ENV2 ) and Envelope 3 (ENV3) Pages before  them.  Release  segments  1  and  2  can  be  set  to  any  lev el  from  0  to  150% .  Release  segment  3  alw ays  has  a  level  of  0% ,  so  you  can’ t  adjust  its  lev [...]

  • Seite 103

    Program Mode The Envelope Control (ENVCTL) Page 6-45 The  pages  for  Env elopes  2  and  3  are  reached  with  the  soft  buttons  ENV2  and  ENV3 .  When  you  select  these  pages,  you ’ ll  find  a  display  that  looks  ve ry  much  like  the  AMPE[...]

  • Seite 104

    6-46 Program Mode The Envelope Control (ENVCTL) Page Note:  Since  0  multiplied  by  any  number  equals  0,  the  envelop e  parame ters  on  this  page  will  have  no  effe ct  on  any  AMPENV  sections  set  to  0  seconds.  A  way  around  this  is ?[...]

  • Seite 105

    Program Mode The Program FX (PROGFX) Page 6-47 Impact Impact  can  boost  or  cut  note  vol um e  by  up  to  24  dB  during  the  firs t  20  milliseconds  of  the  attack  of  an  envelope.  This  feature  is  an  easy  way  to  get  mor e  “thump?[...]

  • Seite 106

    6-48 Program Mode The Program FX (PROGFX) Page Output The  Output  specifies  the  analog  output  to  which  the  selected  bus  is  routed .  Setting  the  Output  to  Main  routes  the  signal  of  the  selected  bus  to  the  main  outputs.  Setting  the ?[...]

  • Seite 107

    Program Mode The Layer FX (L YR_FX) Page 6-49 Aux1 Mod, Aux2 Mod The  Aux  Mod  parameter  giv es  you  real ‐ time  control  over  the  amount  of  program  signal  sent  to  the  aux  effects  chain.  Yo u  can  set  the  Aux  Mod  parameter  to  any  PC3K ?[...]

  • Seite 108

    6-50 Program Mode The Controllers (CTLS) Page The Controllers (CTLS) Page Press  the  CTLS  soft  button  to  call  up  the  CONTROLLERS  page.  The  CONTROLLERS  pag e  shows  a  list  of  the  PC3K’ s  controllers  (s liders,  Mod  wheel,  switch,  etc.,)  which  c[...]

  • Seite 109

    Program Mode INFO 6-51 INFO Press  the  INFO  soft  button  to  go  to  the  INFO  page  where  yo u  can  edit  the  controller  assignment  info  for  the  current  program.  Each  info  entry  is  a  desc ription  of  a  program  parameter  that ?[...]

  • Seite 110

    6-52 Program Mode Function Soft Buttons Set Controllers (SetCtl) As  explained  in  The  Contr ollers  (CTLS)  Page ,  the  SetCtl  soft  button  captures  th e  val u e s  of  the  nine  sliders,  modwheel,  breath  controller ,  and  switch. New Layer (NewL yr) Create  a  new[...]

  • Seite 111

    Program Mode Editing V AST Programs With KV A Oscillators 6-53 Editing V AST Programs With KV A Oscillators The  PC3K  uses  KV A  oscillators  as  another  way  to  generate  sounds  in  VA S T  programs.  Unl ike  keymaps,  which  play  samples  stored  in  ROM,  KV A  oscillato[...]

  • Seite 112

    6-54 Program Mode Editing V AST Programs With KV A Oscillators keymaps.  For  each  oscillator,  its  coarse  pitch  parameter  is  named  by  an  abbreviation  of  the  oscillator  name  followed  by  “ Pch. ”  For  example,  the  coar se  pitch  parameter  for  a[...]

  • Seite 113

    Program Mode Editing V AST Programs With KV A Oscillators 6-55 Setting Up The Sync Square Oscillator: The  Sync  Square  oscillator  is  actually  comprised  of  two  oscillators,  a  mas ter  and  a  slave,  set  up  to  emulate  the  way  sync  square  oscillators  wo rk e d [...]

  • Seite 114

    6-56 Program Mode Editing V AST Programs With KV A Oscillators cut  some  of  the  high  frequencies  from  any  signal  that  passes  through  it,  in  this  case  the  PWM  signal  is  passing  through.  Wi t h  the  LOP ASS  function  still  selected ,  press [...]

  • Seite 115

    Program Mode Editing V AST Programs With KV A Oscillators 6-57 Oscillator Spe cific Control And Modulation Parameters: Several  KV A  oscillators  also  have  their  own  modulation  parameters  that  must  be  accessed  to  control  the  oscillator ’ s  intended  function.  Below  is ?[...]

  • Seite 116

    6-58 Program Mode Editing V AST Programs With KV A Oscillators 3 Block: PWM  (Pulse  Wi dt h  Modulation)  [Anti ‐ Aliased  (recommended)] Same  as  2  Block  PWM,  See  above. 4 Block: SYNC  SA W Sync  Saw  consists  of  two  saw  wave s ,  one  that  you  hear  (the  sl ave[...]

  • Seite 117

    Program Mode Editing KB3 Programs 6-59 Editing KB3 Programs Yo u  can  edit  a  wide  assortment  of  any  KB3  program’ s  parameters.  Yo u  can  also  create  you r  own  KB3  programs,  though  yo u  must  start  wi th  an  exist ing  KB3  program  to  do ?[...]

  • Seite 118

    6-60 Program Mode KB3 Editor: The T one Wheels (TONEWL) Page Upper V olume Adjust Since  sample  vol um e s  can  va r y ,  while  the  vo l um e  of  DSP ‐ generated  wav e f o r m s  will  remain  consistent,  you  may  find  it  necessary  to  adjust  the  lev el  of  the [...]

  • Seite 119

    Program Mode KB3 Editor: The Drawbars (DRA WBR) Page 6-61 KB3 Editor: The Drawbars (DRA WBR) Page Press  the  Drawbr  soft  button  to  view  the  DRA WBR  Pag e .  This  page  lets  yo u  edit  KB3’ s  drawbars. Mode When  you  set  Mode  to  Preset ,  the  preset  drawbar ?[...]

  • Seite 120

    6-62 Program Mode KB3 Editor: The Set Drawbar s (SetDBR) Soft Button KB3 Editor: The Set Drawbars (SetDBR) Sof t Button Press  the  SetDBR  soft  button  to  capture  the  current  position  of  the  drawbars,  and  use  those  positions  as  the  preset  drawbar  positions  on  t[...]

  • Seite 121

    Program Mode KB3 Editor: The PERC1 Page 6-63 KB3 Editor: The PERC1 Page Pe r c u s si on  is  a  characteristic  feature  of  tone  wheel  organs.  It’ s  especially  useful  while  soloing,  since  percussion  adds  an  extra  “plink”  (actually  an  extra  tone  at  [...]

  • Seite 122

    6-64 Program Mode KB3 Editor: The PERC2 Page Harmonic This  parameter  switches  between  high  and  low  harmonic  percussion  settings.  The  actual  pitch  is  controlled  by  the  LowHarm  and  HighHarm  parameters.  Yo u  can  toggle  between  low  and  high  h[...]

  • Seite 123

    Program Mode KB3 Editor: The KEYCLK Page 6-65 KB3 Editor: The KEYCLK Page The  Key  Click  feature  adds  a  decaying  burst  of  pitc hed  noise  to  the  attack  of  notes.  Unlike  the  percussion,  the  key  click  is  “multi ‐ triggered,”  which  means  that ?[...]

  • Seite 124

    6-66 Program Mode KB3 Editor: The KEYCLK Page Pitch Sets  the  basic  pitch  of  the  key  click  noi se,  rel ative  to  the  highest  tone wheel’ s  pitch.  The  pitch  is  controlled  by  a  steep  lowpass  filter  applied  to  white  noise.  The  filter ’[...]

  • Seite 125

    Program Mode KB3 Editor: The MISC Page 6-67 KB3 Editor: The MISC Page The  MISC  page  contains  an  assortment  of  control  parameters,  including  Leslie  speed  control  and  vibrato/chorus  selection. PreampResp Set  this  parameter  On  or  Off  to  enable  or  disable ?[...]

  • Seite 126

    6-68 Program Mode KB3 Editor: The MISC Page LeakMode Selects  between  diffe rent  leakage  models,  determi ning  which  leakage  harmonics  are  emphasized.  Ty p e A  provides  an  ov erall  tone  whee l  le akage,  with  all  tone  wheels  leaking  a  small  amount.  [...]

  • Seite 127

    Program Mode KB3 Editor: The EQ Page 6-69 KB3 Editor: The EQ Page The  four  column  headers  on  this  pa ge  represent  tw o  shelving  bands  of  equal ization  and  two  parametric  bands.  Th e  KB3  EQ  offered  here,  though,  is  not  implemented  as  a  tru[...]

  • Seite 128

    6-70 Program Mode KB3 Editor: The OUTPUT Page KB3 Editor: The OUTPUT Page Use  this  page  to  route  the  current  program’ s  post ‐ FX  signal s.  The  two  Pan  parameters  correspond  to  those  of  the  VA S T  Program  editor  OUTPUT  page  (See  page 6 ‐ 31). ?[...]

  • Seite 129

    Program Mode KB3 Programming T ips 6-71 KB3 Programming T ip s This  section  provides  some  starting  points  for  creating  yo ur  own  KB3  programs.  Remember  that  you ’l l  have  to  start  with  one  of  the  existing  KB3  programs.  As  described  below , [...]

  • Seite 130

    6-72 Program Mode KB3 Programming T ips[...]

  • Seite 131

    Setup Mode 7-1 Chapter 7 Setup Mode In  Setup  mode,  the  PC3K  can  take  on  the  identity  of  16  di stinct  inst ruments  and  16  distinct  MIDI  transmitters,  each  of  which  can  use  the  setup’ s  physical  controller  assi gnments  (or  any [...]

  • Seite 132

    7-2 Setup Mode Press  the  Info  soft  button  to  see  a  list  of  all  of  the  controller  assignments  for  all  zones  of  the  current  setup.  On  the  Info  page,  use  the  Alpha  Wheel,  cursor  buttons,  or ‐ /  +  buttons  t[...]

  • Seite 133

    Setup Mode The Setup Editor 7-3 Ta b l e 7 ‐ 1  give s  yo u  a  quick  visual  reminder  of  how  zones  behave  depending  on  their  status. Remember  that  any  changes  you  make  to  zone  status  in  Setu p  mode  are  temporary;  as  soon  as  you[...]

  • Seite 134

    7-4 Setup Mode The Channel/Program (CH/PROG) Page The Channel/Program (CH/PROG) Page This  is  the  first  pag e  yo u  see  when  you  ente r  the  Setup  Editor .  Here,  you  can  select  programs,  MIDI  channels,  and  MIDI  Bank  numbers  for  each  of  the  s[...]

  • Seite 135

    Setup Mode The Channel/Program (CH/PROG) Pa ge 7-5 Destination This  parameter  determin es  whether  the  currently  selected  zone  transmits  only  to  the  PC3K  ( Local ),  transmits  only  to  the  MIDI  port  ( MIDI ),  transmits  only  to  the  USB  port  ( USB[...]

  • Seite 136

    7-6 Setup Mode The Channel/Program (CH/PROG) Page MIDI Program (MidiProg) MidiProg  defines  which  program  number  is  transmitted  out  the  MIDI  Out  port  on  the  current  zone’ s  MIDI  channel. When  you  change  the  va l u e  of  the  Progra m  parameter ,  t[...]

  • Seite 137

    Setup Mode The Channel/Program (CH/PROG) Pa ge 7-7 When  the  Program  of  a  Setup  Zone  is  played  from  an  external  MIDI  device,  Setup  MIDI  parameters  (most  no ticeably  key  range  and  transposition)  will  not  be  applied.  If  you  wan t  the[...]

  • Seite 138

    7-8 Setup Mode The Channel/Program (CH/PROG) Page Entry Program Change (EntryProgChg) This  parameter  enable s  or  disables  bank  and  program  change  commands  sent  to  internal  programs  or  to  the  MIDI  Out  jack  when  you  select  setups.  If  it’ s  set ?[...]

  • Seite 139

    Setup Mode The Key/V elocity (KEY -VEL) Page 7-9 The Key/V elocity (KEY -VEL) Page The  Key/V elocity  page  allows  yo u  to  set  key  range,  velo c it y  range,  transposition,  and  Note  Maps  for  each  zone.  Note:  MIDI  velocity  of  notes  played  on  the  PC3K[...]

  • Seite 140

    7-10 Setup Mode The Key/V elocity (KEY -VEL) Page Low Key (LoKey), High Key (HiKey) The  LoKey  and  HiKey  parameters  define  the  note  ran ge  of  the  currently  selected  zone.  The  easiest  way  to  change  these  val u e s  is  to  press  and  hold  the  Enter[...]

  • Seite 141

    Setup Mode The Key/V elocity (KEY -VEL) Page 7-1 1 V elocity Scale (V elScale) This  lets  yo u  amplify  or  diminish  veloc it y  response.  Normal  response  is  100% .  Higher  va lu e s  make  the  keyboard  more  sensitive  (you  don’ t  need  to  play  as  hard  [...]

  • Seite 142

    7-12 Setup Mode The Key/V elocity (KEY -VEL) Page V elocity Offset V elOffset  also  changes  the  response,  but  in  a  mo re  direct  way ,  by  adding  or  subtracting  a  constant  to  the  key  ve lo c it y .  For  example,  if  this  is  set  to  25  (a ss[...]

  • Seite 143

    Setup Mode The Key/V elocity (KEY -VEL) Page 7-13 Offset  and  Scale  work  together .  If  scaling  takes  the  vel oc i t y  out  of  the  ballpark  —  for  example,  you  wa n t  to  set  it  to  300%  but  that  puts  all  of  yo ur  notes  at  max[...]

