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Buen manual de instrucciones
Las leyes obligan al vendedor a entregarle al comprador, junto con el producto, el manual de instrucciones Yamaha W7. La falta del manual o facilitar información incorrecta al consumidor constituyen una base de reclamación por no estar de acuerdo el producto con el contrato. Según la ley, está permitido adjuntar un manual de otra forma que no sea en papel, lo cual últimamente es bastante común y los fabricantes nos facilitan un manual gráfico, su versión electrónica Yamaha W7 o vídeos de instrucciones para usuarios. La condición es que tenga una forma legible y entendible.
¿Qué es un manual de instrucciones?
El nombre proviene de la palabra latina “instructio”, es decir, ordenar. Por lo tanto, en un manual Yamaha W7 se puede encontrar la descripción de las etapas de actuación. El propósito de un manual es enseñar, facilitar el encendido o el uso de un dispositivo o la realización de acciones concretas. Un manual de instrucciones también es una fuente de información acerca de un objeto o un servicio, es una pista.
Desafortunadamente pocos usuarios destinan su tiempo a leer manuales Yamaha W7, sin embargo, un buen manual nos permite, no solo conocer una cantidad de funcionalidades adicionales del dispositivo comprado, sino también evitar la mayoría de fallos.
Entonces, ¿qué debe contener el manual de instrucciones perfecto?
Sobre todo, un manual de instrucciones Yamaha W7 debe contener:
- información acerca de las especificaciones técnicas del dispositivo Yamaha W7
- nombre de fabricante y año de fabricación del dispositivo Yamaha W7
- condiciones de uso, configuración y mantenimiento del dispositivo Yamaha W7
- marcas de seguridad y certificados que confirmen su concordancia con determinadas normativas
¿Por qué no leemos los manuales de instrucciones?
Normalmente es por la falta de tiempo y seguridad acerca de las funcionalidades determinadas de los dispositivos comprados. Desafortunadamente la conexión y el encendido de Yamaha W7 no es suficiente. El manual de instrucciones siempre contiene una serie de indicaciones acerca de determinadas funcionalidades, normas de seguridad, consejos de mantenimiento (incluso qué productos usar), fallos eventuales de Yamaha W7 y maneras de solucionar los problemas que puedan ocurrir durante su uso. Al final, en un manual se pueden encontrar los detalles de servicio técnico Yamaha en caso de que las soluciones propuestas no hayan funcionado. Actualmente gozan de éxito manuales de instrucciones en forma de animaciones interesantes o vídeo manuales que llegan al usuario mucho mejor que en forma de un folleto. Este tipo de manual ayuda a que el usuario vea el vídeo entero sin saltarse las especificaciones y las descripciones técnicas complicadas de Yamaha W7, como se suele hacer teniendo una versión en papel.
¿Por qué vale la pena leer los manuales de instrucciones?
Sobre todo es en ellos donde encontraremos las respuestas acerca de la construcción, las posibilidades del dispositivo Yamaha W7, el uso de determinados accesorios y una serie de informaciones que permiten aprovechar completamente sus funciones y comodidades.
Tras una compra exitosa de un equipo o un dispositivo, vale la pena dedicar un momento para familiarizarse con cada parte del manual Yamaha W7. Actualmente se preparan y traducen con dedicación, para que no solo sean comprensibles para los usuarios, sino que también cumplan su función básica de información y ayuda.
Índice de manuales de instrucciones
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Model Serial No. Purchase Date SPECIAL MESSAGE SECTION PRODUCT SAFETY MARKINGS: Yamaha electronic prod- ucts may have either labels similar to the graphics shown below or molded / stamped facsimiles of these graphics on the enclosure. The explanation of these graphics appears on this page. Please observe all cautions indicated on this page and thos[...]
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IMPORTANT SAFETY INSTRUCTIONS INFORMATION RELATING TO PERSONAL INJURY, ELECTRICAL SHOCK, AND FIRE HAZARD POSSIBILITIES HAS BEEN INCLUDED IN THIS LIST. PLEASE KEEP THIS MANUAL WARNING- When using any electrical or electronic product, basic precautions should always be followed. These precautions include, but are not limited to, the following: 1. Rea[...]
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BEFORE YOU BEGIN .................................................... 7 FRONT PANEL ....................................................... 1 0 REAR PANEL ......................................................... 1 5 SYSTEM LOGIC ...................................................... 1 7 GETTING STARTED .............................................[...]
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BEFORE YOU BEGIN GETTING STARTED SONG MODE A WM TONE GENERATION VOICE MODE STORE MODE DISK MODE UTILITY MODE APPENDIX STORE MODE ............................................................. 1 2 9 STORE MULTI ...................................................... 1 2 9 STORE VOICE ...................................................... 1 3 0 DISK MO[...]
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4 THANK YOU FOR PURCHASING THE YAMAHA W5/W7 MUSIC SYNTHESIZER The Yamaha W5 (76-key) / W7 (61-key) Music Synthesizer is a full-featured, professional level music production and performance keyboard complete with 32-note synthesizer and sequencer, extensive voice and song editing capabilities, digital effects, GM compatibility and much more. Featuri[...]
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Página 7
5 PRECAUTIONS IMPORTANT! PLEASE READ BEFORE PROCEEDING. The W5/W7 is a powerful electronic musical instrument featuring sensitive high technol- ogy. To ensure many years of trouble-free use, please take the important precautions below seriously. backup battery replaced by qualified Yamaha service personnel. Do not attempt to replace the backup batt[...]
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Página 8
6 ● Make regular backup copies of important data to a separate floppy disk, and keep your backup disks in a separate, safe place. ● To ensure the safety of your data (and of the disk drive itself) always use floppy disks from a well-known, reliable manufacturer. No-name brand disks may cause trouble. IMPORTANT NOTE: Yamaha recommends that you r[...]
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BEFORE YOU BEGIN 7 BEFORE YOU BEGIN Congratulations! You are now the proud owner of the Yamaha W5/W7 Music Synthe- sizer. The W5/W7 is a self contained, full-featured, easy-to-operate multitimbral music production and performance workstation , complete with 32-note polyphonic synthesizer, 16-track sequencer, full voice and song editing capabilities[...]
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BEFORE YOU BEGIN 8 ● GENERAL MIDI Global standard configuration of 128 instrument voices and specified MIDI channel assignments and other parameters. General MIDI lets you load and play music data created by another sequencer and saved to disk in the Standard MIDI File format. ABOUT THE GM SYSTEM LEVEL 1 The General MIDI ( GM ) world standard pro[...]
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BEFORE YOU BEGIN 9 ● 75 DIGITAL EFFECTS Two independent, studio quality DSP effects systems Insertion Effects and System Effects each with three different types of effects generators. An Inser- tion Effect can be assigned to each voice in Voice Edit Mode, and switched on and off via the mixer. As many as three Insertion Effects can be used in a m[...]
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BEFORE YOU BEGIN 10 1 1 ELEMENT SELECT 2 2 3 3 4 4 5 1 6 2 ON/O F F1 F2 F SHIFT SONG EDIT JOB VOICE UTILITY DISK MODE CS VOLUME RUN SEQUENCER STOP/TOP RECORD STORE VOICE EDIT SELECT SOLO TRACK PITCH MODULA TION 2 4 3 5 6 7 8 11 14 9 10 FRONT P ANEL DIAGRAM & FEATURES NOTE: The above diagram is the 61-key W7 Music Synthesizer. The 76-key W5 has [...]
