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Un buon manuale d’uso
Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Apple 2. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Apple 2 o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.
Che cosa è il manuale d’uso?
La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Apple 2 descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.
Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.
Quindi cosa dovrebbe contenere il manuale perfetto?
Innanzitutto, il manuale d’uso Apple 2 dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Apple 2
- nome del fabbricante e anno di fabbricazione Apple 2
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Apple 2
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti
Perché non leggiamo i manuali d’uso?
Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Apple 2 non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Apple 2 e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Apple in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Apple 2, come nel caso della versione cartacea.
Perché leggere il manuale d’uso?
Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Apple 2, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.
Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Apple 2. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.
Sommario del manuale d’uso
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Soundtrack P ro 2 Getting Star ted[...]
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Pagina 2
K Apple Inc. Copyright © 2007 A pple Inc. All rights reserved. Y our rights to the software are go verned by the accompanying software license agreemen t. The owner or authorized user of a v alid copy of Soundtrack Pro software may reproduce this publica tion for the purpose of learning to use such software. No part of this publication may be repr[...]
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3 2 C ont ents Prefac e 5 W elcome to Soundtrack P ro 5 About Soundtrack Pro 5 About This Book 6 What Y ou’ll Need Chapter 1 7 Starting Y our Project and Assembling Media 8 Opening Soundtrack Pro 9 Setting Up Y our Computer ’ s A udio System 10 Creating a New Multitrack Pr oject 12 Assembling Media in Soundtrack Pro Chapter 2 1 7 Assembling Y o[...]
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4 Contents Chapter 4 5 7 Solving Audio P roblems 57 Analyzing and Fixing P roblems in an Audio F ile 60 Creating an AppleScript Droplet t o Analyze and Fix A udio Files Chapter 5 6 1 Mixing Stereo and Surround Pr ojec ts 61 F undamentals of Mixing 62 W orking in the Soundtrack Pro Mixer 64 Steps for Mixing a Pr oject Chapter 6 7 3 Exporting Y our M[...]
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5 Prefac e W elcome to Soundtr ack Pro About Soundtrack P ro Soundtrack Pr o is a professional digital audio application designed f or film and video post-production. As a Logic Studio owner , you will use Logic P ro to create , compose, and score your music , and Soundtrack Pro to edit and r estore dialogue , create and edit sound effects and back[...]
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6 Preface Welcome to Soundtrack Pro What Y ou ’ll Need Simply reading this book will give you enough inf ormation to get you working confidently in Soundtrack P ro. However , having Soundtrack Pr o open on your computer and using some audio files—either y our own or the audio files provided with Soundtrack Pr o—will make some of the tasks des[...]
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1 7 1 Star ting Y our P rojec t and Assembling Media In Soundtrack Pro, you can create audio projects for a v ariet y of uses: audio for video and film, submixes f or DVD and other video needs, sound design, podcasts, and more . Before y ou can star t editing your project, you need to set up your c omputer ’ s a udio system and assemble your medi[...]
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8 Chapter 1 Starting Your Project and Assembling Media Opening Soundtrack P ro The Soundtrack P ro interface is divided into several panes, each of which contains multiple tabs. These tabs c ontain all of the controls in Soundtrack P ro. As you ’ re working, you can sho w and hide the left, right , and lower panes of the interface using the butto[...]
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Chapter 1 Starting Your Project and Assembling Media 9 Setting Up Y our Comput er ’ s Audio Syst em The sound from your a udio files is output through the speaker or headphone jack that comes with your comput er . If you have external monitors , speakers, or other audio equipmen t, you ’ll want to connect them through the speaker jack so you ca[...]
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10 Chapter 1 Starting Your Project and Assembling Media Creating a New Multitrack P roject A multitrack project contains multiple audio files and an optional video clip . Multitrack projects are used exclusively b y Soundtrack Pro and are c ompatible with other Final C ut Studio applications. When you open Soundtrack P ro, a new multitrack project [...]
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Chapter 1 Starting Your Project and Assembling Media 11 T o set a projec t’ s sample r ate: m Choose a value from the Sample Rate pop-up menu . T o configure other project proper ties, including metadata and music settings: m Click the Project tab and ent er settings for your project. Choose a sample rate for your multitrack project from the Samp[...]
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12 Chapter 1 Starting Your Project and Assembling Media Assembling Media in Soundtrack P ro Now that you ’ve created y our project and configured its settings, it’ s time to assemble y our media files. Soundtrack P ro has several tabs dedicated to locating y our audio files and a method for indexing the folders of media st ored on your hard dri[...]
