TC Electronic M3000 manuel d'utilisation

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Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage TC Electronic M3000 ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles TC Electronic M3000 et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service TC Electronic en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées TC Electronic M3000, comme c’est le cas pour la version papier.

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Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation TC Electronic M3000. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    M3000 STUDIO REVERB PROCESSOR USERS MANU AL[...]

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    [...]

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    a IMPOR T ANT SAFETY INSTR UCTIONS 1 Read these instructions. 2 Keep these instructions. 3 Heed all warnings. 4 Follow all instructions. 5 Do not use this apparatus near water . 6 Clean only with dry cloth. 7 Do not block any ventilation openings. Install in accordance with the manufacturer's instructions. 8 Do not install near any heat source[...]

  • Page 4

    b NO TE Certificate Of Conformity TC Electronic A/S, Sindalsvej 34, 8240 Risskov , Denmark, hereby declares on own responsibility that following product: M3000 Digital Signal Processor That is covered by this certificate and marked with CE-label conforms with following standards: EN 60065 Safety requirements for mains (IEC 60065) operated electroni[...]

  • Page 5

    3 T ABLE OF CONTENTS SAFETY & CERTIFICA TE OF CONFORMITY a-b INTRODUCTION T able of contents 3 Introduction 5 The Front Panel 6 The Rear Panel 8 The Signal Flow 9 BASIC OPERA TION Recall 10 Recall & Snapshot s 12 S tore 13 The Reverb Wizard 14 I/O - The Signal Page 15 Levels Menu 17 Routing 18 Routing & S tudio Setup Examples 19 Utility[...]

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    [...]

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    Main F eatures : VSS™ technology giving you - Real room simulation - giving the ability to simulate the response of actual rooms. - Spaciousness - the ability to create a wide and natural sonic image and avoid the massive “wall of reverb”. - Piano correctness - the ability to keep the signal in 100% correct pitch, even when engaging extensive[...]

  • Page 8

    6 6 THE FRONT P ANEL SETUP SECTION I/O Input/Output. Sample Rate. Select S tatus bit Output. Dithering. ROUTING Setup the internal routing of the 2 Engines. LEVELS Input/Output Analog levels. Digital/Input level. UTIL/MIDI Adjust the viewing angle of the display for better comfort. Security lock. Glide Time setting. Card handling. Pedal Input. MIDI[...]

  • Page 9

    7 ENGINE 1 OR 2 RECALL Recall/activate the program you have selected. STORE Save and name your current preset. The M3000 holds 500 single factory presets and up to 250 Single user presets. EDIT Enter the edit mode. BYP ASS Individual bypass key for each Engine. Secondary functions (with SHIFT activated) Recall Wizard Find a preset that matches your[...]

  • Page 10

    8 8 THE REAR P ANEL Notes: T o accommodate international regulations, we have also added a back panel power switch. Y ou do not need to use the POWER switch on the rear panel. Leave this POWER switch on and use our Easy-T ouch POWER switch on the front. Be sure to select Channel Input in the I/O display when only one Input is used. Pin 2 is »hot«[...]

  • Page 11

    9 THE SIGNAL FLO W Notes regarding the signal flow: As shown in the block diagram signals are present on all Outputs all the time. Y ou can dither to 22, 20, 18, 16,or 8 bit. (See the I/O section on page 15). The Digital Input gain circuit is capable of »lifting« the signal level. This is a very useful feature if you e.g. are feeding the M3000 wi[...]

  • Page 12

    10 Bank indicator (RAM/ROM/CARD) Engine 1 Engine 2 Algorithm type Primary parameter Edited flag Preset number The Recall Displa ys The Recall displays are the "homepage" of the M3000. Whenever you exit any other display this is where you return to. As illustrated below the Recall display holds a few of the most important parameters for ea[...]

  • Page 13

    11 Preset banks SINGLE Factory presets Y our own presets COMBINED F actor y/User Presets The M3000 cont ains four different preset banks plus two additional Card banks. Single ROM bank: This bank contains 500 Single factory presets. The presets are available from Engine 1 and Engine 2. Combined ROM bank: The Combined bank contains 100 Combined fact[...]

