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Buen manual de instrucciones
Las leyes obligan al vendedor a entregarle al comprador, junto con el producto, el manual de instrucciones Roland Fantom-S. La falta del manual o facilitar información incorrecta al consumidor constituyen una base de reclamación por no estar de acuerdo el producto con el contrato. Según la ley, está permitido adjuntar un manual de otra forma que no sea en papel, lo cual últimamente es bastante común y los fabricantes nos facilitan un manual gráfico, su versión electrónica Roland Fantom-S o vídeos de instrucciones para usuarios. La condición es que tenga una forma legible y entendible.
¿Qué es un manual de instrucciones?
El nombre proviene de la palabra latina “instructio”, es decir, ordenar. Por lo tanto, en un manual Roland Fantom-S se puede encontrar la descripción de las etapas de actuación. El propósito de un manual es enseñar, facilitar el encendido o el uso de un dispositivo o la realización de acciones concretas. Un manual de instrucciones también es una fuente de información acerca de un objeto o un servicio, es una pista.
Desafortunadamente pocos usuarios destinan su tiempo a leer manuales Roland Fantom-S, sin embargo, un buen manual nos permite, no solo conocer una cantidad de funcionalidades adicionales del dispositivo comprado, sino también evitar la mayoría de fallos.
Entonces, ¿qué debe contener el manual de instrucciones perfecto?
Sobre todo, un manual de instrucciones Roland Fantom-S debe contener:
- información acerca de las especificaciones técnicas del dispositivo Roland Fantom-S
- nombre de fabricante y año de fabricación del dispositivo Roland Fantom-S
- condiciones de uso, configuración y mantenimiento del dispositivo Roland Fantom-S
- marcas de seguridad y certificados que confirmen su concordancia con determinadas normativas
¿Por qué no leemos los manuales de instrucciones?
Normalmente es por la falta de tiempo y seguridad acerca de las funcionalidades determinadas de los dispositivos comprados. Desafortunadamente la conexión y el encendido de Roland Fantom-S no es suficiente. El manual de instrucciones siempre contiene una serie de indicaciones acerca de determinadas funcionalidades, normas de seguridad, consejos de mantenimiento (incluso qué productos usar), fallos eventuales de Roland Fantom-S y maneras de solucionar los problemas que puedan ocurrir durante su uso. Al final, en un manual se pueden encontrar los detalles de servicio técnico Roland en caso de que las soluciones propuestas no hayan funcionado. Actualmente gozan de éxito manuales de instrucciones en forma de animaciones interesantes o vídeo manuales que llegan al usuario mucho mejor que en forma de un folleto. Este tipo de manual ayuda a que el usuario vea el vídeo entero sin saltarse las especificaciones y las descripciones técnicas complicadas de Roland Fantom-S, como se suele hacer teniendo una versión en papel.
¿Por qué vale la pena leer los manuales de instrucciones?
Sobre todo es en ellos donde encontraremos las respuestas acerca de la construcción, las posibilidades del dispositivo Roland Fantom-S, el uso de determinados accesorios y una serie de informaciones que permiten aprovechar completamente sus funciones y comodidades.
Tras una compra exitosa de un equipo o un dispositivo, vale la pena dedicar un momento para familiarizarse con cada parte del manual Roland Fantom-S. Actualmente se preparan y traducen con dedicación, para que no solo sean comprensibles para los usuarios, sino que también cumplan su función básica de información y ayuda.
Índice de manuales de instrucciones
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Página 1
Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. As of July 1, 2003 (Roland) ARGENTINA Instrumentos Musicales S.A. Av.Santa Fe 2055 (1123) Buenos Aires ARGENTINA TEL: (011) 4508-2700 BRAZIL Roland Brasil Ltda Rua San Jose, 780 Sala B Parque Industrial [...]
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Página 2
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouill[...]
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Página 3
3 USING THE UNIT SAFELY 001 • Before using this unit, make sure to read the instructions below, and the Owner’s Manual. .......................................................................................................... 003 • Do not attempt to repair the unit, or replace parts within it (except when this manual provides specific instru[...]
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Página 4
4 USING THE UNIT SAFELY 015 • Do not force the unit’s power-supply cord to share an outlet with an unreasonable number of other devices. Be especially careful when using extension cords—the total power used by all devices you have connected to the extension cord’s outlet must never exceed the power rating (watts/amperes) for the extension c[...]
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Página 5
5 IMPORTANT NOTES 291b In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 2 and 3, please read and observe the following: Power Supply 301 • Do not use this unit on the same power circuit with any device that will generate line noise (such as an electric motor or variable lighting sy[...]
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6 Contents USING THE UNIT SAFELY ......................................................................................... 3 IMPORTANT NOTES .................................................................................................. 5 Main Features ..............................................................................................[...]
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Página 7
7 Contents Creating a Rhythm Set............................................................................................. 64 How to Make the Rhythm Set Settings ................................................................................................. 64 Editing in a Graphic Display (Zoom Edit) ...........................................[...]
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Página 8
8 Contents Making Realtime Controller Settings ....................................................................................... 101 Using a Pedal to Modify the Sound (Control Pedal) ......................................................................... 102 Making Control Pedal Settings .....................................................[...]
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Página 9
9 Contents Editing a Sample .................................................................................................... 122 Selecting a Sample (Sample List).......................................................................................................... 122 Selecting a Sample .......................................................[...]
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Página 10
10 Contents Recording Songs ................................................................................................... 141 Two Recording Methods ............................................................................................................ 141 Before You Record a New Song ......................................................[...]
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11 Contents Saving a Song with Samples (Save Song+Samples) ............................................................... 168 Saving a Song (Save Song) ......................................................................................................... 169 Saving Samples (Save All Samples)......................................................[...]
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Página 12
12 Contents Background .................................................................................................................................. 190 Sync/Temp .................................................................................................................................. 190 Metronome .....................................[...]
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Página 13
13 Main Features Speedy music production The “S” in Fantom-S stands for its advanced studio functionality and its powerful sampling capabilities. Careful attention has been paid to the quality and diversity of its internal sounds. Its rich array of internal sounds can be expanded by installing up to four wave expansion boards (SRX series). In a[...]
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Página 14
14 Panel Descriptions Front Panel fig.00-01S88 D BEAM You can apply a variety of effects to sounds simply by moving your hand. → (p. 98) ASSIGNABLE Turn on the D Beam function for the Keyboard part or pad part. → (p. 98) PAD TRIGGER Instead of striking the pads themselves, you can also use the D Beam controller to control the sounding of the pa[...]
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Página 15
15 Panel Descriptions [REC] The display changes to the Recording Standby window. Æ (p. 142) If you press this during recording, the Rehearsal function will be activated. → (p. 145) Display This displays information regarding the operation you are performing [MENU] Opens the MENU. The contents of the menu will depend on the current mode. [1]–[8[...]
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Página 16
16 Panel Descriptions Rear Panel fig.00-02 fig.00-03 POWER ON Switch Press to turn the power on/off. → (Quick Start; p. 4) AC Inlet Connect the included power cord to this inlet. → (Quick Start; p. 3) SmartMedia card slot Insert a SmartMedia card (3.3V, maximum 128 MB) here. USB Connector This connector lets you use a USB cable to connect your [...]
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Página 17
17 Overview of the Fantom-S Overview of the Fantom-S How the Fantom-S Is Organized Basic Structure Broadly speaking, the Fantom-S consists of a controller section, a sound generator section, and a sequencer section. These sections are internally connected via MIDI. fig.01-01.e Controller Section This section consists of the keyboard, pad, pitch ben[...]
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Página 18
18 Overview of the Fantom-S LFO (Low Frequency Oscillator) Use the LFO to create cyclic changes (modulation) in a sound. The Fantom-S has two LFOs. Either one or both can be applied to effect the WG (pitch), TVF (filter) and/or TVA (volume). When an LFO is applied to the WG pitch, a vibrato effect is produced. When an LFO is applied to the TVF cuto[...]
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Página 19
19 Overview of the Fantom-S Overview of the Fantom-S Part On the Fantom-S, a “part” is something to which you assign a patch or rhythm set. Patch mode has two parts, the Pad part and the Keyboard part, and you can assign a patch or rhythm set to each of these parts. In Performance mode, each performance has sixteen parts, and you can assign a p[...]
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Página 20
20 Overview of the Fantom-S Temporary Memory Temporary Area This is the area that holds the data for the patch or performance that you’ve selected using the panel buttons. When you play the keyboard or play back a sequence, sound is produced based on data in the temporary area. When you edit a patch or performance, you do not directly modify the [...]
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Página 21
21 Overview of the Fantom-S Overview of the Fantom-S How Effects Units Work in Different Modes In Patch Mode The multi-effects, chorus and reverb effects can be set up individually for each patch/rhythm set. Adjusting the signal level to be sent to each effects unit (Send Level) provides control over the effect intensity that’s applied to each to[...]
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Página 22
22 Overview of the Fantom-S Tempo Track The Tempo track records tempo changes of a song over time. It can be used for tempo changes during a song. If a song has the same tempo from beginning to end, the Tempo track can be ignored. When a song is first recorded on the Fantom-S, a tempo setting at the time of recording will be stored at the beginning[...]
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Página 23
23 Overview of the Fantom-S Overview of the Fantom-S About the Sampling Section The Sampling section samples (records) external sounds from an audio device or mic as digital data. Sampled sounds can be played as a patch or rhythm set. You can also import WAV/AIFF format files and use them in the same way. Samples A sample contains the waveform data[...]