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BEFORE YOU BEGIN 11 7 3 8 4 9 10 ELEMENT 11 12 13 14 15 16 F F COMMON FILTER AMP EFFECT PITCH CONTROL LFO F 3F 4F 5F 6F 7F 8 VOICE EDIT EXIT REST TIE UTILITY CANCEL 7 4 1 8 5 2 9 6 3 0 – ENTER INC DEC DA TA/CURSOR 1 16 17 19 20 21 13 12 15 18[...]
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BEFORE YOU BEGIN 12 KEYBOARD 76-key (W5) or 61-key (W-7) keyboard with key-on velocity sensitivity and channel aftertouch sensitivity gives you full control over expression and nuance as you play. PITCH AND MODULATION WHEELS The pitch wheel lets you bend the pitch up or down as you play. It is spring-loaded to return to center position when you let[...]
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BEFORE YOU BEGIN 13 VOICE EDIT BUTTON For switching directly into Voice Edit Mode, regardless of whatever mode you re in at the time, to access the voice editing functions and parameters. During the editing operation, pressing VOICE EDIT lets you compare the sound of the voice you re editing to the sound of the original voice you started from. In V[...]
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BEFORE YOU BEGIN 14 DATA ENTRY KEYPAD For precise, specific entry of data, by punching in a number, then pressing ENTER. The [ — ] button lets you enter a negative value. In Song Record Mode you can enter music notation values according to the corresponding musical symbols and indica- tions printed above the buttons. ENTER is used to execute many[...]
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BEFORE YOU BEGIN 15 REAR PANEL DIAGRAM & FEATURES THRU OUT IN MIDI SUSTAIN FOOT VOLUME R L/MONO OUTPUT PHONES FOOT CONTROLLER 12 8 7 34 6 5 CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN A TTENTION : RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR. W ARNIING TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK. DO NOT EXPOSE THIS PRODUCT TO RAIN OR MOISTURE. MODEL[...]
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BEFORE YOU BEGIN 16 FOOT CONTROLLER JACK An optional Yamaha FC7 or FC9 foot controller connected here can be used for amplitude modulation, pitch modulation, frequency modulation, envelope generator bias, and filter cutoff frequency control. FOOT VOLUME JACK An optional FC7 or FC9 foot controller connected here can be used to regulate overall volum[...]
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BEFORE YOU BEGIN 17 SYSTEM LOGIC MUSICIAN S WORKSTATION The W5/W7 Music Synthesizer is a true music workstation designed with the com- poser as well as performer in mind. In one streamlined, easy-to-use package is bundled all the tools a musician needs to concentrate on making music naturally whether compos- ing, recording, performing or practicing[...]
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BEFORE YOU BEGIN 18 SYSTEM O VERVIEW 128 normal + 2 drum Song voice memory (V olatile RAM) 128 normal + 2 drum Preset voice memory (ROM) 128 normal + 8 drum GM voice memory (ROM) T one Generator 16-song sequencer memory (Volatile RAM) 16-song multi memory (RAM) Song Sequencer Job Edit Record V oice Edit Buffer Disk Drive 1 6 Instruments Assign 1 6 [...]
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BEFORE YOU BEGIN 19 OPERATING MODES The basic operating modes of the W5/W7 are as follows: ● SONG MODE For performing Song Play, Song Record, Song Edit and Song Job mode opera- tions. (For more information, see Song Mode, page 72.) SONG PLAY - Lets you choose between Song Multi, Song Sequence Play and Song Setup functions, in order to define a mu[...]
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Página 22
BEFORE YOU BEGIN 20 SONG JOB - Lets you make changes to the sequence that apply to all the data in one or more entire measures. Song Job operations include song copy, append and clear, track copy, clear and mix, measure copy, erase, create, delete and insert, data thin out, extract and chord sort, plus quantize, move clock, modify gate time, modify[...]
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BEFORE YOU BEGIN 21 ● STORE MODE Lets you store multis in an internal song multi memory (01 ~ 16) as well as store original and preset voices in the Internal voice bank. Store Mode is handy for organizing your voices and multis before saving them to disk. (For details, see Store Mode, page 129.) ● DISK MODE Lets you save your original voices, s[...]
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BEFORE YOU BEGIN 22 SYSTEM ARCHITECTURE The W5/W7 s overall system is comprised of three distinct sections: the Controller section, the Sequencer section and the Tone Generator section. The MIDI signal, originated externally or from the keyboard and controllers, flows through the sequencer before reaching the tone generator. ● CONTROLLER SECTION [...]
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BEFORE YOU BEGIN 23 SONG MULTIS The Song Multi function lets you assign an Instrument voice to each of the 16 TRACK buttons on the panel, plus designate all sound mixer and other settings for each track as well as for the overall mix including volume, panning and digital effects settings, as well as tuning, note shift and pitch bend parameters. A s[...]
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BEFORE YOU BEGIN 24 Pitch Bend Range Note Shift Tune System Effect Send 1 Level Pan Position Volume Level INSTRUMENT Assign System Effect Send 2 Level System Effect Send 3 Level Insertion Effect On/Off STEREO VOICE Voice Name Volume Level Insertion Effect Type/Parameter Element 2 Element 1 Element 4 Element 3 Element Edit Voice Edit System Effect S[...]
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BEFORE YOU BEGIN 25 INSTRUMENT VOICES AND POLYPHONY Instrument voices are those Preset, GM, Internal, Song and (optional) External voices assigned to tracks in the tone generator mixer. The number of notes you can play simulta- neously with an Instrument voice either from the keyboard or from the sequencer is a maximum of 32, but is determined prac[...]
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BEFORE YOU BEGIN 26 DRUM VOICES ● (GD) GM DRUM VOICE 8 ROM drum sets, each with dozens of sounds arrayed on the keyboard, preset according to the General MIDI standard, which cannot be overwritten. ● (PD) PRESET DRUM VOICE 2 ROM drum sets, each with dozens of sounds arrayed on the keyboard, preset at the factory, which cannot be overwritten. ?[...]
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BEFORE YOU BEGIN 27 VOICE CATEGORIES The individual voices are organized into 21 classes of instrument groups, called Voice Categories, for easier access, as follows: NOTE: When the voice bank is set to off , no Voice Category code will display. The Voice Category for each voice is identified by a two-character prefix, which in Voice Mode will appe[...]
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BEFORE YOU BEGIN 28 INSERTION EFFECTS & SYSTEM EFFECTS The W5/W7 has 75 digital effects inside two independent, studio quality DSP stereo effects processors with editable parameters called Insertion Effects and System Effects , which provides for enormous sound processing flexibility and control. Effects include reverb, delay, chorus, auto pann[...]
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BEFORE YOU BEGIN 29 INSERTION EFFECTS - An Insertion Effect can be assigned to an Instru- ment voice. A maximum of three voices may use an Insertion Effect at any one time, one Insertion Effect per voice for a song. A specific Insertion Effect, along with user-assigned parameter settings, can be specified for a voice within Voice Edit Mode. The Ins[...]
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BEFORE YOU BEGIN 30 AWM2 TONE GENERATION The W5/W7 creates sounds through Yamaha s exclusive AWM2 (2nd generation Advanced Wave Memory) tone generation process, which starts with high-quality digital samples of actual instruments and sounds. The W5/W7 s extensive on-board synthesizer and voice editing features give you unlimited sound sculpting pot[...]
