Sony DFS-700 manuel d'utilisation
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Un bon manuel d’utilisation
Les règles imposent au revendeur l'obligation de fournir à l'acheteur, avec des marchandises, le manuel d’utilisation Sony DFS-700. Le manque du manuel d’utilisation ou les informations incorrectes fournies au consommateur sont à la base d'une plainte pour non-conformité du dispositif avec le contrat. Conformément à la loi, l’inclusion du manuel d’utilisation sous une forme autre que le papier est autorisée, ce qui est souvent utilisé récemment, en incluant la forme graphique ou électronique du manuel Sony DFS-700 ou les vidéos d'instruction pour les utilisateurs. La condition est son caractère lisible et compréhensible.
Qu'est ce que le manuel d’utilisation?
Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Sony DFS-700 décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.
Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.
Donc, ce qui devrait contenir le manuel parfait?
Tout d'abord, le manuel d’utilisation Sony DFS-700 devrait contenir:
- informations sur les caractéristiques techniques du dispositif Sony DFS-700
- nom du fabricant et année de fabrication Sony DFS-700
- instructions d'utilisation, de réglage et d’entretien de l'équipement Sony DFS-700
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes
Pourquoi nous ne lisons pas les manuels d’utilisation?
Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Sony DFS-700 ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Sony DFS-700 et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Sony en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Sony DFS-700, comme c’est le cas pour la version papier.
Pourquoi lire le manuel d’utilisation?
Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Sony DFS-700, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.
Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Sony DFS-700. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.
Table des matières du manuel d’utilisation
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Page 1
DME Switc her 3-203-834- 12(1) DFS-700/700P Operating Instructions Before operating the unit, please read this manual thoroughly and retain it for future reference. 2000 Sony Corporation DFS-700/700P[...]
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Page 2
2 For customers in the USA (DFS-700 only) This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates,[...]
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Page 3
Table of Contents 3 Chapter 2 Location and Function of P arts and Contr ols Chapter 1 Overview T able of Contents Features of This System ................................................ 1-1 Option Boar ds ................................................................ 1-3 Contr ol Panel ............................................................[...]
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Page 4
4 Table of Contents T ab le of Contents Chapter 4 Ad vanced Operations Chapter 3 Basic Operation (Continued) Inserting Characters and Graphics (1) — Title K ey ... 3-33 Luminance K ey .............................................................. 3-33 Chroma K eying .............................................................. 3-36 Masking Part [...]
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Table of Contents 5 Chapter 5 Contr ol From Editing Contr ol Units Contr ol From the PVE-500 ............................................ 5-1 Preparations ...................................................................... 5-2 Cut Editing ....................................................................... 5-2 A/B Roll Editing ...............[...]
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6 Table of Contents T ab le of Contents Appendixes W arning Messages ........................................................ A-1 Effect T ype List .............................................................. A-3 Effect Contr ol P arameter List ....................................... A-5 Effect Motion T ypes ......................................[...]
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Page 7
Chapter 1 Overview 1-1 Chapter 1 Over vie w Features of This System The Sony DFS-700/700P DME Switcher is a Digital Multi Effects system, offering high-performance effects at high image quality. The system consists of a processor unit and control panel. Support for fully digital component systems with SDI inputs and outputs This system provides SDI[...]
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Chapter 1 Overview 1-2 Chapter 1 Overview Color correction function A YUV color correction function is provided for white balance adjustment and general color adjustment. User program effect and snapshot function • User program effects: This system has a large number of built-in effects, but also allows the user to create original effects, and sa[...]
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Chapter 1 Overview Chapter 1 Overview 1-3 Option Boar ds The DFS-700/700P system has the following option boards. BKDF-701 SDI and Component Input Board When this board is installed, it allows all eight video inputs to be used as either SDI or analog component inputs. When using this board, you can select the types of the optional inputs individual[...]
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[...]
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Chapter 2 Location and Function of Parts and Controls 2-1 Chapter 2 Location and Function of P ar ts and Contr ols Contr ol P anel This section describes the control panel, which is divided into several sections, as shown below. See the page numbers shown in parenthesis for more details. Note If you make an error in operation, a warning sound may o[...]
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Chapter 2 Location and Function of Parts and Controls 2-2 Chapter 2 Location and Function of Parts and Controls 1 Delegation section 1 Delegation buttons CCR TITLE 1 SOURCE TITLE 2 SOURCE DSK FILL SUPER BG FRGD 2 MEMORY FRAME FREEZ BLACK MEMORY INT VIDEO 1 2 3 4 5678 AUXILIARY 2 AUXILIARY buttons 3 Frame memory buttons 1 Delegation buttons Use thes[...]
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Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-3 2 Primary cross-point bus section BACKGROUND BLACK MEMORY INT VIDEO 1 2 3456 7 8 FOREGROUND BLACK MEMORY INT VIDEO 1 2 3456 7 8 2 FOREGROUND bus buttons 1 BACKGROUND bus buttons 1 BACKGROUND bus buttons Select the image to form the backgr[...]
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Page 14
Chapter 2 Location and Function of Parts and Controls 2-4 Chapter 2 Location and Function of Parts and Controls 3 Effect transition section EFFECT DSK FTB SET TRANS RATE N/R REV MIX EFFECT TITLE CUT AUTO TRANS 2 Display window mode indicators 3 SET button 4 MIX button 7 CUT button 1 TRANS RATE display window 5 EFFECT button 6 TITLE button 8 AUTO TR[...]
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Page 15
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-5 9 N/R (normal/reverse) button To carry out an effect in normal/reverse (i.e. alternating) mode, press this button, turning it on. It lights automatically for animation effects and title keys. q; REV (reverse) button To carry out an effect[...]
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Page 16
Chapter 2 Location and Function of Parts and Controls 2-6 Chapter 2 Location and Function of Parts and Controls 5 PATTERN/KEY PAD buttons These function as shown in the following table, according to the selected mode. Changing labels You can change the labels on the buttons, using the supplied labels. For details of how to change the labels, see pa[...]
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Page 17
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-7 3 DSK (downstream keyer) button Press this button, turning it on, to insert the downstream key set by the DSK section buttons in the menu control section into the program output video. By pressing the SET button in the effect transition s[...]
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Page 18
Chapter 2 Location and Function of Parts and Controls 2-8 Chapter 2 Location and Function of Parts and Controls MASK button: Press this button to mask off a part of the key source signal. When you press this button, it lights, and the system is now in mask mode, and you can select a rectangular mask in the effect control section. Normally, the area[...]
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Page 19
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-9 4 CCR, LIGHTING, and MATTES buttons CCR (color corrector) button: Press this button to use the color corrector. When you press this button, it lights, and you can adjust the color corrector settings in the effect control section. Press th[...]
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Chapter 2 Location and Function of Parts and Controls 2-10 Chapter 2 Location and Function of Parts and Controls 8 Effect control section INITIAL PATTERN ADJ PAGE F1 F2 F3 F4 F5 2 INITIAL button 3 PAGE button 5 Control knobs 6 F1 to F5 buttons 1 Menu display 4 PATTERN ADJ button 1 Menu display This shows system and effect settings. Watch this displ[...]
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Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-11 • Changing a setting value preceded by “+” (setup menu operations) Hold down the corresponding F button (F1 to F5), and turn the control knob. • Changing a setting value followed by “+” (user program effect setting operations[...]
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Page 22
Chapter 2 Location and Function of Parts and Controls 2-12 Chapter 2 Location and Function of Parts and Controls 4 HOLD INPUT button To hold the primary cross-point bus settings and the auxiliary bus settings (signal selections) fixed when recalling a snapshot, press this button. When you press this button, it lights, and when you recall a snapshot[...]
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Page 23
Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-13 Pr ocessor Unit Fr ont P anel Power indicator Power switch Power switch and indicator This powers the unit on and off. Press the “ ” side of the switch to power on, and the “ ” side to power off. When the power is on, the power i[...]
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Page 24
Chapter 2 Location and Function of Parts and Controls 2-14 Chapter 2 Location and Function of Parts and Controls 1 PGM OUT (program output) connectors These output the final program output, that is, the video to which effects have been applied. Connect to VTR (recorder) and program monitor video input connectors. The following four types of output [...]
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Chapter 2 Location and Function of Parts and Controls Chapter 2 Location and Function of Parts and Controls 2-15 7 CLEAN OUT connector (BNC-type) Outputs serial digital signals (270 MHz). Using the setup menu, you can select the output from the following three signals. CLEAN OUT: The program output signal, without the downstream key inserted. PVW O[...]
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[...]