  • Seite 144

    7-14 Setup Mode The Key/V elocity (KEY -VEL) Page V elocity Curve (V elCurve) Ve l C u r v e  lets  you  taper  the  vel oc i ty  response.  The  defaul t  setting  is  Linear ,  whic h  means  that  the  output  ve l oc i ty  changes  directly  proportionally  to  the  played [...]

  • Seite 145

    Setup Mode The Key/V elocity (KEY -VEL) Page 7-15 Crossfade  is  designed  to  be  used  in  tandem  with  the  Reve rse  Crossfade  curve,  enabling  you  to  perform  smooth  crossfades  between  different  programs. Bump  tapers  velo c i ty  response  to  rese mble ?[...]

  • Seite 146

    7-16 Setup Mode The Key/V elocity (KEY -VEL) Page Low V elocity (LoV el), HighV elocity (HiV el) LoV el  and  HiV el  set  the  minimum  and  maximum  ve lo ci t y  limits  that  the  cur rent  zone  transmits.  A  keystroke  in  the  current  zone  whose  velo c i ty  —  aft[...]

  • Seite 147

    Setup Mode The Pan/V olume (P AN/VOL) Page 7-17 The Pan/V olume (P AN/VOL) Page By  changing  the  parameters  on  this  page,  you  can  define  how  each  zone  sends  MIDI  volu me  and  pan  messages. Entry V o lume, Exit V olume Entry  Vo l u m e  enables  you  to  control ?[...]

  • Seite 148

    7-18 Setup Mode The BEND Page The BEND Page The  parameters  on  the  BEND  page  define  the  bend  ranges  for  each  of  the  three  types  of  pitch  bend  messages  the  PC3K  can  respond  to. Bend Range (Semitones) and Ben d Range (Cent s): Up an d Down BendRangeUp(ST) ?[...]

  • Seite 149

    Setup Mode Controllers 7-19 and  PitchDwn  (controller  dest inations  130  and  131)  as  a  Pitch  Wheel  destinations  (see  PWUp  and  PWDn  on  The  WHEEL  Page on page 7 ‐ 32,)  and  us e  MIDI  21  and  MIDI  15  (controller  destinations  21  and [...]

  • Seite 150

    7-20 Setup Mode Controllers The  PC3K’ s  physical  controllers  include  the  following: •T h e  nine  sliders  (A,  B,  C,  D,  E,  F,  G,  H,  I)  in  the  Assi gnable  Controllers  section •T h e  two  Continuous  Control  Pe d a l  jacks  (CC  Pe d a l[...]

  • Seite 151

    Setup Mode Controllers 7-21 Switch Controllers See  Switch  Controller  Parameters on page 7 ‐ 30  for  in formation  on  each  parameter . The Controller Destination List The  table  below  contains  the  av ailable  va l ue s  for  the  Destination  parameter  for  each  controller [...]

  • Seite 152

    7-22 Setup Mode Controllers 6 Data Almost all PC3K programs have this Controller assigned to filter frequency or brightness 7 V olume MIDI V olume 8 Balance MID I Balance 9M I D I 0 9 10 Pan MIDI Pan—programs which use the P ANNER algorithm will respond to real-time pan adjust ments; all other pro grams will respond on the next note start 1 1 Exp[...]

  • Seite 153

    Setup Mode Controllers 7-23 84 Portamen Portamento control, best with mono voices, value is relative to key range, makes pitch momentarily slide to a note 85–90 MIDI 85–90 MIDI Controllers 85–90 91 GM Reverb With PC3K in General MIDI mode, controls Reverb send level 92 MIDI 92 93 GM Chorus With PC3K in General MIDI mode, controls Chorus send [...]

  • Seite 154

    7-24 Setup Mode Controllers 139 SetupInc Setup Increment—inc rements current setup number 140 SetupDec Setup Decrement—increments current setup number 141 SetpGoto Go to Se tup—selects setup 142 S tart Sequencer function 143 S top Sequencer function 144 Continue Sequ encer function 145 TransUp T ranspose Up (ST) 146 TransDown Transpose Down ([...]

  • Seite 155

    Setup Mode Controllers 7-25 159 ArpGliss Arpeggiator Gliss, 0- 63 = off, 64-127 = on. (See The ARPEGGIA TOR 2 Page on page 7-49) 160 SusLatch Fo r Arpeggiator Latch Pedals mode, 0 -63 = off, 64-127 = on. (See The ARPEGGIA T OR 2 Page on page 7-49) 161 Panic Panic 162 SoloZn Solo Zone 163 RiffOn Rif f On (See Riffs on page 7- 55) 164 RiffOff Rif f O[...]

  • Seite 156

    7-26 Setup Mode Controllers Shif t Key Number , Shif t Key (ShKeyNum, Shif tKey) These  controller  destinations  allow  you  to  play  musical  scales  and  sing le  note  patterns  on  any  programmable  continuous  controller  in  a  setup,  without  the  ne ed  of  playi[...]

  • Seite 157

    Setup Mode Controllers 7-27 Selecting The De sired Key (Root Note): Shift  Key  ( ShiftKey ,  controller  dest ination  177)  allows  the  user  to  select  the  key  (root  note)  of  the  Shift  Pa t t er n  trig gered  by  Shift  Key  Number .  A  Shift  Pattern  is[...]

  • Seite 158

    7-28 Setup Mode Controllers A Note About Oct ave Range: When  using  Shift  Key  Number ,  shift  patterns  with  more  than  12  steps  begin  trigg ering  notes  in  higher  octaves.  This  is  done  because  longer  shift  patterns  use  up  more  of  a  co[...]

  • Seite 159

    Setup Mode Controllers 7-29 Continuous Controller Paramete rs The  continuous  (physical )  controllers  are  those  that  have  a  range  of  val u e s :  the  two  wheels,  the  optional  ribbon  controller ,  the  nine  sliders,  the  two  Continuou s  Control  pedals,[...]

  • Seite 160

    7-30 Setup Mode Controllers Entry (Ent) and Exit V alues Entry  val u e  allows  yo u  to  specify  an  initial  val u e  for  a  controller  in  a  Setup  that  wi ll  be  sent  wheneve r  yo u  select  that  Setup.  For  example,  if  you  wa n t  to  make ?[...]

  • Seite 161

    Setup Mode Controllers 7-31 Switch T ype (T ype) The  parameters  for  switch  controllers  are  slightly  different  from  those  for  continuous  controllers.  The  first  parameter  is  Ty p e .  The  choices  available  are  Momentary  in  which  a  switch’ s  ac[...]

  • Seite 162

    7-32 Setup Mode The WHEEL Page The WHEEL Page The  two  wheels  are  typical  of  what  is  found  on  many  keyboards.  The  left  one  is  norma lly  used  for  pitch  bend  and  springs  back  to  center,  while  the  right  wheel  is  normally  used [...]

  • Seite 163

    Setup Mode The SLIDER and SLID2 Pages 7-33 The SLIDER and SLID2 Pages Yo u  can  assign  each  of  the  PC3K’ s  nine  programmable  sliders  to  a  dest ination  on  each  of  the  16  zones.  Or ,  you  can  assign  any  combination  of  sliders  to  the  sam[...]

  • Seite 164

    7-34 Setup Mode The Continuous Control Pedal (CPEDAL) Page The Continuous Control Pedal (CPEDAL) Page If  you  look  at  the  back  of  the  instrument,  you  will  see  that  there  are  two  jacks  for  plugging  in  two  CC  (Continuous  Control)  pedals  and  a  ja[...]

  • Seite 165

    Setup Mode The Pressure (PRESS) Page 7-35 The Pressure (PRESS) Page The  PC3K  features  mono  pressure,  commonly  called  aftertouch  on  other  keyb oards. A  word  about  pressure:  Key  Range  in  a  zone  does  not  define  which  notes  will  generate  pressure [...]

  • Seite 166

    7-36 Setup Mode The Footswitch Pages (FT SW1, FT SW2, FT SW3) The Foot switch Pages (FT SW1, FT SW2, FT SW3) On  the  back  of  the  instrument,  there  are  thr ee  jacks  for  Footswitch  pedals. There  are  three  Footswitch  page s,  one  for  each  Footswitch.  The  range  of[...]

  • Seite 167

    Setup Mode The Arpeggiator Switch (ARP SW) Page 7-37 The Arpeggiator Switch (ARP SW) Page The  PC3K  keyboard  offers  two  Pa n e l  switches,  located  abov e  the  pitch  and  mod  wheels.  The  left  switch  is  the  Arp  (short  for  “arpeggiator ”)  button.  By  de[...]

  • Seite 168

    7-38 Setup Mode The SWITCH Page The SWITCH Page The  right  Pa n e l  sw itch  is  the  SW  button,  located  abov e  the  Modwheel.  By  default,  this  switch  is  assigned  to  MIDI29,  but  you  can  assign  this  switch  to  any  MIDI  Controller . The  S[...]

  • Seite 169

    Setup Mode The RIBBON Page 7-39 The RIBBON Page The  RIBBON  page  lets  you  define  the  controller  assignment  for  the  PC3K’ s  optional  ribbon  controller .  The  Ribbon  controller  senses  movement  when  yo u  press  on  it  and  move  your  finger  [...]

  • Seite 170

    7-40 Setup Mode The Ribbon Configuration (RIBCFG) Page field  to  MIDI22,  the  parameter  will  automatically  also  use  MIDI54  as  a  sour ce,  enabling  the  768  step  res ol u ti o n  when  using  the  one  section  ribbon.  The  additional  sour ce  that  is[...]

  • Seite 171

    Setup Mode The Ribbon Configuration (RIBCFG) Page 7-41 Position Mode (PosMode) When  yo u  touch  the  Ribbon,  the  PC3K  responds  in  one  of  two  way s ,  depend ing  on  the  setting  of  the  Pos M o de  parameter .  Relative  means  that  wherev er  yo u  touch ?[...]

  • Seite 172

    7-42 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages The ARPEGGIA T OR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages Each  zone  in  a  setup  has  its  own  Arpeggiator .  When  activ ated,  each  Arpeggiator  takes  MIDI  note  input  from  the  PC3K  keyboard  (or  [...]

  • Seite 173

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-43 Active The  first  parameter  on  the  Arpeggiator  menu  is  Activ e,  which  specifies  whether  or  not  the  Arpeggiator  is  on  for  the  current  zone.  This  parameter  can  be  switched [...]

  • Seite 174

    7-44 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages Simultaneous  makes  the  Arpe ggiator  latch  each  note  you  play  and  repeat  it  in  time  with  the  Te m p o  va l u e ,  sort  of  like  a  digital  delay  with  no  decay .  If  yo u [...]

  • Seite 175

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-45 Press  Delete  to  delete  the  pattern  from  memory .  Press  Rename  to  rename  the  pattern  and  sa ve.  Pressing  Save  gives  you  the  option  to  save  the  pattern  or  rename  an d[...]

  • Seite 176

    7-46 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages Note:  Missed  Notes  ar e  actual ly  output  as  notes  with  a  veloc ity  of  zero. Shif t Amount Yo u  can  tell  the  Arpeggiator  to  transp ose  all  of  the  currently  latched  notes  each [...]

  • Seite 177

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-47 Bipolar  starts  out  the  same  way  as  Unipolar ,  but  during  downward  note  shifting,  it  continues  past  the  original  pitch  until  it  hits  the  shift  limit  in  the  opposite  [...]

  • Seite 178

    7-48 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages steps,  and  each  step  can  shift  notes  by  ±  127  half ‐ steps  or  play  nothing.  Steps  are  played  back  at  the  rate  set  for  Beats  on  the  ARPEGGIA TOR  page.  Keep  in [...]

  • Seite 179

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-49 Press  Delete  to  delete  the  pattern  from  memory .  Press  Rename  to  rename  the  pattern  and  sa ve.  Pressing  Save  gives  you  the  option  to  save  the  pattern  or  rename  an d[...]

  • Seite 180

    7-50 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages Arpeg  is  similar:  any  notes  held  when  Latch  goes  on  are  latched  and  arpeggiated,  and  keep  going  until  Latch  goes  off.  Any  notes  yo u  play  outside  the  arpeggiation  ra[...]

  • Seite 181

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-51 Yo u  must  latch  at  least  two  notes  to  get  a  result.  When  Glissando  is  on,  all  notes  played  in  the  arpeggiation  range  get  latched,  although  you  won’ t  necessarily  [...]

  • Seite 182

    7-52 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages Wi th  SyncT ype  set  to  DownBeatW ait ,  if  there  is  something  playing  to  sync  to,  the  arpeggiator  will  wai t  for  the  dow nbeat  of  the  next  measure  to  start.  The  differenc[...]

  • Seite 183

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-53 Num Beat s This  affects  the  syncing  of  other  arpeggiator  or  riff  zones  to  the  current  zone,  only  if  those  other  zones  have  a  SyncT ype  setting  of  Downbeat  or  DownbeatW ait.[...]

  • Seite 184

    7-54 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages 158 Latch2 For Arpeggiator Latch Pedals mode, 0-63 = off, 64-127 = on. 159 ArpGliss Arpeggiator Gli ss, 0-63 = off, 64-127 = on. 160 SusLatch For Arpeggiator Latch Pedals mode , 0-63 = off, 64-127 = on. 170 -Arp Shift Sets ARPEGGIA TOR values for Shift to negative. 0-63 = off,[...]

  • Seite 185

    Setup Mode Riffs 7-55 Riffs Riffs  are  full  songs  or  individual  tracks  of  a  song  created  in  the  PC3K’ s  Song  mode  that  you  can  trigger  in  setup  mode.  Standard  MI DI  files  may  also  be  imported  to  Song  mode  and  then[...]

  • Seite 186

    7-56 Setup Mode Riffs Riff Setting  the  Riff  parameter  to  On  wi ll  enable  the  riff  feature  for  the  current  zone  in  setup  mode .  Setting  this  parameter  to  Off  will  disable  the  riff  for  this  zone. Song Select  the  song  you [...]

