ION Ion manuel d'utilisation

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Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation ION Ion décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.

Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.

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Tout d'abord, le manuel d’utilisation ION Ion devrait contenir:
- informations sur les caractéristiques techniques du dispositif ION Ion
- nom du fabricant et année de fabrication ION Ion
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- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes

Pourquoi nous ne lisons pas les manuels d’utilisation?

Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage ION Ion ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles ION Ion et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service ION en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées ION Ion, comme c’est le cas pour la version papier.

Pourquoi lire le manuel d’utilisation?

Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif ION Ion, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.

Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation ION Ion. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    Lighting Control Console Operations Manual Version 2.0 Copyright © 2013 Electronic Theatre Controls, Inc. All Rights reserved. Product information and specifications subject to change. Part Number:4310M1210-2.00 Rev A Released: 2013-03[...]

  • Page 2

    ETC ® , Eos™,Eos Ti™, Gio ® ,Ion ® , Element™, Emphasis ® , Expression ® , Insight™, Imagine™, Focus™, Express™, Unison ® , Obsession ® II, ETCNet2™, EDMX™, Revolution ® and Sensor+ ® , are either registered trademarks or trademarks of Electronic Theatre Controls, Inc. in the United States and other countries. ETC permits[...]

  • Page 3

    1 Table of Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Register Your Ion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Help from ETC Technical Services . . . . . . . . . . . . . . . [...]

  • Page 4

    2 Ion Operations Manual Chapter 2 System Basics . . . . . . . . . . . . . . . . . . . . . . 17 Setting Up the Hardw are . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Power . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Power Up the Console . . . . . . . . . . . . . . . . . .[...]

  • Page 5

    3 Chapter 3 Managing Show Files . . . . . . . . . . . . . . . . . 49 Create a New Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Open an Existing Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Selective Partial Show Opening . . . . . . . . . . . . . . . . . . . . . . . . 52 Merging Show [...]

  • Page 6

    4 Ion Operations Manual {Database} Display and Settings . . . . . . . . . . . . . . . . . . . . . . . . 80 Using Device List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Dimmer List for CEM+, CEM3, and FDX 2000 . . . . . . . . . . . . . 82 RDM Device List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 7

    5 Lowlight Preset . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 Temporary Highlight Level . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 29 Highlight/Lowlight Rem Dim . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Sneak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 8

    6 Ion Operations Manual Update . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 146 Editing Palettes in Blind . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Entering Blind Palette from Live . . . . . . . . . . . . . . . . . . . . . . . 1 47 Editing in Blind . . . . . . . . . . . . . . . . [...]

  • Page 9

    7 Using [Cue Only / Track] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168 Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Setting Cue Level Timing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Non-intensity Parameter Cat egory Timing . . . . . . . . . . . . . . [...]

  • Page 10

    8 Ion Operations Manual Chapter 14 Working with Multiple Cue Lists . . . . . . . . 203 Recording to a New Cue List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 Using Record . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 204 Using Record Only . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 11

    9 Chapter 17 Advanced Manual Control. . . . . . . . . . . . . 227 Using [Copy To] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228 Using [Recall From] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Using {Make Null} . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 12

    10 Ion Operations Manual Configuring an Effect Submaster . . . . . . . . . . . . . . . . . . . . . . . 254 Recording an Effect to a Submaster . . . . . . . . . . . . . . . . . . . . 254 Running an Effect from a Submaster . . . . . . . . . . . . . . . . . . . . 2 54 Delaying Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 13

    11 Creating a Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 279 Editing Curves . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 80 Applying a Curve . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 81 To Channels In Patch . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 14

    12 Ion Operations Manual Chapter 26 Virtual Media Server . . . . . . . . . . . . . . . . . 311 About Virtual Media Server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312 Media Content . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 312 Patching the Virtual Media Server and Layers . . . . . . . . . . . . 314[...]

  • Page 15

    13 Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354 Appendix C Multi-console and Synchronized Backup . 357 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357 Multi-console setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 358 [...]

  • Page 16

    14 Ion Operations Manual[...]

  • Page 17

    Introduction 1 Introduction Welcome to the Ion Operations Manu al. This manual is a comprehensive r esource for users of the Ion control system. This chapter contains the following sections: • Using this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2 • Register Your Ion . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 18

    2 Ion Operations Manual Using this Manual In order to be specific about where features and comm ands are found, the following nam ing and text conventions will be used: • Facepane l buttons are indica ted in bold [brackets] . For example, [LIVE] or [Enter] . Optional keys are indicated in <angle brack ets> , for exam ple, <Cue> or <[...]

  • Page 19

    Introduction 3 Register Y our Ion Registering your Ion system with ETC ensures that you will be not ified of software and library updates, as we ll as any product advisories. T o register your console, you will need to enroll in “My ETC,” a pe rsonalized ETC Web site that provides a more direct path of communicatio n between you an d ETC. Regis[...]

  • Page 20

    4 Ion Operations Manual Important Concepts Before using Ion, you should read and familiarize yourself with th e concepts defined below . Y ou will find that understanding thes e terms and conc epts will improve your efficiency with Ion. Channel = Fixture A fixture is defined as a group of related a ddresses th at together control a device. An examp[...]

  • Page 21

    Introduction 5 Enter Since the command line can receive multiple edit s and instructions at once , it is necessary to let Ion know when you ha ve completed your in struction in the command line. This is done with the [Enter] ke y. There are some command s which are self-ter mina ting, and therefore do not requir e [Enter] to be pressed. So me (but [...]

  • Page 22

    6 Ion Operations Manual Move Fade Move Fade is a lighting control philoso phy which determines how cues are played back. Ion adheres to this philosophy. In a Move Fade system, par ameters do not change from th eir current settin g until they are provided a move instruction in a cue or are given a new instruction manually. For example, in cue 1, cha[...]

  • Page 23

    Introduction 7 Live and Blind Live and Blin d are method s to view and edit data in your show files. When you press the [Live] key, the screen will show you th e live display. When you press [Blind] , you will see the blind display. In either case, you may use the [ Format] key to alter how the data is displayed (see Using [Format], pa ge 39 ). Whe[...]

  • Page 24

    8 Ion Operations Manual Other Reference Materials Help System A keyhelp system is also conta ined within your system. T o access help, press and hold [Help] and press any key to see: • the name of the ke y • a description of what the key enables you to do • syntax examples for using the key (if applicable) Online Eos Family (Eos Ti, Eo s, Gio[...]

  • Page 25

    1 System Overview 9 Chapter 1 System Overview Inside this chapter you will find gener al descriptions of y our Ion cont rol console, how it fits into a network control system, and the va rious areas of user interfac e. This chapter contains the following sections: • System Componen ts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 26

    10 Ion Operations Manual System Components Console Ion is designed from conception as a fully in tegrated controller for convention al lights and multi-parame ter devices (for example: moving light s, LEDs, color scrollers, g obo wheels). Atten tion to detail across all areas of the system design and architecture allows you the utmost flexibility a[...]

  • Page 27

    1 System Overview 11 Gateways Ion is part of a fully networked system capabl e of direct output of both ETCNet2 and Net3. Gateways can be co nfigured to listen to either ETCNet2 or Net3 and provide int erface to devices in the lighting system that do not accept network co mmunication dir ectly . Gateways are provided for DMX/RDM output, show contro[...]

  • Page 28

    12 Ion Operations Manual Console Geography Below is a diagram of the Ion console with re ferenc es made to specific areas of use. Th e terms and names for each area and inter face are used throughout this ma nual. Parameter category/ encoder page bu ttons Power button USB port Level wheel Navigation keys Paged encode rs Control keypad Playback cont[...]

  • Page 29

    1 System Overview 13 Terminology Power Button The power button on th e front of the console is used to power up or power do wn. A separate power switch, located in the rear p anel, can be used to disconnect power from the console’s inter nal components. USB Ports One USB port is provided on the front o f the console to connect any USB storage dev[...]

  • Page 30

    14 Ion Operations Manual Littlites ® Y ou may connect a Littlite to th e side of your Ion console. Dimming Littlites Attached desk lamps can be dimmed either with t he desk lamp control knob on the side of the console, or from the s oftware. Desk lamp controls are found in Setup>Desk >Brightness Settings . The {Desk Lamp} slider has a range [...]

  • Page 31

    1 System Overview 15 Console Capacities Output Parameters • 1,024 output s (DMX channels) -or- • 1,536 output s (DMX channels) -or- • 2,048 output s (DMX channels) -or- • 3,072 output s (DMX channels) Channel Counts • 10,000 channels (any number from 1 to 99,999) Cues and Cue Lists • Up to 999 cue list s • Up to 10,000 cues Record Tar[...]

  • Page 32

    16 Ion Operations Manual[...]

  • Page 33

    2 System Basics 17 Chapter 2 System Basics This chapter e xplains the base le vel procedures for setting up, navig ating, and underst anding how to operate Ion. This chapter contains the following sections: • Setting Up the Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18 • Power . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 34

    18 Ion Operations Manual Setting Up the Hardware Follow these steps to prepare your Ion for use. Step 1: Place your console o n a firm, level surf ace. Be sure to le ave space for access to the rear of the console. You will need to connec t several items to th e ports on the back. S tep 2: Connect any monitor s to the prop er ports on the back of t[...]

  • Page 35

    2 System Basics 19 Power Power Up the Console Step 1: Attach the appro priate power cable to the IEC con nector on the rear of the console. S tep 2: Press the I/O switch (I is “on”) next to the IEC connec tor on the rear of the console to turn power on. This will provide po wer to all internal electronics. S tep 3: Press the power button, locat[...]

  • Page 36

    20 Ion Operations Manual Y our First Interaction When you first start up Ion, you will imm ediately enter the Ion software environment. Since Ion can be set up wit h one or two monitors, what you will first see depends partly upon the number of monitors you are using. Single Monitor Configuration When using a single mon itor , the top half of the i[...]

  • Page 37

    2 System Basics 21 Dual Monitor Configuration When two monitors are used, one monitor will default to showing th e CIA, and the other will default to having the live display and the playback st atus display open on tab s. For additional information on displays, see Disp lay Control and Navigation, page 28 . Please see Monitor Arrang ement, page 338[...]

  • Page 38

    22 Ion Operations Manual The Central Information Area (CIA) The Central Infor mation Area (CIA) is displayed on the lower portion of the screen. By default, the CIA consists of two primary areas: the p arameter display and the browser . Parameter Display This display shows the para meters available for pa tched channels. It is also where you can se[...]

  • Page 39

    2 System Basics 23 Lock the CIA Y ou can lock the CIA in place to prevent it from being collapsed. T o lock the CIA, click on the lock above the browser . The do uble arrow above the CIA will disappear and the lock will “lock”. T o unlock the CIA, click the sunk en lock again and the double arrows will reappear . Favorite CIA Display Y ou can s[...]

  • Page 40

    24 Ion Operations Manual Using the Browser T o use the browser , you must firs t draw focus to it by clicking anywhere in the browser area of the CIA or by p ressing the [Displays] key . If the browser is not visible, double pressing [Displays] >Browser will always bring up the browser . When focus is on the browser , the window border highlight[...]

  • Page 41

    2 System Basics 25 Fader Module If you pref er to have faders availa ble to you, the monitors can be pop ulated with virtual fader s, called fader modules. To open the fader module on a monitor: Step 1: Go to Browser>Virtual Controls>Fader Module . A window will open in the CIA displaying your mon itor placemen t options for the module . S te[...]

  • Page 42

    26 Ion Operations Manual Organizing the Direct Selects Y ou have considerable flexibility in how you organize th e direct selects. Th ey may be arranged to display one of several dif ferent types of data. To choose which information to vie w: Step 1: Click the {Select} button for any block of direct selects. You will be offered the following choice[...]

  • Page 43

    2 System Basics 27 Clear Functions Y ou can access the various clear opti ons from th e browser b y selecting {Clear} from the main browser menu. The clear functions window will open in the CIA. From this menu yo u can select one o f the availa ble clear options by clic king on the desired bu tton in the CIA. Ion will ask you for a confirmation bef[...]

  • Page 44

    28 Ion Operations Manual Display Control and Navigation Opening and Closing Displays The live/ blind display will always open as tab 1. The playback status display will always open as tab 2. Neither of these displays can be closed. Other displays are numbered as the y are opened. T ab numbering is use ful for navigating to views. Displays can be op[...]

  • Page 45

    2 System Basics 29 Selecting Displays When a display is selected, the scr een is highlighted in a gold bord er and the display name (such as “1. Live Channel”) will be in gold as well. When a display is not selected, there is no border and the tab name is gray . If a display is already op en, it can be selected in the following ways: •P r e s[...]

  • Page 46

    30 Ion Operations Manual Expanding Displays [Exp and] allows a tab to be view ed acro ss mult iple external monitors. T o expand a display to an adjacen t monitor , press [Expand] & [Page  ] if in table views or [Exp and] & [Page  ] if in either view . T o collapse an exp anded view , press [E xp and] & [Page  ] if in table vie[...]

  • Page 47

    2 System Basics 31 Graphical User Interface (GUI) Display Conventions Ion relies on many traditional ET C indicators which you may be fam iliar with, as well as some new ones. This section identifies the graphical and colorful conven tions used in Ion to indicat e conditions to you. Indicators in the Live/Blind Display This is the live/blind summar[...]

  • Page 48

    32 Ion Operations Manual Color indicators Ion uses color to indicate the selection st ate and information about channel or paramete r levels. Channel numbers/channel heade rs • Gray number . . . . . . . . . Unpatc hed channel number. • White number . . . . . . . . Selected channel number. • Bright White number . . Channel is parked. • Gold [...]

  • Page 49

    2 System Basics 33 Text Indicators in live/blind Please note examples of text indicators in the follo wing graphic: Color conventions listed above app ly to text indica tors as well. Therefore red indicate s a manual value that must be stored. Color conventions listed above app ly to text indica tors as well. Therefore red indicate s a manual value[...]

  • Page 50

    34 Ion Operations Manual • MK . . . . . . . . . . . . . . . . . Indic ates th e channel is marked for a later cue. The cue number is indicated in the other ca tegories (see “Q” below). • N . . . . . . . . . . . . . . . . . . . Indicates the value is null (from either {Make Null} or a filter). • P . . . . . . . . . . . . . . . . . . . Indi[...]

  • Page 51

    2 System Basics 35 [Data] Key Pressing and holding [Data] allows you to view th e values b ehind any referenced or mark ed data. [Data] exposes the next lower refe rence level. So if you view a palette re ference and press [Data] , the absolute data will be displayed instead. If you are viewing a preset, absol ute or palette dat a will be displayed[...]

  • Page 52

    36 Ion Operations Manual Using Flexichannel Flexichannel (use of th e [Flexi] key) allows you to view only chan nels meeting a certain criteria in the live/blind display , therefore removing unwant ed data from view . Flexichannel has several available sta tes which include allowing you to view: • All channels • All patched channe ls • Manual[...]

  • Page 53

    2 System Basics 37 Indicators in the Playback Status Display Color indicators • Gold . . . . . . . . . . . . . . . . Any item (c ue, list, page) highlighted in gold indicates “current ”. Outlined in gold indicates “selected”. • Red . . . . . . . . . . . . . . . . . Cue fade is in progress (cue list area) Text indicators • + (see cue 6[...]

  • Page 54

    38 Ion Operations Manual • F9 (see in cue 8) . . . . . . Indicates a follow time associated with the cue (in this case, 9 seconds). Found in the cue display. • H4 (see in cue 6) . . . . . . Indicates a hang time associated with the cue (in this case 4 seconds). Found in the cue display. • I . . . . . . . . . . . . . . . . . . . Indicates an i[...]

  • Page 55

    2 System Basics 39 Using [Format] Some displays have mu ltiple format s. When the display is first opened, it opens in it s default view . The default view for Live/Blind is t able view , with all parameter categories disp layed. When the default format has been ch anged, those new settings will be us ed whenever the display is changed back to that[...]

  • Page 56

    40 Ion Operations Manual Table View T able view is available in live or blind. Unlike summary view , table view displays the fixt ure type associated with channels and deta ils about each ch annel’ s category or parameter levels. In live, table view displays all active channel data being output from Ion. In blind, it w ill display all data for a [...]

  • Page 57

    2 System Basics 41 Spreadsheet (Blind Only) S preadsheet format is available only in blind mode . It is useful for viewing channel dat a and trends for multiple cues, submasters, palette s, or presets at one time. Cues and other recor d target s are displayed on the ver tical axis and channe l data is visible on the horizontal axis. Since this is a[...]

  • Page 58

    42 Ion Operations Manual Playback Status Display The playback status display allows you to view a range of cue s in the curren t cue list, all cue attributes for those cues, and a view of the fa der co nfiguratio ns for 10 pages of 10 faders ea ch (for a total o f 100 visible faders. Holding down [Time] , while a cue is fading, will display the cue[...]

  • Page 59

    2 System Basics 43 Split Playback Status Display Pressing [Format] with the playback status display active will access this format. With the playback status display split, two differe nt cue lists can be di splaye d at the same time by locking. If both cue lists are unlocked, they will display the same list. Note: The first time you access the sp l[...]

  • Page 60

    44 Ion Operations Manual Fader Display Format Pressing [Format] with the playback status displa y active will access this format. Current cue list Cues Timing data Cue flags Cue attributes Fader Pages 1-10 Faders1- 10 Master cue list timeline Other cue list Submasters[...]

