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Kurzweil PC3K8 manuale d’uso - BKManuals

Kurzweil PC3K8 manuale d’uso

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Un buon manuale d’uso

Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Kurzweil PC3K8. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Kurzweil PC3K8 o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.

Che cosa è il manuale d’uso?

La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Kurzweil PC3K8 descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.

Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.

Quindi cosa dovrebbe contenere il manuale perfetto?

Innanzitutto, il manuale d’uso Kurzweil PC3K8 dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Kurzweil PC3K8
- nome del fabbricante e anno di fabbricazione Kurzweil PC3K8
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Kurzweil PC3K8
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti

Perché non leggiamo i manuali d’uso?

Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Kurzweil PC3K8 non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Kurzweil PC3K8 e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Kurzweil in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Kurzweil PC3K8, come nel caso della versione cartacea.

Perché leggere il manuale d’uso?

Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Kurzweil PC3K8, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.

Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Kurzweil PC3K8. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.

Sommario del manuale d’uso

  • Pagina 1

    Musician’ s Guide (includes PC3K6, PC3K7, and PC3K8) Kurzweil  is  a  registered  trademark  of  Yo u n g  Chang  Co.,  Ltd.  ©2011  All  rights  reserved.  Yo u n g  Chang ®,  Kurzweil  ®,  V.  A.  S.  T.  ®,  PC3K®, PC3®,  PC3LE®,  KDFX®,  Pitcher®,  Laser[...]

  • Pagina 2

    ii IMPORTANT SAFETY & INSTALLATION INSTRUCTIONS INSTRUCTIONS PERTAINING TO THE RISK OF FI RE, ELECTRIC SHOCK, OR INJURY TO PERSONS WARNING: When using electr ic produc ts, basic prec autions should always be followed, including the following: 1. Read all of the Safety and Instal lation Instructions and Explanation of Graphic Symbols before usin[...]

  • Pagina 3

    iii Important Safety Instructions 1)Read  these  instructions 2)Keep  these  instructions. 3)Heed  all  w arnings. 4)Follow  all  instructions. 5)Do  not  use  this  apparatus  near  wa t e r . 6)Clean  only  with  dry  cloth. 7)Do  not  block  any  of  the  ventilation  ope[...]

  • Pagina 4

    iv Kurzweil International Contacts Contact  the  Kurzw eil  office  listed  below  to  locate  yo u r  local  Kurzweil  representative . American  Music  &  Sound  22020  Clarendon  St,  Suite  305  Wo o d l a n d  Hills,  CA  91367  Phone:  +1  (800)  431 ‐ 2609[...]

  • Pagina 5

    TOC -i T able Of Content s Kurzweil  International  Contacts..................... ................... .................... .................... ....................... ................ ... ............ iv Chapter 1 Introduction Keeping  Current .. ...................... .................... .................... ................... ........[...]

  • Pagina 6

    TO C- i i Softw are  Upgrades .................... .................... .................... ...................... .................... ................. ... ................. ............. 2 ‐ 10 Chapter 3 User Interface Basics Mode  Selection ............. .................... .................... ................... ....................[...]

  • Pagina 7

    TOC-iii Saving  and  Naming ...................... .................... ................... .................... .................... .................... ................... ............. 5 ‐ 3 ROM  Objects ............ .................... ................... ....................... .................... ................... ....... ....[...]

  • Pagina 8

    TO C- i v Delay  Control  (DlyCtl) ............. .................... ................... .................... ....................... ................... ..... ............... ..... 6 ‐ 18 Minimum  Delay  (MinDly),  Maximum  Delay  (MaxDly) .... .................... ...................... .................... ...............[...]

  • Pagina 9

    TOC -v The  Function  (FUN)  Pa ge .................. ................... .................... .................... ...................... .................... .................... .. 6 ‐ 41 The  Amplitude  Env elope  (AMPENV )  P age................ .................... ...................... .................... ...........[...]

  • Pagina 10

    TO C- v i KB3  Editor:  The  AMP  Page . ................... .................... .................... .................... ................... ....................... ................ 6 ‐ 62 KB3  Editor:  The  PERC1  P a ge .............. .................... .................... .................... ................... .[...]

  • Pagina 11

    TOC -v i i MIDI  Program  (MidiProg) .............. .................... .................... .................... ...................... .................... ................. . 7 ‐ 6 Status .............. ................... .................... .................... .................... ................... ................. ..............[...]

  • Pagina 12

    TOC-viii The  Programmable  Switch  Pag es :  SWPRG1  to  SWPRG8 ....... .................... ...................... .................... ................... 7 ‐ 64 The  COMMON  P age ............ ................... .................... .................... .................... ................... ....................... [...]

  • Pagina 13

    TOC -i x Quantize .............. .................... .................... ................... .................... .................... ................. ...................... ........... 9 ‐ 19 LaserV erb ............ .................... .................... ................... .................... .................... .................... ..[...]

  • Pagina 14

    TO C- x FX  Mode ....................... ................... .................... .................... .................... ................... .. ..................... ................... 11 ‐ 2 Drum  Remap ......... .................... .................... ................... .................... .................... .............. ... .[...]

  • Pagina 15

    TOC -x i Mode  Indicators  (+  and  x): ........... .................... .................... .................... ................... .................... .............. ...... .. 12 ‐ 6 Activity  Indicators ......... ...................... .................... .................... ................... .................... ....... [...]

  • Pagina 16

    TO C- x i i Release .............. .................... .................... ...................... .................... .................... .... ................ ................... ......... 12 ‐ 18 Key  W ait ....................... ................... .................... ....................... .................... .................. ...[...]

  • Pagina 17

    TOC-x iii Loading  Methods ............. .................... .................... .................... ...................... .................... ..... ............ .............. 13 ‐ 11 The  Utiliti es  (UTILS)  P age ................. ................... .................... .................... .................... .............[...]

  • Pagina 18

    TO C- x i v Reverbs ................ .................... .................... ................... .................... .................... .................... ................... .......... D ‐ 21 Delays ............. ................... .................... .................... .................... ................... ................. ......[...]

  • Pagina 19

    Introd uction 1-1 Chapter 1 Introduction Greetings.  Yo u r  new  instrument  offers  amazing  acoustic,  electric,  an d  synthesizer  sounds,  combined  with  sample  loading  and  advanced  programming  features  that  will  let  you  create  almost  any  sound  you[...]

  • Pagina 20

    1-2 Introduction Keeping Current Keeping Current Check  for  new  documentation  and  operating  system  upgrades  be fore  you  start  using  yo u r  instrument.  When  new  softw are  is  available  for  the  PC3K,  it  will  be  posted  at  www .kurzw eil.com .  [...]

  • Pagina 21

    Introd uction How the PC3K Works 1-3 How the PC3K W orks The  PC3K  integrates  three  MIDI ‐ driv en  components:  a  MIDI  controller  (the  keyboard,  or  an  external  MIDI  controller),  a  sound  engine,  and  an  effects  processor  that  employs  the  same  e[...]

  • Pagina 22

    1-4 Introduction How to Use This Manual VA ‐ 1  programs  are  scatt ered  throughout  the  PC3K.  Look  for  them  in  the  Synth  Category  and  the  Classic  Keys  Bank.  Yo u ’ l l  see  “K V A  Oscillator ”  appear  in  the  Keymap  screen  on  the ?[...]

  • Pagina 23

    Introd uction Options 1-5 Options Ask  you r  Kurzweil  dealer  about  the  following  PC3K  options: Sound ROM Exp ansion Card The  PC3K  has  a  socket  for  a  64  MB  expansion  card  to  add  additional  Kurzweil  ROM  sounds.  This  is  user  installable  ([...]

  • Pagina 24

    1-6 Introduction Options[...]

  • Pagina 25

    Star tu p Make Connections 2-1 Chapter 2 St a rt u p If  hooking  up  new  gear  is  familiar  to  yo u ,  and  you  just  wa n t  to  get  going,  here’ s  a  quick  description  of  what  you  need  to  get  started  with  yo ur  PC3K.  If  you  need[...]