  • Seite 187

    Setup Mode Riffs 7-57 Sto p Use  the  Stop  parameter  to  specify  the  riff  stop  poin t.  Like  the  Start  parameter ,  the  time  format  for  Stop  is  Bar  :  Beat  :  Ti c k .  Bar  can  be  set  to  an y  bar  in  the  sequence,  and ?[...]

  • Seite 188

    7-58 Setup Mode Riffs The RIFF2 Page The  second  Riff  page  appears  as  shown  below ,  and  has  the  following  parameters: Tr i g g e r There  are  a  few  way s  to  trigger  riffs  in  setup  mode.  On  the  Riff2  page  you  can  use  the  T rig ge[...]

  • Seite 189

    Setup Mode Riffs 7-59 Next,  mov e  you r  cursor  to  the  right  to  highlight  the  second  va l u e  of  the  T rigger  field  (this  will  be  the  high  end  of  the  trigger  key  range.)  Use  one  of  the  methods  described  abov e  to ?[...]

  • Seite 190

    7-60 Setup Mode Riffs sync  to  external  MIDI  clock.  Yo u  can  also  manually  choose  a  tempo  by  selecting  a  val u e  from  20  to  400  for  BPM.  Use  the  Alpha  Wheel  or ‐ /+  buttons  to  choose  betw een  the  options  or  [...]

  • Seite 191

    Setup Mode Riffs 7-61 Wi th  SyncT ype  set  to  AnyBeatW ait ,  the  riff  will  wai t  for  the  next  beat  to  start.  The  differe nce  from  AnyBeat  is  that  if  there  is  nothing  playing  to  sync  to,  this  riff  will  not  start.  Thi[...]

  • Seite 192

    7-62 Setup Mode Riffs arpeggiator’s  downbeat  will  occur .  Wit h  RelSynT yp  set  to  AnyBea t ,  if  there  is  already  a  something  playing  to  sync  to,  the  riff  wi ll  wa i t  only  until  the  next  beat  before  stopping  when  released. ?[...]

  • Seite 193

    Setup Mode Riffs 7-63 Duration (Dur) Duration  changes  the  duration  of  each  MIDI  note.  The  original  durations  of  the  notes  in  the  sequence  are  multiplied  by  the  selected  percentage.  100%  will  cause  no  change,  val u e s  smaller  than[...]

  • Seite 194

    7-64 Setup Mode The FX Pages: FX, AUXFX1, AUXFX2, and MASTFX The FX Pages: FX, AUXFX1, AUXFX2, and MASTFX The  four  Setup  mode  FX  pages—FX,  AU X1,  AUX2,  and  MASTER  EFFECTS—w ork  the  same  wa y  as  the  Effect  mode  pages—EffectsEnable,  Aux  1  Override,  Aux  2[...]

  • Seite 195

    Setup Mode The COMMON Page 7-65 The COMMON Page The  COMMON  page  contains  parameters  that  affect  every  zone  in  the  current  setup. Te m p o When  Clock  Source  is  set  to  Intern al ,  the  Te m p o  parameter  sets  the  PC3K  system’ s  tempo.  The  [...]

  • Seite 196

    7-66 Setup Mode The COMMON Page KB3 Channel Wi th  thi s  parameter ,  you  can  specify  the  KB3  channel  in  the  current  setup.  Note  that  if  you  assign  a  KB3  program  to  a  zone  not  assigned  to  the  KB3  channel,  the  PC3K  will  n[...]

  • Seite 197

    Setup Mode TRIGGER KEYS (KEYTRG) 7-67 TRIGGER KEYS (KEYTRG) The  TRIGGER  KEYS  page  (see  below)  allows  yo u  to  set  a  controller  destination  to  be  tr iggered  by  playing  a  specific  key .  In  addition  to  generating  a  stan dard  MIDI  note  on [...]

  • Seite 198

    7-68 Setup Mode The Utility Soft Buttons The Utility Sof t Buttons In  addition  to  the  Setup  Editor ’ s  pages,  there  are  basic  library  and  editing  sof t  buttons.  Their  functions  are  described  below . Name This  enable s  you  to  rename  the  current  [...]

  • Seite 199

    Setup Mode Recording A Setup T o Song Mode 7-69 Recording A Setup T o Song Mode The  MIDI  output  of  a  setup  can  be  recorded  to  a  song  in  Song  mode.  Each  MIDI  channel  that  is  output  from  a  setup  is  reco rded  into  each  track  of  a [...]

  • Seite 200

    7-70 Setup Mode Recording A Setup T o Song Mode Mono  Pressure:  When  recording  a  setup  to  Song  mode  with  Mult  selected  for  RecT rk  in  Song  mode,  you  may  notice  that  every  track  has  recorded  Mono  Pressure  messages,  ev en  if  there ?[...]

  • Seite 201

    Quick Access Mode 8-1 Chapter 8 Quick Access Mode In  Quick  Access  mode,  yo u  can  select  programs  or  setups  wi th  a  single  press  of  an  alphanumeric  button  (or  with  other  data  entry  methods).  The  PC3K  offers  a  number  of  wa y s  t[...]

  • Seite 202

    8-2 Quick Access Mode The QA Editor Sof t Buttons In Quick Access Mode Use  the  Octav–  an d  Octav+  soft  buttons  to  transpose  up  or  down  by  a  full  octav e.  Pressing  both  Octav  buttons  simult aneously  returns  the  transposition  to  its  original  [...]

  • Seite 203

    Quick Access Mode The QA Editor 8-3 Selecting A Setup For A Quick Access Entry If  you  wa n t  to  store  a  setup  in  the  current  entry  instead  of  a  program,  press  the  Ty p e  soft  button—when  you  do  thi s,  notice  that  the  Ty p e  field  change[...]

  • Seite 204

    8-4 Quick Access Mode The QA Editor[...]

  • Seite 205

    Effect s and Effect Mode Effect s Overview 9-1 Chapter 9 Effect s and Effect Mode The  PC3K  boasts  a  powe rful  effects  processor  that  puts  the  power  of  an  entire  studio  at  you r  fingertips.  This  chapter  contains  everyth ing  yo u’ ll  need  to  know [...]

  • Seite 206

    9-2 Effects and Effect Mode Effects Overview Master Effect s After  the  signal  goes  through  the  Insert  and  Au x  effects,  the  master  EQ/compressor  effects  are  applied  globally  to  the  signa l  at  the  main  outputs.  Neither  the  EQ  nor  the  C[...]

  • Seite 207

    Effect s and Effect Mode Effect s Overview 9-3 The  diagram  below  shows  the  signal  paths  for  a  multiti mbral  setup  or  song.  The  first  tw o  zones  (or  tracks  in  Song  Mode)  are  diagramed  as  an  example  (represented  by  dark  lines .) [...]

  • Seite 208

    9-4 Effects and Effect Mode Effect Mode and the Effect s Pages Effect Mode and the Effect s Pages In  Program  mode  (or  with  a  pr ogram  selected  in  Quick  Access  mode)  press  the  Effect  mode  button  to  enter  Effect  mode.  Effect  mode  allows  yo u  to  qui[...]

  • Seite 209

    Effect s and Effect Mode Effect Mode and the Effect s Pages 9-5 effects  for  programs  on  each  of  the  16  MIDI  channels  until  all  of  the  16  DSP  units  are  use d  up.  In  Setup  and  Song  Mode,  the  MIDI  channel  of  the  lowest  used  z[...]

  • Seite 210

    9-6 Effects and Effect Mode Effect Mode and the Effect s Pages Override This  parameter  switches  on  or  off  the  Aux  ov erride.  Set  Override  to  Ye s  to  select  an  override  Aux  Chain  on  this  page  (the  Chain  parameter  appears,  see  below .)  Set [...]

  • Seite 211

    Effect s and Effect Mode Effect Mode and the Effect s Pages 9-7 Output This  parameter  specifies  the  physical  audi o  output  pair  for  the  page’ s  corresponding  Aux  Chain’ s  output.  The  settings  Pri.  and  Sec.  refer ,  respectively ,  to  the  primary  an[...]

  • Seite 212

    9-8 Effects and Effect Mode Effect Mode and the Effect s Pages The Master Effect s Page NOTE:  In  Setup  mode  and  Song  mode,  this  page  corr esponds  in  appearance  and  function  to  the  MASTER  EFFECTS  page,  which  works  on  a  per  setup/song  basis. Pressing ?[...]

  • Seite 213

    Effect s and Effect Mode The Chain Editor 9-9 The Chain Editor Pressing  the  Edit  button  while  a  Chain  (other  than  0  None )  is  highli ghted—on  any  of  the  va r i o u s  effect s  pages—will  call  up  the  Chain  editor .  From  the  Program  editor ,[...]

  • Seite 214

    9-10 Effects and Effect Mode The Chain Editor Editing Effect-bo xes To  edit  the  parameters  of  an  effect,  select  its  effect ‐ box  on  the  MAIN  page  and  press  the  Edit  button.  For  each  effect,  there  are  one  or  more  pages  of  parameters [...]

  • Seite 215

    Effect s and Effect Mode The Chain Editor 9-1 1 FXLFO, FXASR, and FXFUN p ages The  FXLFO,  FXASR,  and  FXFUN  pages  are  the  pages  from  which  you  edit  the  Effects ‐ only  Control  sources.  These  are  Control  sources  that  can  be  used  by  the  effects[...]

  • Seite 216

    9-12 Effects and Effect Mode Effect s Parameters Effect s Parameters This  section  contains  descriptions  of  the  PC3K’ s  many  effects  parameters,  and  instructions  on  how  to  use  them.  Read  through  this  section  to  get  a  good  general  understanding ?[...]

  • Seite 217

    Effect s and Effect Mode Effect s Parameters 9-13 combination  effects  use  different  v ariations  on  this  parameter ,  depending  on  the  context.  The  range  is  0  to  100%. Reverbs Room  Ty p e  changes  the  configuration  of  the  effect  to  simulat e  a ?[...]

  • Seite 218

    9-14 Effects and Effect Mode Effect s Parameters Delays There  are  tw o  types  of  taps  in  the  Multitap  dela ys:  The  “Loop“  tap,  which  has  a  feedback  loop  back  to  its  input,  and  the  numbered  ta ps.  The  numbered  taps  can  be  si[...]

  • Seite 219

    Effect s and Effect Mode Effect s Parameters 9-15 Spectr al Multit ap Delays These  4 ‐ and  6 ‐ tap  dela ys  hav e  their  feedback  and  output  taps  modified  wi th  shapers  and  filters.  In  the  feedback  path  of  each  tap  are  a  diffuser ,  hipass  fi[...]

  • Seite 220

    9-16 Effects and Effect Mode Effect s Parameters Enhancers Enhancers  modify  the  spectral  content  of  the  input  signal  by  boosting  existing  spectral  content,  or  stimulating  new  ones.  Tw o  and  three ‐ band  v ersions  are  provided. Drive  adjusts  the [...]

  • Seite 221

    Effect s and Effect Mode Effect s Parameters 9-17 This  means  the  compression  can  kick  in  before  an  attack  transient  arrives.  In  the  SoftKneeCompress  and  HardKneeCompress  effects,  delay  is  really  only  useful  in  feed ‐ forward  configuration  (Fdbk[...]

  • Seite 222

    9-18 Effects and Effect Mode Effect s Parameters Atk  Ti m e  (attack  time)  is  the  time  for  the  gate  to  ramp  from  closed  to  open  (rev erse  if  Ducking  is  on)  after  the  signal  rises  above  threshold,  adjustable  from  0.0  to  228.0 ?[...]

  • Seite 223

    Effect s and Effect Mode Effect s Parameters 9-19 Flanger Flanging  is  the  process  of  adding  or  subtracting  a  signal  with  a  time ‐ displaced  replica  of  itself,  which  results  in  a  series  of  notches  in  the  frequency  spectrum,  generally  ref[...]

  • Seite 224

    9-20 Effects and Effect Mode Effect s Parameters separation.  The  spacing  between  impulses  is  giv en  in  samples  (20.8 μ s).  At  low  va l u e s ,  the  buzz  starts  at  high  frequencies  and  drops  slowly ,  while  at  high  va l u es  the  buzz  starts[...]

  • Seite 225

    Effect s and Effect Mode Effect s Parameters 9-21 Retrigger  is  the  input ‐ signal  threshold  at  which  the  env elope  detector  rese ts,  so  that  it  can  trigger  again.  This  parameter  is  only  useful  when  it  is  set  below  the  val ue  of  [...]

  • Seite 226

    9-22 Effects and Effect Mode Effect s Parameters Polydistort This  is  a  more  complex  distortion  effect  that  provides  two,  four,  or  six  stages  of  distor tion. Curve  n  controls  the  curv ature  of  the  individual  distortion  stages.  0%  is  no  cur[...]

  • Seite 227

    Effect s and Effect Mode Effect s Parameters 9-23 LoResXcurs  and  HiResXcurs  are  the  number  of  samples  of  delay  to  sweep  through  the  resonator  at  the  rotation  rate  of  each  rotating  speaker .  The  range  is  0  to  510  samples. ResH/LPhs [...]

  • Seite 228

    9-24 Effects and Effect Mode Effect s Parameters T remolo and AutoPan Tr e m o l o  is  amplitude  modulation  using  an  LFO.  AutoPan  moves  the  signal  betw een  the  left  and  right  channels,  using  an  LFO.  They  have  sev eral  parameters  in  common  and  [...]

  • Seite 229

    Effect s and Effect Mode Effect s Parameters 9-25 Pitcher Pitcher  applies  a  filter  to  the  input  signal  which  has  a  series  of  peaks  in  the  frequency  response.  These  peaks  are  normally  adjusted  so  that  their  frequencies  are  all  multiple[...]

