Adobe After Effects manuel d'utilisation
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Un bon manuel d’utilisation
Les règles imposent au revendeur l'obligation de fournir à l'acheteur, avec des marchandises, le manuel d’utilisation Adobe After Effects. Le manque du manuel d’utilisation ou les informations incorrectes fournies au consommateur sont à la base d'une plainte pour non-conformité du dispositif avec le contrat. Conformément à la loi, l’inclusion du manuel d’utilisation sous une forme autre que le papier est autorisée, ce qui est souvent utilisé récemment, en incluant la forme graphique ou électronique du manuel Adobe After Effects ou les vidéos d'instruction pour les utilisateurs. La condition est son caractère lisible et compréhensible.
Qu'est ce que le manuel d’utilisation?
Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Adobe After Effects décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.
Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.
Donc, ce qui devrait contenir le manuel parfait?
Tout d'abord, le manuel d’utilisation Adobe After Effects devrait contenir:
- informations sur les caractéristiques techniques du dispositif Adobe After Effects
- nom du fabricant et année de fabrication Adobe After Effects
- instructions d'utilisation, de réglage et d’entretien de l'équipement Adobe After Effects
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes
Pourquoi nous ne lisons pas les manuels d’utilisation?
Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Adobe After Effects ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Adobe After Effects et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Adobe en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Adobe After Effects, comme c’est le cas pour la version papier.
Pourquoi lire le manuel d’utilisation?
Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Adobe After Effects, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.
Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Adobe After Effects. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.
Table des matières du manuel d’utilisation
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Help and tutorial s ADOB E ® A F TE R E FF E C TS ® January 201 4[...]
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Contents What’s New 1 ................................................................................................................................................... What’s new in After Effects CC 12.2 (December 2013) 2 .......................................................................................................... What’s new in[...]
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Animation and Keyframes 242 ......................................................................................................................... Animation basics 243 ................................................................................................................................................................. Setting, selectin[...]
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Perspective effects 583 ............................................................................................................................................................. Obsolete effects 588 ...................................................................................................................................................[...]
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What's New 1[...]
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What's new in After Effects CC 12.2 (December 2013) To the top Note: To the top This document describes the new and updated features in After Effects CC 12.2. For information on what's new in previous releases of After Efects CC, see the following articles: What's new in After Effects CC What's new in After Effects CC 12.1 Migra[...]
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A new element, Project Folder , has been added to the Add Property menu under the File Name and Location template. To choose this element: Click the Output To drop -down list in the Render Queue panel. Choose Custom. Click the Add Property button. You could also simply type [projectFolder] in the Template dialog box with Custom Preset . The [projec[...]
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To the top To the top To the top To the top dialog box. Previously, paths and folders were not supported in the templates. 2 . Output Movies that use image sequence formats will automatically use the new Comp Folder and Comp Name template, so that image sequence files are contained within this folder. This feature grew out of user discussions and r[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: To the top Changes to location of installed scripts In After Effects 12.2 release, if you drag and drop a script ( .jsx or .jsxbin ) file onto the Project panel, the script is copied to the following user location: (Windows[...]
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What's new in After Effects CC 12.1 (October 2013) To the top To the top To the top This document describes the new and updated features in After Effects CC 12.1. See the What's New in After Effects CC (12.0) for information on changes in the After Effects CC (12.0) release. See the system requirements page for After Effects CC system req[...]
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To the top To the top To the top The Composition panel including the video content and some UI elements within the content area This does not affect pointers, buttons, or other panels of the After Effects user interface. Updated Cineware functionality There are two new settings in the Cineware effect's Options dialog box. You can specify the i[...]
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To the top To the top To the top Quadro K4100M (Windows) Quadro K3100M (Windows) Quadro K2100M (Windows) Improved performance for analysis phase for 3D Camera Tracker and Warp Stabilizer The background process that analyzes footage for the 3D Camera Tracker and Warp Stabilizer is now much faster. Depending on details of the footage and other factor[...]
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To the top To the top To the top To the top See the Add and Edit expressions section for more information. Rectified audio waveforms In After Effects, audio waveforms are shown as "rectified" audio waveforms. This means that the magnitude of the audio is shown only in one direction from the horizontal axis on a logarithmic scale. This mak[...]
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To the top To the top To the top This new behavior applies to the following layer commands: Layer > New > Text Layer > New > Solid Layer > New > Light Layer > New > Camera Layer > New > Null Object Layer > New > Shape Layer Layer > New > Adjustment Layer Layer > New > Adobe Photoshop File Layer > N[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy New features The layer index number is now shown for choosing a target for motion tracking data. Click the Edit Target button in the Tracker panel to open this setting. The Create Shapes From Vector Layer command works on multipl[...]
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What's new in After Effects CC 12.0 (June 2013) To the top CINEMA 4D integration Enhanced Rotoscoping tool set Bicubic sampling for layers Sync Settings Effects and Animation Rendering and encoding Usability enhancements Import and Export Other updates CINEMA 4D integration Closer integration with CINEMA 4D allows you to use Adobe After Effect[...]
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To the top Refine Edge Roto Brush & Refine Edge effect Refine Hard Matte Refine Soft Matte Choose File > Import to add a footage item based on the file to the Project panel. When you create a composition with the C4D file, a layer is created and the CINEWARE effect is automatically applied to the layer. For more information, see CINEWARE eff[...]
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To the top To the top To the top Bicubic sampling for layers This version of After Effects introduces bicubic sampling of footage layers. Now you can choose between bicubic or bilinear sampling for transformations such as scaling. Bicubic sampling provides significantly improved results in some cases, but is slower. The specified sampling algorithm[...]
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To the top You can now define a ground or reference plane, and an origin point within the 3D Camera Tracker effect. With the new Auto - delete Track Points Across Time option, when you delete track points in the Composition panel, corresponding track points (i.e., track points on the same feature/object) are deleted at other times on the layer. Aft[...]
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To the top Press Ctrl+Alt+M (Windows) or Cmd+Alt+M (Mac OS) H.264, MPEG2, and WMV Use the Adobe Media Encoder Queue for H.264, MPEG -2, and WMV formats. By default, these formats are no longer enabled in the After Effects render queue. If you still want to use the After Effects render queue, enable them from the Output preferences. Render Multiple [...]
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To enable snapping, hold Cmd (Mac OS) or Ctrl (Windows), while you drag the layer. For more information, see Using the Layer Snapping feature . Changes to Shift+parenting behavior Parenting layers while holding the Shift key moves the child layer to the location of the parent, but the child layer's animated (keyframed) transformations are pres[...]
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To the top dependency searches. Once you have searched for a missing item, the compositions that refer to the missing items are displayed in the Project panel. Double -click the composition to open it in the Timeline panel and automatically filter the layers to only display the ones that contain missing items. For more information, see Easily find [...]
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To the top The new versions include caching features, significantly improving performance. After Effects now includes the OpenEXR Importer 1.8 and ProEXR 1.8. ARRIRAW enhancements In the ARRIRAW Source Settings dialog box, you can set the color space, exposure, white balance, and tint. To reset the values to those stored as metadata in the ARRIRAW [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Press the Tab key to open the Composition Mini- flowchart . In previous verions, the Shift key was used. The Graph Editor displays a value graph by default. Missing frames warning now provides details about which frames are missi[...]
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What's New in Adobe Media Encoder CC To the top Adobe® Media Encoder CC offers new features and enhancements for an enhanced video encoding experience. Read on for a quick introduction to new features with links to resources offering more information. Match Source presets Exporting Closed Caption data Support for Avid DNxHD assets Updated MPE[...]
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To the top TV Standard Profile Level You can choose to turn source matching on and off for individual properties by clicking the checkbox next to each property. Deselecting a Match Source shows you the matching source value for each setting, and lets you edit the value as required. Match Source settings Exporting Closed Caption data Closed captions[...]
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To the top Closed captions export options 1 . Queue a Premiere Pro sequence with closed caption data by doing one of the following: In Premiere Pro, select File > Export > Media. Load a closed caption asset in the Source Monitor or select it in the Project panel. Then, select File > Export > Media. In the Export Settings dialog box, cli[...]
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To the top To the top Note: To the top Import and export assets using Adobe Media Encoder Updated MPEG -2 exporters Adobe Media Encoder has updated MPEG - 2, MPEG - 2 Blu -ray, and MPEG - 2- DVD export formats. The updates include performance enhancements and the following user interface changes: Note: There are no changes to the functionality of t[...]
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To the top shortcut to send active compositions selected in the Project panel to the Adobe Media Encoder encoding queue: In Adobe After Effects, select Composition > Add To Adobe Media Encoder Queue , or select File > Export > Add To Adobe Media Encoder Queue . Use the keyboard shortcut Ctrl+Alt+M (Windows) and Cmd+Option+M (Mac OS) Severa[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy DNxHD.MXF DNxHD.MOV ProRes.MOV XDCAMHD.MOV XDCAMEX.MOV Ability to change the output folder for multiple selections You can change the output directory for multiple outputs at once by following these steps: 1 . Select two or more [...]
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What's new in Adobe Media Encoder CC 7.1 and CC 7.2 To the top To the top This article describes the new and changed features in Adobe Media Encoder CC 7.2 and CC 7.1 releases. See the What's new in AME CC document for information on changes in the AME CC 7.0 release. Enhancements in AME 7.2 Changes in AME 7.1 Improvements to AVCI export [...]
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Note: Note: GPU acceleration Adobe Media Encoder now takes advantage of GPU for rendering purposes. Both CUDA and OpenCL are supported. The latest release of AME uses the GPU for the following renders: Scaling (HD to SD; SD to HD) Timecode filter Pixel format conversions Deinterlacing Aspect ratio changes All effects that are in Effects tab GPu acc[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Sync settings AME now supports Sync Settings , a feature found in several Creative Cloud applications including Adobe Premiere Pro and After Effects. If you work on Creative Cloud applications on two machines, you probably [...]
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What's new in CS6 To the top To the top To the top After Effects CS6 overview Video tutorial: Overview of After Effects CS6 Global performance cache 3D camera tracker 3D enhancements Ray- traced 3D renderer Beveled and extruded text and shape layers Bendable footage and composition layers Environment layer support New material options Fast Pre[...]
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To the top The 3D Camera Tracker analyzes video sequences to extract camera motion and 3D scene data. This feature allows you to incorporate 3D objects into a 2D scene effectively. Resources: Tracking 3D camera movement (CS6) Video tutorial: New features workshop, 3D camera tracker Video tutorial: Learn by Video, 3D camera tracker 3D enhancements R[...]
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To the top To the top To the top New material options 3D layers in the ray - traced renderer include additional materials properties, which affect how 3D objects interact with light. For example, you can use reflection, transparency, index of refraction as materials properties. Resources: New material options Video tutorial: New features workshop: [...]
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To the top To the top To the top To the top Vector art footage - to- shape conversion Video tutorial: New features workshop: Converting imported vector graphics from Illustrator to shape layers Rolling shutter repair effect Rolling shutter distortion occurs mainly in digital cameras with CMOS sensors. This distortion usually occurs when the subject[...]
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To the top To the top To the top To the top To the top To the top ARRIRAW import After Effects CS6 now supports files from the ARRI ALEXA, or ARRIFLEX D - 21 cameras, called ARRIRAW. Resources: File formats supported for import MXF OP1a video codec support There is export support for additional video codecs in an MXF OP1a wrapper: AVC- Intra Class [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Miscellaneous changes in After Effects CS6 are described in Help documentation, and are compiled on the After Effects Region of Interest blog. Resources: Video tutorial: New features workshop: Miscellaneous New and Changed Featur[...]
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After Effects getting started tutorials Learn After Effects CC video-tutorial (Jun. 17, 2013) After Effects user -to -user forum (Apr. 16, 2012) Learn After Effects CS6 video tutorials video-tutorial (Jun. 17, 2013) After Effects CS6: New Features Workshop video-tutorial (Apr. 12, 2012) After Effects CS6: what's new and changed (Apr. 12, 2012)[...]
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Adobe After Effects CS5/CS5.5 tutorials To the top To the top Setup Overview Tutorials To the top Essential After Effects tutorials and learning resources for getting started and new features. New content for CS6 Learn After Effects CS6 video tutorials Getting started and what's new content Getting started Downloading, installing, and setting [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Learn more Planning and managing projects Planning your work (HTML) Effects and animation presets Effects overview and resources (HTML) Animation presets overview and resources (HTML) Animation, keyframes, and expressi[...]
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Workspace and workflow 39[...]
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Setup and installation Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top To the top Note: Installing the software Activate the software To submit a feature request or bug report about After Effects, choose Help > Send Feedback. Installing the software Before instal[...]
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General user interface items To the top Note: To the top To the top Activate a tool Open panel, viewer, and context menus Columns Search and filter in the Timeline, Project, and Effects & Presets panels Scroll or zoom with the mouse wheel Undo changes After Effects user interface tips Activate a tool The Tools panel can be displayed as a toolba[...]
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Note: To the top The Project, Timeline, and Render Queue panels contain columns. To show or hide columns, right - click (Windows) or Control - click (Mac OS) a column heading (or choose Columns from the panel menu), and select the columns that you want to show or hide. A check mark indicates that the column is shown. In general, the search and filt[...]
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To the top To the top To the top To show only footage items for which the name or comment contains a specific string, start typing the string. To show only footage items for which the source file is missing, type the entire word missing . (This search works whether or not the File Path column is shown, which is an exception to the general rule that[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy After Effects user interface tips Use ClearType text anti -aliasing on Windows. ClearType makes the outlines of system text, such as menus and dialog boxes, easier to read. See Windows Help for information on how to enable ClearT[...]
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Workflows To the top General workflow in After Effects Basic workflow tutorial: Create a simple movie General workflow in After Effects Overview of general workflow in After Effects Whether you use Adobe After Effects to animate a simple title, create complex motion graphics, or composite realistic visual effects, you generally follow the same basi[...]
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To the top 6. Render and export Add one or more compositions to the render queue to render them at the quality settings you choose and to create movies in the formats that you specify. In some cases, you export using the File > Export or Composition menu, rather than the Render Queue panel. For more information, see Basics of rendering and expor[...]
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1 . Create a new composition: Choose Composition > New Composition. Press Ctrl+N (Windows) or Command+N (Mac OS). 2 . Change the Duration value in the Composition Settings dialog box by entering 5.00 (5 seconds), choose Web Video from the Preset menu, and click OK. 3 . Create a new text layer: Choose Layer > New > Text. Press Ctrl+Alt+Shif[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Type glow in the search field at the top of the Effects & Presets panel to find the Glow effect. Double -click the effect name. 12 . Add your composition to the render queue: Choose Composition > Add To Render Queue.[...]
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Dynamic Link and After Effects To the top To the top About Dynamic Link Create and link to After Effects compositions with Dynamic Link Modify a dynamically linked composition in After Effects Delete a dynamically linked composition or clip Create a linked sequence in Adobe Premiere Pro with Dynamic Link Dynamic Link performance Dynamic Link featur[...]
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Note: To the top it creates a composition in the current project.) The new composition name is based on the Adobe Premiere Pro or Encore project name, followed by Linked Comp [x] . 1 . In Adobe Premiere Pro or Adobe Encore, choose File > Adobe Dynamic Link > New After EffectsComposition. 2 . If the After Effects Save As dialog box appears, en[...]
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Note: To the top To the top To the top You can change the name of the composition in After Effects after creating a dynamic link to it from Adobe Premiere Pro. Adobe Premiere Pro does not update the linked composition name in the Project panel. Adobe Premiere Pro does retain the dynamic link, however. Delete a dynamically linked composition or clip[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: If you commonly work with complex source compositions, try adding RAM or a faster processor. A linked After Effects composition will not support Render Multiple Frames Simultaneously multiprocessing. See Improve performance[...]
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Workspaces, panels, and viewers To the top Workspaces and panels Viewers Workspaces and panels Adobe video and audio applications provide a consistent, customizable user interface. Although each application has its own set of panels, you move and group panels in the same way in each application. The main window of a program is the application windo[...]
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Note: Note: Choose a workspace Choose Window > Workspace, and select the desired workspace. Choose a workspace from the Workspace menu in the Tools panel. If the workspace has a keyboard shortcut assigned, press Shift+F10, Shift+F11, or Shift+F12. To assign a keyboard shortcut to the current workspace, choose Window > Assign Shortcut To [Work[...]
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Dragging panel (A) onto docking zone (B) to dock it (C) Grouping zones Grouping zones exist in the middle of a panel or group, and along the tab area of panels. Dropping a panel on a grouping zone stacks it with other panels. Dragging panel (A) onto grouping zone (B) to group it with existing panels (C) Dock or group panels 1 . If the panel you wan[...]
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Drag panel gripper to move one panel To move an entire group, drag the group gripper in the upper - right corner onto the desired drop zone. Drag group gripper to move entire group The application docks or groups the panel, according to the type of drop zone. Undock a panel in a floating window When you undock a panel in a floating window, you can [...]
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To the top To resize either horizontally or vertically, position the pointer between two panel groups. The pointer becomes a double arrow . To resize in both directions at once, position the pointer at the intersection between three or more panel groups. The pointer becomes a four - way arrow . 2 . Hold down the mouse button, and drag to resize the[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: A viewer is a panel that can contain multiple compositions, layers, or footage items, or multiple views of one such item. The Composition, Layer, Footage, Flowchart, and Effect Controls panels are viewers. Locking a viewer [...]
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Keyboard shortcuts reference To the top General (keyboard shortcuts) Projects (keyboard shortcuts) Preferences (keyboard shortcuts) Panels, viewers, workspaces, and windows (keyboard shortcuts) Activating tools (keyboard shortcuts) Compositions and the work area (keyboard shortcuts) Time navigation (keyboard shortcuts) Previews (keyboard shortcuts)[...]
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To the top To the top To the top Projects (keyboard shortcuts) Preferences (keyboard shortcuts) Project panel, Render Queue panel, or Effect Controls panel Duplicate selected layers, masks, effects, text selectors, animators, puppet meshes, shapes, render items, output modules, or compositions Ctrl+D Command+D Quit Ctrl+Q Command+Q Undo Ctrl+Z Comm[...]
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Note: Panels, viewers, workspaces, and windows (keyboard shortcuts) (Mac OS) Shortcuts involving function keys F9 -F12 may conflict with shortcuts used by the operating system. See Mac OS Help for instructions to reassign Dashboard & Expose shortcuts. Result Windows Mac OS Open or close Project panel Ctrl+0 Command+0 Open or close Render Queue [...]
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To the top Note: Activating tools (keyboard shortcuts) You can activate some tools only under certain circumstances. For example, you can activate a camera tool only when the active composition contains a camera layer. To momentarily activate a tool with a single - letter keyboard shortcut, hold down the key; release the key to return to the previo[...]
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To the top Compositions and the work area (keyboard shortcuts) Activate and cycle between the Pen and Mask Feather tools (CS6) G G Temporarily activate Selection tool when a pen tool is selected Ctrl Command Temporarily activate pen tool when the Selection tool is selected and pointer is over a path (Add Vertex tool when pointer is over a segment; [...]
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To the top To the top Time navigation (keyboard shortcuts) Previews (keyboard shortcuts) Result Windows Mac OS Go to specific time Alt+Shift+J Option+Shift+J Go to beginning or end of work area Shift+Home or Shift+End Shift+Home or Shift+End Go to previous or next visible item in time ruler (keyframe, layer marker, work area beginning or end) note [...]
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Note: To the top Some shortcuts are marked with an asterisk (*) to remind you to make sure that Num Lock is on when you use the numeric keypad. Views (keyboard shortcuts) Save RAM preview Ctrl-click RAM Preview button or press Ctrl+0 on numeric keypad* Command -click RAM Preview button or press Command+0 on numeric keypad* Save RAM preview with alt[...]
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channel as grayscale Option+4 Show colorized red, green, or blue channel Alt+Shift+1, Alt+Shift+2, Alt+Shift+3 Option+Shift+1, Option+Shift+2, Option+Shift+3 Toggle showing straight RGB color Alt+Shift+4 Option+Shift+4 Show alpha boundary (outline between transparent and opaque regions) in Layer panel Alt+5 Option+5 Show alpha overlay (colored over[...]
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To the top To the top Footage (keyboard shortcuts) Effects and animation presets (keyboard shortcuts) Turn snapping to grid on or off Ctrl+Shift+' (apostrophe) Command+Shift+' (apostrophe) Turn snapping to guides on or off Ctrl+Shift+; (semicolon) Command+Shift+; (semicolon) Lock or unlock guides Ctrl+Alt+Shift+; (semicolon) Command+Optio[...]
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To the top Note: Layers (keyboard shortcuts) Some operations do not affect shy layers. Apply most recently applied effect to selected layers Ctrl+Alt+Shift+E Command+Option+Shift+E Apply most recently applied animation preset to selected layers Ctrl+Alt+Shift+F Command+Option+Shift+F Result Windows Mac OS New solid layer Ctrl+Y Command+Y New null l[...]
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Note: To the top Note: Some shortcuts are marked with an asterisk (*) to remind you to make sure that Num Lock is on when you use the numeric keypad. Showing properties and groups in the Timeline panel (keyboard shortcuts) This table contains double - letter shortcuts (for example, LL). To use these shortcuts, press the letters in quick succession.[...]
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Result Windows Mac OS Find in Timeline panel Ctrl+F Command+F Toggle expansion of selected layers to show all properties Ctrl+` (accent grave) Command+` (accent grave) Toggle expansion of property group and all child property groups to show all properties Ctrl- click triangle to the left of the property group name Command -click triangle to the lef[...]
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To the top To the top Showing properties in the Effect Controls panel (keyboard shortcuts) Modifying layer properties (keyboard shortcuts) time Result Windows Mac OS Toggle expansion of selected effects to show all properties Ctrl+` (accent grave) Command+` (accent grave) Toggle expansion of property group and all child property groups to show all [...]
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To the top Note: 3D layers (keyboard shortcuts) (Mac OS) Shortcuts involving function keys F9 -F12 may conflict with shortcuts used by the operating system. See Mac OS Help for instructions to reassign Dashboard & Expose shortcuts. or later Down Option+Shift+Page Down Increase or decrease Rotation (Z Rotation) of selected layers by 1° + (plus)[...]
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To the top Note: Keyframes and the Graph Editor (keyboard shortcuts) (Mac OS) Shortcuts involving function keys F9 -F12 may conflict with shortcuts used by the operating system. See Mac OS Help for instructions to reassign Dashboard & Expose shortcuts. Switch to 3D view 2 (defaults to Custom View 2) F11 F11 Switch to 3D view 3 (defaults to Acti[...]
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To the top Text (keyboard shortcuts) linear or hold mode Easy ease selected keyframes F9 F9 Easy ease selected keyframes in Shift+F9 Shift+F9 Easy ease selected keyframes out Ctrl+Shift+F9 Command+Shift+F9 Set velocity for selected keyframes Ctrl+Shift+K Command+Shift+K Add or remove keyframe at current time (For property shortcuts, see Showing pro[...]
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Select text from insertion point to mouse click point Shift -click Shift -click In horizontal text, move insertion point one character left or right; one line up or down; one word left or right; or one paragraph up or down Left Arrow or Right Arrow; Up Arrow or Down Arrow; Ctrl+Left Arrow or Ctrl+Right Arrow; or Ctrl+Up Arrow or Ctrl+Down Arrow Lef[...]
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To the top To the top Masks (keyboard shortcuts) Paint tools (keyboard shortcuts) Decrease or increase kerning or tracking 100 units (100/1000 ems) Ctrl+Alt+Left Arrow or Ctrl+Alt+Right Arrow Command+Option+Left Arrow or Command+Option+Right Arrow Toggle paragraph composer Ctrl+Alt+Shift+T Command+Option+Shift+T Result Windows Mac OS New mask Ctrl+[...]
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Note: To the top Some shortcuts are marked with an asterisk (*) to remind you to make sure that Num Lock is on when you use the numeric keypad. Shape layers (keyboard shortcuts) and background color to white Set foreground color to the color currently under any paint tool pointer Alt - click Option - click Set foreground color to the average color [...]
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To the top To the top Markers (keyboard shortcuts) mode and press Ctrl+T and press Command+T Increase star inner roundness Page Up when dragging to create shape Page Up when dragging to create shape Decrease star inner roundness Page Down when dragging to create shape Page Down when dragging to create shape Increase number of points for star or pol[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top To the top Motion tracking (keyboard shortcuts) Saving, exporting, and rendering (keyboard shortcuts) Keyboard shortcuts graphic Click the link below to download a pdf of about 50 of the more commonly used and pouplar [...]
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After Effects keyboard shortcuts Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Keyboard shortcuts are a great way to speed up your tasks and also work more efficiently. Here is a downloadable shortcuts graphic of about 50 of the more commonly used and popular After Effects s[...]
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Planning and setup To the top Note: Planning your work Planning for playback on computer monitors and mobile devices Cross- platform project considerations Planning your work Correct project settings, preparation of footage, and initial composition settings can help you to avoid errors and unexpected results when rendering your final output movie. [...]
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Note: To the top acquire your footage. For example, if you know that you want to animate using motion tracking, consider shooting your scene in a manner that optimizes for motion tracking—for example, using tracking markers. See Motion tracking workflow. David Van Brink shows an excellent example on his omino pixel blog of why shooting in a high [...]
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To the top codecs installed with media players such as Flash Player, Windows Media Player, and QuickTime Player. Aharon Rabinowitz provides an article on the Creative COW website about planning your project with the final delivery specifications in mind. Trish and Chris Meyer provide an article on the Artbeats website that describes some of the con[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy project to the other platform. See Collect files in one location. File -naming conventions Name your footage and project files with the appropriate filename extensions, such as .mov for QuickTime movies and .aep for After Effects[...]
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Working with After Effects and other applications To the top To the top Working with Adobe Bridge and After Effects Working with Photoshop and After Effects Working with Flash and After Effects Working with Adobe Premiere Pro and After Effects Working with Adobe Encore and After Effects Edit audio in Adobe Soundbooth Edit in Adobe Audition (CS5.5 a[...]
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To the top get rid of dust, consider using the Photoshop paint tools. The animation and video features in Photoshop Extended include simple keyframe - based animation. After Effects uses a similar interface, though the breadth and flexibility of its animation features are far greater. 3D objects, 3D models, and 3D images In general, After Effects 3[...]
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Working with Flash and After Effects If you use Adobe® Flash® to create video or animation, you can use After Effects to edit and refine the video. For example, from Flash you can export animations and applications as QuickTime movies or Flash Video (FLV) files. You can then use After Effects to edit and refine the video. If you use After Effects[...]
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To the top You can then import the FLV or F4V file into Flash and publish it in a SWF file, which can be played by Flash Player. Importing and publishing video in Flash When you import an FLV or F4V file into Flash, you can use various techniques, such as scripting or Flash components, to control the visual interface that surrounds your video. For [...]
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Note: To the top Note: composite visual elements, perform color correction, and perform other post - production tasks for movies. You can easily exchange projects, compositions, sequences, tracks, and layers between After Effects and Adobe Premiere Pro: You can import an Adobe Premiere Pro project into After Effects. (See Import an Adobe Premiere P[...]
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Note: To the top Note: Create a button for Adobe Encore 1 . In the Timeline panel, select the layers for use in the button. 2 . Choose Layer > Adobe Encore > Create Button. 3 . Enter a name for the button. 4 . Use the menus to assign up to three highlight layers and one video thumbnail layer, and then click OK. A new composition is created wi[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: To the top Note: Any effects applied to audio in After Effects aren’t included in the copy that is sent to Soundbooth. Edit in Adobe Audition (CS5.5 and later) While working in After Effects, you can use the more comprehe[...]
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Sync Settings To the top To the top Sync settings Sync settings from a different account Managing sync When you work on multiple computers, managing and syncing preferences among the computers can be time -consuming, complex, and error prone. The new Sync Settings feature enables you to sync preferences and settings via Creative Cloud. For example,[...]