  • Pagina 26

    2-2 Star tu p S tartup—the Details Star t u p — th e D e ta i l s This  section  wa l ks  yo u  through  the  hookup  of  you r  PC3K.  We ’ l l  take  a  look  at  the  rear  panel,  then  describe  the  pow er ,  audio,  and  other  cable  connections. Before Y ou[...]

  • Pagina 27

    Star tu p S tartup—the Details 2-3 Digit al For  digital  audio  output  from  the  PC3K,  connect  a  75 ‐ Ohm  coaxial  cable  from  the  PC3K’ s  RCA  Digital  Out  jack  to  the  AES  or  S/ PDIF  input  of  the  receiving  device.  Yo u  may  nee[...]

  • Pagina 28

    2-4 Star tu p S tartup—the Details Pedals Plug  yo u r  switch  or  continuous  pedals  in to  the  corresponding  jacks  on  the  PC3K’ s  rear  panel.  We  recommend  using  the  Kurzweil  pedals  de scribed  on  page 1 ‐ 5,  but  you  can  use  almost  a[...]

  • Pagina 29

    Star tu p S tartup—the Details 2-5 Ribbon Plug  the  optional  Kur zweil  Ribbon  Controller  into  the  modular  Ribbon  jack  on  the  rear  pa nel.  The  ribbon  controller  itself  should  rest  on  a  flat  surface;  it  fits  nicely  between  the  keys[...]

  • Pagina 30

    2-6 Star tu p S tartup—the Details USB Storage Port Yo u  can  plug  a  USB  mass  storage  devi ce  such  as  a  “thumb  driv e”  into  the  PC3K  for  backing  up,  archiving,  sharing  yo ur  wo rk ,  and  updating  you r  softw are.  Any  size  USB  [...]

  • Pagina 31

    Star tu p PC3K Programs 2-7 When  you  leav e  Storage  Mode,  there  will  be  a  prompt  telling  you  that  the  PC3K  is  turning  back  into  a  USB  MIDI  device ‐ which  you  have  to  acknowledge.  If  you  haven’ t  copied  the  file(s[...]

  • Pagina 32

    2-8 Star tu p PC3K Programs Program Mode Display Ta k e  a  minute  to  f amiliarize  you r se lf  with  the  Program  mode  display .  It  gives  you  some  helpful  basic  information,  like  the  MIDI  transposition,  what  MIDI  channel  you’ re  on,  and  whi[...]

  • Pagina 33

    Star tu p Setups 2-9 KB3 Programs KB3  (organ)  programs  differ  from  VA S T  programs  in  that  they  don’ t  have  lay ers.  Instead  they  rely  on  oscillators  that  mimic  the  ton e  wheels  used  in  man y  popular  organs.  Consequen tly ,  the  [...]

  • Pagina 34

    2-10 Star tu p The Other Modes The  top  line  of  the  display  tells  you  which  Quick  Access  bank  is  selected.  Use  the  Chan/Layer  buttons  (to  the  left  of  the  di splay)  to  scroll  through  the  bank s.  The  names  of  each  of  [...]

  • Pagina 35

    User Interface Basics Mode Selection 3-1 Chapter 3 User Interface Basics This  chapter  will  show  yo u  how  to  get  around  the  front  panel  of  you r  PC3K.  Yo u r  interact ions  can  be  divided  into  three  primary  operations:  mode  selection,  navigation, ?[...]

  • Pagina 36

    3-2 User Interface B asics Mode Buttons Song  mode Use  the  PC3K’ s  sequencer  to  record  and  pl ay  back  you r  key board  performance,  play  Ty p e  0  and  Ty p e  1  MIDI  sequences,  and  record  multi ‐ timbral  sequences  receiv ed  via  MIDI. Storage [...]

  • Pagina 37

    User Interface Basics Sliders 3-3 Sliders In  KB3  mode,  the  PC3K’ s  nine  sliders  emulate  an  organ’ s  dra wbars.  For  exam ple,  slider  A  emulates  an  organ’ s  16’  drawbar .  In  other  modes,  the  sliders  can  be  used  to  send  va l [...]

  • Pagina 38

    3-4 User Interface B asics Program and Category Buttons Program and Category Buttons Use  the  Program  and  Category  buttons,  in  conjunction  with  the  Bank  buttons,  to  select  PC3K  programs  by  Bank  type  and  instrument  category .  Each  Bank  contains  128 [...]

  • Pagina 39

    User Interface Basics Pitch Wheel and Mod Wheel 3-5 Pitch Wheel and Mod Wheel To  the  left  of  the  PC3K’ s  key board  are  the  Pitch  Wheel  and  the  Mod  Wheel,  as  well  as  the  SW  and  Arp  buttons. Push  the  Pitch  Whee l  away  fr om  yo u  to ?[...]

  • Pagina 40

    3-6 User Interface B asics Navigation Navigation The  navigation  section  of  the  front  panel  consists  of  the  display  and  the  buttons  surrounding  it.  These  navigation  buttons  will  take  you  to  every  one  of  the  PC3K’ s  programming  parame[...]

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    User Interface Basics Navigation 3-7 The Sof t Buttons The  soft  buttons  are  called  “soft”  because  their  functions  change  depending  on  the  currently  selected  mode  and  page.  Someti mes  they  perform  specific  functions,  like  changing  MIDI  channel[...]

  • Pagina 42

    3-8 User Interface B asics Navigation The Edit Button The  Edit  button  activate s  each  of  the  PC3K’ s  editors,  and  acts  as  a  shortcut  to  many  pages  within  the  Program  Editor .  Pressing  the  Edit  button  tells  the  PC3K  that  you  wan [...]

  • Pagina 43

    User Interface Basics Data Entry 3-9 Dat a Entry The  data  entry  section  of  the  front  panel  includes  the  Alpha  wheel,  th e  Plus/Minus  buttons,  and  the  14 ‐ button  alphanumeric  pad. The Alpha Wh eel The  Alpha  Wheel  is  especially  useful  because  it[...]

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    3-10 User Interface B asics Data Entry Double Button Presses Pressing  two  or  more  related  buttons  simultaneously  executes  a  number  of  special  functions  depending  on  the  currently  selected  mode.  Make  sure  to  press  them  at  exactly  the  same  [...]

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    User Interface Basics Intuitive Data Entry 3-1 1 Intuitive Dat a Entry Many  parameters  hav e  va l u e s  that  correspond  to  standard  physica l  controllers.  In  many  cases,  you  can  select  the se  val u es  “intuitively ,”  rather  than  having  to  scroll  thro[...]

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    3-12 User Interface B asics Search Search There’ s  a  convenient  way  to  fi nd  any  string  of  characters  within  the  cur rently  selected  list,  or  range  of  val u e s .  Hold  the  Enter  button  and  press  any  of  the  numeric  buttons.  A [...]

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    The Operating Modes What the Modes Are 4-1 Chapter 4 The Operating Modes In  this  chapter  we’l l  discuss  the  theory  behind  the  mode  concept,  and  we’ l l  describe  the  basic  operating  features  of  each  mode. What the Modes Are The  modes  exist  to  make [...]

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    4-2 The Operatin g Modes Using the Mo des The  following  table  lists  the  procedures  for  moving  between  modes  and  editors.  Note  that  the  Exit  button  w on’ t  alw ays  take  you  where  the  table  says  it  will;  it  often  depe nds  on  h[...]

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    The Operating Modes Using the Modes 4-3 If  you ’ re  using  a  different  MIDI  controller ,  you  can  make  use  of  Setup  mode  even  if  you r  MIDI  controller  can  transmit  on  only  one  MIDI  channel  at  a  time.  To  do  this,  go  to [...]

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    4-4 The Operatin g Modes Using the Mo des[...]

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    Editing Conventi ons Introduction to Editing 5-1 Chapter 5 Editing Conventions Introduction to Editing Programming  (editing)  the  PC3K  alw ays  involves  three  basic  operations:  mode  selection,  navigation,  and  data  entry . First,  select  the  mode  that  relates  to  the [...]

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    5-2 Editing Conventi ons Object T ype and ID Shift  patterns Factory ‐ preset  or  us er ‐ programmed  sequences  of  note  shift  information,  used  by  the  arpeggiator  for  detail ed  arpeggiations,  or  by  the  Shift  Key  Number  controller  destination. Ve l o c i t y[...]