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Chapter 3 Basic Operation 3-1 Chapter 3 Basic Operation DME Switcher Intr oduction This section selects two of the many effects provided by the DFS-700/ 700P as examples, and describes the basic flow of operations to use them. It also describes the demonstration function, which automatically executes one hundred sample effects. Sequence of Operatio[...]
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Chapter 3 Basic Operation 3-2 Chapter 3 Basic Operation Example Operation (1): Wipe In this example we’ll use the AUTO TRANS button, to make a wipe, with the new image appearing from the center of the screen. Setting items As an example, we’ll set the control panel as follows. Background image (the image output before the transition): video sig[...]
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Chapter 3 Basic Operation Chapter 3 Basic Operation 3-3 <Preparation> <Image selection> Procedure 1 Pull the fader lever toward you as far as it will go. 2 Press BACKGROUND Bus button 1. The pressed button lights red, and the video signal connected to the VIDEO INPUT 1 connector is selected as the background image. The selected backgrou[...]
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Page 30
Chapter 3 Basic Operation 3-4 Chapter 3 Basic Operation 5 Press button 9 in the pattern/numeric keypad. The button lights, and this selects the wipe assigned to this button (pattern number 24). The PATTERN NUMBER display window shows “0024”. 6 Press the SET button once or twice, so that the EFFECT display window mode indicator lights. (If it is[...]
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Page 31
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-5 Example Operation (2): Picture-in-Picture Using the fader lever, we’ll insert the foreground image within the background image. We’ll apply a border around the edge of the foreground image. Setting items As an example, we’ll set the control panel as follows. Background image: internal vi[...]
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Page 32
Chapter 3 Basic Operation 3-6 Chapter 3 Basic Operation Procedure 1 Pull the fader lever toward you as far as it will go. 2 Press the MATTES button in the menu control section, and display page 1 of the MATTE menu, then with the F1(SELECT) button select “INT V”. MA TTE 1/2 SELECT INT V Lum 0-100 Sat 0-100 Hue 0-99 CH2BRD BRDMA T P AGE F1 F2 F3 [...]
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Page 33
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-7 <Effect execution> 6 In the numeric keypad, press buttons 1, 1, 0, 0, in that order. The PATTERN NUMBER display window shows “1.1.0.0.”. 7 Press the ENTER button. The dots to the lower right of the digits disappear, and picture-in- picture, or pattern number 1100, is selected. 8 In t[...]
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Page 34
Chapter 3 Basic Operation 3-8 Chapter 3 Basic Operation Demonstration The DFS-700/700P is equipped with a demonstration function, which automatically plays back one hundred effects stored in ROM in the processor unit. The effects (which by factory default are snapshots 0 to 99) have been chosen to demonstrate the features of the DFS-700/700P as eff[...]
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Page 35
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-9 To end the demonstration Press the AUTO TRANS button once more. The demonstration ends, and the control panel settings are those of the last effect in the demonstration.[...]
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Page 36
Chapter 3 Basic Operation 3-10 Chapter 3 Basic Operation Using the Menus This unit incorporates menus for various effect settings and internal color matte settings, and also a setup menu for system settings. This section describes the basic menu operation. Accessing a menu Press one of the buttons in the menu control section. For example, to recall[...]
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Page 37
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-11 Changing settings • For settings with values shown in letters, press the corresponding one of buttons F1 to F5. In the text, this is shown as “the F1(SELECT) button,” with the setting name after the button name F1 to F5. • To change a setting with a numerical value, turn the correspon[...]
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Page 38
Chapter 3 Basic Operation 3-12 Chapter 3 Basic Operation Selecting Images BF F B B: background image F: foreground image B F B B: background image F: foreground image Backgr ound Image and Foreground Ima ge Background and foreground in a transition effect In a transition from one image to another, the old image is referred to as the “background i[...]
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Page 39
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-13 Selecting the background image and foreground image As the background image and foreground image you can select any of the video signals connected to the VIDEO INPUT 1 to 8 connectors of the processor unit (corresponding to BACKGROUND/FOREGROUND bus buttons 1 to 8), a freeze frame stored in t[...]
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Page 40
Chapter 3 Basic Operation 3-14 Chapter 3 Basic Operation Switching the internal video signal selected by the INT VIDEO button To switch the internal video signal selected by pressing the INT VIDEO button on either the background bus or foreground bus, use the following procedure. 1 Press the MATTES button in the menu control section. Page 1 of the [...]
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Page 41
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-15 Previewing the image after an effect is executed Select the background image and foreground image, and set up the effect, then move the fader lever to the opposite end. You can now check on the program monitor the result of carrying out the currently set effect. If a preview monitor is connec[...]
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Page 42
Chapter 3 Basic Operation 3-16 Chapter 3 Basic Operation Selecting Signals Output to the A uxiliar y Bus To select the signal to be output to the auxiliary bus, press the desired AUXILIARY button (BLACK, 1 to 8, MEMORY, or INT VIDEO), turning it on. To specify the function for which the selected signal is used, press one of the delegation buttons, [...]
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Page 43
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-17 Selecting an Eff ect This section describes the types of effects you can use on this system, and how to select an effect. T ypes of Effect The DFS-700/700P has more than 450 built-in effect patterns provided as standard. Each pattern is identified by a number, and the patterns are grouped tog[...]
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Page 44
Chapter 3 Basic Operation 3-18 Chapter 3 Basic Operation Example Effects This section shows as examples the effect patterns (“direct patterns”) which you can access simply by pressing a button in the pattern/numeric keypad. Note that the effect patterns shown below are the factory default assignments, and you can change the patterns assigned to[...]
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Page 45
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-19 The foreground image appears in the upper left corner, and fills the screen in a series of vertical strips. The foreground image appears from the right, and slides over the background image to the left. The foreground image appears as a door rotating toward the viewer to close, and covers the[...]
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Page 46
Chapter 3 Basic Operation 3-20 Chapter 3 Basic Operation The foreground image appears as though progressively covering the background image. The foreground image appears in a ball shape in the upper right. It “bounces” on the bottom of the screen, then when it reaches the top, turns into a plane and fills the screen, covering the background ima[...]
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Page 47
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-21 Nonlinear effects These effects include effects such as ripples, under names such as lens, burst, explosion, swirl, and rings. Two-channel DME effects These effects combine two foreground images with the background image. They include two-channel picture-in-picture, two-picture intersect, two[...]
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Page 48
Chapter 3 Basic Operation 3-22 Chapter 3 Basic Operation 3D mapping effects These effects use nonlinear image processing techniques. They include 3D page turn, 3D beveled edge, and so on. Note Using 3D mapping effects requires the optional BKDF-712 3D Video Mapping Effects Board. Using the three-picture cube effect also requires the optional BKDF-7[...]
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Page 49
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-23 Selection in Direct P attern Selection Mode In the direct pattern selection mode, pressing any button (other than INS, DEL, UP, DOWN, or ENTER) in the pattern/numeric keypad directly selects an effect pattern. For details of the effects assigned by factory default to the buttons in the patter[...]
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Page 50
Chapter 3 Basic Operation 3-24 Chapter 3 Basic Operation Selection in P attern Number Specification Mode In the pattern number specification mode, you select the desired effect pattern by entering the number. Procedure To select an effect pattern in the pattern number specification mode, use the following procedure. Note If the EDIT button in the u[...]
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Page 51
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-25 If you enter a wrong number Before pressing the ENTER button press the P IN P/RST button to cancel the wrong number, then enter the correct number. Note If you enter an invalid number (a number with no corresponding pattern), this is automatically corrected to the closest valid number larger [...]
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Page 52
Chapter 3 Basic Operation 3-26 Chapter 3 Basic Operation Modifying the Boundary — Bor der , Soft Edg e, Be veled Edge , and Cr op You can apply a border to the boundary between the foreground image and background image, or mask unwanted parts of the image. There are four effects for modifying the boundary, as follows. You can use all four simulta[...]
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Page 53
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-27 To blur the image boundary Use the following procedure. 1 Press the SOFT button in the EDGE section, turning it on, and display page 1 of the EDGE menu. EDGE 1/2 Border 0-100 Soft 0-100 BvlWid –100-100 BVL TYP 01-20 BvlInt 0-100 P AGE F1 F2 F3 F4 F5 2 Turn the F2(Soft) knob, to set the degr[...]
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Page 54
Chapter 3 Basic Operation 3-28 Chapter 3 Basic Operation Indications in the EDGE menu with square brackets [ ] The parameters in the EDGE menu for functions which are turned off appear in square brackets [ ]. For example, when the border function is off, when you display the EDGE menu the setting for Border appears in square brackets. In this state[...]