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To the top Managing sync Clear Settings You can clear all settings and revert to default settings. From the Edit menu (Windows) or After Effects menu (Mac OS), choose [your Adobe ID] > Clear Settings . Enable Sync Local before clearing , to upload the local settings to your Creative Cloud account. Click Quit to clear the current preferences, and[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Automatically clear user profile on application quit Note: When Conflicts Occur Note: You can change the sync options and also choose what to do in case of conflict. Select the options to sync preferences and settings. Synchroniz[...]
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Preferences To the top Note: To the top The following sections describe the Preferences menu and and the various tasks that can be performed using this menu. Open Preferences menu The Preferences menu options Open Preferences menu To open the Preferences menu, go to: Edit > Preferences > [category name] (Windows) After Effects > Preference[...]
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The following list briefly describes the different options listed under the Edit > Preferences menu, especially those options that are not self- explanatory. General preferences Levels Of Undo: Undo changes Path Point Size: Specifies size of Bezier direction handles and vertices for masks and shapes, direction handles for motion paths, and other[...]
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Display preferences Motion Path: Motion paths Disable Thumbnails In Project Panel: Composition thumbnail images Show Rendering Progress In Info Panel And Flowchart: Preview video and audio Hardware Accelerate Composition, Layer, And Footage Panels: Improve performance Import preferences Still Footage: Create layers from footage items or change laye[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Appearance preferences Use Label Color For Layer Handles And Paths and Use Label Color For Related Tabs: Color labels for layers, compositions, and footage items Cycle Mask Colors: Cycle through colors for mask paths Use Gradient[...]
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Modify keyboard shortcuts Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: To modify keyboard shortcuts, use the KeyEd Up script from Jeff Almasol, which is available on the Adobe After Effects Exchange website . Sebastien Perier provides instructions on his website for a[...]
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Projects and compositions 100[...]
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Projects To the top Note: Note: About projects Create and open projects Save and back up projects Template projects and example projects Flowchart panel About projects An After Effects project is a single file that stores compositions and references to all of the source files used by footage items in that project. Compositions are collections of la[...]
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Note: To the top Note: Note: To the top Note: After Effects CS5 can open projects using project links included in movies rendered and exported by After Effects CS4 and later. Create and open projects Only one project can be open at a time. If you create or open another project file while a project is open, After Effects prompts you to save changes [...]
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Note: To the top Note: Note: Saving and backing up projects in After Effects CS5.5 or After Effects CS6 is similar to previous versions, however, there are new ways to do so. For example, you can now save a project in the XML project file format, or as a previous project format. To save the project with a different name or to a different location, [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Note: Note: To save a copy of a project as a template project, choose File > Save A Copy, and then rename the copy with the filename extension .aet. Flowchart panel In the flowchart for each project or composition, [...]
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Precomposing, nesting, and pre -rendering To the top About precomposing and nesting Precompose layers Opening and navigating nested compositions Pre -render a nested composition Render order and collapsing transformations About precomposing and nesting If you want to group some layers that are already in a composition, you can precompose those laye[...]
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To the top Leave All Attributes In Move All Attributes Into The New Composition Preferences and composition settings that affect nested compositions Because a precomposition is itself a layer, you can control its behavior using layer switches and composition switches in the Timeline panel. You can choose whether changes made to the switches in the [...]
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To the top Note: head and tail durations for more editing flexibility. Opening and navigating nested compositions Nested compositions are sometimes referred to as being upstream of the compositions that contain them, and the containing compositions are said to be downstream of the nested compositions that they contain. The root composition is the m[...]
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Note: To the top Note: multiple times within one composition, the multiple instances of the nested composition appear as one entry with a number in parentheses indicating the number of instances. To open the Composition Mini - Flowchart, do one of the following: A. Indicator that composition does not flow into other compositions B. Flow direction C[...]
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Note: To the top Note: Note: Note: See this video tutorial on the Video2Brain website about how to save time with pre - rendering and proxies in After Effects. An alternative to replacing the composition with the movie is to use the rendered movie as a proxy for the nested composition. Render order and collapsing transformations A composition consi[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy This video from the “After Effects CS5: Learn by Video” series provides a detailed visual demonstration of the render order and how to work with (and around) it. Chris and Trish Meyer explain collapsing transformations and co[...]
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Composition basics To the top Timeline button Comp button Flowchart button To the top About compositions Create a composition Create compositions for playback on mobile devices Timeline panel Composition settings Composition thumbnail images For more information about creating compositions, see this video by Andrew Devis on the Creative Cow website[...]
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Note: Note: Use Dimensions From Still Duration Create a composition You can change composition settings at any time. However, it’s best to specify settings such as frame aspect ratio and frame size when you create the composition, with your final output in mind. Because After Effects bases certain calculations on these composition settings, chang[...]
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Add To Render Queue Sequence Layers, Overlap, Duration, and Transition Still Duration Add To Render Queue To the top Add the new composition to the render queue. Arrange the layers in a sequence, optionally overlap them in time, set the duration of the transitions, and choose a transition type. Create multiple compositions from multiple footage ite[...]
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To the top To the top Note: A Preview composition is also created. The Preview composition consists of a grid of device - specific compositions so that you can preview your master composition in the context of several mobile devices simultaneously. After you render and export the compositions, you can preview and test the resulting movies on the si[...]
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Note: Note: Start Timecode or Start Frame Background Color Anchor dialog box, and then click the Save button . To delete a composition settings preset, choose it from the Preset menu in the Composition Settings dialog box, and click the Delete button . To restore default composition settings presets, Alt - click (Windows) or Option - click (Mac OS)[...]
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Note: Anchor To the top Ray- traced 3D Click the Options button to launch the Ray- traced 3D Renderer Options dialog box. You can also Ctrl - click (Windows) or Command- click (Mac OS) the Current Renderer Indicator button in the upper -right of the Composition panel to launch the dialog box. Here you can choose: Ray- tracing quality : Click the Ra[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy 117[...]
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Timecode and time display units Note: To the top To the top To the top Timecode Base Change time- display units in After Effects CS5 Change time- display units in After Effects CS5.5 and later Options for time- display units in After Effects CS5 Options for time- display units in After Effects CS5.5 and later Source timecode (CS5.5 and later) Onlin[...]
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Note: Drop Frame versus Non - Drop Frame Frames Feet + Frames To the top Timecode Note: Frames Feet + Frames Frame Count Timecode Conversion Start at 0 Start at 1 Note: To the top footage item or composition. If an item doesn’t have timecode (such as an audio file), After Effects uses a default value (30 fps for English, Japanese, and Korean vers[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Project panel Project Settings Composition Settings dialog box Preferences dialog box To the top Source timecode support file formats After Effects can read and use timecode for most formats including: QuickTime, DV, AVI, P2, MPE[...]
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Importing footage 121[...]
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Importing and interpreting footage items To the top To the top About imported files and footage items Supported import formats Import footage items Interpret footage items Alpha channel interpretation: premultiplied or straight Frame rate Pixel aspect ratio and frame aspect ratio About imported files and footage items You import source files into a[...]
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Note: Supported import formats The trial version of After Effects CS5 doesn't include some features that depend on third - party software components that are only included in the full version of After Effects. The import and export of some formats are not supported in the trial version: AVC -Intra, AVCHD, HDV, MPEG -2, MPEG - 2 DVD, MPEG - 2 B[...]
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Note: Note: Note: 3D Channel effect plug -ins from fnord software are included with After Effects to provide access to multiple layers and channels of OpenEXR files. (See Using channels in OpenEXR files.) After Effects can also read ZPIC files corresponding to imported PIC files. See Importing and using 3D files from other applications.) Targa (TGA[...]
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Note: Note: Note: Note: Note: Note: To the top After Effects CS5 can import FLV files with video encoded using the On2 VP6 video codec; After Effects CS5 can’t import FLV files with video encoded with the Sorenson Spark video codec. As with any unsupported format, transcode the file to a format that After Effects can import. Media eXchange Format[...]
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Note: Note: To the top Import footage items using the Import dialog box 1 . Choose File > Import > File, choose File > Import > Multiple Files, or double -click an empty area of the Project panel. If you choose Import Multiple Files, then you can perform the next step more than once without needing to choose an Import command multiple t[...]
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Note: Note: In all of these cases, the information is used to make decisions about how to interpret data in the imported footage item—to tell After Effects about the input footage. The interpretation settings in the Interpret Footage dialog box should match the settings used to create the source footage file. Do not use the interpretation setting[...]
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Note: To the top The interpretation rules file contains the rules that specify how After Effects interprets footage items. In most cases, you don’t need to customize the interpretation rules file. When you import a footage item, After Effects looks for a match in the interpretation rules file, and then determines interpretation settings for the f[...]
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Guess Ignore Straight - Unmatted Premultiplied - Matted With Color To the top or a loss of image quality at the edges of the alpha channel. For example, if channels are interpreted as straight when they are actually premultiplied, semitransparent areas retain some of the background color. If a color inaccuracy, such as a halo , appears along the se[...]
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Note: Note: Note: Note: The composition frame rate determines the number of frames displayed per second, and how time is divided into frames in the time ruler and time display. In other words, the composition frame rate specifies how many times per second images are sampled from the source footage items, and it specifies the time divisions at which[...]
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Note: To the top Note: Change frame rate for a footage item 1 . Select the footage item in the Project panel. 2 . Choose File > Interpret Footage > Main. 3 . Select Conform To Frame Rate, enter a new frame rate for Frames Per Second, and then click OK. Instead of using Interpret Footage to change a footage item’s frame rate, you can time -s[...]
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Note: Note: Square and nonsquare pixels A. Square pixels and 4:3 frame aspect ratio B. Nonsquare pixels and 4:3 frame aspect ratio C. Nonsquare pixels displayed on a square- pixel monitor If a footage item uses nonsquare pixels, After Effects displays the pixel aspect ratio next to the thumbnail image for the footage item in the Project panel. You [...]
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Note: This discrepancy is limited to these older, standard - definition formats for which clean aperture differs from production aperture. This discrepancy doesn’t exist in newer formats. New projects and compositions created in After Effects CS4 and later use the correct pixel aspect ratio values by default. Projects and compositions created in [...]
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2 . Do one of the following: Choose a composition settings preset from the Preset menu. Choose a value from the Pixel Aspect Ratio menu. Common pixel aspect ratios Adobe also recommends Camera Raw Importing assets from tapeless formats Importing XML project files from Final Cut Pro Pixel aspect ratio When to use Square pixels 1.0 Footage has a 640x[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy 135[...]
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Importing and interpreting video and audio To the top Interlaced video and separating fields Remove 3:2 or 24Pa pulldown from video Import assets in Panasonic P2 format Interlaced video and separating fields Interlacing is a technique developed for transmitting television signals using limited bandwidth. In an interlaced system, only half the numbe[...]
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Note: the video to noninterlaced frames, while preserving the maximum amount of image quality. Using noninterlaced frames allows After Effects to apply edits and effects consistently and at the highest quality. After Effects creates field - separated footage from a single formerly interlaced frame by splitting it into two independent frames. Each n[...]
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To the top 4 . In the Project panel, press Alt (Windows) or Option (Mac OS) as you double - click the footage to open it in the Footage panel. 5 . If the Preview panel is not visible, choose Window > Preview. 6 . In the Footage panel, find a segment that contains one or more moving areas. 7 . Using the Next Frame button in the Preview panel, ste[...]
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Note: To the top Note: When importing interlaced video that was originally transferred from film, you can remove the 3:2 pulldown that was applied during the transfer from film to video as you separate fields so that effects you apply in After Effects don’t appear distorted. It’s important to remove 3:2 pulldown from video footage that was orig[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Because Panasonic P2 cards use the FAT32 file system, each file is limited to a size of 4 GB. When a shot is recorded that requires more than the 4 GB, a P2 camera creates another file and continues recording the shot to th[...]
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Preparing and importing 3D imagefiles To the top Importing 3D images from Photoshop and Illustrator Importing and using 3D files from other applications Import RLA or RPF data into a camera layer Baking and importing Maya data Importing 3D images from Photoshop and Illustrator 3D object layers in PSD files Adobe Photoshop CC (or Extended) can impor[...]
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To the top Note: Illustrator 3D effects The effects in the 3D category in Illustrator—Extrude & Bevel, Revolve, and Rotate—give a three- dimensional appearance to any vector graphics object, including text and drawings. If you want to add depth to your vector art and text, consider creating it in Illustrator, using the 3D effects, and then [...]
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To the top Note: To the top Note: part 2 Paul Tuersley provides a script on the AE Enhancers website for transferring a composition from After Effects to Cinema 4D. Import RLA or RPF data into a camera layer After Effects imports camera data saved with RLA or RPF sequence files. That data is incorporated into camera layers—one for each camera in [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Note: composition. The parent node contains only the camera’s transformation data. After Effects imports 2 - node cameras automatically with the locator node as the point of interest, with the Auto -Orientation option of [...]
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Working with footage items To the top Organize, view, manage, and trim footage items Edit footage in its original application Remove items from a project Placeholders and proxies Loop a footage item Organize, view, manage, and trim footage items Compositions and footage items are listed in the Project panel. Unlike items in the Timeline panel and E[...]
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Note: To the top Right- click (Windows) or Control -click (Mac OS) the item, choose Rename, and enter the new name. To rename the Comment column, right - click (Windows) or Control - click (Mac OS) the column heading and choose Rename This. You can use the Comment column to create a custom sorting option. Rename the column, enter corresponding info[...]
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Note: To the top To the top Placeholder footage in the original application, the changes are applied to all instances of the footage when After Effects becomes the active application. If you’re editing footage that has an alpha channel, make sure that you’re viewing and editing all of the channels, including the alpha channel, in the other appl[...]
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Proxy Any file used to temporarily replace a footage item, but most often a lower - resolution or still version of an existing footage item used to replace the original. Often, storyboard images are used as proxies. You can use a proxy either before you have the final footage or when you have the actual footage item but you want to speed up preview[...]
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For best results, set a proxy so that it has the same frame aspect ratio as the actual footage item. For example, if the actual footage item is a 640x480- pixel movie, create and use a 160x120 -pixel proxy. When a proxy item is imported, After Effects scales the item to the same size and duration as the actual footage. If you create a proxy with a [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top See this video tutorial on the Video2Brain website by Todd Kopriva for information about saving time by pre -rendering and using proxies in After Effects. Loop a footage item If you intend to loop a visual footage item[...]
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CINEMA 4D and After Effects | CC To the top To the top Overview Maxon CINEMA 4D Lite Working with Cinema 4D files CINEWARE effect Closer integration with CINEMA 4D allows you to use Adobe After Effects and Maxon CINEMA 4D together. You can create a CINEMA 4D file (.c4d) from within After Effects and you can work with complex 3D elements, scenes, an[...]
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Note: Note: To the top Renderer Import Cinema 4D files To import Cinema 4D files into After Effects, do the following: 1 . Choose File > Import > File . 2 . Select the Cinema 4D file and click Import . The file is placed in the Project panel as a footage item. You can place the footage item on an existing composition, or create a matching com[...]
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Note: Display No Textures/Shader No pre - calculation Keep Textures in RAM Apply to All Camera CINEMA 4D Layers Set Layers Apply to All Multi- Pass (Linear Workflow) Set Multi - Pass Defined Multi - Passes Standard (Draft) : Uses the Standard renderer but turns off slower settings like anti - aliasing for better interactivity. Software : Uses the s[...]
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Add Image Layers Note: Commands Comp Camera into CINEMA 4D CINEMA 4D Scene Data Note: Use this option to create multiple pass layers with proper blending modes depending on the setting of Defined Multi - Passes. When the Defined Multi - Passes option is enabled, Add Image Layers restricts you to just adding the passes defined in the Cinema 4D rende[...]
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Cinema 4d Render path and Executable path In After Effects CC (12.1) and later, you can specify the instance of Cinema 4D you want to use in the Cineware plugin. There are two new settings in the Options dialog of Cineware Effect that you can choose from. Cinema 4D Render Path - Choose the version of Cinema 4D (R14 or R15) for rendering while worki[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Note: 2 . a . From the Render menu, choose Render > Edit Render Settings. b . In the Render Settings dialog, set the popup to Renderer: Physica l. c . Click Physical and set other settings such Depth of Field or Motion B[...]
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Importing from After Effects and Adobe Premiere Pro To the top Note: Note: To the top Note: Note: Import an After Effects project Import an Adobe Premiere Pro project Use Adobe Premiere Pro for capture (Production Premium and Master Collection only) Copy between After Effects and Adobe Premiere Pro Import an After Effects project You can import one[...]
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To the top To the top Note: from After Effects and Adobe Premiere Pro .) After Effects preserves the order of clips in the timeline, the footage duration (including all trimmed In and Out points), and marker and transition locations. After Effects bases the arrangement of layers in the Timeline panel on the arrangement of clips in the Adobe Premier[...]
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Note: You can copy a layer based on a footage item from an After Effects composition and paste it into an Adobe Premiere Pro sequence. Adobe Premiere Pro converts these layers to clips in the sequence and copies the source footage item to its Project panel. If the layer contains an effect that is also used by Adobe Premiere Pro , Adobe Premiere Pro[...]
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Note: Copy from Adobe Premiere Pro to After Effects You can copy a video or audio asset from an Adobe Premiere Pro sequence and paste it into an After Effects composition. After Effects converts assets to layers and copies the source footage items into its Project panel. If the asset contains an effect that is also used by After Effects , After Eff[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: When you import a Premiere Pro project into After Effects , features are converted in the same manner as they are converted when copying from Premiere Pro to After Effects . Adobe also recommends retained. Sequence marker M[...]
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Preparing and importing still images To the top Note: Note: To the top Preparing still - image files for importing Import a single still image or a still -image sequence Preparing and importing Photoshop files Preparing and importing Illustrator files Importing camera raw files with Camera Raw Cineon and DPX footage items Preparing still -image fil[...]
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Note: Import a single still image or a still -image sequence You can import still image files as individual footage items, or you can import a series of still image files as a still -image sequence, which is a single footage item in which each still image is used as a single frame. To import multiple image files as a single still -image sequence, t[...]
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Merged Layers Choose Layer Composition - Retain Layer Sizes Composition Note: Imports the sequence as a sequence footage item in which the layers in the file, if any, are merged into one layer. Imports the sequence as a sequence footage item in which the same layer from each source file—for example, layer 3—is imported and used in the sequence.[...]
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To the top Note: Note: When you import a sequence of still images, it assumes the frame rate specified by the Sequence Footage preference in the Import category. The default rate is 30 frames per second (fps). You can change the frame rate after importing by reinterpreting the footage item: Select the sequence in the Project panel, choose File >[...]
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Editable Layer Styles Note: Merge Layer Styles Into Footage Note: Layered Photoshop (PSD) files need to be saved in RGB or Grayscale color mode for After Effects to import them as a composition and to separate the layers. CMYK, LAB, Duotone, Monotone, and Tritone color modes are not supported for layered files; After Effects will import a file that[...]
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To the top Note: Note: 3D object layers in PSD files Adobe Photoshop Extended can import and manipulate 3D models (3D objects) in several popular formats. Photoshop can also create 3D objects in basic, primitive shapes. After Effects CS5.5, and earlier, can import these 3D object layers in PSD files and render them using the active camera in a comp[...]
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To the top Note: Note: To the top For a video tutorial that shows how to prepare artwork in Illustrator and import and use vector graphics in After Effects, see the Adobe website . Eran Stern provides a video tutorial on the Creative COW website that shows how to create text in Illustrator for use in After Effects. Dave Nagel provides instructions [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Converted Black Point Converted White Point 10 Bit Black Point 10 Bit White Point Current Gamma Highlight Rolloff Logarithmic Conversion Units Settings dialog box to set output options. Choose whether to output DPX (.dpx) files o[...]
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Layers and properties 170[...]
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Creating layers To the top Layers overview Create layers from footage items or change layer source Solid - color layers and solid - color footage items Adjustment layers Create a layer and new Photoshop footage item Layers overview Layers are the elements that make up a composition. Without layers, a composition is only an empty frame. Use as many [...]
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To the top Note: Layers in the Layer, Composition, and Timeline panels After you add a layer to a composition, you can reposition the layer in the Composition panel. In the Timeline panel, you can change a layer’s duration, starting time, and place in the layer stacking order. You can also change any of the properties of a layer in the Timeline p[...]
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Overlay Edit Ripple Insert Edit To the top 1 . Select one or more footage items and folders in the Project panel. 2 . Do one of the following: Drag the selected footage items to the Composition panel. Hold Shift while dragging to snap the layer to the center or edges of the composition. Drag the selected footage items to the Timeline panel. When yo[...]
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Note: To the top Note: Note: You can create layers of any solid color and any size (up to 30,000x30,000 pixels). Solid - color layers have solid -color footage items as their sources. Solid -color layers and solid- color footage items are both usually called solids . Solids work just like any other footage item: You can add masks, modify transform [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Andrew Kramer provides a video tutorial on his Video Copilot website in which he shows how to use an adjustment layer to apply an effect to only a short duration and to only specific portions of a movie. Eran Stern pro[...]
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Selecting and arranging layers To the top Select layers Change the stacking order for selected layers Coordinate systems: composition space and layer space Move layers in space Separate dimensions of Position to animate components individually Align or distribute layers in 2D space Trim, extend, or slip - edit a layer Remove part of the duration of[...]
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To the top Note: To the top To the top Composition or Timeline panel. The child layers are added to the existing selection. You can select multiple layers in the Composition panel (After Effects CS5.5 and later). Drag with the Selection tool to create a selection box (marquee) around the layers to select them. Hold Shift while clicking or dragging [...]
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To the top Note: To move selected layers so that their anchor points are at the center in the current view, choose Layer > Transform > Center In View or press Ctrl+Home (Windows) or Command+Home (Mac OS). To move a layer so that its anchor point is at the center of the composition, right -click (Windows) or Control - click (Mac OS) the Positi[...]
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Note: To the top Selection Composition To the top lost, because the multiple Bezier curves used to represent the individual components are collapsed into a single Bezier curve at each keyframe. When you separate dimensions, some information about speed is lost, but the motion path does not change. You should work with separate dimensions or without[...]
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The beginning of the duration of a layer is its In point , and the end is its Out point . The duration is the span between the In point and the Out point, and the bar that extends from the In point to the Out point is the layer duration bar . To trim a layer is to modify its In or Out point so that the layer has a different duration. When you trim [...]
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To the top Note: To the top Note: Trim or extend a layer in the Layer panel Open the layer in the Layer panel and drag either end of the layer duration bar. Move the current- time indicator in the Layer panel to the time at which you want the footage to begin or end, and then click the In or Out button to set the In or Out point to the current time[...]
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Note: To the top To set the In point or Out point numerically, click the number in the In or Out column for the layer in the Timeline panel. To move the In point or Out point to the current time, Alt - click (Windows) or Option - click (Mac OS) the number in the In or Out column for the layer in the Timeline panel. To move the In points of selected[...]
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To the top To the top Note: 1 . In the Timeline panel, hold down Ctrl (Windows) or Command (Mac OS) and select layers in sequential order, beginning with the layer to appear first. 2 . Choose Animation > Keyframe Assistant > Sequence Layers. 3 . In the Sequence Layers dialog box, do one of the following: To arrange the layers end to end, leav[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Off Orient Along Path Orient Towards Camera Orient Towards Point Of Interest Note: To the top mattes retain their order, on top of the layer. After you split a layer, the duration of the original layer ends at the poin[...]
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Managing layers To the top Note: To the top View and change layer information Layer switches and columns in the Timeline panel Toggle visibility or influence of a layer or property group Solo a layer Lock or unlock a layer Color labels for layers, compositions, and footage items Show and hide layers in the Timeline panel Layer image quality and sub[...]
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Video Audio Solo Lock Shy Collapse Transformations/Continuously Rasterize Quality Effect Frame Blend Motion Blur Adjustment Layer lower - left corner of the Timeline panel. Press Shift+F4 to show or hide the Parent column. Press F4 to toggle the Switches and Modes columns. The results of some layer switch settings depend on the settings of composit[...]
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3D Layer To the top To the top To the top To the top Identifies the layer as a 3D layer. If the layer is a 3D layer with 3D sublayers—as is the case for a text layer with per - character 3D properties—the switch uses this icon: . (See 3D layers overview and resources.) Toggle visibility or influence of a layer or property group The Video (eyeba[...]
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Note: To the top To the top Best Draft column to greater than the default width. To select all layers with the same label color, select a layer with that label color and choose Edit > Label > Select Label Group. To change the color of a label for one layer, click the label in the Timeline panel and choose a color. To change the color of a lab[...]
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Wireframe To the top positioning, and some effects are not precisely calculated. Displays a layer as a box, without layer contents. Layer wireframes are displayed and rendered faster than layers rendered with Best or Draft settings. Subpixel positioning Property values (like Position and Anchor Point) in After Effects are not restricted to integer [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy In the Timeline panel, click the layer’s Continuously Rasterize switch , which is the same as the Collapse Transformations switch for precomposition layers. Adobe also recommends 190[...]
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Layer properties To the top Layer properties in the Timeline panel Set a property value Layer anchor points Scale or flip a layer Rotate a 2D layer Adjust audio volume levels Parent and child layers Null object layers Guide layers Use Brainstorm to experiment and explore settings Layer properties in the Timeline panel Each layer has properties , ma[...]
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(keyboard shortcuts).) To add a property or property group to the properties shown in the Timeline panel, hold Shift while pressing the shortcut key for the property or property group. To show only properties that have been modified from their default values, press UU , or choose Animation > Reveal Modified Properties. To show only properties th[...]
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To the top Note: Note: To the top Set a property value If multiple layers are selected and you change a property for one layer, then the property is changed for all selected layers. Sliders, angle controls, and some other property controls are only available in the Effect Controls panel. To change the units for a property, right - click (Windows) o[...]
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Note: Note: Note: Note: To the top Anchor point in center of text layer (left) compared to anchor point moved to the end of the text layer (right) When you use the Pan Behind (Anchor Point) tool to move the anchor point in the Composition panel (left), After Effects automatically compensates for the move so that the layer maintains its position rel[...]
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To the top To the top To flip selected layers, choose Layer > Transform > Flip Horizontal or Layer > Transform > Flip Vertical. To scale a layer proportionally in the Composition panel, Shift - drag any layer handle. To scale a layer freely in the Composition panel, drag a corner layer handle. To scale one dimension only in the Composit[...]
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Note: To the top Note: Note: Note: When you use footage containing audio, the default audio level for playback is 0 dB, meaning that the level is unadjusted in After Effects. Setting a positive decibel level increases volume, and setting a negative decibel level decreases volume. Double - clicking an Audio Levels keyframe activates the Audio panel.[...]
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To the top Note: menu. To remove a parent from a layer, in the Parent column, click the menu of the layer to remove the parent from, and choose None. To extend the selection to include all child layers of a selected parent layer, right - click (Windows) or Control - click (Mac OS) the layer in the Composition or Timeline panel, and choose Select Ch[...]
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To the top Note: To the top Angie Taylor provides an extensive discussion and explanation of animation using parenting, expressions, and null object layers in a PDF excerpt from her book Creative After Effects 7: Workflow Techniques for Animation, Visual Effects, and Motion Graphics . Guide layers You can create guide layers from existing layers to[...]
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With Brainstorm, you can rapidly accomplish the following: Compare the results of multiple values for a single property so that you can find the value that works best. Explore the results of randomly modifying any number of properties to achieve a creative result. Open a template project or apply an animation preset to a layer, select some properti[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Note: You can move back or forward a generation by clicking the arrow buttons on either side of the Brainstorm button at the bottom of the Brainstorm dialog box. If you move back a generation and then perform another Brains[...]
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Blending modes and layer styles To the top Note: Note: To the top Work with layer blending modes Blending mode reference Layer styles Exclude channels from blending Work with layer blending modes Blending modes for layers control how each layer blends with or interacts with layers beneath it. Blending modes for layers in After Effects (formerly ref[...]
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Normal category Subtractive category Additive category Complex category Difference category HSL category Matte category Utility category Note: Normal Dissolve Normal, Dissolve, Dancing Dissolve. The result color of a pixel is not affected by the color of the underlying pixel unless Opacity is less than 100% for the source layer. The Dissolve blendi[...]
