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Un buon manuale d’uso
Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Hasbro 71970. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Hasbro 71970 o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.
Che cosa è il manuale d’uso?
La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Hasbro 71970 descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.
Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.
Quindi cosa dovrebbe contenere il manuale perfetto?
Innanzitutto, il manuale d’uso Hasbro 71970 dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Hasbro 71970
- nome del fabbricante e anno di fabbricazione Hasbro 71970
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Hasbro 71970
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti
Perché non leggiamo i manuali d’uso?
Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Hasbro 71970 non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Hasbro 71970 e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Hasbro in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Hasbro 71970, come nel caso della versione cartacea.
Perché leggere il manuale d’uso?
Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Hasbro 71970, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.
Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Hasbro 71970. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.
Sommario del manuale d’uso
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Pagina 1
® ™ * AGES 8+ 71970 Delux e 1 Player Sy s t em Tig er®* recommends ENERGIZER® batteries f or ideal performance. CAUTION: Do not look directly at the sun. NOTE: Not for nighttime play . Thank you f or pur chasing t he L AZER T AG Deluxe 1 Play er Syst em. Please be sure to read and follow all ins tructions carefully before using this product. I[...]
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Pagina 2
Quick St ar t Guide .......................................................................... 1 Introduction ..................................................................................... 2 Batter y Inst allation Information ................................................ 3 T agger™* Unit Illustration ....................................[...]
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Pagina 3
1 " " F or a qui ck, “G rab & Go ” gam e of L aze r T ag ®, simp ly fol low th ese ste ps : 1 . Pr ess t he TRIGGER t o wake your TAGGER up. 2. Verify t hat t he pow er-up SFX are played, and “LT AG” appears on the LCD screen. 3. Press the T rigg er t o s tar t the Classic LAZER TA G “L T AG” game. All player s should pre[...]
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Pagina 4
2 Thank you f or pur chasing t he Lazer T ag® Deluxe 1 Player Sys tem! St ep int o L AZER T AG – wher e video game action comes to life!™* L AZER TAG combines extreme team competition with hi-tech accuracy. Assemble your team and lead them into The Ultimate Game of Electr onic T ag™* to become the T ag Mas ter™*! Please be sur e t o r ead [...]
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Pagina 5
Using a Phillips/cr oss head screwdriver , loosen the screw in the batter y compar tment cover of each T AGGER (screw st ays attac hed t o cover). Remove cover . Inser t 6 x 1 .5V “ A A ” or LR6 size alkaline batteries. Replace cover and tighten screw. TO INSER T BA TTERIES IMPOR T ANT : BA TTERY INFORMA TION Please retain this information for [...]
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Pagina 6
T AGGER RIGHT SIDE T AGGER LEFT SIDE T AGGER REAR VIEW HUD (HEADS UP DISPL A Y) Shield Button Launching Tube Receiving Tube 4 LCD Screen Increase/ +10 Button Decrease/ -10 Button Cancel/ Sleep Button 2ndF Button Display/Contrast Button Reset Button Battery Door Reload Lever Indoor/Outdoor Switch TAGGER Speaker Switch (On/Off) Trigger Speaker Access[...]
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Pagina 7
The following buttons are used to enter infor mation int o your T AGGER bef ore, during, and af ter t he g ame. Each button has two functions: its Main Function and its Second F unction. 2ndF: Hold t his button down and quickl y pr ess t hen release any of the other buttons t o per f orm that button’s Second F unction. Pressing and holding 2ndF f[...]
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Pagina 8
HUD (HEADS UP DISPL A Y) Flashes when you are tagged by another player . Flashes when your T AGGER is aimed directly at another player . Flashes when you tag another player . VISUAL CONFIRMA TION SYMBOL S: 1 . Aler t Icons (T agged, Locked-On, Scored, Dang er) 2. Alpha-Numeric Display (Ins truction, Game Type, T ime, Warnings) 3. Multipurpose Bar G[...]
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Pagina 9
TO HOOK UP THE T AGGER T O THE HUD (HEADS UP DISPLA Y) HEADSET SYSTEM Plug this end of t he Connector Cable int o t he HUD (HEADS UP DISPL A Y) Cable Por t. Plug this end of t he Connector Cable into the HUD port on the T AGGER. S TICKERS Several sticker s have been included for you to decorate your T AGGER. Please apply the s tickers anywhere you [...]
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Pagina 10
TO WEAR THE HUD (HEADS UP DISPL A Y) HEADSET SYS TEM 1 . Wake up the TA GGER by pr essing t he TRIGGER. 2. Put the HUD (HEADS UP DISPLA Y) HEADSET on over your head, similar to putting on a pair of sunglasses. T ake the right side of the headband, and s tretch it across t he bac k of you head, and loop it t hrough the holder on the lef t side. Pull[...]
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Pagina 11
Common to all LAZER T AG games are: •Lock-On – Y our on your L CD scr een will blink to indicate that t here is anot her player in your sight. The gr een light icon in the HUD (HEADS UP DISPL A Y) will also f lash. T ag your opponent when you ar e loc k ed-on. •IFF – (Identification, F riend or Foe) Y ou will hear t he sounds “bee-bee-bee[...]