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Page 55
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-29 Changing the P attern P osition and Siz e — Location (X)(Y)(Z) You can adjust the position and size of an effect pattern when inserting a foreground image into the background image. Note For some effect patterns it is not possible to change their position and size. If pressing the LOCATION [...]
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Page 56
Chapter 3 Basic Operation 3-30 Chapter 3 Basic Operation 3 To move the pattern in the depth direction (z-axis), turn the Z-knob in the location section. Z-knob Changing the P attern P osition and Size — Location (X)(Y)(Z)[...]
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Page 57
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-31 Modifying the P attern — User Modifiable Eff ects User modifiable effects are those effects for which you can modify the effect pattern by varying the parameters. The variable parameters vary from effect to effect. For the pattern number of user modifiable effects, and the variable paramete[...]
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Page 58
Chapter 3 Basic Operation 3-32 Chapter 3 Basic Operation Example of user modifiable effect parameters As an example, if you select mosaic (pattern number 1016), the following parameters appear in the menu display. 1016 1/1 Size 0-100 Aspect 0-100 Soft 0-100 MskAsp 0-100 TYPE FLA T P AGE F1 F2 F3 F4 F5 For the effect of the parameters, see the follo[...]
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Page 59
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-33 Inser ting Characters and Graphics (1) — Title K ey You can insert (or superimpose) text and graphics into the background image while applying effects. You can use either a luminance key or a chroma key for this insertion. Luminance Ke y In a luminance key, a certain luminance level in the [...]
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Page 60
Chapter 3 Basic Operation 3-34 Chapter 3 Basic Operation Procedure To insert text and graphics in a background image by means of a luminance key, use the following procedure. 1 With the BACKGROUND bus buttons, select the background image. The selected background image appears on the program monitor. 2 With the FOREGROUND bus buttons, select the for[...]
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Page 61
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-35 4 In the TITLE section of the menu control section, press a LUM button, turning it on. The luminance key menu appears in the menu display. In the following example, the LUM button in column 1 is lit. T1LUM 1/1 Clip 0-100 Gain 0-100 INVERT OFF FILL VIDEO Densty 0-100 P AGE F1 F2 F3 F4 F5 5 Eit[...]
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Page 62
Chapter 3 Basic Operation 3-36 Chapter 3 Basic Operation Inser ting Characters and Graphics (1) — Title Ke y Chroma K eying In chroma keying, a key signal is created based on a specific reference color in the foreground image, and used to replace the corresponding parts of the foreground image by the background image. Normally, the foreground ima[...]
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Page 63
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-37 Auto chroma keying To combine the background image and foreground image by auto chroma keying, use the following procedure. 1 Select the background image with the BACKGROUND bus buttons. The selected background image appears on the program monitor. 2 Select the foreground image with the FOREG[...]
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Page 64
Chapter 3 Basic Operation 3-38 Chapter 3 Basic Operation Inser ting Characters and Graphics (1) — Title Ke y 4 In the TITLE section of the menu control section, press the CRK button, turning it on. In the menu display page 1 of the chroma key menu appears. The following example appears when the CRK button in column 1 is lit. T1CRK 1/3 Clip 0-100 [...]
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Page 65
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-39 Making fine adjustments to the composite image Following the manual chroma key procedure (see next page) , adjust the hue, clip, and gain for the specified chroma key color. You can also adjust the luminance of the part cut out by the chroma key. To switch between the composite image and the [...]
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Page 66
Chapter 3 Basic Operation 3-40 Chapter 3 Basic Operation Manual chroma key To combine the background image and foreground image by manual chroma keying, use the following procedure. 1 Using the same process as in steps 1 to 3 of the procedure for auto chroma keying ( see page 3-37 ), select the background image, foreground image, and effect pattern[...]
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Page 67
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-41 4 Watching the composite image on the program monitor, in page 1 of the chroma key menu, adjust the hue, clip, and gain. When the background part of the foreground image is not completely replaced by the background image Adjust the hue with the F3(Hue) knob and the clip with the F1(Clip) knob[...]
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Page 68
Chapter 3 Basic Operation 3-42 Chapter 3 Basic Operation Adjusting the hue range for chroma keying (the “angle” setting) If there are fluctuations in the background color in the foreground image, it may not be immediately possible to key the background image into the whole of the desired background. In this case, you can correct this by increas[...]
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Page 69
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-43 4 Watching the composite image on the program monitor, turn the F3(Hue) and F2(Sat) knobs, until the boundary between the background image and foreground image provides a natural match of hue and saturation. Creating a composite image with a semi-transparent foreground image (density function[...]
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Page 70
Chapter 3 Basic Operation 3-44 Chapter 3 Basic Operation Masking P ar t of a Title Ke y You can apply a rectangular mask, to eliminate unwanted parts of the key. The masked part is filled with the background image. This operation is common to luminance and chroma keys. 1 In the TITLE section of the menu control section, press one of the MASK button[...]
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Page 71
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-45 As its name implies, the downstream key (often abbreviated as DSK) is a key which is added downstream the title keying stages, to the already- formed composite image made up of the background and foreground images. Note that if a preview monitor is connected, you can use it to preview the dow[...]
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Page 72
Chapter 3 Basic Operation 3-46 Chapter 3 Basic Operation Inser ting Characters and Graphics (2) — Do wnstream Key Procedure To insert a downstream key, use the following procedure. For details of key source and key fill signal connections, see the section “Key Signal Connections” (page 6-3). 1 First create the image into which the downstream [...]
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Page 73
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-47 3 Select the downstream key fill signal. 1) Press the PAGE button, and switch to page 1 of the downstream key menu. DSK 1/2 Clip 0-100 Gain 0-100 INVERT OFF Densty 0-100 FILL VIDEO P AGE F1 F2 F3 F4 F5 2) Press the F4(FILL) button, to select the signal used as the key fill signal. VIDEO: Use [...]
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Page 74
Chapter 3 Basic Operation 3-48 Chapter 3 Basic Operation To invert the downstream key source signal Depending on the desired sense of the key source signal (whether the white or black portions form the key), in page 1 of the downstream key menu make the following setting. • For white lettering on a black background, press the F3(INVERT) button, s[...]
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Page 75
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-49 2 Press the F1(TYPE) button, to select the border type. Wide: wide border Narrow: narrow border Drop: drop border Double: double border (combination of drop and narrow borders) If you selected drop border or double border, you can now specify the border position with the F2 button. DSK 1/1 TY[...]
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Page 76
Chapter 3 Basic Operation 3-50 Chapter 3 Basic Operation To mask a part of the downstream key You can mask out unwanted portions of a downstream key (text or graphics). To use the mask function, use the following procedure. 1 In the DSK section of the menu control section, press the MASK button, turning it on. The mask menu (DKMSK) appears in the m[...]
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Page 77
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-51 Setting Up a T ransition This section describes how to set the transition time and transition direction. Setting the T ransition Time The transition time measures the duration of an effect in frames (1/30 second (NTSC) or 1/25 second (PAL)), ranging from 0 to 999 frames. In this system, you c[...]
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Page 78
Chapter 3 Basic Operation 3-52 Chapter 3 Basic Operation 3 Press the ENTER button. The dots to the lower right of the digits disappear, confirming the transition time. If you make a mistake entering the time Before pressing the ENTER button press the P IN P/RST button to return the display to the last confirmed value, then enter the correct time. S[...]
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Page 79
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-53 Operation of transition effects The following figure illustrates the execution of an example transition effect. In the figure, “B” is the background image and “F” the foreground image. For the direction of operation of other transition effects, see the section “Effect Motion Types?[...]
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Page 80
Chapter 3 Basic Operation 3-54 Chapter 3 Basic Operation To execute an effect, after setting the execution direction (normal/reverse), in the effect transition section press the AUTO TRANS button, or move the fader lever. Using the fader lever By moving the fader lever from one end of its travel to the other at any desired speed, you can manually c[...]
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Page 81
Chapter 3 Basic Operation Chapter 3 Basic Operation 3-55 Using the AUTO TRANS button To execute the effect automatically at the preset transition time, press the AUTO TRANS button, turning it on. To pause the transition During the transition, press the AUTO TRANS button, turning it off. Note If the fader lever is in an intermediate position, then t[...]
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Chapter 3 Basic Operation 3-56 Chapter 3 Basic Operation Checking the direction and state of progress of the transition Whether you are carrying out the effect manually or automatically, the transition indicator on the left of the fader lever (20 LEDs) shows the state of progress of the transition. When you start the transition, the indicator light[...]
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Chapter 3 Basic Operation Chapter 3 Basic Operation 3-57 Adjusting Color Mattes You can adjust the color of each color matte individually, and also copy parameters from other color mattes. Procedure To adjust a color matte, use the following procedure. 1 Press the MATTES button in the menu control section, to display page 1 of the MATTE menu. MA TT[...]