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Página 24
24 Overview of the Fantom-S Basic Operation of the Fantom-S Switching the Sound Generator Mode The Fantom-S has two sound generating modes: Patch mode, Performance mode. You can select the sound generating mode (state) that is most appropriate for how you are playing the Fantom-S. Use the following procedure to switch between these modes. Patch mod[...]
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Página 25
25 Overview of the Fantom-S Overview of the Fantom-S Moving the Cursor A single screen or window displays multiple parameters or items for selection. To edit the setting of a parameter, move the cursor to the value of that parameter. To select an item, move the cursor to that item. When selected with the cursor, a parameter value or other selection[...]
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Página 26
26 Playing in Patch Mode In Patch mode, the keyboard and the pads are each used to play a single sound (patch/rhythm set). The keyboard controller section and the pad controller section each have their own sound generator part, and each are connected by their own MIDI channel. This means you can play separate sounds on the keyboard and the pads. Ab[...]
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Página 27
27 Playing in Patch Mode Playing in Patch Mode Functions in the Patch Play screen fig.02-01.e Selecting a Patch The Fantom-S has eight patch groups, including the User group and Preset groups A–E and GM, with each group storing 128 patches (256 in GM, USER). What’s more, you can further expand your options by installing up to four optional Wave[...]
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Página 28
28 Playing in Patch Mode 1. Press [PATCH/RHYTHM] to access the Patch Play screen. fig.02-00a.e 2. Press [1 (Kbd Part)] or [2 (Pad Part)] to move the cursor to the pad part or the keyboard part. fig.02-02.e 3. If you selected a patch group, turn the VALUE dial or use [INC][DEC] to choose the patch group. USER: User PR-A–E: Preset A–E CARD: Memor[...]
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Página 29
29 Playing in Patch Mode Playing in Patch Mode fig.01-18_50 To switch groups, press [1 ( ⇑ )] [2 ( ⇓ )]. By Pressing [7 (Preview)] you can audition the sound of the patch, by means of a phrase preselected as being suitable for that particular type (category) of patch (Phrase Preview). 4. Press [8 (Select)] to select the patch. Auditioning Patch[...]
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Página 30
30 Playing in Patch Mode The following categories can be selected. Registering a Favorite Patch (Favorite Sound) You can bring together your favorite and most frequently used patches in one place by registering them in the Favorite sound. By using this function you can rapidly select favorite patches from internal memory or a Wave Expansion Board. [...]
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Página 31
31 Playing in Patch Mode Playing in Patch Mode Registering Favorite Rhythm Sets (Favorite Sound) You can bring together your favorite and most frequently used rhythm sets in one place by registering them in the Favorite sound. By using this function you can rapidly select favorite rhythm sets from internal memory or a Wave Expansion Board. You can [...]
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Página 32
32 Playing in Patch Mode Transposing the Keyboard in Semitone Steps (Transpose) Transpose changes keyboard pitch in units of semitones. This function is useful when you play transposed instruments such as trumpet or clarinet following a printed score. * Transpose applies only to the keyboard part. 1. Press [PATCH/RHYTHM] to access the Patch Play sc[...]
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Página 33
33 Playing in Patch Mode Playing in Patch Mode Creating Smooth Pitch Changes (Portamento) Portamento is an effect which smoothly changes the pitch from the first-played key to the next-played key. By applying portamento when Mono mode is selected (see the preceding item), you can simulate performance effects such as slurring on a violin. 1. Press [[...]
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Página 34
34 Playing in Patch Mode Assigning a Parameter to a Controller Here's how to specify the parameter that will be affected when you operate a controller. 1. Press [PATCH/RHYTHM] to access the Patch Play screen. 2. Press [5 (Ctrl Setting)]. 3. Press [5 (Ctrl Setting)]. fig.02-20_50 4. Press [1 ( ⇑ )] or [2 ( ⇓ )] to select the parameter. 5. U[...]
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Página 35
35 Playing in Patch Mode Playing in Patch Mode When you press [7 (Panel View)], the Panel View screen will appear, which displays the above parameters in graphical fashion, simulating an analog synthesizer. From the Panel View screen, you can press [2 (Image View)] to open the Image View screen, where you can see a graphical indication of the D Bea[...]
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Página 36
36 Playing in Patch Mode D Beam (Assignable) By assigning a variety of functions to the D Beam controller you can apply different effects to the sound in real time. fig.02-23_50 For details on the setting, refer to “Assigning a Parameter to a Controller” (p. 34). Assignable Type Specifies the function controlled by the D Beam controller. Value [...]
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Página 37
37 Playing in Patch Mode Playing in Patch Mode Switch fig.02-26_50 For details on the setting, refer to “Assigning a Parameter to a Controller” (p. 34). Assignable switches are valid only when the keyboard part is selected. Switch 1/2 (Assignable Switch 1–2) Specify the functions that will be controlled by the [ ]/[ ] buttons. Value Transpose[...]
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Página 38
38 Playing in Patch Mode 1. Press [PATCH/RHYTHM] to access the Patch Play screen. 2. Press [1 (Kbd Part)] or [2 (Pad Part)] to select the pad part or the keyboard part. fig.02-15.e * Make sure that the Patch Type is set to “Rhythm.” If this is set to “Patch,” use [CURSOR] to move the cursor to the switch, and turn the VALUE dial or press [I[...]
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Página 39
39 Creating a Patch Creating a Patch With the Fantom-S, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating patches, and the functions of the patch par[...]
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Página 40
40 Creating a Patch 9. If you wish to save the changes you’ve made, press [WRITE] to perform the Save operation (p. 42). If you do not wish to save changes, press [EXIT] to return to the Patch Play screen. If you return to the Patch Play screen without saving, an “*” will be displayed at the left of the patch number, indicating that the patch[...]
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Página 41
41 Creating a Patch Creating a Patch Cautions When Selecting a Waveform The sounds of the Fantom-S are based on complex PCM waveforms, and if you attempt to make settings that are contrary to the type of the original waveform, the results will not be as you expect. The internal waveforms of the Fantom-S fall into the following two groups. One-shot:[...]
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Página 42
42 Creating a Patch Saving Patches You’ve Created (Write) Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound. If you want to keep the modified sound, you must save it in the internal USER group (user memory) When you edit the patch settings, an “*” will appear in the Patch Play[...]
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Página 43
43 Creating a Patch Creating a Patch Functions of Patch Parameters This section explains the functions the different patch parameters have, as well as the composition of these parameters. Parameters marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control). Settings in the Control screen will determine how these par[...]
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Página 44
44 Creating a Patch fig.Stretch.e Analog Feel (Analog Feel Depth) Specifies the depth of 1/f modulation that is to be applied to the patch. (1/f modulation is a pleasant and naturally-occurring ratio of modulation that occurs in a babbling brook or rustling wind.) By adding this “1/f modulation,” you can simulate the natural instability charact[...]
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Página 45
45 Creating a Patch Creating a Patch Modifying Waveforms (Wave) fig.03-15_50 For details on the setting, refer to “How to Make the Patch Settings” (p. 39). Wave Group Selects the group for the waveform that is to be the basis of the tone. Value INT: Waveforms stored in internal memory EXP: Waveform stored in a Wave Expansion Board (SRX series) [...]
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Página 46
46 Creating a Patch Changing How a Tone Is Sounded (TMT) You can use the force with which keys are played, or MIDI messages to control the way each Tone is played. This is referred to as the Tone Mix Table (TMT). fig.03-14_50 For details on the setting, refer to “How to Make the Patch Settings” (p. 39). Structure Type 1 & 2, 3 & 4 Deter[...]
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Página 47
47 Creating a Patch Creating a Patch fig.Struct-10 This type passes the filtered sound of each tone through a ring modulator to create new overtones, and also mixes in the sound of tone 2 (4). Since the ring-modulated sound can be mixed with tone 2 (4), tone 1 (3) TVA can adjust the amount of the ring-modulated sound. • If you select a tone while[...]
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Página 48
48 Creating a Patch Key Fade Lower (Keyboard Fade Width Lower) This determines what will happen to the tone’s level when a note that’s lower than the tone’s specified keyboard range is played. Higher settings produce a more gradual change in volume. If you don’t want the tone to sound at all when a note below the keyboard range is played, s[...]
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Página 49
49 Creating a Patch Creating a Patch Modifying Pitch (Pitch/Pitch Env) fig.03-16_50 For details on the setting, refer to “How to Make the Patch Settings” (p. 39). Tone Coarse Tune ★ Adjusts the pitch of the tone’s sound up or down in semitone steps (+/-4 octaves). Value: -48– +48 Tone Fine Tune ★ Adjusts the pitch of the tone’s sound [...]
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Página 50
50 Creating a Patch higher than C4 to have increasingly shorter times, and negative (-) settings will cause them to have increasingly longer times. Larger settings will produce greater change. Value: -100, -90, -80, -70, -60, -50, -40, -30, -20, -10, 0, +10, +20, +30, +40, +50, +60, +70, +80, +90, +100 fig.Time KF.e Pitch Env P-Env Depth (Pitch Env[...]
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Página 51
51 Creating a Patch Creating a Patch Cutoff Frequency ★ Selects the frequency at which the filter begins to have an effect on the waveform’s frequency components. * Cutoff Frequency: the frequency at which the filter begins to have an effect on the waveform’s frequency components. Value: 0–127 With “LPF/LPF2/LPF3” selected for the Filte[...]
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Página 52
52 Creating a Patch Resonance V-Sens (Resonance Velocity Sensitivity) This allows keyboard velocity to modify the amount of Resonance. If you want strongly played notes to have a greater Resonance effect, set this parameter to positive (+) settings. If you want strongly played notes to have less Resonance, use negative (-) settings. Value: -63– +[...]