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    Editing Conventi ons Saving and Naming 5-3 Saving and Naming When  you ’ve  edited  an  object  to  you r  satisfaction,  yo u’ ll  wa n t  to  store  it  in  memory .  There’ s  a  standard  procedure  for  saving  and  naming,  which  applies  to  all  objects.[...]

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    5-4 Editing Conventi ons Saving and Naming ROM Object s If  the  object  you  started  from  wa s  a  ROM  (factory  preset)  object,  the  PC3K  will  automatically  suggest  the  next  available  (unused)  ID  as  the  ID  for  the  edited  object.  If  that[...]

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    Editing Conventi ons Saving and Naming 5-5 Keyboard Naming The  keyboard  naming  feature  makes  naming  objects  convenient,  by  letting  you  use  the  keyboard  (or  you r  MIDI  controller)  to  enter  the  name  of  the  object  you’re  modifying. When  you ?[...]

  • Pagina 56

    5-6 Editing Conventi ons Deleting Objects Deleting Object s Wi th i n  most  editors,  there  are  soft  buttons  for  deleting  objects.  When  you  wa n t  to  delete  an  object,  press  the  Delete  soft  button,  and  the  PC3K  will  ask  you  if  you  w[...]

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    Editing Conventi ons S pecial Button Functions 5-7 S pecial Button Functions The  Mode  buttons  and  the  Chan/Layer  buttons  have  additi onal  functions,  depending  on  the  mode  or  editor  yo u’re  in.  The  table  below  describes  some  of  these  spe cial  bu[...]

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    5-8 Editing Conventi ons S pecial Button Function s[...]

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    Program Mode The Program Mode Page 6-1 Chapter 6 Program Mode Programs  are  the  PC3K’ s  performance ‐ level  sound  objects.  They’ re  preset  sounds  equivalent  to  the  patches,  presets,  voic es,  or  multis  that  you  find  on  other  synths. Program  mode  [...]

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    6-2 Program Mode The Program Mode Page The Sof t Buttons in Program Mode Use  the  Octav–  an d  Octav+  soft  buttons  to  transpose  up  or  down  by  a  full  octav e.  Pressing  both  Octav  buttons  simult aneously  returns  the  transposition  to  its  original ?[...]

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    Program Mode The Program Mode Page 6-3 Saving Controller Settings in Program Mode Many  programs  have  parameters  assigned  to  the  PC3K’ s  sliders,  mod  wheel,  and  the  SW  button  above  the  mod  wheel.  Yo u  can  change  the  settings  of  these  controllers[...]

  • Pagina 62

    6-4 Program Mode V AST and KB3 Programs V AST and KB3 Programs It  is  important  to  understand  the  difference  between  VA S T  programs  and  KB3  programs.  VA S T  programs  contain  up  to  32  layers,  each  of  which  con tains  a  keymap  or  KV A  oscill[...]

  • Pagina 63

    Program Mode V AST Program S tructure 6-5 Figure 6-1 V AST Program Structur e Zone 1 Zone 2 Zone 3 Zone 4 Zone 5 Zone 6 Zone 7 Zone 8 16 keyboard zones— each with independent program, MIDI channel, and control assignments Selected for performance and editing in Program mode; up to 32 layers per program A keymap processed through an algorithm, mod[...]

  • Pagina 64

    6-6 Program Mode KB3 Program S tructure KB3 Program S tructure There’ s  nothing  quite  like  the  sound  of  th e  classic  Hammond™  B ‐ 3  tone  wheel  organ,  especially  when  played  through  a  Les lie™  rotating  speaker  system.  We ’ v e  done  extensive[...]

  • Pagina 65

    Program Mode KB3 Program S tructure 6-7 KB3 Mode Effects Buttons (Bank Buttons) When  using  a  KB3  program,  the  Bank  buttons  (above  the  slid ers)  control  KB3  effects,  instead  of  choosing  program  banks  as  they  usually  do  in  program  mode.  The  KB3[...]

  • Pagina 66

    6-8 Program Mode KB3 Program S tructure MIDI Control of KB3 Programs Controller Numbers Ta b l e 6 ‐ 3  lists  the  MIDI  Controller  numbers  that  control  KB3  features.  Send  the  list ed  controller  number  and  appropriate  controller  val u e  to  control  each  KB3  fe[...]

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    Program Mode Control Setup 6-9 Control Setup Control Setup Overview The  Control  Setup  is  a  Setup  object  edited  and  stored  in  Setup  Mode  but  used  by  Program  Mode.  The  Control  Setup  defines  the  CC  destinations  for  the  PC3K’ s  physical [...]

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    6-10 Program Mode Control Setup Control Setup Ad vanced Features The  control  setup  can  also  be  used  to  set  other  parameters  which  affect  program  mode.  See  Chapter 7,  Setup  Mode  for  details  on  each  of  these  parameters:  •V e l o c i t y  scali[...]

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    Program Mode Control Setup 6-1 1 T able 6-4 Control Setup Paramete rs Affecting Program Mode About PC3K Physical Controller Destinations PC3K  physical  controllers  transmit  controller  messages  consisting  of  a  destination  and  a  val u e .  The  destination  allows  the  physical  contro[...]

  • Pagina 70

    6-12 Program Mode Editing V AST Programs Editing V AST Programs The  Program  Ed itor  is  where  you  begin  to  modify  the  PC3K’ s  resident  sounds,  and  to  build  yo u r  own  sounds  around  sample  key maps  or  KV A  oscillators  (see  Editing  VA S T  [...]

  • Pagina 71

    Program Mode Editing V AST Programs 6-13 Tw o  of  the  soft  buttons  in  the  Program  Editor  are  special  cases.  They’ re  the  soft  buttons  that  select  the  editin g  pages  for  the  first  and  last  DSP  functions  (Pitch  and  Le vel,  resp[...]

  • Pagina 72

    6-14 Program Mode The KEYMAP Page The KEYMAP Page Press  the  KEYMAP  soft  button  to  call  up  the  KEYMAP  page.  The  parameters  on  this  page  affect  sample  root  selection,  i.e.,  which  samples  are  play ed  on  which  keys. Keymap Assign  a  keymap[...]

  • Pagina 73

    Program Mode The KEYMAP Page 6-15 V elocity T racking (V elT rk) This  is  another  common  DSP  control  parameter .  As  with  the  other  parameters  on  the  KEYMAP  page,  this  shifts  the  position  of  the  keymap.  Different  attack  vel o ci t ie s  will  pla[...]

  • Pagina 74

    6-16 Program Mode The KEYMAP Page T imbre Shift This  parameter  wor k s  only  on  multi ‐ sample  keym aps,  and  changes  the  root  selection  for  each  key  you  play .  Wi t h  this  parameter  you  can  radic ally  alter  the  current  layer ’ s  timbre [...]

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    Program Mode The LA YER Page 6-17 Emulating Legato Play If  yo u  place  the  Alt  point  after  the  initial  attack  transients  of  the  sample,  then  you  can  use  the  Alt  Switch  to  emulate  legato  playing  in  an  acoustic  instrument.  As  an  [...]

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    6-18 Program Mode The LA YER Page Low Key (LoKey) This  sets  the  lowest  activ e  note  for  the  current  lay er .  This  parameter ’ s  va l u e  cannot  be  set  higher  than  the  va l u e  for  HiKey .  The  standard  MIDI  key  range  is  C  1—G  9[...]

  • Pagina 77

    Program Mode The LA YER Page 6-19 Minimum Delay (MinDly), Maximum Delay (MaxDly) The  length  of  the  delay  is  determi ned  by  these  two  parameters.  When  the  control  source  assigned  to  DlyCtl  is  at  its  minimum,  the  delay  will  be  equal  to  the [...]

  • Pagina 78

    6-20 Program Mode The LA YER Page Repeat  this  for  each  layer  in  the  program.  Bear  in  mind  tha t  if  yo u  wa nt  to  set  up  32  different  vel o ci t y  levels  for  a  program,  with  equal  interv als  betw een  each  layer ,  then  you ?[...]

