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Buen manual de instrucciones
Las leyes obligan al vendedor a entregarle al comprador, junto con el producto, el manual de instrucciones Casio Geometry. La falta del manual o facilitar información incorrecta al consumidor constituyen una base de reclamación por no estar de acuerdo el producto con el contrato. Según la ley, está permitido adjuntar un manual de otra forma que no sea en papel, lo cual últimamente es bastante común y los fabricantes nos facilitan un manual gráfico, su versión electrónica Casio Geometry o vídeos de instrucciones para usuarios. La condición es que tenga una forma legible y entendible.
¿Qué es un manual de instrucciones?
El nombre proviene de la palabra latina “instructio”, es decir, ordenar. Por lo tanto, en un manual Casio Geometry se puede encontrar la descripción de las etapas de actuación. El propósito de un manual es enseñar, facilitar el encendido o el uso de un dispositivo o la realización de acciones concretas. Un manual de instrucciones también es una fuente de información acerca de un objeto o un servicio, es una pista.
Desafortunadamente pocos usuarios destinan su tiempo a leer manuales Casio Geometry, sin embargo, un buen manual nos permite, no solo conocer una cantidad de funcionalidades adicionales del dispositivo comprado, sino también evitar la mayoría de fallos.
Entonces, ¿qué debe contener el manual de instrucciones perfecto?
Sobre todo, un manual de instrucciones Casio Geometry debe contener:
- información acerca de las especificaciones técnicas del dispositivo Casio Geometry
- nombre de fabricante y año de fabricación del dispositivo Casio Geometry
- condiciones de uso, configuración y mantenimiento del dispositivo Casio Geometry
- marcas de seguridad y certificados que confirmen su concordancia con determinadas normativas
¿Por qué no leemos los manuales de instrucciones?
Normalmente es por la falta de tiempo y seguridad acerca de las funcionalidades determinadas de los dispositivos comprados. Desafortunadamente la conexión y el encendido de Casio Geometry no es suficiente. El manual de instrucciones siempre contiene una serie de indicaciones acerca de determinadas funcionalidades, normas de seguridad, consejos de mantenimiento (incluso qué productos usar), fallos eventuales de Casio Geometry y maneras de solucionar los problemas que puedan ocurrir durante su uso. Al final, en un manual se pueden encontrar los detalles de servicio técnico Casio en caso de que las soluciones propuestas no hayan funcionado. Actualmente gozan de éxito manuales de instrucciones en forma de animaciones interesantes o vídeo manuales que llegan al usuario mucho mejor que en forma de un folleto. Este tipo de manual ayuda a que el usuario vea el vídeo entero sin saltarse las especificaciones y las descripciones técnicas complicadas de Casio Geometry, como se suele hacer teniendo una versión en papel.
¿Por qué vale la pena leer los manuales de instrucciones?
Sobre todo es en ellos donde encontraremos las respuestas acerca de la construcción, las posibilidades del dispositivo Casio Geometry, el uso de determinados accesorios y una serie de informaciones que permiten aprovechar completamente sus funciones y comodidades.
Tras una compra exitosa de un equipo o un dispositivo, vale la pena dedicar un momento para familiarizarse con cada parte del manual Casio Geometry. Actualmente se preparan y traducen con dedicación, para que no solo sean comprensibles para los usuarios, sino que también cumplan su función básica de información y ayuda.
Índice de manuales de instrucciones
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Página 1
http://edu.casio .com Add-in application f or fx-9860G series/ E GRAPH 85 series calculator s Geometry User’ s Guide[...]
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Página 2
20060601 Contents Contents 1 Geometry Mode Overview 2 Drawing and Editing Objects 3 Controlling the Appearance of the Geometry Window 4 Using T ext and Labels in a Screen Image 5 Using the Measurement Bo x 6 W orking with Animations 7 Error Messages[...]
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Página 3
20060601 1-1 Geometry Mode Over view 1. Geometr y Mode Overview The Geometry Mode allows you to dra w and analyze geometric objects. Y ou can draw a triangle and specify values to change the size of its sides so the y are 3:4:5, and then check the measurement of each of its angles. Y ou can also lock the coordinates of a point or the length of a li[...]
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Página 4
20060601 1-2 Geometry Mode Over view k 1 e (View) T o do this: Select this menu item: Star t a box z oom operation 1:Zoom Box Enter the pan mode (page 3-3) 2:P an Enter the scroll mode (page 3-4) 3:Scroll Enlarge the display image 4:Zoom In Reduce the size of the displa y image 5:Zoom Out Adjust the size of the displa y image so it fi lls the disp[...]