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Dancing Dissolve Darken Multiply Color Burn Classic Color Burn Linear Burn Darker Color Add Lighten Screen Color Dodge Classic Color Dodge Linear Dodge Lighter Color Overlay Soft Light Hard Light then the result color is the underlying color. Dissolve and Dancing Dissolve do not work on 3D layers. Same as Dissolve, except that the probability funct[...]
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Linear Light Vivid Light Pin Light Hard Mix Difference Classic Difference Exclusion Subtract Divide Hue Saturation Color Luminosity Stencil Alpha Stencil Luma Silhouette Alpha Silhouette Luma underlying color is darker than 50% gray, the layer darkens as if it were multiplied. This mode is useful for creating the appearance of shadows on a layer. B[...]
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Alpha Add Note: Luminescent Premul To the top Note: Drop Shadow Inner Shadow Outer Glow Inner Glow Bevel And Emboss cause more transparency than the darker pixels. Painting with pure white creates 0% opacity. Painting with pure black produces no change. Composites layers normally, but adds complementary alpha channels to create a seamless area of t[...]
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Satin Color Overlay Gradient Overlay Stroke Align With Layer Altitude Choke Distance Highlight Mode, Shadow Mode Jitter Layer Knocks Out Drop Shadow Reverse Scale Spread Use Global Light Applies interior shading that creates a satiny finish. Fills the contents of the layer with a color. Fills the contents of the layer with a gradient. Outlines the [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top the Angle and Altitude settings for each individual layer style. This option is useful if you have multiple layer styles applied to the same layer and want to animate the position of the light for all of them. Blending[...]
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3D layers To the top Note: 3D layers overview and resources Convert 3D layers Show or hide 3D axes and layer controls Move a 3D layer Rotate or orient a 3D layer Axis modes 3D layer interactions, render order, and collapsed transformations 3D object layers from Photoshop (CS5.5, and earlier) 3D layers overview and resources The basic objects that y[...]
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To the top To the top Alan Shisko provides a detailed video tutorial on his website , demonstrating how to create a complex 3D environment from 3D layers, beginning with simple 2D assets. Chris and Trish Meyer provide an overview of the various kinds of 3D layers and 3D objects that you can work with in After Effects in a PDF excerpt from their boo[...]
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To the top To the top 3D axes are color - coded arrows: red for x, green for y, and blue for z. To show or hide 3D axes, camera and light wireframe icons, layer handles, and the point of interest, choose View > Show Layer Controls. If the axis that you want to manipulate is difficult to see, try a different setting in the Select View Layout menu[...]
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To the top Local Axis mode World Axis mode View Axis mode Note: To the top 3 . In the Composition panel, do one of the following: Drag the arrowhead of the 3D axis layer control corresponding to the axis around which you want to turn the layer. Drag a layer handle. Dragging a corner handle turns the layer around the z axis; dragging a left or right[...]
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To the top Note: A shadow cast by a 3D layer does not affect a 2D layer or any layer that is on the other side of the 2D layer in the layer stacking order. Similarly, a 3D layer does not intersect with a 2D layer or any layer that is on the other side of the 2D layer in the layer stacking order. No such restriction exists for lights. 3D layers inte[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: .kmz (compressed Keyhole Markup Language format, Google Earth) .obj (common 3D object format) .u3d (Universal 3D) Photoshop can also create 3D objects in basic, primitive shapes. Photoshop places each 3D object on a separat[...]
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Cameras, lights, and points of interest To the top Note: Note: Create a camera layer and change camera settings Create a light and change light settings Adjust a 3D view or move a camera, light, or point of interest Material Options properties Specify resolution to use for rendering shadows Stereoscopic 3D Create a camera layer and change camera se[...]
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Note: Note: Note: Type Name Preset Zoom Angle Of View Depth Of Field Focus Distance By default, new layers begin at the beginning of the composition duration. You can instead choose to have new layers begin at the current time by deselecting the Create Layers At Composition Start Time preference (Edit > Preferences > General (Windows) or Afte[...]
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Lock To Zoom Note: Aperture Note: F -Stop Blur Level Film Size Focal Length Units Measure Film Size Note: Link Focus Distance to Point of Interest Link Focus Distance to Layer Set Focus Distance to Layer Makes the Focus Distance value match the Zoom value. If you change the settings of the Zoom or Focus Distance options in the Timeline panel, the F[...]
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To the top Note: Trish and Chris Meyer provide a tutorial for using 3D layers, lights, and cameras in a PDF excerpt from their book After Effects Apprentice on the Focal Press website . Richard Harrington provides a video tutorial on the Creative COW website that shows how to use the Camera tools and camera views in After Effects to create a camera[...]
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Light Type Note: Intensity Color Cone Angle Note: Cone Feather Falloff None Smooth Inverse Square Clamped Radius (After Effects CS5.5 and later) Falloff Distance Casts Shadows Shadow Darkness Shadow Diffusion Change light settings Double - click a light layer in the Timeline panel or select the layer and choose Layer > Light Settings. Select Pre[...]
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To the top Note: This control is active only if Casts Shadows is selected. Online resources about lights Eran Stern provides a video tutorial on the Creative COW website that demonstrates the use of lights as adjustment layers, to precisely control which layers are affected by which lights. Chris and Trish Meyer provide tips about shadows and light[...]
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Orbit Camera Track XY Camera Track Z Camera Note: 2 . Activate a Camera tool. You can activate a Camera tool by selecting it in the Tools panel or pressing C to cycle through the Camera tools. The easiest way to switch between the various Camera tools is to select the Unified Camera tool and use the buttons on a three- button mouse. Rotates the 3D [...]
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To the top Casts Shadows Light Transmission Accepts Shadows Accepts Lights Ambient Diffuse Specular Shininess Trish and Chris Meyer provide a video tutorial on the ProVideo Coalition website that demonstrates the use of the Camera tools to adjust cameras and 3D views. Trish and Chris Meyer provide a tutorial for using 3D layers, lights, and cameras[...]
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Metal To the top To the top Note: reflection with a small specular highlight. 0% specifies a reflection with a large specular highlight. The contribution of the layer color to the color of the specular highlight. 100% specifies that the highlight color is the color of the layer. For example, with a Metal value of 100%, an image of a gold ring refle[...]
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Configuration Stereo Scene Depth Note: Converge Cameras Converge To and Convergence Z Offset Note: Center places the left and right camera on either side of the master camera. Hero Left places the left camera in the same spot as the master camera with the right camera to the right. Conversely, Hero Right places the right camera at the master camera[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Over Under Interlaced 7 . Turn on 3D mode for your 3D TV and match the format to what was set in 3D View for the 3D Glasses effect. (Stereo Pair, and Over Under are supported on most 3D TVs. 8 . Put on your 3D glasses, and edit y[...]
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Views and previews 225[...]
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Previewing To the top Note: Preview video and audio Use RAM preview to play video and audio RAM preview a specified number of frames Save a RAM preview as a movie Loop options for previews Preview only audio Use standard preview to play video Manually preview (scrub) video and audio Audio panel options Additional tips and options for previewing Mov[...]
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Mute Audio Frame Rate Skip Resolution From Current Time Full Screen Note: Note: Include audio in or exclude audio from RAM preview. Choose Auto to use the composition frame rate. The number of frames to skip between a rendered frame and the next rendered frame. Choose 0 to render all frames. Choose Auto to use the resolution set in the Resolution/D[...]
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Note: Loop Play Once Ping Pong Note: RAM preview doesn’t generate interlaced fields, so a saved RAM preview never contains fields. The 3D View of the active composition panel must be set to Active Camera for Save RAM Preview to work, even if the composition doesn’t contain 3D layers. 1 . After you generate a RAM preview, choose Composition >[...]
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Units Slider Minimum To manually preview ( scrub ) video in the Timeline panel or go to a specific frame, drag the current - time indicator. To scrub audio in the Timeline panel, Ctrl+Alt - drag (Windows) or Command+Option - drag (Mac OS) the current- time indicator. To scrub audio and video in the Timeline panel, Ctrl - drag (Windows) or Command -[...]
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Note: To the top To turn pixel- aspect ratio correction on or off for previews, click the Toggle Pixel Aspect Ratio Correction button at the bottom of the panel. The quality of the pixel aspect ratio correction is determined by the Zoom Quality preference. (See Viewer Quality preferences .) When possible, preview on the same kind of device that you[...]
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To the top Note: To the top Note: To the top Jeff Almasol provides a script that creates a panel with controls for moving the current - time indicator to different times in the composition. The panel provides buttons for jumping a specific number of frames forward or back from the current time, as well as buttons for capturing different times and j[...]
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Draft 3D Live Update Wireframe Adaptive Resolution—OpenGL Off OpenGL—Interactive or OpenGL—Always On Note: Note: Preview modes and Fast Previews preferences Each preview mode provides a different balance between quality and speed for playback and for updating of images during interactions, such as when you drag a layer in the Composition pane[...]
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Off (Final Quality) Adaptive Resolution Draft Fast Draft Wireframe Fast Previews is off. Use this mode when previewing the final quality of your composition. Attempts to downsample footage while dragging a layer or scrubbing a property value. For the ray - traced 3D compositions, Adaptive Resolution will reduce the ray -tracing quality based on the[...]
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Note: Note: To the top Note: To the top In the Previews preferences category, you can choose the quality and speed of color management and zoom operations used in previews. From the Zoom Quality or Color Management Quality menu, choose one of the following: Faster More Accurate More Accurate Except For RAM Previews. The Zoom Quality preference affe[...]
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To the top To the top Work area markers indicate the composition duration rendered for previews or final output. To move the work area, drag the center of the work area bar left or right. Dragging center of work area bar to move work area To expand the work area to the size of the composition, double - click the center of the work area bar. To show[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Previews Mirror On Computer Monitor Interactions Renders Note: 4 . Set any of the following options: Displays RAM previews or standard previews on the external monitor only. Displays RAM previews or standard previews simultaneous[...]
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Modifying and using views To the top To the top Note: Choose a view layout and share view settings Choose a 3D view Show or hide layer controls in the Composition panel Zoom an image for preview Resolution View a color channel or alpha channel Adjust exposure for previews Safe zones, grids, guides, and rulers Additional resources for viewing and pr[...]
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To the top To the top Note: Note: To the top Show or hide layer controls in the Composition panel You can assign different options to each view in the Composition panel, so that you can see any combination of camera and light wireframes, layer handles, mask and shape paths, effect control points, and motion path controls. To choose which layer cont[...]
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Auto Note: Full Half Third Quarter Custom Note: To the top Note: To the top image. For each view, there are two such ratios—one for the horizontal dimension and one for the vertical dimension. Each composition has its own Resolution setting, which affects the image quality of the composition when it’s rendered for previews and final output. Ren[...]
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To the top You can adjust the exposure (in f -stop units) for previews with the Adjust Exposure control, which is located to the right of the Reset Exposure button at the bottom of a Composition, Layer, or Footage panel. Each viewer can have its own Adjust Exposure setting. When the Adjust Exposure control is set to a value other than zero, the Res[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: To the top You should always design from one edge of the frame to the other, because computer monitors and some television sets may show the entire frame. The conventional action -safe zone is 90% of the width and height of[...]
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Animation and Keyframes 242[...]
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Animation basics To the top Note: About animation, keyframes, and expressions The Graph Editor About animation, keyframes, and expressions Animation is change over time. You animate a layer or an effect on a layer by making one or more of its properties change over time. For example, you can animate the Opacity property of a layer from 0% at time z[...]
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Note: To the top When a layer property that contains keyframes is collapsed, gray dots (summary keyframe indicators) for the property group show that there are keyframes contained within it. Some tools, such as Motion Sketch and the Puppet tools, automatically set keyframes for you to match motion that you sketch. Expressions Expressions use a scri[...]
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Show Selected Properties Show Animated Properties Show Graph Editor Set Note: Auto- Select Graph Type Edit Value Graph Edit Speed Graph Show Reference Graph Show Audio Waveforms Show Layer In/Out Points Keyframes in the Graph Editor with direction handles Online resources about the Graph Editor Lee Brimelow provides a video overview of the Graph Ed[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Show Layer Markers Show Graph Tool Tips Show Expression Editor Allow Keyframes Between Frames Note: Auto Zoom Height Fit Selection Fit All Displays layer markers in the Graph Editor, if they exist, for any layer that has at least[...]
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Setting, selecting, and deleting keyframes To the top Note: To the top Set or add keyframes Move the current -time indicator (CTI) to a keyframe Select keyframes Keyframe menu commands Delete or disable keyframes Set or add keyframes When the stopwatch is active for a specific property, After Effects automatically adds or changes a keyframe for the[...]
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To the top Note: Note: To the top Value Edit Value To detach the keyframe navigator from the A/V Features column to function as its own column, choose Column > Keys from the Timeline panel menu. Keyframe navigator in Timeline panel A. Keyframe at current time B. No keyframe at current time C. No keyframes for layer property To move to the next o[...]
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Select Equal Keyframes Select Previous Keyframes Select Following Keyframes Toggle Hold Keyframe Keyframe Interpolation Rove Across Time Keyframe Velocity Keyframe Assistant Convert Audio To Keyframes Convert Expression To Keyframes Easy Ease Easy Ease In Easy Ease Out Exponential Scale RPF Camera Import Sequence Layers Time- Reverse Keyframes To t[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Adobe also recommends 250[...]
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Editing, moving, and copying keyframes To the top To the top Note: View or edit a keyframe value Copy and paste keyframes Edit keyframe values using a spreadsheet or text editor Move keyframes in time Move a layer duration bar but not its keyframes Change multiple keyframe values at once Move or change keyframes in the Graph Editor View or edit a k[...]
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To the top To the top 4 . In the Timeline panel containing the destination layer, move the current - time indicator to the point in time where you want the keyframes to appear. 5 . Do one of the following: To paste to the same property of the copied keyframes, select the destination layer. To paste to a different property, select the destination pr[...]
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To the top Move keyframes in time You can move keyframes in time, either individually or as a group. Jeff Almasol provides a versatile script on his redefinery website that creates a panel with controls for moving various combinations of items in time —layer In point, layer Out point, layer source frames, keyframes, and markers. Move keyframes to[...]
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To the top To the top Note: 5 . Move the current - time indicator to the composition marker at the time at which the first keyframe appeared before you cut the keyframes. 6 . Choose Edit > Paste. Change multiple keyframe values at once You can change the values of multiple keyframes on multiple layers at one time; however, all keyframes you sele[...]
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2 . If necessary, click the Graph Editor button or press Shift+F3 to enter Graph Editor mode. 3 . If necessary, add a keyframe at the point in time you want the change to occur. 4 . Drag the keyframe up or down to set a new value for the layer property. Modify multiple keyframes in the Graph Editor You can edit and move multiple keyframes simultane[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy 256[...]
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Assorted animation tools To the top Note: Motion paths Motion blur Smooth motion and velocity by removing extra keyframes Add randomness to a property with the Wiggler Convert audio to keyframes Motion paths When you animate spatial properties—including Position, Anchor Point, and effect control point properties—the motion is shown as a motion [...]
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Note: Note: 3 . In the Composition panel or Layer panel, use the Selection tool to drag a keyframe or its handles. The current- time indicator does not need to be located on a keyframe before you drag it. Drag a keyframe in the Composition panel to move one Position keyframe. You can move multiple keyframes at one time by selecting them in the Time[...]
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Show Wireframe Show Background Smoothing Note: Capture Speed At Note: You can draw a path for the motion of a selected layer using Motion Sketch, which records the position of the layer and the speed at which you draw. As you draw, a Position keyframe is generated at each frame. Motion Sketch does not affect keyframes that you have set for other pr[...]
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To the top 1 . Copy a path to the clipboard: Select a Path property in the Timeline panel, and choose Edit > Copy. Select a path in Illustrator or Photoshop, and choose Edit > Copy. 2 . In the Timeline panel, select the property into which to paste the path. 3 . Place the current - time indicator at the time for the first keyframe of the moti[...]
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Samples Per Frame Adaptive Sample Limit Shutter Angle Shutter Phase Same As Layer On Off To the top The minimum number of samples. This minimum is the number of samples used for frames for which After Effects is not able to determine an adaptive sampling rate based on layer motion. This sample rate is used for 3D layers and shape layers. The maximu[...]
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Note: To the top Smooth Noise Although you can smooth a curve for any property, the Smoother is most useful when applied to curves that have been automatically generated by Motion Sketch, where you may have excess keyframes. Applying the Smoother to keyframes that have been set manually may result in unexpected changes to the curve. To avoid the ne[...]
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Jagged Noise X, Y, or Z All Independently All The Same To the top Produces sudden changes. 5 . Select the dimensions of the property you want to affect: Adds deviations to only one dimension of the selected property. Choose the dimension from the menu. Independently adds a different set of deviations to each dimension. Adds the same set of deviatio[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Maltaannon (Jerzy Drozda, Jr.) provides a video tutorial on his website that shows how to use expressions to create a volume meter using the results of the Convert Audio To Keyframes command. Andrew Devis provides a pair of video[...]
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Keyframe interpolation To the top About spatial and temporal keyframe interpolation Keyframe interpolation methods Apply and change keyframe interpolation methods Modify Bezier direction handles in the Graph Editor About spatial and temporal keyframe interpolation Interpolation is the process of filling in the unknown data between two known values.[...]
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To the top Note: A. Linear B. Auto Bezier C. Continuous Bezier D. Bezier E. Hold In some cases, the Auto Bezier spatial interpolation for Position keyframes can cause undesired back- and -forth ( boomerang ) motion between two keyframes with equal values. In such a case, you can change the earlier keyframe to use Hold interpolation or change both k[...]
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of the keyframes for a layer property. In practice, you can apply any available interpolation method to any keyframe. No interpolation No interpolation is the state in which a layer property has no keyframes—when the stopwatch is turned off and the I- beam icon appears in the Timeline panel under the current - time indicator. In this state, when [...]
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Note: To the top Current Settings Linear, Bezier, Continuous Bezier, Auto Bezier, and Hold Current Settings Hold interpolation Hold interpolation is available only as a temporal interpolation method. Use it to change the value of a layer property over time, but without a gradual transition. This method is useful for strobe effects, or when you want[...]
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Linear, Bezier, Continuous Bezier, and Auto Bezier Current Settings Rove Across Time Lock To Time To the top Apply a spatial interpolation method using default values. 5 . If you selected keyframes of a spatial layer property, use the Roving menu to choose how a keyframe determines its position in time, and then click OK: Preserves the currently ap[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy or Option -drag (Mac OS) outside a keyframe to draw new handles, whether or not handles already exist. To manipulate the direction handles of two neighboring keyframes simultaneously, drag the value graph segment between the keyf[...]
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Speed To the top Controlling speed between keyframes Smooth motion with roving keyframes Use Exponential Scale to change the speed of scaling Controlling speed between keyframes When you animate a property in the Graph Editor, you can view and adjust the rate of change (speed) of the property in the speed graph. You can also adjust speed for spatia[...]
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Linear interpolation (top) causes sharp changes; Bezier interpolation (bottom) creates smoother changes. Control speed between keyframes without using the speed graph In the Composition or Layer panel, adjust the spatial distance between two keyframes on the motion path. Increase speed by moving one keyframe position farther away from the other, or[...]
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Note: Shorter temporal distance between keyframes increases layer speed. Apply the Easy Ease keyframe assistant, which automatically adjusts the speed of change as motion advances toward and retreats from a keyframe. About the speed graph You can fine -tune changes over time using the speed graph in the Graph Editor. The speed graph provides inform[...]
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Note: Control speed with the speed graph 1 . In the Timeline panel, expand the outline for the keyframe you want to adjust. 2 . Click the Graph Editor button and select Edit Speed Graph from the Graph Type And Options menu . 3 . Using the Selection tool, click the keyframe you want to adjust. 4 . (Optional) Do one of the following: To split the inc[...]
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Start or stop change gradually Direction handles can create gradual starts and stops, such as a boat slowing to a stop and then starting again. When you use this technique, the speed graph resembles a smooth U shape. 1 . In the Timeline panel, expand the outline for the keyframe you want to adjust. 2 . Click the Graph Editor button and display the [...]
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Note: To the top 1 . Display the speed graph for the keyframe you want to adjust. 2 . Select the keyframe you want to edit, and then choose Animation > Keyframe Velocity. 3 . Enter values for Speed for Incoming and Outgoing Velocity. 4 . Enter a value for Influence to specify the amount of influence toward the previous keyframe (for incoming int[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Note: 1 . In layer bar mode or in the Graph Editor, set up the keyframes for the motion you want to smooth. 2 . Determine the beginning and ending keyframes for the range you want to smooth. 3 . Do one of the following[...]
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Tracking and stabilizing motion To the top Note: Note: Motion tracking overview and resources Resources for mocha for After Effects (mocha AE) Motion tracking workflow Track or stabilize motion with the point tracker Adjust the track point Apply tracking data to a new target Correct a motion track Stabilize motion with the Warp Stabilizer effect | [...]
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Feature region Search region Attach point Note: Layer panel with track point A. Search region B. Feature region C. Attach point The feature region defines the element in the layer to be tracked. The feature region should surround a distinct visual element, preferably one object in the real world. After Effects must be able to clearly identify the t[...]
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To the top Note: Note: Planar tracking Motion tracking and compositing computer - generated elements into a scene Screen tracking and replacement Sean Kennedy provides a free script, TrackerViz, that makes tracking motion and applying tracking data to masks easier. You can get TrackerViz and a series of detailed instructions on the SimplyCG website[...]
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Note: To the top in After Effects. (See Resources for Imagineer mocha shape for After Effects (mocha shape AE).) The free trial version of Adobe After Effects software does not include some features that depend upon software licensed from parties other than Adobe. For example, mocha for After Effects, some effect plug -ins are available only with t[...]
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Note: Attach point centered in feature region Attach point offset from feature region Adjust the feature region, search region, and tracking options Place each feature region control tightly around its tracked feature, completely enclosing the tracked feature, but including as little of the surrounding image as possible. The size and position of th[...]
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To the top Note: value. This combination of settings centers the motion blur on the attach point. Otherwise, the attached object may appear to lead or lag the object that it’s attached to. You can apply the tracking data to a null object layer and parent the layer that you want to animate to the null object layer. Track or stabilize motion with t[...]
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Note: Motion Source Note: Current Track Track Type Motion Target After Effects creates keyframes for the target layer. When tracking position and applying this position data to a target, you can choose to apply only the x (horizontal) or y (vertical) component of motion. For example, you can apply the tracking data to the x axis to make a speech bu[...]
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Analyze buttons Note: Reset Apply Track Name Tracker Plug - in Channel Process Before Match Note: Track Fields Subpixel Positioning Adapt Feature On Every Frame If Confidence Is Below Note: Begins the frame -to - frame analysis of the track point in the source footage: Analyze 1 Frame Backward : Analyze the current frame by moving back to the previ[...]
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Options Note: Feature Center Feature Size Search Offset Search Size Confidence Attach Point Attach Point Offset To the top Select Stop Tracking to stop the motion tracking. Select Extrapolate Motion to estimate the position of the feature region. Attach - point keyframes aren’t created for low - confidence frames, and attach - point keyframes for[...]
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To the top Track point components and Selection tool pointer icons A. Search region B. Feature region C. Keyframe marker D. Attach point E. Moves search region F. Moves both regions G. Moves entire track point H. Moves attach point I. Moves entire track point J. Resizes region To turn on or off feature region magnification, choose Magnify Feature W[...]
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To the top 3 . Click Edit Target, and choose the target. 4 . In the Tracker panel, click the Apply button. Correct a motion track As an image moves in a shot, the lighting, surrounding objects, and angle of the object can all change, making the once distinct feature no longer identifiable at the subpixel level. Also, if the search region is too sma[...]
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To the top 2 . In the Tracker panel, click Options. 3 . Change settings in the Motion Tracker dialog box as appropriate. (See Motion tracking options .) 4 . In the Tracker panel, click the Analyze Forward or the Analyze Backward button. 5 . Watch the tracking to make sure that it is accurate. If the tracking is not accurate, then click the button a[...]
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Note: Result Smoothness Method Preserve Scale Framing Warp Stabilizer VFX / Warp Stabilizer settings Analyze There is no need to press this button when you first apply Warp Stabilizer, it is pressed for you automatically. The Analyze button remains dimmed until some change takes place. For example, if you adjust a layer’s In or Out points, or the[...]
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Note: Auto- scale Additional Scale Detailed Analysis Rolling Shutter Ripple Crop Less < - > Smooth More Synthesis Input Range (seconds) Synthesis Edge Feather Synthesis Edge Cropping Hide Warning Banner Objective Smooth More property are disabled. Stabilize, Crop : Crops the moving edges without scaling. Stabilize, Crop is identical to using [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Target Layer Show Track Points Track Point Size Auto- delete Points Across Time stabilized motion onto a different layer. Choose a layer to which the stabilized motion is applied using the Apply Motion to Target or Apply Motion t[...]
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Tracking 3D camera movement | CC, CS6 To the top Note: 3D camera tracker effect Ground plane and origin in 3D Camera Tracker effect | CC Auto- delete Points Across Time | CC 3D camera tracker effect The 3D camera tracker effect analyzes video sequences to extract camera motion and 3D scene data. The 3D camera motion allows you to correctly composit[...]
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Moving the target to attach content to different location To move the target so that you can attach content to a different location, do the following: 1 . When above the center of the target, the "move" cursor appears for repositioning the target. 2 . Drag the center of the target to desired location. Once at the intended location, you ca[...]
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Analyze/Cancel Shot Type Horizontal Angle of View Show Track Points Render Track Points Note: Track Point Size Create Camera Advanced controls To the top Effects controls for the 3D camera tracker The effect has the following controls and settings: Starts or stops the background analysis of the footage. During analysis, status appears as a banner o[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: To the top Note: 4 . Right - click (Windows) or Control -click (Mac OS) the target and choose Set Ground Plane And Origin . This action does not have any visible result, but the reference plane and origin of the coordinate [...]
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Time-stretching and time -remapping To the top Layer In - point Time- stretch a layer Reverse the playback direction of a layer Reverse keyframes without reversing layer playback Time- remapping Frame blending Time -stretching, time - remapping, and the Timewarp effect are all useful for creating slow motion, fast motion, freeze frame, or other ret[...]
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Current Frame Layer Out - point To the top Note: Holds the layer at the position of the current - time indicator (also the frame displayed in the Composition panel), and time - stretches the layer by moving the In and Out points. Holds the ending time of the layer at its current value and time - stretches the layer by moving its In point. Time - st[...]
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To the top To the top Reverse keyframes without reversing layer playback You can select and reverse keyframes across multiple layers and properties, but each set of keyframes for a property is reversed only within its original time range and not that of any other selected property. Markers in the Timeline panel are not reversed, so you may need to [...]
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Note: Layer panel for time remapping The Graph Editor provides a view of the changes you specify over time by marking your changes with keyframes and a graph like the one displayed for other layer properties. Time -remapping graph When remapping time in the Graph Editor, use the values represented in the Time Remap graph to determine and control wh[...]
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You can time - remap all or part of a layer to create many different results, such as freeze- frame or slow - motion results. (See Time - remapping .) Freeze the current frame for the duration of the layer 1 . In a Composition or Timeline panel, select the layer. 2 . Place the current - time indicator on the frame that you want to freeze. 3 . Choos[...]
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8 . (Optional) To extend the layer so that its duration is increased to accommodate the time added by the freeze- frame operation, press the K key twice to move the current -time indicator to the last Time Remap keyframe, and press Alt+] (Windows) or Option+] (Mac OS). The portion of the layer between the first and second keyframes plays at an unal[...]
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2 . Choose Layer > Time > Enable Time Remapping. A second time ruler appears in the Layer panel above the default time ruler and the navigator bar. 3 . On the lower time ruler, move the current - time indicator to the first frame where you want the change to occur. 4 . On the upper time ruler, the remap- time marker indicates the frame curren[...]