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BEFORE YOU BEGIN 31 The AWM wave, which forms the fundamental characteristic of a voice, can be con- trolled in various ways to modify the pitch of the sound. The pitch envelope generator (PEG) can be used to give each note a fixed pattern of pitch change over time. The pitch change can also be affected by key velocity. Vibrato (pitch modulation) c[...]
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BEFORE YOU BEGIN 32 ● LOW FREQUENCY OSCILLATOR (LFO) - The LFO produces various patterns of cyclical change. Applying the LFO to the pitch component produces vibrato; applying it to the filter component produces wah-wah; applying it to the amplifier component produces tremolo. ● CONTROLLERS - Controllers such as the pitch and modulation wheels,[...]
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BEFORE YOU BEGIN 33 VOICE EDITING In Voice Edit Mode you can edit any and all parameters which make up a voice, including Insertion Effect assignment and parameter settings, as well as controller settings. You can go directly to Voice Edit Mode from any mode and start editing the currently selected voice at any time, even while the sequencer is run[...]
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BEFORE YOU BEGIN 34 SONG SEQUENCING The W5/W7 comes equipped with a powerful 16-track, 16-song music sequencer with large capacity memory (approximately 100,000 notes) that permits realtime (including overdub and punch-in) and step recording, plus extensive song editing. The W5/W7 s sequencer doesn t record actual sounds, it records note, controlle[...]
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BEFORE YOU BEGIN 35 You can also make changes to the sequence that apply to all the data in one or more entire measures with song jobs . Song Job operations include song copy, append and clear, track copy, clear and mix, measure copy, erase, create, delete and insert, data thin out, extract and chord sort, plus quantize, move clock, modify gate tim[...]
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BEFORE YOU BEGIN 36 The 16-channel sound mixer is made up of various sections, or blocks , devoted to specific functions available in all tracks, including the following: VOICE SELECT The Voice Select block is the first stop in each of the 16 mixer channels, repre- sented graphically by the two-letter Voice Category code of the voice currently assi[...]
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BEFORE YOU BEGIN 37 TUNE The Voice Tune block is the eighth stop in each of the 16 mixer channels, repre- sented graphically by a pot. It lets you adjust the fine-tuning of the voice in steps of 1.17 cents. The cursor must be positioned at Voice Tune before you can set the track tuning. Pressing [F8] ( Mst ) lets you set the Master Tune, which affe[...]
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BEFORE YOU BEGIN 38 NOTE: When the power is turned back on, the multi set-up data for all songs in the memory at power off will still be retained, and therefore the song name will still appear; however, the song sequence data and Song voice data will be gone. NOTE: You can also copy from the External preset voice bank if the optional Expansion Wave[...]
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BEFORE YOU BEGIN 39 ● STORE MULTI Store Multi Mode lets you store the currently selected multi into a song memory location (01 ~ 16). Multi data which can be stored in a Song memory location includes all multi settings (i.e., MIDI, mixer and other parameter settings for the 16 Instrument voice tracks) and other setup data. As you set parameters i[...]
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BEFORE YOU BEGIN 40 ● DISK Disk Mode lets you save your original voices, song multis and sequence data in various combinations into disk files on a floppy disk (3.5 2DD type), as well as load the files back into Internal/Song voice and song memory. It also lets you perform various disk file management functions like renaming and deleting files an[...]
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BEFORE YOU BEGIN 41 DATA ENTRY The W5/W7 provides many convenient ways to access and manipulate data. The various multi-purpose buttons, sliders and controllers allow you to go directly to any function, in usually the touch of a single button, and rarely more than two or three. The large LCD screen and other visual indicators give you ample feedbac[...]
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BEFORE YOU BEGIN 42 FUNCTION KEYS 1 ~ 8 - The functions of these keys [F1 ~ F8] depend on the selected mode. They are used to engage a function indicated on the display immediately above the key. SHIFT KEY - The SHIFT key is used in conjunction with the function keys to access secondary functions and parameters, as well as to jump directly to main [...]
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GETTING ST ARTED 43 GETTING STARTED You re probably in a hurry to get started enjoying the W5/W7 s beautiful sounds and other spectacular musical wonders, so we ve structured this section as a basic tutorial to get you up and going with a minimum of detail, so you can spend your first few hours push- ing buttons, twiddling knobs, riding faders and [...]
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GETTING ST ARTED 44 NOTE : Connect only L/Mono if you have a monophonic sound system SETUP & PLAY After unpacking the W5/W7 and placing it on a keyboard stand or sturdy table or desk, you ll want to MAKE ALL CONNECTIONS BEFORE PLUGGING IN AND TURNING ON THE POWER OF ALL DEVICES. This is extremely important in order to avoid the possibility of c[...]
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GETTING ST ARTED 45 POWER-ON PROCEDURE There is actually a correct process for switching the various components in an elec- tronic music system on and off. The rules are simple but important. Before turning any- thing on: ● Be sure that all components are actually plugged in, and check to make sure that all volume controls are turned down to thei[...]
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GETTING ST ARTED 46 NOTE: As you move around within the multi assigning Instrument voices to tracks, adjusting a pan position, tweaking a System Effect Send level, etc. the parameter setting changes you make will be entered as you make them, without having to perform a specific execute operation to lock these settings in. Sometimes you may want to [...]
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GETTING ST ARTED 47 NOTE: In Voice Mode the Voice Category will appear to the left of the voice name, and in Song Mode it will appear just below the track volume section in the mixer screen. You can assign a Voice Category to your own voices in Voice Edit Mode. SONG PLAY & VOICE PLAY The Instrument voices you hear in Song Multi Play Mode also h[...]
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GETTING ST ARTED 48 From within Voice Play or Song Multi Play, you can call up voices via the Voice Directory. Press [F8], the function key located directly beneath the abbreviation Dir at the lower right of the screen. A subpage that displays the voices in groups of eight will overlay onto the Voice Play screen. From within the Voice Directory you[...]
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GETTING ST ARTED 49 NORMAL VOICES DRUM VOICES (G) GM PRESET VOICE - 128 ROM sounds preset according to the General MIDI standard, which cannot be overwritten. (P) PRESET VOICE - 128 ROM sounds preset at the factory, which cannot be overwritten. (I) INTERNAL VOICE - 128 RAM user memory locations which have voices stored in them when shipped from the[...]
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GETTING ST ARTED 50 REALTIME CONTROL The W5/W7 has a number of controllers and control functions that can be used for realtime performance control. Some, such as the pitch bend wheel, have a single function, while others can be set to control a wide range of parameters as you play, including amplitude and pitch modulation, filter modulation, effect[...]
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GETTING ST ARTED 51 ● KEYBOARD VELOCITY SENSITIVITY The W5/W7 s keyboard responds to attack pressure (or speed) as you play, thus permitting control over nuance and expression as you play. (For more informa- tion, see Utility Mode, Velocity function, page 145.) ● KEYBOARD AFTERTOUCH Keyboard aftertouch response is most frequently used for vibra[...]
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GETTING ST ARTED 52 NOTE: Loading the demonstration data overwrites the multi settings and sequencer data in the destina- tion song multi locations, so if you have any important music data you don t want to lose, make sure it is safely saved to disk before loading the demonstration data. LOADING & PLAYING THE DEMO Before you dive deeper into th[...]
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GETTING ST ARTED 53 5. LOAD THE DEMONSTRATION SONGS Press ENTER and the W5/W7 will give you a chance to change your mind, asking Are You Sure? . Press DEC to abort the operation, or press INC and the demon- stration songs will begin loading. As they do, the screen will display the Execut- ing message. When the loading operating is finished, the Com[...]