  • Page 14

    12 12 Exercise 1: How to recall a preset Select Engine 1 or 2 or the Combined 1+2 by pressing the corre- sponding RECALL key . T urn the ADJUST wheel to scroll through the presets. While scrolling you will see both the preset number in the display and the LED of the OK key is blinking. At this point the preset is not yet recalled (active). Select R[...]

  • Page 15

    13 ST ORE Storing a User pr eset and handling pr eset names. Storing a RAM preset with the same name: - Press the relevant STORE key (Engine 1, 2 or Combined 1+2) - Use the ADJUST wheel to select a location for your new preset. (Y ou can store your preset in the RAM bank). - Press OK to store. Storing a RAM preset with a new name: - Press the relev[...]

  • Page 16

    THE REVERB WIZARD Press SHIFT and WIZARD to enter the Wizard function. Use the CURSOR keys to select the different filters and the ADJUST wheel to select filter p arameters. Set the three different categories as you desire and try out the proposed presets. The Reverb W izard will show the name and number of the proposed preset. Scroll through the p[...]

  • Page 17

    15 The Signal pag e In the Signal page you select the Input source plus other features. Use the CURSOR keys to change cursor position, and the ADJUST wheel to change values. Input Select Input source Analog or Digital format. AES/EBU - Digital AES/EBU can run up to 24 bits. Use the balanced XLR Digital Input/Output for this connection. AES/EBU shou[...]

  • Page 18

    16 16 The setting of MIX and CH (channel) p arameters, com bined with the selected Routing mode (see p age 18- 19), should be carefully considered to match the situation in which you use the M3000. CH (Channel) The Channel parameter selects which channels the M3000 are using for Input. The three possibilities are: Stereo (STE) - Signals on both Lef[...]

  • Page 19

    17 Press the LEVELS key to access this menu. T o achieve optimal performance of the 24 bit A/D converters in the M3000, the correct setting of these levels is important. Please check the technical specifications of the connected device. The Input Peak meter should read approximately -6 to -3dB fo r maximum performance. As illustrated below the Inpu[...]

  • Page 20

    18 18 Serial The serial mode is a stereo Input/Output routing. It gives you two independent effects in the same signal path. Please understand that the entire Output from Engine 1 is fed into the Input of Engine 2. A common use of this particular routing could be selecting a De-esser; a Compressor or a Chorus in Engine 1 and a reverb or delay in En[...]

  • Page 21

    Dual Input (Split mode) The Dual Input mode is a Dual Mono In/Stereo Out routing. Left In is always attached to ENGINE 1 and Right In is attached to ENGINE 2. Using this routing enables you to get two different ef fects with separated Inputs; e.g. connect Aux 1 from your Mixer to Left In and Aux 2 to Right In. Y ou now have access to two separate e[...]

  • Page 22

    20 20 Displa y Viewing Angle: Adjust for best contrast on the LCD display . Pr eset glide: Glide time This parameter sets the Glide time of the incoming preset. The parameter is only active when Preset Glide routing is selected (See Routing on page 18). In the MIDI section you are able to see the MIDI setup of both Engine 1, Engine 2 and the Combin[...]

  • Page 23

    21 Note: If you should for get your PIN-code, please enter the Reset page (see page 54). This will r elease the M3000 fr om the locked state. (Y ou do not have to run any of the reset functions). Memor y Backup Format Card This function will format and erase the inserted PCMCIA card. Press OK twice to confirm this action. W arning: This action will[...]

  • Page 24

    22 22 need two presets simulating the two rooms. T o simulate the transition between the rooms you wish to lower the Output of the first preset while increasing the Output of the second preset. For this scenario you can use a MIDI remote device with manual faders. E.g. a Peavey PC 1600. - Use the M3000 in an aux. setup with a mixer . - Use the Para[...]

  • Page 25

    23 TEMPO T apped time in ms. T apped or dialed BPM Which Engine to work on Define subdivision beat T apped time in ms. corrected with the subdivision factor . T ap T empo The M3000 T AP TEMPO key can control various parameters: Delay time, Decay time, Chorus speed, etc. When you press the T AP key , a T empo menu pops up. The T empo menu will disap[...]