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Página 53
53 Creating a Patch Creating a Patch Adjusting the Volume (TVA/TVA Env) fig.03-18_50 For details on the setting, refer to “How to Make the Patch Settings” (p. 39). TVA Tone Level ★ Sets the volume of the tone. This setting is useful primarily for adjusting the volume balance between tones. Value: 0–127 Level V-Curve (TVA Level Velocity Curv[...]
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Página 54
54 Creating a Patch fig.Pan KF.e Random Pan Depth Use this parameter when you want the stereo location to change randomly each time you press a key. Higher settings will produce a greater amount of change. Value: 0–63 Alter Pan Depth (Alternate Pan Depth) This setting causes panning to be alternated between left and right each time a key is press[...]
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Página 55
55 Creating a Patch Creating a Patch Output Patch Out Assign Specifies for each patch how the direct sound will be output. Value: MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi- effects. A, B: Output to the OUTPUT A (MIX) jack or OUTPUT B jack in stereo without passing through[...]
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Página 56
56 Creating a Patch Modulating Sounds (LFO) fig.03-19_50 For details on the setting, refer to “How to Make the Patch Settings” (p. 39). An LFO (Low Frequency Oscillator) causes change over a cycle in a sound. Each tone has two LFOs (LFO1/LFO2), and these can be used to cyclically change the pitch, cutoff frequency and volume to create modulatio[...]
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Página 57
57 Creating a Patch Creating a Patch Delay Time KF (LFO1/LFO2 Delay Time Key Follow) Adjusts the value for the Delay Time parameter depending on the key position, relative to the C4 key (center C). To decrease the time that elapses before the LFO effect is applied (the effect is continuous) with each higher key that is pressed in the upper register[...]
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Página 58
58 Creating a Patch ● Apply the LFO immediately when the key is pressed, and then gradually begin to decrease the effect fig.LFO-2.e Fade Mode: ON > Delay Time: The time that the LFO will continue after the keyboard is played. Fade Time: The time over which the LFO amplitude will reach the minimum after the Delay Time has elapsed. ● Apply th[...]
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Página 59
59 Creating a Patch Creating a Patch Portamento Switch Specifies whether the portamento effect will be applied (ON) or not (OFF). Value: OFF, ON Portamento Mode Specifies the performance conditions for which portamento will be applied. Value NORMAL: Portamento will always be applied. LEGATO: Portamento will be applied only when you play legato (i.e[...]
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Página 60
60 Creating a Patch Miscellaneous Settings (Misc) fig.03-13a_50 Tone Delay Mode Selects the type of tone delay. Value NORM: The tone begins to play after the time specified in the Delay Time parameter has elapsed. fig.NORM.e HOLD: Although the tone begins to play after the time specified in the Delay Time parameter has elapsed, if the key is releas[...]
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Página 61
61 Creating a Patch Creating a Patch Tone Env Mode (Tone Envelope Mode) When a loop waveform (p. 41) is selected, the sound will normally continue as long as the key is pressed. If you want the sound to decay naturally even if the key remains pressed, set this to “NO SUS.” Range: NO SUS, SUST If a one-shot type Wave (p. 41) is selected, it will[...]
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Página 62
62 Creating a Patch Matrix Control 1–4 Source Sets the MIDI message used to change the tone parameter with the Matrix Control. Value OFF: Matrix control will not be used. CC01–31, 33–95: Controller numbers 1–31, 33–95 For more information about Control Change messages, please refer to “MIDI Implementation” (Parameter List). PITCH BEND[...]
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Página 63
63 Creating a Patch Creating a Patch ● Changing the TVF Envelope TVA ENV A-TIME: Changes the Env Time 1 parameter of the TVA envelope. TVA ENV D-TIME: Changes the Env Time 2 and Env Time 3 parameters of the TVA envelope. TVA ENV R-TIME: Changes the Env Time 4 parameter of the TVA envelope. ● Splitting Tones That Are Played TMT • If the Matrix[...]
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Página 64
64 Creating a Rhythm Set With the Fantom, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating rhythm sets, and the functions of the rhythm set paramete[...]
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Página 65
65 Creating a Rhythm Set Creating a Rhythm Set 2. Press [EDIT], and then press [3 (Zoom Edit)]. The Zoom Edit screen will appear. fig.04-10c_50 3. The parameters are organized into several edit groups. Press [1]–[4] to select the tab for the parameters that you want to edit. • To select a Wave for editing or switch a Wave on/off Press [8 (Tone [...]
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Página 66
66 Creating a Rhythm Set Cautions When Selecting a Waveform The sounds of the Fantom are based on complex PCM waveforms, and if you attempt to make settings that are contrary to the type of the original waveform, the results will not be as you expect. The internal waveforms of the Fantom fall into the following two groups. One-shot: These waveforms[...]
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Página 67
67 Creating a Rhythm Set Creating a Rhythm Set 6. Turn the VALUE dial or use [INC][DEC] and [2 ( ⇑ )] [3 ( ⇓ )] to select the write destination and rhythm set number. The write destination can be either the Fantom-S's internal user area (User), or a memory card (Card). fig.04-08a_50 By pressing [6 (Compare)] you can check the save-destinat[...]
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Página 68
68 Creating a Rhythm Set Tone Name (Rhythm Tone Name) You can assign a name of up to 12 characters to the rhythm tone. Value: space, A-Z, a-z, 0-9, ! " # $ % & ' ( ) * + , - . / : ; < = > ? @ [ ] ^ _ ` { | } For details on assigning names, refer to “Assigning a Name” (p. 25) Assign Type Assign Type sets the way sounds are [...]
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Página 69
69 Creating a Rhythm Set Creating a Rhythm Set Wave Group Select the groups containing the Waves comprising the rhythm tone. Value INT: Waveforms stored in internal memory EXP: Waveform stored in a Wave Expansion Board (SRX series) installed in EXP slots. SMAP: Sample waveforms MSAM: Multisample waveforms You cannot select a waveform group of a Wav[...]
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Página 70
70 Creating a Rhythm Set Changing How a Rhythm Tone Is Sounded (WMT) The WMT (Wave Mix Table) uses key velocity to control the four waveforms assigned to the rhythm tone. fig.04-12a_50 For details on the setting, refer to “How to Make the Rhythm Set Settings” (p. 64). Wave Coarse Tune Adjusts the pitch of the waveform’s sound up or down in se[...]
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Página 71
71 Creating a Rhythm Set Creating a Rhythm Set Velo Fade Upper (Velocity Fade Width Upper) This determines what will happen to the tone’s level when the tone is played at a velocity greater than its specified velocity range. Higher settings produce a more gradual change in volume. If you want notes played outside the specified key velocity range [...]
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Página 72
72 Creating a Rhythm Set P-Env Level 0–4 (Pitch Envelope Level 0–4) Specify the pitch envelope levels (Level 0–Level 4). It determines how much the pitch changes from the reference pitch (the value set with Coarse Tune or Fine Tune on the Pitch screen) at each point. Positive (+) settings will cause the pitch to be higher than the standard pi[...]
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Página 73
73 Creating a Rhythm Set Creating a Rhythm Set Cutoff V-Curve (Cutoff Frequency Velocity Curve) Selects one of the following seven curves that determine how keyboard playing dynamics (velocity) influence the cutoff frequency. Set this to “FIXED” when the Cutoff frequency is not to be changed according to the force with which the keys are presse[...]
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Página 74
74 Creating a Rhythm Set TVA Tone Level (Rhythm Tone level) Sets the volume of the rhythm tone. Use this parameter to adjust the volume balance between rhythm tones. Value: 0–127 The volume levels of the Waves from which the rhythm tone is composed is set with the WMT1–4 Wave Level parameter (p. 70). Level V-Curve (Level Velocity Curve) You can[...]
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Página 75
75 Creating a Rhythm Set Creating a Rhythm Set Output Settings fig.04-15a_50 For details on the setting, refer to “How to Make the Rhythm Set Settings” (p. 64). Rhythm Out Assign Specifies for each rhythm set how the direct sound will be output. Value: MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound[...]
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Página 76
76 Playing in Performance Mode A performance contains settings that apply to each individual part, such as the patch (rhythm set) assigned to each part, and its volume and pan. Broadly speaking, Performance mode consists of two screens: Layer screen and Mixer screen. Use the Layer screen (p. 76) when you want to combine multiple sounds (patches or [...]
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Página 77
77 Playing in Performance Mode Playing in Performance Mode Functions in the PERFORMANCE Layer/Mixer Screen fig.05-02.e Indicates the key range in which you can play the keyboard or play rhythm sets. Jumps to the setting screen of the displayed parameter. MIXER screen LAYER screen 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 17 18 16 1 1 2 2 3 3 4 4 5 5 7 LA[...]
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Página 78
78 Playing in Performance Mode Selecting a Performance The Fantom-S has two performance groups, including the User group and Preset groups, with each group storing 64 performances, for a total of 128 performances. USER This is the group inside the Fantom-S which can be rewritten. Performances you yourself create can be stored in this group. The Fan[...]
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Página 79
79 Playing in Performance Mode Playing in Performance Mode Registering a Favorite Performance (Favorite Sound) You can bring together your favorite and most frequently used Performances in one place by registering them in the Favorite sound. By using this function you can rapidly select favorite Performances from internal memory or a Wave Expansion[...]
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Página 80
80 Playing in Performance Mode fig.01-18_50 To switch groups, press [1 ( ⇑ )] [2 ( ⇓ )]. By Pressing [7 (Preview)] you can audition the sound of the patch, by means of a phrase preselected as being suitable for that particular type (category) of patch (Phrase Preview). 4. Press [8 (Select)] to select the patch. Combining and Playing Sounds Toge[...]