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Pagina 12
•T eam T ags – The Hos t can choose whether tags from your own teammates will or will not af fect you. Make sur e you ask whether the T AG MAS TER has selected T eam T ags or not! T agging members of your own team counts agains t your ranking at the end of t he g ame and in some g ames can hur t your team’s ranking as well. •Alter nate Disp[...]
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Pagina 13
Medic Mode is used to give assist ance t o, or r eceive assis tance from, other player s on your team. It can be used to assist a player who is in danger of being t agged out, or to build-up one of your t eam’s pla yer s int o a “bulldog” by giving t hem the ability to t ake extra t ags. Bulldogs can charg e int o t he middle of the opposing [...]
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Pagina 14
that t he Medic Mode operation has concluded successfully. The actual transfer is per formed via the Receiver Dome. Medic Mode has many benef its, but it also has impor t ant limitations. Please note the f ollowing: - The Assisting Player must respond within 20 seconds of receiving the reques t f or assist ance. - The Assisting Player can never sen[...]
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Pagina 15
1 . Press the TRIGGER to wake up your T AGGER. 2. The T AGGER will make a power -up sound and t hen display t he Main Menu whic h has four options: • L TAG – Play a basic Grab & Go game of Classic LAZER T AG. • JOIN – Join a g ame Hos ted by anot her player . • HOST – Be t he TAG MAS TER and host a game for other players to join. ?[...]
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Pagina 16
• RELD: <##> - Number of reloads available f or each player . Each reload gives you 1 0 additional t ags. This value can be anywhere from 0 t o 99, or unlimited (“UL ”). • MEGA: <##> - Number of Meg a- T ags av ailable for each player . This value can be anywher e fr om 0 (no Meg a- T ags allowed) to 99, or unlimited (“UL ”)[...]
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Pagina 17
the T AG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone g ame (OWNZ, 2TOZ, 3TOZ) the T AG MASTER T AGGER will become t he Zone, not a player T AGGER. When the T -Minus countdown screen has concluded and the T AGGER says “GOOD LUCK!” it will display “ZONE” on the LCD screen and the number of minut es and [...]
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Pagina 18
then press t he OK button and the T AG MAS TER will assign you to the team with t he f ewest players, in order to keep the teams even. NOTE: The team you are assigned t o ma y be dif ferent from the team you reques ted. The T AG MASTER will attempt to honor all t eam requests, but it cannot assign more t han 8 players t o any given team. Players sh[...]
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Pagina 19
player and t heir t eam did in the game. If a player is slow g etting to t he Debrief ing, the T AG MASTER can temporaril y skip over him by pr essing OK t o move on to the next Player TAGGER t o be debriefed. The T AG MASTER will eventually come back t o the skipped T AGGER automaticall y and debrief it. If a player has quit the game, reset t heir[...]
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Pagina 20
1 . CL ASSIC L AZER T AG (L T AG) The object of t his g ame is to be the las t player not tagg ed out. It is an agg ressive, go-get-em type of game. In the Classic LAZER T AG game, all ot her player s are your opponents. [T AG09] Of all t he games you can choose to play , Classic L AZER TAG is the only game that has no hosting or joining at t he be[...]
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Pagina 21
In these games, some of t he ot her players are on the same team as you, while ot hers are on one or two opposing teams. It is im port ant that you work wit h your teammat es in or der t o achieve a high t eam r anking. Do this by helping to protect any of your t eammates who are in dang er of being tagg ed out, and working with your teammates to t[...]
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Pagina 22
• Reloads – 0-99 or Unlimited (default =5) • Mega- T ags – 0-99 or Unlimited (def ault =1 5) • Shields – 0-99 seconds (default =30) • T ags – 1-99 (default =25) • Ranking is individual and team - Individual ranks are based on receiving 2 points per tag landed on players from other teams, and losing 1 point f or ever y time you’r[...]
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Pagina 23
The Kings on any of the teams are not known t o the other teams, the onl y clue is that the King’s T AGGER will not send out an IFF signal. This prevents enemy player s from snif fing f or his IFF signal, but also makes it easier for them to det ermine that he is in f act t he King once they do find him. These games may require individual players[...]
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Pagina 24
A player may remain in the Zone as long as he/she is not “Neutralized.” When a player t ak es a T ag from any other player , whether he/she is in t he Zone or not, the tagg ed player becomes “Neutr alized” f or 1 5 seconds. The neutralized T AGGER will display “NEUT” wit h a f if teen-second countdown. A neutralized player cannot t ag o[...]
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Pagina 25
• Ranking is individual onl y - Individual ranks are based only on t he player’s accumulated Zone Time. 1 0. 2- TEAMS OWN THE ZONE (2TOZ) AND 1 1 . 3- TEAMS OWN THE ZONE (3TOZ) The object of t he g ame is to accumulat e as much collective Zone Time as possible f or the whole t eam. These two g ames ar e played in the same way as the Individual [...]
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Pagina 26
FCC ST A TEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits ar e designed to provide r easonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy , and, i[...]