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Un buon manuale d’uso
Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Apple Sonic Blaster. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Apple Sonic Blaster o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.
Che cosa è il manuale d’uso?
La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Apple Sonic Blaster descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.
Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.
Quindi cosa dovrebbe contenere il manuale perfetto?
Innanzitutto, il manuale d’uso Apple Sonic Blaster dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Apple Sonic Blaster
- nome del fabbricante e anno di fabbricazione Apple Sonic Blaster
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Apple Sonic Blaster
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti
Perché non leggiamo i manuali d’uso?
Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Apple Sonic Blaster non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Apple Sonic Blaster e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Apple in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Apple Sonic Blaster, come nel caso della versione cartacea.
Perché leggere il manuale d’uso?
Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Apple Sonic Blaster, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.
Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Apple Sonic Blaster. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.
Sommario del manuale d’uso
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Sonic Blaster ™ User's Manual Æ APPLIED ENGINEERING A DIVISION OF AE RESEARCH CORPORATION v1.2[...]
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Federal Communications Commission Radio Frequency Interference Statement The equipment described in this manual generates and uses radio frequency energy. If it is not installed and used properly, that is, in strict accordance with these instructions, it may cause interference to radio or television receptio n. FCC I.D. Number: EY5QCSONICBLAST This[...]
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Limited Warranty & Disclaimer Applied Engineering warrants the Sonic Blaster card against defects in material and workmanship for a period of 5 years from the date of original retail purchase. Applied Engineering also warrants that, under normal use, the magnetic media on which the included software is stored is free from defects in materials a[...]
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Table Of Contents INTRODUCTION - WHAT YOU HAVE V The Board v The Software v The Manual v Part One Sonic Blaster -- The Hardware CHAPTER ONE- GETTING STARTED 3 What You Need 3 Where It Goes 3 RamKeeper Users 4 CHAPTER TWO - PUTTING IT IN 5 A Note about Volume Control 10 Now What? 10 Part Two Sonic Blaster -- The Software INTRODUCTION - START, LOOK. [...]
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THE SCREEN The Sound Graph The Select Ear Stop, Play, Pause, and Record The Cassette Label Single Play/Continuous Play VU On/VU Off Volume Playback Sample Rate Record Sample Rate Record Level Play Time Max Block Select Region Resolution CHAPTER TWO - THE “FILE” OPTIONS New ( -N) Open ( -O) Append... Close ( -W) Save ( -S) Save As... Formats Rec[...]
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CHAPTER THREE - THE “EDIT” OPTIONS Undo ( -Z) Cut ( -X) Copy ( -C) Paste ( -V) A Note about the Clipboard Mixing Mix Settings Mix Select All ( -A) CHAPTER FOUR - THE “VIEW” OPTIONS Zooming Zoom ( -M) Zoom In ( -+[plus]) Zoom Out ( --[minus]) Full View ( -F) Oscilloscope Change Color CHAPTER FIVE - THE “EFFECTS” OPTIONS Amplify... Backwa[...]
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CHAPTER SIX - THE “SETUP" OPTIONS Playback Channel... Record Channel... Effects Channel... Auto Gain Play Clipboard ( -X) Default Play Rate Set Play to Record Rate Set Record To Play Rate Display Dots CHAPTER SEVEN - THE “SOUNDS” OPTIONS Display Channel 1 Display Channel 2 List of Open Sound Files Appendices A: Copying Sonic Blaster to R[...]
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INTRODUCTION What You Have The Board Welcome to the world of... SOUND! The Sonic Blaster is an audio digitizer and playback system. Once installed, your IIGS thunders into a whole new dimension. You've seen the GS incredible graphics, now hear its powerful roar. The board is easy to install. It will work in slots 1, 2, or 6. External connectio[...]
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Note: This indicates a special note or warning. Pay close attention to these entries. Sonic Blaster is the full name of the product. In this manual, we’ll sometimes call it SB for short. Part I, Sonic Blaster--The Hardware, describes the card, tells you what you need to use it, and takes you through the installation of the Sonic Blaster. Part II,[...]
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PART 1 Sonic Blaster - - The Hardware Part 1 - The Hardware 1[...]
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Sonic Blaster 2 Part 1 -The Hardware[...]
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CHAPTER ONE Getting Started What You Need To effectively use the Sonic Blaster, you need: ◊ A IIGs with at least 512K expanded memory (768K total). ◊ A pair of external speakers ; amplified or non-amplified will work. The Sonic Blasters sound will actually come out the GS’ speaker but to really get the thumping stereo sound, you’ll need ste[...]