  • Seite 230

    9-26 Effects and Effect Mode Effect s Parameters DiffBassG  controls  the  gain  of  a  bas s ‐ shelf  filter  on  the  difference  signal.  By  boosting  the  low  frequency  components  of  the  difference  signal,  you  can  increase  the  sen se  of  acoustic [...]

  • Seite 231

    MIDI Mode The TRANSMIT Page 10-1 Chapter 10 MIDI Mode The  PC3K  sends  and  re ceives  MIDI  on  traditional  5 ‐ pin  DIN  connectors  and  through  USB.  MIDI  can  be  sent  and  received  on  all  ports  at  once. Press  the  MIDI  mode  button  to  ent[...]

  • Seite 232

    10-2 MIDI Mode The TRANSMIT Page Control Setup This  is  where  you  select  the  current  control  setup,  Zone  1  of  which  sets  the  physical  controller  assignments  for  all  programs  while  yo u’re  in  Program  mode.  This  parameter  does  not  [...]

  • Seite 233

    MIDI Mode The TRANSMIT Page 10-3 V elocity Map (T ransmit) Change  the  MIDI  Tr a n s m i t  Ve l o c i t y  Map  setting  if  you  are  trigge ring  external  MIDI  gear  which  is  producing  notes  that  are  too  loud  or  too  quiet  based  on  you r  playing [...]

  • Seite 234

    10-4 MIDI Mode The TRANSMIT Page Pressure Map (T ransmit) Change  the  Tr a n s m i t  Pressure  Map  setting  if  you  are  triggering  external  MIDI  gear  which  is  producing  MIDI  pressure  (aftertouch)  va l u es  that  are  too  high  or  too  low  based  o[...]

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    MIDI Mode The RECEIVE Page 10-5 Program Change (ProgChang) When  ProgChang  is  set  to  On ,  the  PC3K  sends  program  change  commands  to  its  USB  or  MIDI  Out  port  when  you  select  programs  or  setups  from  the  front  panel  or  from  you r [...]

  • Seite 236

    10-6 MIDI Mode The RECEIVE Page Basic Channel The  basic  channel  determines  which  channel  wil l  alwa ys  be  avai lable  to  receive  MIDI  information.  Depending  on  the  MIDI  rec eive  mode  (below),  the  Basic  channel  may  be  the  only  receiving [...]

  • Seite 237

    MIDI Mode The RECEIVE Page 10-7 V elocity Map (Receive) Change  the  receive  Ve l o c i t y  Map  setting  if  you  are  triggering  the  PC3K  with  externa l  MIDI  gear  which  is  producing  notes  that  are  too  loud  or  too  quiet.  The  default  map [...]

  • Seite 238

    10-8 MIDI Mode The RECEIVE Page Pressure Map (Receive) Change  the  receiv e  Pressure  Map  setting  if  you  ar e  triggering  the  PC3K  with  external  MIDI  gear  which  is  producing  MIDI  pressure  (af tertouch)  va l u e s  that  ar e  to o  high  or  too ?[...]

  • Seite 239

    MIDI Mode The RECEIVE Page 10-9 System Exclusive ID (SysExID) The  SysExID  parameter  differentiates  be tween  more  th an  one  MIDI  device  of  the  same  model.  Yo u  w on’ t  need  to  change  the  defaul t  setting  of  0  unless  yo u  have  multiple  PC[...]

  • Seite 240

    10-10 MIDI Mode The RECEIVE Page Local Keyboard Channel (LocalKbdCh) The  Local  Keyboard  Channel  enables  an  external  MIDI  device  to  function  as  if  it  is  the  PC3K’ s  keyboard  and  physical  controllers.  This  allows  one  MIDI  channel  of  an  ex[...]

  • Seite 241

    MIDI Mode The RECEIVE Page 10-1 1 Continuous Controller Me ssages From External MIDI Devic es When  using  an  external  MIDI  device  with  the  PC3K,  you  can  control  many  of  the  PC3K’ s  program  parameters  by  sending  MIDI  Continuous  Controller  messages  (CCs) [...]

  • Seite 242

    10-12 MIDI Mode The RECEIVE Page Using External CCs In Setup Mode, L ocal Keyboard Channel=No ne, Input Channel=No ne To  control  a  program  parameter  via  external  MIDI  CC  in  Setup  Mode,  the  parameter  must  first  have  a  source  assigne d  within  the  Program  Edito[...]

  • Seite 243

    MIDI Mode The RECEIVE Page 10-13 Note:  In  Setup  Mode,  when  an  external  MIDI  controller  is  sending  a  CC  on  the  chann el  set  for  Input  Channel ,  any  CC  sent  that  is  not  in  the  External  MIDI  CC  Remapping  For  Local  Key[...]

  • Seite 244

    10-14 MIDI Mode The Channels Page The Channels Page Press  the  CHANLS  soft  button  to  sel ect  the  CHANNELS  page,  where  yo u  can  def ine  numerous  parameters  for  each  MIDI  channel  inde pendently .  Use  the  Chan/Layer  buttons  to  select  the  MIDI[...]

  • Seite 245

    MIDI Mode Program Change Formats 10-15 Pan This  offsets  the  pan  position  of  the  current  program  as  se t  on  the  OUTPUT  page  in  the  Program  Editor .  A  va l u e  of  0  is  maximum  offset  to  the  left,  64  is  no  offse t,  and ?[...]

  • Seite 246

    10-16 MIDI Mode Program Change Formats Extended Program Changes If  you’re  controlling  yo u r  PC3K  from  a  MIDI  device  that  can  handle  the  MIDI  Controller  0  or  32  program ‐ change  format,  yo u’ ll  have  the  gre atest  flexibil ity  if  yo u  s[...]

  • Seite 247

    MIDI Mode Program Change Formats 10-17 you  have  a  different  set  of  200  programs  and  setups  at  you r  disposal.  When  yo u ’re  using  this  format,  the  PC3K  will  respond  to  MC  0  or  32  messages  for  selecting  QA  banks,  and  [...]

  • Seite 248

    10-18 MIDI Mode The Soft Bu ttons in M IDI Mode The Sof t Buttons in MIDI Mode The  first  three  soft  buttons  select  the  three  MIDI  mode  pages.  The  PrgChg  soft  button  lets  yo u  send  a  program  change  command  on  any  MIDI  channel.  The  RsetCh  s[...]

  • Seite 249

    Master Mode MAIN 11 - 1 Chapter 1 1 Master Mode Press  the  Master  mode  button  to  enter  Master  mode,  which  contains  parameters  affecti ng  the  PC3K’ s  ov erall  performance  and  system  setup.  Yo u  can  set  the  system  Clock  so  that  the  PC3[...]

  • Seite 250

    11 - 2 Master Mode MAIN Tu n e Adjusting  the  va lu e  of  this  parameter  tunes  ev ery  program  in  the  PC3K  by  the  amount  yo u  specify .  T uning  can  be  adjusted  up  or  down  100  cents  (one  semitone)  in  one ‐ cent  increments.  This [...]

  • Seite 251

    Master Mode MAIN 11 - 3 Master T able Lock (Master Lock) Wi th  Ma ster  Lock  set  to  Off ,  the  PC3K  will  save  the  current  Ma ster  mode  configuration  when  you  exit  Ma ster  mode  (or  MIDI  mod e).  This  information  is  stored  in  a  Master  [...]

  • Seite 252

    11 - 4 Master Mode MAIN Setup  Editor  RIFF1  page)  are  indicate d  in  the  info  box  with  a  riFF  symbol.  The  info  box  can  display  up  to  four  layers/zone s  at  a  time.  If  the  current  Program/Setup  has  more  than  four  layer[...]

  • Seite 253

    Master Mode MAPS 11 - 5 MAPS On  the  MAPS  page  yo u’ ll  find  parameters  for  setting  keyboard  behavior  for  vel o ci t y ,  pressure,  intonation,  and  key  action  maps.  Yo u  can  also  set  the  default  sequence  for  Song  mode. V elocity Map (Mast[...]

  • Seite 254

    11 - 6 Master Mode MAPS vel o ci t y .  Each  map  applies  a  different  curve  to  received  MIDI  attack  vel oc i ti e s  and  remaps  them  to  new  vel oc it ies  before  letting  them  pass.  The  default  map  provides  the  widest  range  of  ve lo c [...]

  • Seite 255

    Master Mode MAPS 11 - 7 Pressure Map (Master) Change  the  Master  Press  Map  setting  if  you  find  that  the  PC3K  is  not  producing  the  desired  MIDI  pressure  (aftertouch)  val u e s  (too  high  or  too  low)  based  on  you r  playing  style  ([...]

  • Seite 256

    11 - 8 Master Mode MAPS Intonation Most  modern  west e rn  music  uses  what  is  known  as  equal  temperament.  This  means  that  the  interval  betw een  each  semitone  of  the  12 ‐ tone  octave  is  precisely  the  same  as  ev ery  other  semitone. [...]

  • Seite 257

    Master Mode MAPS 11 - 9 In  general,  yo u  should  select  a  nonstandard  intonation  ma p  when  you ’ re  playing  simple  melodies  (as  opposed  to  chords)  in  a  particular  musical  style.  When  you  use  intonation  maps  based  on  pentatonic ?[...]

  • Seite 258

    11 - 1 0 Master Mode OUTPUT Default Sequence The  Default  Sequence  parameter  specifies  the  song  that  is  used  as  a  template  for  new  and  clear  songs  in  Song  mode. OUTPUT The  OUTPUT  page  has  options  for  digital  audio  ou tput  vo lu m e [...]

  • Seite 259

    Master Mode TEMPO 11 - 11 Clock Source Wi th  the  Cloc k  Source  parameter ,  you  can  set  the  PC3K  to  generate  its  own  tempo  by  setting  Clock  Source  to  Inte rnal ,  or  yo u  can  set  the  PC3K  to  sync  up  with  the  tempo  from ?[...]

  • Seite 260

    11 - 1 2 Master Mode General MIDI Mode (GM On, GM Off) General MIDI Mode (GM On, GM Off) This  soft  button  enables  or  disables  General  MIDI  (GM)  mode.  When  GM  mode  is  off  (the  default,)  the  buttons  is  labeled  GM  On.  Press  the  GM  On  soft  bu[...]

  • Seite 261

    Master Mode OBJECT 11 - 1 3 Replacing  Default  General  MIDI  Programs The  PC3K’ s  GM  sounds  consist  of  PC3K  programs  tailored  to  wor k  wel l  in  all  GM  sequences,  but  you  can  also  edit  or  exchange  these  programs  to  suit  your ?[...]

  • Seite 262

    11 - 1 4 Master Mode OBJECT Rename The  Rename  utility  allows  you  to  rename  an  object  without  entering  the  object’ s  editor .  The  Rename  page  shows  a  list  of  all  user  cr eated  objects,  grouped  by  object  type  (see  below .)  Use[...]

  • Seite 263

    Master Mode OBJECT 11 - 1 5 button  to  make  your  select ion(s),  which  will  be  mar ked  with  a  star .  The  Clea r  soft  button  will  clear  your  selection(s)  from  the  currently  selected  list.  Press  the  Delete  soft  button  to  delete ?[...]

  • Seite 264

    11 - 1 6 Master Mode UTILS (UTILITIES) UTILS (UTILITIES) Pressing  the  UTILS  soft  button  calls  up  the  UTILITIES  page,  which  gives  you  access  to  two  analytic  and  diagnostic  tool.  Additionally ,  pressing  the  two  right ‐ most  soft  buttons  wi ll[...]

  • Seite 265

    Master Mode CLOCK 11 - 1 7 CLOCK Pressing  the  CLOCK  soft  button  allows  you  to  view  the  PC3K’ s  System  Clock  (se e  below .)  When  objects  are  saved,  they  are  time  stamped  with  the  date  and  time  of  this  clo ck.  This  time ?[...]

  • Seite 266

    11 - 1 8 Master Mode Reset Reset Press  the  Reset  soft  button  if  yo u  wan t  to  return  you r  PC3K’ s  memory  to  the  state  it  was  in  when  you  bought  it. CAUTION:  Resetting  the  PC3K  system  causes  ALL  parameters  to  be  restored[...]

  • Seite 267

    Master Mode Preview Sample (PRVIEW) 11 - 1 9 MAP Press  the  MAP  soft  button  to  view  the  SAMPLE  MEM  MAP  page.  The  SAMPLE  ME M  MAP  page  shows  a  map  representing  the  tota l  avai lable  sample  memory  its  usage.  This  is  a  visual  [...]

  • Seite 268

    11 - 2 0 Master Mode Preview Sample (PRVIEW)[...]

  • Seite 269

    Song Mode and the Song Edi tor Getting S tarted with the Sequencer 12-1 Chapter 12 Song Mode and the Song Editor Getting S t arted with the Sequencer The  PC3K’ s  sequencer  is  a  powerful  and  versatile  tool  for  songwriters,  composers,  and  anyone  else  who  wan t s  to  record  a[...]

  • Seite 270

    12-2 Song Mode an d the Song Editor Song Mode: The MAIN Page The  Events  field  on  the  top  line  displays  the  free  RAM  av ailable  for  events  in  the  selected  song. The  Song  Status,  also  on  the  top  line  of  the  display ,  is  alw ays  one [...]

  • Seite 271

    Song Mode and the Song Edi tor Song Mode: The MAIN Pa ge 12-3 Recording T rack (RecT rk) The  RecT rk  parameter  determines  which  tr ack  is  record  enabled.  Set  the  reco rd  enabled  track  to  Mult  to  record  more  than  one  channel  simult aneously . When  RecT rk [...]

  • Seite 272

    12-4 Song Mode an d the Song Editor Song Mode: The MAIN Page Vo l u m e ( Vo l ) Yo u  can  set  a  vo lu m e  level  for  each  track  as  a  val u e  between  0  and  127 .  If  the  channel  of  the  RecT rk  (or  the  control  channel,  if  RecT rk  is  set ?[...]