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To the top To lower the pitch, drag the speed graph marker down. To increase the pitch, drag the speed graph marker up. Remove clicks from new In and Out points 1 . If necessary, choose panel > Audio. 2 . In the Timeline panel, select the audio (or audio and video) layer to which you applied time -remapping. 3 . Expand the layer outline to displ[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Note: The Quality setting you select also affects frame blending. When the layer is set to Best quality, frame blending results in smoother motion but may take longer to render than when set to Draft quality. When working w[...]
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Animating with Puppet tools To the top Note: Puppet Pin tool Puppet Overlap tool Puppet Starch tool Note: Puppet tools overview and resources Manually animate an image with the Puppet tools Record animation by sketching motion with the Puppet Pin tool How the Puppet effect creates outlines Work with Puppet pins and the distortion mesh Puppet Overla[...]
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Note: To the top If a single animated Deform pin is selected, its Position keyframes are visible in the Composition panel and Layer panel as a motion path. You can work with these motion paths as you work with other motion paths, including setting keyframes to rove across time. (See Smooth motion with roving keyframes.) You can have multiple meshes[...]
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Note: Note: To the top Speed Smoothing Use Draft Deformation Note: 2 . Using the Puppet Pin tool , do one of the following in the Composition panel or the Layer panel: Click any nontransparent pixel of a raster layer to apply the Puppet effect and create a mesh for the outline created by auto - tracing the alpha channel of a layer. Click within a c[...]
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To the top 3 . In the Composition panel or Layer panel, hold the Ctrl (Windows) or Command (Mac OS) key to activate the Puppet Sketch tool. Ctrl- drag (Windows) or Command -drag (Mac OS) the pins to animate. Recording of motion begins when you click to begin the drag. Recording ends when you release the mouse button. The color of the outline for th[...]
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To the top To the top Outline for union of two shape paths, indicated by yellow highlight, visible because Puppet tool pointer is within area defined by outline Work with Puppet pins and the distortion mesh To show the mesh for the Puppet effect, select Show in the options section of the Tools panel. To select or move a pin, click or drag it with t[...]
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In Front Extent To the top Amount Overlap pin with negative In Front value (top), and Overlap pin with positive In Front value (bottom) Each Overlap pin has the following properties: The apparent proximity to the viewer. The influence of Overlap pins is cumulative, meaning that the In Front values are added together for places on the mesh where ext[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Extent If you notice image tearing near a Deform pin, use a Starch pin with a very small Amount value (less than 0.1) near the Deform pin. Small Amount values are good for maintaining image integrity without introducing much rigi[...]
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Color 313[...]
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Color basics To the top Color depth and high dynamic range color Select a color or edit a gradient Color correction, color grading, and color adjustment Resources for Synthetic Aperture Color Finesse Color models and color spaces Gamma and tone response Charles Poynton provides an excellent set of resources on his website regarding color technology[...]
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Note: Note: This video from the After Effects CS5: Learn By Video series provides an introduction to color channels and color bit depth, and it shows how choosing the right color bit depth can often eliminate banding in gradients. Comparative advantages of each color depth The dynamic range (ratio between dark and bright regions) in the physical wo[...]
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To the top Note: Additional resources about high dynamic range color Jonas Hummelstrand provides a collection of resources for understanding and using HDR color in After Effects on his General Specialist website . Chris Meyer explains what floating - point, 32 - bpc, HDR color is good for in a video overview on the Lynda.com website . Kert Gartner [...]
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Note: Note: H S B (in the HSB section) R G B (in the RGB section) 1 . Click the eyedropper button, and move the pointer to the pixel that you want to sample. The color swatch next to the eyedropper button dynamically changes to the color under the eyedropper. 2 . Do one of the following: To select the color of a single pixel, click the pixel. To sa[...]
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Note: Note: To the top 4 . Do any of the following: Drag the triangles along the color slider, or click inside the color slider to adjust the colors displayed in the color spectrum. Click or drag inside the large square color spectrum to select a color. A circular marker indicates the location of the color in the color spectrum. As you adjust the c[...]
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You need to restrict colors to a particular range, such as the broadcast - safe range. The terms color correction and color grading are often used interchangeably, though the term color grading is sometimes used to refer distinctly to color adjustments made for creative purposes rather to correct problems with color. The term color correction is us[...]
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To the top To the top Input sliders moved so that output uses full tonal range Histogram showing highlight clipping Histogram showing shadow clipping Resources for Synthetic Aperture Color Finesse The Synthetic Aperture Color Finesse plug -in included with After Effects includes excellent color - correction tools. Synthetic Aperture provides tutori[...]
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To the top Note: Adobe provides a white paper on color spaces and color management in After Effects, on the Adobe website . Charles Poynton provides an excellent set of resources on his website regarding color spaces, color management, and other color technology. Harry Frank provides a video tutorial on his graymachine website that shows how and wh[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To disable this automatic color transformation, deselect Compensate For Scene- referred Profiles in the Project Settings dialog box (File > Project Settings). The Compensate For Scene- referred Profiles feature also exists in [...]
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Color management To the top Color management and color profiles Calibrate and profile your monitor Choose a working color space and enable color management Linearize working space and enable linear blending Interpret a footage item by assigning an input color profile Assign an output color profile Enable or disable display color management Simulate[...]
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Note: By default when you use color management, After Effects automatically adjusts colors to compensate for the differences in gamma between scene - referred color profiles and output-referred color profiles. (See Gamma and tone response.) An alternative approach to color management is to manually apply color transformations using color lookup tab[...]
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Note: To the top Note: open the project on another system. The NTSC (1953) color profile corresponds to obsolete television equipment and should not be used. For standard -definition NTSC television, use one of the SDTV NTSC color profiles. When you choose a profile—for input, output, or simulation—the motion - picture film profiles do not appe[...]
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To the top To the top For best results, use third - party software and measuring devices. In general, using a measuring device such as a colorimeter along with software can create more accurate profiles because an instrument can measure the colors displayed on a monitor far more accurately than the human eye can. Most profiling software automatical[...]
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Note: To the top Note: If you have not enabled color management, you can still perform blending operations using a gamma of 1.0. By performing operations in a linear color space, you can prevent certain edge and halo artifacts, such as the fringing that appears when high - contrast, saturated colors are blended together. Many color operations benef[...]
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To the top Note: sRGB IEC61966 - 2.1 SDTV NTSC or SDTV PAL Kodak 5218/7218 Printing Density If you don’t assign an input color profile, and After Effects doesn’t have a rule in the interpretation rules file with which to make an interpretation, the colors of the footage item are assumed to be in the working color space of the project. When colo[...]
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To the top To the top 1. Colors are converted from working color space for the project to output color space. 2. Colors are converted from output color space to color space of simulated playback device. 3 . Read the information in the Description area of the dialog box to confirm that the conversion is the one that you want, and click OK. Enable or[...]
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Note: 3. Colors are converted from color space of simulated playback device to color space of your monitor. Note: Note: No Output Simulation Legacy Macintosh RGB (Gamma 1.8) Internet Standard RGB (sRGB) Kodak 5218 To Kodak 2383 Note: Custom simulated device also performs color management and will convert colors for display. Color appearance is pres[...]
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Input Profile Output Profile Intent Input Profile Output Profile Intent To the top and Simulation Profile. To preview how a movie will look if you output the movie to one device and then view it on another, color - managed device, use different values for Output Profile and Simulation Profile, and deselect Preserve RGB. To preview how a movie will [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Note: If you notice that colors of imported footage look wrong—blacks don’t look black enough, and whites don’t look white enough—make sure that you’ve assigned the correct input color profile. The common video co[...]
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Drawing, painting, and paths 333[...]
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Paint tools: Brush, Clone Stamp,and Eraser To the top Note: Note: Paint tools and paint strokes Brushes and the Brushes panel Paint with the Brush tool Clone Stamp tool Eraser tool Animate and edit paint strokes Paint tools and paint strokes The Brush tool , Clone Stamp tool , and Eraser tool are all paint tools. You use each in the Layer panel to [...]
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Opacity Flow Mode Channels Duration To the top To rename a paint stroke, select the paint stroke in the Timeline panel and press Enter on the main keyboard (Windows) or Return (Mac OS); or right - click (Windows) or Control - click (Mac OS) the name and choose Rename. To reorder paint strokes within an instance of the Paint effect, drag a Paint str[...]
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Note: Diameter Angle Roundness Hardness Spacing Preset brushes are saved in the preferences file, so they persist between projects. Brush properties Ctrl- drag (Windows) or Command - drag (Mac OS) the brush in the Layer panel to adjust Diameter; release the key and continue to drag to adjust Hardness. Controls the size of the brush. Strokes with lo[...]
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Brush Dynamics To the top Note: Note: Decrease spacing for continuous strokes (left); increase spacing for dashed strokes (right). These settings determine how the features of a pressure - sensitive digitizing tablet—such as a Wacom pen tablet—control and affect brush marks. For each brush, you can choose Pen Pressure, Pen Tilt, or Stylus Wheel[...]
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Note: To the top Paint on individual frames with the Brush tool You can paint on individual frames over a series of frames to create an animation or to obscure unwanted details in your footage. If your output will be interlaced, double the frame rate of your composition before painting on individual frames. (See Frame rate.) 1 . Select the Brush to[...]
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Note: Note: Displaying the clone source overlay while cloning between two different layers A. Clone source overlay B. Current stroke point C. Current sample point To specify settings for a paint stroke before you apply it, use the Paint and Brushes panels. To change and animate properties for a paint stroke after you’ve applied it, work with the [...]
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Clone Source Clone Position Clone Time Clone Time Shift To the top Note: Each clone stroke includes properties in the Timeline panel that are unique to the Clone Stamp tool and correspond to settings made in the Paint panel before the clone stroke is created: The sampled layer. The (x, y) location of the sample point within the source layer. The co[...]
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To the top Note: Animate and edit paint strokes You animate a paint stroke by setting keyframes or expressions for its properties. After Effects animates paint stroke properties—even the Path property of a paint stroke—by interpolating values for all frames between keyframes. By modifying and animating the Start and End properties of a paint st[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy 4 . Using the Selection tool, select the paint stroke. To momentarily activate the Selection tool, press and hold V. 5 . Press SS to show the selected paint stroke in the Timeline panel. 6 . Click the triangle next to the paint s[...]
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Overview of shape layers, paths, and vector graphics To the top To the top About vector graphics and raster images About paths About shapes and shape layers Groups and render order for shapes and shape attributes About vector graphics and raster images Vector graphics are made up of lines and curves defined by mathematical objects called vectors , [...]
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for creating and editing these various kinds of paths overlap, but each kind of path has its own unique aspects. A path consists of segments and vertices . Segments are the lines or curves that connect vertices. Vertices define where each segment of a path starts and ends. Some Adobe applications use the terms anchor point and path point to refer t[...]
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Note: To the top To the top For shape paths, you can use the Merge Paths path operation (similar to the Pathfinder effects in Adobe Illustrator) to combine multiple paths into one path. (See Merge Paths options.) When you want text or an effect to follow a path, the path must be a mask path. A path itself has no visual appearance in rendered output[...]
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own set of transform properties. By assembling shapes into groups, you can work with multiple shapes simultaneously—such as scaling all shapes in the group by the same amount or applying the same stroke to each shape. You can even place individual shapes or individual shape attributes within their own groups to isolate transformations. For exampl[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy path operations.) Paint operations within a group are performed from the bottom to the top in the Timeline panel stacking order. This means, for example, that a stroke is rendered on top of (in front of) a stroke that appears aft[...]
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Creating shapes and masks To the top Creating masks Create a rectangular or elliptical mask numerically Create a mask from channel values with Auto -trace Creating shapes and shape layers Vector Art Footage -to - Shape Conversion | CC, CS6 Create a shape or mask by dragging with shape tools Create a Bezier shape or mask using the Pen tool Create a [...]
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To the top To the top Current Frame Work Area When creating or editing masks, look in the Info panel for information such as the mask name and the number of vertices in the mask. To create a mask that you can move independently of the primary layer that it is masking, do the following: 1 . Create the mask on a separate white solid layer, and use th[...]
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Invert Blur Tolerance Threshold Minimum Area Corner Roundness Apply To New Layer Preview To the top Note: 5 . Set any of the following options: Inverts the input layer before searching for edges. Blurs the original image before generating the tracing result. Select this option to reduce small artifacts and to smooth jagged edges in the tracing resu[...]
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To the top To the top Note: information about creating masks, see Creating masks . Aharon Rabinowitz provides a video tutorial on the Creative COW website that shows how to combine multiple paths into a single compound shape using the Merge Paths path operation. Vector Art Footage-to-Shape Conversion | CC, CS6 In previous versions of After Effects [...]
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Note: Note: Note: To reposition a shape or mask as you are drawing, hold the spacebar or the middle mouse button while dragging. To scale a circle, ellipse, square, rounded square, rectangle, or rounded rectangle around its center while drawing, hold the Ctrl (Windows) or Command (Mac OS) key after you begin dragging. Don’t release the key until [...]
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To the top Note: Shift -drag to scale the polygon or star as you draw it, preventing rotation. 2 . (Optional) Do the following before releasing the mouse button: To add or remove points, press the Up Arrow key or the Down Arrow key, or roll the mouse wheel forward or backward. To increase or decrease the outer roundness, press the Left Arrow key or[...]
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click, you create a path made of straight line segments connected by corner points. Clicking with Pen tool creates straight segments. 1 . Place the Pen tool where you want the straight segment to begin, and click to place a vertex. (Do not drag.) 2 . Click again where you want the segment to end. (Shift- click to constrain the angle between segment[...]
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To the top To the top A. Starting to drag B. Dragging away from previous direction line, creating a C curve C. Result after releasing mouse button To create an S -shaped curve, drag in the same direction as the previous direction line, and then release the mouse button. Drawing an S curve A. Starting to drag B. Dragging in same direction as previou[...]
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To the top To create shapes for all characters in a text layer, select the text layer in the Timeline panel or Composition panel. To create shapes for specific characters, select the characters in the Composition panel. 2 . Do one of the following: Choose Layer > Create Shapes From Text. Right- click (Windows) or Control -click (Mac OS) the laye[...]
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Note: To the top Note: Path drawn in Adobe Illustrator (left) and pasted into After Effects as a mask (right) 1 . In Illustrator, Photoshop, or Fireworks, select an entire path, and then choose Edit > Copy. 2 . In After Effects, do one of the following to define a target for the paste operation: To create a new mask, select a layer. To replace a[...]
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To the top To the top difference may cause the pasted path to be offset, requiring you to reposition the path after pasting it. (See Coordinate systems: composition space and layer space .) Create a mask path from a motion path 1 . In the Timeline panel, click the name of the Position property or Anchor Point property from which you want to copy th[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Creating Contrasting Color for Mask Path When the Use Contrasting Color For Mask Path preference (under Preferences > Appearance) is enabled, After Effects analyzes the colors near the point where you start drawing a mask. Aft[...]
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Managing and animating shape paths and masks To the top Note: Rotoscoping introduction and resources View mask paths and shapes Select shape paths, shapes, and shape groups Select masks, segments, and vertices Lock or unlock masks Move vertices in free - transform mode Convert a path between manual Bezier and RotoBezier Modify a Bezier mask path or[...]
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To the top To the top Layer selection mode Group selection mode Free -transform mode Path - editing mode In After Effects CC and CS6, use the variable - width mask feather feature for more control when feathering objects. Online resources about rotoscoping This video from the After Effects CS5: Learn By Video series shows how to combine motion trac[...]
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Selection modes for shapes on shape layers A. Layer selection B. Group selection C. Free -transform D. Path editing For information on selecting masks, see Select masks, segments, and vertices . Press Ctrl+A (Windows) or Command+A (Mac OS) with a shape vertex selected to select all vertices on that path. Press again to select all shapes. Press agai[...]
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To the top Note: To the top Select all points on a path and enter free - transform mode Double - click a path segment while in path - editing mode or in group selection mode for a single shape. Select the Path property in the Timeline panel and press Ctrl+T (Windows) or Command+T (Mac OS). Select masks, segments, and vertices Unlike layers, masks c[...]
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Note: To the top Note: To the top Lock or unlock masks Locking a mask prevents you from selecting it in the Timeline, Composition, and Layer panels or setting it as a target in the Layer panel. Use this feature to avoid unwanted changes to the mask. 1 . In the Timeline panel, expand the Masks property group. 2 . In the A/V Features column, click th[...]
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To the top Convert a path between manual Bezier and RotoBezier You can convert any manual Bezier mask path or manual Bezier shape path to a RotoBezier path. If the manual Bezier path has direction handles that have been adjusted, this conversion changes the shape of the path, because After Effects calculates the curvature of RotoBezier segments aut[...]
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To the top To the top Note: Toggle a vertex between a smooth point and a corner point Click the vertex with the Convert Vertex tool . To activate the Convert Vertex tool when the Pen tool is selected, hold down Alt (Windows) or Option (Mac OS). Adjust the tension of a RotoBezier mask 1 . If you want to adjust the tension of more than one vertex sim[...]
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Note: To the top Note: Keyframe Rate Note: Keyframe Fields Use Linear Vertex Paths Bending Resistance Quality Add Mask Path Vertices 2 . In the Timeline panel, move the current - time indicator to the point where you want to designate a new first vertex. 3 . Select the vertex to designate as the first vertex. 4 . Choose Layer > Mask And Shape Pa[...]
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Note: Matching Method Note: Use 1:1 Vertex Matches First Vertices Match Note: To the top result. Smart Mask Interpolation does not modify the original keyframes. Only the new mask path keyframes computed by Smart Mask Interpolation have additional vertices. The value you set specifies how finely the input mask paths are subdivided. Pixels Between V[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy When you use the Pan Behind (Anchor Point) tool in the Composition panel, After Effects automatically makes two adjustments. In the Layer panel, the mask is moved in relation to its layer (top), and in the Composition panel, the [...]
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Shape attributes, paint operations, and path operations for shape layers To the top To the top Note: None Adding attributes to shape layers Strokes and fills for shapes Alter shapes with path operations Adding attributes to shape layers After a shape layer has been created, you can add attributes—paths, paint operations, and path operations—by [...]
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Solid color Linear gradient Radial gradient The entire fill or stroke consists of one color. The fill or stroke consists of colors and opacity values defined by a linear gradient and then mapped onto the composition along a single axis from the Start Point to the End Point. The fill or stroke consists of colors and opacity values defined by a linea[...]
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Butt Cap Round Cap Projecting Cap Miter Join Round Join Bevel Join 1 . Select the group in which the gradient is contained. 2 . With the Selection tool active, drag the Start Point, End Point, or Highlight controls in the Composition panel. The Selection tool turns to a gradient control pointer or when placed over a gradient control. Set stroke wid[...]
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Even - odd fill rule Nonzero winding fill rule To the top Merge Paths Offset Paths Fill rules for shapes A fill operation works by painting color in the area defined as inside a path. Determining what is considered inside a path is easy when the path is something simple, like a circle. However, when a path intersects itself, or when a compound path[...]
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Pucker & Bloat Repeater Round Corners Trim Paths Twist Wiggle Paths Wiggle Transform Zig Zag Pulls the vertices of a path outward while curving the segments inward (Pucker), or pulls the vertices inward while curving the segments outward (Bloat). Creates multiple copies of a shape, applying a specified transformation to each copy. (See Using th[...]
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Merge Add Subtract Intersect Exclude Intersections Merge Paths options The Merge Paths path operation takes all of the paths above it in the same group as input. The output is a single path that combines the input paths. The input paths are still visible in the Timeline panel, but they are essentially removed from the rendering of the shape layer, [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Original shape (upper - left), one instance of the Repeater operation applied (upper - right), and two instances of the Repeater operation applied (lower -right) If the original shape is numbered 0, the next copy is numbered 1, a[...]
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Mask Tracking Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy The rigid mask tracker transforms a mask so that it follows the motion of an object (or objects) in a movie. When a mask is selected, the Tracker panel switches to mask tracking mode, and displays the following cont[...]
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Text 378[...]
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Creating and editing text layers To the top About text layers Best practices for creating text and vector graphics for video Scripts and expressions for working with text Enter point text Enter paragraph text Select and edit text in text layers Resize a text bounding box Move a text layer Convert point or paragraph text Change the direction of text[...]
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To the top To the top Best practices for creating text and vector graphics for video Text that looks good on your computer screen as you are creating it can sometimes look bad when viewed in a final output movie. These differences can arise from the device used to view the movie or from the compression scheme used to encode the movie. The same is t[...]
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To the top Note: Note: To the top (for example, (c) is converted to the copyright symbol, © ). Jeff Almasol provides a script on his redefinery website that sets keyframes for the Source Text property of a text layer and sets the values to text from a text file; the keyframes are placed at times specified by layer markers on the text layer. For ex[...]
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Page 386
Note: Note: To the top To the top Alt - drag (Windows) or Option -drag (Mac OS) to define a bounding box around a center point. The pointer for a type tool changes depending on whether it is over a text layer in the Composition panel. When the pointer is not directly over a text layer, it appears as a new text pointer ; drag to create a new text la[...]
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To the top To the top Note: Note: To the top 1 . With a type tool active, select the text layer in the Composition panel to display the bounding box handles. 2 . Position the pointer over a handle—the pointer turns into a double arrow —and do one of the following: Drag to resize in one direction. Shift -drag to maintain the proportion of the bo[...]
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Page 388
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: To the top A. Horizontal point text B. Horizontal point text converted to vertical C. Horizontal paragraph text D. Horizontal paragraph text converted to vertical 1 . Using the Selection tool , select the text layer. You ca[...]
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Formatting characters and the Character panel Note: To the top Windows Mac OS Fonts Spacing between characters and lines: non - breaking spaces, kerning, tracking, and leading Text fills and strokes Text scale and baseline shift Change the case of text Format text as superscript or subscript Chinese, Japanese, and Korean text Smart quotes Use the C[...]
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Note: To the top Note: Note: When choosing fonts and styles from the menus in the Character panel, press Enter (Windows) or Return (Mac OS) to accept an entry, or press Esc to exit the menu without applying a change. For information about what fonts are installed with After Effects CS5, see these pages on the Adobe website: Useful Details About Cre[...]
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Page 391
Note: Note: To the top 1 . Select the characters you want to prevent from breaking. 2 . Choose No Break from the Character panel menu. You open the panel menu by clicking the panel menu button in the upper- right tab of the panel. Specify leading In the Character panel, do one of the following: Choose the desired leading from the Leading menu . Sel[...]
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Note: Stroke Over Fill, Fill Over Stroke All Strokes Over All Fills, All Fills Over All Strokes multiple selected layers. You can also control the compositing order of the fill and stroke for a text layer using the All Fills Over All Strokes or All Strokes Over All Fills options, which override the Fill Over Stroke or Stroke Over Fill properties of[...]
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Page 393
Note: To the top To the top Note: Note: To the top Note: Choose Miter, Round, or Bevel from the Line Join menu. Blend overlapping characters in a text layer 1 . In the Timeline panel, expand the text layer and the More Options group. 2 . Choose a blending mode from the Inter - Character Blending menu. To blend a text layer with the layers beneath i[...]
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To the top Note: Note: Chinese, Japanese, and Korean text After Effects provides several options for working with Chinese, Japanese, and Korean (CJK) text. Characters in CJK fonts are often referred to as double -byte characters because they require more than one byte of information to express each character. To display CJK font names in English, c[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Note: as you do to other characters. Smart quotes Smart quotes , or printer’s quotation marks , use a curved left or right quotation mark instead of straight quotation marks. To use smart quotes, choose Use Smart Quo[...]
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Examples and resources for text animation Example: Animate characters with per -character 3D properties Example: Offset characters Example: Animate characters with the Wiggly selector Example: Animate text tracking Example: Use selectors to animate specific words Example: Create a write- on animation Example: Animate text with multiple selectors Ex[...]
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To the top To the top Example: Animate characters with per -character 3D properties This example illustrates how you can easily animate individual characters in 3D so that each character steps out of line and takes a bow. 1 . Create a new composition. 2 . Create a new text layer with the word ovation . 3 . Choose Animation > Animate Text > En[...]
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To the top Animating the offset values for the characters in the word Galaxy 1 . Create a new composition. 2 . Create a new text layer with the word Galaxy . 3 . Choose Animation > Animate Text > Character Offset. 4 . In the Timeline panel, set the Character Offset value to 5. 5 . Expand Range Selector 1. 6 . Click the Start stopwatch to set [...]
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Page 399
Note: To the top 4 . In the Timeline panel, drag the y value of the Position property to the left until all of the characters are out of the frame. 5 . Expand Range Selector 1. 6 . Click the Start stopwatch and leave it at 0% at 0 seconds; then move the current- time indicator to 5 seconds and set Start to 100%. 7 . Preview the composition. 8 . Col[...]
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To the top 4 . Choose View > Show Grid. 5 . In the Timeline panel, select the text layer and choose Animation > Animate Text > Tracking. 6 . Make sure that Before & After is specified in the Track Type menu. 7 . Click the Tracking Amount stopwatch and leave the value 0 at 0 seconds. 8 . Move the current - time indicator to 5 seconds an[...]
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Page 401
To the top Note: To the top 6 . Make sure the current - time indicator is at 0 seconds and click the End stopwatch. 7 . In the Composition panel, drag both selector bars to the left side of the S in Speeding . 8 . Move the current - time indicator to 2 seconds and drag the right selector bar to the right side of the g in Speeding . 9 . Preview the [...]
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Page 402
To the top 3 . In the Timeline panel, choose Opacity from the Animate menu for the text layer. 4 . Expand the text layer and its animator in the Timeline panel. 5 . Select the Range Selector and delete it. 6 . Choose Add > Selector > Wiggly next to the Animator property group for the text layer. 7 . Choose Add > Selector > Expression. I[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top 8 . Set the vertical position value. The greater the value, the more the characters wiggle. 9 . Preview your composition. Example: Animate text as a timecode display With no layers selected in the Timeline panel, doubl[...]
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Animating text To the top To the top About text animation Text animation presets Animate text with text animators Text animator properties Text selectors Text anchor point properties Per -character 3D text properties Creating and animating text on a path About text animation Animating text layers is useful for many purposes, including animated titl[...]
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Page 405
To the top Note: Note: Text animation presets in the Paths category automatically replace the source text with the name of the animation preset and change the font color to white. These animation presets may also change other character properties. The Fill And Stroke category of animation presets contains presets that may change the fill color and [...]
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Page 406
To the top 4 . Expand the Range Selector property group and set keyframes for Start or End properties by clicking the stopwatch for the property and doing one of the following: Set the values for Start and End in the Timeline panel. You may find it easier to think in terms of numbers of characters than percentages for the Start and End properties o[...]
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Page 407
Anchor Point Position Scale Skew Rotation, X Rotation, Y Rotation, Z Rotation All Transform Properties Line Anchor Line Spacing Character Offset Character Value Character Range Blur To the top To add an animator group to a text layer, select the text layer in the Timeline panel, and choose a property from the Animation > Animate Text menu or fro[...]
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Page 408
Mode Amount Units and Based On Each animator group includes a default range selector. You can replace the default selector, add additional selectors to an animator group, and remove selectors from a group. Selectors are a lot like masks: You use selectors to specify which part of a range of text you want to affect, and by how much. You can use mult[...]
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Page 409
Start and End Offset Shape Smoothness Ease High and Ease Low Randomize Order Random Seed Range selector properties Range selectors include the following properties, in addition to properties common with other selectors: The beginning and end of the selection. You can modify the Start and End properties by dragging the selector bars in the Compositi[...]
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Page 410
Max Amount and Min Amount Wiggles/Second Correlation Temporal and Spatial Phase (revolutions + degrees) Lock Dimensions Random Seed textIndex textTotal selectorValue Note: Specifies the amount of variation from the selection. How many variations from the set selection occur per second. Correlation between variations for each character. At 100%, all[...]
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Page 411
To the top Fill color changes randomly using an expression animator. Text anchor point properties Text animators animate character position, rotation, and size -related properties relative to an anchor point. You can use the text property, Anchor Point Grouping, to specify whether the anchor point used for transformations is that of each character,[...]