  • Page 26

    24 24 EDIT The Output levels for Engine1 and 2 can be adjusted individually or simultaneously . Use the CURSOR keys to select either Engine 1 or Engine 2, and the ADJUST wheel to change value. Placing the cursor between the L and the R allows you to adjust the L/R levels simultaneously . The Engine Out Levels are identical with the Out Level parame[...]

  • Page 27

    25 D YNAMIC MORPHING Dynamic Morphing Press EDIT in the Combined section to enter Dynamic Morphing. The Dynamic Morphing function is a great new way of letting your effect interact with your source signal. Note: The Dynamic Morphing function is only available when r outing is set to Parallel. When activated, the M3000 will morph between the two Eng[...]

  • Page 28

    26 Constructing a Re verb Pr eset with the VSS™ algorithms The following few p aragraphs are thoughts about the usage of the VSS™ algorithm. They should be t aken as guidelines rather than fact. The relationship of Early Reflections and the Reverb tail is very important in this algorithm. Adjusting the balance between the Early Lev and the Rev [...]

  • Page 29

    27 Finding the right Early T ype & Size for your track : Select Early T ype and Early Size in the Expert mode. - T urn the Rev Level to -100dB. - T urn the EarlyLevel to 0dB. - Select an appropriate size. (Note that some sizes of the different types may overlap, e.g. Church Small is bigger than Conc Hall medium etc.) - Switch between the differ[...]

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    28 28 VSS™ INTRODUCTION[...]

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    29 VSS™ INTRODUCTION Ov er view of the VSS™ Rev erb Section On the opposite page you have a graphical overview of how the VSS™ Reverb algorithm is constructed. T o fully utilize the possibilities of Early Reflections and the Reverb tail you should understand the relationship of these sections, and be able to control the most important paramet[...]

  • Page 32

    30 VSS™ FOR FILM AND POST PR ODUCTION VSS™FP & VSS™SR W ith the VSS™FP and VSS™SR algorithms for film- and post-production our main focus has been realistically sounding rooms, no matter how harsh, hard or grindy they sometimes are. W ith standard Reverb units it has often been a tiresome and unsatisfying task in post production to ma[...]

  • Page 33

    31 VSS™FP - FILM AND POST Stereo VSS™FP Diagram overview of the VSS™FP reverb with Early Reflection generator and stereo reverb generator in parallel. For further details please see the illustration on page 28, and read the descriptions of the algorithms on the following pages.[...]

  • Page 34

    32 Surround VSS™SR On top of the Early Reflections generator , each Engine may process two completely independent reverb systems, hereby enabling the operator to set separate Delay and Decay times in front and rear channels. One or both M3000 engines may run VSS™SR surround algorithms. When monitored through a ProLogic™ or other 4:2:4 surroun[...]

  • Page 35

    33 Re verb Pr ograms VSS™3, VSS™Gate, VSS™FP , VSS™SR, C.O.R.E. and Rev 3. These are the basic reverb algorithms in the M3000. VSS™3 Re verb The VSS Reverb is a multipurpose algorithm, that with the comprehensive amount of parameters in both the Early Reflection parts; the Reverb tail and the Modulation, makes it possible to tweak the sou[...]

  • Page 36

    34 34 Re verb (tail) Rev T ype (Smooth, Natural, Alive, Fast St., Fast Wd.) Adjust this parameter with the Early Lev turned all the way off and the Rev Lev all the way up. Change the type to get a feel of what each one sounds like. Diffuse (±50) This parameter gives you more or less dif fusion than the algorithm designer intended for the given Dec[...]

  • Page 37

    35 Re verb Mod T ype (Off, Smooth 1, Smooth 2, Perc, W ow , V intage, W ild) Adjusts the type of modulation. Rate (-100, default, +100) Allows you to offset the speed of the LFO from the factory default assigned to each T ype. Width (0% - 200%) Sets the W idth of the modulation. Space Mod This group of parameters sets the way the sound moves about [...]

