High End Systems Universal Controller manuale d’uso
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Un buon manuale d’uso
Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso High End Systems Universal Controller. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica High End Systems Universal Controller o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.
Che cosa è il manuale d’uso?
La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso High End Systems Universal Controller descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.
Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.
Quindi cosa dovrebbe contenere il manuale perfetto?
Innanzitutto, il manuale d’uso High End Systems Universal Controller dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo High End Systems Universal Controller
- nome del fabbricante e anno di fabbricazione High End Systems Universal Controller
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature High End Systems Universal Controller
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti
Perché non leggiamo i manuali d’uso?
Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio High End Systems Universal Controller non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti High End Systems Universal Controller e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio High End Systems in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche High End Systems Universal Controller, come nel caso della versione cartacea.
Perché leggere il manuale d’uso?
Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo High End Systems Universal Controller, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.
Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso High End Systems Universal Controller. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.
Sommario del manuale d’uso
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Pagina 1
1 Universal Controller The Universal Controller The Universal Controller allows you to program and store a complex light show in a few simple steps and play it back with the touch of a button[...]
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Pagina 2
2 The Universal Controller Provides designers and operators with the ability to control INTELLABEAM , TRACKSPOT, and EMULATOR Fixtures from the same Controller Overview of Features • 500 Recordable Pages • 64 Program mable Presets • Simultaneous control of m ultiple Fixture types • 16 Unique Addresses • Master/Slave capa bilities • Edit[...]
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Pagina 3
3 Agenda • Front Panel • Progr amm ing • Advanced Program ming Features • Additional Features •U s e r K e y s • Menu Items • Rear Panel Universal Controller Front Panel Overview[...]
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Pagina 4
4 Enable Key • Activates Controller's power • Activates all Fixtures connect ed to Controller Standby Key • Closes GATES of all connected Fixtures • Default mode upon power up[...]
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Pagina 5
5 Address/Preset Key • 16 Addresses • 4 Banks of 16 Presets Power LED • Always ON whenever AC is present i n Controller[...]
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Pagina 6
6 Adjust 1 (Up/Down) Keys • READY STATE – Controls MASTER DIM Level • MENU STATE – Select MENU Items • PROGRAMM ING – Select Construct Parameters Position Up/Down Left/Right Arrow Keys • READY STATE – Select either the AUDIO ADVANCE or DE LAY RATE • MENU STATE – Select MENU Items • PROGRAMM ING – Use as a DIG ITAL JOYSTICK t[...]
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Pagina 7
7 Adjust 2 (Up/Down) Keys • READY STA TE – Change PAGES • MENU ST ATE – Selec t MENU Items LCD Window • READY STATE – Adjust the MASTER DIM L evel • MENU STATE – Select MENU Items • PROGRAMM ING – Display s Programming Prompts and Constructs[...]
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Pagina 8
8 Erase Key • Use to Perform Several ERASE Functions – PAGE ERASE – FIXTURE ERASE – PRESET ERASE – UNITIALIZ ED PAGES Record Key • ADDRESS M ODE – recor ds curre nt page s for sele cte d Address es • PRESET MODE – Ass ign a program to a PRE SET[...]
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Pagina 9
9 Select Key • Initiate Programming Operations Memory Card Slot • PCMCIA Card[...]
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Pagina 10
10 User Keys • Audio Advance features • User Pr ogramm able Macros Commonly Used Terms • Fixture • Construct • Para meter[...]
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Pagina 11
11 FIXTURE • Lighting device attached to the controller • INTELLABEAM , TRACKSPOT, and EMULATOR ar e examples of Fixtures CONSTRUCTS Features of the Fixtures: – Trackspot ex amples include COLOR, GO BO, DIM, MSPEED, POSI TION, GATE, XFADE, & DELAY – Intellabeams have an additional construct: IRIS – Emulato r constructs include ROTATIO[...]
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Pagina 12
12 Constructs of Each Fixture PARAMETERS • Values you assign to CONSTRUCTS[...]
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Pagina 13
13 Programming Overview • Recor ding a Page • Recor ding a Lo op • Defini ng Fixt ure Types • Posit ion Memories • Copy Featur es PAGE • Building blocks of SCE NES • One static look specifying Constructs for one or more Fixtures • Universal Controller has 1 lar ge memory of 500 Pages[...]
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Pagina 14
14 Recording a Page • 1. Select a Page using the Ad just 2 Up/ Down Keys • 2. Select the ADDRESSES to be edited • 3. Press the MENU Key to acc ess Co nstruc ts • 4. Us e Position Left/Rig ht Keys to select Constr uct s • 5. Use the Adju st 1 U p/Down K eys to edit Param eters •6 . P r e s s R e c o r d NOTE: To Abo rt an op eration pres[...]
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Pagina 15
15 Edit Constructs of Multiple Fixtures • To edit a Construct of multiple Fixtures on one Page without affecting all other recorded Constructs for those Fixtur es, select one Address first, change any Construct one value and back to its original value, then select the range of Fixtures y ou want to edit – All fi xtures wi ll retain th eir previ[...]