  • Page 61

    2 System Basics 45 Encoders The encoders ar e one of two ways to contr ol the non-in tensity parameters (NPs) of multiple- parame ter devices. The four encoders ar e iden tified by the encoder LCD, just bene ath the encoders. Encoder Navigation Use the encoder p age buttons (located to the upp er right of the en coder LCD) to choose which paramete [...]

  • Page 62

    46 Ion Operations Manual Moving Light Controls An additional tool for controlling the non-intensity parameters (NPs ) of multiple parameter devices is the ML Controls. The ML Controls is found with the other virtual c ontrols in the br owser . Navigate to Browser>Virtual Controls>ML Controls . Y ou will need to have a mu lti-parameter device [...]

  • Page 63

    2 System Basics 47 Using Softkeys Some of the features and displays in Ion are access ible from the softkeys, which are located in the bottom ri ght area of the LCD. Pressing the [Displays] button accesses th e following softkeys: • Effect Status • Color Picker •P a t c h • Setup •B r o w s e r •M a g i c S h e e t s • Command History[...]

  • Page 64

    48 Ion Operations Manual[...]

  • Page 65

    3 Managing Show Files 49 Chapter 3 Managing Show Files This chapter e xplains how to crea te, open, and save your show fil es. Each of these operation s are accomplished thro ugh the browse r area in the CIA. This chapter contains the following sections: • Create a New Show File . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50 • Op[...]

  • Page 66

    50 Ion Operations Manual Create a New Show File T o create a new show file, navigate with in the brow ser to: File> N ew> and press [S elect] . Y ou will be prompted for conf irmation that you want to create a new show . Press {OK} to confirm or {Cancel} to discontinue the operation. {Patch 1to1} will be selected by default. If you wish to no[...]

  • Page 67

    3 Managing Show Files 51 Select the specific show file • Navigate within the specified stora ge location an d select the show file you wish to open, press [Select] . • If the select ed show has multiple time stamps and yo u wish to load an older ver sion, navigate to the desired revision and press [Select] . This will open the partial show load[...]

  • Page 68

    52 Ion Operations Manual Selective Partial Show Opening If you select the {Advanced} button in the p artial show opening screen, you will have the opportunity to load p artial component s from the show file and be able to specify the desired location of those parti al components in the new show file. For example , you could spec ify only cues 5- 10[...]

  • Page 69

    3 Managing Show Files 53 To open only partial compone nts from a show file: Step 1: From the browser, navigate to the desired sho w file (see Open the desired lo cation:, page 50 ). S tep 2: When the partial show load scr een appears, click the {Advanc ed} button. The partial components selection scree n will appear in the CIA. S tep 3: Select the [...]

  • Page 70

    54 Ion Operations Manual Merging Show Files Ion supports th e merging of .esf show files. Y ou have the option of me rging .esf show files from the Show File Archive, a File Server (if connected), or a USB device . T o merge a show file, na vigate within the Browser to: File> Merge>. Navigate to the desired storage location and press [Select [...]

  • Page 71

    3 Managing Show Files 55 To merge only partial co mponents: Step 1: From the browser, navigate to the desired sho w file (see Open the desired lo cation:, page 50 ). S tep 2: When the merge show load screen appears, press the {Advanced} button. The partial components selection screen will appear in the CIA . S tep 3: Select the show component s tha[...]

  • Page 72

    56 Ion Operations Manual withhold any show aspect s from printing, simply deselect them in the CIA by to uching the respective button. Deselected show aspects will appear in black. T o reselect all show aspect s, press the {Reset} touchbutton and all butt ons will return to gray (selected). T o stop the show file from being save d to a PDF and retu[...]

  • Page 73

    3 Managing Show Files 57 Saving the Current Show File T o save the current show data, navigate within th e browser to: File> Save> and press [Select] . The Show File Archive is the default storage loca tion for show files when they ar e saved. The new time stamp located bene ath the show file name on the CIA indicates that the show file has b[...]

  • Page 74

    58 Ion Operations Manual Y ou have the option of importing st andard USITT ASCII (.asc) or Lightwright (. txt or .asc) from the Show File Archive, a File Server (if conn ected), or a USB device. T o import a show file, navi gate within the Browser to: File> Import> (T yp e of file to import) and press [Select] . If you are importing an USITT [...]

  • Page 75

    4 Patch 59 Chapter 4 Patch Patch is where fixture assignment s and properties ar e stored and can be viewed. Once a channel is patched to an output, and the output is connecte d to a device (for ex ample a dim mer , moving light, or accessory), the channe l will then control that device. This chapter contains the following sections: • About Patch[...]

  • Page 76

    60 Ion Operations Manual About Patch Ion treats fixtures and channels as one and the same, meaning each fixture is assigned a single control channel number . Individual p arameters of that fixture, such as intens ity , focus, color , and beam are also as sociated with th at same chann el number but as additional lines of channel informati on. Patch[...]

  • Page 77

    4 Patch 61 Displays T o begin p atching your show , you must first open th e patch display . T o open the patch display , press [Display s] and then {Patch} . The patch display will open on an av ailable external monitor and the CIA will display patch controls. If there are no monitors at tached, p atch will open on one of the on-boar d monitors. F[...]

  • Page 78

    62 Ion Operations Manual Flexichannel Views in Patch In patch by chan nel mode, [F lexi] can b e used to view only thos e channels that are cu rrently patched. In p atch by addr ess mode, [Flexi] can b e used to view only those addresses that are currently patched. By pressing [Flexi] , you can to ggle the view between patched ch annels/ addresses,[...]

  • Page 79

    4 Patch 63 Patching Conventional Fixtures For patching fixtu res, there are two dif ferent patc h modes: p atch by channel and p atch by address. Ion default s to patch by channel mode. Pressing [Format] while in the patch di splay will toggle the mode between p atch by channel and pa tch by address. Patching By Channel In patch by ch annel mode, [[...]

  • Page 80

    64 Ion Operations Manual Using Output Address vs Port/Offset The output addre ss is the DMX or network DMX (of ten called EDMX) addr es s. Examples of output addresses are 510, 1, and 1024. Port/offset refers to the DM X universe or port and the offset of the ad dress. For exam ple, since a single DMX port can transmit 512 addresses (known as a “[...]

  • Page 81

    4 Patch 65 Dimmer Doubling Y ou can patch channels in Ion to accommo date for dimmer do ubling with Sensor d immer racks. This is done using the softkeys availab le in patch ( {No Dim Dbl} , {A} , and {B} ). For Example: Let’s assum e you patch 9 6 channels of dimmers to addresses 1- 96. • [1] [Thru] [9] [6] [A t] [1] [Ent er] Now you wish to d[...]

  • Page 82

    66 Ion Operations Manual • [1] [Copy To] [2 ] {Only Show} [Enter] T o copy on the notes and keyword fields from one channel to another: • [1] [Copy To] [2 ] {Only Text} [Enter] Swapping Channels Channels can be swapped for each other in p atch: • [1] {Swap} [2] [Enter] This syntax will replace channel 1's data with chan nel 2's and [...]

  • Page 83

    4 Patch 67 Using {Offset} in Patch Using the {Offset} featu re in patch allows you to force a n umerical offse t between the starting address of channels in p atch or for offse tting your channel selection. T his feature is useful when you want to start your add resses at some known multiplier . • [1] [Thru] [5] [At] [1 ] {Offset} [3] [1] [Ent er[...]

  • Page 84

    68 Ion Operations Manual Using the Scroller/Wheel Picker and Editor The scroller and whee l picker allows you to choose a specific scroll, color wheel, gobo wheel, or effect wheel from standard manuf acturers and as sociate them w ith fixtures. Y ou may also cre ate customized scrolls/wheels using the editor to ma tch custom de vices installed in y[...]

  • Page 85

    4 Patch 69 The picker displays buttons for the st andard scroll or wh eel type of the selected channel. The default selection is the wheel as shipped from t he manufacturer (derived from the fixture library). Displayed to the left of the st andard scroll/wheel se lection is a list of each color/gobo as they are installed in the selected device (fra[...]

  • Page 86

    70 Ion Operations Manual Creating a new scroll or wheel When you create a new scroll or wheel, {New Wheel n } appears in the wheel list as the selected button. The frame list will be empty wit h only “New” displayed in frame 1. Y ou can label the new wheel by pressing the [Label] and typing the desir ed label on the virtual keyboard a nd pressi[...]

  • Page 87

    4 Patch 71 Editing a copy of a scroll or wheel If a copy has been made of an existing scroll or wheel, the copi ed scroll or wheel will display as {New Wheel n } before the standard manufacturer of feri ngs. The frame list will include an exact duplicate of the copied selection. T o make a change to a frame, fir st select th e frame then pr ess {Ed[...]

  • Page 88

    72 Ion Operations Manual Calibrating a Scroller Using the Encoders Y ou can calibrate the center point of a ny frame in a scroller using the calibra te feature. Calibratin g a scroller is normally done from the live displa y . Y ou can also calibrate using the ML d isplay . See “Calibrating a Scrolle r Using the ML Display” on page 74 . To cali[...]

  • Page 89

    4 Patch 73 Scroller Calibration Column Calibration information w ill be displayed in the sc roller c alibration column. The displayed ca libration informat ion is the DMX add ress that puts the frame into its center position. Information in the calibration colu mn can be manually edited by clicking on it and typin g in a new DMX address. Pressing t[...]

  • Page 90

    74 Ion Operations Manual Calibrating a Scroller Using the ML Display Y ou can calibrate the center poin t of any frame in a scroller usi ng the calibrate fe ature. This will ensure that color scroll frames will be centered over t he aperture of the fi xture when you advance a color scroll frame-by-frame. Y ou can do this using the ML Controls disp [...]

  • Page 91

    4 Patch 75 Patching Moving Lights, LEDs, and Accessories The process of p atching moving light s requires more det ail than p atching a dimmer . S pecific information is req uired for more advanced contro l of the features offe red by moving lights. It is recomm ended that when patching moving lights, LEDs, and accessories t hat yo u work in patch [...]

  • Page 92

    76 Ion Operations Manual Display Pages in Patch Softkeys available for use while in p atch include {Patch} , {Attributes} , and {Dat abase} . Pressing any of these soft keys opens a pa ged view of the p atch display and redraws the CIA to an e xpanded view of fields related to the selected p age. When creating and ed iting your patch, p age throu g[...]

  • Page 93

    4 Patch 77 • {Address} - A required entry field fo r any device. Y ou may use [At] instead of the {Add ress} button. • Use the keypad to define the star ting address for the device (from 1 to 65536) or a port and offset value. • You may enter a start addre ss without defining an end address. Ion will draw this information from the library dat[...]

  • Page 94

    78 Ion Operations Manual {Attribute} Display and Settings The {Attributes} p age provides you with optional fields for additional information and det ails about the config uration of yo ur rig. Att ribute settings include {Preheat} , {Proportion} , {Curve} , {Fan Curve} , {LD Flags} , {GM Exempt} , {Invert Pan} , {Invert Tilt} , and {Swap P/T}. Whe[...]

  • Page 95

    4 Patch 79 • {LD Flags} - This field allows channels to contri bute to live and dark move flags in the playback status display . Disabling will prohibit those channel moves from contributing to the live and dark move flags. This is enabled by default. • {GM Exempt} - Used to exe mpt chann els from gr andmaster , blackout, r em dim, an d go to c[...]

  • Page 96

    80 Ion Operations Manual {Database} Display and Settings The {Dat abase} p age provides you with additional fields for entering informa tion that can be used by the “Query” function. These fields include {Notes} and {T ext 1} through {T ext 4} . Clicking on {T ext 1} through {T ext 4} will open up a display for selection of keywords. It will di[...]

  • Page 97

    4 Patch 81 Deleting Keywords from the Database Keywords can be deleted from any of the fou r text fields in the database. T o d elete a keyword from the entire data base, you would use the following synt ax: • [Delete ] {Text1} <orange> [Enter] [Ent er] This will delete orange anywhere it was used in any text field of any channel. T o just [...]

  • Page 98

    82 Ion Operations Manual Using Device List The Device List is used to discover , configure, and monitor compa tible Remote Device Management (RDM) and network devices. RDM allows for bi-directional communication betwee n a RDM compatible d evice, such as a lighting fixture, and your de sk. T w o lists, dimmer and RDM, make up the device list. The d[...]

  • Page 99

    4 Patch 83 Ion will display the following information that it receives from the dimmers: •A d d r e s s • Channel • Label • System •R a c k •L u g • Properties • Module Typ e • Firing Mode • Control Mode •C u r v e • Loads • Recorded Loads With a dimmer or dimmers selected , you can edit various dimmer settings in the pr o[...]

  • Page 100

    84 Ion Operations Manual RDM Device List Before you can st art using the RDM Device List, you m ust first enable {RDM} in the network t ab of the ECU. By default RDM is disable d. See “Interface Protocols” on pa ge 343. RDM must also be enabled on th e DMX ports of th e Gateway . The Gatewa y needs to be running version 5.1 or newer . Open the [...]

  • Page 101

    4 Patch 85 With a device or devices selected, you can edit va rious device settings in the property view , which will display in the CIA. Items with a caret (> ) are editable. When multiple devices are selected together for editing, an “*” will show for data that is differen t between the selected devices. The following buttons will also di [...]

  • Page 102

    86 Ion Operations Manual Patching Discovered Dimmers and RDM Devices When dimmers/devices ar e discovered, they ar e not automatically att ached to any patched channels in Ion. If you want th e benefit s of dimmer or RDM feedback, you must at tach a dimmer or device to a channe l. If you patch a dimmer/device's add ress to a channel , while in[...]

  • Page 103

    4 Patch 87 • Y ellow “?” means that the dimmer/ device has a warning message .W arning messa ges can include: • Multiple device s’ addresses overlap • Multiple devices of diffe rent devices at this address • Patched fixture type mismatch • Patched fixture address mismatch • Offline Detaching Devices Pressing {Att ach} twice will p[...]

  • Page 104

    88 Ion Operations Manual Fixture Creator Ion provides you with the ability to create your own fixture type within patch and store it with your show file. Y ou can name the fixtu re, assign all necessary parameters, define the address and operational range of those p arameters, and set la mp controls. The fixture creator is accessible from patch. On[...]

  • Page 105

    4 Patch 89 S tep 2: Press {Edit} . That fixture will open in a new display in the CIA. S tep 3: Determine the tot al number of pa rameters that your fixture has. Do not co unt 16-bit channels as two channels, this will be done in a later step. S tep 4: Press {New} to add paramet er slots. Repeat this step until you have as many slots as are require[...]

  • Page 106

    90 Ion Operations Manual Define Parameters Once you h ave added a nd specified all of the paramete rs for the ne w fixture, yo u can now d efine the address re quirements, size, and rang es for each of them . To define the size (8-bit or 16 -bit) of any parameter: S tep 1: Use the [Page] keys to navigate to an y parameter that you wish to alter the[...]

  • Page 107

    4 Patch 91 Range editing a parameter Y ou can enter the operational ranges fo r specific sl ots within any specific parameter (such as color scroller , color wheel, gobo wheel, and so on). For example, if the p arameter were “Gobo Wheel” , and the fixture incl uded a four-slot gobo wheel, you can use ranges to determin e the minimum/maxi mum va[...]

  • Page 108

    92 Ion Operations Manual Copying a Fixture It is possible to copy an existin g fixture and then ed it its p arameters. In the fixture editor , there is a {Copy} button. Pressing {Copy} when a library fixture is selected will create a copy of that fixture and will assign it a new name. This new fixture can then be edited. Merging Custom Fixtures int[...]

  • Page 109

    4 Patch 93 Snap Parameters Certain paramet ers may not want to be subjected to c ue timing. Those paramete rs can be set to snap. By default, Ion will snap the parameters listed in the following table: In the [About] chan nel patch screen , the snap column sh ows which parameters for that channel are currently set to snap. If you wish to disable an[...]

  • Page 110

    94 Ion Operations Manual[...]

  • Page 111

    5 Setup 95 Chapter 5 Setup This chapter describes th e processes involved in c hanging your sys tem setting s to meet you r preference s. This chapter contains the following sections: • Opening Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .96 • Show . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 112

    96 Ion Operations Manual Opening Setup T o enter the setup screen, press [Displa ys]>{Setup} or go to the Browser>Setup . The CIA will repaint to display the setup screen an d the sof tkeys will change to display the various subcategor ies of setup . Ion defaults to dis play show settings, however if you have changed the view to another subca[...]

  • Page 113

    5 Setup 97 {Dim. Dbl. Offset} This allows you to set the address of fset for d immer doubling. Th e default for th is is 2000 0, to match the Net2 standard of fset, including Sensor dimming software. For dimmer doubling over Loca l DMX, this value sh ould be set to 256. {Partitioned Control} Enables or disables the assign ing of pa rtitions. Defaul[...]

  • Page 114

    98 Ion Operations Manual Fader Configuration This screen allows you to specify what your fa ders are assigned as: pl aybacks, subm asters, or grandmasters. These fade rs can be used by opening the virtua l faders (see Fader Module, pa ge 25 ) or by using the Universal Fader Wings (see Universal Fader Wings, page 389 ). T o change th e configurat io[...]

  • Page 115

    5 Setup 99 Grandmasters, submasters, and playba cks may appear on more than one fade r page. In a partitioned control environment, the mapping of the faders (with the ex ception of the master fade r) is gl oba l. Master fader pair It is possible to map the master fa der pair as well. This will allow se parate users to have different lists loaded to[...]