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GETTING ST ARTED 54 NOTE: Any changes you make will be reset when you restart the song from the top, since all voice selection and other performance event data is programmed in the sequence. EXPLORING SONG PLAYBACK OPTIONS As the song plays, you might want to explore some of the various playback options like adjusting instrument volumes or stereo p[...]
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GETTING ST ARTED 55 ● SOLOING AND MUTING INSTRUMENTS To isolate one or more Instrument voices as the song plays, press the SOLO button while the sequencer is running. The SOLO button will become red, indicating that the W5/W7 is in Solo Mode. Tracks with sequencer data in them will be either red (solo status), or green (mute status). SOLO - After[...]
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GETTING ST ARTED 56 128 normal + 2 drum Song voice memory (V olatile RAM) 128 normal + 2 drum Preset voice memory (ROM) 128 normal + 8 drum GM voice memory (ROM) Tone Generator 16-song sequencer memory (Volatile RAM) 16-song multi memory (RAM) Song Sequencer Job Edit Record V oice Edit Buffer Disk Drive 16 Instruments Assign 16 T racks On/Off 16 Ch[...]
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GETTING ST ARTED 57 1. SELECT A SONG MEMORY In Song Multi Play Mode, press [F2] ( Seq ) to access the Song Sequence Play function, then select a song memory location (01 ~ 16). Then press [F1] ( Mlt ) to jump to the Song Multi function, which displays the mixer screen. The currently selected song is the currently selected multi. 2. ASSIGN INSTRUMEN[...]
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GETTING ST ARTED 58 EDITING VOICES The process of voice editing may be as simple as shortening the envelope decay for a single-element voice, or as complex as constructing a four-element voice with crossfades between elements and other interesting sonic tricks. Voice editing can be done from within the multi (i.e., in Song Play Mode) or in Voice Pl[...]
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GETTING ST ARTED 59 Following is the basic normal voice edit screen, along with a brief overview of its various functions and parameters. COMMON - Lets you access those parameters which affect the voice as a whole, including Voice Category, Voice Volume, Voice Name, and Initialize. (For details, see page 110.) ELEMENT - Lets you access those parame[...]
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GETTING ST ARTED 60 Following is the basic drum voice edit screen, along with a brief overview of its various functions and parameters. COMMON - Lets you access those parameters which affect the voice as a whole, including Voice Category, Voice Volume, Voice Name, and Initialize. (For details, see page 125.) KEY - Lets you assign a different elemen[...]
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GETTING ST ARTED 61 CREATING SONG SEQUENCES The process of creating a song sequence may be as simple as recording a solo piano performance from start to finish, with no subsequent alterations, or as complex as a quantized dance floor techno marvel with a heavy groove and many instrument parts that starts as a four-measure riff and is copied, append[...]
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Página 64
GETTING ST ARTED 62 1. SELECT A SONG MEMORY AND DEFINE THE MULTI From within Song Play Mode, press [F2] ( Seq ) and select a song memory location (01 ~ 16), then press [F1] ( Mlt ) to jump to the Song Multi function and assign Instrument voices to Tracks, so that when you record, all you have to do is press a TRACK button in preparation for recordi[...]
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GETTING ST ARTED 63 FINE-TUNING THE STEREO MIX The process of sound mixing may be as simple as slightly increasing a volume level on a single track, or as complex as completely overhauling the sound of a song with different voices and effects and drastic parameter setting changes. Mixing happens within the multi, in Song Multi Play mode. To access [...]
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GETTING ST ARTED 64 NOTE: If the floppy disk is new, you will need to format it to be compatible with the W5/W7 operating system. If a disk is already too full to receive more data, you may want to delete some or all files on the disk to make space. These and other file management operations can be done within Disk Mode. For more information, see p[...]
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GETTING ST ARTED 65 ORGANIZING & MANAGING DATA If you re a prolific composer and/or voice programmer, the number of floppy disks lying around can mount up quickly. It s amazing how easy it is to lose track of what voices, multis and song sequences you ve stored where. To wit, a well-organized data library is essential. For general purposes, it [...]
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GETTING ST ARTED 66 NOTE: Loading the preprogrammed voice data overwrites any other data that is in the W5/W7 s memory, so make sure all your important music data is saved to floppy disk before loading the operation. RELOADING THE FACTORY SET VOICE DATA If you ve initialized the Internal voice bank, or have replaced the original Internal voices shi[...]
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GETTING ST ARTED 67 NOTE: Before connecting other MIDI devices, first make sure power switches for all devices are turned off and all power cables are unplugged. Follow all safety and other relevant instructions as printed in the owner s manual of the W5/W7 and other devices. INTEGRATING INTO A MIDI SYSTEM The W5/W7 includes all the basic MIDI feat[...]
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GETTING ST ARTED 68 MIDI SYSTEM COMPONENT The diagram below shows a much more complicated system, configured with a personal computer operating as the main sequencer and system brain , the W5/W7 acting as the master performance input device, and three additional samplers or tone generators also connected. With this system a MIDI patch bay is requir[...]
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GETTING ST ARTED 69 SLAVING TO OTHER MIDI DEVICES The diagram below shows a relatively simple system, where the W5/W7 is the master keyboard controller, and an external drum machine is acting as the master clock driving the W5/W7 s sequencer; the W5/W7 s sequencer and keyboard are in turn controlling an additional tone generator. With this system t[...]
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SONG MODE 72 SONG MODE The W5/W7 s Song Mode is actually made up of four separate operating modes: Song Play, Song Record, Song Edit and Song Job. Jumping back and forth between each requires only the push of a MODE button on the panel, so it is easy to access any feature you need quickly as you work with rarely more than two or three clicks of a f[...]
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Página 75
SONG MODE 73 SONG PLAY In Song Play Mode you can access the functions which let you define a song multi, select and playback a song sequence, or designate various keyboard, MIDI and controller settings. At power on, the W5/W7 always starts up in Song Play Mode, Song Multi function status, ready to play the Instrument voice assigned to Track 1 of So[...]
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SONG MODE 74 SONG MULTI The Song Multi function lets you assign an Instrument voice to each of the 16 Track buttons on the panel, plus designate all sound mixer and other settings for each track as well as for the overall mix including volume, panning and digital effects settings, as well as tuning, note shift and pitch bend parameters. A song mult[...]
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SONG MODE 75 2. ASSIGN INSTRUMENTS TO TRACKS AND DETERMINE MULTI PARAMETER SETTINGS Press a TRACK button (1 ~ 16) on the panel (it will light red, indicating that it is the currently selected track in the multi) and assign an Instrument to it by selecting a voice from the Preset, GM, or Internal voice bank. Then deter- mine the settings for each pa[...]
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SONG MODE 76 ● MOVING AROUND IN THE SONG MULTI The operations you perform in Song Multi Play Mode go hand-in-hand with the sound mixing process, since besides assigning voices, you ll be selecting tracks and accessing the sections, or blocks , on the mixer which contain the parameters volume, pan, System Effect sends, etc. whose settings you ll n[...]
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SONG MODE 77 VOICE VOLUME (0 ~ 127) Voice Volume is the second stop in each of the 16 mixer channels, represented graphically by a fader. It lets you make volume adjustments to the track. To access Voice Select, use the CURSOR-UP or CURSOR-DOWN keys. MASTER VOLUME (0 ~ 127) - When the cursor is positioned at Voice Volume you can access the Master V[...]