  • Page 38

    36 Hi Color (available in easy mode only) Adjusts the spectral balance in the high end frequencies This is actually a simple way of adjusting a complex selec- tion of frequencies. Lo Color (available in easy mode only) Adjusts the spectral balance in the low-end frequencies A simple way of adjusting a complex selection of frequen- cies. Expert mode[...]

  • Page 39

    37 Re verb (tail) Rev T ype: (Smooth, Natural, Alive) Adjust this parameter with the Early Lev turned all the way off and the Rev Lev all the way up. Change the type to get a feel for what each one sounds like. Diffuse: (±50) This parameter gives you more or less dif fusion than the algorithm designer intended for the given Decay time. For optimum[...]

  • Page 40

    38 38 Re verb Modulation T ype: (Off, Smooth1, Smooth2, Perc, W ow , V intage, W ild) Adjusts the type of modulation. T ry all of them. First turn the Depth all the way up and turn the Early Lev off and the MIX to 100% so you are only listening to the tail of the verb. Then change the T ype of Mod and listen to its affect on the tail. Pick the one [...]

  • Page 41

    39 VSS™FP - FILM & POST VSS™FP The VSS™FP (Film & Post-Production) reverb algorithm is a special version of VSS™3, incorporating dedicated Early Reflection types for motion picture use, e.g. Car , Bathroom and Conference Rooms. VSS™FP Re verb Decay (0.01 - 20s) The Decay time of the Reverb. Usually associated with the time it take[...]

  • Page 42

    VSS™FP - FILM & POST 40 Early Bal (-100dB R, Center , -100dB L) the left/right balance of the Early Reflections. Allows you to offset the Early Reflections from the normal center position. Hi Color: Adjusts the spectral balance in the high end frequencies. This is actually a simple way of adjusting a complex selec- tion of frequencies. Low Cu[...]

  • Page 43

    41 VSS™FP - FILM & POST Lo Damp Freq (20Hz - 200Hz) Sets the Lo Cut frequency for the next parameter , Lo Damp. Use these two parameters to take away any objectionable low frequencies entering the Reverb tail processor . Lo Damp (-18dB - 0dB) Sets the amount of cut in dBs. Used with the previous parameter , Lo Damp Freq. Modulation The Reverb[...]

  • Page 44

    VSS™SR - SURROUND 42 Front Delay (0 - 200ms) Changes the reverb feed delay time of the Front/center information in the signal. Rear Delay Changes the reverb feed delay time of the Rear/surround information in the signal. Pre Delay (0 - 100ms) A delay placed at the Input of the algorithm. This sets how long after the dry sound the Early Reflection[...]

  • Page 45

    43 VSS™SR - SURROUND Early Bal (-100dB R, Center , -100dB L) the left/right balance of the Early Reflections. Allows you to offset the Early Reflections from the normal center position. Hi Color (±50) Adjusts the spectral balance of the Early T ype. The Hi Color parameter is actually an advanced Hi Cut parameter . The default setting of this par[...]

  • Page 46

    VSS™SR - SURROUND 44 Re verb Mod T ype (Off, Smooth 1, Smooth 2, Perc, W ow , V intage, W ild) Adjusts the type of modulation. Rate (-100, default, +100) Allows you to offset the speed of the LFO from the factory default assigned to each T ype. Width (0% - 200%) Sets the W idth of the modulation. Space Mod This group of parameters sets the way th[...]

  • Page 47

    45 Imposes the characteristics of the Early Reflections on the later reverberation. Rev diff 2 Imposes the characteristics of the Early Reflections on the later reverberation. Rev wid th This parameter adjusts the stereo width of the Reverb tail. Hi Cut level Damping Ratio in dB of the Hi Cut filter . Hi Damp (0.01 - 2.5) Multiplier for the frequen[...]

  • Page 48

    46 46 Hi Decay Adjusts the high frequency Reverberation time. Hi Crossover Crossover frequency between mid and high band Reverberation filter . Mid Crossover Crossover frequency between low-mid and high-mid band Reverberation filter . Lo Mid Decay Adjusts the mid frequency Reverberation time. Lo Crossover Crossover frequency between low and mid-ban[...]