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Chapter 1 Starting Your Project and Assembling Media 13 By default, an y file you select will play automatically . T o turn preview selection off , deselect the “Preview on selection ” button. Then you can pr eview a selected file manually by clicking the Play button. When you ’ve located the media you ’ll use in your project, you can st or[...]
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14 Chapter 1 Starting Your Project and Assembling Media 2 Select a k eyword . The files that contain the keyword you selected appear in the list at the bottom of the Search tab . If you want to listen t o an audio file, select it and then click the Play butt on in the bottom-left corner of the Search tab . Adding F iles to the F avorites T ab Y ou [...]
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Chapter 1 Starting Your Project and Assembling Media 15 Indexing Y our P ersonal Media F iles The audio files that c ome with Soundtrack Pro are alr eady indexed and ready to search. If you have a c ollection of audio files that are tagged with compatible metadata, including filename, genre , keyword, dat e, and so on, you can index them so you can[...]
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2 17 2 Assembling Y our Multitr ack Pr ojec t Y ou star t building a multitrack projec t by arranging the project’ s audio file s on tracks in the Timeline. As y ou arrange the clips, you can cut, crossfade , and otherwise edit them in the Timeline. In this chapter , you ’ll learn about: Â W orking with Multitrack Projects (p. 1 8) Â Playing [...]
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18 Chapter 2 Assembling Your Multitrack Project W orking with Multitrack Pr ojec ts Y ou build a multitrack projec t in the Soundtrack Pro Timeline. The Timeline contains tracks for arranging files; after the clip tracks, there are additional ro ws for busses (which are predominantly used t o share effects to groups of tracks), submixes (which are [...]
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Chapter 2 Assembling Your Multitrack Project 19 Each track in this multitrack project has a surround panner that feeds int o one of the three surround submix es. These submix es are then routed to the Master bus , which feeds an 8-channel audio in ter face that connects to six surround sound speakers. Don ’t let this illustration and explanation [...]
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20 Chapter 2 Assembling Your Multitrack Project T o stop playback: m Pr ess the Space bar again. Here are a few mor e keyboard shor tcuts to use for playing a multitrack pr oject. As you know , you should sa ve your project and save it often! A Soundtrack P ro multitrack project (.stmp) contains information about the clips it con tains and how thos[...]
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Chapter 2 Assembling Your Multitrack Project 21 T o save your project: 1 Choose File > Sa ve (or press C ommand-S). The Sav e dialog appears. 2 Enter a name f or your file and a location to save it in, and c onfigure any other Save options: Â Save Compacted: Save s the project without display data, which can save disk s pace but may cause the p[...]
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22 Chapter 2 Assembling Your Multitrack Project Creating a Soundtrack P ro Multitrack P roject from a F inal Cut P ro Sequence Y ou can selec t one or more audio clips or entire sequenc es in Final C ut Pro and send them to Soundtrack P ro as a multitrack project. T o open a group of Final C ut Pro audio clips or a F inal Cut P ro sequence in Sound[...]
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Chapter 2 Assembling Your Multitrack Project 23 Adding Clips t o the Timeline A typical Soundtrack Pro multitrack project contains multiple a udio clips on several audio tracks. It can also contain one video file on the video track. After you add an audio clip t o a multitrack project, you may want to modify it. When you cut or otherwise modify aud[...]
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24 Chapter 2 Assembling Your Multitrack Project If you have a video file f or your project, it’ s easy to add it to y our project ’ s video track. Y ou can add one QuickTime movie (or a file in an y other video format that Quick Time suppor ts) to the video track. When you drag the video to the track, it a utomatically appears at the beginning [...]
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Chapter 2 Assembling Your Multitrack Project 25 T o move a clip on a track: m Drag the clip left or right on the track, or up or down to another track. T o change the length of a clip: m Place the pointer at the edge of the clip and then drag it left or right. T o delete a clip: m Select the clip, then press Delete . The clip disappears from the tr[...]
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26 Chapter 2 Assembling Your Multitrack Project T o cut all clips down the length of the Timeline: 1 Select the Blade All tool in the T oolbar . The pointer bec omes a double blade. 2 P osition the double blade pointer at the location in the Timeline where y ou want to vertically cut, then click. The clips are cut down the length of the Timeline . [...]