  • Pagina 79

    Program Mode The PITCH Page 6-21 Hold Through Att ack (ThrAtt) When  on,  this  parameter  causes  all  notes  in  the  lay er  to  sustain  through  the  entire  first  attack  segment  of  the ir  amplitude  envelopes,  ev en  if  the  notes  have  be en  released[...]

  • Pagina 80

    6-22 Program Mode The Algorithm (ALG) Page The Algorithm (ALG) Page Press  the  ALG  soft  button  to  call  up  the  Algorit hm  (ALG)  page.  The  top  line  of  th e  display  gives  you  the  usual  mode  reminde r ,  and  tells  yo u  which  layer  you’re [...]

  • Pagina 81

    Program Mode The Algorithm (ALG) Page 6-23 Algorithm Basics Each  of  the  59  av ailable  algorithms  repre sents  a  preset  signal  path.  Wi t h  our  new  Dynamic  VA S T  fe ature,  you  can  edit  any  preset  signal  path  and  make  you r  own,  unique  [...]

  • Pagina 82

    6-24 Program Mode The Algorithm (ALG) Page Common DSP Control Parameters The  type  of  DSP  function  available  for  any  funct ion  block  depends  on  the  algorithm.  Some  of  the  specialized  functions  like  the  PA N N E R  are  alway s  located  just  before ?[...]

  • Pagina 83

    Program Mode The Algorithm (ALG) Page 6-25 The  PC3K  alw ays  uses  real  val u e s  of  measurem ent,  rather  than  just  arbi trary  numbers,  for  adjustable  parameters.  This  means  that  yo u  specify  pitch  in  semitones  (ST)  and  cents  (ct),  and  [...]

  • Pagina 84

    6-26 Program Mode The Algorithm (ALG) Page Src1  wor k s  in  tandem  with  the  parameter  beneath  it  on  the  page:  Depth.  Choose  a  control  source  from  the  list  for  Src1,  then  set  a  va l u e  for  Depth.  When  the  control  source  ass[...]

  • Pagina 85

    Program Mode The Algorithm (ALG) Page 6-27 Alt Input for Algorithms (Cascad e Mode) Cascade  mode  is  a  particularly  pow erful  feature  of  the  PC3K  that  allows  yo u  to  create  unique  algorithms  of  previously  unattainable  lev els  of  complexity .  The  following[...]

  • Pagina 86

    6-28 Program Mode The Algorithm (ALG) Page The  Cascade  mode  algorithms  (v ery  much  like  triple  mode  on  a  K2600)  start  at  ID  101.  Note  in  the  above  figures  how  algorithm  101  looks  ver y  simil ar  to  algorith m  1.  Each  Cascade ?[...]

  • Pagina 87

    Program Mode The DSP Control (DSPCTL) Page 6-29 The DSP Control (DSPCTL) Page Before  reading  further ,  be  sure  to  read  Algorithm  Basics on page 6 ‐ 23  and  Common  DSP  Contr ol  Parameters on page 6 ‐ 24. Press  the  DSPCTL  soft  button  to  call  up  the  DSP  Cont[...]

  • Pagina 88

    6-30 Program Mode The DSP Modulation (DSPMOD) Page The  label  of  a  function ‐ parameter  depends  on  its  corresponding  function ‐ block  in  the  current  layer ’ s  algorithm.  The  abov e  DSPCTL  page  corresponds  to  the  following  algorithm: The DSP Modulation ([...]

  • Pagina 89

    Program Mode The OUTPUT Page 6-31 Each  function ‐ parameter ’ s  subpag e  contains  the  programmable  parameters  of  the  highlighted  function ‐ parameter .  By  assigning  control  sources  to  modulate  a  function ‐ parameter ,  yo u  can  enable  real ‐ time  co[...]

  • Pagina 90

    6-32 Program Mode The OUTPUT Page Pan Use  this  parameter  to  position  the  current  layer ’ s  pr e ‐ FX  signal.  Negativ e  val u e s  pan  the  signal  to  the  left  channel,  positiv e  va l u es  pan  to  the  right,  and  a  val u e  of  zero  p[...]

  • Pagina 91

    Program Mode The OUTPUT Page 6-33 Output: Pan, Gain, and Mode When  the  Lay er  FX  Mode  parameter  is  set  to  Layer ‐ Specific  FX  on  the  LY R _ F X  page,  three  additional  parameters  appear  on  the  OUTPUT  page:  Out  Pa n,  Out  Gain,  and  Out [...]

  • Pagina 92

    6-34 Program Mode The OUTPUT Page In  most  keyboards  and  synthe sizers,  drum  programs  are  mapped  as  dictated  by  the  General  MIDI  (GM)  industry  standard.  The  GM  drum  map  isn’ t  optimally  intuitive  in  terms  of  play ability ,  so  we [...]

  • Pagina 93

    Program Mode The COMMON Page 6-35 The COMMON Page The  COMMON  page  is  re ached  by  pressing  the  COMMON  soft  button  in  the  Program  Editor .  Here’ s  where  you  find  12  frequently ‐ used  parameters  that  affect  the  entire  current  program,  no[...]

  • Pagina 94

    6-36 Program Mode The COMMON Page When  On,  the  program  will  play  only  one  note  at  a  time.  This  makes  it  possible  to  use  and  to  determine  the  behavior  of  the  portamento  feature.  Do  not  set  Ignore  Release  On  (page 6 ‐ [...]

  • Pagina 95

    Program Mode The COMMON Page 6-37 Mono Sample XFade When  applying  portamento  to  multi ‐ sampl ed  sounds  (Acoustic  Guitar ,  for  example),  the  PC3K  will  play  more  tha n  one  sample  root  as  the  pitch  glide s  from  the  starting  pitch  to  the ?[...]

  • Pagina 96

    6-38 Program Mode The LFO Page The LFO Page LFOs  are  low ‐ frequency  oscillators.  LFOs  are  used  to  automate  the  modulation  of  a  parameter  based  on  the  shape  and  frequency  of  an  audio  wav e f o r m .  Yo u ’ l l  use  the  LFO  page  to [...]

  • Pagina 97

    Program Mode The LFO Page 6-39 Minimum Rate This  is  the  slowest  rate  at  which  the  LFO  runs.  When  it s  Rate  Control  is  set  to  OFF ,  or  when  the  control  source  assigned  to  it  is  at  its  minimum,  the  LFO  runs  at  its ?[...]

  • Pagina 98

    6-40 Program Mode The ASR Page The ASR Page ASRs  are  three ‐ section  unipolar  env elopes—attack,  sustain,  and  release.  The  PC3K’ s  ASRs  can  be  triggered  by  a  programmable  control  source,  and  can  be  del ayed.  ASR1  is  al ways  a  local  [...]

  • Pagina 99

    Program Mode The Function (FUN) Page 6-41 Att ack This  defines  how  long  the  ASR  takes  to  ramp  up  from  minimum  to  max imum  effect  on  whatever  it’ s  patched  to. Release This  defines  how  long  the  ASR  takes  to  fade  to  minimum  from ?[...]

  • Pagina 100

    6-42 Program Mode The Amplitude Enve lope (AMPENV) Page The Amplitude Envelope (AMPENV) Page Amplitude envelopes have three sect ions : attack, decay , and release. Th e attack section determines how long each note takes to reach its assigned amplitude level after you trigger a Note On event. The decay section determines how quickly and how much a [...]

  • Pagina 101

    Program Mode The Amplitude Enve lope (AMPENV) Page 6-43 Each  parameter  on  this  page  has  two  val ue s ,  as  list ed  below .  For  the  envelope  segments,  the  first  (upper)  va l u e  is  the  duration  of  the  segment,  and  the  second  is  the  [...]

  • Pagina 102

    6-44 Program Mode The Envelope 2 (ENV2 ) and Envelope 3 (ENV3) Pages before  them.  Release  segments  1  and  2  can  be  set  to  any  lev el  from  0  to  150% .  Release  segment  3  alw ays  has  a  level  of  0% ,  so  you  can’ t  adjust  its  lev [...]

  • Pagina 103

    Program Mode The Envelope Control (ENVCTL) Page 6-45 The  pages  for  Env elopes  2  and  3  are  reached  with  the  soft  buttons  ENV2  and  ENV3 .  When  you  select  these  pages,  you ’ ll  find  a  display  that  looks  ve ry  much  like  the  AMPE[...]