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SONG MODE 78 VOICE BANK SELECT When the cursor is positioned at Voice Select, pressing [F6] and [F7] lets you choose a voice bank. The one- or two-letter Voice Bank code will begin flashing, indicat- ing that you must then press ENTER to lock in the desired bank. (For more information about voice banks, see page 25.) VOICE DIRECTORY When the cursor[...]
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SONG MODE 79 SYSTEM EFFECTS The W5/W7 s three System Effects are powerful, studio quality stereo digital sound processing modules that you assign to a multi in order to provide extra depth and dimension to the overall mix. There are a total of 40 separate effects devices, or effect types , from which you can choose to assign to each of the three Sy[...]
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SONG MODE 80 To modify the effect parameters, using CURSOR-UP and CURSOR-DOWN, scroll through the various parameters and select the one you want to adjust. (The inverted black arrow-head to the left of the display indicates that more parameters are on the list, out of view.) (To choose another System Effect whose parameters you also want to adjust,[...]
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SONG MODE 81 OFF - Off means the metronome will not sound. REC - Rec means the metronome will sound only during song recording. PLAY - Play means the metronome will sound during recording and playback. ALWAYS - Always turns the metronome on whether the sequencer is running or not, in order to set the tempo before recording or the tempo level. CLICK[...]
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SONG MODE 82 SONG SETUP The Song Setup function lets you assign various MIDI settings including transmit channel, MIDI filter and control status, as well as designate keyboard mode, set the sequencer clock to internal or MIDI sync, and set overall transposition. ● ACCESSING SONG SETUP To access the Song Setup function, from within Song Mode, pres[...]
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SONG MODE 83 4-ZONE MODE - In 4-Zone Mode, the keyboard will play four voices at once, by specifying four different tracks to play simultaneously. You can set the note range and octave shift, as well as turn controllers on and off, for each zone track. (Horizontal lines on the keyboard will indicate the note range of each zone.) Only two zones are [...]
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SONG MODE 84 OFF - The selected song will stop at the end after playing back once. LOOP - When the selected song reaches the last measure it will automatically return to the first measure and keep playing until the sequencer STOP/TOP button is pressed. CHAIN STOP - When the selected song reaches the last measure it will stop, the subsequent song me[...]
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SONG MODE 85 SONG RECORD In Song Record Mode you can record a sequence in the currently selected song memory, either in real-time or step-time, as well as determine recording related parameters like time signature, tempo, quantize, click volume and others. Realtime recording lets you record the different parts of a song as you would if using a mult[...]
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SONG MODE 86 MEASURE SELECT (001 ~ 999) To select a specific measure from which the song will begin recording when you press RUN on the sequencer, position the cursor over the measure number and use the JOG, INC/DEC, or KEYPAD. When the sequencer is running, the measure number will advance to show the number of the measure currently being recorded.[...]
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SONG MODE 87 NOTE: When a quantization factor is designated for recording, all data is quantized, even controller parameters and pitch bend data. You may find it more convenient to record with quantization turned off, then apply a quantize factor in Song Job Mode, Quantize function (see page 100). When quanitizing in Song Job Mode, only note data w[...]
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SONG MODE 88 ● PREPARING FOR REALTIME RECORDING Before beginning the realtime recording process, first you must choose a song location from within Song Play Mode, by pressing [F2] ( Seq ). Then, press RECORD to enter record standby mode. Next, determine the time signature, quantize factor, tempo value and click status. (If you want to start recor[...]
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SONG MODE 89 STEP RECORDING Step recording lets you input each part one after another one step at a time , in accordance with certain note duration and other values which you can specify. In step record, notes will be recorded one by one with the specified time value, regardless of the actual timing at which you play. This makes it possible to inpu[...]
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SONG MODE 90 DELETE - To delete all data in the 32nd note area where the position pointer is located, press SHIFT + [F8] ( Del ). (NOTE: The position pointer location will not change.) KEYBOARD VIEW (C-1 ~ B7) The entire keyboard will not fit in the screen, but you can access views of the lower region of the keyboard by pressing [F1] once or more, [...]
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SONG MODE 91 SONG EDIT In Song Edit Mode you can view and edit individual note, controller and other MIDI events in each track of the currently selected sequence, through three separate functions: (1) Data Change, which lets you modify the data: (2) Data Insert, which lets you insert new data; and (3) Graph, which lets you view notes as dots on a k[...]
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SONG MODE 92 SEQUENCE/TEMPO TRACK DATA CHANGE The Sequence Track Data Change function lets you single out individual events and modify them. The display will show the type and numerical values for each event. All data in the selected track will be displayed numerically. You can change the values of existing data, or delete the currently displayed d[...]
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SONG MODE 93 ● ACCESSING DATA CHANGE TEMPO TRACK To access the Data Change Tempo Track function, from within the Data Change function, press [F2] ( Tempo ). The Data Change Tempo Track will appear. TEMPO (30 ~ 250) - The Data Change Tempo Track function displays a list of the locations of any tempo changes in the song. If no tempo changes exist, [...]
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SONG MODE 94 PROGRAM CHANGE - While holding SHIFT, press [F2] ( PC ) to insert a program change message at the specified location. Select the program change number with JOG or INC/DEC, then press ENTER. PITCH BEND - While holding SHIFT, press [F3] ( PB ) to insert a pitch bend at the specified location. Select the value with JOG or INC/DEC, then pr[...]
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SONG MODE 95 After entering a function within a particular Job number, the menu of functions for that Job number will display at the bottom of the screen, so you can jump directly to any of them by pressing the corresponding function key, without having to return to the main menu or press SHIFT. From within a particular Job, SHIFT lets you jump dir[...]
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SONG MODE 96 SONG JOB 1 Song Job 1 lets you perform Copy Song, Append Song, Clear Song, Copy Track, Clear Track, and Mix Track operations. COPY SONG - Pressing [F1] ( CpyS ) accesses Copy Song, which lets you copy a complete song from one song memory location to another song memory location, includ- ing all multi, sequencer and Song voice data. SOU[...]
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SONG MODE 97 COPY TRACK - Pressing [F4] ( CpyT ) accesses Copy Track, which lets you copy all data from one or more tracks in one song to the corresponding tracks of another song. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks that you wish to copy. SOURCE SONG (01 ~ 16) - Specify the song whose tracks you want to copy. DESTINATION [...]
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SONG MODE 98 SONG JOB 2 Song Job 2 lets you perform Copy Measure, Erase Measure, Create Measure, Delete Measure, Insert Measure, Thin Out, Extract and Chord Sort operations. COPY MEASURE - Pressing [F1] ( Copy ) accesses Copy Measure, which lets you copy the data in the selected tracks of a specified range of measures one or more times and place it[...]
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SONG MODE 99 DELETE MEASURE - Pressing [F4] ( Del ) accesses Delete Measure, which lets you delete a specified range of measures from the currently selected song. Any measures which follow the last measure in the specified range will move forward to fill the gap . MEASURES (001 ~ 999) - Specify the first (left field) and last (right field) measures[...]
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SONG MODE 100 CHORD SORT - Pressing [F8] ( Chrd ) accesses Chord Sort, which lets you sort a cluster of notes in a specified range of measures, in either ascending or descending order. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks on which you wish to perform the chord sort operation. MEASURES (001 ~ 999) - Specify the first (left [...]
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SONG MODE 101 MOVE CLOCK - Pressing [F2] ( Move ) accesses Move Clock, which lets you move the specified measures of the track forward or backward in time by a specified clock value. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks whose clock you wish to move. MEASURES (001 ~ 999) - Specify the first (left field) and last (right fiel[...]