  • Page 116

    100 Ion Operations Manual Show Control This section allows you to adju st settings for MIDI show contro l, time code (MIDI or SMPTE), analog, and serial functions. For more information on using show contr ol with your system, see the Eos Family Show Control User Guide, which is av ailable for download at www.etcconnect.com . {SMPTE Time Code Rx} Th[...]

  • Page 117

    5 Setup 101 {MSC Transmit} This setting, when enabled, a llows the console to send MSC messages for actio ns taken on the console, suc h as cue ac tions, macro s firing , and submaster bumps. The default setting is “Disabled”. {MSC Transmit Channel} Also know as “D evice ID” this se tting allows you t o establish th e device ID with which y[...]

  • Page 118

    102 Ion Operations Manual ACN strings.Group IDs are from 1-32. Remember group IDs relate to the number set in the gateway . It can be set to send to multiple grou p IDs by us ing [Thru] and [+] . {String TX Port} Setting for the UDP destination port that the console will send strings. {String TX IP Address} Sets the destination IP address that the [...]

  • Page 119

    5 Setup 103 Desk This setup softkey accesses settings for the user identified on the associ ated Ion device. Chang ing these settin gs does no t impact other Ion controlle rs on the network assigned a different user ID. {Record Defaults} This screen enabl es you to change general record defaults. T o change the setting for any of these fields, cli [...]

  • Page 120

    104 Ion Operations Manual {Manual Control} This desk setting button gives you ac cess to Ion manual control settings. Manual Time In this section you may change th e default times for manual changes to occur in live. T imes can be set for each parame ter category (Intensity Up, Intensity Down, Focu s, Color , and Beam). Y ou may use the [Thru] key [...]

  • Page 121

    5 Setup 105 {Face Panel} Sounds Y ou can adjust the frequency and length of the audible sounds that Ion deliver s. Signals are qualified as being either an error , advisory , or clic k sound. All types of sounds can be adjusted fro m this setup screen in the CIA. T o adjust a sound, move the virtual slid er with th e mouse on the CIA. T o hear the [...]

  • Page 122

    106 Ion Operations Manual Setup. The default is 30. When any other enco der is moved one revolution, the parameter will change by the set percentage of its entire range. The default is 35 . The settings for {Encoder Degrees Per Revolut ion} and {Encoder Per cent Per Revolution } are stored with the showfile. S tarting a new file will re set the two[...]

  • Page 123

    5 Setup 107 {Displays} This desk setting button gives you access to the Ion display settings. High Contrast Displa y This button toggles the setting between “Enabl ed” and “Disabled”. When en abled, high-contrast brightens the magent a used to show tracked values. The default setting for this is “Disabled”. Show Reference Labels This bu[...]

  • Page 124

    108 Ion Operations Manual {PDF File Settings} This screen allows you to select the or ientation and p aper type for PDF files. {Brightness Settings} This screen allows you to adjust the brightness an d contrast sett ings for the I on LCD, the fa der wing LCDs, and desk lamp s. {Fader Wing Config} This screen allows you to manually configur e the po[...]

  • Page 125

    5 Setup 109 {RFR Settings} This screen is for allowing Net3 RFR, iR FR, and aRFR connections. The default setting is “Enabled”. For mo re information see RFR, p age 352 and Radio Focus Remote (RFR) , page 3 78 . {Trackball Settings} This screen allows you to select variou s trackball options and adjust setting s. Trackball Tick Freq. This fader[...]

  • Page 126

    110 Ion Operations Manual[...]

  • Page 127

    6 Basic Manual Control 111 Chapter 6 Basic Manual Control Ion provides a variety of ways to select and comma nd control channels. This chapter identifies the many basic ways you can select channel s and manipulate show data within Ion. This chapter contains the following sections: • Selecting Channels . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 128

    112 Ion Operations Manual Selecting Channels Ion provides inte ractive ways to select channels including the control keypad, fader s, and direct selects. For info rmation on using the di rect selects for channel selection, see Selecting Channels with Direct Selects, page 25 . Channels are deselected when any action is taken on the keypad that is un[...]

  • Page 129

    6 Basic Manual Control 113 [Next] and [Last] The [Next] and [Last] buttons increment and decrement channel selection. If only one channel is selected, [Next] increments the channel selection to the next sequential channel, while [La st] decrements the cha nnel selection by one. Select channel 10 then change the selection to channel 11 using the [N [...]

  • Page 130

    114 Ion Operations Manual Setting Intensity Channel intensity may be manually ente red from the keyp ad, set with an in tensity palette (if programmed) or set with the level wheel. Pressing [At] after channel selection assu mes an intensity value will be adde d to the selected channels . Y ou may also use the [Full] button to bring the selected cha[...]

  • Page 131

    6 Basic Manual Control 115 Manual Control of Non-in tensity Parameters (NPs) Non-intensity p arameters can be set with a variety of contro ls including the control keyp ad, buttons on the central information area (CIA) and the encoders. Parameter Display The paramete r display in the CIA is populated with only th ose parameter s that are found in t[...]

  • Page 132

    116 Ion Operations Manual Setting Parameters with the Keypad When the CIA is placed in par ameter mode, all p arameters of selected channels may be given numeric values throug h the keypa d. When no channels are se lected, the CIA shows a ll of the parame ters that are available in the lighting system. When channels are se lected, the CIA condenses[...]

  • Page 133

    6 Basic Manual Control 117 Encoder LCD screen The encoder LCD displays the active p arameter category load ed on the encoders, as selected by the page b uttons. Each encoder has an associated c ontrol section in the LCD that provides visual indication of: • The parameter it con trols. • The current setting (value) of the p arameter . For Exampl[...]

  • Page 134

    118 Ion Operations Manual Encoder paging The numb er of pages for each catego ry is display ed at the right of the LCD. Y ou can go directly to the page requ ired by pressing the encoder p age button and a p age number . For example: • {Form} & [3] - this will take you to the third page of the form category . Information in the encoder LCD is[...]

  • Page 135

    6 Basic Manual Control 119 Min and Max {Min} and {Max} are displayed when the p arameter is linear , such as a shutter . Use th ese keys to set a minimum and a maximum settin g for a parame ter . Next and Last {Next} and {Last} are displayed when the p arameter is segmented such as a fixed gobo o r color wheel or a color scroller . Use these keys t[...]

  • Page 136

    120 Ion Operations Manual Image Control Image is the collection of parameters that affe ct the contents of the bea m (gobo, prism, effe cts wheel, etc.). Shutter Control Pressing the [Shutter] button displays shut ter controls, if there ar e any fixtures with framin g devices p atc hed. Press the [Shutter] button a gain to access the a dditio nal s[...]

  • Page 137

    6 Basic Manual Control 121 Using the Color Picker Press the [Displ ays] button and select the {Color Picker} from the softkeys to disp lay the co lor picker in the CIA. When channels are selected and a specific gel is chosen, the co lor picker will sh ow a dot which represent s the selected fixture(s). The dot is a visua l indication of the color e[...]

  • Page 138

    122 Ion Operations Manual Encoders When both CMY and RGB mixing systems are present in the ligh ting system, they take priority in the encoder m apping, followed b y fixed wheels , then scrollers. A C MY color mixing fixture may not be placed in RGB mode, no r can an R GB fixture be p laced in CMY m ode. • When the device is a fixed co lor wheel [...]

  • Page 139

    6 Basic Manual Control 123 Home Ion is equipped with a [Home] har dkey . This hardkey allows you to home a specific par ameter . Additionally , you may home all of a channel’s non-intensit y parameters or home only a spec ific category (I, F , C, B). Homing a channel, category , parameter , or su bmasters will return it to the default value. • [...]

  • Page 140

    124 Ion Operations Manual Multiple In tensity Chan nels When a fixture with multiple intens ity parameters is p atched, Ion assigns it a master intensity . The master intens ity can be u sed to contro l the multip le intensities together . The master intensity is handled in the same way as the intensity of a sing le intensity channel. Levels can be[...]

  • Page 141

    6 Basic Manual Control 125 Lamp Controls Lamp controls allow you to execute control functi ons of selected fixtures such as calib rate, douse lamp, strike lamp, and reset. Each fixture type has its own set of lamp control options which are available to you when you select the fixtur e from live and press the {Lamp Cntrls} soft key . This informatio[...]

  • Page 142

    126 Ion Operations Manual Using +% and -% Use +% and -% to increment ally change parame ter values. T o access this function on Ion, press [Shift] & [+] or [Shif t] & [-] . By default, +% and -% are assigned a value of 10. This can be changed in Setup . This can be used with any para meter . Channel Intensity When channels are selected, pr [...]

  • Page 143

    6 Basic Manual Control 127 Remainder Dim [Rem Dim] temporarily provides a zero intensity to all channels except those that are currently selected, thos e that are parked, or thos e with intensity contributions fr om submasters. If the remainder d im command is reversed , the stage retu rns to its previous state. Y ou may use th e following commands[...]

  • Page 144

    128 Ion Operations Manual Y ou can set the dim level for all remainder dim commands in Setup (see {Manual Control}, p age 104 ). When set to a value other than zero, all re m dim commands will bring intensity to this level instead. However it won’t brin g an intensity up. For exampl e, if the rem dim level in setup is set to 50%, [Rem Dim] will d[...]

  • Page 145

    6 Basic Manual Control 129 mode. When in highlight mo de, [ channel list ] or [Group] [ n ] [Enter] [Next] will select the channel list or group and isolate the first channel. For example, {Highlight} [Ente r] [6] [Thru ] [1][5] [En ter] [Nex t] specifies channels 6 through 15 but channel 6 is the only channel selected. 6 is at the highlight level [...]

  • Page 146

    130 Ion Operations Manual Sneak The [Sneak] comma nd (when a destination is not provided) removes manual changes from selected channels and allows the channels to sneak back to their ba ckground states (cue or submaster instruction, if any). For Expres sion users, this is similar to Release. If there is no background state fr om the playbacks, the [...]

  • Page 147

    6 Basic Manual Control 131 Flip The {Flip} feature is used to inver t the pan and tilt va lues of selected channels to achieve the same focus position from the opposite yoke position. This allows you to correctly focus a fixture that may be at the end of its p an or tilt range or to co rr ect a fade that may be moving in an undesired direction. {Fl[...]

  • Page 148

    132 Ion Operations Manual Flash Using the {Flash} softkey in Live will bring a c hannel or address to full, and then every other second the level will move to 15%. That will hold for 1 second, and then the leve l will return to full. The channel or address will keep fl ashing until either the co mmand line is cleared, or [Next] / [Last] is used to [...]

  • Page 149

    7 Using Groups 133 Chapter 7 Using Groups Groups are chan nel selection devices used for fast recall of specific channels. A maximum of 1000 groups can be reco rded. Once recorded, they are accessible from the keypad , direct selects, and through the displays. This chapter contains the following sections: • Recording Groups Live . . . . . . . . .[...]

  • Page 150

    134 Ion Operations Manual Recording Groups Live Record groups of ch annels that you want to have available for fast recall later . Groups can be stored as whole numbers (such as Group 5) or as decimals of te nths or hu ndredths (such as Grou p 2.5 or Group 7.65). Only whole nu mber groups can be stored using the direct select s, any decimal designa[...]

  • Page 151

    7 Using Groups 135 Offset Y ou can use the {Offset} soft key to aid in channel selection prior to storing group s. The of fset options are {Odd} , {Even} , {Reverse} , and {Random} . For example: • [1] [Thru] [9] {Offset } {Odd} [Record] [Group] [5] - records all odd number ed channels between 1 and 9 to Grou p 5. • [1] [Thru] [2] [0] {Offset} [...]

  • Page 152

    136 Ion Operations Manual Group List The group list allows viewi ng and editing of group s. Open the Group List T o open th e group list yo u can: • Press [Group] [Group] • In the browser , select “Group List” from the Record T arget Lists Y ou can navigate within the group list using [Next] and [Last] or by selecting the group you want to [...]

  • Page 153

    7 Using Groups 137 Using Groups as a Channel Collector [Group] can be used as a quick way to collect c hannels from submasters, cues, pa lettes, or presets. The following a ctions are possible: • [Group] [C ue] [1] - selects all the chann els in cue 1. • [Group] [Sub] [3] - selects a ll the channels in subma ster 3. • [Group] [I nt Palette] [[...]

  • Page 154

    138 Ion Operations Manual[...]

  • Page 155

    8 Storing and Using Palettes 139 Chapter 8 Storing and Using Palettes Palettes are building blocks that ca n be used to create presets, cu es and effects. Palettes are a critical component when using moving light s and can save considerable prog ramming time when editing show data. This chapter contains the following sections: • About Palettes . [...]

  • Page 156

    140 Ion Operations Manual About Palettes Palettes are referenced da ta. This means that when in cluded in preset s, cues, or ef fects, changes to the contents of the palette are propagated into all of the p laces the palette is stored. Four type s of palettes ar e available; Intensity , Focus, Color , and Beam. When recording p alettes, three sof t[...]

  • Page 157

    8 Storing and Using Palettes 141 {Locked} Locked palettes ar e palettes that a re protec ted from being accidentally changed in Live. A locked palette will display a “L” in the lower corner of the direct select s. Locked palettes can be updated by specifically calling the channels and the record target, [ channel list ] [Up date] [ record t arg[...]

  • Page 158

    142 Ion Operations Manual Storing Palettes Li ve Palettes may be stored in liv e or blind. T here ar e a variety of methods for determining wha t data is stored into a palette but [Recor d] , [Record Only] , and using filters are the mo st common ways. When [Record] is used, Ion will stor e the relev ant parameter category dat a (intensity , focus,[...]

  • Page 159

    8 Storing and Using Palettes 143 Selective Storing Palettes with [Record] Palettes can also be created using selective storin g, which allows you to specify only the channels and or paramete rs that you want to stor e. The following examples illustrate various methods of selectiv ely storing palettes using [Record] : • [1] [Thru] [3] [Recor d] [I[...]

  • Page 160

    144 Ion Operations Manual Using Filters with Palettes Filters can be used to modify what data is stored to a p alette by a record action. The p arameters that are active or filtered allow those pa rameters to be stored to record target s. To filter a parame ter: Step 1: Click the {Filter} button in the top- right corner of the parameter grid in the[...]

  • Page 161

    8 Storing and Using Palettes 145 Recalling Palettes Palettes may be recal led from the co ntrol keypad or from direct select s. When pa lettes are recalled, all data is manual and will display in red. Recall ed palettes are applied only to selected channels, therefore you must select channels before recalling a pale tte. If a selected c hannel or p[...]

  • Page 162

    146 Ion Operations Manual Editing Palettes Live Rerecord Rerecording follows the conv entions illustrated in the [ Record] and [Record Only] sections detailed earlier in this chapter . T he o nly exception is that a co nfirmation is required to r ecord over an existing palette. There are two di fferen t methods for rer ecording: • [Record] [Palet[...]

  • Page 163

    8 Storing and Using Palettes 147 Editing Palettes in Blind Palettes can be viewed and edite d in blind in the tabl e and spreadsheet views. Entering Blind Palette from Live • [Blind] then press [Palette] - pressing this will display the firs t recorded palette of the selected type (Intensity , Focus, Color or Beam) in blind or retu rn to the last[...]

  • Page 164

    148 Ion Operations Manual Editing Palettes in Spreadsheet View S preadsheet view shows a ra nge of palettes along the Y axis and channels and channel paramete rs along the X axis. Viewing palettes in spreadsheet view is usefu l when you want to compare data betwee n palettes. Y ou may select a palette from the spreadsheet using the [Next] or [Last][...]

  • Page 165

    8 Storing and Using Palettes 149 To copy a s pecific palette t o a new palet te: • [2] [Copy T o] [5] [Enter] - copies the contents of p alette 2 to the new palette 5. Y ou can also use [Copy T o] from preset s to palettes. To edit any palet te data from t he List View: • [1] [5] {Edit} [Enter] - sele cts palette n umber 15 and brin gs the blin[...]

  • Page 166

    150 Ion Operations Manual Using By T ype Palettes Storing a By Type Palette If {By T ype} is used w hen recording, the lowest number channel of ea ch fixture type w ill be the default channel. Generally , when storing by type palettes, you will want only one channel of each fixture type in use. Any additional channels in that fixture type will be r[...]

  • Page 167

    9 Storing and Using Presets 151 Chapter 9 Storing and Using Presets Presets are very similar to palette s in that they are collection s of data for specific channels to facilitate cue creation. Pres ets, however , can collect all dat a for a given channel (intensity , focus, color , beam) rather than just one parameter type . Up to 1000 presets may[...]

  • Page 168

    152 Ion Operations Manual Storing Presets Live Presets can be recorded live using the keypad or the direct sele cts. Both [Record] and [Record Only] can be used to record preset s, with or without filters. See “S toring Data with Record Filters” on page 2 01. [Record] will store all channels that ar e not at their default values, and it will re[...]

  • Page 169

    9 Storing and Using Presets 153 Storing Presets usin g [Record Only] [Record Only] is a selective record process that stor es only manual par ameter data . Therefore, when used to record pres ets, only manual data fo r channels will be stored in the preset. As with [Record], filters and {Make Null} ca n be used to further modify what information is[...]

  • Page 170

    154 Ion Operations Manual Recalling Presets Channels must be selected when recalling a preset. If a selected channel or parameter has no value in the preset, it will stay in it s current position. If you want to recall all channels in a preset, you can press [Recall From] [Preset] [ x ] . Presets on direct selects will grey out if they are not appl[...]