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Pagina 16
16 LOOP • SEQUENCE or SERIE S of programm ed pages that runs continuously in a loop when played back Building a Loop • Record all Pages to be part of the loop • Loops require an Unitialized Page before the first recorded Page and after the last recorded Page of the loop • Unitialized Pages act a s boundary or marker Pages • To record an U[...]
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Pagina 17
17 Hands On Exercise Building a Loop • Progr am Pages 5-8 – Trackpots in Red with Tu nnel Gobo, Mspeed 92 • Program Unitialized Pages on Pages 4 & 9 Playback a Loop • From Ready Window, press the Position Right key to start Loop • Press Position Up/Down Keys to adjust Delay ti me (RATE) for Loop • To stop playback of Loop, press Pos[...]
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Pagina 18
18 Hands On Exercise Playing a Loop • Playback the Loop r ecorded on Pages 5-8 Presets • Instant Reference to a Page or Pages recorded in Address Mode • Recalled with a single keypres s • Universal Controller has 64 Presets (4 BANKS of 16) • To access Presets, toggle to Preset Mode – Toggle the ADDRESS/ PRESET key until th e PRESET mode[...]
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Pagina 19
19 Recording Presets • Select any Page or Loop • Toggle to Preset Mode • Choose Preset Bank using Adjust 2 keys • Press SELECT • Select PRESET Key • Press RECORD NOTE: Loops must be running in o rder to be recorded correc tly onto Presets Hands On Exercises Presets • 1. Record the Loop on Pages 5-8 to Preset 1 • 2. Build a 4 Page Lo[...]
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Pagina 20
20 Advanced Programming Features • Position Memory • Copy Featur es • Addre ss Loc kout Position Memory Preset Focus Positions • Stored on Pages 469- 500 • Record Pages with position information • Reference th ese pages as positions 1-32 from all other Pages • All other Pages that reference these positions will automatically reflect a[...]
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Pagina 21
21 Hands On Exercise Position Memory Focuses • 1. Record Positions on Pages 469-47 2 • 2. Build looks on Pages 15- 18 using those 4 Positions • 3. Store each Page to Presets 3-6 Copy Features • PAGE COPY •B L O C K C O P Y • POSITION C OPY • PARAMETER COPY • ADDRESS COPY[...]
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Pagina 22
22 Page Copy • Fro m READY mode, p ress SELEC T • Press Adjust 2 Key until destination Page number is displayed • Press Reco rd Hands On Exercise Page Copy • Use Page Copy to copy Page 13 to Page 14 and change the Gobos on Page 14 • Record Page 14 to Preset 7[...]
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Pagina 23
23 Block Copy Copie s a Range of Rec orded Pa ges to a d ifferent Range of Pages • From Ready Mode, select first page of series to be copied • Press SELECT • Press Position UP arrow key • Press Adjust 2 Key to select end page of series • Press Position UP arrow key • Press Adjust 2 key to select Destination Page • Press Position UP ke[...]
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Pagina 24
24 Position Copy Copies all Constructs of one Address to same Address on a different Page – 1. Press and HOLD SELECT – 2. Select ADDRESS – 3. Rele ase Select and Addres s keys – 4. Select Des tinat ion Page using Ad just 2 key s – 5. Press RECORD Position Copy Copying selected Cons tructs o f an Addr ess to sam e addre ss on a different P[...]
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Pagina 25
25 Parameter Copy Copie s Position and oth er Constru cts from one Addre ss to differen t Addre ss on same Page • From READY win dow, Press SELECT • Press Posi tion Dow n key • Selec t source Address • Sel ect destination Addres ses • Mark Const ructs to be copi ed using the Adjust 1 key • Press RECORD Address Copy Copies al l Const ruc[...]
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Pagina 26
26 Additional Programming Features • Defining Fi xtur e Ty pe s • Address Lockout • Page Lock • Pos Mem Edit • Deselecting an Address • Erasing a Page • Erasing a Fixture from a Page • Erasing a Preset Defining Fixture Types • In READY mode, press MENU ke y • Press Position Rig ht Key three times • Press Adjust 2 Key to ente r[...]
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Pagina 27
27 Hands On Exercises Defining Fixture Types • Assign Addresses 1&2 as Intellabeam • Assign Addresses 3&4 as Emulators Address Lockout • Tem porary rem oval of Addresses from all recorded Pages: FIXTURE EXCLUSION • To LOCKOUT an Address, pr ess and hold desired Address Key for 5 seconds • To UNLOCK an Address, press the Address ke[...]
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Pagina 28
28 Page Lock Locks selected Pa ges • Select first PAGE of Range of PAGES t o be locke d • Press an d HOLD SELECT • Press a nd HOLD BOTH ADJU ST 1 Key s • Release Select and Ad just 1 keys • Press Ad just 1 UP k ey to Cl ear/Set value • Press Ad just 2 Keys to select end p age • Press RECORD Hands On Exercises Page Lock • Lock Pages [...]