  • Seite 273

    Song Mode and the Song Edi tor Song Mode: The MAIN Pa ge 12-5 ExitV olume  of  the  highest  numbered  zone  that  uses  that  channel  will  set  the  vol um e  for  tracks  that  use  that  channel.  If  ExitV olum e  is  set  to  NONE ,  the  val u e  for  Ent[...]

  • Seite 274

    12-6 Song Mode an d the Song Editor Song Mode: The MAIN Page Pa n  settings  without  playing  another  song  first,  the  Pan  of  the  MIDI  channel  for  each  track  is  set  depending  on  which  mode  you  enter  Song  mode  from.  If  you  enter  Song ?[...]

  • Seite 275

    Song Mode and the Song Edi tor Song Mode: The MAIN Pa ge 12-7 The  track  selected  as  the  RecT rk  will  display  an  (R),  designating  it  as  the  recording  track.  If  the  RecT rk  is  set  to  Mult ,  i nitially  all  empty  tracks  will  hav e  Record [...]

  • Seite 276

    12-8 Song Mode an d the Song Editor Song Mode: The MAIN Page PC3K’ s  transport  to  control  an  external  sequencer .  This  work s  from  any  mode,  though  in  Program  mode  you  will  wan t  to  make  sure  tha t  the  Demo  Button  function  is  set  to[...]

  • Seite 277

    Song Mode and the Song Edi tor Song Mode: The MAIN Pa ge 12-9 Pressing  PlyOld  will  play  the  current  song,  minus  the  performance  that  you  just  recorded.  Yo u  can  toggle  between  Play  Old  and  Play  New  without  restarting  the  song  by  pressing [...]

  • Seite 278

    12-10 Song Mode an d the Song Editor Song Mode: The BIG Page Song Mode: The BIG Page On  the  BIG  page,  th e  PC3K  displays—in  a  large  font,  the  page’ s  name—the  current  time/location  of  the  “playhead”  of  the  sequencer  in  a  Bar  :  Beat  : ?[...]

  • Seite 279

    Song Mode and the Song Edi tor Song Mode: The BIG Page 12-1 1 Song End The  Song  End  parameter  determines  the  end  point  for  the  song.  Note  that  when  Time  Out  and  Song  End  are  set  to  the  same  location,  changes  made  to  Song  End  ar e [...]

  • Seite 280

    12-12 Song Mode an d the Song Editor Song Mode: The FX Pages Song Mode: The FX Pages The  four  Song  mode  FX  pages—FX,  AUX1,  AUX2,  and  Master  Effects—work  the  same  wa y  as  the  Effects  mode  pages—EffectsEnable,  Aux  1  Override,  Aux  2  Override,  and [...]

  • Seite 281

    Song Mode and the Song Edi tor Song Mode: The METRONOME Page 12-13 A  setting  of  Auto  will  make  that  track  output  audio  based  on  th e  settings  for  the  program  used  by  that  track.  Program  output  settings  are  set  in  the  Program  Editor ?[...]

  • Seite 282

    12-14 Song Mode an d the Song Editor Song Mode: The METRONOME Page Metronome This  parameter  determin es  the  recording  modes  in  which  the  metronome  plays.  Wit h  Metronome  set  to  Off ,  the  metronome  never  plays.  Wi t h  Metronome  set  to  Rec ,  the  me[...]

  • Seite 283

    Song Mode and the Song Edi tor Song Mode: The Filte r Pages (RECFL T and PL YFL T) 12-15 Song Mode: The Filter Pages (RECFL T and PL YFL T) On  the  RECFL T  and  PL YF L T  pa ges  you  can  spec ify  what  ev ent  are  ignored  during,  respectively ,  recording  and  playback.  Both  pages[...]

  • Seite 284

    12-16 Song Mode an d the Song Editor Song Mode: The Filter Pages (RECFL T and PL YFL T) LoV el LoV el  determines  the  lowest  note  on/off  velo ci ty  that  is  recorded/play ed  back  when  Notes  is  set  to  On . Hi The  Hi  to  the  right  of  LoV el  determines  the [...]

  • Seite 285

    Song Mode and the Song Edi tor Song Mode: The MISC Page 12-17 Song Mode: The MISC Page The  MISC  page  contains  five  miscellaneous  (but  ve ry  important  and  useful)  sequencer  parameters.  The  MISC  page  appears  below: Control Chase A  common  shortcoming  of  many  older [...]

  • Seite 286

    12-18 Song Mode an d the Song Editor Song Mode: The ST A TS Page Swing The  Swing  paramet er  determines  the  amount  (in  units  of  percent)  of  “swing”  applied  during  quantization. Release The  Release  parameter  determines  whether  or  not  note ‐ off  events  ar[...]

  • Seite 287

    Song Mode and the Song Edi tor The Song Editor 12-19 The Song Editor In  general,  yo u ’l l  get  to  the  Song  editor  pages  by  pressing  the  Edit  button  any  time  you ’ re  in  Song  mode.  There’ s  one  exception:  if  the  Program  parameter  is  [...]

  • Seite 288

    12-20 Song Mode an d the Song Editor Song Editor: The COMMON Page FX T rack The  PC3K  uses  the  channel  of  the  track  specified  for  FX  T rack  as  the  Aux  FX  channel. DrumT rack Any  of  the  song’ s  tracks  can  be  defin ed  as  Drum  Tr a c k s  so [...]

  • Seite 289

    Song Mode and the Song Edi tor Song Editor: The TRACK Page 12-21 Sof t Buttons on the COMMON Page TRACK  –  calls  up  the  TRACK  page.  This  page  accesses  useful  track  based  edit  functions.  There  is  a  selectable  edit  function  that  can  be  applied  to  [...]

  • Seite 290

    12-22 Song Mode an d the Song Editor Song Editor: The TRACK Page Since  these  parameters  are  common  to  most  T rack  functions,  we  will  define  them  first.  Then  we’ ll  describe  the  individual  functions  along  wi th  the  parameters  specific  to  each, ?[...]

  • Seite 291

    Song Mode and the Song Edi tor Song Editor: The TRACK Page 12-23 LoV el An  attack  velo ci ty  range  can  be  spe cified  as  criter ia  for  selecting  Note  events  for  editing.  The  LoV el  parameter  sets  the  lowest  vel oc it y  a  Note  needs  to  hav e  in[...]

  • Seite 292

    12-24 Song Mode an d the Song Editor Song Editor: Track Functions Song Editor: T rack Functions Erase This  function  erases  specified  events  from  a  region  of  time,  but  it  doesn’ t  delete  the  region  of  time.  The  result  is  like  erasing  a  section  of ?[...]

  • Seite 293

    Song Mode and the Song Edi tor Song Editor: T rack Functions 12-25 Mode :  Merge/Erase/Slide The  Mode  setting  determines  whether  the  copied  events  merge  with,  or  er ase  existing  ev ents  on  the  destinat ion  track  from  the  location  point  to  the  end  [...]

  • Seite 294

    12-26 Song Mode an d the Song Editor Song Editor: Track Functions Insert The  Insert  function  is  used  to  add  blank  time  to  the  current  song,  modifying  the  song’ s  End  point  appropriately .  The  Insert  function  will  affect  all  tracks.  This  is [...]

  • Seite 295

    Song Mode and the Song Edi tor Song Editor: T rack Functions 12-27 Quantize Use  the  Quantize  function  to  adjust  the  timing  of  Note  ev ents.  Keep  in  mind  that  only  Note  events  ar e  quantized;  other  types  of  events,  such  as  controllers,  are [...]

  • Seite 296

    12-28 Song Mode an d the Song Editor Song Editor: Track Functions Shif t The  Shift  function  allows  you  to  offset  the  existing  MIDI  events  forw ard  or  backw ard  in  time  any  number  of  ticks  (1/480th  of  a  Beat)  and  beats.  This  function  only [...]

  • Seite 297

    Song Mode and the Song Edi tor Song Editor: T rack Functions 12-29 Grab Grab  is  similar  to  the  Copy  function,  except  that  the  Grab  function  allows  you  to  copy  selected  data  from  tracks  that  exist  in  other  songs  in  memory . SrcSong :  Song  [...]

  • Seite 298

    12-30 Song Mode an d the Song Editor Song Editor: Track Functions Change The  Change  function  is  used  to  modify  attack  vel oc it ie s,  release  ve lo c i ti es ,  or  the  va l ue s  of  any  existing  controller  data  on  the  current  track.  A  static  change [...]

  • Seite 299

    Song Mode and the Song Edi tor Song Editor: The EVENT Page 12-31 Remap Use  the  Remap  function  to  apply  the  va l u e s  of  any  one  type  of  controller  data,  already  recorded  on  a  track,  to  another  controller  type.  The  effect  the  real  time ?[...]

  • Seite 300

    12-32 Song Mode an d the Song Editor Song Editor: The EVENT Page To  scroll  through  the  ev ents,  make  sure  the  locat ion  (Bar  and  Beat,  in  the  first  column)  is  highlighted.  Use  the  Alpha  Whee l,  the  Up  and  Down  cursor  buttons,  or  the ?[...]

  • Seite 301

    Song Mode and the Song Edi tor Song Editor: The EVENT Page 12-33 Sof t Buttons on the EVENT Page Cut :  Removes  the  currently  sel ected  event  from  the  Ev ent  list  and  temporarily  stores  it  in  a  memory  buffer  so  that  you  can  immediately  paste  it  into ?[...]

  • Seite 302

    12-34 Song Mode an d the Song Editor Song Editor: The EVENT Page[...]

  • Seite 303

    Storag e Mode S torage Mode Page 13-1 Chapter 13 S torage Mode Use  Storage  mode  to  load,  save,  back  up,  and  copy  fi les  between  the  PC3K  and  the  outside  wor ld .  Storage  Mode  can  load  and  save  with  a  US B  device  (such  as  a  thu[...]

  • Seite 304

    13-2 Storage Mode S torage Mode Page The  status  of  the  selected  device  will  be  displayed  as  either  ready  or  you  will  see  a  “No  connection”  message.  The  top  right ‐ hand  corner  of  the  page  di splays  the  currently  selected [...]

  • Seite 305

    Storag e Mode S torage Mode Page 13-3 USB Computer Port Yo u  can  also  transf er  files  directly  to  a  computer  that  is  equipped  with  a  USB  port  by  using  the  USB  Computer  port  on  the  back  panel  of  the  PC3K  (see  above.)  Connect ?[...]

  • Seite 306

    13-4 Storage Mode S torage Mode Common Features S torage Mode Common Features The  following  features  are  used  in  storage  mo de  when  saving  or  loading  file s. Directories A  directory  lets  you  group  files  together  as  you  might  separate  documents  using  [...]

  • Seite 307

    Storag e Mode S torage Mode Common Features 13-5 The File Name/New Directory/Rena me Dialogue When  yo u  create  a  new  fi le  in  Storage  mode,  create  a  new  directory ,  or  rename  a  file  or  directory ,  the  PC3K  prompts  you  to  enter  the  object’ s [...]

  • Seite 308

    13-6 Storage Mode The STORE Page The ST ORE Page Pressing  the  STORE  soft  button  calls  up  the  Store  page,  where  you  can  select  groups  of  objects  from  the  PC3K  to  store  as  a  .P3K  file  in  the  current  storage  device.  Only  user[...]

  • Seite 309

    Storag e Mode The STORE Page 13-7 OK  (file  names  can  be  up  to  eight  characters  long.)  When  the  file  is  sav ed,  the  PC3K  adds  an  extension  ( .P3K )  to  the  filename.  Note  that  although  .P3K  files  are  “collections”  of  obj[...]

  • Seite 310

    13-8 Storage Mode The STORE Page Shortcut s when Stor ing Individual Object s Selecting  or  deselecti ng  all  of  the  objects  at  once  can  be  done  with  the  following  double ‐ presses  (two  front ‐ panel  buttons  simult aneously  pressed): • Left/Righ t  cursor  dou[...]

  • Seite 311

    Storag e Mode The LOAD Page 13-9 The LOAD Page Pressing  the  LOAD  soft  button  calls  up  the  LOAD  page  (see  below ,)  where  you  can  load  groups  of  objects  from  .P3K,  .PC3,  .K26,  .K25,  or  .KRZ  files,  individual  objects  from  within  [...]

  • Seite 312

    13-10 Storage Mode The LOAD Page Loading .W A V and .AIF Audio Files From  the  LOAD  page,  .W A V  and  .AIF  audio  files  can  be  loaded  and  used  with  user  created  keymaps  (see  Building  a  Keymap on page 14 ‐ 7  and  Editing  Samples on page 14 ‐ 9.)  Mono [...]

  • Seite 313

    Storag e Mode The LOAD Page 13-1 1 Press  the  Select  button  to  select  or  deselect  the  highlighted  object  for  loading.  An  asterisk  ( * )  is  placed  to  the  left  of  the  object  index  for  any  items  that  are  selected. The  Next  but[...]

  • Seite 314

    13-12 Storage Mode The LOAD Page Here’ s  how  the  loading  methods  wor k : OvFill First  deletes  all  RAM  obje cts  in  the  selected  bank,  and  then  loads  objects  using  consecutive  numbering. Overwrt First  deletes  all  RA M  objects  in  the  selected [...]

  • Seite 315

    Storag e Mode The LOAD Page 13-13 The  following  example  shows  how  each  different  loading  methods  affect  how  four  programs  load  into  a  bank  that  already  contains  programs. Example:  Starting  with  the  following  objects  already  stored  in  [...]

  • Seite 316

    13-14 Storage Mode The Utilities (UTILS) Page The Utilities (UTILS) Page Pressing  the  UTILS  soft  button  calls  up  the  Utilitie s  page.  Use  the  Util ities  page  to  create  directories  (folders)  on  the  current  USB  device,  or  use  the  Utilities  page[...]

  • Seite 317

    Storag e Mode Export 13-15 Export Press  the  EXPORT  soft  button  to  go  to  the  Export  page.  The  Export  page  allows  you  to  export  MIDI  files  created  in  Song  mode ,  lists  of  controller  assignment  info  that  are  automatically  cre[...]