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Page 412
To the top To the top Lower the Grouping Alignment values to move each anchor point up and to the left. Raise the Grouping Alignment values to move each anchor point down and to the right. To center the anchor point in a string of capital letters, try a Grouping Alignment value of 0%, - 50%. To center the anchor point in a string of lowercase lette[...]
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Note: Reverse Path Perpendicular To Path Force Alignment First Margin Last Margin When you have a mask on a text layer, you can make the text follow the mask as a path. You can then animate the text along that path, or animate the path itself. You can use open or closed masks to create paths for text. After you create the path, you can modify it at[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Examples and resources for text animation Expression basics Example: Animate characters with per -character 3D properties 410[...]
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Extruding text and shape layers | CC, CS6 To the top To the top To the top About beveled and extruded text and shape layers Video tutorial: Ray - traced, extruded text and shapes - part 1 The Ray -traced 3D renderer Limitations of the Ray -traced 3D renderer Additional features of a Ray - traced 3D composition Creating a Ray - traced 3D composition[...]
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Page 416
To the top To the top Note: To the top To the top Limitations of the Ray -traced 3D renderer The following features are not rendered by the Ray- traced 3D renderer: Blending modes Track mattes Layer styles Masks and effects on continuously rasterized layers, including text and shape layers Masks and effects on 3D precomposition layers with collapse[...]
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Page 417
To the top To the top To the top To the top Creating beveled and extruded text and shape layers In the Ray -traced renderer, 3D text and shape layers can have an extrusion or bevel. For a beveled and extruded text or shape layer, do the following: 1 . Create a Ray- traced 3D composition 2 . Create a new text or shape layer 3 . Enable the 3D for the[...]
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Page 418
Materials are used for the surfaces of 3D objects, and material options are the properties for the surfaces that dictate how the objects interact with light. After Effects has several material options properties, and ways to apply materials to extruded text and shape layers. The Material Options section for a layer in the Timeline panel now contain[...]
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Page 419
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Note: reflectiveness, shininess, and transparency of a text object, and also add animators. In this video tutorial by Learn by Video , see how a 3D layer's material options can help to create a sense of depth and [...]
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Formatting paragraphs and the Paragraph panel Note: To the top Align and justify text Indent and space paragraphs Hanging punctuation for Roman fonts Text composition methods A paragraph is any range of text with a carriage return at the end. Use the Paragraph panel to set options that apply to entire paragraphs, such as the alignment, indentation,[...]
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To the top To the top Note: Note: To the top : Justifies all horizontal lines except the last, which is center- aligned. : Justifies all horizontal lines except the last, which is right - aligned. : Justifies all horizontal lines including the last, which is force -justified. : Justifies all vertical lines except the last, which is top - aligned. :[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Adobe Single -line Composer Adobe Every -line Composer The appearance of text on the page depends on a complex interaction of processes called text composition . Using the word spacing, letter spacing, and glyph spacing opt[...]
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Transparency and compositing 419[...]
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Roto Brush, Refine Edge, and Refine Matte effects | CC To the top Roto Brush & Refine Edge tools Roto Brush & Refine Edge workflow Freezing (caching, locking, and saving) Roto Brush segmentation Layer panel view options Refine Hard Matte and Refine Soft Matte effects Roto Brush & Refine Edge, Refine Hard Matte, and Refine Soft Matte eff[...]
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To the top Note: the Roto Brush Matte and Refine Edge Matte properties to improve the matte. Strokes, spans, and base frames Roto Brush tool, Roto Brush strokes, and similarities to paint tools and strokes Tips for working with the Roto Brush and Refine Edge tools Roto Brush & Refine Edge workflow 1 . Switch to the Roto Brush or Refine Edge too[...]
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Page 426
Draw a background stroke to exclude an area 6 . Repeat the steps of drawing foreground and background strokes on the base frame until the segmentation is as precise and complete as possible. You should make the segmentation on the base frame as good as possible; the segmentation of other frames is based on the segmentation defined on the base frame[...]
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Page 427
To the top Note: Draw a Refine Edge stroke to mark areas of partial transparency 12 . Repeat and use the Refine Edge tool on other frames until the refinement is as precise and complete as possible. Press Alt/Option to erase Refine Edge strokes. 13 . If you've used the Refine Edge brush, the Fine - tune Refine Edge Matte option in the Roto Bru[...]
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Page 428
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Refine Edge X - ray Alpha Alpha Boundary Alpha Overlay Note: To the top Refine Hard Matte Refine Soft Matte To the top saved with the project. Layer panel view options You can choose these view modes from the Show Chan[...]
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Roto Brush and Refine Matte | CS6 Note: To the top To the top Online resources for the Roto Brush tool and Refine Matte effect Roto Brush and Refine Matte overview and workflow Tips for working with the Roto Brush tool Roto Brush strokes, spans, and base frames Roto Brush effect and Refine Matte effect reference Freezing (caching, locking, and savi[...]
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Page 430
Note: To the top 4 . Drag in the Layer panel to draw a foreground stroke on the object that you want to define as a foreground object. When you are drawing a foreground stroke, the Roto Brush tool’s pointer is a green circle with a plus sign in the middle. Draw the stroke down the center of the object, not along the edge. (See Tips for working wi[...]
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To the top Work with resolution set to Full when using the Roto Brush tool. Fast Previews modes, such as Adaptive Resolution, don’t work well with the Roto Brush tool, because switching resolutions requires a full recalculation of the segmentation information. For this reason, Fast Previews modes are turned off when you draw a Roto Brush stroke. [...]
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To the top Propagation Search Radius Motion Threshold and Motion Damping View Search Region Edge Detection Use Alternate Color Estimation Invert Foreground/Background Smooth Roto Brush strokes are in a Strokes property group within the Roto Brush property group in the Timeline panel. Many keyboard shortcuts that work with paint strokes and paint to[...]
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Feather Choke Reduce Chatter Use Motion Blur Decontaminate Edge Colors Extend Where Smoothed Increase Decontamination Radius View Decontamination Map To the top Note: Softness of the segmentation boundary. This property does nothing if Smooth is 0. In contrast to Smooth, Feather applies across the edge. The amount of choking (contraction) of the ma[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Alpha Alpha Boundary Alpha Overlay Layer panel view options You can choose these view modes from the Show Channel menu in the Layer panel, by clicking the buttons in the Layer panel, or by using keyboard shortcuts. You[...]
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Alpha channels, masks, and mattes To the top About alpha channels and mattes About masks Online resources about masks Copy, cut, save, reuse, and delete masks Copy, cut, duplicate, or paste a mask Save a mask Reuse a mask Delete masks Control mask path color Change mask path color Cycle through colors for mask paths Mask modes Expand or contract th[...]
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Page 436
Note: To the top Some programs can store multiple alpha channels in one image, but After Effects only interprets the fourth channel as an alpha channel. The term alpha channel technically refers to the fourth (A) channel in an RGBA image file, regardless of whether that channel is used for communicating transparency information. However, since that[...]
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To the top Note: Note: Apprentice: Real- World Skills for the Aspiring Motion Graphics Artist . This sample chapter from the After Effects CS5 Classroom in a Book on the Peachpit Press website shows how to create, use, and modify masks. Chris and Trish Meyer provide tips about drawing and using masks in this article on the ProVideo Coalition websit[...]
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Page 438
To the top To the top Delete masks To delete one mask, select the mask in the Timeline panel and press Delete. To delete all masks, select the layer containing the masks you want to remove and choose Layer > Masks > Remove All Masks. Control mask path color To help you identify and work with masks, the Composition and Layer panels outline a m[...]
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None Add Subtract Intersect Lighten Darken Difference To the top Compound masks that result when different modes are applied to the circle mask. The masks in this illustration have different Mask Opacity values. A. Original masks B. None C. Add D. Subtract E. Intersect F. Lighten G. Darken H. Difference The mask has no direct influence on the alpha[...]
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To the top Note: To the top 2 . Drag the underlined value for Mask Expansion. Todd Kopriva provides a visual aid and further explanation regarding mask expansion—and why it creates rounded corners—on his blog on the Adobe website . Soften (feather) the edges of a mask Feathering softens the edges of a mask by fading it from more transparent to [...]
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Page 441
Note: Earlier versions of After Effects had the ability to add a feathered edge to a closed mask, but the width (extent) of the feather was the same around the mask. A new Mask Feather tool (available in the same tool menu as the Pen tool) has been added to let you define points along a closed mask that should have varying widths. This video by Tod[...]
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Page 442
To the top Tips for variable - width mask feathering (Mask Feather tool) Temporarily switch between Pen and Mask Feather tools by holding down the 'G' shortcut. You can turn this behavior off in Edit > Preferences > General (Windows), or After Effects > Preferences > General (Mac OS). View information about the number of feath[...]
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Page 443
No Track Matte Alpha Matte Alpha Inverted Matte Luma Matte Luma Inverted Matte Traveling matte A. Track matte layer: a solid with a rectangular mask, set to Luma Matte. The mask is animated to travel across the screen. B. Fill layer: a solid with a pattern effect. C. Result: the pattern is seen in the shape of the track matte. This is then composit[...]
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Page 444
Note: To the top To the top Note: matte layer, and adds a track matte icon next to the name of the track matte layer in the Timeline panel. Although the video is turned off for the matte layer, you can still select the layer to reposition, scale, or rotate it. Select the layer in the Timeline panel, and then drag the center (indicated by a circle w[...]
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Page 445
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy You don’t apply the mocha shape effect to a layer directly. Rather, you copy path data to the clipboard in the mocha - AE application and then paste it onto a layer in After Effects. The paths from mocha - AE are converted to i[...]
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Compositing and transparency overview and resources To the top To the top Compositing overview Online resources for compositing Compositing fire, explosions, muzzle flashes Compositing fog, smoke, and clouds Compositing overview To create a composite from multiple images, you can make parts of one or more of the images transparent so that other ima[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top To the top Compositing fire, explosions, muzzle flashes Mark Christiansen provides tips and detailed techniques for creating and compositing fire, explosions, muzzle flashes, bullet hits, and energy blasts in the “Py[...]
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Keying To the top Note: Note: Keying introduction and resources Use a garbage matte Use a hold - out matte Keying introduction and resources When a background is not of a consistent and distinctive color, you can’t remove the background with keying effects. Under these conditions, you may need to use rotoscoping—the manual drawing or painting o[...]
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Note: Jeff Foster provides free sample chapters from his book The Green Screen Handbook: Real World Production Techniques . The sample chapters cover basic compositing, color keying, garbage mattes, hold -out mattes, and how to avoid common problems with greenscreen shots. For more information, see the Adobe website . Rich Young collects more tips [...]
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Page 450
To the top To the top Range key. Add the Spill Suppressor and other effects to refine the matte. If you are not completely satisfied with the results, try starting with or adding the Linear Color Key. To key dark areas or shadows, use the Extract Key on the Luminance channel. To make a static background scene transparent, use the Difference Matte K[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: 3 . On the duplicate layer, create masks to mask out everything in the image except the area that you want to preserve. 4 . Make sure that the copy (the hold - out matte) is positioned directly on top of the keyed layer. Do[...]
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Effects and animation presets 448[...]
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Effects and animation presets overview To the top Note: Animation presets overview and resources Effects overview and resources Resources for Cycore FX (CC) effects Compound effects and control layers Effects with a Comp Camera attribute Effect Controls panel Effects and Presets panel Apply an effect or animation preset Delete or disable effects an[...]
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Page 454
Note: To the top Note: behind another panel, the animation presets are not initialized. After Effects CS5 can use animation presets created by After Effects 6.0 and later versions. Save an animation preset 1 . Select any combination of properties (for example, Position and Scale) and property groups (for example, Paint and Transform). If you are se[...]
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Note: Note: You can apply multiple instances of the same effect to a layer, rename each instance, and set the properties for each instance separately. For a video tutorial on applying and working with effects and animation presets, go to the Adobe website . Chris and Trish Meyer provide a video on the Focal Press website that introduces effects and[...]
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To the top The order in which After Effects renders masks, effects, layer styles, and transform properties—called the render order —may affect the final result of an applied effect. By default, effects appear in the Timeline panel and Effect Controls panel in the order in which they were applied. Effects are rendered in order from top to bottom[...]
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Page 457
To the top To the top Note: Note: Compound effects and control layers Several effects rely on a control layer (or layer map ) as input. These compound effects use the pixel values of the control layer to determine how to affect the pixels of the layer that the effect is applied to (the destination layer ). In some cases, the effect uses the brightn[...]
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To the top To the top Show Effects For All Color Depths Show Effects Show Animation Presets Effect Controls panel When you apply an effect to a layer, the Effect Controls panel opens, listing the effect you applied and controls to change the property values for the effect. You can also work with effects and change most effect property values in the[...]
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To the top Note: Note: To the top Note: & Presets panel. Apply an effect or animation preset Chris & Trish Meyer give tips on applying and using effects in an article on the ProVideo Coalition website . To apply an effect or animation preset to a single layer, drag the effect or animation preset from the Effects & Presets panel to a lay[...]
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To the top To the top Delete Effect or Edit > Undo Remove All Effects to restore the effects and keyframes. To temporarily disable one effect, select the layer in the Effect Controls or Timeline panel, and then click the Effect switch to the left of the effect name. To temporarily disable all effects on a layer, click the Effect switch in the Sw[...]
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Page 461
Note: To the top To the top Note: composition space and layer space and Render order and collapsing transformations.) Vector layers (including shape layers and text layers) are always continuously rasterized, so their effect control points are always in composition space. (See Continuously rasterize a layer containing vector graphics.) Null object [...]
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Creepy Curtain Deep Tissue Fog Lights Germs Green Crystals Indigestion Infection Lightning Bend Magma Orb Pixels Racing Rectangles Red Speed River Rose Light Silk Smoke Rising Sweeping Curves Behaviors Autoscroll - horizontal Autoscroll - vertical Drift Over Time Fade In Over Layer Below Fade In+Out - frames Fade In+Out - msec Fade Out Over Layer B[...]
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Bloom - brights+darks Bloom - brights Bloom - crystallize Colorize - blue wash Colorize - gold dip Colorize - infrared Colorize - moonshadows Colorize - red hand tint Colorize - royal purple Colorize - sepia Colorize - sky blue Colorize - sky orange Colorize - sunset gradient Contrast - luminance Contrast - saturation Dimension - bevel+shadow Dimen[...]
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Image - Utilities Compress- Expand Dynamic Range Crop Edges Flip + Flop Flip Flop Invert Alpha Keying - blue blur Keying - green blur Levels - computer to video Levels - video to computer Reduce DV blockiness Sample Image Expression Shapes Backgrounds Box Swarm Kaleidoscopic Nerve Net - Circular Nerve Net - Linear Nerve Net - Penta Backgrounds 2* A[...]
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Elements 2* Box Grid* Crosshatch Focus* Deconstructionist* Deploy* Geo Logo* Graph Paper* Honeycomb* Iris Flare* Kaleidorganic* Kaleidoscopic Seaweed* Light Bulb Sign* Mandathorns* Neon Flower* Protection* Pulsing Snake* Radar Stopwatch* Spiral Magic* Swoop* Tunnel Drain* Woven Celtic* Woven Springs* Lower Thirds* LT_blue double slant+anim* LT_blue[...]
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Phase Scope SpiroMandala TwinkleStar Sprites - Animated 2* Pulsing Circles* Spiralgear* Sunflower - animated* Sprites - Still Alien Calligraphy Alien Face Box - dashed lines Bullseye Circular - half round Circular - tri dash Crosshair - brackets Crosshair - round Crosshair - square Fan Blades Flower Power Gear Holy Light Indian Sun Mandala RayStar [...]
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Schematic* (antennas, batteries, capacitors, diodes, grounds, inductors, logic symbols, resistors, transformers, transistors, tubes) Sound Effects Blaster Busy CallAdobe DialTone -US DTMF PhoneCompany RingingPhone-US Synthetics Blue Bars Cells Digital Ethereal Gold Ambiance Lightning - Horizontal Lightning - Vertical Mosaic Orange Streaks Smoke - D[...]
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3D Fly Down & Unfold 3D Fly Down Behind Camera 3D Fly Down Random & Rotate Y 3D Lines Zoom In 3D Rain Down Words & Colors 3D Random Spike Tumble 3D Resolve Position 3D Rotate around Circle 3D Rotate in by Character 3D Rotate out by Word 3D Scramble in Position Z 3D Spiral Down & Unfold 3D Spiral Rotate In by Line 3D Spiral Rotate Ou[...]
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Fade Up Characters Fade Up Lines Fade Up Words Fly In From Bottom Fly In With A Twist Pop Buzz Words Raining Characters In Random Fade Up Random Shuffle In Random Word Shuffle In Slow Fade On Smooth Move In Spin In By Character Spin In By Word Straight In By Character Straight In By Word Straight In Multi - Line Stretch In Each Line Stretch In Each[...]
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Jiggy Transporter Curves and Spins Bloom Flower Clockwise Entry Counter Rotate Dust Devil Lasso Tumble Lasso Musical Chairs Newton Pinwheel Radial Flare Retrograde Rotate Somersault Spin Fast Spiral Exit Spiral In Spirograph Swoopy Entry Tea Leaves Tire Rim Whirl In Expressions Buzz Words Current Time Format Dictionary Frame Number Inch Worm Text B[...]
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Pulse Blue Pulse Orange Pulsing Strokes Rotate Hue Sliding Color Flicker Stroke Ease Down Wiggly Stroke Width By Line Wiggly Stroke Width Graphical Bars Blinky Bars Lime Blue Note Cut Shapes Exchange Green Dots Hazard Red Circles Scratchy Film Snowflakes White Trim Yellow Boxes Lights and Optical Blue Flash Broadway Bubble Pulse Emerge Exposure Fla[...]
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Algorithm Loop Algorithm Automation Bad Reception Doppler Electro Magnet Helicopter Insert Text Kinematic Mechanical Pistons Rack & Pinion Roadtrip Scale Bounce Screen Roll Stairstep Submarine Underscore Warp 9.8 Miscellaneous Angle Fly -In Back Flip Blow Away Bounce In Bungee Chaotic Clay Pigeons Dot.Com Elbow Room Explosion Hop, Skip, And A J[...]
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Squeeze Superhero Swing Up Twisty Ribbons Vanishing Point Wiggly Lines Yo -Yo Multi- Line Alphabet Soup Contract - Expand Currents Data Packet Data Stream Dealer Encryption Fly In By Characters Fly In By Words Front - Back Frontside - Backside Ideas Incoming Jetstream 2 Jetstream Multi -Line Flip Outgoing - Incoming Pneumatic Production Stack Right[...]
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Fish Bait Flutter Flying Formation Horsefly Hummingbird Insect Wipe Insects Labrador Leapfrog Loose Line Ocean Tide Quiver Ripple Rubber Floor Rubber Sea- Sick Shuffle Simmer Slice And Dice Sprouts Tag Team Wheatfield Wind Current Wobble Paths 360 Loop Antelope Ants Back Stage Balance Balloon Man Balloon Bouncing Bubble Pop Bump And Slide On Centip[...]
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Frenzy Hurdles Karate Chop Loop On And Off Lyrical Organism Paper Clip Pipes Raquetball Rat Nest Reel To Reel Rope Bridge Serpent Slippery Slope Spiral Long Spiral Springy Squirmy Stairwell Symmetry Tchotchke Walk Of Stars Zig - Zag Rotation Drip Down Flip Up Full Rotation Loopy Loop Random Rotation Rotate Chars Rotate Per Word Spin In Swirly Rotat[...]
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Wiggly Scale Wipe Zoom Away Zoom Forward Tracking Contract Decrease Tracking Extend Increase Tracking Magnify Spasm Stretchy Transform Separate XYZ Position See Separate dimensions of Position to animate components individually. Transitions Transitions - Dissolves Block Dissolve - digital Block Dissolve - random Block Dissolve - scanlines Boxes - c[...]
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Ovals - concentric PAL Ovals - random NTSC Ovals - random PAL Transitions - Movement Card Wipe - 2D fractured Card Wipe - 3D pixelstorm Card Wipe - 3D swing Fly to Inset Slide - drop Slide - straight Slide - swoop Slide - variable Stretch & Blur Stretch & Slide Stretch - diagonal bottom Stretch - diagonal top Stretch - horizontal Stretch - [...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Iris - points Iris - round Iris - square Iris - star unfold Iris - star Iris - sunburst unfold Iris - sunburst Linear Wipe Paint On - NTSC Paint On - PAL Radial Wipe - bottom Radial Wipe - top Venetian Blinds Wedge Wipe Adobe als[...]
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Page 479
Detail-preserving Upscale effect Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy The Detail- preserving Upscale effect is capable of scaling up images by large amounts while preserving details in the image and the sharpness of sharp lines and curves is preserved. For example, [...]
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Page 480
Effect list Note: To the top To the top 3D Channel effects Blur & Sharpen effects Channel effects Color Correction effects Distort effects Expression Controls effects Generate effects Keying effects Matte effects Noise & Grain effects Perspective effects Simulation effects Stylize effects Text effects Time effects Transition effects Utility[...]
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Page 481
To the top To the top Directional Blur effect Fast Blur effect Gaussian Blur effect Lens Blur effect Radial Blur effect Reduce Interlace Flicker effect Sharpen effect Smart Blur effect Unsharp Mask effect Third- party effects: CC Cross Blur effect (CS6) CC Radial Blur effect CC Radial Fast Blur effect CC Vector Blur effect Channel effects Arithmeti[...]
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Page 482
To the top Broadcast Colors effect Change Color effect Change To Color effect Channel Mixer effect Color Balance effect Color Balance (HLS) effect Color Link effect Color Stabilizer effect Colorama effect Curves effect Equalize effect Exposure effect Gamma/Pedestal/Gain effect Hue/Saturation effect Leave Color effect Levels effect Levels (Individua[...]
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Page 483
To the top To the top Optics Compensation effect Polar Coordinates effect Reshape effect Ripple effect Smear effect Spherize effect Transform effect Turbulent Displace effect Twirl effect Warp effect Warp Stabilizer effect (CS5.5 and later) Wave Warp effect Third- party effects: CC Bend It effect CC Bender effect CC Blobbylize effect CC Flo Motion [...]
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Page 484
To the top 4- Color Gradient effect Advanced Lightning effect Audio Spectrum effect Audio Waveform effect Beam effect Cell Pattern effect Checkerboard effect Circle effect Ellipse effect Eyedropper Fill effect Fill effect Fractal effect Grid effect Lens Flare effect Paint Bucket effect Radio Waves effect Ramp effect Scribble effect Stroke effect Ve[...]
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Page 485
To the top To the top To the top CC Simple Wire Removal effect Keylight Matte effects Matte Choker effect Roto Brush and Refine Matte Simple Choker effect Third- party effects: mocha shape Noise & Grain effects Add Grain effect Dust & Scratches effect Fractal Noise effect Match Grain effect Median effect Noise effect Noise Alpha effect Nois[...]
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Page 486
To the top To the top Simulation effects Card Dance effect Caustics effect Foam effect Particle Playground effect Shatter effect Wave World effect Third- party effects: CC Ball Action effect CC Bubbles effect CC Drizzle effect CC Hair effect CC Mr. Mercury effect CC Particle Systems II effect CC Particle World effect CC Pixel Polly effect CC Rainfa[...]
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Page 487
To the top To the top To the top Third- party effects: CC Block Load effect (CS6) CC Burn Film effect CC Glass effect CC Kaleida effect CC Mr. Smoothie effect CC Plastic effect (CS6) CC RepeTile effect CC Threshold effect CC Threshold RGB effect Text effects Numbers effect Timecode effect Time effects Echo effect Posterize Time effect Time Differen[...]
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Page 488
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. To the top To the top Third- party effects: CC Glass Wipe effect CC Grid Wipe effect CC Image Wipe effect CC Jaws effect CC Light Wipe effect CC Line Sweep effect (CS6) CC Radial ScaleWipe effect CC Scale Wipe effect CC Twister effect CC WarpoMatic effect (CS6) Utili[...]
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Page 489
3D Channel effects To the top About 3D Channel effects, including ProEXR effects 3D Channel Extract effect Depth Matte effect Depth Of Field effect Fog 3D effect ID Matte effect Third- party effects in this category included with After Effects: EXtractoR effect IDentifier effect ID Matte See Third- party plug - ins included with After Effects. Abou[...]
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Page 490
To the top White Point, Black Point 3D Channel Z -Depth Note: Object ID Texture UV OpenEXR plug - in will use the information in this file to tag channels when it imports an OpenEXR file. An OpenEXR_channel_map.txt file is not included with After Effects, but you can download one as part of the ProEXR package from the fnord software website . The s[...]
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Page 491
Surface Normals Coverage Background RGB Unclamped RGB Material ID To the top Depth Feather Invert To the top channel is not anti -aliased. This channel can be used to check your UV maps or as input for the Displacement Map effect. This channel maps the direction vector of each point on the surface of an object to the RGB channels. The vectors are r[...]
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Page 492
Focal Plane Maximum Radius Focal Plane Thickness Focal Bias To the top Note: Depth Of Field effect The Depth Of Field effect simulates a camera that’s focusing at one depth (focal plane) in a 3D scene, blurring objects at other depths. This effect uses the depth information from the auxiliary channel of an imported file representing a 3D scene. T[...]
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Page 493
Fog Start Depth Fog End Depth Scattering Density Foggy Background Gradient Layer Layer Contribution To the top Aux. Channel ID Selection Feather Invert Use Coverage Where along the z axis the diffuse scattering begins. To determine the depth of an object, click it in the Composition panel or Layer panel using the Selection tool while the effect is [...]
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Page 494
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Adobe also recommends 490[...]
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Page 495
Audio effects To the top To the top To the top Delay Time Delay Amount Feedback Dry Out, Wet Out To the top Backwards effect Bass & Treble effect Delay effect Flange & Chorus effect High -Low Pass effect Modulator effect Parametric EQ effect Reverb effect Stereo Mixer effect Tone effect Trish and Chris Meyer provide tips about audio effects[...]
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Page 496
Voice Separation Time Voices Modulation Rate Modulation Depth Voice Phase Change Invert Phase Stereo Voices Dry Out, Wet Out To the top Cutoff Frequency Dry Out, Wet Out To the top Flange is an audio effect caused by mixing the original audio with a copy that is delayed by a varying amount that cycles over time. The frequency of the copy is also of[...]
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Page 497
Modulation Type Modulation Rate Modulation Depth Amplitude Modulation To the top Band Enabled Frequency Bandwidth Boost/Cut To the top Reverb Time Diffusion Decay Brightness Dry Out, Wet Out The Modulator effect adds both vibrato and tremolo to audio by modulating (varying) the frequency and amplitude. The type of waveform to use. Sine produces smo[...]
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Page 498
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Invert Phase To the top Note: Waveform Options Frequency Level Note: Stereo Mixer effect The Stereo Mixer effect mixes the left and right channels of audio and pans the entire signal from one channel to the other. Inve[...]
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Page 499
Blur and Sharpen effects To the top Note: To the top About Blur & Sharpen effects Bilateral Blur effect Box Blur effect Camera Lens Blur effect (CS5.5, and later) Channel Blur effect Compound Blur effect Directional Blur effect Fast Blur effect Gaussian Blur effect Lens Blur effect Radial Blur effect Reduce Interlace Flicker effect Sharpen effe[...]
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Page 500
Threshold Radius Colorize To the top Iterations To the top Note: Iris Properties Diffraction Fringe The result of the Bilateral Blur effect is very similar to the result of the Surface Blur filter in Adobe Photoshop. Eran Stern provides a demonstration of the Bilateral Blur effect on the Motionworks website . This effect works with 8- bpc, 16 - bpc[...]
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Page 501
Blur Map Layer Channel Blur Focal Distance Highlight Gain Threshold Saturation Edge Behavior Use Linear Working Space Note: To the top Note: To the top A control layer can be used as a blur map to affect Camera Lens Blur effect properties. Layer to use as the blur map. Luminance, color, or alpha channel for the blur map. The value from the control [...]
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Page 502
Maximum Blur Stretch Map To Fit To the top Direction To the top especially with animated blur layers such as those generated with the Turbulent Noise effect. This effect works with 8- bpc, 16 - bpc, and 32 - bpc color. Original (upper -left), blur layer (lower - left), and result (lower -right) The maximum amount, in pixels, that any part of the af[...]