  • Pagina 104

    6-46 Program Mode The Envelope Control (ENVCTL) Page Note:  Since  0  multiplied  by  any  number  equals  0,  the  envelop e  parame ters  on  this  page  will  have  no  effe ct  on  any  AMPENV  sections  set  to  0  seconds.  A  way  around  this  is ?[...]

  • Pagina 105

    Program Mode The Program FX (PROGFX) Page 6-47 Impact Impact  can  boost  or  cut  note  vol um e  by  up  to  24  dB  during  the  firs t  20  milliseconds  of  the  attack  of  an  envelope.  This  feature  is  an  easy  way  to  get  mor e  “thump?[...]

  • Pagina 106

    6-48 Program Mode The Program FX (PROGFX) Page Output The  Output  specifies  the  analog  output  to  which  the  selected  bus  is  routed .  Setting  the  Output  to  Main  routes  the  signal  of  the  selected  bus  to  the  main  outputs.  Setting  the ?[...]

  • Pagina 107

    Program Mode The Layer FX (L YR_FX) Page 6-49 Aux1 Mod, Aux2 Mod The  Aux  Mod  parameter  giv es  you  real ‐ time  control  over  the  amount  of  program  signal  sent  to  the  aux  effects  chain.  Yo u  can  set  the  Aux  Mod  parameter  to  any  PC3K ?[...]

  • Pagina 108

    6-50 Program Mode The Controllers (CTLS) Page The Controllers (CTLS) Page Press  the  CTLS  soft  button  to  call  up  the  CONTROLLERS  page.  The  CONTROLLERS  pag e  shows  a  list  of  the  PC3K’ s  controllers  (s liders,  Mod  wheel,  switch,  etc.,)  which  c[...]

  • Pagina 109

    Program Mode INFO 6-51 INFO Press  the  INFO  soft  button  to  go  to  the  INFO  page  where  yo u  can  edit  the  controller  assignment  info  for  the  current  program.  Each  info  entry  is  a  desc ription  of  a  program  parameter  that ?[...]

  • Pagina 110

    6-52 Program Mode Function Soft Buttons Set Controllers (SetCtl) As  explained  in  The  Contr ollers  (CTLS)  Page ,  the  SetCtl  soft  button  captures  th e  val u e s  of  the  nine  sliders,  modwheel,  breath  controller ,  and  switch. New Layer (NewL yr) Create  a  new[...]

  • Pagina 111

    Program Mode Editing V AST Programs With KV A Oscillators 6-53 Editing V AST Programs With KV A Oscillators The  PC3K  uses  KV A  oscillators  as  another  way  to  generate  sounds  in  VA S T  programs.  Unl ike  keymaps,  which  play  samples  stored  in  ROM,  KV A  oscillato[...]

  • Pagina 112

    6-54 Program Mode Editing V AST Programs With KV A Oscillators keymaps.  For  each  oscillator,  its  coarse  pitch  parameter  is  named  by  an  abbreviation  of  the  oscillator  name  followed  by  “ Pch. ”  For  example,  the  coar se  pitch  parameter  for  a[...]

  • Pagina 113

    Program Mode Editing V AST Programs With KV A Oscillators 6-55 Setting Up The Sync Square Oscillator: The  Sync  Square  oscillator  is  actually  comprised  of  two  oscillators,  a  mas ter  and  a  slave,  set  up  to  emulate  the  way  sync  square  oscillators  wo rk e d [...]

  • Pagina 114

    6-56 Program Mode Editing V AST Programs With KV A Oscillators cut  some  of  the  high  frequencies  from  any  signal  that  passes  through  it,  in  this  case  the  PWM  signal  is  passing  through.  Wi t h  the  LOP ASS  function  still  selected ,  press [...]

  • Pagina 115

    Program Mode Editing V AST Programs With KV A Oscillators 6-57 Oscillator Spe cific Control And Modulation Parameters: Several  KV A  oscillators  also  have  their  own  modulation  parameters  that  must  be  accessed  to  control  the  oscillator ’ s  intended  function.  Below  is ?[...]

  • Pagina 116

    6-58 Program Mode Editing V AST Programs With KV A Oscillators 3 Block: PWM  (Pulse  Wi dt h  Modulation)  [Anti ‐ Aliased  (recommended)] Same  as  2  Block  PWM,  See  above. 4 Block: SYNC  SA W Sync  Saw  consists  of  two  saw  wave s ,  one  that  you  hear  (the  sl ave[...]

  • Pagina 117

    Program Mode Editing KB3 Programs 6-59 Editing KB3 Programs Yo u  can  edit  a  wide  assortment  of  any  KB3  program’ s  parameters.  Yo u  can  also  create  you r  own  KB3  programs,  though  yo u  must  start  wi th  an  exist ing  KB3  program  to  do ?[...]

  • Pagina 118

    6-60 Program Mode KB3 Editor: The T one Wheels (TONEWL) Page Upper V olume Adjust Since  sample  vol um e s  can  va r y ,  while  the  vo l um e  of  DSP ‐ generated  wav e f o r m s  will  remain  consistent,  you  may  find  it  necessary  to  adjust  the  lev el  of  the [...]

  • Pagina 119

    Program Mode KB3 Editor: The Drawbars (DRA WBR) Page 6-61 KB3 Editor: The Drawbars (DRA WBR) Page Press  the  Drawbr  soft  button  to  view  the  DRA WBR  Pag e .  This  page  lets  yo u  edit  KB3’ s  drawbars. Mode When  you  set  Mode  to  Preset ,  the  preset  drawbar ?[...]

  • Pagina 120

    6-62 Program Mode KB3 Editor: The Set Drawbar s (SetDBR) Soft Button KB3 Editor: The Set Drawbars (SetDBR) Sof t Button Press  the  SetDBR  soft  button  to  capture  the  current  position  of  the  drawbars,  and  use  those  positions  as  the  preset  drawbar  positions  on  t[...]

  • Pagina 121

    Program Mode KB3 Editor: The PERC1 Page 6-63 KB3 Editor: The PERC1 Page Pe r c u s si on  is  a  characteristic  feature  of  tone  wheel  organs.  It’ s  especially  useful  while  soloing,  since  percussion  adds  an  extra  “plink”  (actually  an  extra  tone  at  [...]

  • Pagina 122

    6-64 Program Mode KB3 Editor: The PERC2 Page Harmonic This  parameter  switches  between  high  and  low  harmonic  percussion  settings.  The  actual  pitch  is  controlled  by  the  LowHarm  and  HighHarm  parameters.  Yo u  can  toggle  between  low  and  high  h[...]

  • Pagina 123

    Program Mode KB3 Editor: The KEYCLK Page 6-65 KB3 Editor: The KEYCLK Page The  Key  Click  feature  adds  a  decaying  burst  of  pitc hed  noise  to  the  attack  of  notes.  Unlike  the  percussion,  the  key  click  is  “multi ‐ triggered,”  which  means  that ?[...]

  • Pagina 124

    6-66 Program Mode KB3 Editor: The KEYCLK Page Pitch Sets  the  basic  pitch  of  the  key  click  noi se,  rel ative  to  the  highest  tone wheel’ s  pitch.  The  pitch  is  controlled  by  a  steep  lowpass  filter  applied  to  white  noise.  The  filter ’[...]

  • Pagina 125

    Program Mode KB3 Editor: The MISC Page 6-67 KB3 Editor: The MISC Page The  MISC  page  contains  an  assortment  of  control  parameters,  including  Leslie  speed  control  and  vibrato/chorus  selection. PreampResp Set  this  parameter  On  or  Off  to  enable  or  disable ?[...]

  • Pagina 126

    6-68 Program Mode KB3 Editor: The MISC Page LeakMode Selects  between  diffe rent  leakage  models,  determi ning  which  leakage  harmonics  are  emphasized.  Ty p e A  provides  an  ov erall  tone  whee l  le akage,  with  all  tone  wheels  leaking  a  small  amount.  [...]