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Página 5
20060601 1-3 Geometry Mode Over view k 4 (Construct) T o construct this: Select this menu item: A perpendicular bisector 1:P er p Bisector A perpendicular 2:P er pendicular A midpoint 3:Midpoint An intersection 4:Intersection An angle bisector 5:Angle Bisector A parallel 6:P arallel A tangent 7:T angent k 5 (T ransform) T o do this: Select this men[...]
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Página 6
20060601 1-4 Geometry Mode Over view k K (Option) T o do this: Select this menu item: Input text 1:T ext Input an expression 2:Expression Specify the number f or mat Geometr y Mode measurements 3:Number Format Unlock all measurements 4:Clr Constraint Display all objects 5:Show All Hide the currently selected object 6:Hide Using the P ointer Y ou ca[...]
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Página 7
20060601 1-5 Geometry Mode Over view Using Ke y Help Pressing 1 (File) – 4:K ey Help or the a ke y will display K ey Help , which provides information the function of each ke y in the Geometr y Mode. Use the c and f ke ys to navigate between the three K ey Help screens. T o exit the K ey Help screens, press J . Note The ke y operations shown on t[...]
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Página 8
20060601 1-6 Geometry Mode Over view u T o open an existing fi le 1. P erform the follo wing operation: 1 (File) – 2:Open. • This displays a men u of e xisting fi les. 2. Use c and f to mov e the highlighting to the fi le you want to open and then press w . • The follo wing dialog box will appear if you ha ve a drawing on the screen. 3. T [...]
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Página 9
20060601 1-7 Geometry Mode Over view u T o save a fi le under a different name 1. While the fi le you w ant to sav e is open, perform the following oper ation: 1 (File) – 3:Sav e as. • This will display the fi le name input screen and automatically s witch the calculator’ s keys to Alpha Lock. The cursor changes to 0 when the ke yboard is [...]
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Página 10
20060601 1-8 Geometry Mode Over view Ke y Functions The fi gure below shows the k eys that are used f or Geometr y Mode dra wing screen operations. Displays men us. (P age 1-1) Selects an entire polygon. (V alid for polygons only .) (P age 2-8) Displays K ey Help . (P age 1-5) Selects, deselects, ex ecutes. Selects, deselects, ex ecutes. Zooms in/[...]
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Página 11
20060601 2-1 Drawing and Editing Objects 2. Drawing and Editing Objects This section explains ho w to perform the following oper ations. • Plot points , draw line segments, polygons, etc. ([F3](Draw) menu) • Select and deselect objects ([F2](Edit) men u) • F or a drawn object, construct a per pendicular bisector , per pendicular, etc. ([F4](C[...]
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Página 12
20060601 2-2 Drawing and Editing Objects u T o add a labeled point to an existing line Note Y ou can use the follo wing procedure to add a labeled point to an existing line, to a side of a polygon, to the peripher y of a circle, etc. 1. P erform the follo wing operation: 3 (Draw) – 1:P oint. 2. Mov e the pointer on the screen towards the line whe[...]
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Página 13
20060601 2-3 Drawing and Editing Objects u T o draw an infi nite line 1. P erform the follo wing operation: 3 (Draw) – 3:Infi nite Line . 2. Mov e the pointer to any location on the display and then press w . 3. Mov e the pointer to another location on the display and then press w . • This will draw a line that passes betw een the two points.[...]
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Página 14
20060601 2-4 Drawing and Editing Objects u T o draw a circ le 1. P erform the follo wing operation: 3 (Draw) – 6:Circle . 2. Mov e the pointer to the location on the display where you w ant the center point of the circle to be and then press w . 3. Mov e the pointer to the location on the display where you w ant the circumference of the circle to[...]
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Página 15
20060601 2-5 Drawing and Editing Objects u T o draw a triangle 1. P erform the follo wing operation: 3 (Draw) – 8:T riangle. 2. Mov e the pointer to any location on the display and then press w . 3. Mov e the pointer to another location. • This causes a selection boundar y to appear , indicating the size of the triangle that will be drawn. 4. P[...]
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Página 16
20060601 2-6 Drawing and Editing Objects u T o draw an isosceles triangle 1. P erform the follo wing operation: 3 (Draw) – 9:Isosc T riangle. 2. P erform steps 2 through 4 under “T o draw a triangle” (page 2-5). • This draws an isosceles triangle. u T o draw a rectangle or a square 1. P erform either of the follo wing operations: 3 (Draw) ?[...]