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Página 81
81 Playing in Performance Mode Playing in Performance Mode Using the Mixer Screen Selecting a Part The currently selected part is called the “current part.” 1. From the Mixer screen, Use or to select the part. fig.05-21 * Use [CURSOR] to move the “Part”, and turn VALUE dial or press [INC] [DEC] to select the part. Here’s how to select the[...]
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Página 82
82 Playing in Performance Mode Selecting the Rhythm Set 1. Press [MIXER] to access the Mixer screen, and use [CURSOR] to move the cursor to the following location. fig.05-25 2. Turn the VALUE dial or press [INC] [DEC] to select “R.” The rhythm set will be selected. Editing the Part Settings The following Part parameters can be edited from the M[...]
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Página 83
83 Playing in Performance Mode Playing in Performance Mode Viewing the Part Settings as a List (Performance Part View) In Performance mode you can view the part settings as a list. This is called the “Part View” screen. In this screen you can view a list that shows settings for all parts at once, such as the patch assigned to each part, and its[...]
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Página 84
84 Creating a Performance With the Fantom-S, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating Performances, and the functions of the Performance par[...]
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Página 85
85 Creating a Performance Creating a Performance Mute Switch Temporarily mutes ( ✔ ) or releases the mute (OFF) for the Performance of each part. Use this setting when, for example, you want to use the instrument for karaoke by muting the part playing the melody, or when you want to play something using a separate sound module. Value: OFF, ON ( ?[...]
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Página 86
86 Creating a Performance [3 (Pitch)] fig.06-21_50 For details on the setting, refer to “Adjusting the Parameters of Each Part” (p. 84). Part Octave Shift Adjusts the pitch of the part’s sound up or down in units of an octave (+/-3 octaves). Value: -3– +3 Note that when a rhythm set is assigned to a part, if the Octave Shift parameter is se[...]
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Página 87
87 Creating a Performance Creating a Performance [4 (Offset)] fig.06-22_50 For details on the setting, refer to “Adjusting the Parameters of Each Part” (p. 84). Part Cutoff Offset Adjusts the cutoff frequency for the patch or rhythm set assigned to a part. Value: -64– +63 Patches also have a Cutoff Offset setting (p. 44). The final Cutoff fre[...]
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Página 88
88 Creating a Performance Keyboard Range Upper ( Part Keyboard Range Upper) Specifies the highest note that the tone will sound for each part. Value: LOWER–G9 When the Key Range (p. 48) is set for each individual tone in a patch, sounds are produced in the range where the Key Range of each tone and the Key Range for the part overlap. fig.05-10.e [...]
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Página 89
89 Creating a Performance Creating a Performance [7 (External)] fig.06-24_50 For details on the setting, refer to “Adjusting the Parameters of Each Part” (p. 84). Receive Switch For each part, specify whether MIDI messages will be received (ON), or not (OFF). If this is “OFF,” the part will not respond. Normally, you should leave this “ON[...]
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Página 90
90 Creating a Performance Ext Pan (External Pan) If you want Pan messages to also be transmitted when you select a Performance, specify the desired value (L64–0–63R) for the part. If you do not want this message to be transmitted, set this to “OFF.” Value: L64–0–63R, OFF The data of the part for which the Keyboard Switch is turned off w[...]
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Página 91
91 Creating a Performance Creating a Performance Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting) The Fantom-S lets you assign the parameters that will be affected when you operate the realtime control knobs, assignable switches, D Beam, pitch bend, or modulation lever. This lets you modify the s[...]
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Página 92
92 Creating a Performance Control Knob (Control Knob Switch) Specifies whether each part will be controlled by the control knob. Value: OFF, ON Make Settings for the Realtime Controllers and D Beam Controller (Ctrl) fig.06-11_50 For details on the setting, refer to “Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controll[...]
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Página 93
93 Creating a Performance Creating a Performance OSC1 Sync Switch Turning this switch on produces a complex sound with many harmonics. This is effective when the OSC1 pitch is higher than the OSC2 pitch. Value: OFF, ON Filter Type Selects the type of filter. OFF: No filter is used. LPF: Low Pass Filter. This reduces the volume of all frequencies ab[...]
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Página 94
94 Creating a Performance Type (Assignable Type) Specifies the function controlled by the D Beam controller. Value CC01–31, 33–95: Controller numbers 1–31, 33–95 For more information about Control Change messages, please refer to “MIDI Implementation” (Parameter List). Bend Up: Raises the pitch in semitone steps (up to 4 octaves higher)[...]
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Página 95
95 Creating a Performance Creating a Performance Tempo fig.06-28a_50 For details on the setting, refer to “Selecting the Parameter Controlled by the Realtime Controllers or D Beam Controller (Control Setting)” (p. 91). Recommended Tempo If you want the sequencer tempo to change when you switch Performances, specify the tempo that will follow th[...]
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Página 96
96 Creating a Performance Initializing Performance Settings (Init) “Initialize” means to return the settings of the currently selected sound to a standard set of values. The Initialize operation will affect only the currently selected sound; the sounds that are stored in user memory will not be affected. If you wish to restore all of the Fantom[...]
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Página 97
97 Creating a Performance Creating a Performance 5. When you have finished inputting the name, press [8 (Write)]. A screen will appear, allowing you to select the write-destination patch. fig.06-07_50 6. Turn the VALUE dial or use [INC][DEC] and to select the write destination and patch number. The write destination can be either the Fantom-S'[...]
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Página 98
98 Modifying the Sound in Real Time You can use the D Beam controller, realtime controllers, assignable switches or a pedal to modify the sound while you perform. Here we will explain the procedures and settings for using these functions in Patch mode. The operations are the same in Performance mode. Waving Your Hand Over the D Beam to Modify the S[...]
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99 Modifying the Sound in Real Time Modifying the Sound in Real Time Assignable Type Specifies the function controlled by the D Beam controller. Value CC01–31, 33–95: Controller numbers 1–31, 33–95 For more information about Control Change messages, please refer to “MIDI Implementation” (Parameter List). Bend Up: Raises the pitch in sem[...]
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Página 100
100 Modifying the Sound in Real Time SOLO SYNTH On the Fantom-S you can play a monophonic synthesizer whose pitch is controlled by the D Beam. 1. Hold down [JUMP] and press D BEAM [SOLO SYNTH]. The Solo Synth screen appears. fig.13-02d_50 2. Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC]/[DEC] to make [...]
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Página 101
101 Modifying the Sound in Real Time Modifying the Sound in Real Time LFO Osc 2 Pitch Depth Specifies the depth to which the LFO will modulate the OSC2 pitch. Value: -63–+63 LFO Osc 1 Pulse Width Depth Specifies the depth to which the LFO will modulate the pulse width of the OSC1 waveform. * The Pulse Width is activated when “SQR” is selected[...]
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Página 102
102 Modifying the Sound in Real Time Assignable Switch Settings 1. Hold down [JUMP] and press a ASSIGNABLE SW button. The Switch screen appears. fig.13-05_50 2. Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC]/[DEC] to make the setting. 3. Press [8 (Exit)] to close the Knob screen. Realtime controller se[...]
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Página 103
103 Modifying the Sound in Real Time Modifying the Sound in Real Time Control Pedal Assign This specifies the function of each pedal connected to the PEDAL CONTROL jacks. Value CC01–31, 33–95: Controller numbers 1–31, 33–95 For details on control change messages, refer to “MIDI Implementation” (Parameter List). BEND UP: The pitch will r[...]
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Página 104
104 Playing Arpeggios (ARPEGGIO/RHYTHM Function) About Arpeggio The Fantom-S’s Arpeggio function lets you perform arpeggios (chords in which notes are played in succession, one note at a time) just by playing the chords, using the notes in the chords you play. Not only can you use the factory-set Arpeggio Styles , which determine the way the arpe[...]
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Página 105
105 Playing Arpeggios (ARPEGGIO/RHYTHM Function) Playing Arpeggios (ARPEGGIO/RHYTHM Function) When Using a Hold Pedal If you play an arpeggio while pressing the hold pedal, the arpeggio will continue to be played even if you release the chord. 1. Connect an optional pedal switch (DP series etc.) to the HOLD PEDAL jack. 2. Press ARPEGGIO/RHYTHM [ON/[...]
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Página 106
106 Playing Arpeggios (ARPEGGIO/RHYTHM Function) Changing the Beat and Shuffle ( Grid) This sets the particular note division and resolution in a “single grid” used in creating the arpeggio in an Arpeggio Style, and how much of a “shuffle” syncopation is to be to applied (none/weak/ strong) to it (grid type). * Grid settings are shared with[...]
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Página 107
107 Playing Arpeggios (ARPEGGIO/RHYTHM Function) Playing Arpeggios (ARPEGGIO/RHYTHM Function) Selecting the Part that Will Play Arpeggios in Performance Mode ( Part) Here’s how to specify the part that will use the arpeggio in Performance mode. You can specify only one part for playing arpeggios. If a rhythm set is assigned to a part in Performan[...]
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Página 108
108 Playing Arpeggios (ARPEGGIO/RHYTHM Function) • Tie: [2 (Tie)] Input a tie at the cursor location and proceed to the next step. • Rest (Clear): [3 (Rest (Clear))] Input a rest at the cursor location and proceed to the next step. • Zoom In: [4 (Zoom In)] Show the Arpeggio Style input screen at a higher magnification. • Zoom Out: [5 (Zoom [...]
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Página 109
109 Playing Arpeggios (ARPEGGIO/RHYTHM Function) Playing Arpeggios (ARPEGGIO/RHYTHM Function) Saving the Styles You Have Created (WRITE) The Styles you create are temporary; they are deleted as soon as you turn off the power or select some other Style. You can store 128 arpeggio styles in the User memory. 1. Confirm that the current Style is the on[...]