  • Pagina 127

    Program Mode KB3 Editor: The EQ Page 6-69 KB3 Editor: The EQ Page The  four  column  headers  on  this  pa ge  represent  tw o  shelving  bands  of  equal ization  and  two  parametric  bands.  Th e  KB3  EQ  offered  here,  though,  is  not  implemented  as  a  tru[...]

  • Pagina 128

    6-70 Program Mode KB3 Editor: The OUTPUT Page KB3 Editor: The OUTPUT Page Use  this  page  to  route  the  current  program’ s  post ‐ FX  signal s.  The  two  Pan  parameters  correspond  to  those  of  the  VA S T  Program  editor  OUTPUT  page  (See  page 6 ‐ 31). ?[...]

  • Pagina 129

    Program Mode KB3 Programming T ips 6-71 KB3 Programming T ip s This  section  provides  some  starting  points  for  creating  yo ur  own  KB3  programs.  Remember  that  you ’l l  have  to  start  with  one  of  the  existing  KB3  programs.  As  described  below , [...]

  • Pagina 130

    6-72 Program Mode KB3 Programming T ips[...]

  • Pagina 131

    Setup Mode 7-1 Chapter 7 Setup Mode In  Setup  mode,  the  PC3K  can  take  on  the  identity  of  16  di stinct  inst ruments  and  16  distinct  MIDI  transmitters,  each  of  which  can  use  the  setup’ s  physical  controller  assi gnments  (or  any [...]

  • Pagina 132

    7-2 Setup Mode Press  the  Info  soft  button  to  see  a  list  of  all  of  the  controller  assignments  for  all  zones  of  the  current  setup.  On  the  Info  page,  use  the  Alpha  Wheel,  cursor  buttons,  or ‐ /  +  buttons  t[...]

  • Pagina 133

    Setup Mode The Setup Editor 7-3 Ta b l e 7 ‐ 1  give s  yo u  a  quick  visual  reminder  of  how  zones  behave  depending  on  their  status. Remember  that  any  changes  you  make  to  zone  status  in  Setu p  mode  are  temporary;  as  soon  as  you[...]

  • Pagina 134

    7-4 Setup Mode The Channel/Program (CH/PROG) Page The Channel/Program (CH/PROG) Page This  is  the  first  pag e  yo u  see  when  you  ente r  the  Setup  Editor .  Here,  you  can  select  programs,  MIDI  channels,  and  MIDI  Bank  numbers  for  each  of  the  s[...]

  • Pagina 135

    Setup Mode The Channel/Program (CH/PROG) Pa ge 7-5 Destination This  parameter  determin es  whether  the  currently  selected  zone  transmits  only  to  the  PC3K  ( Local ),  transmits  only  to  the  MIDI  port  ( MIDI ),  transmits  only  to  the  USB  port  ( USB[...]

  • Pagina 136

    7-6 Setup Mode The Channel/Program (CH/PROG) Page MIDI Program (MidiProg) MidiProg  defines  which  program  number  is  transmitted  out  the  MIDI  Out  port  on  the  current  zone’ s  MIDI  channel. When  you  change  the  va l u e  of  the  Progra m  parameter ,  t[...]

  • Pagina 137

    Setup Mode The Channel/Program (CH/PROG) Pa ge 7-7 When  the  Program  of  a  Setup  Zone  is  played  from  an  external  MIDI  device,  Setup  MIDI  parameters  (most  no ticeably  key  range  and  transposition)  will  not  be  applied.  If  you  wan t  the[...]

  • Pagina 138

    7-8 Setup Mode The Channel/Program (CH/PROG) Page Entry Program Change (EntryProgChg) This  parameter  enable s  or  disables  bank  and  program  change  commands  sent  to  internal  programs  or  to  the  MIDI  Out  jack  when  you  select  setups.  If  it’ s  set ?[...]

  • Pagina 139

    Setup Mode The Key/V elocity (KEY -VEL) Page 7-9 The Key/V elocity (KEY -VEL) Page The  Key/V elocity  page  allows  yo u  to  set  key  range,  velo c it y  range,  transposition,  and  Note  Maps  for  each  zone.  Note:  MIDI  velocity  of  notes  played  on  the  PC3K[...]

  • Pagina 140

    7-10 Setup Mode The Key/V elocity (KEY -VEL) Page Low Key (LoKey), High Key (HiKey) The  LoKey  and  HiKey  parameters  define  the  note  ran ge  of  the  currently  selected  zone.  The  easiest  way  to  change  these  val u e s  is  to  press  and  hold  the  Enter[...]

  • Pagina 141

    Setup Mode The Key/V elocity (KEY -VEL) Page 7-1 1 V elocity Scale (V elScale) This  lets  yo u  amplify  or  diminish  veloc it y  response.  Normal  response  is  100% .  Higher  va lu e s  make  the  keyboard  more  sensitive  (you  don’ t  need  to  play  as  hard  [...]

  • Pagina 142

    7-12 Setup Mode The Key/V elocity (KEY -VEL) Page V elocity Offset V elOffset  also  changes  the  response,  but  in  a  mo re  direct  way ,  by  adding  or  subtracting  a  constant  to  the  key  ve lo c it y .  For  example,  if  this  is  set  to  25  (a ss[...]

  • Pagina 143

    Setup Mode The Key/V elocity (KEY -VEL) Page 7-13 Offset  and  Scale  work  together .  If  scaling  takes  the  vel oc i t y  out  of  the  ballpark  —  for  example,  you  wa n t  to  set  it  to  300%  but  that  puts  all  of  yo ur  notes  at  max[...]

  • Pagina 144

    7-14 Setup Mode The Key/V elocity (KEY -VEL) Page V elocity Curve (V elCurve) Ve l C u r v e  lets  you  taper  the  vel oc i ty  response.  The  defaul t  setting  is  Linear ,  whic h  means  that  the  output  ve l oc i ty  changes  directly  proportionally  to  the  played [...]

  • Pagina 145

    Setup Mode The Key/V elocity (KEY -VEL) Page 7-15 Crossfade  is  designed  to  be  used  in  tandem  with  the  Reve rse  Crossfade  curve,  enabling  you  to  perform  smooth  crossfades  between  different  programs. Bump  tapers  velo c i ty  response  to  rese mble ?[...]

  • Pagina 146

    7-16 Setup Mode The Key/V elocity (KEY -VEL) Page Low V elocity (LoV el), HighV elocity (HiV el) LoV el  and  HiV el  set  the  minimum  and  maximum  ve lo ci t y  limits  that  the  cur rent  zone  transmits.  A  keystroke  in  the  current  zone  whose  velo c i ty  —  aft[...]

  • Pagina 147

    Setup Mode The Pan/V olume (P AN/VOL) Page 7-17 The Pan/V olume (P AN/VOL) Page By  changing  the  parameters  on  this  page,  you  can  define  how  each  zone  sends  MIDI  volu me  and  pan  messages. Entry V o lume, Exit V olume Entry  Vo l u m e  enables  you  to  control ?[...]

  • Pagina 148

    7-18 Setup Mode The BEND Page The BEND Page The  parameters  on  the  BEND  page  define  the  bend  ranges  for  each  of  the  three  types  of  pitch  bend  messages  the  PC3K  can  respond  to. Bend Range (Semitones) and Ben d Range (Cent s): Up an d Down BendRangeUp(ST) ?[...]

  • Pagina 149

    Setup Mode Controllers 7-19 and  PitchDwn  (controller  dest inations  130  and  131)  as  a  Pitch  Wheel  destinations  (see  PWUp  and  PWDn  on  The  WHEEL  Page on page 7 ‐ 32,)  and  us e  MIDI  21  and  MIDI  15  (controller  destinations  21  and [...]

  • Pagina 150

    7-20 Setup Mode Controllers The  PC3K’ s  physical  controllers  include  the  following: •T h e  nine  sliders  (A,  B,  C,  D,  E,  F,  G,  H,  I)  in  the  Assi gnable  Controllers  section •T h e  two  Continuous  Control  Pe d a l  jacks  (CC  Pe d a l[...]

  • Pagina 151

    Setup Mode Controllers 7-21 Switch Controllers See  Switch  Controller  Parameters on page 7 ‐ 30  for  in formation  on  each  parameter . The Controller Destination List The  table  below  contains  the  av ailable  va l ue s  for  the  Destination  parameter  for  each  controller [...]