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SONG MODE 102 MODIFY VELOCITY - Pressing [F4] ( Vel ) accesses Modify Velocity, which lets you modify the note-on velocity values for all note events of selected tracks in a specified range of measures. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks whose velocity you wish to modify. MEASURES (001 ~ 999) - Specify the first (left fi[...]
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SONG MODE 103 SHIFT NOTE - Pressing [F6] ( Shft ) accesses Shift Note, which lets you shift a specified note number to another note number, over a specified range of measures in the selected tracks. SELECT TRACKS (1 ~ 16) - Press the TRACK buttons of the tracks that you want the note shift applied to. MEASURES (001 ~ 999) - Specify the first (left [...]
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A WM TONE GENERA TION 104 A WM TONE GENER A TION The W5/W7 creates sounds through Yamaha s exclusive AWM2 (2nd generation Ad- vanced Wave Memory) tone generation process, which starts with high-quality digital samples of actual instruments and sounds. The W5/W7 s extensive on-board synthesizer and voice editing features give you unlim- ited sound s[...]
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A WM TONE GENERA TION 105 VOICE CONTROL Musical instrument sounds are constantly changing and can be very complex. Different types of instruments change in very different ways. With an instrument such as a piano, for example, the tone and volume of each note changes in a predictable way over time. With an instrument such as a violin, on the other h[...]
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VOICE MODE 106 VOICE MODE The W5/W7 s Voice Mode has two distinct functions: (1) playing back single voices without system effects or other multi settings applied, and (2) editing voices while compar- ing them to the original voice or initialized status and storing them in Internal voice memory. ● VOICE PLAY MODE In Voice Play Mode the W5/W7 will[...]
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VOICE MODE 108 VOICE EDIT In Voice Edit Mode you can edit any and all parameters which make up a voice, including Insertion Effect assignment and parameter settings, as well as controller settings. You can go directly to Voice Edit Mode from any mode and start editing the currently selected voice at any time, even while the sequencer is running. 1 [...]
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VOICE MODE 109 NORMAL VOICE EDIT MODE Normal Voice Edit Mode lets you modify a preset voice or create an entirely new voice from scratch. ● ENTERING AND EXITING NORMAL VOICE EDIT MODE To enter Normal Voice Edit Mode select a track with a normal voice assigned to it and press the VOICE EDIT button. The screen will display a menu of the eight main [...]
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VOICE MODE 110 COMMON PARAMETER The common parameter function lets you perform opera- tions which effect all elements or the entire normal voice. ● ACCESSING COMMON PARAMETERS To access the common parameter function, from within Voice Edit Mode, press [F1] ( Com ) or TRACK [9]. VOLUME - To designate the Voice Category or set the volume for the vo[...]
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VOICE MODE 111 ELEMENT INITIALIZATION VALUES Element Memory Bank Element Switch Number Volume Pan Note Shift Note Number Frequency Fix Switch Pitch Scaling Random Pitch Element Note Element Velocity Element Volume Switch Element PEG Element AEG Element FEG Element Band Width Element Filter Element Filter Element Filter Element LFO No Change No Chan[...]
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VOICE MODE 112 PAN (-31 ~ +31) - To determine the stereo positioning of the element between the left and right outputs, from wi t h i n th e Element parameters function , press [F6] ( Pan ). PAN POSITION - Specify the pan position using the JOG, INC/DEC or the KEYPAD. L values will move the sound towards the left output, while R values will move th[...]
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VOICE MODE 113 For example, in a two-element voice where element 1 is a piano sound and element 2 is a strings sound, set element 1 to Low = 1 and High = 100, and set element 2 to Low = 101 and High = 127. With these settings, soft notes will play the piano (element 1) and strong notes will play strings (element 2). If you want, you can overlap the[...]
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VOICE MODE 114 AMPLITUDE ENVELOPE GENERATOR - To access the Amplitude envelope generator (AEG) parameters, from within the Amp parameters function, press [F8] (E G) . ATTACK/HOLD (-63 ~ +63) - Position the cursor over the Attack/Hold value field and use the JOG, INC/DEC or the KEYPAD to determine the attack or hold offset of the AEG. (Which paramet[...]
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VOICE MODE 115 FILTER The Filter parameters function lets you perform operations which determine the characteristics of the tone. The filter can be used to greatly modify the sound. Filter parameters let you determine the cutoff frequency (i.e., the frequency at which the filter begins to affect the sound), cutoff scaling and settings for the filte[...]
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VOICE MODE 116 ● ACCESSING FILTER PARAMETERS To access the Filter parameters function, from within Voice Edit Mode, press [F4] ( Filt ) or TRACK [12]. TONE - To specify the filter Tone parameters for each element, from within the Filter parameters function, press [F7] ( Tone ). CUTOFF (-127 ~ +127) - Position the cursor over the Cutoff offset fie[...]
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VOICE MODE 117 PITCH The Pitch parameters function lets you perform operations which determine how the pitch changes over time. The pitch change over time, created by the pitch envelope generator (PEG), can be controlled by key-on velocity for each note. The speed of the pitch change can be adjusted across the keyboard. ● ACCESSING PITCH PARAMETE[...]
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VOICE MODE 118 TUNE - To specify the Tune parameters for each element, from within the Pitch parameters function, press [F5] ( Tune ). RANDOM (0 ~ 7) - Position the cursor over the Random value field and use the JOG, INC/DEC or the KEYPAD to specify the intensity of random pitch shift of the element. TUNE (-63 ~ +63) - Position the cursor over the [...]
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VOICE MODE 119 EFFECT The Effect parameters function lets you perform effects related operations for the voice, including designating Insertion Effect type, parameter, control and on/off status, plus determin- ing the three System Effect send levels for the voice. ● ACCESSING EFFECT PARAMETERS To access the Effect parameters function, from within[...]
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VOICE MODE 120 Special conditions regarding the Insertion Effect include the following: RECORDING - Any Insertion Effect on/off changes you make during recording will not be recorded by the sequencer. VOICE PLAY MODE - Entering Voice Play Mode will always switch the Insertion Effect for the selected voice on. When selecting tracks the Insertion Eff[...]
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VOICE MODE 121 MODULATION - To specify the Modulation param- eters for each element, from within the Parameter function, press [F8] ( Mod ). AMPLITUDE MODULATION DEPTH (-99 ~ +99) - Position the cursor over the AMD value field and use the JOG, INC/DEC or the KEYPAD to determine how greatly the LFO will affect the output level (amplitude) of the ele[...]
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VOICE MODE 122 CONTROLLER The Controller parameters function screen lets you perform operations which determine the status of the various control- lers, including pitch bend and modulation wheels, sustain, aftertouch, foot control and MIDI control. ● ACCESSING CONTROLLER PARAMETERS To access the Controller parameter function, from within Voice Ed[...]
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VOICE MODE 123 MODULATION WHEEL[...]
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VOICE MODE 124 MIDI CONTROL 1/2 - To specify the status of the two MIDI Control functions for each element, and the MIDI Control settings which affect all elements equally, from within the Controller parameters function, press [F7] ( MC1 ) or [F8] ( MC2 ) . MIDI CONTROL 1/2 (off, on) - Position the cursor over the MC1 (or MC2 ) status field and use[...]
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VOICE MODE 125 COMMON PARAMETER The Common parameters function lets you perform operations which affect all elements or the entire drum voice. ● ACCESSING COMMON PARAMETERS To access the common parameter function, from within Voice Edit Mode, press [F1] ( Com ) or TRACK [9]. VOLUME - To designate the Voice Category or set the volume for the voice[...]