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Page 503
To the top To the top Depth Map Layer Depth Map Channel Blur Focal Distance Original (left), and with effect applied (right) Gaussian Blur effect The Gaussian Blur effect blurs and softens the image and eliminates noise. The quality setting of the layer doesn’t affect Gaussian Blur. Stu Maschwitz compares the Box Blur, Fast Blur, and Gaussian Blu[...]
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Iris Shape Iris Blade Curvature Iris Rotation Iris Radius Specular Threshold Specular Brightness Noise controls Stretch Map To Fit To the top Type To the top Note: To the top The polygon to use as the iris shape. The roundness of the edges of the iris. The rotation of the iris. The size of the iris. Increase this value for greater blur. All pixels [...]
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Page 505
To the top Radius Threshold Mode To the top Radius The Sharpen effect increases the contrast where color changes occur. The quality setting of the layer doesn’t affect Sharpen. This effect works with 8- bpc, 16 - bpc, and 32 - bpc color. Original (left), and with effect applied (right) Smart Blur effect The Smart Blur effect blurs an image while [...]
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Page 506
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Threshold The greatest difference between adjacent pixels for which contrast isn’t adjusted. A lower value produces a greater result. A value that is too low causes contrast for the entire image to be adjusted and can generate [...]
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Page 507
Channel effects To the top To the top Operator And, Or, and Xor Add, Subtract, Multiply, and Difference Max Min Additional resources about Channel effects Arithmetic effect Blend effect Calculations effect Channel Combiner effect Compound Arithmetic effect Invert effect Minimax effect Remove Color Matting effect Set Channels effect Set Matte effect[...]
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Block Above Block Below Slice Screen Clip Result Values To the top Blend With Layer Note: Mode Note: Blend With Original If Layer Sizes Differ To the top Set the channel value of the pixel to zero if the original value of the pixel is greater than the value specified; otherwise, leave the original value. Set the channel value of the pixel to zero i[...]
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Input Channel Invert Input Second Layer Second Layer Channel Second Layer Opacity Invert Second Layer Stretch Second Layer To Fit Preserve Transparency To the top Note: Use 2nd Layer From To Invert Solid Alpha The channel to extract and use as input to the blending operation. RGBA displays all channels normally. Gray converts all color channel valu[...]
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Page 510
To the top Second Source Layer Operator Operate On Channels Overflow Behavior Clip Wrap Scale Stretch Second Source To Fit Blend With Original To the top Channel RGB/Red/Green/Blue HLS/Hue/Lightness/Saturation Compound Arithmetic effect The Compound Arithmetic effect mathematically combines the layer to which it is applied with a control layer. The[...]
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Page 511
YIQ/Luminance/In Phase Chrominance/Quadrature Chrominance Alpha Blend With Original To the top Operation Direction To the top To the top YIQ inverts all three NTSC luminance and chrominance channels. Y (luminance), I (in - phase chrominance), and Q (quadrature chrominance) each invert an individual channel. Inverts the alpha channel of the image. T[...]
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Page 512
To the top Take Matte From Layer Use For Matte Invert Matte Stretch Matte To Fit Composite Matte With Original Premultiply Matte Layer To the top Set Channels effect The Set Channels effect copies channels from control layers (source layers) to the red, green, blue, and alpha channels of the effect layer. For example, you can take the luminance val[...]
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Page 513
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Take Channel From To the top Source Opacity Color Opacity Blending Mode The channel to use as a source. Todd Kopriva provides a post on the Adobe website that describes the use of the Remove Color Matting and Shift Channels effec[...]
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Distort effects To the top Additional resources for Distort effects Resources for Digieffects FreeForm Bezier Warp effect Bulge effect Corner Pin effect Displacement Map effect Liquify effect Magnify effect Mesh Warp effect Mirror effect Offset effect Optics Compensation effect Polar Coordinates effect Reshape effect Ripple effect Smear effect Sphe[...]
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Page 515
To the top Note: To the top To the top Aharon Rabinowitz provides a project on his All Bets Are Off website that demonstrates the use of the CC Page Turn effect to tear a piece of paper. Resources for Digieffects FreeForm Digieffects FreeForm is not included with the free trial version of After Effects. See Third- party plug - ins included with Aft[...]
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Page 516
Horizontal Radius and Vertical Radius Bulge Height Taper Radius Antialiasing Pin All Edges To the top To the top Original (upper -left), and with variations of Bulge applied (lower -left and right) The width and height of the distorted area, in pixels. You can also set the radius values by dragging the selection handles in the layer. The apparent d[...]
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Page 517
To the top The Displacement Map effect distorts a layer by displacing pixels horizontally and vertically based on the color values of pixels in the control layer specified by the Displacement Map Layer property. The type of distortion created by the Displacement Map effect can vary greatly, depending on the control layer and options you select. Thi[...]
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Page 518
Freeze Area Mask Mask Opacity Mask Feather Warp Turbulence Twirl Clockwise Twirl Counterclockwise Pucker Bloat Shift Pixels Original (upper -left), and with variations of Liquify applied (lower - left and right) Andrew Kramer provides a video tutorial on his Video Copilot website that demonstrates the use of the Liquify effect to distort (morph) a [...]
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Page 519
Reflection Clone Reconstruction Revert Displace Amplitwist Affine Copies pixels to the brush area. Copies the distortions from around a source location to the current mouse location. Set the source location by Alt - clicking (Windows) or Option - clicking (Mac OS) the source point. Reverses distortions or applies them in different ways. Distort an [...]
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Page 520
To the top Shape Center Magnification Link None Size To Magnification Size & Feather To Magnification Size Feather Opacity Scaling Standard Soft Scatter Magnify effect The Magnify effect enlarges all or part of an image. This effect can act like a magnifying glass placed over an area of the image, or you can use it to scale the entire image far[...]
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Blending Mode Resize Layer To the top Rows, Columns Quality Distortion Mesh Note: To the top Reflection Center Reflection Angle The blending mode used to combine the magnified area with the original layer. The None option displays transparent pixels around the magnified area. If Resize Layer is selected, the magnified area can extend beyond the bou[...]
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Page 522
To the top Shift Center To Blend With Original To the top Field Of View (FOV) Reverse Lens Distortion FOV Orientation View Center Optimal Pixels Resize Offset effect The Offset effect pans the image within a layer. Visual information pushed off one side of the image appears on the opposite side. One use of the Offset effect is to create a looping b[...]
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Page 523
To the top Interpolation Type of Conversion Rect To Polar Polar To Rect To the top 1 . Select the layer with the distortion, and choose Effect > Distort > Optics Compensation. 2 . In the Effect Controls panel, adjust the FOV until a distorted edge or line appears straight. Note the FOV value. 3 . Select the computer graphic layer you want to [...]
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Page 524
Source Mask Destination Mask Boundary Mask Percent Elasticity Correspondence Pairs Interpolation Method Chris Zwar provides a tutorial on the Creative COW website that demonstrates the use of the Reshape effect to morph one face into another. This tutorial provides many useful tips regarding the use and editing of correspondence points. This effect[...]
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Discrete Linear Smooth To the top Requires no keyframes because it calculates the distortion at each frame. Discrete produces the most accurate results but requires more rendering time. (Default) Requires two or more keyframes and performs a straight- line interpolation between the keyframes. Linear produces steady changes between keyframes and sha[...]
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Page 526
Radius Center Of Ripple Type Of Conversion Wave Speed Wave Width Wave Height Ripple Phase To the top Source Mask Note: Boundary Mask Mask Offset This effect works with 8- bpc and 16 - bpc color. Controls the distance the ripples travel from the center point. The Radius value is a percentage of the image size. If the center of the ripple is the cent[...]
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Page 527
Note: Mask Rotation Mask Scale Percent Elasticity Interpolation Method To the top To the top right of the Offset button. To set an offset location, click the Offset button, and then click the image in the desired location. To set the offset position numerically, type a new value for each axis. When you don’t need the precision provided by Mask Of[...]
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Page 528
Note: Skew Skew Axis To the top Displacement Amount Size Offset (Turbulence) Complexity Evolution Note: Evolution Options Cycle Evolution Transform effect The Transform effect applies two- dimensional geometric transformations to a layer. This effect supplements the transform properties available for each layer in the Timeline panel. Anchor Point, [...]
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Page 529
Cycle Note: Random Seed Note: Pinning Resize Layer Note: To the top Angle The number of revolutions of the Evolution setting that the fractal cycles through before it repeats. The amount of time between Evolution keyframes determines the timing of the Evolution cycles. The Cycle control affects only the state of the fractal, not geometrics or other[...]
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Twirl Radius To the top To the top To the top Wave Type Wave Height Wave Width Direction Wave Speed Pinning Phase How far the twirl extends from the twirl center. This value is a percentage of width or height of the layer, whichever is greater. A value of 50, for example, produces a twirl that extends to the edges of the layer. Warp effect Use Warp[...]
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Page 531
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Antialiasing Sets the amount of anti - aliasing, or edge smoothing, to perform on the image. In many cases, lower settings produce satisfactory results; a high setting can greatly increase rendering time. Anti - aliasing is perfo[...]
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Page 532
Utility effects To the top Note: To the top Apply Color LUT effect Cineon Converter effect Color Profile Converter effect Grow Bounds effect HDR Compander effect HDR Highlight Compression effect Third- party effects: CC Overbrights effect (CS6 or later) Apply Color LUT effect Apply the Apply Color LUT effect to a layer to transform the colors of th[...]
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Page 533
Note: Conversion Type Note: 10 Bit Black Point Internal Black Point 10 Bit White Point Internal White Point Gamma Highlight Rolloff To the top Note: Perceptual Each computer monitor has unique display characteristics that affect your perception of color. For best results when evaluating tonal balance, use the Info panel in After Effects to see the [...]
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Page 534
Saturation Relative Colorimetric Absolute Colorimetric On Off Use Project Setting Note: To the top Note: Attempts to produce vivid colors in an image at the expense of color accuracy. This rendering intent is suitable for images, such as graphic logos, in which bright saturated colors are more important than the exact relationship between colors. C[...]
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Page 535
To the top To the top HDR Compander effect The HDR Compander (compressor/expander) effect gives you a way to work with tools that don’t support high - dynamic -range color—such as 8 - bpc and 16 - bpc effects—without sacrificing the high dynamic range of footage. The HDR Compander effect works by first compressing the highlight values in the [...]
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Page 536
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy 532[...]
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Page 537
Transition effects To the top To the top Online resources about transitions and Transition effects About Transition effects and the Transition Completion property Block Dissolve effect Card Wipe effect Gradient Wipe effect Iris Wipe effect Linear Wipe effect Radial Wipe effect Venetian Blinds effect Third- party effects in this category included wi[...]
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Page 538
To the top To the top Note: Transition Width Back Layer Block Dissolve effect The Block Dissolve effect makes a layer disappear in random blocks. The width and height of the blocks, in pixels, can be set independently. At Draft quality, the blocks are placed with pixel precision and have sharply defined edges; at Best quality, the blocks can be pos[...]
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Page 539
Rows & Columns Rows Columns Note: Card Scale Flip Axis Flip Direction Flip Order Gradient Layer Timing Randomness Camera System X Rotation, Y Rotation, Z Rotation X, Y Position Z Position Focal Length Transform Order Upper Left Corner, Upper Right Corner, Lower Left Corner, Lower Right Corner Specifies the interaction of the numbers of rows and[...]
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Page 540
Auto Focal Length Focal Length Position Jitter Rotation Jitter To the top Transition Softness Gradient Placement Controls the perspective of the effect during the animation. If Auto Focal Length is unselected, the focal length you specify is used to find a camera position and orientation that place the corners of the layer at the corner pins, if po[...]
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Page 541
Tile Gradient Center Gradient Stretch Gradient To Fit Invert Gradient To the top To the top Wipe Angle Uses multiple tiled copies of the gradient layer. Uses a single instance of the gradient layer in the center of the layer. Resizes the gradient layer horizontally and vertically to fit the entire area of the layer. Inverts the influence of the gra[...]
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Page 542
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. To the top Start Angle Wipe To the top In a video tutorial on the Artbeats website , Steve Holmes demonstrates the use of non - animated instances of the Linear Wipe effect to crop a layer from various angles with softly feathered edges. Radial Wipe effect The Radial[...]
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Page 543
Stylize effects To the top Brush Strokes effect Cartoon effect Color Emboss effect Emboss effect Find Edges effect Glow effect Mosaic effect Motion Tile effect Posterize effect Roughen Edges effect Scatter effect Strobe Light effect Texturize effect Threshold effect Third- party effects in this category included with After Effects: CC Block Load ef[...]
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Page 544
Stroke Angle Brush Size Stroke Length Stroke Density Stroke Randomness Paint Surface Paint On Original Image Paint On Transparent Paint On White/Paint On Black Blend With Original To the top The direction in which the strokes are made. The image is effectively shifted in this direction, potentially causing some clipping at the layer boundaries. App[...]
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Page 545
scene with many subjects and a lot of detail. Before applying the Cartoon effect, consider either setting the composition to a lower frame rate or using the Posterize Time effect on the layer if you're trying to make a movie look like a cartoon. Consider that cartoons have much lower frame rates than live action footage. For a video tutorial a[...]
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Page 546
Render Detail Radius Detail Threshold Fill Edge Threshold Width Softness Opacity Advanced Edge Enhancement Edge Black Level Cartoon effect applied with Render set to Fill & Edges Cartoon effect properties Fill, Edges, or Fill & Edges. Determines which operations to perform and which results to display. The radius for the blurring operation [...]
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Page 547
Edge Contrast Performance To the top To the top Direction Relief Contrast Blend With Original To the top The contrast in the grayscale representation of the edges. If your computer includes a display card with a GPU that supports OpenGL, the Cartoon effect can use the GPU to accelerate its processing. Color Emboss effect The Color Emboss effect wor[...]
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Page 548
Invert To the top Glow Based On Glow Threshold Glow Radius Glow Intensity Composite Original Glow Colors Color Looping Color Loops Inverts the image after the edges are found. If Invert isn’t selected, edges appear as dark lines on a white background. If selected, edges appear as bright lines on a black background. This effect works with 8- bpc c[...]
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Page 549
Note: Color Phase A & B Midpoint Color A, Color B Glow Dimensions To the top Horizontal/Vertical Blocks Sharp Colors To the top Tile Center Tile Width, Tile Height Output Width, Output Height Mirror Edges Phase You can create an arbitrary map (.amp) file by applying the Curves effect, selecting the pencil icon, then clicking the save (floppy di[...]
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Page 550
Horizontal Phase Shift To the top Level To the top Edge Type Edge Color Border Edge Sharpness Fractal Influence Scale Stretch Width or Height Offsets tiles horizontally instead of vertically. Posterize effect The Posterize effect posterizes colors; the number of colors is reduced and gradual color transitions are replaced by abrupt color transition[...]
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Page 551
Offset (Turbulence) Complexity Note: Evolution Note: Evolution Options Cycle Evolution Cycle Note: Random Seed Note: To the top Grain Scatter Randomness To the top Determines the portion of the fractal shape that is used to create the roughness. Determines the level of detail in the roughness. Increasing complexity results in longer rendering times[...]
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Page 552
Strobe Color Blend With Original Strobe Duration (secs) Strobe Period (secs) Random Strobe Probability Strobe Strobe Operator To the top Texture Layer Strobe Light effect applied The Strobe Light effect performs an arithmetic operation on a layer or makes the layer transparent at periodic or random intervals. For example, every 5 seconds the layer [...]
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Page 553
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Light Direction Texture Contrast Texture Placement Tile Texture Center Texture Stretch Texture To Fit To the top The angle at which light hits the texture. The magnitude of the result. How the texture layer is applied to the effe[...]
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Page 554
The Rolling Shutter Repair effect | CC, CS6 Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: A common problem for DSLR and other CMOS sensor - based cameras is that they typically have a lag time between scanning lines of video. Since not all parts of the video are record[...]
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Text effects To the top Type Number Number [Leading Zeros] Timecode [30], Timecode [25], and Timecode [24] Time Numerical Date, Short Date, and Long Date Note: Hexadecimal Random Values Value/Offset/Random Max Decimal Places Current Time/Date Position Numbers effect Timecode effect Numbers effect The Numbers effect generates random or sequential nu[...]
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Display Options Size Tracking Proportional Spacing Composite On Original To the top Display Format Time Source (CS5.5 and later) Time Units Drop Frame Specifies the use of a fill or stroke or a combination of both on the text. Fill Only fills the characters with a color. Stroke Only strokes the edges of the characters with a color. Fill Over Stroke[...]
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Page 557
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Starting Frame Text Position Text Size Text Color Show Box (CS5.5 and later) Box Color (CS5.5 and later) Opacity (CS5.5 and later) Composite on Original (CS5.5 and later) The frame number assigned to the first frame of the layer.[...]
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Simulation effects Note: To the top Light Type Light Intensity Light Color Common Lighting controls and Material controls Card Dance effect Caustics effect Foam effect Particle Playground effect Shatter effect Wave World effect Third- party effects in this category included with After Effects: CC Ball Action effect CC Bubbles effect CC Drizzle effe[...]
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Page 559
Light Position Light Depth Ambient Light Diffuse Reflection Specular Reflection Highlight Sharpness To the top Note: Specifies the position of the light in x,y space. To position the light interactively, Alt - drag (Windows) or Option -drag (Mac OS) the effect point for the light. Specifies the position of the light in z space. Negative numbers mov[...]
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Page 560
Rows & Columns Rows Columns Note: Back Layer Gradient Layer 1 Gradient Layer 2 Rotation Order Transformation Order Original (left), gradient layer (center), and with Card Dance applied (right) Apply Card Dance to the layer to use for the front of the cards. To set the view, use the rotation or perspective controls, or match the perspective of t[...]
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Page 561
Source Multiplier Offset Camera System X Rotation, Y Rotation, Z Rotation X, Y Position Z Position Focal Length Transform Order Upper Left Corner, Upper Right Corner, Lower Left Corner, Lower Right Corner Auto Focal Length Focal Length To the top Note: inherent depth—hence the absence of z scaling. Specifies the gradient layer channel you want to[...]
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Page 562
Note: Bottom Scaling Repeat Mode If Layer Size Differs Blur Water Surface Wave Height Eran Stern provides a video tutorial on the Creative COW website in which he demonstrates how to use the Caustics effect with the Wave World effect. The Caustics effect ignores masks and alpha channels on the layer to which it is applied. You can precompose the la[...]
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Page 563
Smoothing Water Depth Refractive Index Surface Color Surface Opacity Caustics Strength Sky Repeat Mode If Layer Size Differs To the top Lower values smooth the Caustics surface. Specifies the roundness of the waves by blurring the water surface layer. High values eliminate detail. Low values show imperfections in the water surface layer. Specifies [...]
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Page 564
Note: Draft Draft + Flow Map Rendered Producer Point Producer X Size, Producer Y Size Producer Orientation Zoom Producer Point Production Rate Size Size Variance Lifespan Original (upper -left), with Foam applied (lower - left), and with a robot layer used as the Bubble Texture Layer (lower - right) You can also substitute any image or movie for bu[...]
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Page 565
Bubble Growth Speed Strength Initial Speed Initial Direction Wind Speed Wind Direction Turbulence Wobble Amount Repulsion Pop Velocity Viscosity Stickiness Zoom were hitting a wall. Rather, this value is a target lifespan; some bubbles pop early, and others may last until the end. Specifies how fast a bubble reaches full size. When a bubble is rele[...]
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Page 566
Universe Size Blend Mode Bubble Texture Note: Bubble Texture Layer Note: Bubble Orientation Environment Map Reflection Strength Reflection Convergence Flow Map Note: Sets the boundaries of the bubble universe. When bubbles completely leave the universe, they pop and are gone forever. By default, the universe is the size of the layer. Values greater[...]
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Page 567
Flow Map Steepness Flow Map Fits Simulation Quality To the top Note: have excessively abrupt edges. Controls the difference between white and black as they are used to determine steepness. If the bubbles are ricocheting randomly off the flow map, decrease this value. Specifies whether the flow map is relative to the layer or to the universe. The fl[...]
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Page 568
Position Barrel Radius Particles Per Second Direction Direction Random Spread layer in the Timeline panel animates the entire layer of particles. 3 . Set up a particle generator to determine how particles are created. You can shoot a stream of particles from the Cannon, generate a flat plane full of particles from the Grid, or use the Layer Explode[...]
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Page 569
Velocity Velocity Random Spread Color Particle Radius Note: Position Width, Height Particles Across, Particles Down Note: Color Particle Radius/Font Size Specifies the initial speed of particles in pixels per second as they emanate from the Cannon. Specifies the amount of random velocity of particles. A higher value results in more variation in the[...]
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Page 570
Explode Layer Radius Of New Particles Velocity Dispersion Affects Note: Use Layer Time Offset Type source of the layer is transparent. To change the position of the exploding layer, precompose the layer with its new position (use the Move All Attributes Into The New Composition option), and then use the precomposed layer as the exploding layer. Whe[...]
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Time Offset Affects Starts playing the layer from a frame chosen at random, within the range between the current time of the effect layer and the Random Time Max you specify. For example, if you choose Relative Random and specify a Random Time Max of 1, each particle starts playing from a layer frame chosen at random from between the current time a[...]
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Page 572
Note: Speed Direction Area Appearance specified by the Particle Across and Particle Down controls. Deselect to generate only one instance of the text. (This option is available only if you select Use Grid alignment.) 3 . Type text in the box. If Use Grid alignment is selected and you want to skip a grid intersection, type a space. To force the next[...]
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Page 573
Rotation Note: Force Force Random Spread Direction Affects Note: Force Force Radius Repeller Affects Boundary At particle creation, the Cannon and Grid set no rotation; the Particle Exploder takes rotation from the exploded dot, layer, or character. Use Auto- Orient Rotation to make particles rotate automatically along their respective trajectories[...]
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Page 574
Particles From Selection Map Note: Characters Older/Younger Than Age Feather Specifies the particle generator or combination of particle generators whose particles you want to affect. Specifies the layer map that influences which particles are affected. The simulation space is not bounded by the dimensions of the layer to which Particle Playground [...]
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Page 575
Note: None Red, Green, Blue Kinetic Friction Static Friction Angle Angular Velocity Torque Scale X Scale, Y Scale X, Y Gradient Velocity X Speed, Y Speed 4 . Specify the minimum and maximum values you want the layer map to produce for each Map To group. Min is the value to which a black pixel is mapped, and Max is the value to which a white pixel i[...]
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Page 576
Gradient Force X Force Y Force Opacity Mass Lifespan Character Note: Font Size Time Offset Scale Speed Copies the force adjustment based on areas of a layer map on both the x and y planes of motion. The pixel brightness values in the color channel define the resistance to particle force at each pixel, so the color channel acts like a layer map of h[...]
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Page 577
Note: You use a layer map to affect the Scale property of particles and find that the smallest particles aren’t small enough while the largest resulting particles are too large. In this case, the entire output range needs to be shifted down; lower both the Min and Max values. You have a layer map that modifies particles in the opposite direction [...]
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Page 578
To the top Note: Note: The alpha channel in a control layer modifies the color values in the control layer before Particle Playground uses the control layer’s pixel values. Areas where the alpha channel value is 0 (transparent areas of a control layer) don’t affect particle values. Areas where the alpha channel has a value greater than 0 (semit[...]
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Page 579
Rendered Wireframe Front View Wireframe Wireframe Front View + Forces Wireframe + Forces Original (upper -left), and as Shatter is applied over time to reveal another layer (lower - left and right) Online resources about the Shatter effect Aharon Rabinowitz provides a video tutorial on the Creative COW website that shows how make 3D extruded text i[...]
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Page 580
Pattern Custom Shatter Map White Tiles Fixed Repetitions Direction Origin Extrusion Depth Position Depth Radius Note: Strength Shape controls specify the shape and appearance of the shattered pieces. Specifies the preset pattern to use for the exploded pieces. Specifies the layer you want to use as the shape of the exploded pieces. Prevents pure wh[...]
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Page 581
Note: Shatter Threshold Gradient Layer Note: Invert Gradient Rotation Speed Tumble Axis Note: Randomness Viscosity Mass Variance A shatter piece is made up of vertices (points or dots that define the corners of the shape), edges (lines that connect the dots), and planes (walls of the shape). Shatter determines when a shape has come in contact with [...]
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Page 582
Gravity Gravity Direction Gravity Inclination Color Opacity Front Mode, Side Mode, Back Mode Note: Front Layer, Side Layer, Back Layer Note: Camera System X Rotation, Y Rotation, Z Rotation X, Y Position Z Position Determines what happens to the pieces after they break up and blow apart. The higher the gravity setting, the faster the pieces are suc[...]
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Page 583
Focal Length Transform Order Upper Left Corner, Upper Right Corner, Lower Left Corner, Lower Right Corner Auto Focal Length Focal Length Note: Note: To the top The zoom factor. Smaller numbers zoom in. The order in which the camera rotates around its three axes, and whether the camera rotates before or after it is positioned using the other Camera [...]
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Page 584
Height Map Wireframe Preview Horizontal Rotation Vertical Rotation Vertical Scale Wireframe view (upper - left), Height Map view (lower - left), and resulting image (lower - right). Result is used as Water Surface source for Caustics effect example. Wireframe view (left), Height Map view (center), and resulting image (right). Result is used as Inpu[...]
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Page 585
Note: Brightness Contrast Gamma Adjustment Render Dry Areas As Transparency Grid Resolution Grid Res Downsamples Wave Speed Damping Wave Speed, Damping Note: Reflect Edges Pre -roll (seconds) Height Map controls Height Map controls specify the appearance of the height map. While adjusting Brightness and Contrast, keep the wave surface layer between[...]
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Page 586
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Ground Steepness Height Wave Strength Note: Type Position Height/Length Width Angle Amplitude Frequency Phase Ground controls The Ground controls specify the appearance of the ground layer. Specifies the layer that appears at the bottom of the water. If you use an an[...]
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Page 587
Perspective effects To the top 3D Glasses effect Bevel Alpha effect Bevel Edges effect Drop Shadow effect Radial Shadow effect CC Cylinder effect CC Environment effect (CS6 or later) CC Sphere effect CC Spotlight effect Third- party effects in this category included with After Effects: See Third- party plug - ins included with After Effects. 3D Gla[...]
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Page 588
Left View, Right View Convergence Offset (Scene Convergence in CS5.5 and later) Note: Vertical Alignment (CS5.5 and later) Units (CS5.5 and later) Swap Left- Right 3D View Stereo Pair (Stereo Pair (Side by Side) in CS5.5 and later) Over Under (CS5.5 and later) Interlace Upper L Lower R Difference (CS 5.5) Red Green LR Red Blue LR Balanced Red Green[...]
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Page 589
Balance To the top To the top Specifies the level of balance in a balanced 3D view option. Use this control to reduce shadows and ghost effects. The default balance that 3D Glasses sets when you select the Balanced Colored Red Blue option is the ideal value: If you set Balance to 0.0, 3D Glasses creates no 3D depth, and if you set Balance too high,[...]
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Page 590
To the top Note: To the top Shadow Color Note: Opacity Light Source Original (left), and with effect applied (right) Drop Shadow effect The Drop Shadow effect adds a shadow that appears behind the layer. The alpha channel of the layer determines the shape of the shadow. When you add a drop shadow to a layer, a soft - edged outline of the alpha chan[...]
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Page 591
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Projection Distance Softness Render Note: Regular Glass Edge Color Influence Shadow Only Resize Layer The distance from the layer to the surface on which the shadow falls. The shadow appears larger as this value increases. The so[...]
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Page 592
Obsolete effects To the top Swivel Tilt Distance To Image Specular Highlight Preview To the top Note: Basic 3D effect Basic Text effect Lightning effect Path Text effect Effects in the Obsolete category are retained for compatibility with projects created with previous versions of After Effects. When updating projects or creating new projects, you [...]