  • Pagina 152

    7-22 Setup Mode Controllers 6 Data Almost all PC3K programs have this Controller assigned to filter frequency or brightness 7 V olume MIDI V olume 8 Balance MID I Balance 9M I D I 0 9 10 Pan MIDI Pan—programs which use the P ANNER algorithm will respond to real-time pan adjust ments; all other pro grams will respond on the next note start 1 1 Exp[...]

  • Pagina 153

    Setup Mode Controllers 7-23 84 Portamen Portamento control, best with mono voices, value is relative to key range, makes pitch momentarily slide to a note 85–90 MIDI 85–90 MIDI Controllers 85–90 91 GM Reverb With PC3K in General MIDI mode, controls Reverb send level 92 MIDI 92 93 GM Chorus With PC3K in General MIDI mode, controls Chorus send [...]

  • Pagina 154

    7-24 Setup Mode Controllers 139 SetupInc Setup Increment—inc rements current setup number 140 SetupDec Setup Decrement—increments current setup number 141 SetpGoto Go to Se tup—selects setup 142 S tart Sequencer function 143 S top Sequencer function 144 Continue Sequ encer function 145 TransUp T ranspose Up (ST) 146 TransDown Transpose Down ([...]

  • Pagina 155

    Setup Mode Controllers 7-25 159 ArpGliss Arpeggiator Gliss, 0- 63 = off, 64-127 = on. (See The ARPEGGIA TOR 2 Page on page 7-49) 160 SusLatch Fo r Arpeggiator Latch Pedals mode, 0 -63 = off, 64-127 = on. (See The ARPEGGIA T OR 2 Page on page 7-49) 161 Panic Panic 162 SoloZn Solo Zone 163 RiffOn Rif f On (See Riffs on page 7- 55) 164 RiffOff Rif f O[...]

  • Pagina 156

    7-26 Setup Mode Controllers Shif t Key Number , Shif t Key (ShKeyNum, Shif tKey) These  controller  destinations  allow  you  to  play  musical  scales  and  sing le  note  patterns  on  any  programmable  continuous  controller  in  a  setup,  without  the  ne ed  of  playi[...]

  • Pagina 157

    Setup Mode Controllers 7-27 Selecting The De sired Key (Root Note): Shift  Key  ( ShiftKey ,  controller  dest ination  177)  allows  the  user  to  select  the  key  (root  note)  of  the  Shift  Pa t t er n  trig gered  by  Shift  Key  Number .  A  Shift  Pattern  is[...]

  • Pagina 158

    7-28 Setup Mode Controllers A Note About Oct ave Range: When  using  Shift  Key  Number ,  shift  patterns  with  more  than  12  steps  begin  trigg ering  notes  in  higher  octaves.  This  is  done  because  longer  shift  patterns  use  up  more  of  a  co[...]

  • Pagina 159

    Setup Mode Controllers 7-29 Continuous Controller Paramete rs The  continuous  (physical )  controllers  are  those  that  have  a  range  of  val u e s :  the  two  wheels,  the  optional  ribbon  controller ,  the  nine  sliders,  the  two  Continuou s  Control  pedals,[...]

  • Pagina 160

    7-30 Setup Mode Controllers Entry (Ent) and Exit V alues Entry  val u e  allows  yo u  to  specify  an  initial  val u e  for  a  controller  in  a  Setup  that  wi ll  be  sent  wheneve r  yo u  select  that  Setup.  For  example,  if  you  wa n t  to  make ?[...]

  • Pagina 161

    Setup Mode Controllers 7-31 Switch T ype (T ype) The  parameters  for  switch  controllers  are  slightly  different  from  those  for  continuous  controllers.  The  first  parameter  is  Ty p e .  The  choices  available  are  Momentary  in  which  a  switch’ s  ac[...]

  • Pagina 162

    7-32 Setup Mode The WHEEL Page The WHEEL Page The  two  wheels  are  typical  of  what  is  found  on  many  keyboards.  The  left  one  is  norma lly  used  for  pitch  bend  and  springs  back  to  center,  while  the  right  wheel  is  normally  used [...]

  • Pagina 163

    Setup Mode The SLIDER and SLID2 Pages 7-33 The SLIDER and SLID2 Pages Yo u  can  assign  each  of  the  PC3K’ s  nine  programmable  sliders  to  a  dest ination  on  each  of  the  16  zones.  Or ,  you  can  assign  any  combination  of  sliders  to  the  sam[...]

  • Pagina 164

    7-34 Setup Mode The Continuous Control Pedal (CPEDAL) Page The Continuous Control Pedal (CPEDAL) Page If  you  look  at  the  back  of  the  instrument,  you  will  see  that  there  are  two  jacks  for  plugging  in  two  CC  (Continuous  Control)  pedals  and  a  ja[...]

  • Pagina 165

    Setup Mode The Pressure (PRESS) Page 7-35 The Pressure (PRESS) Page The  PC3K  features  mono  pressure,  commonly  called  aftertouch  on  other  keyb oards. A  word  about  pressure:  Key  Range  in  a  zone  does  not  define  which  notes  will  generate  pressure [...]

  • Pagina 166

    7-36 Setup Mode The Footswitch Pages (FT SW1, FT SW2, FT SW3) The Foot switch Pages (FT SW1, FT SW2, FT SW3) On  the  back  of  the  instrument,  there  are  thr ee  jacks  for  Footswitch  pedals. There  are  three  Footswitch  page s,  one  for  each  Footswitch.  The  range  of[...]

  • Pagina 167

    Setup Mode The Arpeggiator Switch (ARP SW) Page 7-37 The Arpeggiator Switch (ARP SW) Page The  PC3K  keyboard  offers  two  Pa n e l  switches,  located  abov e  the  pitch  and  mod  wheels.  The  left  switch  is  the  Arp  (short  for  “arpeggiator ”)  button.  By  de[...]

  • Pagina 168

    7-38 Setup Mode The SWITCH Page The SWITCH Page The  right  Pa n e l  sw itch  is  the  SW  button,  located  abov e  the  Modwheel.  By  default,  this  switch  is  assigned  to  MIDI29,  but  you  can  assign  this  switch  to  any  MIDI  Controller . The  S[...]

  • Pagina 169

    Setup Mode The RIBBON Page 7-39 The RIBBON Page The  RIBBON  page  lets  you  define  the  controller  assignment  for  the  PC3K’ s  optional  ribbon  controller .  The  Ribbon  controller  senses  movement  when  yo u  press  on  it  and  move  your  finger  [...]

  • Pagina 170

    7-40 Setup Mode The Ribbon Configuration (RIBCFG) Page field  to  MIDI22,  the  parameter  will  automatically  also  use  MIDI54  as  a  sour ce,  enabling  the  768  step  res ol u ti o n  when  using  the  one  section  ribbon.  The  additional  sour ce  that  is[...]

  • Pagina 171

    Setup Mode The Ribbon Configuration (RIBCFG) Page 7-41 Position Mode (PosMode) When  yo u  touch  the  Ribbon,  the  PC3K  responds  in  one  of  two  way s ,  depend ing  on  the  setting  of  the  Pos M o de  parameter .  Relative  means  that  wherev er  yo u  touch ?[...]

  • Pagina 172

    7-42 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages The ARPEGGIA T OR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages Each  zone  in  a  setup  has  its  own  Arpeggiator .  When  activ ated,  each  Arpeggiator  takes  MIDI  note  input  from  the  PC3K  keyboard  (or  [...]

  • Pagina 173

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-43 Active The  first  parameter  on  the  Arpeggiator  menu  is  Activ e,  which  specifies  whether  or  not  the  Arpeggiator  is  on  for  the  current  zone.  This  parameter  can  be  switched [...]

  • Pagina 174

    7-44 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages Simultaneous  makes  the  Arpe ggiator  latch  each  note  you  play  and  repeat  it  in  time  with  the  Te m p o  va l u e ,  sort  of  like  a  digital  delay  with  no  decay .  If  yo u [...]