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Chapter 3 Basic Operation 3-58 Chapter 3 Basic Operation To copy a matte color To copy the color matte parameters from another color matte, use the following procedure. 1 Press the MATTES button in the menu control section, to display page 2 of the MATTE menu. (Press the PAGE button to change pages.) MA TTE 2/2 FROM INT V TO BORD COPY EXEC P AGE F1[...]
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Chapter 3 Basic Operation Chapter 3 Basic Operation 3-59 The color correction function allows you to adjust the overall color balance of images, or correct the white balance for different lighting color temperatures. You can apply color correction to the signal input to any one of the primary input connectors (VIDEO INPUT 1 to 8). Notes • Color c[...]
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Chapter 3 Basic Operation 3-60 Chapter 3 Basic Operation 4 Watching the image on the monitor, turn the F1 to F5 knobs to adjust the color. F1(Gain): adjust the chrominance gain (the depth of the colors). F2(Hue): adjust the hue. Note When F3(Offset) is set to its minimum value of zero, turning the F2(Hue) knob has no effect on the hue. F3(Offset): [...]
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Chapter 3 Basic Operation Chapter 3 Basic Operation 3-61 Using the frame memory function, you can capture a “freeze frame” from input video or store a still frame. You can then use this still image as a video source. Procedure To capture a freeze frame in memory, use the following procedure. 1 If the FREEZ button is lit, press it, turning it of[...]
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Chapter 3 Basic Operation 3-62 Chapter 3 Basic Operation Recalling a freeze frame saved in memory In the BACKGROUND or FOREGROUND bus button row, press MEMORY, turning it on. Note When the unit is powered off, the saved frame is lost from memory. Freezing an Input Image — Frame Memory Function[...]
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Chapter 3 Basic Operation Chapter 3 Basic Operation 3-63 F ade-to-Black The fade-to-black allows you to gradually fade the image on the preview monitor (the background image) until it is completely black. To carry out a fade-to-black Press the FADE TO BLACK button in the fade-to-black/downstream key section. During the transition, the FADE TO BLACK[...]
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Chapter 4 Advanced Operations 4-1 Chapter 4 Ad v anced Operations Changing Direct P attern Assignments You can change the effect patterns assigned to the buttons 0 to 9 and P IN P/RST. Doing so allows you to select frequently used patterns simply by pressing the corresponding buttons in direct pattern selection mode. To change the direct pattern as[...]
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Chapter 4 Advanced Operations 4-2 Chapter 4 Advanced Operations 2 Use buttons 0 to 9 to enter the pattern number you want to assign to a button. For more information about pattern numbers, see the section “Effect Pattern Image List” (page A-29). The number you enter appears in the PATTERN NUMBER display window. 3 Press the ENTER button. 4 While[...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-3 User Pr ogram Effects In addition to the internal effect patterns, you can also create user- customized effect patterns. These are referred to as “user program effects.” With standard equipment you can save a maximum of 40 effects. You use these effect patterns in the same way as t[...]
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Chapter 4 Advanced Operations 4-4 Chapter 4 Advanced Operations T ypes of User Pr ogram Effect There are four types of user program effects. The four types must be registered saved in the pattern number ranges shown below. Linear: effects built from rotation, magnification, and movement of the x-, y-, and z-axes For details of the modification para[...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-5 Modification P arameter s You can adjust key frames, using the effect control section and location section to set the parameters described on pages 4-6 and 4-7. • If you specify a linear user program effect number, the following three pages appear in the menu display. Page 1/3: Rot-X[...]
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Chapter 4 Advanced Operations 4-6 Chapter 4 Advanced Operations Parameters for linear user program effects (9000 to 9009 and 9100 to 9109) User Program Eff ects Controls and parameters Impression of parameter adjustment Joystick, Loc-X knob Movement along x-axis Joystick, Loc-Y knob Movement along y-axis Z-knob, Loc-Z knob Magnification Rot-X knob [...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-7 Parameters for nonlinear user program effects (9200 to 9209 and 9300 to 9309) Controls and parameters Impression of parameter adjustment Joystick, Loc-X knob Movement along x-axis Joystick, Loc-Y knob Movement along y-axis Z-knob, Loc-Z knob Magnification Angle knob Direction of foldin[...]
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Chapter 4 Advanced Operations 4-8 Chapter 4 Advanced Operations Displaying parameter values The numerical values of the parameters appear in the menu. Numerical parameter values a) 600 corresponds to the full width of the screen. b) 300 corresponds to the full height of the screen. c) 100 corresponds to 360 degrees. d) For SPHERE, the Angle and the[...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-9 About the key frame duration The KfDur value (key frame duration) for key frame n corresponds to the interval between key frame n and key frame n+1. Therefore, if the settings are as follows: Key frame 1 ... not effective Key frame 2 ... KfDur 100 Key frame 3 ... KfDur 50 Key frame 4 .[...]
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Chapter 4 Advanced Operations 4-10 Chapter 4 Advanced Operations User Program Eff ects Creating New User Pr ogram Effects To create a new user program effect, use the following procedure. 1 Press the SET button. 2 Using the numeric buttons, enter the pattern number of the user program effect to be created. If you enter a number outside the user pro[...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-11 4 Press the EDIT button. The button lights, the system enters user program edit mode, and the monitor shows the image (key frame 1) selected on the FOREGROUND bus buttons. This is because for a new effect, key frame 1 is saved as an unmodified, full-screen foreground. 5 In the menu, s[...]
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Chapter 4 Advanced Operations 4-12 Chapter 4 Advanced Operations User Program Eff ects Editing User Program Eff ects You can recall a created user program effect, and change its parameters, or add, delete, or copy key frames. To recall a user program effect Use the following procedure. 1 Press the SET button. 2 Use buttons 0 to 9 to enter the user [...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-13 To change the key frame parameters After carrying out the procedure to step 4 in the section “To recall a user program effect” above, use the following procedure. 5 Press the UP or DOWN button in the pattern/numeric keypad, so that the number of the key frame for which you want to[...]
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Chapter 4 Advanced Operations 4-14 Chapter 4 Advanced Operations User Program Eff ects Adding a key frame Adding a key frame (before addition) After carrying out the procedure to step 4 in the section “To recall a user program effect” on the page 4-12, use the following procedure. 5 Press the UP or DOWN button in the pattern/numeric keypad, so [...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-15 8 When you have added all the key frames, press the EDIT button. The button goes off, and the user program effect is resaved with the added key frames. Deleting a key frame Deleting a key frame (before deletion) After carrying out the procedure to step 4 in the section “To recall a [...]
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Chapter 4 Advanced Operations 4-16 Chapter 4 Advanced Operations User Program Eff ects 7 When you have deleted all the desired key frames, press the EDIT button. The button goes off, and the user program effect is resaved without the deleted key frames. Temporarily saving key frame data (temporary assignment function) While editing user program eff[...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-17 Copying a key frame You can use the temporary assignment function to copy data from one key frame to another. Use the following procedure. 1 Recall the user program effect you want to copy from, and press the EDIT button, turning it on. For details see “To recall a user program effe[...]
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Chapter 4 Advanced Operations 4-18 Chapter 4 Advanced Operations User Program Eff ects Executing User Pr ogram Effects You execute a user program effect in the same way as a built-in effect, by entering the pattern number. Transitions between the key frames in user program effect are smooth because spline interpolation is used to generate intermedi[...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-19 Deleting All User Pr ogram Effects To delete all user program effects, use the following procedure. 1 Press the SET UP button. The setup menu appears. 2 Press the PAGE button, to display page 6/8. 3 Press the F4(USRPGM) button, to set it to “ON”. 4 Press the F5(EXEC) button. A con[...]
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Chapter 4 Advanced Operations 4-20 Chapter 4 Advanced Operations Snapshots This unit’s snapshot function allows you to save the control panel state, and recall it whenever necessary. You can save up to one hundred control panel states in snapshot registers in the processor numbered from 0 to 99. When you recall a saved snapshot, the control panel[...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-21 Saving a Snapshot To save a snapshot, use the following procedure. Note The unit is shipped with snapshots saved in registers 0 to 99. By carrying out the following procedure you overwrite these settings. 1 Set the buttons and controls on the control panel so that it is configured to [...]
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Chapter 4 Advanced Operations 4-22 Chapter 4 Advanced Operations Recalling a Snapshot To recall a snapshot, use the following procedure. 1 To leave the primary cross-point bus section settings unaltered, press the HOLD INPUT button, turning it on. 2 Press the RECALL button. The button lights, and the pattern/numeric keypad is ready to accept a snap[...]