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VOICE MODE 126 ELEMENT NUMBER SELECT - Position the cursor over the element number field and use the JOG, INC/DEC or the KEYPAD to choose the desired element. NOTE: Key Select, Element Bank Select, and Element Number Select can be performed within any Key Parameter function. ALTERNATE GROUP (off, 1 ~ 8) - Position the cursor over the Alt.Group sett[...]
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VOICE MODE 127 INSERTION EFFECT PARAMETER - To modify the parameters of the specified Insertion Effect for the voice, from within the Effect parameters function, press [F7] ( Param ). PARAMETERS - Position the cursor over a param- eter value field with CURSOR-UP/DOWN and use the JOG, INC/DEC or the KEYPAD to enter a value. (NOTE: The black downward[...]
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VOICE MODE 128 CONTROLLER The Controller parameters function lets you perform expres- sion low limit and MIDI control operations . ● ACCESSING CONTROLLER PARAMETERS To access the Controller parameter function, from within Voice Edit Mode, press [F8] ( Ctrl ) or TRACK [16]. EXPRESSION LOW LIMIT - To specify the Expression Low Limit for the voice, [...]
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STORE MODE Store Mode lets you store multis (with or without song sequencer data) in an internal song multi memory (01 ~ 16) as well as store original and preset voices into the Internal voice bank. Store Mode is handy for organizing your voices and multis before saving them to disk. STORE MULTI Store Multi Mode lets you store the multi in the curr[...]
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DISK MODE 130 STORE VOICE Store Voice Mode lets you store the currently selected voice, including any voice edit changes, into an Internal voice bank memory (001 ~ 128). As you make parameter setting changes in Voice Edit Mode, the changes are made on a copy of the original voice which is temporarily held in the voice edit buffer. The settings will[...]
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DISK MODE 131 ● ENTERING AND EXITING DISK MODE To enter Disk Mode, press the DISK button in the Mode section on the panel. The screen will display the main menu of Disk Mode functions. To exit Disk Mode from within the Disk Mode menu screen, press EXIT once. To exit Disk Mode from within a Disk Mode function, press EXIT twice or more. Or simply p[...]
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DISK MODE 132 VOICE (.A1V) - A W5/W7 Voice type data file contains a complete bank of 128 Internal normal voices plus 2 Internal drum voices. Voice data is offloaded to floppy disk in a complete Internal voice bank with elements, but can be loaded back into the Internal voice bank either all voices at once (includ- ing drum voices) or one voice int[...]
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DISK MODE 133 The example below shows a partial list of Voice type files, accessed by pressing [F8] ( Dir ) from within any of the Voice type file subfunctions. NOTE: The .A1V appearing after the file name is the W5/ W7 operating system code delineating a voice type of file. The screen will only display eight files on the list at a time, but you ca[...]
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DISK MODE 134 SAVE TO DISK The Save To Disk function lets you designate the type of data you want to save, and offload it into a file on a floppy disk. SAVING ALL TO DISK - After naming the new file, you can engage the save operation directly from within the Name screen. (You may also engage the save operation by pressing ENTER from the Save to Dis[...]
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DISK MODE 135 FILE DIRECTORY - To view the File Directory and see what SMF files are already on the inserted disk before saving your new file, press [F8]. After viewing the File Directory, to return to the Save to Disk/SMF screen, press EXIT once. NAME FILE - To name the file before saving, press [F7] ( Name ). Position the pointer with [F4] and [F[...]
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DISK MODE 136 LOAD FROM DISK The Load From Disk function lets you designate which file on a floppy disk to load into the W5/W7 and, depending on the file type, where to load it. NOTE: When any type of file is loaded into the W5/W7, it replaces the existing data, completely erasing it. Be sure to save important music data to floppy disk before loadi[...]
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DISK MODE 137 LOADING 1 SONG + VOICE FROM DISK - You may initiate the loading operation from either the Load from Disk/1 Song + Voice screen or from within the File Directory, by pressing ENTER. The W5/W7 will give you an opportunity to change your mind by asking Are You Sure? Press DEC to abort the operation, or press INC to load the file from the[...]
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DISK MODE 138 Using JOG, INC/DEC or the KEYPAD, choose the song voice memory location (01 ~ 16). LOADING A SINGLE VOICE - To load a single voice (normal voice only) from a Voice type file into an Internal or Song voice memory location. SELECT FILE - First select a file in the From = FILE field. Then position the cursor over the all voice field and [...]
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DISK MODE 139 RENAME FILE The Rename File function lets you change the name of any type of file on a disk. ● RENAMING A FILE To access the Rename File function, from within the Disk Mode main menu screen, position the cursor over Rename File and press ENTER, or simply press [F5] ( Rename ). SELECT FILE TYPE - Position the cursor over the file typ[...]
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DISK MODE 140 DELETE FILE The Delete File function lets you delete any type of file on a floppy disk. ● DELETING A FILE To access the Delete File function, from within the Disk Mode main menu screen, position the cursor over Delete File and press ENTER, or simply press [F6] ( Delete ). SELECT FILE TYPE - Position the cursor over the file type and[...]
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DISK MODE 141 FORMAT DISK The Format Disk function lets you format a 3.5 2DD type floppy disk to be compatible with the W5/W7 s operating system (9 sectors, 720 kilobyte.) ● FORMATTING A DISK To access the Format Disk function, from within the Disk Mode main menu screen, position the cursor over Format Disk and press ENTER, or simply press [F7] ([...]
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UTILITY MODE 142 UTILITY MODE Utility Mode lets you manage Song voices, initialize the Internal voice bank, determine various MIDI settings and transmit bulk MIDI data, set master tuning and keyboard velocity parameters, and access other functions which affect the W5/W7 s overall system. ● ENTERING UTILITY MODE To enter Utility Mode, press the UT[...]
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UTILITY MODE 143 SONG VOICE MEMORY The Song Voice Memory function lets you manage Song voice memory banks by copying an entire bank of normal and drum voices from the Internal, Song (01 ~ 16), GM and Preset voice banks to the Song voice memory bank of the currently selected song. (NOTE: You can also copy from the External preset voice bank if the o[...]
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UTILITY MODE 144 INITIALIZE The initialization process sets all Internal normal voices to their basic initial values. The Internal AWM element and other normal voice settings will be cleared and each voice will be initialized as a one-element sine wave voice i.e., the status you will want when creating a voice from scratch. The two Internal drum vo[...]
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UTILITY MODE 145 SYNTHESIZER SETUP The Synthesizer Setup function lets you determine master tuning, keyboard velocity settings and controller settings. ● ACCESSING SYNTHESIZER SETUP To access the Synthesizer Setup function, from within the Utility Mode main menu screen, position the cursor over INITIALIZE and press ENTER, or simply press [F4] ( S[...]
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UTILITY MODE 146 WIDE - Velocity Curve 4 (wide) allows you to slightly decrease output at slower key velocities while increasing output at faster key velocities. Output Key velocity 4. Wide ...is the Normal velocity curve HARD - Velocity Curve 5 (hard) requires you to press the keys extremely hard in order to produce a louder sound. Output Key velo[...]
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UTILITY MODE 147 CONTROLLERS The Controllers function lets you set the continuous slider (CS) assignment, the foot volume assignment, and the foot controller initial value. The W5/W7 s various controllers can send MIDI control change information, including continuous type and on/off type control, as defined by the MIDI specification. CONTINUOUS TYP[...]