  • Seite 318

    13-16 Storage Mode T utorial: Load An Audio File, Create A New Keymap And Program T utorial: Load An Audio File, Create A New Keymap And Program This  tutorial  explains  how  to  load  .W A V  or  .AIF  audio  files  into  the  PC3K,  and  how  to  quickly  create  a  keymap  and  p[...]

  • Seite 319

    Storag e Mode T utorial: Load An Audio File, Create A New Ke ymap And Program 13-17 6. On  the  Storage:Load  page ,  use  the  cursor  buttons  to  navigate  through  the  list  of  files  on  the  USB  device  (file  names  are  shortened  to  8  characters).  Folders ?[...]

  • Seite 320

    13-18 Storage Mode T utorial: Load An Audio File, Create A New Keymap And Program 10. Next,  yo u  must  select  one  of  the  loading  method  soft  buttons.  Generally  you  will  wa n t  to  use  the  Fill  soft  button  to  load  the  sample  into  the  sel ected ?[...]

  • Seite 321

    Storag e Mode T utorial: Load An Audio File, Create A New Ke ymap And Program 13-19 14. Next,  on  the  MasterMode:PREVIEW  page  yo u  must  choose  a  ba nk  (group  of  128  ID  numbers)  where  the  new  program  will  be  sav ed  (see  below .)  Choose  the  first ?[...]

  • Seite 322

    13-20 Storage Mode T utorial: Load An Audio File, Create A New Keymap And Program[...]

  • Seite 323

    Keymap and Sample Editing The Keymap Editor 14-1 Chapter 14 Keymap and Sample Editing The Keymap Editor The  Keymap  Editor  lets  you  customize  the  PC3K’ s  factory  preset  keymaps  and  sav e  them  to  RAM.  Yo u  can  also  build  your  own  keymaps  from  scratch [...]

  • Seite 324

    14-2 Keymap and Sample Editing The Keymap Editor layer  using  the  LoK ey  and  HiKey  paramete rs  on  the  LA YER  page  in  the  Prog ram  Editor .  If  each  layer  covers  the  entire  range,  then  each  note  yo u  played  wou ld  trigger  20  voic es [...]

  • Seite 325

    Keymap and Sample Editing The Keymap Editor 14-3 Keymap Editor Parameters Sample This  is  where  yo u  assign  a  sample  root  to  the  current  key  range.  Depending  on  the  nature  of  the  sample  root—an  individual  sample  or  a  block  of  sample  root[...]

  • Seite 326

    14-4 Keymap and Sample Editing The Keymap Editor V elocity Range (V elRange) This  parameter  shows  the  keyboard  velo c it y  range  (in  dynamic  levels)  that  wil l  trigger  a  sample  for  the  current  KeyRange.  In  a  key  range  with  more  than  one  velo [...]

  • Seite 327

    Keymap and Sample Editing The Keymap Editor 14-5 The Sof t Buttons in the Keymap Editor T oggle Pressing  the  To g g l e  soft  button  switches  the  function  that  the  Chan/Layer  buttons  perform  while  on  the  EditKeymap  page.  Pres s  the  To g g l e  soft  button  to ?[...]

  • Seite 328

    14-6 Keymap and Sample Editing The Keymap Editor If  you  set  a  new  keyrange  that’ s  completely  within  an  existing  key  range,  the  existing  key  range  will  be  split  in to  two  key ranges,  with  the  new  keyrange  between  the  tw o.  At ?[...]

  • Seite 329

    Keymap and Sample Editing Building a Keymap 14-7 Building a Keymap Read  below  for  detailed  directions  on  manually  creating  and  editing  a  keymap.  (See  the  preview  function  on  page 11 ‐ 19  for  a  way  to  automat ically  create  a  program  and  key [...]

  • Seite 330

    14-8 Keymap and Sample Editing Building a Keymap Here’ s  a  fair ly  important  point  that  may  or  may  not  affect  you r  keymap  construc tion.  Suppose  you  wa n t  to  build  a  keymap  that  uses  the  same  sample  in  several  adjacent  key  ran[...]

  • Seite 331

    Keymap and Sample Editing Editing Samples 14-9 Editing Samples To  enter  the  Sample  Editor ,  first  select  the  program  yo u  wish  to  edit  in  Program  mode.  Wit h  the  program  selected,  press  the  Edit  button  to  enter  the  Program  Editor .  In[...]

  • Seite 332

    14-10 Keymap and Sample Editing Editing Samples Root Key The  root  key  represents  the  keyboard  key  at  which  the  sample  will  play  back  without  transposition  (that  is,  at  the  same  pitch  as  the  pitch  of  the  original  sample).  Use  the ?[...]

  • Seite 333

    Keymap and Sample Editing Editing Samples 14-1 1 Release Rate The  release  rate  determines  how  long  the  sample  will  take  to  decay  to  zero  amplitude  when  the  note  trigger  is  released.  The  higher  the  va l u e ,  the  faster  the  rel ease  ra[...]

  • Seite 334

    14-12 Keymap and Sample Editing Editing Samples The TRIM Page The  TRIM  page  lets  you  set  the  Start,  Alternativ e  Start,  Loop,  and  End  points  of  the  current  sample.  The  top  line  indicates  the  Zo om  and  Gain  settings.  This  Gain  setting [...]

  • Seite 335

    Keymap and Sample Editing Editing Samples 14-13 the  zero  point  of  the  display  (the  horizontal  line  in  the  middle  of  the  wa vef o r m  display .)  Though  adjusting  the se  points  visually  is  helpful,  alw ays  listen  to  the  sample  and  make [...]

  • Seite 336

    14-14 Keymap and Sample Editing Editing Samples[...]

  • Seite 337

    T utorial: Song Mode 15-1 Chapter 15 T utorial: Song Mode In  Song  mode,  you  can  use  the  PC3K’ s  sequencer  to  record  songs  using  multiple  instrument  sounds.  Yo u  can  easily  change  yo ur  song’ s  tempo,  fix  mistakes,  and  adjust  the  vol u[...]

  • Seite 338

    15-2 T utorial: Song Mode Bars  and  beats  should  be  familiar  terms  for  musicians,  but  ticks  are  a  term  specific  to  MIDI  sequencers.  Ticks  provide  fine  resolution  when  recording  an d  editing  sequences.  For  example,  if  you  were ?[...]

  • Seite 339

    T utorial: Song Mode 15-3 make the first track contain the pi ano part for this song (see below .) Y ou can do this quickly by entering 1 on the alphanumeric pad and pressing Enter . Part 2: Set The T empo For  this  example,  we  will  leav e  the  song  at  its  default  time  signature,  4/4  (see  Ch[...]

  • Seite 340

    15-4 T utorial: Song Mode 2. T o hear the metronome play your temp o, use the right more butt on to find and t hen press the BIG soft button. This b rings you to the Son g:Big T ime page. On the Song:Big T ime page, set the Metron parameter to Always (see below .) Make sure the PC3K’ s main volum e is set at a moderate level, then press the Play/[...]

  • Seite 341

    T utorial: Song Mode 15-5 2. Press the Record button located on the front pan el. This prepares the PC3K fo r recording on the current RecT rk . The Record button lights, and on the Song mode MAIN page the right of the top line will display REC. READY , which means that the sequ encer will record when the Play/Pause button is pressed (see below .) [...]

  • Seite 342

    15-6 T utorial: Song Mode Pressing  Retry  restarts  reco rding  from  the  same  point  you  last  started  recording  from. Ye s  saves  the  song  with  the  performance  you  just  recorded.  Whatever  was  played  bac k  when  you  pressed  PlayNew  will [...]

  • Seite 343

    T utorial: Song Mode 15-7 editing  a  factory  ROM  song.  When  editin g  a  song  that  has  been  stored  in  user  memory  (any  originally  unused  ID#,)  the  edi ted  song’ s  ID#  is  automatically  selected.  This  assumes  that  you  wish  to[...]

  • Seite 344

    15-8 T utorial: Song Mode Part 5: Fixing Mist akes For  each  t rack  in  Son g  mode,  you  can  fix  mistakes  in  yo ur  performance  without  re ‐ rec ording  the  entire  performance.  Here  we  will  describe  the  method  that  is  easi est  for  fixing [...]

  • Seite 345

    T utorial: Song Mode 15-9 5. Set times for the Tim e In and Tim e O u t fields to select the time to fix. For this example we will fix bar 3 (see below .) Note:  If  you  need  to  fix  a  section  which  isn’ t  exactly  within  one  bar  or  an  even  division  of  beats,  use  the [...]

  • Seite 346

    15-10 T utorial: Song Mode Part 6: Adjusting The V o lu me Of Each Instrument Adjust  the  vol u me  of  an  instrument  by  adjusting  the  vo l um e  of  the  track  containing  that  instrument  program.  While  your  song  is  playing,  you  can  use  the  Vo l  pa[...]

  • Seite 347

    T utorial: Song Mode 15-1 1 4. On the Song:MIXER page, p ress the Keep soft button to st ore initial values for all tracks (see below .) 5. On the Song:MIXER page, p ress the Done soft butt on or the front panel Exit butto n. Y ou will be asked to save changes to your song, just as in Part 3, step 4 of this guide (see above.) Sav ing your song comp[...]

  • Seite 348

    15-12 T utorial: Song Mode 2. Press the Record button, then press Play/Pause . 3. Select the Vo l parameter and adjust it with the alpha wh eel while the sequencer is recording. Any changes to the Vo l param eter will be record ed as data in the cu rrent track. 4. When you are finished, press the S top button. Y ou will be able to review and save y[...]

  • Seite 349

    T utorial: Song Mode 15-13 3. On the EditSong:TRACK page, set the Function parameter to Erase (see below .) 4. Use the Chan/Zone buttons (to the left of the display) to choose the track to erase volum e automation from. Y ou can view the selected track nu mber in the upper right corner of the screen. 5. Set the Events parameter to Contro llers (see[...]

  • Seite 350

    15-14 T utorial: Song Mode 7. Use the Fr om and To parameters to set the range of time from which you want to remove your volume automation. Y ou can play the song and watch the Locate field to determine these times. For this example, let’ s say th at we want to erase volume automation from bar 3 (see below .) 8. Press the Go soft button to delet[...]

  • Seite 351

    T utorial: Song Mode 15-15 Part 7: Learning More About Song Mode Factory ROM Songs The  PC3K  includes  a  number  of  pre ‐ recorded  songs  stored  in  the  factory  ROM.  Investigate  these  songs  to  see  the  possibilit ies  of  Song  mode.  Feel  free  to  edit ?[...]

  • Seite 352

    15-16 T utorial: Song Mode Song Editing And Structure With T rack Functions In  song  mode  you  can  easily  copy  part  of  a  sequence  to  another  time  in  the  song,  or  from  one  track  to  another .  Yo u  can  al so  copy  a  section  of  all  t[...]

  • Seite 353

    Specifications MIDI Implemen tation Char t A-1 Appendix A S pecifications MIDI Implement ation Chart Model: PC3K Manufacturer: Date: 12/01/07 Y oung Chang Ve r s i o n 1 . 0 Digit al Synthesizers Mode 1: Omni On, Poly Mode 2: Omni On, Mono O = yes Mode 3: Omni Off, Poly Mode 4: Omni Off, Mono X =no Function T ransmitte d Recognized Remarks Basic Ch[...]

  • Seite 354

    A-2 Specifications S pecifications S pecifications PC3K8 Height: (4.33") (1 1.00 cm) Depth: (13.98") (35.50 cm) Length: (54.33") (138 cm) Weight: ( 54 lb.) (24.50 kg) PC3K7 Height: (4.33") (1 1.00 cm) Depth: (13.98") (35.50 cm) Length: (47.75") (121.29 cm) Weight: (37.35 lb.) (16.94 kg) PC3K6 Height: (4.84") (12.3[...]

  • Seite 355

    B--1 Appendix B PC3K Bootloader The  Boo tloader  is  the  program  that  runs  when  the  PC3K  is  first  turned  on.  Its  job  is  to  check  that  hardw are  is  functional,  initialize  the  digital  systems,  and  load  the  main  synthesizer  pro[...]

  • Seite 356

    B--2 System Utilities This  offers  a  menu  of  file  sys tem  functions  that  can  be  useful  in  maintaining  your  system  or  diagnosing  software  problems. Yo u  can  also  enter  the  Bootloader  menu  from  the  Master  Mode  menu  during  nor[...]

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    B--3 System Utilities Format Flash Press  the  soft  button  labeled  Format  Flash  to  reinitiali ze  the  internal  file  system.  This  del etes  all  objects  and  the  current  OS.  (If  possible,  remember  to  first  save  your  work  in  the  Stora[...]

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    B--4[...]

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    C--1 Appendix C Changing PC3K V olt age In  most  cases,  you  will  not  need  to  change  the  vo lt age  on  you r  PC3K.  Howev er ,  since  different  countries  use  different  standard  v oltage  settings,  there  may  be  times  when  you  need  to [...]

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    C--2 Pull  up  gently  to  open  the  fuse  holder  cover .  The  cover  is  hinged  next  to  the  power  cord  connection.  Pry  out  the  fuse  holder .[...]

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    C--3 If  there  is  only  one  fuse  in  the  fuse  holder,  you  must  remove  the  metal  clip  on  the  empty  side. The  clip  just  pulls  off:[...]

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    C--4 The  clip  removed  fr om  the  fuse  holder: Remove  th e  fuse.  Install  two  250  mA  fast  blow  fuses  for  230V  or  tw o  500  mA  fast  blow  fuses  for  115V ,  one  on  each  side  of  the  fuse  holder . The  fuse  holder [...]