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Página 17
20060601 2-7 Drawing and Editing Objects u T o draw a polygon 1. P erform the follo wing operation: 3 (Draw) – C:P olygon. 2. Mov e the pointer to the location on the display where you w ant a ver tex of the polygon to be and then press w . • Repeat this step as many times as required to specify the other v er tices of the polygon. 3. T o compl[...]
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Página 18
20060601 2-8 Drawing and Editing Objects Selecting and Deselecting Objects Before y ou can edit (move or delete) an object or create a fi gure using an object, y ou fi rst need to select par t of it or all of it. This section explains how to select and deselect objects. u T o select a par ticular object 1. If any tool icon is in the upper right c[...]
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Página 19
20060601 2-9 Drawing and Editing Objects 2. Mov e the pointer close to the object you want to select. • This will cause marks to appear on some par t (ver tex, side , etc.) of the object. 3. Press x or perform the f ollowing operation: 2 (Edit) – 4:Select Figure. • This selects the entire object. u T o deselect a par ticular object 1. If [...]
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Página 20
20060601 2-10 Drawing and Editing Objects Using the Construct Menu Press 4 (Construct) to display the Construct menu. Y ou can use the Construct menu to construct various types of geometric objects, such as a per pendicular bisector , parallel, angle bisector , etc. u T o construct a perpendicular bisector 1. Draw a line segment and select it. 2. P[...]
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Página 21
20060601 2-11 Drawing and Editing Objects Note Y ou can perform a perpendicular constr uct operation while a single line segment and single point, a single line and single point, a single ra y and a single point, a single vector and a single point, or one side of a polygon and a single point are selected on the screen. u T o construct a midpoint 1.[...]
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Página 22
20060601 2-12 Drawing and Editing Objects u T o construct an angle bisector 1. Draw a triangle and select two of its sides . 2. P erform the follo wing operation: 4 (Construct) – 5:Angle Bisector. • This draws the bisector of the angle f or med by the two sides of the triangle that y ou selected. Note • Y ou can perf or m an angle bisector co[...]
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Página 23
20060601 2-13 Drawing and Editing Objects 2. P erform the follo wing operation: 4 (Construct) – 6:Parallel. • This will draw a par allel to the selected line segment that passes through the selected point. Note Y ou can perform a parallel construct operation while any of the f ollowing combination objects is selected. • A single line segment [...]
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Página 24
20060601 2-14 Drawing and Editing Objects Using the T ransform Menu Press 5 (T ransform) to display the T ransf orm menu. Y ou can use the T ransf or m menu to perform various transf or m operations, such as object refl ection, object rotation, etc. u T o refl ect an object 1. Draw the object y ou want to refl ect. Here, we will use a triangle. [...]
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Página 25
20060601 2-15 Drawing and Editing Objects Note • Y ou can specify a line segment, line, r ay , or one side of a polygon as the axis of refl ection. • If you select only part of an object before perf or ming step 3 of the above procedure , only the selected par t will be refl ected. If you selected side BC of the triangle in step 2, perform th[...]
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Página 26
20060601 2-16 Drawing and Editing Objects 4. After the values are the w ay you w ant, press w . • This performs parallel translation of the object b y the distance specifi ed by the v alues you input in step 3. Note If you select only part of an object before perf or ming step 2 of the above procedure , only the selected par t will be translated[...]
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Página 27
20060601 2-17 Drawing and Editing Objects 4. Press w . • This will perform parallel translation of the original object in the direction of the vector you selected. Note If you select only part of an object before perf or ming step 2 of the above procedure , only the selected par t will be translated. u T o rotate an object 1. Draw the object y ou[...]
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Página 28
20060601 2-18 Drawing and Editing Objects 5. Input the angle of rotation (counterclockwise) in degrees and then press w . • This will draw the original object, rotated the specifi ed amount. Note If you select only part of an object before perf or ming step 2 of the above procedure , only the selected par t will be rotated. u T o dilate an objec[...]
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Página 29
20060601 2-19 Drawing and Editing Objects 5. Input a scale value in the r ange of 0.1 < | x | < 10 and then press w . • This will draw a resiz ed version of the original object. Note • If you select only part of an object before perf or ming step 2 of the above procedure , only the selected par t will be dilated. • The f ollowing fi gu[...]