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Recording and Saving Changes To record or save changes to a file using the Sonic Blaster software, you should install the card in slot 1, 2, or 6 and set the Slot option to ‘Your Card.’ If the Slot option is not set to ‘Your Card” the software will give you the error message, “Requires AE Sonic Blaster Card” because it cannot “see” [...]
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CHAPTER Two Putting It In 1.) TURN OFF THE APPLE’S POWER SWITCH. Never install or remove a card while the computer is on. However, you need to leave the computer plugged in throughout the installation to allow the power supply to discharge static electricity from your body. 2.) Remove the cover from the Apple. Press in the two latches in the rear[...]
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Remove the plastic plate 5) Remove the Sonic Blaster from its anti-static bag. Hold the card by its edges, like a photograph. 6) Plug the card into slot 2, 1 or 6 (in order from most recommended to acceptable) by inserting the fingers of the circuit board into the slot. The fingers will enter the slot with some friction, and will then seat firmly. [...]
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7) Connect the mounting plate to the opening in the back panel using the hardware provided. Partially insert one screw into the bottom hole of the connector then slide this screw over the notch at the bottom of the opening. Make sure the writing (“OUT” and “IN”) is right side up. Insert the top screw and tighten both screws. * Notes The six[...]
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Connect the E-I/O cable to the motherboard 8a) If you have a card in the Memory Expansion slot, you may need to remove it to plug in the E-I/O cable. In the case of RamKeepers, be sure to back up your ROM disk before unplugging the transformer and battery. You don’t need to unscrew the RamKeeper’s Connector plate; simply remove the RamKeeper fr[...]
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There are several ways to control the Sonic Blasters output volume. The different methods are explained more in the following section, “A Note About Volume Control.’ Right now, however, you’ll need to Set the volume on the card itself: ◊ If you have an amplifier connected or if you’re using amplified speakers, turn the volume on the card [...]
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A Note about Volume Control Rarely will you want to turn up the Sonic Blasters volume pots all the way. The settings described in step 10 should provide you with a good top-end volume. Control the volume range with the volume knob of your amplifier (if connected) or the volume knob of the speakers (if equipped). Most well-written games and sound pr[...]
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PART II Sonic Blaster -- The Software Part II - The Software 11[...]
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Æ Sonic Blaster 12 Sonic BIaster - The Software[...]
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INTRODUCTION Start, Look, and Listen Sonic Blaster’s software has a Mac-like interface that makes the program’s use extremely intuitive. If you’ve experienced the GS’ Finder or if you’ve ever used a Macintosh before, you’ll be familiar with many of the menu options and how to use them. You should already be comfortable with such phrases[...]
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Booting the Software From the Startup Disk 1) Insert the Sonic Blaster startup disk into your boot drive. 2) Turn on the computer. 3) The disk will automatically load the SB software. From the Finder I) With the computer on and the Finder loaded, insert your Sonic Blaster startup disk into a 3.5” drive. 2) Double-dick the disk icon to open its wi[...]
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The sound graph is a visual representation of your files sound wave. The pathname of the sound file is displayed at the top of the sound graph window. 6) Click on the Play button. The sound file you have loaded will now play. Repetitive Play, Volume and Rate 1) Click the Continuous Play button then press Play again. The file will play over and over[...]
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What’s Next? Use the rest of the manual as reference. The next chapter gives a detailed description of the screen contents. The rest of the chapters in Part II itemize and describe each of the options offered in the menus in the order in which they appear starting with the File options and proceeding to the right. The Appendices offer everything [...]
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CHAPTER ONE The Screen File Edit View Effects Setup Sounds /AEROM/SOUNDS/SAMPLE.SESSION The Sonic Blaster Screen * Note: SAMPLE . SESSION is not an included file. The Sonic Blaster screen presents you with a super-simple interface and a wealth of information. The Sound Graph The sound graph is the window at the bottom of the screen. It contains the[...]
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-> Select from the pointer position to the visible end of the graph by holding down the option key while clicking the mouse -> Extend your selection to the left or right without changing your anchor point by holding down the shift key while dragging the pointer to the left or right. The Keyboard Help... option under the Apple menu presents yo[...]
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3) If you have several windows open, you may want to close them (save if desired) to compress the available memory and get a larger Max B lock onto which you can record. * Note: While recording, the GS will be completely occupied with digitizing; all other functions (VU meters, mouse, etc.) are disabled. The Cassette Label The number on the cassett[...]