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Page 593
Position Note: To the top Start Point, End Point Segments Amplitude Detail Level, Detail Amplitude Branching Rebranching Branch Angle Branch Seg. Length Branch Segments Branch Width Speed Stability Fixed Endpoint Width, Width Variation Core Width Outside Color, Inside Color The position of the text on the layer. The Alignment setting in the Basic T[...]
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Page 594
Pull Force, Pull Direction Random Seed Blending Mode Rerun At Each Frame To the top Note: Note: Note: Shape Type Bezier on top of existing colors in the composition, primary colors often produce the best results. Bright colors often become much lighter, sometimes becoming white, depending on the brightness of colors beneath. The strength and direct[...]
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Page 595
Circle Loop Line Control Points Tangent 1/Circle Point Vertex 1/Circle Center Tangent 2 Vertex 2 Custom Path Reverse Path Size Tracking Kerning Kerning Pair Kerning Value Orientation Character Rotation Perpendicular To Path Vertex 2). Characters that don’t fit on the path are placed off the end in a straight line. Shapes text around the circumfer[...]
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Page 596
Vertical Writing Rotate Roman Characters Horizontal Shear Horizontal Scale, Vertical Scale Alignment Left Right Center Force Left Margin, Right Margin Line Spacing Baseline Shift Visible Characters Note: Fade Time Rotates each character so it’s vertical along the path. Rotates Roman characters vertically along the path; if Rotate Roman Characters[...]
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Page 597
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Mode Jitter Settings Baseline Jitter Max Kerning Jitter Max Rotation Jitter Max Scale Jitter Max displayed with greater and greater opacity as the value of Visible Characters increases between whole numbers. The exact opacity of [...]
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Page 598
Noise and Grain effects To the top Work with Grain effects Work with noise samples in Grain effects Working with added or matched grain Add Grain effect Dust & Scratches effect Fractal Noise effect Match Grain effect Median effect Noise effect Noise Alpha effect Noise HLS effect and Noise HLS Auto effect Remove Grain effect Turbulent Noise effe[...]
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Page 599
Preview Blending Matte Final Output Each grain effect is applied with default settings and is displayed in Preview viewing mode, which has a preview region framed by a white border and centered on the image. The preview region displays the results of the grain effect on a portion of your image, for speed and comparison purposes. The grain effects a[...]
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Page 600
Screen Multiply Screen Multiply 4 . If you’re using both a color matte and a layer mask, choose one of the following from the Combine Match And Mask Using menu: Makes the matte white wherever either the mask or the color match is white. Makes the matte white where both of the inputs are white. 5 . Reduce the Amount value to let more of the origin[...]
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Page 601
Center Stretch To Fit Screen Multiply 9 . Choose Final Output from the Viewing Mode control. Generate a layer matte In some cases, you may want to use a different layer or track as a mask for the layer that uses a grain effect. This type of mask allows unlimited control over exactly which parts of an image are modified and by how much. 1 . Apply a [...]
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Page 602
To the top pixels. (Larger preview regions can result in slower rendering.) 4 . Select Show Box if you want to outline the preview region in color. If you want to change the outline color, next to Box Color do one of the following: Click the color swatch and select a color in the Color Picker dialog box. Click the eyedropper button, and click a col[...]
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Page 603
Note: To the top The samples appear as small white squares (24x24 pixels) overlaid on the source image. 2 . Choose Manual from the Sample Selection pop - up menu in the Sampling controls group. 3 . To remove the least desirable samples from the image, try reducing the Number Of Samples value. 4 . To move a noise sample, do one of the following: Cli[...]
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Page 604
Monochromatic Tint Amount Adjusting the tones of added or matched grain The precise grain pattern present in any frame of film isn’t uniform throughout the frame but may depend on the tonal values of the content at each pixel. For example, in chemical film grain, the sizes of the silver halide crystals vary with the exposure level. The Add Grain [...]
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Page 605
Tint Color Saturation Film Multiply Add Screen Overlay To the top Note: Controls the color the added noise shifts toward. Controls the amount and vividness of the color. The Blending Mode in the Application controls determines how the color value of the generated noise combines with the color value of the underlying source layer at each pixel: Make[...]
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Page 606
Note: Intensity Channel Intensities Size Channel Size Softness Aspect Ratio To the top a Blending Mode in the Application controls group. To define how much grain is added to each tonal area in your image and the midpoint, adjust the Shadows, Midtones, Highlights, and Midpoint values in the Application controls group. To animate the added grain, ad[...]
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Page 607
Radius Threshold To the top Note: Fractal Type Noise Type Invert Contrast Overflow Clip Soft Clamp Wrap Back How far the effect searches for differences among pixels. High values make the image blurry. Use the smallest value that eliminates the defects. How different pixels can be from their neighbors without being changed by the effect. Use the hi[...]
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Page 608
Allow HDR Results Transform Complexity Note: Sub Settings Sub Influence Sub Scaling, Rotation, and Offset Center Subscale Evolution Evolution Options Cycle Evolution Cycle (in Revolutions) Note: Random Seed Opacity No remapping is performed. Values outside the range of 0- 1.0 are preserved. Settings to rotate, scale, and position the noise layers. [...]
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Page 609
Blending Mode None Hue Saturation Note: To the top The blending operation between the fractal noise and the original image. These blending modes are identical to the ones in the Modes column in the Timeline panel, with the following exceptions: Renders the fractal noise only and does not composite on the original layer. Renders the fractal noise as[...]
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Page 610
Note: Noise Samples The Match Grain effect uses noise sampling as its starting point. Basically, entire frames of new noise are synthesized to match the noise samples. You can modify the noise in many ways before the effect is applied to the new image, such as duplicating the noise from an image but making the noise larger and redder before applyin[...]
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Page 611
Compensation Samples Preview Blending Matte Final Output To the top in the Composition panel, with its noise sample squares displayed. Shows the noise samples that have been automatically extracted from the destination image. Displays the current settings of the applied effect in a 200x200 pixel area. Shows the current color matte or mask, or the c[...]
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Page 612
To the top Amount Of Noise Noise Type Clipping To the top Noise Amount Original Alpha Add Clamp Scale Edges This effect works with 8- bpc and 16 - bpc color. Original (left), and with effect applied (right) Noise effect The Noise effect randomly changes pixel values throughout the image. This effect works with 8- bpc, 16 - bpc, and 32 - bpc color. [...]
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Page 613
Overflow Clip Wrap Back Wrap Random Seed Noise Phase Noise Options (Animation) Cycle Noise Cycle To the top Noise Hue Lightness Saturation How the effect remaps values that fall outside the grayscale range of 0 - 255: Values above 255 are mapped to 255. Values below 0 are mapped to 0. Values above 255 or below 0 are reflected back into the 0 - 255 [...]
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Page 614
Grain Size Noise Phase (Noise HLS only) Noise Animation Speed (Noise HLS Auto only) To the top Note: This control is active only for the Grain type of noise. An input value to the random number generator for the noise. When you set keyframes for Noise Phase, the effect cycles through the phases to create animated noise. Greater value differences be[...]
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Page 615
Note: Multichannel Single Channel Chroma Suppression Texture Noise Size Bias Clean Solid Areas Noise Samples Preview Blending Matte 3 . Adjust the Passes value to control the maximum noise radius that can be detected: If your grain is large and chunky, try increasing the Passes value. A higher number of passes reduces larger- sized noise. If your r[...]
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Page 616
To the top Note: Add temporal filtering to a layer 1 . Apply the Remove Grain effect to your image. 2 . Place the Remove Grain preview region over the area of the image that has the most subtle changes from frame to frame or that has the most moving image detail. 3 . Select Enable in the Temporal Filtering controls. 4 . Adjust the Amount value to 1[...]
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Page 617
Fractal Type Noise Type Invert Contrast Overflow Clip Soft Clamp Wrap Back Allow HDR Results Transform Complexity Note: Sub Settings Sub Influence Sub Scaling Evolution The Evolution controls create subtle changes in the shape of the noise. Animating these controls results in smooth changes of the noise over time, creating results that resemble, fo[...]
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Page 618
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Turbulence Factor Random Seed Opacity Blending Mode None Hue Saturation You can specify how much the noise evolves over a period of time by animating Evolution. The more revolutions within a given amount of time, the more rapidly[...]
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Page 619
Matte effects To the top Geometric Softness Choke Matte Choker effect Simple Choker effect For information on the Refine Matte effect and the Roto Brush effect, see Roto Brush effect and Refine Matte effect reference. Third- party effects in this category included with After Effects: mocha shape effect See Third- party plug - ins included with Afte[...]
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Page 620
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Gray Level Softness To the top Specifies how soft to make the edges of the matte. At 0%, the matte edges contain only fully opaque and fully transparent values. At 100%, the matte edges have a full range of gray values but may ap[...]
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Page 621
Keying effects Note: To the top Note: Note: Color Difference Key effect Color Key effect Color Range effect Difference Matte effect Extract effect Inner/Outer Key effect Linear Color Key effect Luma Key effect Spill Suppressor effect After Effects includes several built - in keying effects, as well as the Academy Award–winning Keylight effect, wh[...]
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Page 622
Note: To the top Note: described in step 10. 3 . Select the appropriate key color: To key out a bluescreen, use the default blue color. To key out a nonblue screen, select a key color in one of the following ways: Thumbnail eyedropper: Select and then click in the Composition panel or the original thumbnail image on an appropriate area. Key Color e[...]
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Page 623
To the top Note: For information about keying in general, including links to tutorials and other resources, see Keying introduction and resources. The Color Key effect keys out all image pixels that are similar to a specified key color. This effect modifies only the alpha channel of a layer. This effect works with 8- bpc and 16 - bpc color. Key out[...]
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Page 624
Note: To the top 2 . Choose Lab, YUV, or RGB from the Color Space menu. If you have trouble isolating the subject using one color space, try using a different one. 3 . Select the Key Color eyedropper, and then click in the matte thumbnail to select the area that corresponds to a color in the Composition panel you want to make transparent. Typically[...]
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Page 625
Note: Center Stretch To Fit Note: To the top Note: The imported image becomes the difference layer. Make sure that its duration is at least as long as the duration of the source layer. If the shot doesn’t contain a full background frame, you may be able to assemble the full background by combining parts of several frames in After Effects or Photo[...]
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Page 626
Note: To the top Note: Note: Using the transparency control bar beneath the histogram, you can adjust the range of pixels that are made transparent. The position and shape of the bar in relation to the histogram determine transparency. Pixels corresponding to the area covered by the bar remain opaque; pixels corresponding to the areas not covered b[...]
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Page 627
Note: To the top Note: 3 . To extract more than one object, or to create a hole in an object, draw additional masks and then select them from the Additional Foreground and Additional Background menus. For example, to key out a person’s hair blowing in the wind against a blue sky, draw the inner mask inside the head, draw the outer mask around the[...]
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Page 628
Source Only Matte Only 3 . Choose a color space from the Match Colors menu. In most cases, use the default RGB setting. If you have trouble isolating the subject using one color space, try using a different color space. 4 . In the Effect Controls panel, choose Final Output from the View menu. The view you choose appears in the right thumbnail and i[...]
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Page 629
To the top To the top time to get the results you need. Luma Key effect For information about keying in general, including links to tutorials and other resources, see Keying introduction and resources. The Luma Key effect keys out all the regions of a layer with a specified luminance or brightness. The quality setting of the layer doesn’t influen[...]
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Page 630
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Original greenscreen (upper - left) leaves green glow when keyed out (lower - left). Spill Suppressor removes glow (lower -right). Use the Spill Suppressor effect 1 . Select the layer, and choose Effect > Keying > Spi[...]
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Page 631
Generate effects To the top Blend Jitter Opacity Blending Mode 4- Color Gradient effect Advanced Lightning effect Audio Spectrum effect Audio Waveform effect Beam effect Cell Pattern effect Checkerboard effect Circle effect Ellipse effect Eyedropper Fill effect Fill effect Fractal effect Gradient Ramp effect | CC Grid effect Lens Flare effect Paint[...]
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Page 632
To the top Lightning Type Origin Direction, Outer Radius Not In Use Outer Radius Direction Conductivity State Core Settings Glow Settings Alpha Obstacle Turbulence Forking Decay Decay Main Core Composite On Original Advanced Lightning effect The Advanced Lightning effect creates simulations of electrical discharges. Unlike the Lightning effect, Adv[...]
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Page 633
Complexity Min. Forkdistance Termination Threshold Main Core Collision Only Fractal Type Core Drain Fork Strength Fork Variation To the top Note: visible. Specifies the complexity of the turbulence in the lightning. Specifies the minimum pixel distance between new forks. Lower values create more forks in the lightning. Higher values result in fewer[...]
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Page 634
Audio Layer Start Point, End Point Path Use Polar Path Start Frequency, End Frequency Frequency Bands Maximum Height Audio Duration Audio Offset Thickness Softness Inside Color, Outside Color Blend Overlapping Colors Hue Interpolation Dynamic Hue Phase Color Symmetry Display Options Side Options Duration Averaging Composite On Original To the top T[...]
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Page 635
Audio Layer Start Point, End Point Path Displayed Samples Maximum Height Audio Duration Audio Offset Thickness Softness Inside Color, Outside Color Waveform Options Display Options Composite On Original To the top This effect works with 8- bpc, 16 - bpc, and 32 - bpc color. Original (upper -left), and with effect applied (lower -left and right) The[...]
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Page 636
To the top Cell Pattern Invert Contrast/Sharpness Overflow Clip Soft Clamp Wrap Back Original (left), and with a simulated beam (right) The Length control specifies the length of the beam based on a percentage of the Time specified. For example, a setting of 100% means that the visible beam length is at its maximum when the Time control is 50%. Tim[...]
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Page 637
Disperse Size Offset Tiling Options Evolution Evolution Options Cycle Evolution Cycle Random Seed To the top Anchor Size From Corner Point Width Slider Width & Height Sliders Feather Color How randomly the pattern is drawn. Lower values cause more uniform or gridlike cell patterns. note : If you set the Disperse value above 1.0, set the layer t[...]
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Page 638
Opacity Blending Mode To the top Edge Edge Radius Thickness Thickness * Radius Thickness & Feather * Radius Feather Invert Circle Blending Mode To the top To the top Sample Point Sample Radius The opacity of the colored rectangles. The blending mode to use to composite the checkerboard pattern on top of the original layer. These blending modes [...]
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Page 639
Average Pixel Color Skip Empty All All Premultiplied Including Alpha Maintain Original Alpha Blend With Original To the top To the top Set Choice Mandelbrot, Julia Which color values are sampled: Samples the average RGB color values, excluding the color values of transparent pixels. Samples the average of all RGB color values, including color value[...]
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Page 640
Color Overlay Transparency Palette Hue Edge Highlight High Quality Settings Oversample Method Oversample Factor To the top Mandelbrot or Julia set. Magnification specifies the magnification of the effect. Escape Limit specifies how many times the calculation looks for a color for a given pixel before it assigns the color black. It also sets the max[...]
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Page 641
Note: To the top Anchor Size From Corner Point Width Slider Width & Height Sliders Border Feather Invert Grid Color Opacity Blending Mode To the top The Gradient Ramp effect creates a color gradient. You can create linear or radial ramps, and vary the position and colors of the ramp over time. Use the Start Of Ramp and End Of Ramp properties to[...]
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Page 642
To the top Fill Point Fill Selector Color & Alpha Straight Color Transparency Opacity Alpha Channel Tolerance View Threshold Stroke Antialias Feather Spread Single lens flare (lower - left) and multiple lens flares (lower -right) Paint Bucket effect The Paint Bucket effect (formerly Basic Fill effect) is a nondestructive paint effect that fills[...]
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Page 643
Choke Stroke Color Opacity Blending Mode To the top Producer Point Parameters Are Set At Render Quality Wave Type Polygon Contracts the area of the fill color. The Spread Radius value indicates the number of pixels the fill color shrinks from the edge of the fill area. Confines the fill to only the border of the selected area. The Stroke Width valu[...]
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Page 644
Sides Curve Size Curvyness Star Star Depth Mask Source Layer Source Center Value Channel Invert Input Value Threshold Pre -Blur Tolerance Contour Frequency Expansion Orientation Three sides create a triangle, four create a square, and so on. Size values above 64 result in a smooth circle. You can also approximate a circle by setting Sides to 3, Cur[...]
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Page 645
Direction Velocity Spin Lifespan (sec) Reflection Profile Color Opacity Fade- in Time Fade- out Time Start Width To the top Note: To the top Specifies the initial direction of a wave if Velocity is greater than 0. By default, particles are emitted from the producer point in an expanding radial pattern. Specifies the speed at which the wave moves in[...]
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Page 646
Brush Hardness Spacing Paint Style To the top Stroke Image Contours Input Layer Invert Input If Layer Sizes Differ Channel The Stroke effect creates a stroke or border around the path defined by one or more masks. You can also specify stroke color, opacity, and spacing, as well as brush characteristics. Specify whether the stroke appears on top of [...]
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Page 647
Threshold Pre -Blur Tolerance Render Selected Contour Shorter Contours Have Mask/Path Segments Length Segment Distribution Rotation Random Phase Blend Mode Color Width Hardness Start, End Opacity Mid -point Opacity Mid -point Position The percentage value at which everything below or above is mapped to either white or black. This property is import[...]
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Page 648
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Brush Position Stroke Length (secs) Brush Spacing (secs) Paint Time Properties and Brush Time Properties Paint Style On Original Image On Transparent Reveal Original Image Write-on effect The Write- on effect animates [...]
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Page 649
Color Correction effects To the top Auto Color and Auto Contrast effects Auto Levels effect Black & White effect Brightness & Contrast effect Broadcast Colors effect Change Color effect Change To Color effect Channel Mixer effect Color Balance effect Color Balance (HLS) effect Color Link effect Color Stabilizer effect Colorama effect Curves[...]
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Page 650
Temporal Smoothing Scene Detect Black Clip, White Clip Snap Neutral Midtones (Auto Color only) Blend With Original To the top To the top Auto Color effect. This is useful, for example, in reducing the flicker of old film or for correcting for the flickering color of a light source. These effects work with 8- bpc and 16 - bpc color. The range of adj[...]
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Page 651
To the top To the top Note: Note: Broadcast Locale How To Make Color Safe Reduce Luminance Reduce Saturation Maximum Signal Amplitude (IRE) To the top View Hue Transform Lightness Transform Brightness & Contrast effect The Brightness & Contrast effect adjusts the brightness and contrast of an entire layer (not individual channels). The defa[...]
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Page 652
Saturation Transform Color To Change Matching Tolerance Matching Softness Match Colors Invert Color Correction Mask To the top From To Change Change By Tolerance Note: Positive values increase saturation of matched pixels (moving toward pure color); negative values decrease saturation of matched pixels (moving toward gray). The central color in the[...]
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Page 653
Softness View Correction Matte To the top output channel] -[input channel output channel] -Const Monochrome To the top To the top To the top The amount of feather to use for the edges of the correction matte. Higher values create smoother transitions between areas affected by the color change and unaffected areas. Shows a grayscale matte that indic[...]
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Page 654
Source Layer Sample Clip Stencil Original Alpha Opacity Blending Mode To the top Set Frame Stabilize Brightness Levels Curves Black Point Mid Point White Point Sample Size To the top The layer from which to sample colors. If you choose None, the layer to which the effect is applied is used as the source layer, taking into account any masks and othe[...]
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Page 655
Get Phase From Add Phase Add Phase From Add Mode Wrap Clamp Average Screen Phase Shift Use Preset Palette Output Cycle tint an image or radically change its color palette. Colorama works by first converting a specified color attribute to grayscale and then remapping the grayscale values to one or more cycles of the specified output color palette. O[...]
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Page 656
Note: Cycle Repetitions Interpolate Palette Modify Modify Alpha Note: Change Empty Pixels Matching Color Matching Tolerance Matching Softness Matching Mode Mask Layer To duplicate a triangle, Ctrl- drag (Windows) or Command - drag (Mac OS) the triangle. To delete a triangle, drag it away from the wheel. To change the opacity, select a triangle on t[...]
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Page 657
Composite Over Layer Blend With Original To the top To the top Equalize Shows modified pixels composited on top of the original layer. Deselect this option to show only modified pixels. The transparency of the effect. The result of the effect is blended with the original image, with the effect result composited on top. The higher you set this value[...]
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Page 658
Amount To Equalize To the top Master Individual Channels Exposure Offset Gamma Correction Bypass Linear Light Conversion To the top To the top Channel Control pixel. Photoshop Style equalizes by redistributing the brightness values of the pixels in an image so that they more evenly represent the entire range of brightness levels. How much to redist[...]
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Page 659
Channel Range Master Hue Master Saturation, Master Lightness Colorize Colorize Hue, Colorize Saturation, Colorize Lightness The definition of the color channel chosen from the Channel Control menu. Two color bars represent the colors in their order on the color wheel. The upper color bar shows the color before the adjustment; the lower bar shows ho[...]
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Page 660
To the top Amount To Decolor Tolerance Edge Softness Match Colors To the top 2 . Do any of the following: Drag one or both of the white triangles to adjust the amount of feather without affecting the range. Drag one or both of the vertical white bars to adjust the range. Increasing the range decreases the fall- off, and vice versa. Leave Color effe[...]
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Page 661
Note: Channel Histogram Input Black and Output Black Input White and Output White Gamma Clip To Output Black and Clip To Output White To the top To the top The Levels (Individual Controls) effect functions like the Levels effect but allows you to adjust the individual color values for each channel, so you can add expressions to individual propertie[...]
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Page 662
Warming Filter (85) and Cooling Filter (80) Warming Filter (81) and Cooling Filter (82) Individual Colors To the top Phase Apply Phase Map To Alpha To the top Note: To ensure that the image isn’t darkened by the effect, select Preserve Luminosity. To retain Photo Filter adjustment layers created in Photoshop, import the Photoshop file into your A[...]
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Page 663
Note: To the top Auto Amounts Shadow Amount Highlight Amount Temporal Smoothing Scene Detect Blend With Original Even though Selective Color uses CMYK colors to adjust an image, you can use it on RGB images. This effect works with 8- bpc and 16 - bpc color. Choose from one of two values from the Method menu: Relative Changes the existing amount of [...]
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Page 664
Shadow Tonal Width and Highlight Tonal Width Shadow Radius and Highlight Radius Color Correction Note: Midtone Contrast Black Clip, White Clip To the top To the top Blend With Original To the top The range of adjustable tones in the shadows and highlights. Lower values restrict the adjustable range to only the darkest and lightest regions, respecti[...]
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Page 665
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Vibrance effect The Vibrance effect adjusts saturation so that clipping is minimized as colors approach full saturation. Colors that are less saturated in the original image are affected by the Vibrance adjustments more than are [...]
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Page 666
Markers 662[...]
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Page 667
Layer markers and composition markers Note: Composition markers Layer markers Web links, chapter links, cue points, and markers Scripts and utilities for working with markers Online resources about markers Use composition markers and layer markers to store comments and other metadata and mark important times in a composition or layer. Composition m[...]
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Page 668
To the top Note: Note: To the top Note: markers, expressions and scripts can work with XMP metadata. Composition markers Composition markers appear as small triangles in the time ruler in the Timeline panel. You can have any number of composition markers in a composition. If you remove a numbered composition marker, the other markers remain numbere[...]
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Page 669
Note: To the top Note: To the top To replace all layer markers with markers containing temporal metadata from the source file for the layer, right - click (Windows) or Control - click (Mac OS) a layer marker and choose Update Markers From Source. In After Effects CS6 or later, adding a layer marker no longer deselects other objects (masks, and effe[...]
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Page 670
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Jeff Almasol provides scripts on his redefinery website that do the following: rd_CopyMarkers copies layer markers from one layer to any number of other layers. rd_KeyMarkers creates new layer markers (either on the se[...]
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Page 671
XMP metadata To the top Note: About XMP metadata XMP metadata in After Effects About file, clip, and project XMP metadata Show or hide XMP metadata Edit XMP metadata About XMP metadata Metadata is—in the simplest sense—data about data. In practical terms, metadata is a set of standardized information about a file, such as author name, resolutio[...]
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Page 672
To the top Embedding XMP metadata versus including XMP metadata in sidecar files In most cases, XMP metadata for a file is stored in the file itself. If it isn’t possible to write the information directly into the file, XMP metadata is stored in a separate file called a sidecar file , with the filename extension .xmp. For information on which fil[...]
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Page 673
Note: Note: XMP ID values are written to source files when they are imported into After Effects if the Write XMP IDs To Files On Import preference is selected in the Media & Cache preferences category. This preference setting affects other Adobe applications, too; see the helpful text in the Preferences dialog box for details. If a file already[...]
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Page 674
Note: Note: Note: Note: To the top To write all of the XMP metadata to the output file, select Include Source XMP Metadata in the output module settings for the output file. If Include Source XMP Metadata is deselected, the only XMP metadata that is written to the output file is a unique ID. (See Output modules and output module settings.) When Inc[...]
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Page 675
Adobe Premiere Pro Clip File After Effects Project Files Soundbooth File Clip To the top the unique workflow stage that each application addresses. When using applications in tandem, an understanding of these slightly different approaches can help you get the most out of metadata. Adobe OnLocation and Encore provide one set of metadata properties f[...]
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Page 676
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Integer Real Text Boolean To the top Note: To save a customized set of displayed metadata, click Save Settings . Then enter a name, and click OK. To display a previously saved set of metadata, select it from the menu. To delete a[...]
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Memory, storage, performance 673[...]
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Memory and storage | CS5.5 and earlier To the top RAM Reserved For Other Applications Memory (RAM) usage in 64 - bit After Effects Advantages of a 64 - bit application and 64 - bit address space Memory & Multiprocessing preferences Memory pool shared between After Effects, Premiere Pro, Encore, and Adobe Media Encoder Memory & Multiprocessi[...]
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Page 679
Note: Note: Note: RAM Allocation Per Background CPU CPUs Reserved For Other Applications Adobe Media Encoder .) If you know that you will be using a specific application along with After Effects, check its system requirements and set this value to at least the minimum amount of RAM required for that application. Because performance is best when ade[...]
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Page 680
Note: computer system and compositions. When After Effects temporarily disables multiprocessing with Render Multiple Frames Simultaneously If After Effects can’t use background processes to render multiple frames simultaneously, a message appears in the Info panel, and After Effects uses only the main foreground process to render all frames. Thes[...]
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Page 681
Note: Note: Note: An example of a practical result of the shared memory pool is that starting Premiere Pro will decrease the amount of RAM available to After Effects for RAM previews; quitting Premiere Pro will immediately free RAM for After Effects and extend the possible duration of RAM previews. Memory & Multiprocessing Details dialog box Th[...]
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Page 682
Note: Note: To the top Note: Error: “Unable to allocate enough memory to render the current frame....” Either decrease the memory requirements for the rendering of this frame, or install more RAM. Error: “Unable to allocate [n] MB of memory....” Either decrease the memory requirements for the rendering of this frame, or install more RAM. Er[...]
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Page 683
To the top Layer Cache Indicators (CS5.5 and later) Note: Note: Caches: RAM cache, disk cache, and media cache As you work on a composition, After Effects temporarily stores some rendered frames and source images in RAM, so that previewing and editing can occur more quickly. After Effects does not cache frames that require little time to render. Fr[...]
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Page 684
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Note: Note: Note: with limitations regarding inadequate RAM to hold or render a single frame of your composition. For the best performance with disk caching, select a folder that’s on a different physical hard disk than y[...]
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Page 685
Improve performance To the top To the top Improve performance before starting After Effects Improve performance by optimizing memory, cache, and multiprocessing settings Improve performance using Global Performance Cache | CC, CS6 Improve performance by simplifying your project Improve performance by modifying screen output Improve performance when[...]
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Page 686
To the top To the top To the top Allocate adequate memory for other applications. See Memory & Multiprocessing preferences. Use multiple processors to render multiple frames simultaneously by selecting the Render Multiple Frames Simultaneously preference. See Memory & Multiprocessing preferences. Enable caching frames to disk for standard p[...]