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Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-23 Use the following procedure. 1 In the pattern/numeric keypad, press the DIRECT RECALL button, turning it on. This switches to direct recall mode. 2 Press the one of buttons 0 to 9 corresponding to the snapshot you want to recall. This recalls the snapshot. To cancel the snapshot recal[...]
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Chapter 4 Advanced Operations 4-24 Chapter 4 Advanced Operations Reinitializing the Snapshots By reinitializing the snapshot registers, you can return them all to their factory defaults. Use the following procedure. 1 Press the SET UP button. The setup menu appears. 2 Press the PAGE button to display page 6/8. 3 Press the F2(SNAP) button, to set it[...]
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Chapter 5 Control From Editing Control Units 5-1 Chapter 5 Contr ol Fr om Editing Contr ol Units Contr ol Fr om the PVE-500 You can combine the DFS-700/700P with the PVE-500 Editing Control Unit to carry out A/B roll editing using two players and one recorder. The PVE-500 controls the DFS-700/700P using PVE-500 control signals and GPI signals. Note[...]
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Chapter 5 Control From Editing Control Units 5-2 Chapter 5 Control From Editing Control Units Preparations Make the following preparations to control the DFS-700/700P from the PVE-500. On the DFS-700/700P • In page 1 of the setup menu, set F3(PORTS) to “PVE-500”. • To accept 9-pin serial control signals, press the EDITOR button on the contr[...]
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Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-3 A/B Roll Editing Signal flow The flow of signals in A/B roll editing is shown below. For more information about connections, see “Connections for an A/B Roll Editing System” (page 6-5). Signal flow in A/B roll editing Player VCR A VIDEO INPUT VIDEO INP[...]
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Chapter 5 Control From Editing Control Units 5-4 Chapter 5 Control From Editing Control Units Procedure To perform A/B roll editing by controlling the DFS-700/700P from the PVE-500, use the following procedure. Read this in conjunction with the PVE-500 Operating Instructions. 1 On the PVE-500, press the A/B button, turning it on. 2 On the PVE-500, [...]
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Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-5 Contr ol Fr om the BVE-600 You can combine the DFS-700/700P with a BVE-600 Editing Control Unit to carry out A/B roll editing using two players and one recorder. The BVE-600 controls the DFS-700/700P using the GPI trigger signals T1 and T2. Notes • You c[...]
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Chapter 5 Control From Editing Control Units 5-6 Chapter 5 Control From Editing Control Units A/B Roll Editing Signal flow Signal flow in A/B roll editing PGM OUT VIDEO INPUT VIDEO INPUT Player VCR A Recorder VCR Background bus video DFS-700/700P Player VCR B Foreground bus video T1 signal T2 signal Control signal Control signal Control signal BVE-[...]
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Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-7 Timing of the trigger (T1/T2) signals The timing of the trigger signals output by the BVE-600 is as follows. Timing of trigger signals in A/B roll editing VCRs start IN point Effect start point OUT point VCRs stop Player A Player B Recorder T1 T2 PGM OUT s[...]
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Chapter 5 Control From Editing Control Units 5-8 Chapter 5 Control From Editing Control Units Contr ol Fr om the BVE-900/2000 Series You can combine the DFS-700/700P with a BVE-900/910 or BVE-2000 Series Editing Control Unit to carry out A/B roll editing using two players and one recorder. For details of preread editing, see the section “Preread [...]
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Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-9 Downstream key control using GPI signals You can use signals from the GPI output connector on the BVE-900/910/ 2000 to turn the DFS-700/700P downstream key function on and off. Input the GPI signals to the T2 connector on the rear panel of the DFS-700/ 700[...]
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Chapter 5 Control From Editing Control Units 5-10 Chapter 5 Control From Editing Control Units Notes on Operation Editing point delay Because the DFS-700/700P has a built-in frame synchronizer, output of player VCR edit points set on the BVE-900/910/2000 is delayed by 1 frame, so that recording begins with the previous frame. However, recorder edit[...]
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Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-11 Contr ol Using GPI Signals You can combine the DFS-700/700P with any editing control unit capable of GPI signal output to carry out A/B roll editing using two players and one recorder. You can use one GPI signal to execute DFS-700/700P effects, and a seco[...]
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Chapter 5 Control From Editing Control Units 5-12 Chapter 5 Control From Editing Control Units A/B Roll Editing Signal flow The flow of signals in A/B roll editing is as follows. For more information about connections, “see Connections for an A/B Roll Editing System” (page 6-5). Signal flow in A/B roll editing Player VCR A PGM OUT VIDEO INPUT V[...]
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Chapter 5 Control From Editing Control Units Chapter 5 Control From Editing Control Units 5-13 Timing of the GPI signal The timing of the GPI signal from the editing control unit is as follows. Timing of GPI signal in A/B roll editing T urning a Do wnstream Ke y On and Off If in page 1 of the setup menu you have set F3(PORTS) to “PVE-500” or ?[...]
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Chapter 5 Control From Editing Control Units 5-14 Chapter 5 Control From Editing Control Units Preread Editing Notes on preread editing • A BVE-2000 Ver. 2.24 or later is recommended as the editor. In this case, set PREVIEW MODE to FULL, and use a monitor connected to the DFS-700 PROGRAM OUT. If using a BVE-2000 earlier than Ver. 2.24 or another [...]
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Chapter 6 System Connections and Settings 6-1 Chapter 6 System Connections and Settings This section describes how to connect the DFS-700/700P to other equipment. It also lists the setup operations required before you can use the DFS-700/700P. Note Before making connections, ensure that all of the devices are powered off.[...]
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Chapter 6 System Connections and Settings 6-2 Chapter 6 System Connections and Settings Basic System Connections The following are the connections required for basic image creation with the DFS-700/700P. Basic system connections Synchronizing signal input PGM OUT BLACK B URST OUT P ANEL VIDEO INPUT Recorder VCR, program monitor, etc. Player VCR, vi[...]
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Chapter 6 System Connections and Settings Chapter 6 System Connections and Settings 6-3 K ey Signal Connections These connections are for the signals for title keys and downstream keys (DSK) for inserting text and graphics. Key signal connections Character generator BLACK B URST OUT P ANEL DSK KEY IN KEY OUT KEY OUT VIDEO INPUT VIDEO OUT VIDEO OUT [...]
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Chapter 6 System Connections and Settings 6-4 Chapter 6 System Connections and Settings System Connections f or Preread Editing By combining a BVE-2000 editing control unit and a VCR capable of preread editing (such as the DSR-2000), you can build a preread editing system. Note The video from the player VCR is delayed by one frame in the DFS-700/ 7[...]
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Chapter 6 System Connections and Settings Chapter 6 System Connections and Settings 6-5 Connections f or an A/B Roll Editing System By combining a BVE-2000 or PVE-500 editing control unit with the DFS- 700 and two players and one recorder VCR, you can build an A/B roll editing system. Using an editor with GPI signal support, A/B roll editing contro[...]
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Chapter 6 System Connections and Settings 6-6 Chapter 6 System Connections and Settings When using the BVE-2000 Control the M/E and downstream keyer through the 9-pin connector. You can control M/E and downstream keys simultaneously. A/B roll editing system connections (2) — using the BVE-2000 Player VCR A VIDEO OUT VIDEO IN VIDEO OUT A UDIO IN R[...]
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Chapter 6 System Connections and Settings Chapter 6 System Connections and Settings 6-7 Setup Menu Settings Setup Menu Or ganization The setup menu is divided into eight pages, and each appears as shown in the following example. Example display: SYS P 1/8 SCREEN 4:3 PRE RD OFF PORTS PVE500 T ALL Y OFF CpnIN IN 4 System Setup (page 1/8) a) The SCREE[...]
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Chapter 6 System Connections and Settings 6-8 Chapter 6 System Connections and Settings System Information Displa y (page 2/8) Input Video Setup (page 3/8) Button Setting Meaning Values F1 INFO Display options installed. CONFIG r BKDF-701/711/712 (Appears as “***” when not installed.) To return, press F5(EXIT r ). F2 INFO Display software versi[...]
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Chapter 6 System Connections and Settings Chapter 6 System Connections and Settings 6-9 a) Setup menu item CpnIN set to “IN 1-4” b) Setup menu item CpnIN set to “IN 5-8” Output Video Setup (page 4/8) Primary inputs and signal formats SDI: serial digital signals Component: analog component signals Composite: analog composite signals Input nu[...]