  • Page 171

    9 Storing and Using Presets 155 Editing Presets Live There are two ways to edit a pr eset in Live. Y ou may rerecord the preset or you may use [Up date] . Rerecord Rerecording follows the conventions of [Record] and [Record Only ] . The only ex ception is that a confirmation is require d to actually rerecord the preset. T w o different mode for rer[...]

  • Page 172

    156 Ion Operations Manual Using the Preset List The preset list displays all record ed presets. Li st views only allow you to change attributes; no editing can be done directly in list view . Pressing the {Edit} softkey t akes you to the blind view of the selected preset, in the last format you used in blind. This w ill allow you to edit the preset[...]

  • Page 173

    9 Storing and Using Presets 157 Editing Presets in Blind All presets can be viewed and edited in blind. T o open a preset in blind, you can do any of the following: •P r e s s [Blind] & {Preset x } - opens to the spec ific preset • Press [Preset] [Preset] and then {Edi t} when a preset is sele cted in the list Y ou may change the way you vi[...]

  • Page 174

    158 Ion Operations Manual Editing in Spreadsheet View S preadshe et view shows a range of preset s along the Y axis an d channels and channel p arameters along the X axis. V iewing presets in sp readsheet vi ew is useful when you want to com pare dat a between pr esets. Y ou may select a preset from the spreadsheet using the [Next] or [Last] keys t[...]

  • Page 175

    10 Using Fan 159 Chapter 10 Using Fan This chapter describes u sing fan functions. This chapter contains the following sections: • Fanning Parameter Data . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 • Fan From the Command Line . . . . . . . . . . . . . . . . . . . . . . . .160 • Fanning References . . . . . . . . . . . . . . . .[...]

  • Page 176

    160 Ion Operations Manual About Fan Fan provides the ability to spre ad parameter and timing values in a range ac ross a channel selection set and have those values be evenly spac ed . Fan is applied by channel selection or gr oup order . By default, fan operation is from the start channel. On Ion, {Fan} is a softke y . When {Fan} is used after a c[...]

  • Page 177

    10 Using Fan 161 Fanning References When fanning refere nces, such as palettes, if ther e are more that 2 reference lists are used then the data will be referenced data . The fa n will be repeated if there are more channels than references. • [1] [Thru] [5 ] [Int Palett e] [1] [Thru] [ 3] [Enter] - set s channel 1 to IP1, 2 to IP2 , 3 to IP3, 4 t[...]

  • Page 178

    162 Ion Operations Manual[...]

  • Page 179

    11 Working with a Single Cue List 163 Chapter 11 W orking with a Single Cue List When cues are created they are stor ed in a cue list. By default, reco rding cues will result in a single cue list, identified as cue list 1. While other cue lists can be recorded in Ion, this chap ter deals primarily with working in a single cue list. For m ore inform[...]

  • Page 180

    164 Ion Operations Manual Basic Cueing A cue is a record target comprised of channels with associated parameter dat a, discrete (channel or parameter level) timing, cue timing, and cue attribut es (such as preheat, follow or hang instructions, and so on). In Setup , you have determined if Ion will operate in a C ue Only or T racking mode. By defaul[...]

  • Page 181

    11 Working with a Single Cue List 165 Recording Cues in Live When using [Record] , all parameters of any light s that have non-default values, either fr om manual control, other cues, or submaster pl ayback are stored in the target cue. Channels that have all default values, mean ing t hey have never been changed, are not includ ed in the record ac[...]

  • Page 182

    166 Ion Operations Manual Using Record Only [Record Only] is similar to [ Record] except that it selectively st ores only manually set values, preventing unwanted levels (such as from a sub m aster or another cue list), fro m being recorded into the cue. Therefore, when used to re cord a cue, only the manual da ta for channels will be stored in the[...]

  • Page 183

    11 Working with a Single Cue List 167 Using Selective Store Y ou may use the [-] button to withhold information from a cue or use th e [+] button to specify a parti cular channel or p arameter to be include d in the record actio n. These actions are both selective stores. For information on a select ive stor e using filter s see Partial Filters, pa[...]

  • Page 184

    168 Ion Operations Manual Using [Cue Only / Track] In Track Mode When you create a new cue, any un changed channel pa rameter data from the previous cue is tracked into the new specified cue. Any changes in this new cue will also track forward into subsequent cues until a move instructio n is encountered. The [Cue Only/T rack] key is an exception t[...]

  • Page 185

    11 Working with a Single Cue List 169 Ti m i n g Cue timing can be applied in a variety of ways. At a cue le vel, timing categories are provided for intensity up, intensity down, focus, colo r and beam transitions. Each of these times can have an associated delay . T iming can also be applie d directly to a channel or a specific p arameter . This i[...]

  • Page 186

    170 Ion Operations Manual Manual Timing at a Cue Level It is possible to assign a time of “manual”, for manual parame ter transition through th e associated fader . See “Cue Pla yback” on page 215. Manual tim es are assigne d by using the {Manual} softkey that is displayed when recording a cue. • [Record] <Cue> [4] [T ime] {Manual} [...]

  • Page 187

    11 Working with a Single Cue List 171 Delay Time Delay can be useful when you do not want a p ara meter to change (for example - intensity down) until other changes have begun or completed their transition. Delay times can be added to any cue or to any sp ecific parame ter category within the cue, wh ich will postpone the parameter transition until[...]

  • Page 188

    172 Ion Operations Manual Discrete Channel or Parameter Timing Rather than usin g cue times, timing can be applied directly at a parameter or channel level. This is referred to as dis crete time. Discrete timing can be applied to a specific channel or p arameter . Y ou must select the channe ls that you want to apply the time to, otherwise the s ys[...]

  • Page 189

    11 Working with a Single Cue List 173 Assigning Cue Attributes Y ou can record cues with specif ic attributes to affect ho w cues behave when executed. Cue attributes include follow time, hang time, link, loop, curve, rate an d label. Cue attributes can be entered when the cue is initia lly recorded, or they can be added or modifie d at a later dat[...]

  • Page 190

    174 Ion Operations Manual Link/Loop Link allows cues to be run out-of-seq uence, by causing a dif ferent cue number to be loa ded into the pending file of the playback fader when the cue that carries the link instruction is activated. If a follow or hang time is included wi th the cue attributes, the activa tion of the linked cue will occur when th[...]

  • Page 191

    11 Working with a Single Cue List 175 Rate The {Rate} sof tkey can be used to apply a rate adjustment to all timing in the cue. The d efault rate is 100%, which is real time. T o slow a cue down, set the rate b elow 100%, to speed the cue up, se t the rate above 100 %. The range ra te for a cue is 0 - 2000%. A timing value of 5, with a rate of 50% [...]

  • Page 192

    176 Ion Operations Manual Flags Flags can be applied to cues to change sp ecific behaviors. Flags can be set for “Block”, “ Assert”, “AllFade”, “Mar k”, and “Preheat”. Block Y ou can apply a block to a cue, a cue p art, to any channel (or gro up of channels), or pa rameter (or group of parame ters) within a cue. Block is an edit[...]

  • Page 193

    11 Working with a Single Cue List 177 Assert Assert is a way to ma ke a tracke d or blocked value act as a move inst r uction on playback. It is of ten used in a multiple cue list enviro nments, or to assure that a transition happens in the desired time See Using Assert , page 204 for more info rmation on a sserts in multiple cue lists. Assert can [...]

  • Page 194

    178 Ion Operations Manual Using External Links External links can be used to trigger actions su ch as macros, show control, o r snapshot s. Additionally , you can ente r instructions t hat sync the “Go” of other cue list s. When you press {Execute} , the softkeys will change to {T ime Code} , {Macro} , {Relay} , {On} , {Off} , {Sna p shot} , {O[...]

  • Page 195

    11 Working with a Single Cue List 179 Modifying Cues Live Recorded cues can be modified live. Cue attribut es (such as link, loop, label and so on) may be edited as well. The cue does not need to be active (played back) to cha nge cue attributes. Y ou may also change cue attributes for a ra nge of cues if you wish. Using [At] [Enter] A useful featu[...]

  • Page 196

    180 Ion Operations Manual Using Record Only Modifying existing cues using [Record Only] is considered a “selective store” function. As such, it adds or modifies only manual dat a to the target cue, but leave s any othe r data that w as alread y in the cue intact and doe s not include playback values from other cue lists or submasters. [Record O[...]

  • Page 197

    11 Working with a Single Cue List 181 [Update] Update is a powerful fea ture, and also very ve rsatile. Using a combinatio n of [Cue On ly] , [T rack] , [T race] , and {Make Absolute} , the num ber of ways you can update specific information and manual data is virtually endless. Below you will find some examples of how dat a can be updated to vario[...]

  • Page 198

    182 Ion Operations Manual Default Update Modes Y ou can define the default update modes in setup. The Update Setup options are unde r Browser>Setup>Desk Set tings>Record Default s . Ion defaults to Update All for the {Update Mode} , with {Break Nested } and {Upd ate Last Reference} disabled. Updating to References When a cue is active, it [...]

  • Page 199

    11 Working with a Single Cue List 183 For Example: Cue 5 is active and onstage. Channels 5-20 are curren tly referencing preset 1. You make changes to channels 5-9. The data for these changes is now manual. Press: • [Record On ly] [Enter] [Ente r] If there were other changes on stage, you could h ave commanded: • [5] [thru] [9 ] [Record On ly] [...]

  • Page 200

    184 Ion Operations Manual Using Trace {T race} work s just as Tr ack does, ex cept it allows changes to be tracked backwards through the cue list, until it sees a move instruction. A trace w ill track into, but not beyond , a blocked instruction. Following are some examples: • [Update] <Cue> [5] {T race} [Enter] -updates cue 5, and tracks c[...]

  • Page 201

    11 Working with a Single Cue List 185 Update [+] [+] can be used to specify a range of cues for updating . [+] can also be used with [Record] and [Record Only] . For Example: To update only cues 5, 10, and 15: • [Update] <Cue> [5] [+] <Cue> [1][0] [+ ] <Cue> [1][5] <CueOnly/Track> [Enter] To update the current cue and cu e[...]

  • Page 202

    186 Ion Operations Manual Recording and Editi ng Cues from Blind Press [Blind] and the selected cu e will be displayed. Y ou can make changes to cues in the blind display using either the summary , table, or spreadshe et views. If changes are made in the blind display to an active cue, these changes wi ll not impact the current stage state. T o mak[...]

  • Page 203

    11 Working with a Single Cue List 187 From Summary or Table Views Use the [Forma t] key to cycle through the available views (see Using [Format], page 39 ). Summary view allows you to see the greatest num ber of channels at once, though parameter data is somewhat trunca ted. Channels with focu s, color , or beam dat a are indicated with a respectiv[...]

  • Page 204

    188 Ion Operations Manual Replace With {Replace W ith} is used to select channels that have ce rtain specified values and then provide n ew instructions for those values. For Example: Select a range of cues: • [Cue] [1] [Th ru] [9] [Ent er] Select a range of channels that are used throughout these cues and enter a cha nge instruction: • [1] [Th[...]

  • Page 205

    11 Working with a Single Cue List 189 Deleting Cues Cues, lists of cu es, or ranges of cues can be de lete d. When deleting cues , the track/cue only set ting of the console will determine how subsequent cu es are affected. The [Cue Only/T rack] bu tton can be used to modify the default behavior as needed. In Track Mode When the console is in track[...]

  • Page 206

    190 Ion Operations Manual[...]

  • Page 207

    12 Using Mark 191 Chapter 12 Using Mark {Mark} is an instruction that automates the proce ss of presetting moving light s to their required state in a cue, prior to fading intensity up. This al lows your moving light s to unobtrusively perform non-intensity para meter transitions in an inactive (darkened) st ate. Ion provides two dif ferent methods[...]

  • Page 208

    192 Ion Operations Manual AutoMark The AutoMark feature is a system default setting and can be turned on or of f at a global level. The system default for this s etting is off. T o change the default settings see Show Settings, page 96 . When AutoMark is enabled, non-intensity parameter transi tions will occur in the cue immediately preceding the c[...]

  • Page 209

    12 Using Mark 193 Referenced Marks Referenced marks are user-specif ied marks that are manually applied to specific channels or paramete rs. When AutoMarks are disabled, refere nced marks may be used. AutoMark and Referenced Marks cannot be use d simultaneously . There are essentially two p arts to a successful refe renced ma rk. The first pa rt is[...]

  • Page 210

    194 Ion Operations Manual mark back to the first “M” encountered in the pr eceding cues of the cu e list, provided that the intensity for those channels is “out” throug hout the duration of the mark. When Cue 10 is played back, the non-intensity parameters of channe ls 1-10 w ill fade to the values stored in Cue 12. Then in Cue 12, th e int[...]

  • Page 211

    12 Using Mark 195 It is also possible to mark to a cue that doe sn't exist, and when the mark is stored, Ion will automatically create the cue to mark to. For Example: If cue 2 does not exist ye t: • [select chann els] {Mark} [2] [Enter] The command line will displa y, “Create Mark Cue?” •[ E n t e r ] When the cue is stored , the syst[...]

  • Page 212

    196 Ion Operations Manual Mark Symbols The symbols that appear in th e Mark flag include: Live • MK . . . . . . . . . . . . . . Indicates the cha nnel is marked for a later cue. The cue number is indicated in the other categories ( see “Q” below). • Q . . . . . . . . . . . . . . . . Found in the n on-intensity categ ories of a marked ch ann[...]

  • Page 213

    12 Using Mark 197 Reference Marks and Timing Movement of non-intensity parameters in conjunction with a ma rk will adhere to the following timing rules. If discrete timing is used for non-intensit y parameters: When channels execute a mark , the moves will use the discrete time(s ) assigned to them in the source cue . For Example: A mark is ap plie[...]

  • Page 214

    198 Ion Operations Manual[...]

  • Page 215

    13 Using Filters 199 Chapter 13 Using Filters Filters are used to deter mine which parame ters can be stored to cue s, palettes, and presets. The filter selection tool in the CI A affects record opera tions as long as the filters are set. This chapter contains the following sections: • Record Filters . . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 216

    200 Ion Operations Manual Record Filters Record filt ers are used to se lect specific parameter data to store to record target s. When no filters are selected, all param eters can be stored, as appropriate to th e [Record] , [Record Only] and selective record actio n used. Record filters are applied from the CIA using the fo llowing buttons: The pa[...]

  • Page 217

    13 Using Filters 201 Partial Filters If you do not want an entire category to be re corded, you may apply parameter specific filters (partial filters) instead. To apply partial filters: Step 1: Click {Filters} in the top-right corner of the p arameter grid in the CIA. T he parameter buttons change to display filter selection. S tep 2: Click the p a[...]

  • Page 218

    202 Ion Operations Manual[...]

  • Page 219

    14 Working with Multiple Cue Lists 203 Chapter 14 W orking with Multiple Cue Lists Ion provides many useful tools to allow you work ef ficiently and simultaneously with multiple cue lists. This chap ter focuses on the features and me thods used when w orking with m ore than on e cue list. This chapter contains the following sections: • Recording [...]

  • Page 220

    204 Ion Operations Manual Recording to a New Cue List When recording cues, cu e list 1 is initially used as the default cu e list. Cue list 1 is displayed with only the cue number . It does not have a lead cue lis t number or a “/”. T o record to another cue list, that list must be specified. Cues will then be rec orded to that cue lis t until [...]

  • Page 221

    14 Working with Multiple Cue Lists 205 At a Cue Level When applied at a cue level, [Assert] ensures that all data in the cue - bot h moves and tracks - will be played b ack at their stored values . T o place an assert on a cue pr ess: • [Cue] [ x ] [/ ] [ y ] [Assert] [Enter ] - the cue will assert all of its channels upon playback. An “A” wi[...]

  • Page 222

    206 Ion Operations Manual Using AllFade Allfade is a cue attribute that commands any in tens ity values on st age that are not provided by the associated cue to fade to zero intensity when th e cue is played. The allf ade will adhere to the downfade t ime of the associated cue. This is useful in conjunction with assert, so you can regain control of[...]

  • Page 223

    14 Working with Multiple Cue Lists 207 Using [Go T o Cue] with Multiple Cue Lists [Go T o Cu e] defaults to th e currently selected cue list. [Go to Cue] is a live function. It c an not be used to change cues in blind. [Go to Cue] instructions can be executed from any operating mode, without returning to live. By default, a Go to Cue instructi on i[...]

  • Page 224

    208 Ion Operations Manual Using the Cue List Index The cue list index is a blind display list which show s the cue list you are working with, the cue status, any other stored cue lists and what (if any) fa ders the lists are loaded on to. All cue attributes can be edited from the list including whethe r the cue list is set to independent or not, an[...]

  • Page 225

    14 Working with Multiple Cue Lists 209 Cue List Attributes Cue list attributes determine how the cue list will in teract with other playba cks. Cue list attributes include: • The cue list number • The cue list label • Fader ty pe (Proportio nal, Manua l Master , or Intensity Master) • Independent (default is not enabled ) • Intensity HTP [...]

  • Page 226

    210 Ion Operations Manual Solo Mode The {Solo Mode} sof tkey is useful in mult iple programmer situations. {Solo Mode} is used to pull a cue list out after it has been synced with other list s for editing purposes. For Example: Cue List 1 is being used by one p rogrammer and Cue List 2 was prog rammed by a second programmer . For the run of the sho[...]