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UTILITY MODE 148 MIDI SETUP The MIDI Setup function lets you determine the W5/W7 device number, set local keyboard status and set program change status. ● ACCESSING MIDI SETUP To access the MIDI Setup function, from within the Utility Mode main menu screen, position the cursor over MIDI SETUP and press ENTER, or simply press [F6] ( MIDI ). The MI[...]
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UTILITY MODE 149 OTHER SETUP The Other Setup function lets you adjust the LCD contrast and determine if the confir- mation screen will appear before an editing operation is engaged. GREETING MESSAGE The Greeting Message function lets you create a two-line, 20-character per line message that will appear on the screen during the start-up process afte[...]
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APPENDIX 152 ERROR MESSAGES During operation, the W5/W7 may display a number of error messages when attempting to perform certain functions. Descriptions of each are explained below. MEMORY DISPLAY COMMENTS Song memory full ! The sequencer s internal memory is full. Execution of song jobs including recording, bulk reception, and loading from disks [...]
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APPENDIX 153 TROUBLESHOOTING During operation, sometimes the W5/W7 may not behave as you expect it to. This doesn t necessarily mean that there is a problem; usually, as you re intensely involved in the music making process, you may leave out an important step or fail to press the correct button for the operation you want to perform. In fact, most [...]
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APPENDIX 154 COMMON PROBLEMS AND POSSIBLE CAUSES AMPLIFIER, MIXER, CONNECTION PROBLEMS˚ SYMPTOM POSSIBLE CAUSE No sound ¥ Is the amplifier/mixer power turned on? ¥ Is the amplifier/mixer volume set to an appropriate level? ¥ Are the W5/W7 outputs properly connected to the amplifier/mixer inputs? ¥ Are the connection cables shorted, open, or ot[...]
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APPENDIX 155 MOUNTING THE EXPANSION BOARD The optional W5/W7 Expansion Wave/Voice Board allows you to increase the amount of voices and AWM elements by an additional 4Mbytes. (NOTE: For information about the types of boards available, please consult your nearest Yamaha dealer.) IMPORTANT NOTE: Caution! Mounting the Expansion Wave/Voice Board may er[...]
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APPENDIX 156 SPECIFICATIONS DESCRIPTION Easy operation professional music production workstation featuring synthesizer, sequencer, full voice and song editing capabilities, large memory capacity and GM compatibility TONE GENERATOR AWM2 (2nd Generation Advanced Wave Memory): 16 bit linear waveform data, maximum 48kHz sampling frequency Maximum simul[...]
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APPENDIX 157 CONTROLLERS Wheels: Pitch Bend, Modulation Sliders: Volume, Continuous (CS) Dials: Jog/Shuttle Panel switches: Song Mode; Voice Mode; Edit Mode; Utility Mode; Job Mode; Disk Mode; Store; Voice Edit; Track Select; Solo; Track × 16; Sequencer Record, Stop/Top, Run; Shift; Function × 8; Exit; Numeric Keypad [0 ~ 9], Negative value [ —[...]
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APPENDIX 158 INDEX A AEG, see amplitude envelope generator AFTERTOUCH, description of keyboard aftertouch control, 51, element controller, 122, insert aftertouch data, 94 AFTERTOUCH PITCH BEND RANGE, pitch bend controller, 122 ALL TRACKS, description, 87, realtime recording, 88 ALTERNATE GROUP, drum voice key parameter, 126 AMD, see amplitude modul[...]
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APPENDIX 159 CONTROLS, sequencer controls, 61 COPY MEASURE, song job 2, 98 COPY SONG, song job 1, 96 COPY TRACK, song job 1, 97 CREATE MEASURE, song job 2, 98 CRESCENDO, song job 3, 103 CS, see continuous slider CS ASSIGN, utility mode controllers, 147 CURSOR, cursor position at power on, 46, front panel diagram description, 14, how to use, 42, loc[...]
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APPENDIX 160 ELEMENT, accessing filter parameters, 116, accessing normal voice element parameters, 112, amplitude envelope generator, 114, amplitude velocity sensitivity, 113, amplitude, 113, description and diagram, 104, diagram, 30, drum voice element bank select, 125, drum voice element number select, 126, drum voice key element assign, 125, ele[...]
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APPENDIX 161 H HIGH LIMIT, keyboard 4-zone mode, 83 HOLD, synthesizer setup controller, 145 HOW TO USE THIS MANUAL, 4 HPF (HIGH PASS FILTER), filter, 115 I INC/DEC BUTTONS, front panel diagram description, 14 INC/DEC BUTTONS, how to use, 42 INITIAL VALUE, foot controller, 147 INITIALIZE, drum voice common parameter, 125, normal voice common paramet[...]
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APPENDIX 162 M MAIN VOLUME, foot volume assign, 147 MASTER NOTE SHIFT, how to access, 78 MASTER RETURN LEVEL, how to access, 77 MASTER TUNE, how to access, 78, synthesizer setup, 145 MASTER VOLUME, song multi screen, 36, voice volume select, 77 MEASURE BAR, sequence track graph, 91, sequence/tempo track data insert, 94, step recording, 89 MEASURE, [...]
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APPENDIX 163 PITCH, accessing pitch parameters, 117, envelope generator, 118, normal voice edit mode, 117, scale, 117, sensitivity, 118, template type, 117, tune, 118 PITCH BEND, element controller, 122, insert pitch bend data, 94, song multi screen, 37 PITCH BEND RANGE, how to access, 78, pitch bend controller, 122, song multi screen, 37 PITCH ENV[...]
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APPENDIX 164 SPECIFICATIONS, appendix, 156 SPEED, LFO, 121 SPLIT, keyboard split mode, 83, keyboard split point, 83, keyboard split upper/lower assign, 83 STACCATO, step recording, 89 STEP RECORDING, back delete, 90, data input, 90, delete, 90, feature reference, 89, forte, 90, keyboard view, 90, keyboard, 90, mezzo forte, 90, normal, 90, note leng[...]
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APPENDIX 165 T TEMPLATE, element amplitude template type, 113, filter template type, 116, LFO template type, 121, pitch template type, 117 TEMPLATE TYPE, element amplitude edit, 113, filter, 116, LFO, 121, pitch, 117 TEMPO, changing the tempo, 55, data change tempo track, 93, data insert tempo track, 94, tempo change, 94, tempo select, 80, tempo se[...]
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APPENDIX 166 VOICE PLAY MODE, accessing voice play functions, 107, entering and exiting voice play mode, 107, feature reference, 107, operating modes description, 20 VOICE SELECT, song multi screen, 36 VOICE SEND LEVEL, how to access, 80 VOICE VOLUME, song multi screen, 36 VOLUME, drum voice common parameter, 125, drum voice key volume level, 126, [...]
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167 CANADA THIS DIGITAL APPARATUS DOES NOT EXCEED THE "CLASS B" LIMITS FOR RADIO NOISE EMISSIONS FROM DIGITAL APPARATUS SET OUT IN THE RADIO INTERFERENCE REGULATION OF THE CANADIAN DEPART- MENT OF COMMUNICATIONS. • This applies only to products distributed by Yamaha Canada Music LTD. LE PRESENT APPAREIL NUMERIQUE N'EMET PAS DE BRUI[...]
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•Dies bezieht sich nur auf die von der Yamaha Europa GmbH Vertriebenen Produkte. FCC INFORMATION (U.S.A) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this manual, meets FCC requirements. Modifications not expressly approved by Yamaha may void your authority, granted by th[...]