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Página 110
110 Using the Chord Memory Function (CHORD MEMORY) About the Chord Memory Function Chord Memory is a function that allows you to play chords based on pre-programmed Chord Forms , just by pressing a single key on the keyboard. The Fantom-S can store 64 preset chord forms and 64 user chord forms. If you wish, you can overwrite any of the 64 user (fac[...]
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Página 111
111 Using the Chord Memory Function (CHORD MEMORY) Using the Chord Memory Function (CHORD MEMORY) Creating Your Own Chord Forms Not only can you use the prepared internal Chord Forms, which determine the constituent notes of chords played using the Chord Memory function, but you can also freely create and rewrite them as well. 1. Press ARPEGGIO/RHY[...]
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Página 112
112 Playing Rhythms About Rhythm Patterns The Fantom-S contains 256 preset rhythm patterns. You can play a variety of rhythm patterns simply by pressing the pads. In addition to using these built-in rhythm patterns, you can also create your own. The 256 rhythm patterns are maintained as independent data; they are not part of a performance’s data.[...]
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Página 113
113 Playing Rhythms Playing Rhythms Select the Rhythm Group 1. Press ARPEGGIO/RHYTHM [SELECT/EDIT]. 2. Press [1 (Rhythm Group)]. A screen like the one below appears. If Performance mode is selected, (Performance) will appear at the right of “Rhythm Group.” fig.RPTN05 * When you select the Rhythm group, the most suitable rhythm set is assigned t[...]
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Página 114
114 Playing Rhythms 1/16: Sixteenth note (four grid sections = one beat) 1/16L: Sixteenth note shuffle Light (four grid sections = one beat, with a light shuffle) 1/16H: Sixteenth note shuffle Heavy (four grid sections = one beat, with a heavy shuffle) 1/24: Sixteenth note triplet (six grid sections = one beat) Applying Staccato and Tenuity (Durati[...]
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Página 115
115 Playing Rhythms Playing Rhythms Creating Your Own Styles (Rhythm Pattern Edit) Not only can you use the prepared internal Rhythm Pattern that determine how rhythm patterns are played, but you can also create them as well. This way, you can enjoy performing your own original rhythm pattern. A rhythm pattern you create can be stored in internal u[...]
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Página 116
116 Playing Rhythms Initializing the Rhythm Pattern that You are Editing (Init) 1. Access the Rhythm Pattern Edit screen. 2. While holding down [SHIFT], press [1 (Init)]. A message will ask you for confirmation. 3. Press [8 (Exec)] to execute the Initialize operation. The initialization will be carried out. To cancel, press [7 (Cancel)]. Saving the[...]
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Página 117
117 Playing Rhythms Playing Rhythms Saving the Rhythm Group You Have Created (WRITE) The Rhythm Group you create are temporary; they are deleted as soon as you turn off the power or select some other Style. You can store 32 Rhythm Groups in the User memory. 1. Confirm that the current Style is the one you want to save. 2. Press [1 (Rhythm Group)]. [...]
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Página 118
118 Sampling The Fantom-S lets you sample audio sources, such as an audio device, mic, or CD. This section explains the sampling procedure and what the parameters do. Making Input Source Settings (INPUT SETTING) 1. Connect the input device whose sound you will sample (e.g., CD player or mic) to the AUDIO INPUT jacks located on the rear panel of the[...]
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Página 119
119 Sampling Sampling Input Effect Setup Settings 1. Press [INPUT SETTING], and then press [7 (In FX Setup)]. The Input Effect Setup screen appears. 2. Press or to move the cursor. 3. Turn the VALUE dial, or press [INC] /[DEC] to set the value. • Type (Input Effect Type) Selects the input effect type. 4. Press [EXIT] to return to the previous scr[...]
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Página 120
120 Sampling • Solo sampling:[5 (Solo)] While playing the internal sound generator as usual, sample only the sound from the external input. * Effects cannot be applied to the external input sound. fig.SMPL05_50 3. Make the settings for things such as the input source of the sound to be sampled, and triggering. • Input Select Specifies the input[...]
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121 Sampling Sampling When you finish sampling, the sample will automatically be added to the sample list. Press [SAMPLE LIST] to view the sample list. Samples you record will be lost when you turn off the power. If you want to keep your sample, press [WRITE] to save it (p. 134). Samples shown as “NEW” in the sample list have not yet been saved[...]
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Página 122
122 Editing a Sample This section explains how you can edit a sample that you sampled/ imported Editing is performed in sample memory—a memory area dedicated to samples (p. 23). Selecting a Sample (Sample List) Select a sample from the list. Selecting a Sample 1. Press [SAMPLE LIST]. The Sample List display appears. fig.SMPL07_50 2. Specify the g[...]
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Página 123
123 Editing a Sample Editing a Sample Loading a Sample Here’s how you can load a sample from the user area, a memory card, or a preset into sample memory. 1. Press [SAMPLE LIST]. The Sample List display appears. 2. From [1 (Preset)]–[3 (Card)], select the bank that contains the desired sample. 3. Use VALUE dial, [INC][DEC], or to select a sampl[...]
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Página 124
124 Editing a Sample Importing a Audio File Here’s how an audio file (WAV/AIFF) can be loaded into memory as a sample. Place the audio files in the “TMP/AUDIO_IMPORT” folder on the user memory or memory card. For details on how you can use your computer to copy a file into the user area or memory card, refer to p. 184. 1. From the Sample List[...]
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Página 125
125 Editing a Sample Editing a Sample Setting the Start/End Points of the Sample You can specify the portion of the sample that will actually sound. You can also specify the region that is to be looped. 1. Press [SAMPLE LIST] and select the sample that you want to edit (p. 122). 2. Press [SAMPLE EDIT]. fig.SMPL12_50 * For details on how to select a[...]
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Página 126
126 Editing a Sample ONE-SHOT The sample will be played back only once, from the Start point to the End point. fig.loop2 REV (Reverse) When the sample has been played back from the End point to the Start point, it will be repeatedly played back in the reverse direction, from the Loop Start point to the Start point. fig.loop3 REV-ONE (Reverse One-sh[...]
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Página 127
127 Editing a Sample Editing a Sample fig.SMPL18_50 4. Press or to select the part, and then press [8 (Select)]. If a rhythm set is not assigned to the selected part, a message will ask "Change into Rhythm and Initialize?", asking if you want to assign an initialized rhythm set to the selected part. The Assign to Pad screen will appear. f[...]
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Página 128
128 Editing a Sample A message will ask you for confirmation. 6. Press [8 (Exec)]. The sample will be assigned (as a patch) to the specified part. To cancel, press [7 (Cancel)]. 7. Press [EXIT] to return to the previous screen. If you select another patch, the patch you assigned will be replaced by that patch. If you want to keep the patch you crea[...]
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Página 129
129 Editing a Sample Editing a Sample If you want to select two or more samples from the sample list, press [5 (Mark Set)] to add a check mark ( ✔ ) to each sample. Pressing [4 (Mark Clear)] will clear the check mark. You can press [8 (Preview)] to audition the selected sample. If the total number of marks exceeds 128, the multisample will be cre[...]
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130 Editing a Sample Boosting or Limiting the High- frequency Range of the Sample (Emphasis) In some cases, the audio quality will be improved if you boost the high- frequency range of an imported sample. Also, the high-frequency range of the sample may be emphasized when you use a sampler made by another manufacturer. In this case, you can minimiz[...]
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Página 131
131 Editing a Sample Editing a Sample Amp This operation applies an envelope (time-variant change) to the volume of the sample. You can also adjust the volume of the entire sample. * You cannot execute this with more than one sample selected. 1. Press [SAMPLE EDIT] to access the Sample Edit screen. 2. Press [3 (Sample Modify)] to access the Sample [...]
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Página 132
132 Editing a Sample Dividing a Sample into Notes (Chop) The chop function divides a sample waveform into separate notes. * The Create Rhythm function (p. 128) makes it easy to create a rhythm set from a chopped sample. * You cannot execute this with more than one sample selected. 1. Press [SAMPLE EDIT] to access the Sample Edit screen. 2. Press [3[...]
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Página 133
133 Editing a Sample Editing a Sample Auditioning the Divided Samples After dividing the sample, you can press the velocity pads to audition each of the divided samples. From the sample nearest to the start point, the samples will be played by pads [1], [2],...[16] Moving a Dividing Point 1. Press or to move the cursor to “Point No.” 2. Turn VA[...]
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Página 134
134 Editing a Sample Saving a Sample A newly loaded sample, as well as any changes you’ve made in the settings for a sample will be lost as soon as you turn off the power. If you want to keep such data, you must save it as follows. 1. Press [SAMPLE EDIT]. 1. Press [1 (Sample List)]. Samples displayed as “NEW” or “EDIT” have not yet been s[...]
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Página 135
135 Using the Pads Using the Pads The pads of the Fantom-S function in the same way as the keyboard, and can also be used to play RPS and rhythm patterns. You can add dynamics to the sound by varying the force with which you strike the pads. Using the Hold Function to Sustain a Sound You can use the Hold function to make the sound continue even aft[...]
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Página 136
136 Using the Pads Using the Clipboard to Copy Pad Settings The “clipboard” temporarily stores pad velocity and note number settings. This provides an easy way to copy settings from one pad to another, and also lets you swap (exchange) the settings of two pads. * The clipboard is available when the Pad Set parameter is set to “USER.” Copyin[...]