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Chapter 2 Assembling Your Multitrack Project 27 T o add a marker to the Timeline: 1 P osition the playhead where you wan t the marker . 2 Do one of the following: Â Choose Mark > Set End of Project. Â Click the Add Time Marker or Add Beat Marker button in the T oolbar . The marker type you added appears in the Timeline. T o add name or comment[...]
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28 Chapter 2 Assembling Your Multitrack Project Creating a F ade in an Audio Clip It ’ s simple to add a fade t o an audio clip. Af ter the fade is placed , you can use the F ade Selector HUD to reshape it as appropriate . T o create a fade in a clip in the Timeline: 1 Using the Selection tool, position the pointer over the t op-left or top-right[...]
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Chapter 2 Assembling Your Multitrack Project 29 Adding a Cr ossfade Between T wo Clips A crossfade creates a smooth, ev en transition between two ov erlapping audio clips by blending the crossfaded area together . Cr ossfades are often used to reduce the sudden changes in loudness that can result betw een clips. After you apply a crossfade to tw o [...]
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30 Chapter 2 Assembling Your Multitrack Project Adding T racks , Busses , and Submix es to a Multitrack P roject T racks, busse s, and submixes ar e all organized in rows in the Timeline and they all function in a similar way . Y ou can add multiple tracks, busses , and submixes to a project and change both their look and some of their functions. A[...]
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Chapter 2 Assembling Your Multitrack Project 31 T o change the icon for a track, bus, or submix: 1 Double-click the icon. The icon menu appears. 2 Select an icon to represent the track, bus , or submix. The icon you selected replac es the previous icon. Y ou can also change the color of a track or bus. T o change the color of a track or bus: m Cont[...]
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32 Chapter 2 Assembling Your Multitrack Project W orking with Stereo and Surround T rack P anners By default, tracks in Soundtrack P ro are set to stereo (tw o-channel) panning. Y ou can switch from stereo t o surround (5 . 1-channel) panning. If you need more con trol than the track’ s surround panner provide s, you can pan a track using the Sur[...]
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Chapter 2 Assembling Your Multitrack Project 33 T o switch a track or bus panner to surround: m Contr ol-click the track or bus, then choose Use Surround P anner from the shortcut menu. The surround panner replace s the stereo panner . Switching from a surr ound panner to a stereo panner uses the same proce ss; instead of Use Surround , Use Stereo [...]
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34 Chapter 2 Assembling Your Multitrack Project T o adjust surround panning on a track: m Move the puck to det ermine where the sound goes. Surround sound creates a sense of pers pective by placing sounds in circular space; therefore , adjusting panning changes where the sound goes . Y ou can pan a track’ s sound through any of the 5 . 1 surround[...]
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Chapter 2 Assembling Your Multitrack Project 35 T o learn mor e about the Surround P anner HUD , including how to use its advanced controls , see the Soundtrack Pro User Manual . Important: Using a surround panner on a track is just one st ep in achieving a surround signal output. Assigning surround sound to a track r equires the surround panners t[...]
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36 Chapter 2 Assembling Your Multitrack Project Y ou can easily create multiple submixes of the same project by adding busses and submixes and then r outing the appropriate tracks through them. As shown in the illustration abov e, you can rout e tracks to various submixe s; in the illustration, tracks 1–3 contain effects , 4–5 contain music, an[...]
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Chapter 2 Assembling Your Multitrack Project 37  Specialized , a collection of effects which help you reduce noise or add high frequency components or bass signals  Utility , a collection of effects which help you handle routine tasks Note: The Soundtrack P ro User Manual and the Soundtrack Pro Effects Referenc e (available in the Help menu) pr[...]
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38 Chapter 2 Assembling Your Multitrack Project 3 The effect’ s A dvanced Settings window appears. If necessary , adjust the effect, then click the Adv anced Settings window ’ s close button. After you apply the effect, y ou can also adjust its parameters in the Timeline or Effects tab , and turn it on or off by selecting or deselecting its che[...]
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Chapter 2 Assembling Your Multitrack Project 39 Automa ting T rack, Bus, Submix, and Master Bus P arameters with Env elope P oints Each track, bus, and submix in your Timeline , as well as your pr ojec t’ s Master bus, has a set of env elopes for volume , pan, and other parameters. Creating and adjusting env elope points is also often described a[...]