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Page 687
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: To the top Display (Windows) or After Effects > Preferences > Display (Mac OS), and select Hardware Accelerate Composition, Layer, And Footage Panels. Close unneeded panels. After Effects must use memory and processor[...]
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Page 688
GPU (CUDA, OpenGL) features | CC, CS6 To the top Note: Note: Note: To the top OpenGL, the GPU, and After Effects OpenGL is a set of standards for high - performance processing of 2D and 3D graphics on the graphics processing unit (GPU) for a wide variety of applications. OpenGL provides fast rendering for previews (Fast Draft mode). After Effects a[...]
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Page 689
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Note: When working with ray - traced 3D compositions, it is important to have the proper hardware installed in your computer to work smoothly. An NVIDIA video display card that has on - board CUDA technology is required for[...]
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Page 690
Memory and storage | CC, CS6 To the top Memory (RAM) usage in 64 - bit After Effects Advantages of a 64 - bit application and 64 - bit address space Memory & Multiprocessing preferences Memory pool shared between After Effects, Premiere Pro, Encore, and Adobe Media Encoder Memory & Multiprocessing Details dialog box Memory (RAM) requirement[...]
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Page 691
RAM Reserved For Other Applications Note: Note: Note: RAM Allocation Per Background CPU CPUs Reserved For Other Applications Todd Kopriva provides information about optimum memory and processor settings on the Adobe website . Increase this value to leave more RAM available for the operating system and for applications other than After Effects and t[...]
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Page 692
Note: Note: multiprocessing, even when you have enough RAM for all of the processors. After Effects is a multi -threaded application that can also use other forms of multiprocessing beyond just Render Multiple Frames Simultaneously multiprocessing, and it is possible for the processors to become “overscheduled” if these threads are competing fo[...]
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Page 693
Note: Note: preferences panel by the icons for each of these applications at the top of the panel. The icons are dimmed for the applications that are not running. A memory balancer prevents swapping of RAM to disk by dynamically managing the memory allocated to each of the applications. Each application registers with the memory balancer with some [...]
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Page 694
Note: Note: To the top Note: an out -of - memory alert, free memory or reduce the memory requirements of the most memory- intensive layers, and then try again. You can free memory immediately with commands from the Edit > Purge menu: All Memory Image Cache Memory All Memory & Disk Cache (CC) Troubleshooting memory issues Error: “Unable to [...]
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Page 695
To the top Layer Cache Indicators (CS5.5 and later) Note: To the top Because video is typically compressed during encoding when you render to final output, you can’t just multiply the amount of memory required for a single frame by the frame rate and composition duration to determine the amount of disk space required to store your final output mo[...]
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Page 696
Note: Global RAM cache Note: Note: Effects Team blog. In this video by Todd Kopriva and video2brain, learn about the global performance cache and persistent disk cache, and see how these features make rendering and re -rendering layers much quicker and easier. The disk cache is not used for RAM previews. It is only used for standard previews. (See [...]
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Page 697
Note: Note: Note: Note: Reusable frames are recognized on duplicated layers or duplicated compositions; Cache is not automatically destroyed by a render queue render at anything other than Current Settings. In this video by Learn by Video you'll see how the RAM and disk caches are used to save time, and how you can render compositions in the b[...]
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Page 698
Note: Note: 1 . Set the work area in each composition you want to cache. 2 . Select the compositions in the Project panel. 3 . Do one of the following: Choose Composition > Cache Work Area in Background Press Ctrl+Enter (Windows) or Cmd+Enter (MacOS) Choose Cache Work Area in Background from the contextual menu To cancel the current and all pend[...]
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Page 699
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy A faster graphics pipeline enhances the Global Performance Cache by drawing interface items much more quickly. Previously, the operating system handled this. Now OpenGL handles these tasks, For more information, see Render with O[...]
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Page 700
Expressions and automation 696[...]
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Page 701
Plug -ins Note: To the top Note: To the top Installing and loading plug -ins Third-party plug - ins included with After Effects C/C++ plug - ins and the After Effects SDK Pixel Bender effect plug - ins and the Pixel Bender Toolkit Where to find more plug - ins for After Effects Plug -ins are small software modules—with filename extensions such as[...]
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Page 702
Foundry Keylight Synthetic Aperture Color Finesse fnord ProEXR Digieffects FreeForm Note: CycoreFX (CC) CycoreFX HD Imagineer mocha shape AE Note: To the top To the top Note: Third-party plug-ins included with After Effects After Effects comes with several third - party plug - ins. These plug - ins are installed by default with the full version of [...]
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Page 703
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top The Pixel Bender language is also used to write effects and filters for use with other Adobe software, including Flash and Photoshop. For more information about Pixel Bender effect plug -ins and the Pixel Bender Toolki[...]
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Page 704
Automation Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy After Effects and other Adobe software with which it’s integrated provide many different means for automating various processes. You can automate animation and image processing within After Effects with expressions, [...]
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Page 705
Expression basics To the top Note: Note: About expressions Add, edit, and remove expressions Example: Use the expression language reference to write an expression Show expressions and the expression graph Writing expressions for source text Add comments to an expression Save and reuse expressions Expression Controls effects Convert an expression to[...]
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Page 706
To the top When you are animating text, you can use the Expression selector to specify how much you want an animator property to affect each text character. You can add one or more Expression selectors to an animator group, and that animator group can contain one or more properties. Add, edit, and remove expressions You can enter entire expressions[...]
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Page 707
Note: menu is helpful for determining valid elements and their correct syntax; use it as a reference for available elements. When you choose any object, attribute, or method from the menu, After Effects automatically inserts it in the expression field at the insertion point. If text is selected in the expression field, the new expression text repla[...]
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Page 708
Note: Note: Note: To the top If the layer, mask, or effect that you drag the pick whip to does not have a unique name in its local context, After Effects renames it. For example, if you have two or more masks named “Mask” on the same layer, and you drag the pick whip to one of them, After Effects renames it “Mask 2”. The format of expressio[...]
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Page 709
To the top 3 . Select the Position property for Solid 2 and choose Animation > Add Expression or Alt - click (Windows) or Option -click the stopwatch button for the property. The following expression appears by default: transform.position 4 . Type the following directly over transform.position : thisComp 5 . The element thisComp is a global attr[...]
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Page 710
To the top To the top To the top Writing expressions for source text The Source Text property of a text layer is interpreted by expressions as a JavaScript String. You can use the pick whip to retrieve the source text from another text layer; however, only the style of the first character of the destination layer is used. For more information on th[...]
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Page 711
Note: Note: To the top Save and reuse expressions Once you have written an expression, you can save it for future use by copying and pasting it into a text - editing application or by saving it in an animation preset or template project. However, because expressions are written in relation to other layers in a project and may use specific layer nam[...]
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Page 712
To the top To the top You apply Expression Controls effects to a layer in the same ways that you apply other effects, such as dragging the effect onto the layer from the Effects & Presets panel. You can apply Expression Controls effects to any layer; however, it is useful to apply them to a null layer, which you can simply use as a controlling [...]
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Page 713
The value of an expression is the value of the last statement evaluated. JavaScript is a case - sensitive language. Semicolons are required to separate statements or lines. Spaces between words are ignored, except within a string. In JavaScript, a value stored in an object is called a property . However, After Effects uses the term property to refe[...]
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Page 714
surrounded by brackets, as in this example: [10, 23] You can assign an Array object to a variable, making it easy to refer to array values in other areas of the expression. For example: myArray = [10, 23] The dimension of an Array object is the number of elements in the array. The dimension of myArray is 2. Different properties in After Effects hav[...]
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Page 715
If you want to write an expression that keeps the y value of an animation of Position but fixes the x value at 9, you would use the following: y = position[1]; [9,y] The following is even more succinct: [9, position[1]] This is an important point, so let’s look at one more example. If you want to combine the x position value from Layer A with the[...]
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Page 716
Note: To the top Note: Time within an expression is always in composition time (not layer time) and is measured in seconds. The default time for any expression is the current composition time at which the expression is being evaluated. The following expressions both use the default composition time and return the same values: thisComp.layer(1).posi[...]
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Page 717
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy 713[...]
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Page 718
Expression language reference To the top comp(name) footage(name) thisComp thisLayer Global objects, attributes, and methods (expression reference) Time conversion methods (expression reference) Vector Math methods (expression reference) Random Numbers methods (expression reference) Interpolation methods (expression reference) Color Conversion meth[...]
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Page 719
thisProperty time colorDepth posterizeTime(framesPerSecond) value To the top timeToFrames(t = time + thisComp.displayStartTime, fps = 1.0 / thisComp.frameDuration, isDuration = false) framesToTime(frames, fps = 1.0 / thisComp.frameDuration) timeToTimecode(t = time + thisComp.displayStartTime, timecodeBase = 30, isDuration = false) timeToNTSCTimecod[...]
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Page 720
timeToCurrentFormat(t = time + thisComp.displayStartTime, fps = 1.0 / thisComp.frameDuration, isDuration = false) To the top add(vec1, vec2) sub(vec1, vec2) mul(vec, amount) div(vec, amount) clamp(value, limit1, limit2) dot(vec1, vec2) cross(vec1, vec2) normalize(vec) Return type: String. Argument type: t and fps are Numbers; isDuration is a Boolea[...]
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Page 721
length(vec) length(point1, point2) lookAt(fromPoint, atPoint) To the top Note: seedRandom(offset, timeless=false) random() random(maxValOrArray) random(minValOrArray, maxValOrArray) Normalizes the vector so that its length is 1.0. Using the normalize method is a short way of performing the operation div(vec, length(vec)) . Return type: Number. Argu[...]
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Page 722
gaussRandom() gaussRandom(maxValOrArray) gaussRandom(minValOrArray, maxValOrArray) noise(valOrArray) To the top linear(t, tMin, tMax, value1, value2) linear(t, value1, value2) If minValOrArray and maxValOrArray are Numbers, this method returns a number in the range from minValOrArray to maxValOrArray . If the arguments are Arrays, this method retur[...]
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Page 723
ease(t, value1, value2) ease(t, tMin, tMax, value1, value2) easeIn(t, value1, value2) easeIn(t, tMin, tMax, value1, value2) easeOut(t, value1, value2) easeOut(t, tMin, tMax, value1, value2) To the top rgbToHsl(rgbaArray) hslToRgb(hslaArray) To the top degreesToRadians(degrees) Argument type: t is a Number, and value1 and value2 are Numbers or Array[...]
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Page 724
radiansToDegrees(radians) To the top layer(index) layer(name) layer(otherLayer, relIndex) marker Note: marker.key(index) marker.key(name) marker.nearestKey(t) marker.numKeys Argument type: degrees is a Number. Converts degrees to radians. Return type: Number. Argument type: radians is a Number. Converts radians to degrees. Comp attributes and metho[...]
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Page 725
numLayers activeCamera width height duration ntscDropFrame displayStartTime frameDuration shutterAngle shutterPhase bgColor pixelAspect name To the top width Returns the total number of composition markers in the composition. Return type: Number. Returns the number of layers in the composition. Return type: Camera. Returns the Camera object for the[...]
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Page 726
height duration frameDuration ntscDropFrame pixelAspect name To the top Note: source sourceTime(t = time) effect(name) effect(index) mask(name) mask(index) Returns the width of the footage item, in pixels. Return type: Number. Returns the height of the footage item, in pixels. Return type: Number. Returns the duration of the footage item, in second[...]
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Page 727
To the top width height index parent hasParent inPoint Note: outPoint startTime hasVideo hasAudio active enabled audioActive sampleImage(point, radius = [.5, .5], postEffect=true, t=time) Layer General attributes and methods (expression reference) Return type: Number. Returns the width of the layer, in pixels. It is the same as source.width . Retur[...]
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Page 728
Note: To the top anchorPoint position scale rotation opacity audioLevels timeRemap marker.key(index) marker.key(name) Argument type: point is an Array [2], radius is an Array [2], postEffect is a Boolean, and t is a Number. Samples the color and alpha channel values of a layer and returns the average alpha - weighted value of the pixels within the [...]
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Page 729
marker.nearestKey(t) marker.numKeys name To the top orientation rotationX rotationY rotationZ lightTransmission castsShadows acceptsShadows acceptsLights ambient diffuse Argument type: name is a String. Returns the MarkerKey object of the layer marker with the specified name. The name value is the name of the marker, as typed in the comment field i[...]
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Page 730
specular shininess metal To the top toComp(point, t=time) fromComp(point, t=time) toWorld(point, t=time) fromWorld(point, t=time) toCompVec(vec, t=time) Returns the diffuse component value as a percentage. Return type: Property. Returns the specular component value as a percentage. Return type: Property. Returns the shininess component value as a p[...]
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Page 731
fromCompVec(vec, t=time) toWorldVec(vec, t=time) fromWorldVec(vec, t=time) fromCompToSurface(point, t=time) To the top pointOfInterest zoom depthOfField focusDistance aperture blurLevel active Transforms a vector from layer space to composition space. Example: toCompVec([1,0]) Return type: Array [2 or 3]. Argument type: vec is an Array [2 or 3], an[...]
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Page 732
To the top pointOfInterest intensity color coneAngle coneFeather shadowDarkness shadowDiffusion To the top active param(name) param(index) To the top Note: in the Timeline panel. Returns false otherwise. Light attributes and methods (expression reference) Light objects have the same attributes and methods as Layer objects, except for source , effec[...]
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Page 733
maskOpacity maskFeather maskExpansion invert To the top value valueAtTime(t) Note: velocity velocityAtTime(t) speed speedAtTime(t) wiggle(freq, amp, octaves=1, amp_mult=.5, t=time) for direct numerical manipulation through expressions. Return type: Property. Returns the opacity value of a mask as a percentage. Return type: Property. Returns the fea[...]
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Page 734
temporalWiggle(freq, amp, octaves=1, amp_mult=.5, t=time) smooth(width=.2, samples=5, t=time) loopIn(type="cycle", numKeyframes=0) amp_mult is the amount that amp is multiplied by for each octave. This value controls how fast the harmonics drop off. The default is 0.5; make it closer to 1 to have the harmonics added at the same amplitude [...]
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Page 735
loopOut(type="cycle", numKeyframes=0) loopInDuration(type="cycle", duration=0) loopOutDuration(type="cycle", duration=0) key(index) key(markerName) nearestKey(t) numKeys Note: propertyGroup(countUp = 1) propertyIndex Todd Kopriva provides an example project on his blog that demonstrates the use of the loopIn and loopOu[...]
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Page 736
name To the top value Returns the index of a property relative to other properties in its property group, including property groups within masks, effects, text animators, selectors, shapes, trackers, and track points. Return type: String. Returns the name of the property or property group. Example: Animating with the propertyGroup method and proper[...]
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Page 737
time index To the top duration comment chapter url frameTarget eventCuePoint Return type: Number. Returns the time of the keyframe. Return type: Number. Returns the index of the keyframe. MarkerKey attributes (expression reference) You can access values for composition markers and layer markers using the same methods. Access layer markers through t[...]
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Page 738
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy cuePointName parameters Return type: String. Contents of cue point Name field in marker dialog box. Return type: associative array of String values. Contents of Parameter Name and Parameter Value fields in marker dialog box. For [...]
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Page 739
Expression examples To the top To the top Online resources for expression examples Expression example: Make a layer revolve in a circle Expression example: Rotate the hands of a clock Expression example: Position one layer between two others Expression example: Create a trail of images Expression example: Create a bulge between two layers Expressio[...]
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Page 740
To the top To the top You can create an expression without using properties from other layers. For example, you can make a layer revolve in a perfect circle. 1 . Select a layer, press P to reveal its Position property in the Timeline panel, and Alt -click (Windows) or Option -click (Mac OS) the stopwatch to the left of the property name. 2 . Enter [...]
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Page 741
To the top To the top To the top (thisComp.layer(1).position + thisComp.layer(2).position)/2 Expression example: Create a trail of images This example expression instructs a layer to be at the same position as the next higher layer in the Timeline panel, but delayed by a specified amount of time (in this case, 0.5 seconds). You can set similar expr[...]
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Page 742
To the top To the top To the top To the top Apply the following expression to the Opacity property of a 3D layer: startFade = 500; // Start fade 500 pixels from camera. endFade = 1500; // End fade 1500 pixels from camera. try{ // Check whether there's a camera. C = thisComp.activeCamera.toWorld([0,0,0]); }catch(err){ // No camera, so assume 50[...]
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Page 743
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Expression example: Start or stop wiggle at specific time You can use any expression in place of the wiggle expression used here, to begin and end the influence of any expression at a specific time. Apply the following[...]
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Page 744
Scripts To the top Note: Loading and running scripts Scripts included with After Effects Writing and modifying scripts Where to find additional useful scripts A script is a series of commands that tells an application to perform a series of operations. You can use scripts in most Adobe applications to automate repetitive tasks, perform complex calc[...]
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Page 745
To the top To the top To the top You can use this command - line technique—together with the software that comes with a customizable keyboard—to bind the invocation of a script to a keyboard shortcut. Jeff Almasol provides a set of scripts that includes the Launch Pad script, which creates a docking panel from which you can run any other script[...]
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Page 746
Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy 742[...]
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Page 747
Rendering and Exporting 743[...]
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Page 748
Basics of rendering and exporting To the top Note: Rendering and exporting overview Supported output formats Render and export with the Render Queue panel Collect files in one location Specify filenames and locations for rendered output Support for paths in templates Render settings Output modules and output module settings Encoding and compression[...]
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Page 749
Note: Note: Note: The Render Queue panel The primary way of rendering and exporting movies from After Effects is through the Render Queue panel. (See Render and export with the Render Queue panel .) You do not need to render a movie multiple times to export it to multiple formats with the same render settings. You can export multiple versions of th[...]
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Page 750
Note: To the top Note: 3 . Encode the file as you normally would by choosing presets and an output location in Adobe Media Encoder. In After Effects CC, you can add a composition to Adobe Media Encoder from After Effects. Do one of the following: Choose Composition > Add To Adobe Media Encoder Queue Choose File > Export > Add to Adobe Medi[...]
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Page 751
FLV, F4V H.264 and H.264 Blu - ray MPEG - 2 MPEG - 2 DVD MPEG - 2 Blu - ray MPEG - 4 MXF OP1a (After Effects CS5.5 and later) Export support for additional video codecs in an MXF OP1a wrapper: (After Effects CS6) AVC- Intra Class 50 720 AVC- Intra Class 100 720 AVC- Intra Class 100 1080 XDCAM EX 35 NTSC 1080 (4:2:0) XDCAM EX 35 PAL 1080 (4:2:0) Qui[...]
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Page 752
To the top Render and export with the Render Queue panel Use the Render Queue panel to render compositions, apply render settings and output module settings, and obtain information on the rendering process. When you place a composition into the Render Queue panel, it becomes a render item . You can add many render items to the render queue, and Aft[...]
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Page 753
Unqueued Queued Needs Output Failed User Stopped Done After an item has been rendered, you can import the finished movie as a footage item by dragging its output module from the Render Queue panel into the Project panel. (See Import footage items.) Rendering a composition into a movie can take a few seconds or many hours, depending on the compositi[...]
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Page 754
Message RAM Renders Started Total Time Elapsed Most Recent Error and then resume rendering and exporting. To pause rendering, click Pause. To resume rendering, click Continue. While rendering is paused, you cannot change settings or use After Effects in any other way. To stop rendering with the purpose of starting the same render over again, Alt - [...]
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Page 755
To the top All For All Comps For Selected Comps For Queued Comps None (Project Only) Generate Report Only Obey Proxy Settings Note: Reduce Project Change Render Output To Enable ‘Watch Folder’ Render Christopher Green provides a script (Queue_Comp_Sections.jsx) on his website with which you can use multiple guide layers to designate multiple ti[...]
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Page 756
Maximum Number Of Machines Note: To the top folder rendering over a network. After Effects also includes a render control file called [project name] _RCF.txt, which signals to watching computers that the project is available for rendering. After Effects and any installed render engines can then render the project together across a network. (See Set[...]
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Page 757
Note: Note: To the top To the top Note: To make a file naming template the default template, hold down Ctrl (Windows) or Command (Mac OS) as you choose the template from the Output To menu. 1 . In the Render Queue panel, choose Custom from the Output To menu. 2 . If you want to base the new file naming template on an existing template, choose the e[...]
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Page 758
Note: Note: Log Click the triangle to open the Render Settings menu, or click the underlined text to open the Render Settings dialog box. Change render settings To change render settings for a render item, click the underlined render settings template name next to the Render Settings heading in the Render Queue panel, and choose settings in the Ren[...]
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Page 759
Quality Resolution Note: Disk Cache Use OpenGL Renderer (CS5.5, and earlier) Proxy Use Effects Solo Switches Guide Layers Color Depth Frame Blending Field Render 3:2 Pulldown Motion Blur Time Span Frame Rate Skip Existing Files Note: Per Frame Info, a log file is created that lists the current render settings and information about the rendering of [...]
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Page 760
To the top Note: Note: Output modules and output module settings Output module settings apply to each render item and determine how the rendered movie is processed for final output. Use output module settings to specify file format, output color profile, compression options, and other encoding options for final output. You can also use output modul[...]
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Page 761
Note: Format Include Project Link Include Source XMP Metadata Post - Render Action Format Options Channels Note: Depth Color Starting # Resize To edit an existing output module settings template, choose a template from the Settings Name menu, click Edit, and specify output module settings. Changes to an existing template do not affect render items [...]
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Page 762
Crop Audio Output Note: To the top Note: To the top frame. Select Low Resize Quality when rendering tests, and select High Resize Quality when creating a final movie. (See Scaling a movie down and Scaling a movie up.) Used to subtract or add rows or columns of pixels to the edges of the output movie. You can specify the number of rows or columns of[...]
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Quality Key Frame Every Frame Reordering To the top Note: None Import Import & Replace Usage QuickTime (MOV) encoding and compression settings 1 . In the Render Queue panel, click the underlined name of the output module. 2 . Choose QuickTime from the Format menu. 3 . Click Format Options in the Video Output section. 4 . In the QuickTime Option[...]
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Set Proxy To the top Note: Note: Note: Sets the rendered file as a proxy for the specified item. Drag the pick whip to the item in the Project panel item to specify it. Render with OpenGL OpenGL is a set of standards for high - performance processing of 2D and 3D graphics on the graphics processing unit (GPU) for a wide variety of applications. For[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Blur, Ramp, Sharpen, Tint, and Turbulent Noise All blending modes except Dissolve and Dancing Dissolve Layer styles Metal property settings for 3D layers Cone feather settings for light layers 2D motion blur Adjustment laye[...]
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Converting movies To the top Note: Convert footage items between video formats Convert DV footage from PAL to NTSC using pulldown Scaling a movie down Scaling a movie up Create a composition and render source footage items simultaneously Introduce 3:2 pulldown Test field- rendering order Convert footage items between video formats You can use After[...]
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To the top To the top Nest the composition Resize the composition 9 . Click the Render button to render your movie. Convert DV footage from PAL to NTSC using pulldown Because After Effects can easily convert film (24 fps) to video (29.97 fps) using 3:2 pulldown, you can perform a clean PAL - to -NTSC transfer by setting up 25 - fps PAL video to act[...]
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Note: Crop the composition Note: Crop to a region of interest Note: Render the composition at a reduced resolution Note: To the top Nest the composition Note: Resize the composition Note: Crop the composition Note: 640x480 composition and render it at full resolution, you can set the Resize value in the Output Module Settings dialog box to 50% to c[...]
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To the top Note: Note: To the top Note: To the top frames to Photoshop to change the image size and then import the frames back into After Effects. For a list of plug - ins that provide high -quality scaling—including some designed to create high - definition images from standard - definition sources— see the Toolfarm website . For a script tha[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: When you render a composition containing separated footage, set the Field Rendering option to the same field order as your video equipment. If you field- render with the incorrect settings, the final movie may appear too so[...]
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Export an After Effects project as an Adobe Premiere Pro project Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: Note: You can export an After Effects project as an Adobe Premiere Pro project without rendering. After Effects projects saved as Adobe Premiere Pro projects [...]
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Rendering and exporting for Flash Professional and Flash Player To the top Export a composition as an XFL file to Flash Professional Render and export a composition as a SWF file Render and export a composition as an FLV or F4V file You can render and export movies from After Effects as movies that can play in Adobe Flash Player. SWF files play nat[...]
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Ignore Rasterize To Note: This video from the After Effects CS5: Learn By Video series demonstrates export to XFL. Exporting a composition to XFL format 1 . To export the selected composition as an XFL file, choose File > Export > Adobe Flash Professional (XFL). 2 . In the Adobe Flash Professional (XFL) Settings dialog box, choose what After [...]
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Note: appearance of the document in Flash Professional matches the appearance of the composition in After Effects. Scale values in the XFL file preserve the appearance of the layers. How features and data are preserved when exporting a composition to XFL format When a composition is exported as an XFL file, After Effects goes through multiple stage[...]
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To the top To be rasterized as an individual layer, a layer must meet these requirements: The layer is either based on a video footage item (including a solid) or is a shape layer or text layer. (The layer is not a camera layer, light layer, or audio - only layer.) There is no adjustment layer above the layer. Layers above do not use blending modes[...]
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Note: JPEG Quality Unsupported Features Audio Bit Rate Loop Continuously Prevent Editing Include Object Names Flatten Illustrator Artwork Include Layer Marker Web Links created for each frame in which the layer is visible. If multiple layers in the composition share the same source footage item, the source is added once and is then referenced for e[...]
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_blank _parent _self _top _level0 _level1 Layers Masks Effects Resolution Adobe Illustrator files To the top Target commands for web links in a SWF file Loads the web link into a new browser window. Loads the web link into the parent frame of the frame in which the current file is playing. Loads the web link into the current frame. Loads the web li[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy Note: After Effects CS4 and earlier also provided the option to encode video data in FLV files using the Sorenson Spark video codec. You can play a movie in an FLV or F4V container file in many different ways, including the follo[...]
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Rendering and exporting still images and still -image sequences To the top To the top Rendering and exporting a sequence of still images Render and export a single frame of a composition Rendering and exporting a sequence of still images You can export a rendered movie as a sequence of still images, in which case each frame of the movie is output a[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To export a single frame as an Adobe Photoshop file with layers, choose Composition > Save Frame As > Photoshop Layers. To change the default output settings for the Save Frame As > File command, change the settings for [...]
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Automated rendering and network rendering To the top Automating rendering with aerender Network rendering with watch folders and render engines Render a still -image sequence with multiple computers Segment settings Automating rendering with aerender The executable file aerender (aerender.exe on Windows) is a program with a command - line interface[...]
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ERRORS : Reports only fatal and problem errors. ERRORS_AND_PROGRESS : (default) Reports errors and progress of rendering. –reuse Reuse the currently running instance of After Effects (if found) to perform the render. When an already running instance is used, aerender saves preferences to disk when rendering has completed, but does not quit After [...]
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To the top Lloyd Alvarez provides a script on his After Effects Scripts website that takes items that are ready to render in the render queue and sends them to render in the background using aerender. Network rendering with watch folders and render engines You can render one or more compositions from a project using multiple computers over a networ[...]
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Windows locations: C:Users<username>Documents C:UsersPublicDocumentsAdobe You cannot use a watch folder and multiple render engines to simultaneously render a single movie file. However, you can use multiple render engines to render a movie as a sequence of still - image files. You can then use a post - render action to create a single[...]
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Note: Note: Does the license agreement for the plug -in allow installing multiple copies on a network for the purposes of rendering ? Are there any other limitations or tips that apply to using the plug -in for network rendering ? Collect Files folder considerations When you use the File > Collect Files command, files relevant to a project are c[...]
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Note: Note: To the top Note: Note: Track dependencies of a watch - folder render You can track render dependencies when you render over a network by setting Post - Render Action options. When you set these options, After Effects confirms that all of the items that it needs to render are ready and available. For example, if one item depends on anoth[...]
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Twitter™ and Facebook posts are not covered under the terms of Creative Commons. Legal Notices | Online Privacy Policy To the top Note: Effects. When using third - party plug - ins, also be sure that the same plug - ins are available on all computers and that you have sufficient licenses for the plug - ins. 2 . Open the project on one computer, s[...]