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Record Sample Rate Record Sample Rate bar allows you to set the Hz at which you record. A higher Sample Rate means a higher quality recording produced and a larger memory block used. In general, voice recordings require lower sample rates (7,000 and up) while music (especially from CD’s) require higher sample rates (we recommend the maximum, 15,1[...]
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Select Region Select Region tells you how many bytes you currently have selected. In the example screen, the selected area is bytes. If you’ve selected the entire window (by choosing Select All [ -A] or by dragging across the entire wave when set to Full view ), and the number on the cassette label is slightly different from the number in the Sel[...]
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Æ Sonic Blaster 22 Sonic BIaster - The Software[...]
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CHAPTER Two The “File” Options Click and hold on the File menu on the left side of the menu bar. You'll be presented with the following options: New ( -N) The New command creates a sound graph at the bottom part of the screen with the name Untitled # (where # is an appended number). New graphs are a good scratchpad on which to combine diff[...]
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For more information on ROM disks, see "RamKeeper" in the glossary. For more information on RAM disks, refer to your IIGS Owner’s Manual. Append... The Append option will open a file and stick it beginning-to-end with the currently open file automatically and seamlessly. This option gives you the ability to load a single file as large a[...]
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Save ( -S) Use this option to save changes you have made to a file, if you have just created the file, you will be presented with the Save As .. . dialog box (see Save As... below), if you made changes to a file that already has a name, the file will be saved under the same name. * Note: If you try to save changes to a locked file you’ll be told [...]
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If the disk you want to save to is not currently online, eject a disk, that is, if no other drive is available, and insert the correct disk into the drive. The disk will be found as you circulate back through the online disks. * Note: If you discover that there is not enough room on your data disk to store the file, you can save to another formatte[...]
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AF Format is Sonic Blasters own filetype. This is the default format for saving files. You’ll save the file you want to use as your startup sound in this format. AIFF Format is the Apple Standard format. 2:1 Compressed is a format which does some squeezing to save the same amount of information in half the space. 2.67:1 Compressed same as above b[...]
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Delete... Delete is extremely useful for getting rid of files you no longer want in order to make room for new files. When you choose Delete, you’ll be presented with the open screen. However, the Open button is now the Delete button. Choose the disk that contains the file you want to delete. If the file is in a folder, double click on the folder[...]
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Select size of paper you're using Select to print 1/2 size Select “Condensed” for sharpest printout Does not apply Prints vertically Prints horizontally Dialog box for Page Setup option Choose Printer... Lets you specify your printer arrangement. Select the printer you have online, the port to which it is connected and whether it is an App[...]
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Æ Sonic Blaster 30 Sonic BIaster - The Software[...]
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CHAPTER THREE The “Edit” Options Undo ( -Z) After you’ve made a change to the file, you can select Undo to cancel the most recent modification. The Undo command will be followed by the most recent option you’ve selected, for example, Undo Paste or Undo Echo . If Undo isn’t an option for the change you’ve made, the undo command will be d[...]
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Mixing Mix Settings and Mix enable you to Join selected portions of files together. A sound segment copied to the clipboard can be mixed with the selected portion of an active file. Use the SB’s mixing capability to create background noises for your files. You patriotic music in the background of a presidential speech or add subliminal messages t[...]
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Mix Select the Mix option to begin mixing the clipboard sample with the selected sample of the active window. When mixing segments, keep in mind the following rules: ◊ The mix option will be inactive until you have a segment selected in the active window. ◊ Listen to the clipboard sample before mixing using the Play Clipboard command ( -*) unde[...]
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Æ Sonic Blaster 34 Sonic BIaster - The Software[...]
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CHAPTER FOUR The ‘View” Options Zooming In the Zoom modes, described below, you can magnify portions of the sound pattern. In these enlarged views, you can select very small parts of the wave and use the edit functions to fine tune the file--cut out unwanted noise or unwanted silence, fine the exact location at which a sound begins, piece toget[...]
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◊ and drag the Zero Adjust thumb to move the horizontal zero line up (right) or down (left). This setting has no affect on the recorded sound. ◊ OK when the record level is Set to your satisfaction. The Oscilloscope option Change Color Select this from the menu and you'll be presented with a color palette. Click on any of the four squares [...]
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CHAPTER FIVE The “Effects” Options The Effects options affect only the segment of the currently selected window that you have highlighted by clicking and dragging. * Note: When working with stereo files, you can select the channel on which you want the effects to take place with the Effects Channel option in the Setup Menu. You're given th[...]