  • Page 49

    47 Dela y The Delay presets are capable of performing up to 1350ms delay . The Feedback filters make it possible to control both high and low frequency feedback. Delay time Controls the length of delay time. Feedback Controls the amount of effect signal routed back to the Input. Hi Cut Freq Feedback Hi Cut-off frequency . Signal is damped 6dB/oct a[...]

  • Page 50

    48 EQ The EQ programs are all 3 band parametric types with separate high and low shelving bands. Frequency Low shelving filter ranging from 20Hz to 5kHz. High shelving filter ranging from 500Hz to 20kHz. Three band filters ranging from 20Hz to 20kHz. Band wid th Low and high shelving filters have 2 different slopes. The bandwidth of the 3 bandfilte[...]

  • Page 51

    49 Chorus These presets are capable of producing a smooth natural sounding stereo Chorus effect. The Hi Cut filter gives you the ability to make the Chorus very warm. Speed The speed of the Chorus, also known as Rate. Depth Adjusts the depth of the Chorus, also known as Intensity . Delay As described earlier , a Chorus/Flanger is basically a Delay [...]

  • Page 52

    50 Mix between direct sound and effect. Out Level Controls the Output level of the block. Feedback Controls the amount of feedback in the Flanger . Note that this parameter can be negative, e.g. feedback in reversed phase. Cross Feedback Controls the amount of feedback between the two channels. Note that the Crossfeed can be negative, e.g. Crossfee[...]

  • Page 53

    51 Phaser A Phaser in general is a group of comb filters that are swept back and forth by an LFO within a certain frequency range. When the comb filter sound is mixed with the direct signal, the moving phasing sound is created due to the constant moving phase cancelation of the combfilter frequencies in the direct signal. PHASER Speed Controls the [...]

  • Page 54

    52 Compr essor A Compressor is meant to reduce the dynamic content of the Input signal, and thereby keep a more constant level. When the Input signal exceeds the Threshold, the Compressor starts to reduce the signal according to the ratio. The Ratio describes how much the signal is reduced, e.g. a Ratio at 2:1 means that for every 2dB the signal ex[...]

  • Page 55

    53 De-esser A De-esser is used for removing the sibilant sounds from instruments and especially voices. This is done dynamically , which means that it’ s not a static EQ filter but a dynamic filter that only cuts into the sound when the high frequencies are loud in the material. Threshold When the Input level exceeds the Threshold, the De-esser w[...]

  • Page 56

    54 54 T o enter the Reset p age: Hold down one of the 3 Byp ass keys pressed while powering up the unit. Move the marker using the the CURSOR keys and press OK to select the desired Reset type. Load User Default This will reset all system parameters back to a Default setup defined by you (see Store User Def below). This reset will NOT delete the Us[...]

  • Page 57

    55 APPENDIX - SELF TEST PRESS ONE OF THE 3 BYP ASS KEYS, WHILE POWERING UP , T O ACCESS THE RESET MENU AND SELECT »RUN TEST PROGRAM« T urn the ADJUST wheel to scr oll through Self tests Key test Select Key test by pressing OK. The keys must be pressed in the order they are requested by the M3000 to pass the test. Press CANCEL (OK with SHIFT activ[...]

  • Page 58

    56 56 APPENDIX - TROUBLESHOO TING Y ou pr ess the PO WER switch but ther e is no light. - The POWER switch on the rear panel is switched of f. The Input PPM meters don’ t peak out. - Y ou are using Analog Inputs, but the Input selector in the I/O menu is set to Digital in. - The Analog Input level is set too low . No sound thr ough the M3000. - Y[...]

  • Page 59

    57 APPENDIX - GLOSSAR Y AES/EBU Professional digital In/Out standard, using balanced XLR cables. S/PDIF Consumer digital In/Out standard, normally using coaxial phono type cables. DITHERING Dithering is a method to optimize the quality of a digital audio signal at low levels when truncation is taking place. E.g. going from a 24 bit format to 16 bit[...]