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137 Using the Pads Using the Pads • Note (Pad Note) Specifies the note number of the pad when Pad Set is set to “User.” Value: C-1–G9 • Velocity (Pad Velocity) When Pad Set is set to “User,” specifies the loudness of the sound produced by striking the pad. If you set this to REAL, you can vary the dynamics of the sound by varying the [...]
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Página 138
138 Playing Back a Song This chapter explains how you can use the Fantom-S’s sequencer to play back a song. When you play back a song, we recommend that you use the sound generator in Performance mode (p. 76). In Performance mode, up to sixteen different sounds can be played separately by the sixteen parts, making this mode ideal for playing song[...]
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139 Playing Back a Song Playing Back a Song By holding down [SHIFT] and pressing or you can jump to the beginning or end of the song list. If you want to perform Chain Play repeatedly, press [7 (Repeat All)] and assign a check mark ( ✔ ). If you press [6 (Auto Step)] to assign a check mark ( ✔ ), playback will ends, and the next song will begin[...]
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Página 140
140 Playing Back a Song 2. Turn the VALUE dial or press [INC]/[DEC] to set the playback tempo. • If you press [7 (Click)] to display the check mark ( ✔ ), a click will sound at the specified tempo. This will switch on/off each time you press the button. • By pressing [6 (Tap)] you can set the tempo to the timing at which you press the button [...]
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141 Recording Songs Recording Songs This chapter explains the procedure for using the Fantom-S’s sequencer to record a song. Normally, when recording or playing back a song, you will put the sound generator in Performance mode . The reason for this is that in this mode, only the sound of the specified MIDI channel will be heard when you record wh[...]
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142 Recording Songs If you are recording to a phrase track, see “Recording Your Performance as You Play It (Realtime Recording)” (p. 142). Specifying the Time Signature of a Pattern Each pattern has a Pattern Beat setting that manages the time signature of that pattern. The pattern beat acts as a guide when the pattern is played or recorded, an[...]
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143 Recording Songs Recording Songs Value MIX: Mix-recording will be carried out. Normally, you will record using this method. If a performance has already been recorded on the recording-destination track, your newly recorded performance will be added to the existing performance without erasing it. By using this in conjunction with Loop- recording,[...]
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144 Recording Songs AUTO PUNCH: Auto punch-in recording will be performed. You must pre-specify the area (punch points) in which recording is to take place. This is convenient when you want to re-record over a mistake. The song will play back when you begin recording. When you reach the punch-in point, playback will switch to record mode. MANUAL PU[...]
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145 Recording Songs Recording Songs Shuffle Resolution When you are using Shuffle Quantize, make this setting to specify the note value used for quantization. Value: , Rate (Shuffle Quantize Rate) Make this setting when using Shuffle Quantize. It specifies the degree to which the backbeat will be separated from the downbeat specified by the Shuffle[...]
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146 Recording Songs Inputting Data One Step at a Time (Step Recording) Step Recording is the method of inputting notes and rests individually, as if you were writing them onto a musical staff. In addition to inputting notes, this method can also be used to create a song by joining patterns. Inputting Notes and Rests 1. Make sure that the preparatio[...]
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147 Recording Songs Recording Songs • Step Back Cancel the previously input note. • Tie Extend the length of the previously input note by the current setting. • Rest Inputs a rest. First set the Note Type parameter to a length that is the same as the rest you want to input, and then press [3 (Rest)]. • Zoom In Narrow the range of keys shown[...]
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148 Recording Songs Assigning a Pattern to a Phrase Track You can create a song by combining previously recorded patterns. This is done using step recording to assign patterns to a phrase track. However, please be aware that the patterns themselves are not placed in the phrase track. Rather, Pattern Call messages are placed in the phrase track to s[...]
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149 Editing Songs Editing Songs This chapter explains the procedure for editing songs. Loading the Song You Want to Edit When you edit a song, you’re modifying a song that’s already recorded into internal memory. When you’re going to edit a song saved to user memory or memory card, you have to first load it into the internal memory. The inter[...]
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150 Editing Songs Using Different Sound Generators for Each Track By specifying the output destination for each track, you can use a variety of sound generators when playing back a song. 1. Press [SEQUENCER] to access the Song Play screen. 2. Use [CURSOR] to move the cursor for the track whose output destination you want to specify. fig.11-03 3. By[...]
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151 Editing Songs Editing Songs Moving to a Locate Position Use the following procedure to change the song location to a Locate Position. 1. Access the Locate window. 2. Press [1 (Jump1)] – [4 (Jump4)]. You will move to the specified locate position. You can hold down [SHIFT] and press [BWD] to jump to the preceding location position, or hold dow[...]
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Página 152
152 Editing Songs 3. Press or , and then press [8 (Exec)] to select the desired function. Quantize ➝ p. 152 Erase ➝ p. 154 Delete ➝ p. 155 Copy ➝ p. 155 Insert Measure ➝ p. 156 Transpose ➝ p. 156 Change Velocity ➝ p. 157 Change Channel ➝ p. 158 Change Duration ➝ p. 158 Merge ➝ p. 159 Extract ➝ p. 159 Shift Clock ➝ p. 160 Dat[...]
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153 Editing Songs Editing Songs SHUFFLE: Shuffle Quantize will be applied to recording. Use this when you want to produce a “shuffle” or “swing” rhythmic feel. fig.10-06.e TEMPLATE: The Fantom-S provides 71 quantize templates. These templates contain various quantize settings for applying rhythmic ‘feels’ of many different musical categ[...]
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154 Editing Songs Timing (Quantize Timing) This specifies how much a note will move toward the timing interval of the template you pick. At a setting of 100%, the note will be perfectly timed with the template. At a setting of 0%, the note will not move at all. Range Min, Range Max Specifies the range of note numbers to be quantized. For example, i[...]
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155 Editing Songs Editing Songs Range Min, Range Max If you have set the Status parameter to “NOTE,” “P.AFT,” “C.C,” or “PROG,” specify the range. Set “Range Min” to the lowest value of the range, and “Range Max” to the highest value of the range. • To erase all notes or polyphonic aftertouch data, set “Range Min” to ?[...]
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156 Editing Songs REPLACE: Musical data in the copy destination will be erased (i.e., overwritten) when the copy takes place. Only the sequencer data of the MIDI channels specified by the Channel parameter will be overwritten, and data of other MIDI channels will remain. Copy Times Specifies the number of times that the data will be copied to the c[...]
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157 Editing Songs Editing Songs Track / Pattern (Source Track) Sets the phrase track(s) or pattern that is to be transposed. Value ALL: Phrase Tracks 1–16 TRK 1–TRK 16: The specified phrase track PTN001–PTN100: The specified pattern Measure, For (Edit Range) Sets the range of measures that are to be transposed. If you set “For” to “ALL,[...]
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158 Editing Songs Changing the MIDI Channel (Change Channel) This function transfers the MIDI channel of a specified area of sequencer data into a different MIDI channel. fig.11-21_50 For details on the settings, refer to “Basic Operation for Track Editing” (p. 151) Track / Pattern (Source Track) Specifies the phrase track(s) or pattern in whic[...]
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Página 159
159 Editing Songs Editing Songs Magnify Set this parameter if you wish to increase or decrease durations by a specified ratio. When set to “100%,” no change is made. A value of “101%” or higher increases the duration; values of “99%” or lower decrease the duration. For example, to halve duration, set this parameter to “50%.” To doub[...]
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Página 160
160 Editing Songs Status Selects the type of data to be extracted. Value ALL: All types of sequencer data NOTE: Note P.AFT: Polyphonic Aftertouch C.C: Controller numbers PROG: Program numbers C.AFT: Channel Aftertouch BEND: Pitch Bend EXC: System Exclusive messages Tune: Tune Request PTN: Pattern Call Message data Range Min, Range Max If you set th[...]
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Página 161
161 Editing Songs Editing Songs • To shift all notes or polyphonic aftertouch data, set “Range Min” to “C -1” and “Range Max” to “G9.” To shift C4, set “Range Min” and “Range Max” to “C4.” To shift C3 through C4, set “Range Min” to “C3” and “Range Max” to “C4.” • To shift all controller numbers, set ?[...]
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Página 162
162 Editing Songs Adjusting the Song’s Playback Time (Time Fit) This function calculates the playback time of a song or allows you to modify the tempo track data so that the song will play back in a specified time. fig.11-28_50 For details on the settings, refer to “Basic Operation for Track Editing” (p. 151) Measure, For (Edit Range) Measure[...]
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Página 163
163 Editing Songs Editing Songs 7. Press or to select the performance data that you want to edit. 8. Press or to select the parameter that you want to edit. 9. Turn the VALUE dial or press [INC]/[DEC] to set the value. When editing the Note Number of note or polyphonic aftertouch data, or the On Velocity or Off Velocity of a note, you can also spec[...]
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Página 164
164 Editing Songs • If the pattern called by the Pattern Call message extends beyond the last measure of the song, the pattern playback will be interrupted at that point. • Only one pattern can be played at a time by Pattern Call messages in a given phrase track. This means that if a Pattern Call message is recorded at a location before the pre[...]
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Página 165
165 Editing Songs Editing Songs Inserting Sequencer Data (Create) You can insert new sequencer data into a desired location of a phrase track or pattern. For details on the sequencer data that can be inserted, refer to “Sequencer Data Handled by a Phrase Track/Pattern” (p. 163). 1. Access the Microscope screen for the track or pattern into whic[...]
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Página 166
166 Editing Songs Copying Sequencer Data (Copy) Sequencer data can be copied to the desired location. This is convenient when you want to use the same sequencer data at multiple locations. Data recorded in the tempo track or beat track can also be copied in this way. 1. Access the Microscope screen for the track or pattern whose sequencer data you [...]