  • Page 227

    15 Multipart Cues 211 Chapter 15 Multipart Cues Cues can be divided into up to 20 part s. This chapter describe s the methods used to crea te and edit multipart cues. This chapter contains the following sections: • About Multipart Cues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .212 • Record a Multipart Cue in Live . . . . . . [...]

  • Page 228

    212 Ion Operations Manual About Multipart Cues Cues can be divided into up to 20 part s. Each p art can have it s own channels or p arameters, levels and timing information. Multip art cues can be stor ed in live or blind using the same convention s to record a stand ard cue. There are three ba sic ways to create a multip art c ue. Y ou can build a[...]

  • Page 229

    15 Multipart Cues 213 Setting Multipart Cue Attributes Cue attributes , such as [Time] , [Delay ] , [Block] , [Assert] , [Label] , [Rate] , [Mark] , and {AutoMark Off} can be assigned in part cues. They are stored and function exactly as they do in single part cues. Cue part attributes can b e defined as the part s are recor ded, or they can be ad [...]

  • Page 230

    214 Ion Operations Manual Storing a Mu ltipart Cue in Blin d Changing a Single Part Cue to a Multipart Cue When working in blind, more oft en than not you will be breaking a si ngle part cue into a multip art cue. It is quite possible to create a new cue in blind and follow the exact same process, except in addition to pulling channel parame ters i[...]

  • Page 231

    16 Cue Playback 215 Chapter 16 Cue Playback Ion has many features that aid in cue playback. T he playback section is locate d on the le ft side of the console and includes the master fader p air , grandmaster , load button, and the fader control button. Virtual faders (see Fader Module, p age 25 ) and the fa der wings can also be used in playback. [...]

  • Page 232

    216 Ion Operations Manual Introduction to Playback Cues may be played back using the master playback fade r pair . While any cue list can be loade d to these faders, the first cue list you record to will automatically load to the mas ter fader pair . The master playback fader p air is located to the left of the contr ol keypad. The master is a spli[...]

  • Page 233

    16 Cue Playback 217 Selected Cue The selected cue is always in dicated just above the CIA. The selected cue and all of it s attributes are displayed near th e bottom of the live/blind display and on the playback st atus display . Live / Blind When working in live, the select ed cue is always the last cue yo u recorded, edited, upd ated or played ba[...]

  • Page 234

    218 Ion Operations Manual Out-of-Sequence Cues An out-of-sequence cue is any cue that is played back in one of the following ways: • Cue is executed us ing a [Go T o Cue] command. • Cue is executed by a link instruction. • Cue is loaded in to a fader’s pending file. • Cue is re-execu ted using [Assert ] & [Load] or is asser ted from t[...]

  • Page 235

    16 Cue Playback 219 Other Go To Cue options When [Go to Cue] is pressed, the sof tkeys in the CIA are changed to provide Go to Cue modifiers to enhance your playback ability . From these softkeys, you can specify that when goin g to a cue, only some elements of that cue will be played back. S pe cifically you can choose to play back: • single pa [...]

  • Page 236

    220 Ion Operations Manual Slider Module Y ou can have access to multiple cue lists at once by using the virtual faders (see Fader Module, pag e 2 5 ) or fader wings. This will give y ou the ability to run multiple cue lists or submasters from multiple faders at the same time. Assigning Faders Playbacks and submasters can be de fined on the fader p [...]

  • Page 237

    16 Cue Playback 221 Playback Fader Controls In Ion, many of the butto ns mentioned below exist as softkeys. In order to have acce ss to some of these ke ys, press [Fad er Control] . The softkeys will change to display the fader control keys. Y ou may press [More SK] if the green LED is illuminated, to view additional fade r control buttons. Go and [...]

  • Page 238

    222 Ion Operations Manual Using Manual Control There are three typ es of manual control for playbacks: • Cues can be stored with manual timing. Wh en cu es have stored manual timing, the de fault behavior of the fader is to control those manu al values. • Cues can be captured for manual inten sity control only . This is possible only when the a[...]

  • Page 239

    16 Cue Playback 223 Manual Intensity Override An intensity transitio n may be taken over manua lly and the transition captured by dropp ing the fader down until it reaches the percent age of cue comp letion (i.e. if the cue is 50% complete , when the fader is manually dropped to 50%, the intensity transitions will be captured a nd the intensity por[...]

  • Page 240

    224 Ion Operations Manual Using Assert (Playback Button) Use {Assert} & [Load] for the associated fad er to re-run th e active cue in that fa der , following the same rules as [Go T o Cue] . Assert can be u sed to regain control of all cue contents, apply a newly set independent sta te to the associated fader , or make any changes in blind to a[...]

  • Page 241

    16 Cue Playback 225 Using Stop Effect The {Sto p Effect} sof tkey can be used to stop all effe cts from operatin g on any or all faders, or it may be used with the control keyp ad to stop a specific effect. • T o stop all ef fects on a fade r , pr ess [Fader Contro ls] {Sto p Effect} & [Load] of the associated fader . • T o stop a specific [...]

  • Page 242

    226 Ion Operations Manual Manual Master Cue Lists Manual master is an additional condition for cu e playback. In this mode, cues are trigg ered manually by faders without using the [Go] button. With a cue list on a fader se t to manual master , a cue will fire in manual time when the fader is mo ved from 0% or from Full. This is all done without hi[...]

  • Page 243

    17 Advanced Manual Control 227 Chapter 17 Advanced Manual Control This chapter describes some more adva nced features for manual control functions. T hese features can save you valuable programming time. This chapter contains the following sections: • Using [Copy To] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .228 • Usi[...]

  • Page 244

    228 Ion Operations Manual Using [Copy T o] [Copy T o] allows you to cop y all data fro m one channel to a nother , either within the current working mode or to a di ffer ent record t arget. [Copy T o] works much like [Recall From] , but in the opposite direction, [C opy T o] forces data to a channel from the selected chan nel, whereas [Recall From][...]

  • Page 245

    17 Advanced Manual Control 229 Using [Recall From] [Recall F rom] is similar to [Copy T o] , except that it retrieves dat a from other locations, and can be used only for a channel list rec allin g from the same channel list but in a different location (for example, a cue). [Recall From] is essentially a “copy from” co mmand. All parameter dat [...]

  • Page 246

    230 Ion Operations Manual Using {Make Null} The {Make Null} softkey can be used to withhold p arameter data fr om record or update actions in live, and remove para meter data from record t arget s in blind. {Make Null} is applied using channe l selection and can imp act entire channels, individ ual parameters, or p arameter categorie s. In Live Whe[...]

  • Page 247

    17 Advanced Manual Control 231 Using {Make Manual} The {Make Manual} sof tkey can be used to convert cue or su bmaster data into manual valu es, allowing it to be included in [Record] , [Record Only] , and [Up date] opera tions. • [5] {Make Manual} [En ter] - select s cha nnel 5 and make s all of its current parameter set tings manual dat a. • [...]

  • Page 248

    232 Ion Operations Manual Using {Query} {Query} is used to select channels that meet criteria specified by yo u. These selections are conditional, bas ed on what type of luminaire a ch anne l is or what that channe l is doing, isn't doing, can do or cannot do. These criteria are est ablished in the comman d line using the softkeys, th e keypad[...]

  • Page 249

    17 Advanced Manual Control 233 Using [Capture] Capture is a manual independent state. Any captur ed channel parameter data will be unaffected by playback, but will respond to manual control operations. When channels are selected, [Capture] [Ente r] captures all paramete rs of those channels. They will remain unavailable for playback or submaster ov[...]

  • Page 250

    234 Ion Operations Manual Using [Undo] Undo is a method to reverse or “ undo” certain operations performed in the sof tware.Y ou can use [Undo] to rever se any command that results in a change to data that would be saved to the show file or any command that changes ma nual levels in live. If there are any com mands in the comm and line, pressin[...]

  • Page 251

    18 Using Park 235 Chapter 18 Using Park This chapter describes using park functions from both the live and park display . This chapter contains the following sections: • Park Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .236 • Parked Values in Live . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2[...]

  • Page 252

    236 Ion Operations Manual Using Park The park instruction allo ws you to set a channel or par ameter to a specific va lue and have it remain at that level on stage (live mode), prohibiting ma nual control override, cue or submaster playback modification. Park may also be used to place a scaling instruction on the intensity output of a channel. Park[...]

  • Page 253

    18 Using Park 237 • [2] [At] [Park ] [Enter] - if channel 2 is unparked, this co mmand p arks intensity at the current value. If the intensity for channel 2 is parked, this command un parks intensity . • [2] [Color P alette] [8] [ Park] [Enter] - parks the color for chan nel 2 in color palette 8. • [2] [Color] [Park] [Ente r] - parks channel [...]

  • Page 254

    238 Ion Operations Manual Park Values from the Park Display Y ou can park and unpar k channel p arameters o r addresses from the p ark display . Open the d isplay by pressing [Park] [Park] or [Blind] & [Park]. While in this display , it is assumed that you want to park channels or parameters, therefore the us e of the [Park] key is not necessar[...]

  • Page 255

    19 Creating and Using Effects 239 Chapter 19 Creating and Using Ef fects Effe cts are a meth od within Ion to provide dynamic , repetitive actio n to channels. This chapter explains the dif ferent types of effect s, and how to use them. This chapter contains the following sections: • About Effects . . . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 256

    240 Ion Operations Manual About Effects Effe cts are man ual control functions that can be applied to a channel p arameter and then included in cues or s ubmasters. Cues can co ntain both standard t ransitions fo r some chann els and parameters and effects for the same or othe r channels and paramete rs. Intensities can have dif ferent effe cts run[...]

  • Page 257

    19 Creating and Using Effects 241 Effects Editor When viewing the effect list, the se lected ef fect is displayed in the CIA. The effect proper ties and attributes are shown in categorize d buttons in the CIA. T o change any property or attribute, press the corresponding button a nd enter dat a as required. The properties display of the ef fects ed[...]

  • Page 258

    242 Ion Operations Manual Parameters This allows you to select w hich parameters will be involved in the selected effect, by default. By entering a value here, you do not nee d to specify the required p arameter when placing an effect on a channel group. T o add or remove pa ramete rs to the effect, press {Parameters} and then select th e desired p[...]

  • Page 259

    19 Creating and Using Effects 243 still running using the exit time. • {Fade by Rate} - decreases the rate of the effe ct as it exits. • {Fade by Size and Rate} - when the ef fected is exited, channe ls will stop runnin g the ef fect and return to their backg round state using th e exit time. • {Stop a nd Fade} - when the effected is exited, [...]

  • Page 260

    244 Ion Operations Manual Using Encoders with the Effect Editor When any ef fect is specified in the command line, the en coder LCD automatically rep aints to display the following properties: • Cycle Time (Default is 5 seconds for relative effects) •S c a l e • Shape (Vertical or Ho rizontal as defined by the {Mode} button) • Axis At any t[...]

  • Page 261

    19 Creating and Using Effects 245 Step Effects In step effect s, each step cont ains an on-sta te and an off- state. The on-st ate is the action the channels in the ste p should take when the step is active. The off-st ate is the action the channels in the step should take when the step is not active. S tep ef fects ar e a quick and easy way to bui[...]

  • Page 262

    246 Ion Operations Manual Program a Step Effect Below is the process used to program th e effect i llustrated in the imag e above. For Example: To open the effects list press: • [Effect] [ Effect] Establish the number of the effect by pressing: • <Effect> [1] [En ter] The CIA will repaint with unpopulated fields for the new effect. Assign[...]

  • Page 263

    19 Creating and Using Effects 247 Delete a step T o delete a step from a step-based ef fect, specify the ef fect in the command line a nd press delete: • [Effect] [1] {Step} [4] [Delete] [Enter] [Enter] • [Effect] [1 ] {Step} [4] [Th ru] [8] [D elete] [Ent er] [Ente r] Insert a step T o insert a step anywhere in the ef fect, specify the step yo[...]

  • Page 264

    248 Ion Operations Manual Absolute Effects Absolute ef fects are a listing of se quential actions th at channels are to t ake. They diff er from step effects in that there is n o on/off state, rather the y define prog ressive beh avior from o ne action, to the next, to the next, and so on. The best examp le of th is is that palettes and preset s ca[...]

  • Page 265

    19 Creating and Using Effects 249 Program an Absolute Effect Below is the process used to program th e effect i llustrated in the imag e above. For Example: To open the effects list press: • [Effect] [ Effect] Establish the number of the effect by pressing: • [Effect] [8] [Enter] The CIA will repaint with unpopulated fields for the new effe ct.[...]

  • Page 266

    250 Ion Operations Manual Multiple In tensity HTP E ffects Multiple intensity HT P effects are either step or absolute effects running on HTP submasters or cue lists. For multiple intensity HTP ef fe cts to run correctly , they must be recorded and p layed back from diff erent sources. For example, you create three sep arate step ef fe cts. Each ef[...]

  • Page 267

    19 Creating and Using Effects 251 Color Effects Color effect s impact only color p arameters. Hue and saturation of fsets can be used which are represented in the horizo ntal and ver tical axes of the graph in the ef fect s editor . The {Param eters} key within a color effect displa ys the various color mechanisms used in any p atched channels. New[...]

  • Page 268

    252 Ion Operations Manual Define a Pattern Shape Shapes can be defined for any relative effect (focus, colo r , or linear). T o define a shape, press th e {Edit} softkey beneath the p attern edit or . The sof tkeys will change to {Apply} , {Restore} , {Clear} . • Press {Clear} to clear the pattern. • Draw a new pattern using your finger (or the[...]

  • Page 269

    19 Creating and Using Effects 253 Apply an Existing Effect Once an ef fect has been created, it will appear in the effects lis t. T o apply an existing effect, press: • [ Select Channels ] [Effect] [ x ] [En ter] or using the direct sele cts • [ Select Channels ] {Effect x } The selected channels will begin their changes as pr ogrammed in the e[...]

  • Page 270

    254 Ion Operations Manual Effects on Submasters Channels running e ffect s can be loaded onto a submaster . Pressing the bump button of the submaster starts or stops the ef fect. For the submaster to control the rate and/o r size of the ef fect, it must be configured as an effect s submaster . When a submaster is defined as effect, only the effect [...]

  • Page 271

    19 Creating and Using Effects 255 Delaying Effects A delay can be placed on an effect in a cue or submaster by using the syntax [Eff ect] [ n ] [Delay] [n] [Enter] . [ Effect] [ n ] [Delay] [Enter] remov es the delay . The Ef fect S t atus display has a delay colu mn to show when a delay ha s been applied to an ef fect. When an effect is in dela y [...]

  • Page 272

    256 Ion Operations Manual[...]

  • Page 273

    20 Storing and Using Submasters 257 Chapter 20 Storing and Using Submasters Faders, both virtual an d physical, can be assigned as submasters. This chapter expla ins how to assign and us e submasters on your Ion console . Y ou may also use submasters with Universal Fader Wings. For more information on th ese, see Universal Fader W ings, page 389 . [...]

  • Page 274

    258 Ion Operations Manual About Submasters Submasters can store any p arameter dat a for channels. When storing from Live, Record Only and Record can both be used to determine what cont ent s are stored. Y ou can copy cues, presets, or palettes to a subma ster as well. Channels running effect s can be loaded onto a submaster . See “Effects on Sub[...]

  • Page 275

    20 Storing and Using Submasters 259 Submasters can also be recorded using selective storing, which allows you to specify only the channels that you want stored. • [6] [Thru] [1] [0] [Record] [Sub ] [3] [Enter] - records only channels 6 through 10 to submaster 3. If a submaster already has data stored to it, s ele ctive store will act as a merge f[...]

  • Page 276

    260 Ion Operations Manual Intensity master When set to this fader type, th e slider will control intensity only . The bump bu tton can be used to preset (mark) non-inten sity paramete rs stored to the submaster . If the bump is not pressed before the slider is moved, the slider will also fade the non-intensity-pa rameters to their recorded values. [...]

  • Page 277

    20 Storing and Using Submasters 261 Shield The content of a shielded submaster is automati cally made e xclusive and can't be controlled by anything ot her than t hat submas ter and park, including by manual control. Channels stored to shielded subm asters will display in yellow with a superscript ‘s’ bes ide it. If channel parameters stor[...]

  • Page 278

    262 Ion Operations Manual Changing Fader Pages On Fader Wings The fader wing is pa ged using the [Fader Controls] button on the Ion conso le. Fader pages are delineated in 10 fader in crements. If you advance to th e next fad er page, your enti re fader wing array will advance by a total of 10 faders. To change the fader pa ge of a fader wing: Step[...]

  • Page 279

    20 Storing and Using Submasters 263 Loading Submasters Submasters can be loade d with cues, presets, or palettes.Y ou can convert an empty fader to a submaster without configuring it in setup. Any fa der can be configured and loaded with a submaster if: • the fader is no t configured -or- • the fader is configured as a playback bu t has no cue [...]

  • Page 280

    264 Ion Operations Manual Updating a Submaster It is possible to make ch anges to a submaster in live mode. [Up date] is used to store ch anges to a submaster . • [Update] [Sub] [5] [Enter] - updates sub 5 to include changes in live output only fo r channels already in s ubmaster 5. Y ou ca n also press the bump butt on for subm aster 5 to se lec[...]