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40 Chapter 2 Assembling Your Multitrack Project Here are more wa ys to work with env elopes and envelope poin ts. T o do this Do this T o select an envelope poin t  Click it. T o select multiple envelope poin ts  Drag across multiple points. T o mov e one or more envelope poin ts  Drag the selected envelope point or poin ts left or right to a[...]
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3 41 3 W ork ing with Individual Audio F iles In Chapter 2, you learned how t o assemble and arrange files in a multitrack project. This chapter explains how Soundtrack P ro processe s different audio file s and how to edit and apply effects to a single audio file . In this chapter , you ’ll learn about: Â Editing Audio F iles (p . 4 1) Â How S[...]
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42 Chapter 3 Working with Individual Audio Files When editing an individual audio file , some edits, including normalizing or amplifying levels, applying eff ects, and applying noise, pop , and click reduction, are applied as nondestructive actions. Actions can be reordered , turned on or off , and removed at an y time using the Actions tab . This [...]
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Chapter 3 Working with Individual Audio Files 43 Editing F iles Tha t Are Associated with a Multitrack P roject in the F ile Editor T ab Y ou can nondestruc tively edit and apply effects to audio file s used in a multitrack project in the File Edit or tab. It is easy to open a single file from the Timeline of a multitrack project—simply click tha[...]
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44 Chapter 3 Working with Individual Audio Files T o open a file (or the file a clip refers to) in the File E ditor tab , do one of the following: m Click the file. When the file (or clip that ref ers to a file) is selected in the Timeline, it appears in the File E ditor tab below the Timeline. m Drag a file from the Bro wser tab, Search tab , F av[...]
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Chapter 3 Working with Individual Audio Files 45 T o open an audio file project or other single audio file in the File Edit or project view , do one of the following: m Double-click a file in the Browser , Search, or F avorites tab . m Open a file from F inal Cut Pro or another a udio application. Note: A single file from a multitrack project also [...]
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46 Chapter 3 Working with Individual Audio Files  Update Multitrack P rojects: If y ou have used a file associated with the multitrack project you are saving in one or mor e multitrack projects, Soundtrack Pro can replace every instance of the old file with the file you are currently sa ving. T o enable this switch, select the Update Multitrack P[...]
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Chapter 3 Working with Individual Audio Files 47 Adding P roce sses and Effects to a F ile with Actions When you add a proce ss or effect, like EQ or reverb , to an audio file , it is applied as an action. Actions are useful because they are nondestructive and easy to w ork with; you can easily preview , reorder , and remove them in the A c tions t[...]
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48 Chapter 3 Working with Individual Audio Files When you add an action, it automatically appears abov e the Action Inser t bar . Here are some easy ways t o work with actions. Deselecting an action’ s checkbox turns the action off. The Action Insert bar determines where new actions are inserted. Actions pop-up menu The Soundtrack P ro Reverb and[...]
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Chapter 3 Working with Individual Audio Files 49 Fla ttening an Actions List Y ou can flatten all the ac tions in an Actions list into a single action. Flatt ening ac tions renders the actions into the file , reducing the file’ s complexity and size. Remember , however , that once you flatten an A c tions list, you cannot reor der or edit the act[...]
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50 Chapter 3 Working with Individual Audio Files Using the F ile Editor T ools The F ile Editor tab and the File E ditor project view have their own special t oolsets for per forming precise wa veform edits. Scrubbing a F ile When you scrub an audio file , you play through it , hearing the audio at an accelerated or decelerated speed . If you need [...]
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Chapter 3 Working with Individual Audio Files 51 T o scrub a file: 1 Select the Scrub tool at the top-left corner of the File Editor . The pointer bec omes a scrubber . 2 Drag the scrubber left or right in the File Editor or Timeline. The file plays at an accelerated rat e. 3 When you find the sound you w ere listening for , r elease the mouse butt[...]
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52 Chapter 3 Working with Individual Audio Files Zooming In to a F ile Like the Timeline, the F ile Editor has a Zoom slider to help y ou see the details of your file. It also has a Zoom tool. T o zoom in to a file: m Drag the Zoom slider at the bottom of the F ile Editor . As you can see , the Zoom slider shows you mor e file detail, but it usuall[...]
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Chapter 3 Working with Individual Audio Files 53 Editing a F ile’ s Samples While most edits don ’t require moving sample s individually , some sound editors pref er to work at the sample level. Y ou can easily edit the individual samples of an audio file, changing the amplitude of one or several samples. What Is a Sample? A sample is the small[...]