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Pagina 29
29 Posmem Edit Editin g Posi tion Me mori es fro m any Page – 1. Press SELECT – 2. Press POSITION RIGHT key – 3. Select Add ress that references the PM to b e edited – 4. Positi on the Mirro r –5 . P r e s s R e c o r d Hands On Exercises PosMem Edit • Record Page 20 using Position 1 for both Trackspots • Use PosMe m Edit to update Po[...]
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Pagina 30
30 Deselecting Addresses on a Page • Select any Address • Edit its Constructs • Press Address Key again to DE SELECT • Press a differe nt Address Key to select it • DESELECT an d Select o ther Add resses • Press RECORD w hen all editing has been completed Erasing a Page Resetting a Page to its default Parameter s • To Erase a Page: ?[...]
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Pagina 31
31 Hands On Exercises Erasing a Page • Erase Pages 1-5 Erase a Fixture from a Page • Select desired Pag e • Press SELECT • Select Fixture Address • Press ERASE • Press RECORD[...]
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Pagina 32
32 Hands On Exercises Erasing a Fixture from a Page • Erase the fir st Trackspot from Page 10 Erase a Preset • Toggle to Preset Mode • Press SELECT • Select PRESET # • Press ERASE • Press RECORD[...]
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Pagina 33
33 Hands On Exercises Erasing a Preset • Erase Pres ets 2 & 3 User Keys Features – Audio Effects – Macros NOTE: Default settings are Audio Advance and Construct Modulate Effects[...]
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Pagina 34
34 User Keys Audio Advance FX Constr uct Modulate FX •U s e r 1 – Step on Beat •U s e r 3 – Pause on Beat •U s e r 5 – Size Modulate* * Emulator only •U s e r 2 – Color Modulate •U s e r 4 – Gobo Modulate •U s e r 6 – Dim Modulate Macro • Series of keystr okes stored onto a single button • MACROS are stored on the USER K[...]
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Pagina 35
35 Editing a User Key Building a Macro – 1. Press and HOLD USER ke y in until " EDIT USER KEY" i s displayed – 2. Press Posi tion Right Key 2 times to "RECORD" – 3. Press Posi tion Down Key to start reco rding – 4. Perform keystrokes to be stored as MACRO – 5. Rep eat steps 1, 2, and 3 to stop recording MACRO Hands On [...]
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Pagina 36
36 Universal Controller Menu Items Home • Homing a Fixture: – Reset s each Fixtu re to defau lt s ettings – Strike s the lam p – Turns on the cooling fan – Resets all wheels, gate, and flags to HOME (DEFAULT) positi ons • HOME is accessed through the HOME Menu[...]
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Pagina 37
37 Home • Press Menu • Press either Adjust 2 key • Select Address key to be homed Backup • Saving the Control ler’s Memory to Disk • PCMCIA CARD – Rem ovabl e devi ce that a llows y ou to ba ckup or store the co ntroller's interna l memory • Each card holds two shows[...]
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Pagina 38
38 Backup • Insert Mem ory card into Ca rd Slot • Press the M enu Key • Press Position Right Arrow Key t o BACKUP • Press any Adjust Key to enter BACKUP submenu – The L CD Window displays : MEMORY->C ARD CARD->MEMORY • Use the Position U p/Down A rrow Key s to choose betwe en options • Press an y A djust Key to enter th e Upper/[...]
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Pagina 39
39 Allmem • Automatica lly seque nce through (playback) all init ialized Pages (up to 500) • Press Menu Ke y • Press Position Rig ht Arrow key 2 times • Press Position Down Key once to ALLMEM • Press any Adjust Key to enter the ALLMEM display – LCD Window displays: PL AY A LL PAGES NO – Press Adjust 1 Up/Down Arrow Key to select Yes o[...]
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Pagina 40
40 Erase Controller Memory • To Er ase Me m ory of Controller: –P r e s s M E N U – Press Po sition L eft 2 tim es – Press e ither Adj ust 2 key – Press e ither Adj ust 1 key to dis play "ERASE MEMORY" – Press RECORD Erase USER Key s • To Reset USER keys to f actory effect s: –P r e s s M e n u – Press Po sition L eft 2 [...]
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Pagina 41
41 Universal Controller Rear Panel Over view Audio Threshold Adjust • Controls the sensitivity of the Audio Effects • 0-10 volts • Mono Audio Input • 1/4 inch Audio Input Jack • Signal is necessary to trigger Audio E ffects stored on the USER keys[...]
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Pagina 42
42 MIDI Out Port • Communications Protocol – Musical I nstrume nt Digital I nterface • Switchable between OUT and THRU • THRU is Default – Use this Port for MASTER/SL AVE Configurations • M ID I In P o rt – Cue Numbers are one for one with the Controller's Preset numbers – The Universal Controller only accepts whole numbers Rem[...]
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Pagina 43
43 Technical Information • Updating the Controller ’s O/S – The U niversal Controll er’s Opera ting Sy stem s Software is updated by replacing the EPROM • Solid State Prog rammable Re ad-Only memory device that contains instructions used by the microprocessor • All EPROMS are programmed externally The Universal Controller The Universal [...]
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Pagina 44
44 Further Information Sources • www.highend.co m • Sho w Techno logy magazin e • Seminars – Programming – Technical High End Systems[...]