  • Page 281

    20 Storing and Using Submasters 265 Using Bump Button T iming With Submasters Each submaster bump can have three dif ferent timing values: Up fade, Dwell, and Downfade (see below). The default timing is set so th at the bump functions as an “on” fla sh key for add itive submasters and an “off” flash key for inhibitive submasters. Effects on[...]

  • Page 282

    266 Ion Operations Manual Submaster List Y ou can access the submaster list by pressi ng [Sub] [Sub] or through the br owser ( Record T arget List s>Submaster List>[Select ] ). The list view includes a list of all stored submas ters includ ing their label and all record able properties. Y ou can navigate with in the list by using the [Next] a[...]

  • Page 283

    21 Using About 267 Chapter 21 Using About [About ] provides det ailed information regarding select ed element s. When opened, it appear s in the CIA and remains open until closed or until another action forces it to close. This chapter contains the following sections: • [About] . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 284

    268 Ion Operations Manual About [About] Pressing [About] puts the console in “about” m ode, which allo ws you to e xamine “abou t” information indefinitely , simply by select ing the element you are interested in. When in about mode, selecting a channel will reveal information about that channel. Below are examples of the “Current V alues[...]

  • Page 285

    21 Using About 269 [About] When [About] is pressed, the CIA present s the following information: • Channel count for the consol e • Software version • Copyright noti fications • Device name • Assigned as (Primary/Backup/Client/Offline) •U s e r I D • Number o f patched a nd unpatched addresses • Priority (ACN and Net2) • IP Addres[...]

  • Page 286

    270 Ion Operations Manual Clicking on a CEM+ / CEM3 in the {About System} list will open the About Rack display , which shows the following info rmatio n about the rack: • Rack Name (displays as the title) • Type • Ambient Temperature • Phase A,B,C Voltages • Frequency • System Number • IP Address • Software Version • Rack Errors [...]

  • Page 287

    21 Using About 271 {Moves} displays information that shows: • Parameters • Previous move in the cue list that currently has ownership • Value of the previous move (preset, palette, or absolute data) •N e x t m o v e • Value of the next move (prese t, palette, or absolute data) {Usage} displays information on how th e channel is used, such[...]

  • Page 288

    272 Ion Operations Manual About Address Press [About] to put the CIA into “About” mode. When an addr ess is selected, the information below is displayed. Y ou can sele ct the informa tion you wish to view from the buttons located on the right side of the CIA. Addition al buttons may display base d on RDM an d Sensor Fee dback if enabled. The bu[...]

  • Page 289

    21 Using About 273 {Dimmer Feedback} - appears when th e current address is p atched to a dimmer in an ETC Sensor rack with a CEM+ or CEM3. Sensor feedba ck must be enabled. See Sensor Feedback, p age 343 and Errors and W arnings, p age 86 for more information. {Dimmer Feedback} displays the following information: • Name (dimmer nam e) • Module[...]

  • Page 290

    274 Ion Operations Manual {Device Det ails} - appears when the cur rent address is patched to a RDM de vice. RDM devices must be enabled through the ECU and di scovered throug h the patch. See RDM, page 343 , {Patch} Display and Settings, pag e 76 , and Errors and W arnings, page 86 . {Device Det ails} displays the in formation that it rece ives fr[...]

  • Page 291

    21 Using About 275 About Cue The following information will be disp layed when a cue is selected: • the cue numbe r • timing data for the cue (including discrete timing) •f l a g s •a t t r i b u t e s • number of move s per IFCB provided by the cue • current status of th e cue • what channe ls move in the cue • any effects running [...]

  • Page 292

    276 Ion Operations Manual About Curves When a curve is selected, the fo llowing information will be displayed: • curve num ber • the curve label (if any) • the channels that use the curve in patch • the channe ls that use the curve a s a fan cur ve • the cues/cue parts that use the curve About Effects When an effect is selected, the fo ll[...]

  • Page 293

    22 Storing and Using Curves 277 Chapter 22 Storing and Using Curves A curve is a relationship between the tim ing of a f ade and the output level of a cue, cue p art or dimmer at each point of time durin g that fade. By using a non-linear curve, you can create a variety of ef fects, accommod ate variations and deficiencies in you r lighting equipme[...]

  • Page 294

    278 Ion Operations Manual About Curves Y ou may app ly curves t o dimmers in patch. Curv es may als o be applie d to cues , to cue parts, and to scroller fans. When applied to a cu e, the curve imp acts only the intensit y moves in that cue. When applied to a cue part , the curve impact s all parame ter moves stored in that cue par t. When applied [...]

  • Page 295

    22 Storing and Using Curves 279 Creating and Editing Curves Creating a Curve When you have opened the curves display (see About Cur ves, page 278 ), you can select a curve or create a new curve b y pressing: • {Curve} [ x ] [Enter] If the curve is already stored, the content s are displayed in the CIA. If this is a new cu rve, a linear curve is d[...]

  • Page 296

    280 Ion Operations Manual Editing Curves Using the Keypad Once selected and displayed in the CIA, you can edit a curve from the keyp ad. Points are establishe d in increments of five. Y ou can add more points from the keypad. • [3] [At] [1] [Ente r] - adds control input point “3” and sets its curve level at 10%. • [7] [7] [At] [Fu ll] [Ente[...]

  • Page 297

    22 Storing and Using Curves 281 Applying a Curve To Channels In Patch Curves can be applied to any intensity p arameter in p atch. Once added, th e curve number appea rs in the channel’ s “Curve ” column of the patch disp lay . Pressing {Cur ve} in Patch>Attributes will display a list of available curves. • [Displays] {Patch} {Attribu te[...]

  • Page 298

    282 Ion Operations Manual[...]

  • Page 299

    23 Storing and Using Snapshots 283 Chapter 23 Storing and Using Snapshots Snapshots are record targets that store th e current s tate of the Ion c onsole and monitor configuration. These can th en be recalled to insta ntly reset the console and displays to the st ate stored in the snapshot. Y ou can cho ose which parts of the co nsole and di splays[...]

  • Page 300

    284 Ion Operations Manual About Snapshots When you record a sna pshot, aspects of the Ion user-in terface, based on user-preferen ce, are stored so that you can re call them in the future. This allows you to bring the console back to a desired state qu ickly . Snapsh ots can be used on Ion RPUs or Net3 RVIs to change what is currently displayed on [...]

  • Page 301

    23 Storing and Using Snapshots 285 Recalling Snapshots Snapshot s can be recalled in the following ways: • from the keyp ad/command line - {Snap shot s} [5 ] [Enter] • from cues using the execut e list • from a record ed macro instruction • from the direct selects - {Snap shot 4} Since snapshots can be recalled from any device (except RFRs)[...]

  • Page 302

    286 Ion Operations Manual[...]

  • Page 303

    24 Storing and Using Macros 287 Chapter 24 Storing and Using Macros Ion provides you with the abilit y to record macros, which allo w you to compose a series of programming actions and be able to execute them la ter by recalling the macro. This chapter contains the following sections: • About Macros . . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 304

    288 Ion Operations Manual About Macros Macros are comprised of an y series of button pres ses (both hard and softkeys), scre en commands and events . Ion provides you wit h the macro feature to simplify complex or repetitive console programming and ope rating tasks that you perfor m often. When you record the series of b utton presses to a new macr[...]

  • Page 305

    24 Storing and Using Macros 289 Begin writing the sequence of button presses and event s for the macro record. When you have finished with the series of events and button presses, pre ss the [Learn] key again to exit macro learn mode . Examples of a macro recor d function include: • [Learn] [1] [En ter] [Go T o Cu e] [Out] [Time] [0] [Enter ] [Le[...]

  • Page 306

    290 Ion Operations Manual Macro Editor Display Macro editing is accomplished from the macro editor display . As an alternative to recording your macro in live, you may create it from this display instead. Open the macro editor display from the browser by navigating to Record T arget Lists > Macro Editor , then press [Select] . The editor will di[...]

  • Page 307

    24 Storing and Using Macros 291 While in the macro editor display , the following functions may be performed using the control keypad and sof tkeys: • [Label] - when a macro is selected and [Label] is pressed, the alphanumeric keypad will display on the CIA. Label the macro an d press [Enter] . • [1] [Label] < name > [Enter] - labels macr[...]

  • Page 308

    292 Ion Operations Manual Create a New Macro from the Display From the macr o editor display , enter any unr ecorded mac ro number from 1 to 10 00 and press [Enter] . Y our new macro number will display in the ma cro list in numerical order but will not have a label or any content s. T o store the macro content s, select the macro and press {Edit} [...]

  • Page 309

    24 Storing and Using Macros 293 Edit an Existing Macro When you have created a macr o using macro learn mode from live or otherwise, you can edit the content of your macro b y removing or adding co mmands and special ma cro softkey functions (such as wait, loop, and so on). From the macro e ditor display , select a n existing macro number and press[...]

  • Page 310

    294 Ion Operations Manual Play a Macro Y ou can play a macro from the command line, from the direct selects, run it fro m a linked cue, or from another macro. T o play macro 5 from the comma nd line press [Macro] [5] [Enter] . “Running Macro 5” displays above the command line in live while the m acro is running. T o run macro 5 from the macro d[...]

  • Page 311

    25 Using Magic Sheets 295 Chapter 25 Using Magic Sheets Magic Sheet s are user created custom inter active displays. This chapter contains the following sections: • About Magic Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .296 • Magic Sheet Display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .297 • Navi[...]

  • Page 312

    296 Ion Operations Manual About Magic Sheets Magic Sheets a re user created interactive displays that offe r customizable views for disp laying data and programming. Magic Shee ts are comprised of object s that are tied to show dat a, such as channels and p alettes. The following are two examples of ma gic sheets. For additional examples, see Examp[...]

  • Page 313

    25 Using Magic Sheets 297 Magic Sheet Display Y ou can first ope n the magic sheet display b y pressing [Displays] {Magic Sheet} [Enter] , or you can navigate with in the browser to Displays> Magic She et Display> new and press [Select] . After you have created a magic sheet, you can recall a specific magic sheet, by pressing [Displays] {Magi[...]

  • Page 314

    298 Ion Operations Manual Magic Sheet List Double pressing {Magic Sheet} or CTRL+S on an ex ternal keyboard will open the magic sheet list. The magic sheet list displays a list of all create d magic sheets, their labels, a nd how many views have been saved for each magic sheet. See Display T o ols for more information about views. T o label a m agi[...]

  • Page 315

    25 Using Magic Sheets 299 Navigating a Magic Sheet Magic sheet s can be navigated using a mouse, a keyboard, a touchscreen, o r a multi-touch touchscreen. The drag and dr op function for placi ng object s is a single touch action or done using a mouse. Additional mouse com mands include: • Left Click - selects an object. • Right Click - pans th[...]

  • Page 316

    300 Ion Operations Manual Creating and Editing Magic Sheets Pressing the edit button on the ri ght hand side of the magic sheet display will open th e editing tools. The main area of the magic shee t will display a grid to aid with layout. The editing tools will be displayed on the right s ide of the m agic sheet. T h e editing tool window is divid[...]

  • Page 317

    25 Using Magic Sheets 301 Layout Tools The layout tools are divided into four ar eas: edit mode, zoom, alignment, and ordering. Edit Mode Clicking on the arrow will open the edit mode options, which include: • Grid Enabled - toggles between a gr id being displayed and no grid. With the grid enabled, the magic sheet will also have a snap to grid b[...]

  • Page 318

    302 Ion Operations Manual Alignment Clicking on the alignment icon will open the alignment options, which include: • Create Array - allows you to create arrays of objects. After placing one object of your choice, click on {Create Array } to open an additional window for choosing wha t array type you want to use. • Align Settin gs - allows you t[...]

  • Page 319

    25 Using Magic Sheets 303 • Distribute V ertically - allows you to distribu te objects ve rtically at an equal distance ap art between two object s. Set the dist ance you would li ke by placing th e first and last object s. Then with all objects selected that yo u wish to distribute (including the firs t and last ones you positioned) , click the [...]

  • Page 320

    304 Ion Operations Manual description of what they do. Settings for objec ts can be adjusted in the MS Object Properties area. Channel act s as a direct select for a channel. Group acts as a direct select for a group. Preset acts as a direct select for a preset. Palettes act s as a direct select for a pal et te . Macro act s as a direct select for [...]

  • Page 321

    25 Using Magic Sheets 305 Fixture Symbols From the second tab, fixture symbols can be placed on a magic sheet. The symbols can be tied to a channel number . Information about that channel can be displayed with the symbol, such as in tensity , FCB data, and error indicator s. See MS Object Properties, page 307 for more information on the customizing[...]

  • Page 322

    306 Ion Operations Manual Background Settings In the fourth tab, you can adjust the settings for th e background. Three options are available for background typ es; you can either use a solid color , a gradient of two colors, or a image. Solid When solid is selected, yo u w ill have the chance to select a color for the magic sheet background. Y ou [...]

  • Page 323

    25 Using Magic Sheets 307 MS Object Properties Y ou can customize MS objects and fixture symbols in nu merous ways found in the MS Object Properties area. With an object selected, you can select options. The customizable options include: • Color - the object’s outline width, outline and fill colors can be adjusted here. The object’ s colors c[...]

  • Page 324

    308 Ion Operations Manual The orientation of fields ar ound the object can be ad justed by pressing the field orientation icon. You can also choose to keep te xt uprigh t by pressing the icon to the righ t of the orientation icon. There are three op tions for orientation. • Position - shows the position of th e object on the magic sheet. Position[...]

  • Page 325

    25 Using Magic Sheets 309 Examples of Magic Sheets The following are examples of magic sh eets created using th e magic sheet s feature. These examples use a variety of objects provided in th e software along with user-ge nerated image s.[...]

  • Page 326

    310 Ion Operations Manual[...]

  • Page 327

    26 Virtual Media Server 311 Chapter 26 V irtual Media Server This chapter contains the following sections: • About Virtual Media Se rver . . . . . . . . . . . . . . . . . . . . . . . . . .312 • Pixel Mapping in a Multi-Console System . . . . . . . . . . . . . .324[...]

  • Page 328

    312 Ion Operations Manual About V irtual Media Server The virtual me dia server feature of Ion is comp rised of two areas, the virtual media se rver and its virtual layers, and pixel map s. These areas are completely dep endent on each other . The virtual media server is a feature used to creat e layo uts of fixtures, known as pixel map s, which th[...]

  • Page 329

    26 Virtual Media Server 313 Options in this display include: • {Library(1-255)} - selects the library to import media. • {File(0-255)} - selects the file number . • {Reorder Libraries } - specify whether or not the library on the source device will be renumbered. If the source device’s library is not numbered, it will be assigned the specif[...]

  • Page 330

    314 Ion Operations Manual Exporting Media Content There are t wo ways to export med ia. Those m ethods ar e: • Export Pixel Map Media - An automatic method fo r exporting media. • File Manager - A manual me thod for exporting media. Using Export Pixel Map Media This is an automatic method of expo rting all the medi a used in the curren t show f[...]

  • Page 331

    26 Virtual Media Server 315 Creating a Pixel Map A pixel map is a layout of fixtures onto a grid , which determines order of playback and how the media content will be interpre ted and outp utted to create the de sired image or effect. A pixel map creates relatio nships among the fixtures in an X-Y grid so that the chan nels and their parameters ca[...]

  • Page 332

    316 Ion Operations Manual In the Pixel Map display , any nu meric entry is assumed to be a Pi xel Map. Each pixel map must have a unique number . T o create a pixel map, type in the number you want to assign to it and hit [Enter] . The virtual media server and la yer(s) need to be assign ed to the pixel map. Using the sof tkeys, select {Server Chan[...]

  • Page 333

    26 Virtual Media Server 317 Working with the Virtual Media Server Before you begin working with the Virtual Medi a Server , you will want to open the Pixel Map Preview display , Displa ys>Virtual Controls> Pixel Map Prev iew . For manip ulating the pixel map s, you can use either the encoder s or the ML Controls ( Displays>Virtual Controls[...]

  • Page 334

    318 Ion Operations Manual • {Playback Mode 1 }: • {Display Cen tered} • {Display In Frame} • {Display Out Frame} • {Play Loop For ward} • {Play Loop Reve rse} • {Play Once Forwa rd} • {Play Once Rever se} • {Stop} • {Playback Sp eed} • {In Point} - determines where in the clip (frame number) you want to enter in. • {Out Poin[...]

  • Page 335

    26 Virtual Media Server 319 Mode Descripti on Result {Over} (Defaul t) T op layer blended with bottom layer {In} T op layer with op acity reduced by op acity of bottom layer {Out} T op layer with op acity reduced by inverse op acity of bottom layer {Atop} T op layer with op acity reduced by op acity of bottom layer and th en blended with bottom lay[...]

  • Page 336

    320 Ion Operations Manual {Subtract} T op and bottom layers color and op acity subtr acted from each other {Multiply} T op and bottom layers color and op acity mult iplied together {Screen} T op and bottom layers colors inverted a nd then multiplied together {Overlay} Does a multiply or screen effect based on the lightness or darkness of the bottom[...]

  • Page 337

    26 Virtual Media Server 321 {Darken} T op layer ’ s color merges with the bottom layer ’ s color , with the darker color winning {Dodge} Bottom layer ’ s color brightened to reflect top layer’ s color {Burn} Bottom layer ’ s color darkened to reflect the top layer ’ s color {Hard Light} Does a multiply or screen effect on the lightness [...]