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54 Chapter 3 Working with Individual Audio Files T o edit a file’ s samples: 1 In the File E ditor project view , use the Zoom tool or drag the Zoom slider t o zoom in to the file and reveal its wa veform ’ s samples. 2 Select the Sample Edit tool at the top-left corner of the File Edit or . The pointer bec omes a pencil. 3 T o change the ampli[...]
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Chapter 3 Working with Individual Audio Files 55 Time Stretching an A udio File Time stretching a section of an audio file alters its length. Time stret ching is par ticularly useful when editing dialogue because you can alter the timing of the dialogue without affecting its pitch. T o time stretch a file: 1 View the file in the File Editor pr ojec[...]
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56 Chapter 3 Working with Individual Audio Files Editing a F ile in Fr equenc y Spectrum View In some editing situations, you ma y want to view a file ’ s frequency spectrum instead of its wavef orm. For example , if you ’ re looking for a specific frequency of camera noise, you can easily find it using F requency Spec trum view . T o view a fi[...]
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4 57 4 Solving Audio P roblems Audio files are sometime s less than per fect. Y ou can correct annoying clicks, hum, and other file problems you find in your a udio files with the Soundtrack Pr o Analyze and Repair feature . In this chapter , you ’ll learn about: Â Analyzing and Fixing P roblems in an Audio F ile (p. 5 7) Â Creating an AppleScr[...]
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58 Chapter 4 Solving Audio Problems T o analyze an audio file for problems: 1 Select the file in the Timeline t o display it in the F ile Editor . If you want to analyze just a section of the file , select just that sec tion in the File Edit or tab. 2 In the Analysis tab , select one or more audio problems from the Analysis T ype list and then clic[...]
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Chapter 4 Solving Audio Problems 59 Soundtrack Pr o analyzes the file and then reports each problem it detects in the analysis results list. It also marks the problem area of the wav eform in red . Â Status: Indicates whether the problem exists or has been fix ed. Â Problem: Indicates the problem type. Â Start: Indicate s when the problem begins[...]
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60 Chapter 4 Solving Audio Problems T o fix all the problems displayed in the an alysis results list: m Click the Fix All butt on. The problems are fix ed in the wavef orm, and the pr oblems’ status in the analysis results list changes to F ixed . T o fix problems one at a time: 1 Select the problem you want to fix in the analysis results list. 2[...]
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5 61 5 Mixing Stereo and Surround P rojects Mixing involve s balancing the items in a project to create a full, complete sound . This chapter takes you through a simple mixing proc ess to teach you the basic principles of mixing. In this chapter , you ’ll learn about: Â F undamentals of Mixing (p. 6 1) Â W orking in the Soundtrack Pro Mixer (p [...]
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62 Chapter 5 Mixing Stereo and Surround Projects W orking in the Soundtrack Pr o Mixer In the Soundtrack Pr o M ixer tab , you can easily compar e and adjust volume for each track, bus, and submix. If you ’ d rather work with a floating Mixer window , you can drag the Mixer tab off to displa y a separate Mixer window . Y ou may want to do this wh[...]
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Chapter 5 Mixing Stereo and Surround Projects 63 Â Y ou can set a track ’ s volume using the v er tical volume fader or by entering a number in the volume value slider . Â Y ou can route a track, bus, or submix channel using the pop-up menu at the bottom of the channel. This pop-up menu corre sponds with the Routing pop-up menu in the Timeline.[...]
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64 Chapter 5 Mixing Stereo and Surround Projects Steps f or M ixing a Pr ojec t This section takes you through a generic mixing proce ss for a film project made of voiceov er , dialogue , effects, and music tracks. This mini-tut orial is intended to give you a general sense of the goals and outcome of mixing a film audio pr ojec t: to adjust the in[...]
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Chapter 5 Mixing Stereo and Surround Projects 65 2 P an, or move , each of the soloed main voice tracks to cent er (0). 3 Play the primary voice tracks again. How does the pla yback sound? 4 Adjust the panning as appropriate f or your mix, depending on the type of panner the tracks have and the location fr om which you want the sound to emerge . T [...]
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66 Chapter 5 Mixing Stereo and Surround Projects T o mix the dialogue tracks (Dialog 1 and Dialog 2): m Repeat the mixing process f or the other voice tracks in your project. F or the Cafe project shown in this example, you would repeat the process on the Dialog 1 and Dialog 2 tracks. Mixing the Effects and Music T racks This step repeats the mixin[...]