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Chapter 6 System Connections and Settings 6-10 Chapter 6 System Connections and Settings Control P anel Setup (page 5/8) Initializing User Settings (page 6/8) Loading User Settings Fr om Memory (page 7/8) Saving User Settings in Memory (pa g e 8/8) Button Setting Meaning Values (First value is factory default.) F1 SETUP Initialize setup data. OFF/O[...]
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Appendixes A-1 Appendix es W arning Messages Warning messages appear in the menu display panel of the control panel when trouble occurs during operation of the DFS-700/700P. Press the F5 (OK) button to erase the message. Warning message format Warning messages are displayed in the following format. Number Problem What to do rr r 011 FAN STOP!! ->[...]
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Appendixes A-2 Appendixes Warning message list The following warning messages are displayed. 031 Data Backup Error -> User program, setup or other data could not be written to backup memory. Display Meaning What to do 011 FAN STOP!! ->Turn OFF Power The processor detected that the power supply fan is stopped. Turn off the power and check the [...]
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Appendixes Appendixes A-3 Effect T ype List The effects provided by the DFS-700/700P are classified as follows. Pattern No. Types of effects The number of available patterns Reference page no. Varieties in standard configuration Varieties with BKDF-711 installed Varieties with BKDF-712 installed Varieties with BKDF-711 and 712 installed 1-676 Wipe [...]
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Appendixes A-4 Appendixes 2300-2307 Two-picture slide 0 8 0 8 A-47 2320-2329 Two-picture slide, 0 10 0 10 A-47 2D rotation 2340-2357 Two-picture rotation + 0 18 0 18 A-48 Compress + Slide 2360-2375 Two-picture intersect 0 12 0 12 A-49 2380-2395 Two-picture box 0 16 0 16 A-50 2400-2419 Two-picture brick 0 18 0 18 A-51 2420-2437 Two-picture brick (fl[...]
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Appendixes Appendixes A-5 Effect Contr ol P arameter List You can change effect pattern parameters by using the pattern adjustment knobs, joystick, and Z-knob on the control panel. F1 to F5: Menu page 1 F6 to F10: Menu page 2 F11 to F15: Menu page 3 X/Y: Joystick Z: Z-knob Effect control parameters 1010 1011 1015 to 1018 User mosaic 1040 1043 1046 [...]
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Appendixes A-6 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 1075 to 1079 Cropping F1: X-coordinate of center (Pos_X = Left to right) F2: Y-coordinate of center (Pos_Y = Bottom to top) F3: Size of pattern (Size = 0 to 100) F4: Aspect raito of the pattern (Aspect = Taller to wider) Picture-in-pict[...]
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Appendixes Appendixes A-7 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 1280 to 1283 1285 1286 1380 to 1383 1385 to 1388 1390 to 1394 1690 1750 to 1753 2150 to 2154 Real paint, Stained glass Split slide Split slide F1 :Slide frequency (Freq = 0 to 100) 2D rotation + Compress + Slide (modified) Split 3D rota[...]
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Appendixes A-8 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2260 to 2269 Ripple F1: Amplitude of modulation (Amp = 0 to 100) F2: Frequency of modulation (Freq = 0 to 100) F3: Speed of modulation (Speed = –100 to +100) (2260 to 2265 only) or area of modulation (Area = –100 to +100) (2266, 226[...]
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Appendixes Appendixes A-9 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2284 Lens F1: Amplitude of modulation (Amp = 0 to 100) F2: Size of lens (Size = 0 to 100) F3: Form of lens (FORM = FLAT/INNER/OUTER/SPHERE) F4: Modulation aspect ratio (Aspect = Taller to wider) F5: Direction of modulation (Angle = 0 to[...]
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Appendixes A-10 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2514 to 2517 2ch picture-in-picture (with perspective, vertical alignment) F1: Perspective (Pers = 0 to 100) F2: X-axis size (Size_ X = 0 to 100) F3: X-axis position (Pos_ X = 0 to 100) F4: Y-axis size (Size_Y = 0 to 100) F5: Relative [...]
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Appendixes Appendixes A-11 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2522 2ch picture-in-picture F1: Delay between channels (Delay = 0 to 100) F2: Direction of picture movement (CH1) (1CHDIR = LEFT/RIGHT/TOP/ BOTTOM/BTM-R/BTM-L/TOP-L/TOP-R) F3: Direction of picture movement (CH2) (2CHDIR = LEFT/RIGHT/TO[...]
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Appendixes A-12 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2624 3D split 2625 F1: Speed at which cracks spread (Speed = 0 to100) F2: Degree to which fragments fly away (Fly = 0 to 100) X/Y: Move the break center point 2630 3D split flip 2631 F1: Direction of flip (Angle = 0 to 99) F2: Area of [...]
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Appendixes Appendixes A-13 Effect control parameters (continued) 2700 3D page turn 2701 F1: Direction of turn (Angle = 0 to 99) F2: Change in turn direction (Curve = –100 to +100) F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= –100 to +100) F6: Amount of X-axis rotation (Rot_X = –100 to +100) F7: Amount [...]
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Appendixes A-14 Appendixes Pattern No. Effect type and adjustable parameters Effect control parameters (continued) 2710 3D page turn 2711 F1: Direction of turn (Angle = 0 to 100) F2: Change in turn direction (Curve = –100 to +100) F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= –100 to +100) F6: Amount of X[...]
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Appendixes Appendixes A-15 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2730 3D box twist to F3: Area of the part that twists (Area = 0 to 100) 2739 F4: Type of twist (TYPE = TYPE01/TYPE02/TYPE03/TYPE04) F5: Delay before start of twist (Delay = –100 to +100) X/Y/Z: Location, enlargement, and reduction of[...]
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Appendixes A-16 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2820 3D two-picture cube 2821 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount of Y-axis rotation (Rot_Y = –100 to +100) F3: Amount of Z-axis rotation (Rot_Z = –100 to +100) F4: Perspective (Pers = 0 to 100) F5: Fr[...]
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Page 155
Appendixes Appendixes A-17 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2826 3D one-picture brick 2827 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount of Y-axis rotation (Rot_Y = –100 to +100) F3: Amount of Z-axis rotation (Rot_Z = –100 to +100) F4: Perspective (Pers = 0 to 100) F5: F[...]
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Appendixes A-18 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2840 3D cylinder 2841 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount of Y-axis rotation (Rot_Y = –100 to +100) F3: Amount of Z-axis rotation (Rot_Z = –100 to +100) F4: Fine adjustment of mapping in X-axis directi[...]
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Page 157
Appendixes Appendixes A-19 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2854 3D wave 2855 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount of Y-axis rotation (Rot_Y = –100 to +100) F3: Amount of Z-axis rotation (Rot_Z = –100 to +100) F4: Perspective (Pers = 0 to 100) F5: Direction of w[...]
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Appendixes A-20 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2871 3D object effects to F1: Mapping mode (MapMod = POINT/FACE1/FACE2) 2876 F2: Size of model (Size = 0 to 100) F3: Acceleration of fall (Accel = 0 to 100) F4: Snaking on X-axis (Wave_X = 0 to 100) F5: Snaking on Y-axis (Wave_Y = 0 to[...]
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Appendixes Appendixes A-21 Eff ect Motion T ypes The effects of the DFS-700/700P can be classified by their direction type, as follows. Effects classified by direction type Pattern No. Characteristics Direction type Transition type Animation type When you move the fader from one end to the other and back, the effect is executed in the same directio[...]
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Appendixes A-22 Appendixes Effect P attern V ariant Forms and Decorations Some effect patterns have attributes that allow you to change them, for example by changing the position or adding a border. The following list shows the attributes that are available for each pattern. TITLE: Title key transition EDGE: Edge effects BD: Border SF: Blurring BV:[...]
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Appendixes Appendixes A-23 1202 √√√√ √ √√√ 1203 √√√√ √ √√√ 1204 √√√√ √ √ √√√ 1205 √√√√√ √ √√√ 1206 √√√√√ √ √√√ 1207 √√√√ √√ √√√ 1210 and 1211 √√√√ √√ √ √ √ 1212 and 1213 √√√√√√ √√√ 1230 √√√√√ √ √ [...]
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Appendixes A-24 Appendixes 1392 √√√√ √ √ √√√ 1393 √√√√√ √ √√√ 1394 √√√√ √√ √√√ 1500 √√√√√√√√ √√√ 1501 √√√√√ √√ √√√ 1502 √√√√ √√√ √√√ 1503 √√√√√√ √ √√√ 1504 √√√√√√√ √√√ 1505 √√√√√ √ ?[...]