  • Page 338

    322 Ion Operations Manual • {Library} - selects the image library . • {File} - select s the media file within the selected library . • {Mask On/Off} - masks takes a lower layer and a higher la yer , finds only th e non-transparent pixels they have in co mmon, and then displays the common pixels of the high er layer . • {FoV iew} - perspecti[...]

  • Page 339

    26 Virtual Media Server 323 Using Two Color Gradients For the ef fect s that use two color gradients (two color and perlin noise), there are several options for control of the gradient s. The two colors are k nown as the start and end color s. Those options include: • {Intensity} and {Intensity 2} - specifies the opacity of the st ar t and end co[...]

  • Page 340

    324 Ion Operations Manual Pixel Mapping in a Multi-Console System When using file based media in a m ulti-consol e environment, the primar y console should be used as the ‘base’ media archive . Media can be imported to the primar y , and the ba ckup console and/or any other client s can then synchronize their own, local media archives w ith the[...]

  • Page 341

    26 Virtual Media Server 325 S tep 9: In the Network Drives displa y , click the {Add} button . S tep 10: In the Add Network Drive dis play , choose a drive letter for {Local Drive} . S tep 1 1: Enter in the {Network Path} . The path name is listed next to the pr imary’s {Share Media Archive} ch eckbox. S tep 12: Select the appropriate conso le ty[...]

  • Page 342

    326 Ion Operations Manual the current show file. • Import All Pixe l Map Media - This import fu nction should be used by the primary t o load the base media content and later to load media on the fly as required. This imp ort function provides more complex options, like targeting which Library and File the media dat a will be imported into. See ?[...]

  • Page 343

    27 Multiple Users 327 Chapter 27 Multiple Users Ion can be set to act as a s eparate user from othe r consoles on the Ion system, or it can be set to act as the same use r as anothe r console. This is done by changing the user ID. This chapter contains the following sections: • About User ID . . . . . . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 344

    328 Ion Operations Manual About User ID When multiple users are on th e Eos Family network, they can all act as one combined user , as all separate users, o r any of the varying degrees between. Any Ion console, RPU, Eos console, R VI or client PC can be a sepa rate user on the Eos Family network. Certain Eos Fam ily devi ces work well as independe[...]

  • Page 345

    28 Using Partitioned Control 329 Chapter 28 Using Partitioned Control Partitioned control allows disc rete control and programming of chan nels between multiple programmers. Partitions can re strict access to specific channels by a par ticular user . This chapter contains the following sections: • About Partitioned Control . . . . . . . . . . . .[...]

  • Page 346

    330 Ion Operations Manual About Partitioned Control When multiple programmer s are working on an Io n system, p artitioned control can be used to restrict a specific user ’s access to cert ain chan nels. This can help avoid overlapping control of channels by multiple program mers at once. Channels can be includ ed in more than one partition . Par[...]

  • Page 347

    28 Using Partitioned Control 331 Creating New Partitions T o create a new partition, pre ss: • {Partition} [ x ] [Enter] - where “x” is a number that does not yet exist in the p artition list. This will create a new partition, high light it in the list, and (if partit ion is enabled) assign it as your par ti ti on . T o assign channels to tha[...]

  • Page 348

    332 Ion Operations Manual Using Partitions When part itions are enabled a nd a partitio n is selected, you ma y only record dat a for the chan nels included in the p artition, with th e exception of parking and unparking channe l parameters or playing back cues. If you try to control a c h annel that is not in your partitio n, you must confirm that[...]

  • Page 349

    A Eos Configuration Utility 333 Appendix A Eos Configuration Utility Overview This appendix covers the Eos Configuration Utility (ECU) and its use. This is a component of th e Eos Lighting Control System and is used for both system configuration and p erforming basic level test functions of your Ion desk . These instructions illustrate how to use t[...]

  • Page 350

    334 Ion Operations Manual Eos Configuration Utility Reference Y ou can force the desk to boot into the utility inst ead of the main desk application. During the boot process, a countdown timer will appear . Y ou will have 5 seconds to click the ti mer or to hold down “e”, “o” an d “s” at th e same time on the co nnected alp hanumeric ke[...]

  • Page 351

    A Eos Configuration Utility 335 Client A device set to client mode can act as a remote controller or remote video station for a system. A client device cannot output to the lighting system. O nly a primary or backup processor can do this. User ID dete rmines som e interactio n between the client a nd the prima ry desk. If t he client an d the prima[...]

  • Page 352

    336 Ion Operations Manual General Settings Device Name This specifies the name the Ion desk will use to iden tify itself on the netwo rk to other devices. Examples might be Booth Desk and T ech T able. Time The time the desk is using. This can be set ma nually (direct dat a-entry) or via SNTP (Simple Network T ime Protoco l) ti me se rvice. Please [...]

  • Page 353

    A Eos Configuration Utility 337 Keyboard Allows you to select the languag e for the alpha numeric keyboa rd within Ion. A wide variety of keyboards are supported. The keyb oard can also be changed in th e application when the virtual keyboard is open. Open in Shell When this is checked, the Ion desk will boot into the Configurat ion Utility every t[...]

  • Page 354

    338 Ion Operations Manual Calibrate ETC External Touchscreens Allows you to calibrate an ETC tou chscreen. With the touchscreen connected, press the {Calibrate ETC External T ouchscreen} . The first display will have you touch various parts of the display to make sure the cursor follows your finger and the second will have you touch some target s. [...]

  • Page 355

    A Eos Configuration Utility 339 • {Color Depth} - sets how many colors will be displayed. • {Refresh Rate} - sets the number of times in a second the monitor refreshes. • {Orient ation} - sets the monitor layout. • {Apply} - will save and use your settings. A wi ndow will open asking if you want to {Keep Changes} or {Revert} back to the def[...]

  • Page 356

    340 Ion Operations Manual Network Settings Local Area Connection These are the settings that deter mine the method to ge t an IP address and/or the actual IP address information that Io n uses for network communication. Status This reports if the por t is “Online” (c onfigured, c onnected to a n etwork and o perational) . It reports as “Offl [...]

  • Page 357

    A Eos Configuration Utility 341 Subnet Mask If DHCP is disabled , you set the Ion subnet mask here. This is a static setting and will remain set until changed by a user . Ion’s default subnet mask is 255.255.0.0. If DHCP is enabled , this field will display the subnet mask th at is being used by the desk (whether it is served via DHCP or a self -[...]

  • Page 358

    342 Ion Operations Manual Output Protocols This is for selecting which protoc ols the desk will output and which on es are included in the default. sACN This sets the control pr iority for sACN data from this desk. The valid range for this setting is 1 (lowest) to 200 (highest). This is the reverse of EDMX. Ion and the Net3 Ga teways support two ve[...]

  • Page 359

    A Eos Configuration Utility 343 Backup Automatically Takes Control Switches to the backup automatically if the primary should go of fline. Allowed Output Addresses A range or ranges of addr esses that can be assigned to limit the n umber of output addr esses. The default setting is to allow addresses 1 through 65536. Interface Protocols MultiConsol[...]

  • Page 360

    344 Ion Operations Manual DHCP Service All settings in this section require a reboot of the desk before they will take ef fect. If this section is grayed out, or you are unable to change any settings, you don ’t have Net3 Services installed on your desk. Net3 Ser vices are installed by the installer for ETC's Gatewa y Configuration Editor (G[...]

  • Page 361

    A Eos Configuration Utility 345 Time Service (SNTP) Clicking in the enable box will start the SNTP (Simple Network Time Protocol) service. Y ou determine if the service is running as a client (rec eiving time m essages) o r as a serve r (sending time message s) during the installation proc ess. • Client/ Server - When configured as a client, a de[...]

  • Page 362

    346 Ion Operations Manual Maintenance and Diagnostics Deep Clear {Deep Clear ...} functions in much the same way that New does from the File menu or Reset System does from the Clear men u (both are foun d within the browse r). A deep clear is automatically performed when ne w soft ware is installed. Sometimes it is useful to perform a dee p clear b[...]

  • Page 363

    A Eos Configuration Utility 347 Save Logs... Clicking on the {Save Logs...} button displays a dialog box prompting you to save the desk log files for troubleshooting pur poses. By clicking on the { Advanced} button, you can sele ct or deselect any of the various individual log files to be save d. Clicking {Next} you will see a drop down menu to sel[...]

  • Page 364

    348 Ion Operations Manual Upgrade I/O Firmware {Upgrade I/O Firmware} is used to upgrade the firmware in th e desk’s I/O car d. When you first open the I/O Downloader , it will look for the conn ected console. This may take a second or two. Once the console is found, the downloader will search for the needed files. If it finds the file, it will l[...]

  • Page 365

    A Eos Configuration Utility 349 Firmware Update The firmware upda te window will display any detected device s that use firmware and may require an update. W ith the de vice selected , if an update is availabl e, the {U p date} button will be highlighted in yellow . If the button is grayed out, an update is not availa ble[...]

  • Page 366

    350 Ion Operations Manual Face Panel Test Face Panel T est p rovides a way to ve rify the functi onal state of all of the keys, encoders and sliders on the Ion desk. The screens ar e very straight forw ard. For field dia gnostic s, you shouldn’t need more than the sections of Ion Keyboard. Press/move every key and verify that those ev en ts regis[...]

  • Page 367

    A Eos Configuration Utility 351 Buttons RPU Face Panel Buttons This area is for configuring the buttons on the front of a RPU or RVI. Clicking on a button will open a dialog window for selecting what type of button, macro, hardkey , or none, you wish to assign. If hardkey is selected, a list of the various hardkeys on your desk w ill be available t[...]

  • Page 368

    352 Ion Operations Manual Show Control Gateway Group IDs Allows you to set the group number for the MIDI In and MIDI Out ports. Group numbers can be from 1-32. Default for both ports is 1. Contact Closure (remote trigger connector) Allows you to set the Group and Addr ess In values for the remote trigger input on the back of Io n. Relay Out (remote[...]

  • Page 369

    B Facepanel Shortcuts 353 Appendix B Facepanel Shortcuts Overview The following is a list of button pus hes: single, maint ained, or co mbined. It is highly recomme nded that you read and familiari ze yourself with this list. For keyboard shortcut s, see the Eos Family v2.0 Hot Keys Quick Guide. Facepanel and Displays • [Shif t] & [Es cape] -[...]

  • Page 370

    354 Ion Operations Manual Operations • [At] [Enter] - removes move informa tion from selec ted channel/parame ters. If done in live, posts the value f rom the pr evious cue ( numeric) manually . If done in b lind, allows the value from the previous cue to track in. • [Sneak] [Sne ak] - releases NPs of selected channels and self terminates. • [...]

  • Page 371

    B Facepanel Shortcuts 355 • [Record] [Record] - post s ‘record only’ to the comma nd line. • [Shift] & [Fader Page] – decrement s the fader page b y 1. • [Shif t] & encoder tog gle - posts th e parameter to the command line. • [Shift] & [Block] - posts Intensity Block to the command line[...]

  • Page 372

    356 Ion Operations Manual[...]

  • Page 373

    C Multi-console and Synchronized Backup 357 Appendix C Multi-console and Synchronized Backup Overview This appendix outlin es the procedures requir ed to use multiple Eos Family control devices ( such as an Ion console, Eos T i console, Eos console, Gi o console, Remote Processor Unit (RPU) , Remote Video Inter face (RVI), or PC or Mac with clien t[...]

  • Page 374

    358 Ion Operations Manual • User - A user is an Ion defined by a user ID. If it has a unique user ID, the Ion will operate separate from othe r Ion devices on the network, but would still track show data. If it shares a user ID, Ion will synchronize with like IDs. See User ID and multi-cons ole features, p age 360 . • System - One primary Ion, [...]

  • Page 375

    C Multi-console and Synchronized Backup 359 Network Type This setting adjusts the timeout pe riod before a backup device will t ake control from the master . • S tandard - Af ter five seconds of no response from the master , the backup will assume the master has disconnected and will then take control. • Engineered - After 1.6 seconds of no res[...]

  • Page 376

    360 Ion Operations Manual User ID and mult i-console features Set in Setup (see {Displays}, page 107 ), User ID is an Ion/Eos-specific identifier that can be set uniquely for ea ch Ion device or can be shared between multiple devices allowing for shared dat a between consoles. The user ID can be set anywhere from 1 to 99. Ion devices sharing User I[...]

  • Page 377

    C Multi-console and Synchronized Backup 361 Synchronized Backup Once you have changed settings to facilitate a multi-console system on the network, you may activate synchronized backup to ensure show dat a security . Ion synchronized backu p is designed so that dur ing normal oper ation the primary console con trols the lighting syste m and any con[...]

  • Page 378

    362 Ion Operations Manual In the CIA you will see the curr ent status of the backup. If the primary goes offline for an y reason, the backup will automatically takeover as the master if backup auto swit ch has been enabled , See “Backup Automatically T akes Control” on page 343. Whenever master control cha nges between the primary and th e back[...]

  • Page 379

    C Multi-console and Synchronized Backup 363 Backup Scenarios Console and console T wo consoles can be used to provide ba ckup. Ei ther can be configured as the primary or th e backup. If the primary console fails , the second console will take cont rol with full show data intact. This is a useful scenario for touring multi-user applications. RPU an[...]

  • Page 380

    364 Ion Operations Manual Remote Software Installation Within a multi-console system, you can no w remotely install software to all devices. In the ECU, go to Setting> General> Automa tically Update Sof tware to enable. Once enabled, the devices can be remotely updat ed with the next ve rs ion of software. Devices will receive the software up[...]

  • Page 381

    C Multi-console and Synchronized Backup 365 Mirror Mode Mirror Mode is used to mirror the displays of ano ther device. When a device is in mirror mode, the only action allowed from that device is pa ging via the page keys and shut down /start up. When a device in mirror m ode pages, it also pages the h ost. Mirror mode is inte nded primarily to all[...]

  • Page 382

    366 Ion Operations Manual The CIA will open on monitor 1. The CIA on the devi ce in mirror mode c a n be locked open or closed. When left unlocked, the CIA will exp and and close as normal. Not all CIA displays shown on the device in mirror mode. The following CIA displays are synch ronized: • About •E f f e c t s • Effect s S tatus • Color[...]

  • Page 383

    D Using the RPU and RVI 367 Appendix D Using the RPU and R VI This appendix outlin es the setup and co nfiguration of your Ion Remote Processor Unit (RPU) , Remote Video Interface 3 (RVI3) , a nd Remote Vid eo Interface (R VI) . RPU Overview The Ion RPU can be used as a primary , backup, or client proc essor in an Eo s Family system. It can also be[...]

  • Page 384

    368 Ion Operations Manual Remote Processor Unit (RPU) Hardware Setup Rear Panel Step 1: Attach the appro priate IEC power cord to the power connector. S tep 2: Connect any monitors to the proper po rts on the back of the RPU. S tep 3: Connect the USB mouse and keyboard to th e USB connectors. S tep 4: Attach a network ethernet cab le to the et hern[...]

  • Page 385

    D Using the RPU and RVI 369 Front Panel Step 1: Press the soft power switch to activate the RPU (check rear panel to ensure po wer is connected and hard powe r switch is on). S tep 2: The backlit indicators will identify the operati ng status (master , ba ckup, client, and so on) of the unit. S tep 3: USB port is provided for easy show loading to o[...]

  • Page 386

    370 Ion Operations Manual Software Configuration Settings for the RPU can be altered in the Eos Co nfiguration Utility (ECU). The 20 buttons on the front panel of the RPU are configura ble from the {RPU} section of the ECU. To configure the RPU but tons: Step 1: In the Ion browser, select File >Exit and confirm the selectio n. Ion will close and[...]

  • Page 387

    D Using the RPU and RVI 371 Basic Use Guidelines Displays The RPU can be used with either one or two DVI monitors, or one VGA and one DVI. Y ou can collapse or expand the CIA on the displays by engaging the scroll lo ck and pressing F5 . If you are using one monito r , yo u may find this feature useful in incr easing the ef ficiency of your availab[...]

  • Page 388

    372 Ion Operations Manual R VI3 and R VI Overview The RVI functions as a remote user interface to access and modify the content s of an entire Ion show file. Y ou may configure the RVI to run Ion sof tware in “Client” or “Of fline” mode. This appendix outlines th e setup and simple config uration of your Remote V ideo Interface (R VI) for u[...]

  • Page 389

    D Using the RPU and RVI 373 Front Panel Step 1: Press the soft power switch to ac tivate the RVI 3 (check rear panel to ensur e power is connected and hard powe r switch is on). S tep 2: Backlit indicators identify the operating st atus (clien t, offline, in sync) of the unit. S tep 3: USB port is provided for easy show loading to or from a USB sto[...]

  • Page 390

    374 Ion Operations Manual Hardware Setup Rear Panel Step 1: Attach the appro priate IEC power cord to the power connector, then to the IEC receptacle. S tep 2: Connect any monitors to the prope r ports on the back of the R VI. S tep 3: Connect the USB mouse and keyboard to th e USB connectors. S tep 4: Attach a network et hernet cable to th e Ether[...]

  • Page 391

    D Using the RPU and RVI 375 Front Panel • Press the soft power switch to activate the RVI (check rear panel to ensure power is connected and ha rd power switch is on). • Backlit indicators identify the o perating status ( master , backu p, client, and so on) of the unit. • USB port is provided for easy show loading to or from a USB storage de[...]

  • Page 392

    376 Ion Operations Manual To configure the RVI but tons: Step 1: In the browser, select File>Exit and confirm the se lection. Ion will close and you will enter the Ion welc ome screen. S tep 2: Click on the {Set tings} button. This will open the ECU. S tep 3: On the r ight side of the screen , click on {Buttons} to enter the RPU/R VI button setu[...]