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    58 58 APPENDIX - TECHNICAL SPECIFICA TIONS Digital Input s and Output s Connectors: Formats: Output Dither: Sample Rates: Processing Delay: Frequency Response DIO: Analog Inputs Connectors: Impedance: Max. Input Level: Min. Input Level (for 0 dBFS): Sensitivity: A to D Conversion: A to D Delay: Dynamic Range: THD: Frequency Response: Crosstalk: Ana[...]

  • Page 61

    59 APPENDIX - MIDI IMPLEMENT A TION CHAR T STUDIO EFFECTS PROCESSOR M3000 - NOVEMBER 1 - 1998 Function T ransmitted Recognized Remarks Basic Channel Default 1-3 1-3 Eng1: 1, Eng2: 2, Com: 3 Changed 1-16 1-16 Mode Default Messages X X Altered Note Number XX T rue V oice X X V elocity Note ON X X Note OFF X X After T ouch Key’ s X X Ch’ s X X Pit[...]

  • Page 62

    60 60 APPENDIX Soldering instructions MIDI Cable Pedal Cable DIN CONNECTOR 5POLE - MALE 45 degrees DIN CONNECTOR 5POLE - MALE 45 degrees max. 10m JACK PLUG Mono - male Ø 6.35mm, 1/4” max. 100m 2 wires Shield/ground Ti p Switch must be momentary type PEDAL SWITCH or similar SHIELDED CABLE (3 or 5 wires + screen) NOTE! On TC units with RS485 inter[...]

  • Page 63

    61 This is the preset list of all factory preset s in the M3000. The M3000 holds 500 Single Engine and 100 Combined Engine preset s. When you press and hold down the RECALL key on Engine 1 or Engine 2, an index display pop s up. This feature gives you an overview over the Single ROM preset s enabling you to quickly access the desired type of preset[...]

  • Page 64

    62 62 Halls Preset #21 to 136. A group of presets covering probably the most used reverbs in music production. This preset-group is divided into a Natural section from #21 to #63, which are the most realistic and natural sounding reverbs, and a Super-natural part from #64 to #136, which are more like effect reverb presets. Both groups are sorted fr[...]

  • Page 65

    63 64 Club Carib 65 Kinky Chinks 66 Bassed On What 67 Snare Room Bright 68 Slap Back Sax 69 1 Bar Snare T ap C.O.R.E. 70 Drum Tile S p ace 71 Dickey Dickey 72 Smooth Garage 73 Sp ace Chamber 74 Drums Big 75 Wide S p ace 76 Leader Of The band 77 Medium Guit ar Hall REV 3 78 Medium V ocal Hall 79 Big Empty Club 80 Lap Dance Snare 81 Lonely Organ REV [...]

  • Page 66

    64 64 1 12 Nose Bleed Seats 1 13 Big Ballad V ocal 2 1 14 Sweet Basil V ocal C.O.R.E. 1 15 Blackface Amp 1 16 Large Hall Clear 1 17 Soupy Ballad V erb 1 18 Ringy Wash 1 19 Modulated Backwall 120 Big V ocal 2 121 Cryst al Clear XXL 122 12 String Reverb 123 Big Guit ar V erb 124 Windamish 125 Over Y onder Hill 126 Wild Modulation 127 Church Piano 128[...]

  • Page 67

    65 155 Real Room 156 Lucho 2016 Good room 157 Close Small Room 158 Recit al Room 159 A Real Room 160 Sof t Guitar Ambience 161 Big Sof t Room 162 The Studio 163 Drum Stuff 164 Tight vocal 1 165 Kick Bass Ambience 166 Amb Rock Lead Gtr 167 RMX Ambience 168 Snare Room Long 169 Drum T rash Stuff 170 Drummin Up Business 171 V ocal BG Fat 172 Thick Sp a[...]

  • Page 68

    66 66 200 Bright Plate 201 Drums Perc Sof t1 202 Drum Perc Sof t2 203 Oil Drum 204 Drum Perc Sof t3 Gated Re verb Pr esets Preset #205 to 21 1. The VSS-Gate algorithm is a very extensive type of gated reverb. Preset #205 to #21 1 are some examples on this. Here you find presets for both drums and vocal. 205 Thick Drum Gate VSS™GA TE 206 Short Per[...]