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    PC3K Objects (V 2) Programs D-1 Appendix D PC3K Object s (V 2) Programs Press  the  Info  soft  button  for  controller  information. ID Program 1 Standard  Grand 2S t u d i o  Grand  3 RubensteinSWComp 4 Horowitz  Grand  5N Y C  Jazz  Grand  6P o p  Power  Piano  7 ColdPliano  8G r a n d [...]

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    D-2 PC3K Objects (V 2) Programs 73 Choir  Complete 74 Haah  Singers  75 Manhattan  Voices 76 Aaahlicious 77 NYC  in  LA  78 Crystal  Voices 79 Airy  Pad 80 Cathedral  Vox 81 Classic  Comp  82 Fitty ‐ Fitty  Lead 83 Big  Old  Jupiter 84 9Yards  Bass  85 BowhSaw  Bass 86 ARPesque  Bass [...]

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    D-3 PC3K Objects (V 2) Programs 166 ʹ 80s  Arena  Synth 167 ʹ 90s  Funk  Stack 168 Nexx  Prog  Stack 169 Crisp  Clav 170 Stevie  Fuzz 171 HeartbreakerWA H  172 ChoclateSaltyClv 173 SailinShoes  Clav 174 StopMakingSense 175 Harpsi  Rotovibe 176 PhsyclGrafitiClv 177 ParisCmboAccordn 178 WhiterShadeB3 179 Doors  V[...]

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    D-4 PC3K Objects (V 2) Programs 259 VideoKilledRad io 260 Brighter  CP 261 TouchRezSynthCP 262 Power  CP 263 Dark  Chorus  CP 264 Inside  Out  CP 265 Pianet  Classic 266 She ʹ s  Not  There 267 Walrus  Pianet 268 Flaming  Hohner 269 PowerChordPianet 270 Sly  Ballad 271 Black  Friday 272 These  Eyes 273 VA1[...]

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    D-5 PC3K Objects (V 2) Programs 352 Dream  On  Session 353 LightYearStrings 354 Funkensteinz  ARP 355 Murky  Rez  Pad 356 St  PanPhase  ARP 357 ARP  Str+Oberheim 358 FX  Sweep  ARP 359 HotFilter  ARP 360 St.P  PWM  BASS  361 SquareChirpLead 362 My  Old  PPG*2.3 363 Kashmir  Str+Brs 364 Genesis ?[...]

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    D-6 PC3K Objects (V 2) Programs 445 Solo  Fr  Horn 446 Ensemble  Fr  Horn 447 Lead  French  Horn 448 Dyn  Orch  Fr  Horns 449 HornSect  Layer  450 Solo  BrtTrumpet  451 Hard  Trumpet 452 Lead  Trumpet 453 Soft  Trumpet 454 Slow  Soft  Trp 455 Two  Lead  Trumpets 456 Lead  MuteTrumpet 45[...]

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    D-7 PC3K Objects (V 2) Programs 538 Full  Pizzicato 539 Touch  Full  Pizz 540 Variable  Pizz 541 PizzBas s/ArcoLead 542 Lead  &  Adagio 543 Adagio  Split  544 Adagio  Bs/Vln  I  545 TripleStrike  Str 546 AdagioTutti  8ves 547 AdagioDiv  8ves  548 Adagio  Octaves 549 Lead  &  8vaA dagio 5[...]

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    D-8 PC3K Objects (V 2) Programs 631 StringMachine 632 Lush  Pad  633 Add  A  Pad  1 634 Add  a  Pad  2  635 Hi  Res  StringPad 636 LoFi  Strings  637 Blue  Resonance  638 AutoRes  StrPad 639 Ethereal  Joe  640 Adagio  Magic  641 Brt  Natural  Kit  642 SmoothRocker  Kit 643 L[...]

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    D-9 PC3K Objects (V 2) Programs 724 Paper  Tom  725 Boinker  726 GlubFlangeKit  727 DryFattyKit  728 Drums  w  Bass  1  729 RMI  ElecKit  730 GateClapDrmLE 731 Dub  Kit  732 Rock  Room  Drums  733 ResNoise  Kit  734 144ms  Gated  Kit  735 FatNoise  Ki[...]

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    D-10 PC3K Objects (V 2) Programs 840 2 ʹ Ballpark  Stop 841 2 ʹ Viol  842 Pro  Piano  843 Big  Pop  Piano  897 Ezra ʹ s  Burner 898 HotTubeGospel 899 B3  Midrange 900 Blues&Gospel 901 Prog  B3  Perc2 902 Prog  B3  Perc3 903 Tube  B3  Perc 904 Prog  B3  Perc4 905 BrgtTubeScream 90[...]

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    D-1 1 PC3K Objects (V 2) Programs 989 WheelSyncBlips  990 12SAWMWheelLead 991 HotMalletMW heel  992 ScreaminWhlBass 993 SyncWheelLead  994 ModwheelKotoSyn  995 VASprSaw  996 VASprSaw+Allpass 997 Silent  Program 998 Click  Track 999 Default  Program 1000 Diagnostic  Sine 1001 Propht  V  Sync  Ld 1002 Tempo  [...]

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    D-12 PC3K Objects (V 2) Programs 4153 Trombone 4154 Tuba 4155 Muted  Trumpet 4156 French  Horn 4157 Brass  Section 4158 Synth  Brass  1 4159 Synth  Brass  2 4160 Soprano  Sax 4161 Alto  Sax 4162 Tenor  Sax 4163 Baritone  Sa x 4164 Oboe 4165 English  Horn 4166 Bassoon 4167 Clarinet 4168 Piccolo 4169 Flute 4170 Rec[...]

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    PC3K Objects (V 2) Setups D-13 Setups Press  the  Info  soft  button  for  controller  information. ID Setup 1T e k n o R i f f  Sw  1 ‐ 8 2B l u e s J a m  in  G 3 Techno  Substance 4A c o u s t i c  Split 5S l a p / E P  Split  6B l a c k  Cow  Split 7S o m e  Loving  Splt 8P i a n o  [...]

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    D-14 PC3K Objects (V 2) Setups 85 Ivory  Ensemble  86 Spaces  87 Bubble  Pad 88 Fat  Ana   89 Frets  o ʹ Lush  90 Dual  Manual  B3  91 Dual  Manual  B3  2 92 Dual  Manual  B3  3 93 Dual  Manual  B3  4 94 Mwhl  Blips  ARP 95 Mwheel  DJ  Arp 96 Marg[...]

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    PC3K Objects (V 2) Effect Chains D-15 Effect Chains #C h a i n #C h a i n #C h a i n 1L i t t l e  Booth  32 Stereo  Chorus  63 Ring  Modulation 2 Soundboard  33 Dense  Chorus  64 Frequency  Offset 3S m a l l  Dark  Room 34 Soft  Flange  65 Lazer  Ta g  Flange 4S a x  Chamber 35 W etlip  Flang e ?[...]

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    D-16 PC3K Objects (V 2) Effect Chains 215 String  Chamber  276 deep  part1 338 Hot  Leslie  122f  216 Fife  Stage  277 DblSloFlangeCm p 339 Soul  Leslie122  4 217 Live  RecitalHall 27 8 alphacentauri1  340 Leslie  B  122   218 AbbeyBrasHall2 279 Timbered  Ta p s  2 341 Joey  Lesli e  12[...]

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    PC3K Objects (V 2) Effect Chains D-17 396 BurningT ubes5  451 SynthBassAmp  491 ProBassComp 397 PunchBassAmp  452 MosqueyS wirl 492 NYCT ripStrings 399 RevverLeslie  454 P adFX2 493 ProBassComp2  400 Bradley ʹ s  Barn  1 455 PadFX1 496 DirtLordAmp  401 Bradley ʹ s  Barn  24 5 6 C h r  &  E[...]

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    D-18 PC3K Objects (V 2) Effect Chains 667 Snarcmp12 718 Eber  Bass 765 St  CHDly 668 Kickcmp13 719 SynFatener&  Ech2 766 Synphase1 670 BeastieDrums 720 CP80Enhanc1 768 St  CHDly 671 Clunker13 721 Fisher ʹ sHarm  Mic 771 W alrus  EP 675 Funksnare9 722 AbbeyPianoHa ll2  772 EPChr16 676 Funksnare8 723 Medium  Hall  2 77[...]

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    PC3K Objects (V 2) Effect Chains D-19 811 Chr  &  Echo  28 4 6 A u x  Chamber  883 PnoEnhanc3  812 BasicCDR2 847 BowiePno1 884 SynEnhancement 813 Shaper FuzzLead  2 848 BluesPnoCmpRvb  1 885 CompKik11 814 AM  Big  Band 849 New  Gtr  31 886 V int Chamber 815 Clunker20 850 Soundboard  3  887 SmallW url[...]

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    D-20 PC3K Objects (V 2) Effect Chains 918 Farfisa1 951 Snarcmp113 984 EnhanceC omp121 919 Good  Leslie33 952 EnvKickcmp1  985 Clunker  IIa 920 Zep  Leslie  953 Kickcmp602  986 P ad  Depth  Pt1 921 Snarcmp801 95 4 Snarcmp112 987 AuxChorusHall 922 kickcmp401 955 H ipHop  Drms101 988 T echnoSyn1 923 Deep  Fuzz  6 956 P[...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-21 Effect Preset s with Algorithms How to Use These T ables Each  effect  preset  in  the  PC3K  (for  effects  boxes  within  the  Chain  editor)  is  based  on  an  effect  algorithm  from  the  Kurzwe il  KSP8  effects  pr[...]

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    D-22 PC3K Objects (V 2) Effect Preset s with Algorithms 24 Real  Big  Room alg  5  Classic  Ve r b 2 U 25 The  Comfy  Club alg  9  Diffuse  Ve r b 3 U 26 Spitty  Drum  Room alg  7  TQ  Ve r b 3 U 27 Stall  One alg  7  TQ  Ve r b 3 U 28 Green  Room alg  7  TQ  Ve r b 3 U 29 T abla [...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-23 61 Semisweet  Hall alg  5  Classic  Ve r b 2 U 62 Pipes  Hall alg  404  Chorus<>Reverb 2U 63 Reflective  Hall alg  5  Classic  Ve r b 2 U 64 Smoooth  Hall alg  5  Classic  Ve r b 2 U 65 Empty  Stage alg  7  TQ  Ve r b 3 U 66 P ad ?[...]

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    D-24 PC3K Objects (V 2) Effect Preset s with Algorithms 98 W eighty  Platey alg  5  Classic  Ve r b 2 U 99 Huge  Tight  Plate alg  9  Diffuse  Ve r b 3 U XL 100 Immense  Mosque alg  7  TQ  Ve r b 3 U 101 Dreamverb alg  10  OmniPlace 3U 102 Splendid  P alace alg  5  Classic  Ve r b 2 U 103 Big[...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-25 Delays Laserverb 135 LaserV erb alg  100  LaserV erb 3U 136 Laserwav es alg  100  LaserV erb 3U 137 Cheap  LaserV erb alg  101  LaserV erb  Lite 2U 138 Gated  LaserV erb alg  104  Gated  LaserV erb 3U 139 Rvrs  LaserV erb alg  103  Revrse  LaserV[...]

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    D-26 PC3K Objects (V 2) Effect Preset s with Algorithms 168 SemiCircle  4 ‐ Ta p a l g  151  4 ‐ Ta p  Delay 1U 169 8 ‐ Ta p  Delay  BPM alg  152  8 ‐ Ta p  Delay  BPM 2U 170 Multitaps  ms alg  156  Complex  Echo 1U 171 Diffuse  Slaps alg  156  Complex  Echo 1U 172 OffbeatFlamDelay alg ?[...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-27 Chorus Flange CHORUS 200 Ba sic  Chorus alg  202  Dual  Chorus  11 U 201 Smooth  Chorus alg  202  Dual  Chorus  11 U 202 Chorusier alg  202  Dual  Chorus  11 U 203 Ordinary  Chorus alg  202  Dual  Chorus  11 U 204 SlowSpinChorus alg  [...]

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    D-28 PC3K Objects (V 2) Effect Preset s with Algorithms Phaser 231 W etlip  Flange alg  225  Flanger  11 U 232 Simply  Flange alg  225  Flanger  22 U 233 Analog  Flanger alg  225  Flange r  22 U 234 Soft  Edge  Flange alg  225  Flanger  22 U 235 Ned  Flangers alg  225  Flanger  11 U 236[...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-29 T rem / Panner / S patial Rot ary 265 Slow  Riser alg  258  Barberpole  Comb 4U 266 BarberPole  Notch a lg  258  Barberpole  Comb 4U 267 BarberPole  P eak alg  258  Barberpole  Comb 4U 268 All  The  Wa y  Down alg  258  Barberpole  Comb 4U [...]

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    D-30 PC3K Objects (V 2) Effect Preset s with Algorithms Distortion 297 FullRotors4  slow alg  296  VC+Dist+Rotor  44 U 298 Vi bChorStortCab alg  298  Big  KB3  Effect 4U 299 Hi  Lo  Roto  KB3 alg  298  Big  KB3  Effect 3U DIST 300 Classic  Gtr  Dist alg  310  Gate+T ubeAmp 3U 301 Crunch  G[...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-31 Dynamics EQ / Filters DYNAMICS 330 HKCompressor  3:1 alg  330  HardKneeCompress 1U 331 HKCompressor  5:1 alg  330  HardKneeCompress 1U 332 SK  FB  Comprs  6:1 alg  331  SoftKneeCompress 1U 333 SKCompressor  9:1 al g  331  SoftKneeCompress 1U 334 SKComp[...]

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    D-32 PC3K Objects (V 2) Effect Preset s with Algorithms 363 DoubleRiseFilter alg  362  LFO  Sw eep  Filter 2U 364 Circle  Bandsweep alg  362  LFO  Sw eep  Filter 2U 365 T ripFilter alg  362  LFO  Swee p  Filter 2U 366 Resonant  Filter alg  363  Resonant  Filter 1U 367 Dual  Res  Filter alg ?[...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-33 Chorus / Combi CHORUS 400 Ba sicChorusDelay alg  400  Chorus+Delay 1U COMBI 401 Chorus  PanDelay alg  400  Chorus+Delay 1U 402 Chorus  &  Echo alg  400  Chorus+Delay 1U 403 CDR  Lead alg  403  Chor+Dly+Reverb 2U 404 CDR  Lead  2a l g  403  Ch[...]