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Echo dialog box ◊ Echo Amplification determines how loud the echo will be. -> 50%, the default setting, is a good setting for most echos. each echo is at half the volume of the previous. -> A Setting of 100, will echo the sound at full strength. -> Settings above 100 will make it sound like the echo is coming toward you. If echoed long o[...]
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Fade Down Fade Down will modify the selected segment to sound as if the volume was gradually turned down toward the end of the segment. Fade Up Fade Up will modify the beginning of the segment to make the amplitude start low and build as if the volume was gradually turned up. Phase Shift Phase Shift is for stereo waves. This effect gives you the sa[...]
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2) Select the Shift option. The Shift dialog box (below) displays the viewable portion of the screen. Shift dialog box 3) Use the up and down slide bar to raise or lower the zero line. 4) Click the Ok box to shift the selection to the chosen level or click the Cancel box to return to the active sound graph. When using the Shift option, keep the fol[...]
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CHAPTER Six The “Setup” Options * Note; Channel 1 is the same as Left and Channel 2 is the same as Right on most stereo setups. Playback Channel... You can choose to playback through Channel 1 (left), Channel 2 (right), or Both Channels. Cancel leaves the settings as they were before you choose the option. Record Channel... This option lets you[...]
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Auto Gain You must have some form of input to use this option. Auto Gain will set the record level for you. This feature automatically adjusts the level according to the highest input to help eliminate clipping. Input the sound you’ll be recording, click Save to set the level, then proceed with your recording. Move the thumb to the right of the s[...]
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CHAPTER S EVEN The Sounds” Options Display Channel 1 Shows the sound graph for Channel I of the current file. Display Channel 2 Shows the sound graph for Channel 2 of the current file. This option will be disabled for mono files. * Notes Unlike the Effects options, any Edit made to one channels graph will also be made to the other channels graph.[...]
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APPENDICES The following appendices are included for further reference and reading enjoyment: A - - Copying Sonic Blaster to RAM, ROM or Hard Disk B - - Trouble Shooting C - - Adapters D - - The Introplay Program E - - Saving Large Files to Multiple Disks F - - Getting Help 44 Sonic Blaster[...]
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APPENDIX A Copying Sonic Blaster to RAM, ROM or Hard Disk The System If you want to run Sonic Blaster from your RAM, ROM or hard disk, use the latest version of GS/OS. The GS/OS version we’ve included with the Sonic Blaster was the latest at the time the card was packaged. However, the Sonic Blaster disk does not contain all of the GS/OS files, j[...]
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2) Select All ( -A) 3) Drag all the files to the RAM disk icon. This allows the computer to find the files it needs to boot. * Note : Because this is an auto-start program, when you boot it from the RAM disk and Quit ( -Q), you'll just be returned to the program. You'll need to eject the disk and reboot the computer to run a different pro[...]
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APPENDIX B Trouble Shooting Strange Behavior in General When the Sonic Blaster doesn’t seem to be playing or recording properly, it’s probably do to a loose connection somewhere. * Important! You must connect the mounting plate to the back panel of the computer for proper grounding. If you do not, Sonic Blaster cannot function properly. Check t[...]
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Distorted Sound ◊ Once again, is the SB’s connector plate screwed onto the back panel? Is the other end securely connected to the card? If not, the Sonic Blaster is not grounding properly. ◊ Is the E-I/O cable connected to both the Sonic Blaster and the motherboard? ◊ Check your speaker wires. Are all the connections secure? Are bare wires [...]
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Missing FORM/COMM/SSND chunk in AIFF file This is a seldom, if ever, seen, error message that appears when a sound file does not have some required information. You wont be able to open the file. Must have a 64K block to record Must have a 128K block to record If Max Block shows less than 64K, you’ll get this message when you try to record in mon[...]
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APPENDIX C Adapters Speaker Connections The Sonic Blaster uses the 1/8” stereo mini jack for input and output. This is the same jack used by most portable stereos. The Bose Roommate speakers and several other brands use the 1/8” jack and will need no adapters. If your speaker wires (or wires from your amplifier) end in phono plugs (often called[...]
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CD, VCR, TV. Turntable and Amplifier Connections If your VCR or TV has phono jacks for audio input and output, you can use a “mini phone plug to phono plug cable (RS Cat. No. 42-2444) for mono recording. For Mono Record To Audio “OUT’ of VCR. CD, TV, etc. To Sonic Blaster “IN” RS Cat. No. 42-2444 Phone (RCA) Plug to 1/8” Phone Plug If y[...]