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Página 167
167 Editing Songs Editing Songs Changing the Time Signature Midway Through the Song If you want to change the time signature midway through the song, insert a new Beat Change. The song will play back using that time signature for measures following the inserted beat change. • It is not possible to change the time signature in the middle of a meas[...]
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Página 168
168 Saving/Loading a song (SAVE/LOAD) Songs you record are initially held in internal memory. A song in internal memory will be lost when you turn off the power or when you load a different song. If you want to keep the song, you must save it to user memory or a memory card. Conversely in order to edit a song (p. 149), you must first load it into i[...]
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169 Saving/Loading a song (SAVE/LOAD) Saving/Loading a song (SAVE/LOAD) Saving a Song (Save Song) Here’s how to save the internal song with the current sound generator settings. 1. From the Save/Load Menu screen, press [2 (Save Song)]. The Song File Name screen will appear. 2. Assign a file name to the song (up to 8 characters). A file name exten[...]
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Página 170
170 Saving/Loading a song (SAVE/LOAD) Saving a Song as an SMF File (Save as SMF) Here’s how to convert and save an internal song as an SMF file. 1. From the Save/Load Menu screen, press [4 (Save as SMF)]. The Song File Name screen will appear. 2. Assign a file name to the song. 3. After you have assigned a name, press [Write]. 4. Press either [1 [...]
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Página 171
171 Saving/Loading a song (SAVE/LOAD) Saving/Loading a song (SAVE/LOAD) Loading a Song with Samples (Load Song+Samples) Here’s how you can load a song into internal memory and all samples into sample memory. 1. From the Save /Load Menu screen, press [5 (Load S+S)]. fig.SL06_50 2. Press either [1 (User)] or [2 (Card)] to select the load- destinati[...]
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Página 172
172 Playing a Phrase at the Touch of a Finger ( RPS Function) The RPS (Realtime Phrase Sequence) function lets you assign patterns to the keyboard, and play a pattern by pressing a single note. For example, a complex phrase that would be difficult to play live can be assigned to a note of the keyboard, and played with one finger at the appropriate [...]
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Página 173
173 Playing a Phrase at the Touch of a Finger (RPS Function) Playing a Phrase at the Touch of a Finger (RPS Function) • Velocity Sens (Velocity Sensitivity) Turn this “OFF” if you want the pattern to play back at the volume at which it was recorded. If you want to vary the pattern playback volume according to the strength with which you press[...]
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Página 174
174 Playing a Phrase at the Touch of a Finger (RPS Function) Recording a Performance Using the RPS Function A performance that uses the RPS function can be recorded in real time in the same way as a conventional performance. This provides an easy way to remix patterns and create a song. If you use the RPS function during realtime recording, the pat[...]
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Página 175
175 Adding Effects Adding Effects This section explains the procedures and settings for applying effects in each mode. For details of the Fantom-S’s onboard effects, refer to “About the Onboard Effects” (p. 20). Turning Effects On and Off The Fantom-S’s onboard effects can be turned on/off as a whole. Turn these settings OFF when you wish t[...]
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Página 176
176 Adding Effects Signal Flow Diagram and Parameters fig.14-04 Part Select Select the part for which you want to make settings. Value: KBD, PAD Tone Select Select the tone for which you want to make settings. Value: 1–4 * This parameter is Rhythm Key Select when a rhythm set is being selected. You can select the rhythm tone (A0–C8) for which y[...]
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Página 177
177 Adding Effects Adding Effects MFX Output Level (Multi-Effects Output Level) Adjusts the volume of the sound that has passed through the multi- effects. Value: 0–127 MFX Chorus Send Level (Multi-Effects Chorus Send Level) Adjusts the amount of chorus for the sound that passes through multi-effects. If you don’t want to add the Chorus effect,[...]
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Página 178
178 Adding Effects Applying Effects in Performance Mode In Performance mode you can use three multi-effects (MFX1, MFX2, MFX3), one chorus, and one reverb. For each of the three multi- effects, the chorus, and the reverb, you can specify whether it will operate according to the effect settings of the performance, or according to the effect settings[...]
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Página 179
179 Adding Effects Adding Effects MFX Type (Multi-Effects Type) Use this parameter to select from among the 77 (Fantom-S88; 78) available multi-effects. For details on multi-effects parameters, refer to “Multi-Effects Parameters” (Parameter List). Value: 0 (Through)–77 (Fantom-S88; 78) MFX Output Level (Multi-Effects Output Level) Adjusts the[...]
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Página 180
180 Adding Effects assigned to one of the parts, select the part number. Value: PRF, P1–P16 Chorus Source Selects the chorus parameter settings that will be used by the performance. If you wish to use the performance settings, select “PRF.” If you wish to use the settings of the patch/rhythm set assigned to one of the parts, select the part n[...]
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Página 181
181 Adding Effects Adding Effects Making Multi-Effects Settings (MFX Control) fig.14-07a_50 For details on the setting, refer to “Making Effect Settings” (p. 175) Source 1–4 (Multi-Effects Control Source 1–4) Sets the MIDI message used to change the multi-effects parameter with the multi-effects control. Value OFF: Multi-effects control wil[...]
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Página 182
182 Adding Effects Specifying the multi-effect structure (MFX Structure) Here's how to specify how MFX 1–3 will be connected. * This parameter is not found in Patch mode. fig.14-07b_50 For details on the setting, refer to “Making Effect Settings” (p. 175) Structure Type Specify how MFX1–3 will be connected. Value: Type 01–Type 16 MFX[...]
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Página 183
183 Adding Effects Adding Effects You can use the REALTIME CONTROL knobs to edit up to four of the most important parameters, which have been pre-selected for each type of Reverb. When you enter the MFX 1–3 screen, the indicator at the right of the Realtime Control knobs will go out, and the Realtime Control knobs can be used to edit the MFX para[...]
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Página 184
184 Transferring Data to/from Your Computer via USB The Fantom-S allows a USB-connected computer to handle files stored in the internal user memory or a memory card. Conversely, WAV/AIFF files can be imported into the Fantom-S and used as samples. Bitmap data can also be loaded into the Fantom-S.[...]
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Página 185
185 Transferring Data to/from Your Computer via USB Transferring Data to/from Your Computer via USB Importing Audio file (Import Audio) Here’s how to import an audio file (WAV/AIFF). 1. Press [Save/Load]. 2. Press [8 (Import Audio)]. 3. Press [1 (User)] or [2 (Card)] to select the import-destination area. [1 (User)]: Import from user memory. [2 ([...]
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Página 186
186 Transferring Data to/from Your Computer via USB Canceling USB Communication Windows Me/2000/XP Users 1. Use the device eject button shown in the taskbar at the lower right of the screen to cancel the connection with the Fantom-S. 2. Then press [8 (Exit)] on the Fantom-S. Macintosh Users 1. Drag the Fantom-S drive icon into the trash. 2. Then pr[...]
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Página 187
187 File-Related Functions (File Utility) File-Related Functions (File Utility) Here you can perform a variety of operations related to the files stored in the Fantom-S’s user memory, and on memory cards. You can copy, delete, or move files, as well as format memory cards. Basic Procedure 1. Press [MENU]. 2. Press or to select “File Utility”,[...]
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Página 188
188 Settings Common to All Modes (System Function) Settings that affect the entire operating environment of the Fantom- S, such as tuning and MIDI message reception, are referred to as system functions . This section explains how to make settings for the System functions and describes the functions of the different System parameters. How to Make th[...]
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Página 189
189 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Functions of System Parameters This section explains what the different System parameters do, and also how these parameters are organized. For details on the setting, refer to “How to Make the System Function Settings” (p. 188). Pedal/D Beam D Beam[...]
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Página 190
190 Settings Common to All Modes (System Function) System Ctrl Sys Ctrl 1–4 Source System Control Assign selects the MIDI message used as the System Control. Value OFF: The system control knob will not be used. CC01–31, 33–95: Controller numbers 1–31, 33–95 For details on control change messages, refer to “MIDI Implementation” (Parame[...]
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Página 191
191 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Arpeggio/Rhythm Sync Switch Specifies whether the arpeggio or rhythm pattern will start/stop in synchronization with the sequencer. This parameter does nothing if the sequencer is stopped. Value OFF: Start/stop will not synchronize to the synthesizer. [...]
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Página 192
192 Settings Common to All Modes (System Function) MTC Error Level Determines how often the reception status is checked when MTC is being received from an external device. Stop synchronization if a problem becomes apparent with the check. Value: 0–10 (the checking interval will be longer for larger values) In strict terms, the lower the numerical[...]
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Página 193
193 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Remote Keyboard Sw (Remote Keyboard Switch) Set this parameter “ON” when you want to use an external MIDI keyboard instead of the Fantom-S’s keyboard. In this case, the MIDI transmit channel of the external MIDI keyboard can be set to any channel[...]
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194 Settings Common to All Modes (System Function) Preview Preview Mode SINGLE: The notes specified by Note Number 1–4 parameter will sound successively one by one. CHORD: The notes specified by Note Number 1–4 parameter will sound simultaneously. PHRASE: The Phrase associated with the patch’s type/category is played. Preview 1–4 Note Numbe[...]
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Página 195
195 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Sampling Default File Type Specifies the file format used when saving a sample. Value: WAV, AIFF Pre Sample Time 0–1000 ms Value: OFF, ON The length of sound preceding the moment at which sampling was manually or automatically initiated that will be [...]