  • Page 69

    67 237 SRV Chorus 238 Flanger 239 Wild Flanger 240 Slow T remolo 241 Wild T remolo 242 Slow Panner 243 Fast Panner Wide 244 Old Phaser 245 St andard Phaser 246 Weird Phaser 247 V ocal De-esser 248 Dynamic Hi Cut 249 Dynamic Lo Cut 250 Muted Engine M3000 PRESET LIST Preset s 251-500 uses the VSS™FP and VSS™SR algorithms. The se preset s are dedi[...]

  • Page 70

    68 68 M3000 PRESET LIST Small rooms and sp aces (Indoor Small) Presets #260 to 289. A selection of extremely natural and realistic small rooms. Domestic rooms like kitchens and living rooms, and more public rooms like offices are represented here. E.g. try preset 266 which is a preset simulating a standard small furnished living room. 260 A Small R[...]

  • Page 71

    69 M3000 PRESET LIST Large rooms and sp aces (Indoor XL) Presets #320 to 369. This section covers a wide range of presets from large domestic rooms to extra large indoor public areas. 320 Big Room 321 Empty Corridor 322 Plasterwalls 323 Centered Hallway 324 What A Basement 325 Basement 2 326 Basement Large 327 Empty Basement 328 Empty St airwell 32[...]

  • Page 72

    70 70 365 Large+St age Blue 366 Down The Hatch 367 In The Sewer 368 Scissorhands Parlor 369 In The Room M3000 PRESET LIST 341 Band Practice Room 342 Down The Hall 343 Factory 344 Dance Studio 345 Empty Rest aurant 346 Tijuana Cantina 347 Store Room 348 Louvre Pyramid Hall 349 Pent agon Corridor 350 Airport P A 351 Grand Ballroom 352 Parking Garage [...]

  • Page 73

    71 M3000 PRESET LIST Cars Presets #400 to 409. Reverb settings simulating one of the most difficult rooms. The car with its extremely small room and mixture of very soft and hard surfaces makes it very difficult to make a trustworthy replacement for the real thing: Everybody knows how it sounds inside a car !!! 400 Beetle Interior 401 Limo Interior[...]

  • Page 74

    72 72 M3000 PRESET LIST V ery large outdoor settings (Out door XXL) Presets #430 to #439 give you a selection of very large outdoor places such as Empty Arenas and different courts. 430 Slap Alley 431 City Foot Chase 432 Empty Arena XXL 433 Racquetball Court 434 Wide Jail court 435 Across The Plaza 436 Large Cityp ark 437 Big City 438 Down The T un[...]

  • Page 75

    73 Effect reverb settings Presets #460 to 469. A small block of special reverb settings that cannot be catego- rized into any real-world application. These presets can be used for sound effect purposes. M3000 PRESET LIST 477 Claustrophobia SR 478 Meat Locker SR 479 Live VO Booth SR 480 Large Office SR 481 LouvrePyramidHall SR 482 Museum SR 483 Rail[...]

  • Page 76

    M3000 PRESET LIST 74 Combined pr esets Presets #1 to 100. The combined preset bank offers a variety of suggestions on how to gain full benefit from the two-engine structure of the M3000. A lot of really unique reverb effects can be obtained. The categorization is not as strict as with the Single presets due to the many different applications these [...]

  • Page 77

    75 M3000 PRESET LIST 42 Rev Phased Delay 43 Flanged Reverb 44 De-essed Medium Hall 45 Stereo Hall Large 46 Stereo S tudio 20x20 47 Stereo S tudio 40x40 48 Stereo Large Hall 49 De-essed Small Room 50 Stereo V enue Clear 51 Machine Room Tiny 52 Submarine V ery small 53 Submarine Small 54 De-S Wood Chamber 1 55 St airway Wood 1 56 Wood Hall 1 57 Wood [...]

  • Page 78

    M3000 PRESET LIST 76 90 Computer V oice 3 91 Computer in Sp ace 1 92 Computer in Sp ace 2 93 Reverb for Isato 94 Pantheon 95 Sewage System 96 Milit ary Base SR 97 POW Camp SR 98 Football Ground SR 99 Seaside SR 100 Large Cave SR[...]