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The microphones don’t need to be super high quality for voice recordings, but the higher the quality input, the better the recording (up to a point). Start out with a low-cost mike. (Try Radio Shack’s Windscreen Dynamic Omni--RS Cat. No. 33-2001.) For mono input, a mike with a 1/8’ mini stereo plug does not need a Y-adapter. For stereo input,[...]
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APPENDIX D The Introplay Program The file Introplay, found in the System/System.Setup folder (subdirectory) of the Sonic Blaster program disk, will play the sound file Introsound as the GS/OS startup screen is displayed. We’ve included an Introsound file but you can easily create your own. To use the Introplay program when booting from RAM, ROM, [...]
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APPENDIX E Saving Large Files to Multiple Disks If you have a file that is larger than a single floppy disk, you can break it up into two or more files and save it to separate disks. You can then load it back into the program using the Append option under the File menu. To break up a file into several files, follow these instructions: 1) Hold down [...]
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The ‘silent wave used to create the window will be replaced with the clipboard contents. 8) Save ( -S) the file to whatever disk you want. (Refer to the Save instruction in Chapter 2 if you don't know how to change volumes, etc. End the file’s name with the sequence number, for example, Laughs.I will be your first save, Laughs.2 your secon[...]
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APPENDIX F Try This! (Tips and Hints) Record Sample Rate When deciding at what rate to record a sample, keep in mind that the higher the sampling rate, the higher the sound quality but the more memory used. We recommend that you experiment to find out how the quality differs with lower sampling rates for both voice and music recording. Notice that [...]
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Fun Stuff You’ve probably had a chance to mess around with the Sonic Blaster software by the time you read this; we have, too. Here are a few things we’ve tried at Applied... Back Talk Record a word or phrase forward, listen to it backwards, record yourself saying it backwards and then flip it. How close can you get it to sound like an intellig[...]
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More Phone Fun Hey Dad—I’m in jail Imagine the surprise your parents will get when you call them from jail (any police show will give you some good background noise). Imagine the look on your child’s face when he/she gets a call from Alvin and he actually calls them by name (fast playback rate). Imagine how envious your friends will be when y[...]
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APPENDIX G Programmers’ Reference * Note: This chapter contains technical information for programmers interested in programming the Sonic Blaster. It is not a programming tutorial, If you're not a programmer you should ignore this information. Don't look at it. Don’t even think about it. The card will run fine without knowing what’s[...]
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Notes About Files Binary Info Example File ID 'AEPM' Type 0 AE Format Channel 0 Mono Recording Length 10246 10,246 byte file Freq 30368 Recorded at the Highest SB Record Rate 10,246 8-bit samples In the case of stereo files, Channel 2 sampled data immediately follows Channel 1 sampled data and does not require a separate header. Refer to [...]
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APPENDIX H Getting Help If you have a technical question relating to your Sonic Blaster card or any other Applied Engineering product that is not covered in the manual please contact the dealer from whom you purchased the product. If you are experiencing difficulties with one particular program, contact the programs author or publisher. In the even[...]
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Returning a Product RMA Number , “Attention" Sheet, and Invoice If your product needs to be returned, the technical support representative will give you a Return Material Authorization (RMA) number. ◊ Record the RMA number for your own records. ◊ Write the RMA number on your package label. ◊ Fill Out the Return Form on back of the yell[...]
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Packing If you don’t have the original packing material, wrap the board in anti-static material (preferably the anti-static bag in which the card was originally shipped; however, aluminum foil will work fine). Pack it in a sturdy box cushioned with wadded papers (i.e. used computer paper or newspaper). * Warning: If your product is damaged due to[...]
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Glossary AE Format - Sonic Blaster defaults to the AE format for saving files. Information about the files record rate is saved along with the binary information so that when the file is loaded back into the program, it will be set to the same speed as it was recorded. AIFF - This is Apples standard sound file format. Append - The Append option wil[...]
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Pathname - A pathname is a path of directories required to access a specific file on a disk device. To reference a file named MYDATA on volume /MY.DISK you would use a ‘path’ to the file /MY.DISK/MYDATA. Some files may be additional directories and those directories may contain references to more files or more directories. The main volume direc[...]
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RamKeeper - RamKeeper an Applied Engineering board which allows you to set up your IIGS memory card as an electronic hard disk.” This means you can load programs and data files at a super-fast rate from RAM without having to insert and swap disks. Programs and data files can be retained in memory even after the computer is shut off for instant ac[...]