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Chapter 5 Mixing Stereo and Surround Projects 67 T o mix an effects or music track: 1 Solo the first of your effects and music tracks (in this example , the first FX track), then adjust its pan to cent er and play the track. How does it sound? 2 Play the track again, then adjust the panning as appropriat e for your mix, depending on the type of pan[...]
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68 Chapter 5 Mixing Stereo and Surround Projects T o make changes to the overall mix: 1 Pr ess Shift-Return to play your project. Listen to it. Does it need an y final adjustments? F or this example, a compre ssor will be added to the Cafe project’ s submix track to even out the final mix. 2 Select the submix track in the M ixer . When y ou do, t[...]
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Chapter 5 Mixing Stereo and Surround Projects 69 The compressor is added t o the Effects list in the Effects tab; it also appears in the Effects list in the submix track in the Timeline and in the Mixer . 4 Pr ess Shift-Return to play your project again. How does the compre ssor effect change the sound of your final mix? If you want to further adju[...]
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70 Chapter 5 Mixing Stereo and Surround Projects Corr ec ting Clipping on the Master Bus or for Exported Items Clipping occurs whenever the output displa yed in the level meters ex ceeds zero decibels (0 dB). Because Soundtrack P ro uses floating point digital audio , clipping only needs to be corrected on a multitrack project’ s Master bus. T o [...]
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Chapter 5 Mixing Stereo and Surround Projects 71 T o listen to a temporary mono mix: m Pr ess Shift-Return to play your project from the beginning , then click the Mono M ix button, located to the right of the Monitor V olume slider and to the left of the transport controls. Y ou can also Option-click the Mono M ix button to play back a temporary m[...]
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6 73 6 Expor ting Y our Multitrack P roject This chapter explains three wa ys to expor t a project: as a final mix, as sev eral split mixes , and as a podcast. It also explains how to save a final project with media, a good alternative to exporting if you want to con tinue to work on your project files , and discusses how to send a multitrack proje[...]
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74 Chapter 6 Exporting Your Multitrack Project The Export Dialog The Export dialog in Soundtrack Pro is a flexible tool that pro vides numerous options for your w orkflow and distribution needs. Â Preset pop-up menu: Create custom export presets with any combination of exported items, file types, bit depths, sample rates, and post-export actions. [...]
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Chapter 6 Exporting Your Multitrack Project 75 Expor ting a F inal M ix Here ’ s a set of basic export instructions to expor t a completed multitrack project. Make sure that the multitrack project you want to export is open and ready to be exported. T o expor t a master mix of a multitrack project: 1 Choose File > Export. The Export dialog app[...]
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76 Chapter 6 Exporting Your Multitrack Project Expor ting a Submix Y ou can also easily expor t submixes of your multitrack project. The standard s plits for creating multiple language tracks on DVDs include separate dialogue (D1), music (M1), and effects (E1) mixes; however , you can expor t any combination of tracks , busses, and submixes b y fol[...]
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Chapter 6 Exporting Your Multitrack Project 77 If you have F inal Cut P ro installed on your system, the multitrack project automatically opens as a sequence in F inal Cut Pro , with the mixdo wn correctly positioned in the Timeline and the original audio tracks muted . If you do not have F inal Cut P ro installed on your system, you can sa ve the [...]
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78 Chapter 6 Exporting Your Multitrack Project 3 T o add a podcast marker , cut the clip with the Blade t ool. a Select the Blade tool. b Click the clip; as you click, a podcast marker appears. Each mark er defines a chapter . c Add any nec essar y details for the podcast marker in the Details tab. When you ’ve applied two or more podcast markers[...]
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Chapter 6 Exporting Your Multitrack Project 79 7 If you want to export the video with the podcast, click the P odcast button and then select V ideo T rack. 8 When you ’ re ready , click Export. The podcast appears in the location you s pecified. There ’ s a lot mor e you can do with podcasts. T o learn more, see the Soundtrack Pr o User Manual [...]
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80 Chapter 6 Exporting Your Multitrack Project T o save a project and its media files together: 1 Choose File > Sa ve As. 2 Enter a name f or your multitrack project in the Save As field . 3 In the Save dialog , create a new f older to hold the collected project files. 4 Choose the new folder from the Where pop-up menu . 5 Select the Collect Aud[...]