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20060601 2-20 Drawing and Editing Objects Moving and Deleting an Object Before y ou can move or delete an object, y ou fi rst need to select it. For details , see “Selecting and Deselecting Objects” (page 2-8). u T o move an object Note Sometimes you ma y fi nd that an object will not mov e the way y ou want it to . If this happens , try lock[...]
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Página 31
20060601 2-21 Drawing and Editing Objects 4. T o move the object to the current location of the rectangle , press w . One vertex selected One side selected Three sides selected Note If you press v when nothing is selected on the screen, the pointer will change to a 4 , which you can use to pan (shift) the entire screen. u T o delete an object 1. Se[...]
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Página 32
20060601 2-22 Drawing and Editing Objects Hiding and Showing Objects Use the follo wing operations to hide specifi c objects and to sho w all currently hidden objects. u T o hide an object 1. Select the object you w ant to hide. 2. P erform the follo wing operation: K (Option) – 6:Hide. • This hides the selected objects. u T o show all hidden [...]
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Página 33
20060601 3-1 Controlling the Appearance of the Geometry Windo w 3. Controlling the Appearance of the Geometry Window This section provides inf or mation about how to control the appearance of the screen b y scrolling or zooming, and b y showing or hiding ax es and the grid. Displaying Ax es and the Grid Use the follo wing procedures to tur n displa[...]
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Página 34
20060601 3-2 Controlling the Appearance of the Geometry Windo w u T o toggle integer grid display on and off 1. Press !m (SET UP) to display the Setup screen. 2. Use c to mov e the highlighting to “Integer Grid”. 3. Use the follo wing key operations to select the setting y ou want. T o select this setting: Press this key: Integer grid on 1 (On)[...]
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Página 35
20060601 3-3 Controlling the Appearance of the Geometry Windo w u T o confi gure View Window settings 1. P erform the follo wing operation to displa y the Vie w Window screen: !3 (V -WIN). 2. Input values f or Xmin, Xmax, and Ymid. • If you w ant to return these settings to their initial defaults, press 1 (INIT). 3. After all the settings are th[...]
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Página 36
20060601 3-4 Controlling the Appearance of the Geometry Windo w 4. T o exit the P an mode, press J . Note In the P an mode, each press of w toggles the shape of the pointer between 2 and I . While the 2 pointer is display ed, you can use the cursor ke ys to move it to another location on the screen. Pressing the cursor ke ys while the I pointer is [...]
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Página 37
20060601 3-5 Controlling the Appearance of the Geometry Windo w 3. Mov e the pointer in the direction of the opposite edges of the zoom box area. • As you do , the calculator will display a selection boundary that will expand as y ou move the pointer . 4. After selecting the zoom bo x area you want, press w . • The area within the zoom bo x are[...]
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Página 38
20060601 4-1 Using T e xt and Labels in a Screen Image 4. Using T ext and Labels in a Screen Ima g e Y ou can use the procedures in this section to inser t text into a screen image . Y ou can also edit the labels that the calculator inser ts automatically for objects , and add labels to objects. Inserting T ext into Screen Images Y ou can use the f[...]
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Página 39
20060601 4-2 Using T e xt and Labels in a Screen Image u T o edit screen text 1. Select the text y ou want to edit. 2. Press J . • This displays the measurement bo x at the bottom of the screen. 3. Press w . • This displays the te xt input dialog box. 4. Edit the text and then press w . • This causes the newly edited te xt to appear on the sc[...]
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Página 40
20060601 4-3 Using T e xt and Labels in a Screen Image 2. Press J . • This displays the measurement bo x at the bottom of the screen. 3. Press d to highlight the up arrow b utton on the left side of the measurement box and then press w . • This displays an icon palette . 4. Use the cursor ke ys to move the highlighting to the < icon on the i[...]
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20060601 4-4 Using T e xt and Labels in a Screen Image u T o add a new label 1. Select the side of the triangle to which you want to add the label. 2. Press J to display the measurement bo x. 3. Press d to highlight the up arrow b utton on the left side of the measurement box and then press w . • This displays an icon palette . 4. Use the cursor [...]
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Página 42
20060601 5-1 Using the Measurement Box 5. Using the Measurement Box Pressing J displays a measurement bo x at the bottom of the screen as shown below . Measurement Box Y ou can use the measurement box to perf or m the f ollowing operations . View the measurements of an object Displaying the measurement bo x and selecting an object displays combinat[...]