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Appendixes Appendixes A-25 1732 √√√√√√√√ √√√√√√ 1740 √√√√√√ √√√√√√ 1741 √√√√ √√√√√√ 1742 √√√√√√√√ √√√√√√ 1750 to 1753 √√√√√√√√ √√√√√ √ 1760 to 1770 √√√√√√√√ √√√√√ √ 1780 to 1783 √√√√√?[...]
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Appendixes A-26 Appendixes Pattern No. TITLE EDGE CROP LOCATE LIGHTING TRAIL OPTION BD SF BV L R T B XY Z SP LN PL TR DB DS 711 712 2109 √√√√√ √ √ √√√ 2110 √√√√√ √ √ √√√ 2111 √√√√√ √√ √ √√√ 2112 √√√√√ √ √ √√√ 2113 √√√√ √ √ √ √√√ 2114 √√√√?[...]
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Appendixes Appendixes A-27 Pattern No. TITLE EDGE CROP LOCATE LIGHTING TRAIL OPTION BD SF BV L R T B XY Z SP L N PL TR DB DS 711 712 2325 √√√√√√ √√√ ✩ 2326 √√√√√ √ √√√ ✩ 2327 √√√√√√ √√√ ✩ 2328 and 2329 √√√√√√√ √√√ ✩ 2340 to 2344 √√√√√√√ √√√ ✩ 234[...]
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Appendixes A-28 Appendixes Pattern No. TITLE EDGE CROP LOCATE LIGHTING TRAIL OPTION BD SF BV L R T B XY Z SP LN PL TR DB DS 711 712 2800 to 2805 √√√√√√√ √√√ √√√ ★ 2810 to 2813 √√√√√√√ √√√ √√√ ★ 2820 to 2827 √√√√√√√ √√√ √√√ ★ 2830 to 2833 √√√√√√√ √√[...]
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Appendixes Appendixes A-29 Eff ect P attern Ima g e List This section illustrates the effect patterns of the DFS-700/700P. FG FG FG FG T 12 3 4 5 TT T T T 67 8 91 0 TT T T T 11 12 13 14 15 TT T T T 16 17 18 19 20 TT T T T 21 22 23 24 26 TT T T TT T T 27 28 29 30 31 32 33 34 35 36 37 38 39 TT T T TT TT T Direction of the effect a) Left and right mir[...]
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Appendixes A-30 Appendixes Effect P attern Image List T 310 311 312 313 320 TT T T T 321 323 324 T T T 500 502 504 506 508 TT T T T 510 516 518 600 602 TT T T T 604 606 608 610 612 TT T T T 614 616 618 620 TT T T 624 626 628 630 TT T T 662 664 674 676 TT T 622 T 660 T T 700 702 707 710 712 TT T T T 717 740 742 750 752 TT T T T 754 760 761 762 763 T[...]
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Appendixes Appendixes A-31 772 773 T T 774 T T T 787 788 789 790 791 TT T T 792 793 794 795 796 TT T T T 797 798 799 800 T T T 808 809 T 1000 1001 1003 1006 1010 1011 1015 A T 1016 1018 T T T A T T T A A RANDOM RANDOM RANDOM BG BG FG MOSAIC(8X8) MOSAIC(8X8) FG 1017 FG FG MOSAIC(8X8) BG BG FG HORIZONTAL MOSAIC HORIZONTAL MOSAIC FG BG BG VERTICAL MOS[...]
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Appendixes A-32 Appendixes Effect P attern Image List 1020 1021 1022 1023 1024 1025 1026 A A A A A A A A 1027 1030 1033 1040 1043 1046 1050 1055 A 1056 1058 A A A A A A A A A 1057 BG (DISSOLVE) FG FG BG (DISSOLVE) FG FG BG (DISSOLVE) FG FG BG (DISSOLVE) FG FG FG BG (DISSOLVE) FG FG FG BG (DISSOLVE) FG FG FG FG BG (DISSOLVE) FG FG FG FG BG (DISSOLVE[...]
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Appendixes Appendixes A-33 1065 1066 1067 AA A 1100 1102 A A 1105 A 1103 1109 A A A A 1106 1107 1104 A A 1075 A A 1108 1120 A 1124 A 1121 1122 A A A 1123 1125 A A 1126 1127 A 1128 A 1101 1130 A A 1131 BG FG STROBE (DISSOLVE) FG BG B&W STROBE BG FG BG COLOR STROBE BG BG FG CROPPING (fade) P in P P in P (auto centering) 3D P in P (fade) 3D P in P[...]
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Appendixes A-34 Appendixes Effect P attern Image List 1210 1212 T T 1213 TT 1211 1150 1151 AA 1200 1201 1206 1207 T T T T 1202 1203 1204 1205 TT TT 1230 1232 T T 1233 TT 1231 FG FG + BG FG FG FG + BG FG FG BG FG FG FG FG FG FG BG FG FG FG FG FG BG FG FG FG FG FG FG FG BG FG FG FG FG FG BG FG FG FG FG FG FG FG FG FG FG FG FG FG FG FG FG BG FG FG FG [...]
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Appendixes Appendixes A-35 1285 A A 1286 1240 1241 AA 1280 1282 A A 1283 AA 1281 A 1250 1251 1252 1253 1260 AA T A T 1261 1262 1263 1264 1265 TT T T 1269 1270 TT T 1271 1300 1302 1304 T 1305 1307 T T T T T 1306 1301 1303 T T BG FG FG FG FG (DISSOLVE) BG (DISSOLVE) FG FG FG FG FG FG FG FG FG FG FG FG FG WAVE + FADE WAVE + FADE RANDOM + FADE WAVE + F[...]
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Appendixes A-36 Appendixes Effect P attern Image List 1330 1332 1340 T TT 1341 1331 T T 1343 T T 1344 1347 T T 1349 1350 T T 1351 1360 T T 1361 1362 T T 1363 Split slide (continued)[...]
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Appendixes Appendixes A-37 1370 1372 1380 1382 1385 1387 1390 T T T T T T T T 1391 T 1371 1373 T T 1381 1383 T T 1386 1388 T 1392 TT 1393 1394 T Split slide (continued)[...]
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Appendixes A-38 Appendixes Effect P attern Image List 1500 1523 1524 T T 1502 1503 T T T 1514 1520 T T T 1521 1511 T T 1512 1501 T T 1504 1505 T T 1506 1507 T T 1508 1510 1513 1515 1522 1530 1535 T 1532 T T T 1531 1533 T T 1534 T T T T Compress Expand[...]
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Appendixes Appendixes A-39 1620 1600 1601 1602 1603 T T T T T 1630 1635 TT 1640 1643 T 1612 T T T T T T T 1605 1606 1607 1610 1604 1611 1613 1644 1690 T T T T 2D (variable) 2D rotation 2D rotation + Compress + Slide 2D rotation + Compress + Slide (modified)[...]
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Appendixes A-40 Appendixes Effect P attern Image List 1700 1702 1704 T 1705 1707 T T T T T 1706 1701 1703 T T 1730 1732 1741 T 1742 T T T 1731 1740 T T 1750 T 1751 1753 TT T 1752 BG FG FG FG FG BG FG FG BG FG FG BG FG FG BG FG 3D rotation Door Split 3D rotation[...]
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Appendixes Appendixes A-41 1760 1762 1770 1780 1781 1782 1783 1800 1802 1806 1807 1810 1811 1812 1813 1814 1815 1816 T T T T T T T T T T 1820 1821 1822 1823 1824 T T T T T 1765 T T T T T T T T T 3D rotation + Compress + Slide (modified)[...]
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Appendixes A-42 Appendixes Effect P attern Image List 1850 1851 1853 1854 1855 FG BG FG BG T FG BG BG FG T FG BG BG FG FG BG BG FG FG BG BG FG FG BG BG FG BG FG FG BG FG BG FG BG 1900 1901 1902 1906 1905 1909 BG FG INT VIDEO T BG FG INT VIDEO T BG FG INT VIDEO INT VIDEO BG FG T BG FG INT VIDEO BG FG INT VIDEO T BG BG FG FG INT VIDEO T 1912 1916 INT[...]
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Appendixes Appendixes A-43 1951 1952 1954 1955 1956 1958 1959 1962 1960 1964 1942 1943 BG FG INT VIDEO T BG INT VIDEO FG T BG INT VIDEO FG BG FG INT VIDEO BG FG INT VIDEO FG BG INT VIDEO BG FG INT VIDEO BG INT VIDEO FG BG INT VIDEO FG BG INT VIDEO FG BG INT VIDEO F G FG FG INT VIDEO INT VIDEO FG BG INT VIDEO BG FG INT VIDEO BG FG BG INT VIDEO FG IN[...]