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7 81 7 What ’ s Nex t? More Soundtrack P ro Re sources Now that you ’ve completed this guided t our , you should ha ve a basic understanding of what you can do with Soundtrack P ro. There is much more inf ormation available f or you to learn about using Soundtrack Pr o. Â The Soundtrack P ro User Manual contains detailed information about each[...]
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83 Appendix An Intr oduc tion to the Soundtrack P ro In ter face This appendix provide s an overview of the Soundtrack Pro in ter face—the tabs, buttons , pop-up menus, and other elements that make up Soundtrack P ro. In this appendix, you ’ll learn about: Â W orking with T abs (p. 84) Â The Timeline (p . 85) Â The F ile Editor (p. 86) Â Th[...]
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84 Appendix An Introduction to the Soundtrack Pro Interface W orking with T abs Soundtrack Pr o is a collection of tabbed workspaces. Y ou can hide and display the right , left, and lower panes of the Soundtrack P ro workspac e using the inter face buttons in the top-right corner of the T oolbar . Y ou can also tear off any tab and create a floatin[...]
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Appendix An Introduction to the Soundtrack Pro Interface 85 The tabs to the right of the Timeline include the output and recor ding meters, which are used for monitoring a udio output, and the Browser , Search, and F avorite s tabs, where you can locate and sear ch for audio files on your har d disk, por table drives, and other storage volumes . Im[...]
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86 Appendix An Introduction to the Soundtrack Pro Interface The F ile Editor Y ou can view an individual clip in the File Editor tab or in the F ile Editor project view . Both spaces c ontain similar buttons and tools; the exceptions include an Automation pop-up menu in the File E ditor project view and link ing, Solo , and Spot to Pla yhead button[...]
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Appendix An Introduction to the Soundtrack Pro Interface 87 The Multitake Edit or The Multitake Editor is a pow er ful tool used for mixing and syncing multitake recordings and a utomatic dialogue replacement (ADR). The Multitake Editor tab is not cov ered in this Getting Star ted book. T o learn how to use the Multitake Editor , see the Soundtr ac[...]
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88 Appendix An Introduction to the Soundtrack Pro Interface The Mixer When you click the Mixer tab , a project Mixer like the one shown below appears. It contains a channel f or each track in your project. T racks and busses con tain the same controls: an Effects list, a panner , playback and volume contr ols, and a Routing pop-up menu. Submix es a[...]
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Appendix An Introduction to the Soundtrack Pro Interface 89 The Bin The Bin tab lists information about each of the it ems in ever y open project. The Bin also features sort and search functions to help you locate an item in an y open project. Y ou can use this tab to track the files and clips in your pr ojec t, get file information, and so on. The[...]
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90 Appendix An Introduction to the Soundtrack Pro Interface T abs in the Left P ane The tabs at the left of the Timeline reveal details about v arious par ts of your project. If your multitrack project contains a video clip , it is display ed in the V ideo tab . The Details, Eff ec ts, T r acks, and Actions tabs all update to show the relev ant det[...]
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Appendix An Introduction to the Soundtrack Pro Interface 91 T abs in the Right Pane Y ou can view audio meters, recor d audio, and br owse, index, find , and organize your audio clips using the Meters , Rec ording, Br owser , Search, and F a vorites tabs. The Meters and Recording tabs show the lev els of audio coming in, when audio is being recorde[...]
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92 Appendix An Introduction to the Soundtrack Pro Interface Arranging the Soundtrack P ro Interface Soundtrack Pr o is customizable: y ou can rearrange the Soundtrack Pro tabs , hide and display ar eas of the inter face, and sa ve custom Soundtrack P ro layouts. Arranging T abs The Soundtrack P ro interface is made up of tabs. Y ou can tear off any[...]
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Appendix An Introduction to the Soundtrack Pro Interface 93 Customizing Y our Interface Y ou can choose to display any tab in Soundtrack P ro in its own window . T o put any Soundtrack Pro tab in its o wn floating window: m Drag the tab off its location in the Soundtrack Pro in ter face. The tab appears in its own window . Y ou can also show or hid[...]
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94 Appendix An Introduction to the Soundtrack Pro Interface Saving Y our O wn Custom La youts If you find yourself working in a particular inter face layout, y ou can save it. Then, instead of showing and hiding int er face elements to create the lay out, you can access it later by choosing the lay out ’ s name. T o save an interface setup as a c[...]