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Página 43
20060601 5-2 Using the Measurement Box The follo wing table describes the information that appears when you highlight each icon, and explains when each icon is a vailable f or selection. Icon Icon Name This icon appears when this is selected: Highlighting this icon displays: Lockable 5 Coordinates A single point Coordinates of the point Y es = Dist[...]
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Página 44
20060601 5-3 Using the Measurement Box Icon Icon Name This icon appears when this is selected: Highlighting this icon displays: Lockable : Rotation angle T wo points created by the 5 – 4:Rotation command Angle of rotation No ; Scale of dilation T wo points created by the 5 – 5:Dilation command Scale of dilation No < Label/T ext A point that [...]
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Página 45
20060601 5-4 Using the Measurement Box 4. Select the icons on the icon palette to display other measurements . • In the case of the line segment, for e xample, you can vie w its length, slope, and equation. Slope Equation 5. T o close the measurement box, press J twice. u T o display the area of a rectangular area Y ou can use the measurement box[...]
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Página 46
20060601 20070101 5-5 Using the Measurement Box 4. T o make the dra wing screen active , press J . • This causes the measurement box to become unhighlighted and the pointer to reappear on the drawing screen. 5. Press o to deselect the current points and then select points A, D , and C. • This causes the area of the triangle ADC to appear in the[...]
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Página 47
20060601 5-6 Using the Measurement Box Specifying a Measurement of an Object In the follo wing examples, w e specify the angle of a triangle and the length of one side of a triangle. u T o specify the angle of a triangle 1. Draw a triangle. 2. Select side AC and then select side BC . 3. Press J to display the measurement bo x. • This displays the[...]
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Página 48
20060601 5-7 Using the Measurement Box u T o specify the length of one side of a triangle Note • Specifying any one of the f ollowing measurements for the fi rst time in the fi le y ou are editing (or immediately after an all clear operation: 2 (Edit) – 6:Clear All) will cause the resulting object to be resized so it fi ts within the displa [...]
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Página 49
20060601 5-8 Using the Measurement Box 5. Press !m (SET UP) to display the Setup screen. 6. Press 3 (SCALE). 7. Press J to close the Setup screen. 8. Draw a triangle. 9. Select side AC . 10. Press J to display the measurement bo x. • This displays the length of side A C in the measurement box. 11. Input the value y ou want to specify for side A C[...]
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Página 50
20060601 5-9 Using the Measurement Box 12. Press w . • This changes the length of size A C to 120 and resizes the entire triangle accordingly . • View Window settings are update automatically so the resized triangle can fi t on the screen. Note that the scale values on the ax es also change. 13. Now input 90 as the length of side A C and then [...]
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Página 51
20060601 5-10 Using the Measurement Box u T o lock a particular measurement Y ou can lock a particular measurement by perf orming any one of the follo wing operations. • P erform the procedure under “Specifying a Measurement of an Object” (page 5-6) to specify the measurement. This will cause the specifi ed measurement to become lock ed auto[...]
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Página 52
20060601 5-11 Using the Measurement Box u T o unlock all objects on the screen P erform the follo wing operation: K (Option) – 4:Clr Constraint. This unlocks all loc ked settings. Note The abov e operation unlocks both measurements you loc ked manually , as well as objects that are lock ed automatically whenever the y are drawn. For e xample, the[...]
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Página 53
20060601 5-12 Using the Measurement Box 3. Press e to highlight the up arrow b utton on the right side of the measurement box and then press w . • This will display a men u. 4. Use f to mov e the highlighting to [Paste] and then press w . • This will cause the measurement in the measurement box to be pasted into the screen image. At this time, [...]
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Página 54
20060601 5-13 Using the Measurement Box u T o edit a measurement type tag 1. Select the measurement whose type tag you w ant to edit and then press J . • This will display the measurement bo x and display the type tag of the selected measurement inside it. 2. Press w . • This will display the label edit dialog bo x. 3. Input up to 14 characters[...]
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Página 55
20060601 5-14 Using the Measurement Box u T o display the result of a calculation that uses on-screen measurement values Example: With line segment AB and line segment CD (point C being on AB) drawn on the display as sho wn here, calculate the sum of ∠ ACD and ∠ DCB, and displa y the result on the screen. (54.72 + 125.28 = 180.00) • F or info[...]
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Página 56
20060601 5-15 Using the Measurement Box Note When a measurement is a coordinate or vector component, the label f or mat becomes, “@1X”, “@1Y”, etc. “@1X” indicates the x -value of a coordinate or the x -component value of a vector , while “@1Y” indicates the y -value of a coordinate or the y -component value of a vector . Specifying[...]