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Página 196
196 Data Management Functions Reset to Default Factory Settings (Factory Reset) Basic Procedure 1. Press [MENU]. 2. Press or to select “Utility.” 3. Press [ENTER]. The Utility menu screen will appear. ffig.17-04_50 4. Press [1]–[3] to select the operation that you want to execute. • [1 (User Backup)] Save user data to a memory card. • [2 [...]
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Página 197
197 Playing in Piano Mode Playing in Piano Mode The Fantom-S88 has a Piano mode that use the instrument as a dedicated piano. This chapter explains the procedures used in piano mode, and the functions of the parameters. Selecting Piano Mode 1. Press [PIANO MODE]. The Piano Mode screen appears. fig.PM01_50 Selecting a Patch In Piano mode you can sel[...]
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Página 198
198 Playing in Piano Mode Adjusting the Keyboard Touch (Key Touch) You can vary the touch of the keyboard when you play the keys. 1. In the Piano Mode screen press [3 (Key Touch)]. fig.PM05_50 2. The window will open when you press [3 (Key Touch)], and the value will change each time you press [3 (Key Touch)]. • Light: This sets the keyboard to a[...]
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Página 199
199 Using Fantom-S Editor Using Fantom-S Editor To help you take even greater advantage of its functionality, the Fantom-S comes with Fantom-S Editor software. Fantom-S Editor assigns parameters to sliders and knobs in the computer screen, allowing you to work efficiently in a graphical editing environment. Installing Fantom-S Editor into Your Comp[...]
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200 Using Fantom-S Editor System Requirements (Mac OS) • Operating System: Mac OS 8.6 and 9.x • CPU/Clock: PowerPC G3 / 233 MHz or higher • Memory (RAM): 128 M bytes or more 256 M bytes or more (recommended) • Display/Colors: 800 x 600 or higher/32,000 colors or more 1024 x 768 or higher (recommended) • Hard Disk: 80 M bytes or more • O[...]
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Página 201
201 About V-LINK About V-LINK What is V-LINK? V-LINK ( ) is a function that provides for the play of music and visual material. By using V-LINK-compatible video equipment, visual effects can be easily linked to, and made part of the expressive elements of a performance. (Examples) By using the Fantom-S and Edirol DV-7PR together, you can: • Make [...]
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202 About V-LINK V-LINK Parameters Note Tx Ch Value: 1-16 MIDI channel that will switch Edirol DV-7PR clips/palettes and will control dissolve time. Clip 1 Note No. Pads 1–16 correspond to Edirol DV-7PR clips (or palettes). We recommend that you press [PAD SETTING] to access the Pad setting screen, and set “Pad Set” to “Note,” and set Cli[...]
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Página 203
203 Installing the Wave Expansion Board Installing the Wave Expansion Board Up to three optional Wave Expansion Boards (one SR-JV80 series, two SRX series) can be installed in the Fantom. Wave Expansion Boards store Wave data, patches, and rhythm sets, and by equipping the Fantom-S/Fantom-S88 with these boards, you can greatly expand your sound pal[...]
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204 Installing the Wave Expansion Board 3. There are four slots inside. As shown in the following illustration, plug the connector of the Wave Expansion Board into the connector of the relevant slot, and at the same time insert the board holder through the hole of the Wave Expansion Board. fig.18-04.e If you install expansion boards of the same typ[...]
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205 Installation de la carte d’expansion Wave Installation de la carte d’expansion Wave Un maximum de trois cartes d’expansion Wave (quatre cartes SRX) peuvent être installées dans le Fantom-S/Fantom-S88. Les cartes d’expansion Wave emmagasinent des données Wave, correctifs et rythmes, et en ajoutant ces cartes au Fantom-S/Fantom- S88, i[...]
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206 Installation de la carte d’expansion Wave 3. Il y a quatre emplacements à l'intérieur. Comme le montre l’illustration ci-dessous, branchez le connecteur de la carte d’expansion Wave dans la fente appropriée et, en même temps, insérez le support de carte de circuits imprimés dans l’ouverture de la carte d’expansion Wave. fig[...]
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207 Expanding the Memory Expanding the Memory The Fantom-S/Fantom-S88 comes with 32 MB of memory into which audio samples can be loaded. However, in some cases, 32 MB of memory will be insufficient for loading large amounts of data. In such a case, you will have to add separately sold memory (DIMM). Memory can be expanded up to 64/128/256/512 MB. B[...]
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208 Expanding the Memory 4. Paying attention to the location of the notch on the memory module and the orientation, insert it vertically within the guides at either side of the socket. fig.DIMM-02 If you have difficulty inserting the memory module, try tilting it a bit and inserting one end at a time. 5. Move the white clips upward, and press them [...]
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209 Ajouter de la mémoire Ajouter de la mémoire Précautions à prendre lors de l’ajout de mémoire 901 (F) • Veuillez suivre attentivement les instructions suivantes quand vous manipulez la carte afin d’éviter tout risque d’endom- magement des pièces internes par l’électricité statique. 1 • Toujours toucher un objet métallique r[...]
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210 Ajouter de la mémoire 4. Prenez bien note de l’emplacement et de l’orientation de l’encoche du module de mémoire et insérez-le verticalement à l’intérieur des guides qui se trouvent de chaque côté de la prise. fig.DIMM-02 * Si vous éprouvez de la difficulté à insérer le module de mémoire, inclinez-le légèrement et insérez[...]
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211 Troubleshooting Troubleshooting If the Fantom-S does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby Roland Service Station. * If any sort of message is being displayed on the screen during an operation, refer to “Error Messages” (Parameter List). Pr[...]
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212 Troubleshooting When I play the keyboard, notes do not stop. Is the pedal polarity of the Hold Pedal reversed? Check the Hold Pedal Polarity parameter setting (p. 189). When I press a pad, the sound does not stop sounding. Could the [HOLD] pad be lit? Press the [HOLD] pad once again so the light goes out. The sound cuts off when I switch Patche[...]
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Página 213
213 Troubleshooting Troubleshooting Issues Related to Effects Effects not applied. Check the following points. • The “MFX,” “CHO,” “REV” or “MASTER” effect switches located in the upper part of the PLAY screen may have been turned off. Press [EFFECTS]/[8 (Effect Sw)] to turn them on. • Are the various effect settings correct? (p[...]
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Página 214
214 Troubleshooting Issues Related to Sequencer Song data does not play back correctly Check the following points. • Has the Receive General MIDI/General MIDI 2 System On Switch been turned ON? Set the Rx GM System ON/Rx GM2 System ON parameter (SYSTEM/MIDI) to “ON” (p. 193). • Are you trying to start playback from midway through the song? [...]
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215 Troubleshooting Troubleshooting sequence data? Avoid overlapping data with the same timing by setting an offset of 1–2 clocks instead. Data may easily become concentrated at the beginning of the beats in the song data when, for example, the song data is input using Step Recording, or if the data is quantized after being input with a keyboard [...]
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216 Troubleshooting External input sound is not stereo/is not monaural Check the following points. • Stereo Switch parameter (p. 120) may be set to monaural (stereo). • Could the Input Select parameter be set to “LINE IN L,” or “Microphone”? Press [INPUT SETTING], and set it to “LINE IN L/R.” Mic sound is not output/is too weak Chec[...]
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217 Specifications Specifications Fantom-S/S88: Synthesizer Keyboard (Conforms to General MIDI 2 System) Keyboard [S] 61 keys (with velocity and channel aftertouch) [S88] 88 keys (Progressive Hammer action mechanism and channel aftertouch) ■ Sound Generator Section Maximum Polyphony 64 voices (shared with the sampling section) Parts 16 parts Wave[...]
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218 Index Numerics [4 (Mark Clear)] .................................................................................... 123 [4 (Mark Clr All)] .................................................................................. 123 [5 (Mark Set All)] .................................................................................. 123 [5 (Mark Set)[...]
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219 Index Index Count in ................................................................................................. 143 Create ..................................................................................................... 165 Create Event window .......................................................... 165 , 166 , 167 Create Multisam[...]
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220 Index FXM Depth (tone) ................................................................................... 45 FXM Switch (rhythm wave) .................................................................. 69 FXM Switch (tone) .................................................................................. 45 G Gap Time ..........................[...]
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221 Index Index Mark Clr All .......................................................................................... 123 Mark Set ................................................................................................. 123 Mark Set All .......................................................................................... 123 Master [...]
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222 Index P Pad Common Velo ............................................................................... 137 Pad Common Velocity ......................................................................... 137 Pad Control Mode ............................................................................ 34 , 99 Pad Control Mode (performance) .......[...]
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223 Index Index Phase lock switch (performance) ......................................................... 90 Phrase loop ........................................................................................ 45 , 69 Phrase preview ....................................................................................... 29 Piano mode (fFantom-S88) .[...]
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224 Index Reverb Output Assign (patch) ........................................................... 177 Reverb Output Assign (performance) ............................................... 179 Reverb Output Assign (rhythm set) .................................................. 177 Reverb Send Level .....................................................[...]
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225 Index Index Source 1–4 .............................................................................................. 181 Split Frequency High ........................................................................... 183 Split Frequency Low ............................................................................ 183 SRX Information ....[...]
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226 Index TVA envelope time 1 velocity sensitivity (tone) ................................ 54 TVA envelope time 1–4 (rhythm tone) ................................................ 74 TVA envelope time 1–4 (tone) .............................................................. 54 TVA envelope time 4 velocity sensitivity (rhythm tone) ..............[...]
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This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouill[...]
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Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. As of July 1, 2003 (Roland) ARGENTINA Instrumentos Musicales S.A. Av.Santa Fe 2055 (1123) Buenos Aires ARGENTINA TEL: (011) 4508-2700 BRAZIL Roland Brasil Ltda Rua San Jose, 780 Sala B Parque Industrial [...]