  • Page 393

    E Remote Control 377 Appendix E Remote Control Remotes Overview Three different remotes are availa ble for controlling Ion; the phone remote, the radio focus remote (RFR), and the iRFR/aRFR. Phone Remote The phone remote a llows for remote control of the Ion console by using a wireless phon e. The base station for the ph one connects dir ectly to t[...]

  • Page 394

    378 Ion Operations Manual Radio Focus Remote (RFR) The Net3 Radio Fo cus Remote (RFR) pr ovides remote access to frequently used console features such as dimmer and channel checks as well as update and r ecord functions. The RFR handheld remote an d receiver unit features a high frequency (HF) link for bi-direction al communication with a connected[...]

  • Page 395

    E Remote Control 379 Base Station Receiver The receiver includes a USB type B co nnector and an Ethernet con nector (IEEE 802.3af) on the front of the unit for connection to the console (USB) or to a switch in your Net3 network USB When the base station is connecte d directly to a console b y USB type B, th e RFR is powered by and controls o nly th[...]

  • Page 396

    380 Ion Operations Manual Change Frequency and ID Setting A network ID is a separate digit al channel on a si ngle high freque ncy (HF) setting. Changing an ID setting from the default “1” is useful when mult iple systems are ut ilizing the same freq uency . To change the radio sett ings on your remote: Step 1: With the remote power off, press [...]

  • Page 397

    E Remote Control 381 Basic Use Guidelines Keypad Function The keypad illuminates while the keys are in use and remains illumina ted while the unit is transmitting data. After a key is released, the ke ypad will dim the backlight until the next button press or transmission. Most of the buttons on the handheld remo te functi on exactly as they work o[...]

  • Page 398

    382 Ion Operations Manual Recharge the Handheld Battery A battery level indicato r is found in the upper right co rner of the handheld LCD. When the b attery is near to a complete drain, the indicator will flash. When charging , the indicator will depict increasing power to ve rify that it is charging. When the remote is not in use, set the switch [...]

  • Page 399

    E Remote Control 383 RFR Operation Modes The Ion RFR defaults to openin g in Channel Ch eck mode the first time. The next t ime it is connected, the RFR will return to the last mode it was in. There ar e other modes available in the RFR, however . T o switch modes, hold down the [Mode/More SK] button and th en select the desired mode from those ava[...]

  • Page 400

    384 Ion Operations Manual Live Mode Live mode is used for modifying levels and recording or updating cues. This mode is intende d to allow you to make basic adjustment s to show dat a. Buttons and soft keys function as they do within Eos/Ion. The command line is displaye d in the LCD to verify the commands you enter . It also displays details for t[...]

  • Page 401

    E Remote Control 385 Playback Mode Softkeys The following sof tkeys are available in playback mode: •S u b • Load Q • Stop/Bk •O u t • Goto Q •G o {Sub} is used to set the level of a submaster . • {Sub} [5] [@] [7] [Ente r] - sets submaste r 5 to 70%. {Load Q} allows you to load a cue into the pending file for th e master playback fad[...]

  • Page 402

    386 Ion Operations Manual Patch Mode In patch mode, the LCD displays the channel, address and type for th e currently selected channel(s). Softkeys The following softkeys are av ailable in patch mode: •A d d r e s s •A •B •/ • Fixture Controls (shown as: FixCtrl) {Address} allows you to change the ad dress of the selected channel. • [1][...]

  • Page 403

    E Remote Control 387 T echnical Specifications Handheld Transmitter Base Station Receiver Output U.S.A. - Default HF:1 (2.410 MHz) with 1 1 additional HF: channels availa ble (2.410 - 2.465 GHz). 99 groups availa ble per channel. Antenna - Helical, fixed. Connections - Integral USB Mini-B connector for charging the unit. Working range - 90m (30 0 f[...]

  • Page 404

    388 Ion Operations Manual iRFR The iRFR is a software applicatio n that runs on an Apple iPhon e® or iPod T o uch. The application can be downloaded from the App le Application S tore, sear ch for iRFR. The iRFR of fers the same functionality of the RFR. A closed wireless network is needed. For additional information on the iRFR, including setup, [...]

  • Page 405

    F Universal Fader Wings 389 Appendix F Universal Fader Wings Overview Universal fader wings can be used in conjunction with your Ion co nsole to facilit ate the use of submasters and playba cks. The win gs are avail able in 2x10 or 2x20 or 1x20 configuration s. The fader wings are designed to physically att ach to your Ion console, thereby r eceivi[...]

  • Page 406

    390 Ion Operations Manual Attach Universal Fader Wings Step 1: Using a #1 Phillips head screwdriver, on the underside of the wing(s) remove the two screws securing the bumpers that will be re moved from the approp riate side or sides of the wings. The bumpers will be removed in a later step. a: Carefully turn the wing over and place it faders-down [...]

  • Page 407

    F Universal Fader Wings 391 then press down gently on the right wing until it is fully seated. This should be a smooth connection but may requ ire a little force. S tep 6: Repeat above procedure to connect ano ther wing to the righ t end of the pair , if desired. S tep 7 : Re-insert screws to secure wings togethe r an d secure the bumpers to the si[...]

  • Page 408

    392 Ion Operations Manual User Guidelines for Fader Wings Fader Wing Interaction With Ion 1x20 When connected with a USB cable, the 1 x 20 will au tomatically be populate d with the faders 1-20. Any other fader wings will then be p opulated with succes sive fader pages. 2x10 or 2x20 Ion will automatically recognize the fader wings and their configu[...]

  • Page 409

    F Universal Fader Wings 393 Using the Buttons Each fader is equipped with two buttons beneath the potentiom eter . When used with submasters, the bottom button is the bump key . The top button can be used in two ways. When pressed in conjunction with the bump button it will act as a “L oad” button for that fader and can be used to load submaste[...]

  • Page 410

    394 Ion Operations Manual Using the Faders When the page is changed, the fader wing LCD will display informat ion for any mapped submaster or loaded playback. Un mapped faders will disp lay no info rmation. Submaster LEDs will illuminate in th e color of the new submaster l oaded on the page (green for additive and red for inhi bitive). Fader wing [...]

  • Page 411

    395 Index Symbols -% . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 +% . . . . . . . . . . . . . . . . . . . . . . . . . . 126 A about about . . . . . . . . . . . . . . . . . . . . . 268 channel . . . . . . . . . . . . . . . . 2 70, 272 cue . . . . . . . . . . . . . . . . . . . . . . . 275 curves . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 412

    396 Ion Operations Manual C calibrate scroller . . . . . . . . . . . . . . . . . 72 capture . . . . . . . . . . . . . . . . . . . . . . . 2 33 Central Informat ion Area (CIA) . . . . . . 22 browser . . . . . . . . . . . . . . . . . . . . 22 favorite display . . . . . . . . . . . . . . . 23 locking . . . . . . . . . . . . . . . . . . . . . 23 parame[...]

  • Page 413

    397 {edit} . . . . . . . . . . . . . . . . . . . . . . 210 {HTP/LTP} . . . . . . . . . . . . . . . . . 209 {independent} . . . . . . . . . . . . . . . 209 {Solo Mode} . . . . . . . . . . . . . . . . 210 opening . . . . . . . . . . . . . . . . . . . 208 cue lists {assert} & {load} . . . . . . . . . . . . . 224 active list, changing the . . . . .[...]

  • Page 414

    398 Ion Operations Manual applying to channels in patch . . . . . . . 281 to cues . . . . . . . . . . . . . . . . . 281 creating . . . . . . . . . . . . . . . . . . . 279 editing . . . . . . . . . . . . . . . . . . . . . 280 scroller fan . . . . . . . . . . . . . . . . . . 71 using about . . . . . . . . . . . . . . . . . 276 custom fixture . . . . [...]

  • Page 415

    399 from group list ind ex . . . . . . 136 groups in live . . . . . . . . . . . . . . . 135 macros . . . . . . . . . . . . . . . . . . . . 293 palettes in blind . . . . . . . . . . . . . 147 palettes in live . . . . . . . . . . . . . . 146 palettes in spreadshee t view . . . 148 parameters in new fixture . . . . . . . 88 presets . . . . . . . . . .[...]

  • Page 416

    400 Ion Operations Manual assigning . . . . . . . . . . . . . . . 220 virtual See Slider module . . . . . . . 25 fan . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 file create new show . . . . . . . . . . . . . 50 filters about . . . . . . . . . . . . . . . . . . . . . 199 partial filters . . . . . . . . . . . . . . . . 201 record filter[...]

  • Page 417

    401 from encoders . . . . . . . . . . . . . . 120 import ASCII . . . . . . . . . . . . . . . . . . . . . . 57 custom fixture . . . . . . . . . . . . . . . . 9 2 Lightwright . . . . . . . . . . . . . . . . . . 57 show file . . . . . . . . . . . . . . . . . . . . 57 in . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 independent in cue lis[...]

  • Page 418

    402 Ion Operations Manual playing . . . . . . . . . . . . . . . . . . . . 294 stopping . . . . . . . . . . . . . . . . . . . 294 storing in live . . . . . . . . . . . . . . . 2 88 using {Learn} . . . . . . . . . . . . . . . 2 88 magic sheets about . . . . . . . . . . . . . . . . . . . . . 296 array . . . . . . . . . . . . . . . . . . . . . . 302 ba[...]

  • Page 419

    403 moving displays . . . . . . . . . . . . . . . . . 29 Moving Light Control . . . . . . . . . . . . . . 46 moving lights display conventions . . . . . . . . . . . 31 patching . . . . . . . . . . . . . . . . . . . . 75 multiconsole . . . . . . . . . . . . . . . 357–360 features of . . . . . . . . . . . . . . . . . 360 multipart cues . . . . . . [...]

  • Page 420

    404 Ion Operations Manual selective storing using {Record} . . . . . . . . . . . 143 storing . . . . . . . . . . . . . . . . . . . . 142 using {Record only} . . . . . . . 143 using {Record} . . . . . . . . . . . 142 types of . . . . . . . . . . . . . . . . . . . . 140 updating . . . . . . . . . . . . . . . . . . . 1 46 using about . . . . . . . . .[...]

  • Page 421

    405 preheat cue flag . . . . . . . . . . . . . . . . . . . . 177 in patch . . . . . . . . . . . . . . . . . . . . . 78 presets about . . . . . . . . . . . . . . . . . . . . . 151 absolute . . . . . . . . . . . . . . . . . . . 153 deleting . . . . . . . . . . . . . . . . . . . . 158 editing in blind . . . . . . . . . . . . . . 157 spreadsheet view .[...]

  • Page 422

    406 Ion Operations Manual record filter s storing data with . . . . . . . . . . . . . 2 01 referenced marks . . . . . . . . . . . . . . . 193 setting flags . . . . . . . . . . . . . . . . 193 timing . . . . . . . . . . . . . . . . . . . . . 1 97 register your Ion . . . . . . . . . . . . . . . . . . 3 relative effects. . . . . . . . . . . . . . . . [...]

  • Page 423

    407 fader configu ration . . . . . . . . . 98 SMPTE . . . . . . . . . . . . . . . . . . . . 100 show contro l configure ports . . . . . . . . . . . . . . 352 settings . . . . . . . . . . . . . . . . . . . . 100 show control See also the Eos Fam ily Show Control User Guide show file create . . . . . . . . . . . . . . . . . . . . . . 50 deleting . . [...]

  • Page 424

    408 Ion Operations Manual synchronized backup . . . . . . . . . . . . 361 setup . . . . . . . . . . . . . . . . . . . . . 361 syntax structure . . . . . . . . . . . . . . . . . . . . . 4 using enter . . . . . . . . . . . . . . . . . . . 5 system using about . . . . . . . . . . . . . . . . . 269 System Components . . . . . . . . . . . . . 10 T table[...]

  • Page 425

    409 virtual media server . . . . . . . . . . . . . 312 media content . . . . . . . . . . . . . . . 312 patching . . . . . . . . . . . . . . . . . . . 314 pixel map . . . . . . . . . . . . . . . . . . 315 pixel mapping in a multi-console system . . . . . . . . . . . . . . 324 working with . . . . . . . . . . . . . . . . 317 W web site. . . . . . . .[...]

  • Page 426

    410 Ion Operations Manual[...]

  • Page 427

    [...]

  • Page 428

    Corporate Headquart ers  3031 Pleasant View Road, P .O. Box 62 0979, Middleton, Wisconsin 53562-0979 USA  T el +608 831 41 16  Fax +608 836 1736 London, UK  Unit 26-28, Victoria Industri al Estate, Victoria Road, London W3 6UU, UK  T el +44 (0)20 889 6 1000  Fax +44 (0)20 8896 2000 Rome, IT  Via Pieve T orina, 48, 001 56 Rome, [...]

  • Page 429

    MUN 101879-2 .009900.00 11 1 END USER LICENSE AGREEMENT (“EULA”) PLEASE READ THE FOLLOWI NG CAREFULLY BEFORE OPERATING/INSTALLING THE SOFTWAR E. BY OPERATING/INSTALLING THE SOFTWARE, YOU WILL BE DEEM ED TO HAVE ACCEPTED AND AGREED TO THE TERMS OF THIS AGREEMENT. THE SOFTWARE IS LICENSED AND COPYRIGHTED (NOT SOLD). Subject to the following terms[...]

  • Page 430

    MUN 101879-2 .009900.00 11 2 identification, copyright notic es, or other notices or prop rietary restrictions from the Software. 4. Warranty Information Software is provided “AS IS” under this License, without warranty of any kind, either express or implied, including, without limitat ion, warranties that the Software is free of defects, merch[...]

  • Page 431

    MUN 101879-2 .009900.00 11 3 Theatre Controls, Inc., 3031 Pleasant Vi ew Road, Middleton, Wisconsin, USA, 53562-0979. 8. Limitation of Liability UNDER NO CIRCUMSTANCES AND UNDE R NO LEGAL THEORY, WHETHER TORT (INCLUDING NEGLIGENCE), CO NTRACT OR OTHERWISE, SHALL ETC BE LIABLE TO ANY PERSON OR ENTITY FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQU[...]

  • Page 432

    MUN 101879-2 .009900.00 11 4 measures in any relevant jurisdiction; or if you cease doing business in any form or are no longer able to meet your obli gations within the meaning of this EULA. 11. Confidentiality You shall keep secret and c onfidential and shall not disclose to any third party any and all confidential information owned or otherwise [...]

  • Page 433

    The Artistic License Preamble The intent of this document is to stat e the conditions under which a Package may be copied, such that the Copyright Holder maintains some semblance of artistic control over the development of the pa ckage, while giving the users of the package the right to use and distribute t he Package in a more-or-less customary fa[...]

  • Page 434

    b) use the modified Package only within your corporat ion or organization. c) rename any non-standard executab les so the names do not conflict with standard executables, which must also be provided, and provide a separate manual page for each non-standard executabl e that clearly documents how it differs from the Standard Version. d) make other di[...]

  • Page 435

    WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. The End Copyright (c) 1998, 1999, 2000 Thai O pen Source Software Center Ltd and Clark Cooper Copyright (c) 2001, 2002 Expat maintainers. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Soft[...]

  • Page 436

    1 NORTON LICENSE AGREEM ENT Norton Ghost IMPORT A NT: PLEASE READ T HE T ERMS AND CONDITIONS OF T HIS LICENSE AGREEMENT (“LICENSE AGREEM ENT”) CAREFULL Y BEFORE USING THE SOFTW ARE (AS DEFI NED BELOW ). SYMANTEC CORPOR ATION , IF Y OU ARE LOCAT ED IN T HE A MERICAS; OR S YMANTEC A SIA PACIFIC PT E LTD, IF YOU ARE LOC ATED IN THE ASIA PACIFIC RI[...]

  • Page 437

    2 2. Content Updates: Certain Software uses c ontent that is up dated from time to time , including b ut not limited to the follo wing Software: antivirus and crim eware sof tware us e updated virus definitions; ant ispyware software uses updated sp yware def initions; antispam software us es updated antisp am rules; content f iltering and antiphis[...]

  • Page 438

    3  T he name given d uring initial setup to the c omputer on which the Soft ware is bei ng installed. If collected, the nam e will be used by S ymantec as an a ccount nam e for such com puter under which You may elect to rec eive additional services and/or under which You may use certain features of the Software . Y ou m ay chang e the account n[...]

  • Page 439

    4 7. Disclaimer of Damages: SOME ST ATES AND COUNT RIES DO NOT ALLOW THE LIMIT ATION OR EXCLUSION OF LI ABILITY FOR INCIDENT AL OR CO NSEQUENTI AL DAM AGES, SO THE BELOW LIM ITATION OR E XCLUSION M A Y NOT APPLY TO YOU. TO T HE M AXIMUM EXT ENT PERM ITTED BY APPLIC ABLE LAW AND REG ARDLESS OF WH ETHER ANY REM EDY SET FORT H HEREIN F AILS OF ITS ESS[...]

  • Page 440

    5 Additional Ter ms and Conditions: In additon to the terms and conditions set forth above, the follo wing terms and conditions will also apply to Your use of the Soft ware: A. You m ay use the Software on o ne Dev ice to clone, or app ly an image of a hard drive on that D evi ce, or to another hard dri ve on the sam e Device, a replacem ent Device[...]