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    D-34 PC3K Objects (V 2) Effect Preset s with Algorithms Flange / Combi 434 Chorus  Bass  Room alg  404  Chorus<>Reverb 2U 435 New  Chorus  Hall alg  404  Chorus<>Reverb 2U 436 Floyd  Hall alg  404  Chorus<>Reverb 2U 437 Into  The  Abyss alg  403  Chor+Dly+Reverb 2U 438 BroadRevSlapback [...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-35 468 Flange  4  Ta p a l g  452  Flange<>4T a p 2U 469 Flange  Hall  2a l g  454  2U 470 Flange ‐ Dly  Hall alg  453  Flan+Dly+Reverb 2U 471 Flange  Delay alg  450  Flange+Del ay 1U 472 Mecha ‐ Godzilla alg  451  Flange+4T ap 1U 473 Indu[...]

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    PC3K Objects (V 2) Keymaps D-36 Keymap s ID Keymap 1P i a n o  f  Le ft 2P i a n o  f  Right 3P i a n o  mf  Le ft 4P i a n o  mf  Right 5P i a n o  mp  Left 6P i a n o  mp  Right 7P i a n o  3Vel  L 8P i a n o  3Vel  R 9P i a n o  3V  Easy  L 10 Piano  3V  Easy  R 11 Piano  f [...]

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    D-37 PC3K Objects (V 2) Keymaps 99 Tenor  Sax  med 100 Bari/Tenor  Sax 101 Baritone  Sax 102 Legato TenorSax 110 Stereo  Strings 111 Strings  Left 112 Strings  Right 113 Meteor  Strings 114 kEnsemble  String 115 kSynstrings  1 116 kSynstrings  2 117 kEns  Strings  2 120 Take6  Aah  Attack 121 Take6  A[...]

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    D-38 PC3K Objects (V 2) Keymaps 217 Upright  Bass 218 Upright  Bass  2 219 kEBass  Slap 220 kAcoustic  Bass 230 Dry  Kit  1 231 Dry  Kit  2 232 Dry  Kit  3 233 Ambient  Kit  1 234 Ambient  Kit  2 235 Electric  Kit  1 236 Electric  Kit  2 237 Light  Kit 238 Hybrid  Kit  1/L 239 Hybrid[...]

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    D-39 PC3K Objects (V 2) Keymaps 361 Chimes 362 Xylophone 363 Timpani 364 Orch  Bass  Drum 365 Orch  Crash 366 Stereo  Tam  Tam 367 Tam  Tam  Left 368 Tam  Tam  Right 369 Triangle 370 Tambourine  Roll 371 Tambhit 372 Snare  Roll 373 Snare  Hit 374 Woodblock 375 Sleigh  Bells 376 Castanet  Hit 377 Castanet ?[...]

  • Seite 402

    D-40 PC3K Objects (V 2) Keymaps 485 808  Hats 486 808  Congas 488 Timp  stretch 490 Mel  Tom  KM 494 808  cym 496 Rev  Cym 497 Dry  Kit  nw5  4v 498 Dry  Set  1  4v 499 Dry  Set  2  4v 500 Amb  Set  1  4v 501 Kurz  Hats  502 Elec  Set  1  4v  503 PercLayers4kits  504 T[...]

  • Seite 403

    D-41 PC3K Objects (V 2) Keymaps 584 Glock  rel  alt 592 k2 ‐ vel  [1____2__ 593 k3 ‐ vel  [1__2__3_ 594 k4 ‐ vel  [12_3_4__ 595 k4 ‐ vel  [1_2_3_4_ 596 k5 ‐ vel  [1_2_3_45 597 k6 ‐ vel  [1_2_3456 598 k7 ‐ vel  [1_234567 599 k8 ‐ vel  [12345678 700 Vlns  I  Full  L 701 Vlns  I  Full  R [...]

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    PC3K Objects (V 2) Samples D-42 Samples ID Sample 2S t e r e o  Pizz  F#1  3S t e r e o  Pizz  B1  4S t e r e o  Pizz  D2  5S t e r e o  Pizz  F2  6S t e r e o  Pizz  G#2  7S t e r e o  Pizz  A#2  8S t e r e o  Pizz  D3  9S t e r e o  Pizz  F3  10 Stereo  Pizz  G#3  11[...]

  • Seite 405

    D-43 PC3K Objects (V 2) Samples 134 St  Strings  gs3  135 St  Strings  e4  136 St  Strings  gs4  137 St  Strings  cs5  138 St  Strings  f5  139 St  Strings  d6  140 St  Strings  c7  141 Left  Strings  142 Right  Strings  149 Take  6  Bopa  150 Take6  Aah  Attk[...]

  • Seite 406

    D-44 PC3K Objects (V 2) Samples 304 YAMkik2  305 BD2  306 BD123  307 BD51  308 E2kik2  309 LUDdryM  310 LUDdryH  311 Eamesm  312 Eamesh  313 PrldryM  314 PrlambH  315 EAMwoodH  316 kEDrum2  Kick2  317 LUDambM  318 LUDambM  alt  319 LUDambH  320 LUDambH  alt  321 YAMamb  322 YAMamb  a[...]

  • Seite 407

    D-45 PC3K Objects (V 2) Samples 397 Tumba  Flat  env1  398 Tumba  Flat  env2  399 Tumba  Flat  env3  400 Cow  Bell  401 Cow  Bell  env1  402 Cow  Bell  env2  403 Finger  Snap  404 Finger  Snap  env1  405 Finger  Snap  env2  406 Finger  Snap  env3  407 Maracas  Do[...]

  • Seite 408

    D-46 PC3K Objects (V 2) Samples 490 stoneloop  491 pulsegrunge  492 zipyipe  493 bentblade  494 vaculunt  495 auto  maraca  496 errietamb  497 distachime  498 popshayknroll  499 Lazercork2  500 Conga  Open  ToneA  501 Agogo  Hi  env2A  502 TimbaleHmfenv1  j  503 Tumba  Open  j  504 C[...]

  • Seite 409

    D-47 PC3K Objects (V 2) Samples 611 Harmon  Mute  Trp  613 Tuba  614 Harp  615 Harp  Arpeggios  618 Nylon  String  Gtr  620 Glockenspiel  621 K250  Choir  623 K250  Pipe  Organs  624 Chimes  625 Xylophone  626 Timpani  627 Orch  Bass  Drum  628 kGlockenspiel  629 Orch  Crash ?[...]

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    D-48 PC3K Objects (V 2) Samples 718 Belltree  alt  719 FS  808  Tom  720 GM  ChinCym  721 GM  Shrt  Whistle  722 Orch  Crash  jk1  723 Orch  Crash  a2  724 Tambourine  Roll  725 Orch  Bass  Drum  a  726 kOrch  Crash  jk1  727 Snare  Hit  s1  728 Snare  Roll  7[...]

  • Seite 411

    PC3K Objects (V 2) Arpeggiator Shift Patterns D-49 Arpeggiator Shif t Patterns ID Shift Pattern 1m a j o r 2 minor 3O c t  + 4O c t ‐ 5O c t  2x 61 ʹ s  n  12 ʹ s  7 FullMajor 8 FullMinor 9 Major7 10 Minor7 11 MajorMaj7 12 Sus2 13 Sus4 14 FullSpanish 15 Dim 16 Dim7d 17 Dim7m 18 PentaA 19 PentaB 20 PentaC 21 Maj [...]

  • Seite 412

    D-50 PC3K Objects (V 2) Arpeggiator Shift Patterns 85 here  comes  da3  86 moving  1  87 moving  2  88 moving  3  89 where ʹ s  one?  90 where ʹ s  one?  2  91 happy  one  92 happy  one  2 93 crafty  1[...]

  • Seite 413

    PC3K Objects (V 2) Arpeggiator V elocity Patterns D-51 Arpeggiator V elocity Patterns ID V elocity Pattern 1P s e u d o S i n e 2L o H i 3H i L o L o 4 HiLoLoLo 5 HiLoLoHiLoHi 66 ‐ pattern 71 2 ‐ patternA 81 2 ‐ patternB 9X 0 10 0X 11 X00 12 XX0 13 X000 14 XX00 15 XXX0 16 X0000X 17 X00X0X 18 XX0X0X 19 XXXXX0 20 X000000X 21 X0000X0X 22 XXXXXXX[...]

  • Seite 414

    D-52 PC3K Objects (V 2) Arpeggiator V elocity Patterns 204 offbeats01 205 BalladBass1  206 One  and  Two  207 One  and  Two  2 208 One  and  Two  3 209 Offbeat  8ths  210 And  one  and  ID V elocity Pattern[...]

  • Seite 415

    PC3K Legacy File Conv ersion Object T ypes and Conversio n Details E-1 Appendix E PC3K Legacy File Conversion The  PC3K  can  load  objects  from  older  Kurzweil  K  series  products,  as  well  as  objects  from  the  PC3.  Loaded  objects  are  conv erted  to  object  types [...]

  • Seite 416

    E-2 PC3K Legacy File Conversion Object T ypes and Conversion Details[...]

  • Seite 417

    Index-i Index Numerics 50%  We i g h t  9 ‐ 24 A A/Dry ‐ >B  parameter  9 ‐ 12 A ‐ >B  cfg  parameter  9 ‐ 12 About  11 ‐ 18 Adding  layers  6 ‐ 52 addition al  sounds  1 ‐ 5 Adjust  parameter  (EnvCtl)  6 ‐ 46 Adjusting  sample  vo lu me s  14 ‐ 4 AIF Automati c  Pr[...]

  • Seite 418

    Index-ii Chorus  9 ‐ 18 Clicking  during  portamento  6 ‐ 36,  6 ‐ 37 Clock  11 ‐ 17 setting  2 ‐ 7 Source  11 ‐ 11 COMMON  Pa g e Song  Mode  12 ‐ 19 Common  para meters  6 ‐ 35–6 ‐ 60 Compare  5 ‐ 7 Compatibility K  Series  Objects  E ‐ 1 Complex  Echo  9 ‐ 14 Comp[...]

  • Seite 419

    Index-iii Effects Parameters  9 ‐ 12 Effects  button  5 ‐ 7 Effects  bypass  5 ‐ 7 Effects  mode  4 ‐ 3 Effects  Para meters  9 ‐ 12 Electrical  grounding  2 ‐ 2 Enable  MIDI  channels  10 ‐ 14 Enable  parameter  (Layer)  6 ‐ 19 Enable  Sense  parameter  (Layer)  6 ‐ 1[...]

  • Seite 420

    Index-iv ImageWidth  9 ‐ 24 Impact  parameter  (EnvCtl)  6 ‐ 47 Import  Layer  soft  button  6 ‐ 52 Importing  layers  6 ‐ 52 In  Select  9 ‐ 25 In/Out  parameter  9 ‐ 12 InfinDecay  9 ‐ 13 Info Export  13 ‐ 15 INFO  Editor  6 ‐ 51,  6 ‐ 52 INFO  soft  button Program[...]

  • Seite 421

    Index-v Master  Ta b l e  11 ‐ 18 Master  Tr a n s p o s e  11 ‐ 2 Max  Freq  9 ‐ 20,  9 ‐ 21 Maximum  delay  parameter  (Layer)  6 ‐ 19 Maximum  Rate  parameter  (LFO)  6 ‐ 39 Memory  objects  5 ‐ 4 metronom e  15 ‐ 4 count  off  options  15 ‐ 5 Mic  Angle  9 ?[...]

  • Seite 422

    Index-vi P Pa g e s  3 ‐ 6 AMP  (KB3)  6 ‐ 62 AMPENV  (Amp litude  envelope)  6 ‐ 42 ASR  (Attack,  Sustain,  Release)  6 ‐ 40 DRA WBR  6 ‐ 61 ENV2  and  ENV3  (Envelopes)  6 ‐ 44 ENVCTL  (Envelope  control)  6 ‐ 45 EQ  6 ‐ 69 FUN  (Attack,  Sustain,  Release)  6 ?[...]

  • Seite 423

    Index-vii Editing  (KB3)  6 ‐ 59 Editing  (V AST)  6 ‐ 12 Importing  layers  6 ‐ 52 KB3  2 ‐ 9,  6 ‐ 6 Renaming  6 ‐ 52 Saving  6 ‐ 52 selecting  2 ‐ 7 VA S T  2 ‐ 8,  6 ‐ 4 Ptch  Offst  9 ‐ 25 Pulse  Wi d th  9 ‐ 21,  9 ‐ 24 punching  in  15 ‐ 9 Punctuation [...]

  • Seite 424

    Index-viii Local  Program  (LocalPrg)  7 ‐ 4 Name  Soft  Button  7 ‐ 68 New  Zone  (NewZn)  Soft  Button  7 ‐ 68 Soft  buttons  7 ‐ 68 Setup  Mode Pressure  (Press)  Pa g e  7 ‐ 35 Ribbon  Configuration  (RIBC FG)  Pa g e  7 ‐ 40 RIBBON  Pag e  7 ‐ 40 WHEEL  Pa g [...]

  • Seite 425

    Index-ix T Ta p  Dly  9 ‐ 18 Ta p  Lvl  9 ‐ 18 Ta p  Pa n  9 ‐ 18 Ta p  Pitc h  9 ‐ 15 Ta p  Pt Amt  9 ‐ 15 Ta p  Shapr  9 ‐ 15 Ta p  Te m p o  11 ‐ 11,  15 ‐ 3 Ta p  type s  in  Multitap  delays  9 ‐ 14 Ta p n  Bal  9 ‐ 14 Ta p n  Level  9 ‐ 14 Te m p o ?[...]