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Appendixes A-44 Appendixes Effect P attern Image List 2100 2102 2104 2106 2108 2110 T T T T T T T 2101 2103 T T 2105 2107 T T 2109 2111 T 2120 TT 2121 2122 TT 2123 2124 TT 2125 2126 TT 2130 2132 TT 2134 2136 TT 2138 2140 TT 2142 2143 TT 2144 2112 2114 TT T 2113 2115 T 2131 T T 2133 2135 T T 2137 2139 T T 2141 FG FG FG FG FG FG FG FG FG FG FG FG FG [...]
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Appendixes Appendixes A-45 2250 2251 PAGE TURN (variable) PAGE TURN (variable) PAGE TURN (variable) PAGE TURN (variable) PAGE TURN (variable) A P in P SPHERE ( fade ) P in P SPHERE 2150 2152 T T 2153 TT 2151 2154 2160 2161 2162 2163 2164 2165 2166 T T T T T T T T 2167 T 2212 T T T T T T T T A 2200 2201 2202 2203 2204 2210 2211 2213 T Page turn (mod[...]
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Appendixes A-46 Appendixes Effect P attern Image List 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 T T T T T T T T T T 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 T A T T T T A T TT BG BG BG BG BG BG BG BG BG BG BG Ripple Burst, Explosion, Ring, Swirl[...]
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Appendixes Appendixes A-47 2300 2301 2302 2303 2304 2305 2306 2307 T T T T T T T T 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 T T T T T T T T T T 2280 2281 2282 2283 2284 T T A T T Amoeba, Melt, Lens Two-picture slide Two-picture slide, 2D rotation[...]
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Appendixes A-48 Appendixes Effect P attern Image List 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 T T T T T T T T T T T T T T T T T T BG BG BG BG BG Two-picture rotation + Compress + Slide[...]
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Appendixes Appendixes A-49 2360 2361 2362 2363 2364 2365 2370 2371 2372 2373 2374 2375 T T T T T T T T T T T T Two-picture intersect[...]
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Appendixes A-50 Appendixes Effect P attern Image List 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 T T T T T T T T T T T T T T TT Two-picture box[...]
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Appendixes Appendixes A-51 2400 2401 2402 2403 2404 2405 2406 2407 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 T T T T T T T T T T T T T T T T T T T Two-picture brick[...]
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Appendixes A-52 Appendixes Effect P attern Image List 2470 2471 2472 2473 T T T T 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 T T T T T T T T T T T T T T T T T T T Two-picture brick (flip type) Split 3D rotation[...]
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Appendixes Appendixes A-53 2480 2481 2482 2483 2484 2485 2486 T T T T T T T T 2487 2488 2489 2490 2491 2492 T T T T T T T 2493 2494 2495 2496 T T T T 2497 2498 2499 TT Masked flip[...]
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Appendixes A-54 Appendixes Effect P attern Image List 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 A A A A A A A A A A A A A A A A A A AA 2ch picture-in-picture[...]
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Appendixes Appendixes A-55 2550 2551 2552 2553 2554 T T T T T 2520 2521 2522 2523 2524 2525 2526 2527 2530 2531 2532 2533 2534 A A A A A A A A A A A A A BG BG BG BG BG BG 2ch picture-in-picture Two-picture page turn[...]
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Appendixes A-56 Appendixes Effect P attern Image List 2560 2561 2562 2563 2564 T T T T T 2600 2604 2605 2610 2611 2612 2613 2620 2624 2625 T T T T T T T T T T T Split page turn 3D split[...]
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Appendixes Appendixes A-57 2651 T 2640 2641 2642 2643 2644 2645 2646 2650 T T T T T T T TT 2660 2661 TT 2630 2631 2632 2633 T T T T 3D split flip Multi-cube Three-picture multi-cube[...]
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Appendixes A-58 Appendixes Effect P attern Image List 2710 2711 2712 2713 2714 2715 2700 2701 2702 2703 2704 2705 T T T T T T T T T T T T T 2720 2721 2722 2724 2723 T T T T T 2690 2691 2692 T T T Special wipe 3D page turn 3D twist[...]
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Appendixes Appendixes A-59 2750 2752 2751 2740 T TT T 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 T T T T T T T T TT 3D box twist 3D modeling effect[...]
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Appendixes A-60 Appendixes Effect P attern Image List 2800 2801 2802 2803 2804 2805 A A A A A A 2810 2811 2812 2813 A A A A 2820 2821 2822 2823 2824 2825 2826 A A A A A 2830 2831 AA 2832 2833 AA A A A 2827 BG BG BG BG 3D beveled edge, Picture-in-picture 3D modeled edge, Picture-in-picture 3D cube, 3D brick[...]
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Appendixes Appendixes A-61 2840 2841 2842 2843 2844 2845 A A A A A A BG BG BG BG BG BG BG 2850 2851 2852 2853 2854 2855 2857 2856 A A A A A A A A 2860 2861 AA 2865 2866 AA 3D cylinder, Sphere, Heart 3D wave, 3D flag Kaleidoscope 3D crystal, Mirror cube[...]
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Appendixes A-62 Appendixes Effect P attern Image List 2870 2871 2872 2873 2874 2875 2880 2876 2881 A A A A A A A A A 3D object effect[...]
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Appendixes Appendixes A-63 T o Exchange the Button Labels 23 After changing a pattern assignment, you can exchange the label on the numeric buttons. Proceed as follows. 1 Write the new pattern on one of the supplied exchange labels. 2 Insert the supplied tool into the hole at the side of the button and remove the button. 3 Insert the tool into the [...]
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Appendixes A-64 Appendixes Specifications Specifications General Signaling system DFS-700: NTSC DFS-700P: PAL Power requirements DFS-700: 100 V AC, 50/60 Hz DFS-700P: 220/240 V AC, 50/60 Hz Operating voltage DFS-700: 90 to 130 V AC, 47 to 63 Hz DFS-700P: 180 to 260 V AC, 47 to 63 Hz Power consumption 200 W Peak inrush current (1) Power ON, current [...]
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Appendixes Appendixes A-65 Output signals PGM OUT SDI BNC type × 2 270 Mb/s, compliant with SMPTE- 259M COMPONENT BNC type (Y/R–Y/B–Y ) × 2 Y: 1.0 Vp-p, 75 ohms, sync negagive R–Y/B–Y: 0.756 Vp-p, 75 ohms COMPOSITE BNC type × 2 Video: 1.0 Vp-p, 75 ohms, sync negative S-VIDEO DIN × 2 Y: 1.0 Vp-p, 75 ohms, sync negative C (BURST): 0.286 V[...]
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Appendixes A-66 Appendixes Glossary Glossar y A-roll edit An edit using one player and one recorder for basic cut editing. A/B roll edit An edit using two players and one recorder, to permit special effects such as mix and wipe. B–Y signal A color difference signal. The blue signal minus the Y signal. Background picture In animation effects, the [...]
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Appendixes Appendixes A-67 Key clip In luminance keys, to specify a reference luminance level. The part of the signal above the reference level is used as the key source signal. See also “key source”. Key fill A signal used to fill the hole cut with the key source signal. Key frame User program effect data which defines the effect at a specific[...]
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Index Index I-1 Index A A/B roll editing BVE-600 5-6 BVE-900/2000 series 5-8 GPI signals 5-12 PVE-500 5-3 connections 6-5 AC IN connector 2-15 Advanced operations 4-1 Angle 3-42 Animation type effects 3-17, A-21 AUTO TRANS button 2-4, 3-54 AUXILIARY buttons 2-2, 3-16 B BACKGROUND bus button 2-3, 3-13 Background image 3-12 Basic operation 3-1 BEVELD[...]
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Index Index I-2 Index Front panel 2-13 FTB indicator 2-4, 3-51 F1 to F5 buttons 2-10 G Glossary A-66 GPI signals 5-11 GPI button 2-1, 2-7 GPI/T 1 and 2 connectors 2-15 H HOLD INPUT button 2-12, 4-22 I Images auxiliary bus 3-16 background 3-12 foreground 3-12 INITIAL button 2-10 Initializing assignment of direct pattern 4-2 menu settings 2-10 snapsh[...]
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Index Index I-3 Specifications A-64 STATUS display 2-11, 4-10 SUPER BG button 2-2, 3-16 T TALLY connector 2-14 TERMINAL connector 2-14 3D mapping effect option 1-3 TITLE button 2-4, 3-34 Title key 3-33 chroma key 3-36 luminance key 3-33 masking 3-44 TITLE section 2-7, 3-35 TITLE 1 SOURCE/TITLE 2 SOURCE button 2-2, 3-16 TRAIL SHADOW button 2-8 TRANS[...]
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Sony Corporation Printed in Japan[...]