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Página 57
20060601 6-1 Working with Animations 6. W orking with Animations An animation consists of one or more point/curve pairs, in which the curve can be a line segment, circle, or arc. Y ou build an animation b y selecting a point/cur ve pair and then adding it to an animation. Creating and Running an Animation u T o add an animation and run it Example: [...]
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Página 58
20060601 6-2 Working with Animations Note • Y ou can repeat the abov e procedure to create multiple points that mov e simultaneously . T r y this: - Draw a line segment and plot another point. - Select the line segment and the point. - Repeat steps 2 and 3 abov e. Notice that both animations go at the same time! • T o star t a new animation, pe[...]
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Página 59
20060601 6-3 Working with Animations 6. Input 90 into the measurement box b y pressing ja w . • This makes the angle between line segments AB and DE 90 deg rees, and loc ks it. 7. Press Jo to deselect all objects on the screen. 8. Select line segments DE and DC, and then press J . 9. Press d w to display the icon palette , move the highlighting t[...]
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Página 60
20060601 6-4 Working with Animations 14. P erform the following oper ation: 6 (Animate) – 3:T race. • This specifi es point D (the one you selected in step 13) as the “trace point”. 15. P erform the following oper ation: 6 (Animate) – 5:Go (once). • This should cause a parabola to be traced on the displa y . Note that line segment AB i[...]
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Página 61
20060601 6-5 Working with Animations When you want to do this: Perf orm this procedure: Specify the number of steps to be used as point E trav els along line segment AB 1. Use c and f to move the highlighting on the Edit Animations screen to “Steps” and then press 1 (Step). 2. On the dialog box that appears, input an integer from 2 through 100 [...]
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Página 62
20060601 6-6 Working with Animations When you want to do this: Perf orm this procedure: Delete the animation assigned to point E 1. Use c and f to move the highlighting on the Edit Animations screen to “E”, which is located under “Animations”. 2. Press 1 (DEL). • This deletes the animation assigned to point E and causes “E” (along wit[...]
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Página 63
20060601 6-7 Working with Animations Generating an Animation T able Under default settings , an animation causes a specifi ed point to mov e along a specifi ed line segment, circle, or arc in 20 steps. Y ou can confi gure the calculator to generate a tab le, called an “animation tab le”, which records the coordinates of each step, the length[...]
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Página 64
20060601 6-8 Working with Animations 5. Press e to highlight the up arrow b utton on the right side of the measurement box and then press w . • This will display a men u. 6. Use f to mov e the highlighting to [Add T able] and then press w . • This will display an animation tab le that shows the length of line segment CD at each step of the anim[...]
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20060601 6-9 Working with Animations 12. T o exit the animation table screen, press J . 13. T o close the measurement box, press J twice. Note • Y ou can add up to 26 columns to the animation table . • In place of steps 4 through 6 in the abov e procedure, you can use either of the f ollowing operations to add a column to the animation table: 6[...]
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20060601 6-10 Working with Animations 2. Press 1 (ST O) 2 (S-SHT). • This displays a dialog bo x for inputting the spreadsheet fi le name . 3. Input up to 8 characters f or the fi le name and then press w . • For details about spreadsheet data, see “Chapter 9 Spreadsheet” in the man ual that comes with the calculator . u T o delete a par [...]
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Página 67
20060601 7-1 Error Messages 7. Error Messages Attempting to perform some inappropriate operation in the Geometry Mode will cause one of the error messages described below to appear . Use this table as a reference to fi nd out what you need to do when an error message appears . When you see this message: It means this: So you need to do this: First[...]
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20060601 7-2 Error Messages When you see this message: It means this: So you need to do this: Range ERROR View Window settings are wrong. Confi gure proper settings or initialize View Window settings by pressing 1 (INIT) J . The Edit Animations screen is confi gured with the setting t0=t1. Confi gure the Edit Animations screen so t0 and t1 are a[...]
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Página 69
20060601 7-3 Error Messages When you see this message: It means this: So you need to do this: Select the applicable measurement icon. Y ou are trying to execute the Add T able command without fi rst selecting the appropriate measurement icon. Select the icon of a measurement that can be added to an animation table . First confi gure animation set[...]
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Página 70
CASIO COMPUTER CO., LTD. 6-2, Hon-machi 1-chome Shibuya-ku, Tokyo 151-8543, Japan SA0701-B[...]