  • Pagina 175

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-45 Press  Delete  to  delete  the  pattern  from  memory .  Press  Rename  to  rename  the  pattern  and  sa ve.  Pressing  Save  gives  you  the  option  to  save  the  pattern  or  rename  an d[...]

  • Pagina 176

    7-46 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages Note:  Missed  Notes  ar e  actual ly  output  as  notes  with  a  veloc ity  of  zero. Shif t Amount Yo u  can  tell  the  Arpeggiator  to  transp ose  all  of  the  currently  latched  notes  each [...]

  • Pagina 177

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-47 Bipolar  starts  out  the  same  way  as  Unipolar ,  but  during  downward  note  shifting,  it  continues  past  the  original  pitch  until  it  hits  the  shift  limit  in  the  opposite  [...]

  • Pagina 178

    7-48 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages steps,  and  each  step  can  shift  notes  by  ±  127  half ‐ steps  or  play  nothing.  Steps  are  played  back  at  the  rate  set  for  Beats  on  the  ARPEGGIA TOR  page.  Keep  in [...]

  • Pagina 179

    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-49 Press  Delete  to  delete  the  pattern  from  memory .  Press  Rename  to  rename  the  pattern  and  sa ve.  Pressing  Save  gives  you  the  option  to  save  the  pattern  or  rename  an d[...]

  • Pagina 180

    7-50 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages Arpeg  is  similar:  any  notes  held  when  Latch  goes  on  are  latched  and  arpeggiated,  and  keep  going  until  Latch  goes  off.  Any  notes  yo u  play  outside  the  arpeggiation  ra[...]

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    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-51 Yo u  must  latch  at  least  two  notes  to  get  a  result.  When  Glissando  is  on,  all  notes  played  in  the  arpeggiation  range  get  latched,  although  you  won’ t  necessarily  [...]

  • Pagina 182

    7-52 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages Wi th  SyncT ype  set  to  DownBeatW ait ,  if  there  is  something  playing  to  sync  to,  the  arpeggiator  will  wai t  for  the  dow nbeat  of  the  next  measure  to  start.  The  differenc[...]

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    Setup Mode The ARPEGGIA TOR & ARPEGGIA T OR 2 (ARP1, ARP2) Pages 7-53 Num Beat s This  affects  the  syncing  of  other  arpeggiator  or  riff  zones  to  the  current  zone,  only  if  those  other  zones  have  a  SyncT ype  setting  of  Downbeat  or  DownbeatW ait.[...]

  • Pagina 184

    7-54 Setup Mode The ARPEGGIA TOR & ARPEGGIA TOR 2 (ARP1, ARP2) Pages 158 Latch2 For Arpeggiator Latch Pedals mode, 0-63 = off, 64-127 = on. 159 ArpGliss Arpeggiator Gli ss, 0-63 = off, 64-127 = on. 160 SusLatch For Arpeggiator Latch Pedals mode , 0-63 = off, 64-127 = on. 170 -Arp Shift Sets ARPEGGIA TOR values for Shift to negative. 0-63 = off,[...]

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    Setup Mode Riffs 7-55 Riffs Riffs  are  full  songs  or  individual  tracks  of  a  song  created  in  the  PC3K’ s  Song  mode  that  you  can  trigger  in  setup  mode.  Standard  MI DI  files  may  also  be  imported  to  Song  mode  and  then[...]

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    7-56 Setup Mode Riffs Riff Setting  the  Riff  parameter  to  On  wi ll  enable  the  riff  feature  for  the  current  zone  in  setup  mode .  Setting  this  parameter  to  Off  will  disable  the  riff  for  this  zone. Song Select  the  song  you [...]

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    Setup Mode Riffs 7-57 Sto p Use  the  Stop  parameter  to  specify  the  riff  stop  poin t.  Like  the  Start  parameter ,  the  time  format  for  Stop  is  Bar  :  Beat  :  Ti c k .  Bar  can  be  set  to  an y  bar  in  the  sequence,  and ?[...]

  • Pagina 188

    7-58 Setup Mode Riffs The RIFF2 Page The  second  Riff  page  appears  as  shown  below ,  and  has  the  following  parameters: Tr i g g e r There  are  a  few  way s  to  trigger  riffs  in  setup  mode.  On  the  Riff2  page  you  can  use  the  T rig ge[...]

  • Pagina 189

    Setup Mode Riffs 7-59 Next,  mov e  you r  cursor  to  the  right  to  highlight  the  second  va l u e  of  the  T rigger  field  (this  will  be  the  high  end  of  the  trigger  key  range.)  Use  one  of  the  methods  described  abov e  to ?[...]

  • Pagina 190

    7-60 Setup Mode Riffs sync  to  external  MIDI  clock.  Yo u  can  also  manually  choose  a  tempo  by  selecting  a  val u e  from  20  to  400  for  BPM.  Use  the  Alpha  Wheel  or ‐ /+  buttons  to  choose  betw een  the  options  or  [...]

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    Setup Mode Riffs 7-61 Wi th  SyncT ype  set  to  AnyBeatW ait ,  the  riff  will  wai t  for  the  next  beat  to  start.  The  differe nce  from  AnyBeat  is  that  if  there  is  nothing  playing  to  sync  to,  this  riff  will  not  start.  Thi[...]

  • Pagina 192

    7-62 Setup Mode Riffs arpeggiator’s  downbeat  will  occur .  Wit h  RelSynT yp  set  to  AnyBea t ,  if  there  is  already  a  something  playing  to  sync  to,  the  riff  wi ll  wa i t  only  until  the  next  beat  before  stopping  when  released. ?[...]

  • Pagina 193

    Setup Mode Riffs 7-63 Duration (Dur) Duration  changes  the  duration  of  each  MIDI  note.  The  original  durations  of  the  notes  in  the  sequence  are  multiplied  by  the  selected  percentage.  100%  will  cause  no  change,  val u e s  smaller  than[...]

  • Pagina 194

    7-64 Setup Mode The FX Pages: FX, AUXFX1, AUXFX2, and MASTFX The FX Pages: FX, AUXFX1, AUXFX2, and MASTFX The  four  Setup  mode  FX  pages—FX,  AU X1,  AUX2,  and  MASTER  EFFECTS—w ork  the  same  wa y  as  the  Effect  mode  pages—EffectsEnable,  Aux  1  Override,  Aux  2[...]

  • Pagina 195

    Setup Mode The COMMON Page 7-65 The COMMON Page The  COMMON  page  contains  parameters  that  affect  every  zone  in  the  current  setup. Te m p o When  Clock  Source  is  set  to  Intern al ,  the  Te m p o  parameter  sets  the  PC3K  system’ s  tempo.  The  [...]

  • Pagina 196

    7-66 Setup Mode The COMMON Page KB3 Channel Wi th  thi s  parameter ,  you  can  specify  the  KB3  channel  in  the  current  setup.  Note  that  if  you  assign  a  KB3  program  to  a  zone  not  assigned  to  the  KB3  channel,  the  PC3K  will  n[...]

  • Pagina 197

    Setup Mode TRIGGER KEYS (KEYTRG) 7-67 TRIGGER KEYS (KEYTRG) The  TRIGGER  KEYS  page  (see  below)  allows  yo u  to  set  a  controller  destination  to  be  tr iggered  by  playing  a  specific  key .  In  addition  to  generating  a  stan dard  MIDI  note  on [...]

  • Pagina 198

    7-68 Setup Mode The Utility Soft Buttons The Utility Sof t Buttons In  addition  to  the  Setup  Editor ’ s  pages,  there  are  basic  library  and  editing  sof t  buttons.  Their  functions  are  described  below . Name This  enable s  you  to  rename  the  current  [...]

  • Pagina 199

    Setup Mode Recording A Setup T o Song Mode 7-69 Recording A Setup T o Song Mode The  MIDI  output  of  a  setup  can  be  recorded  to  a  song  in  Song  mode.  Each  MIDI  channel  that  is  output  from  a  setup  is  reco rded  into  each  track  of  a [...]

  • Pagina 200

    7-70 Setup Mode Recording A Setup T o Song Mode Mono  Pressure:  When  recording  a  setup  to  Song  mode  with  Mult  selected  for  RecT rk  in  Song  mode,  you  may  notice  that  every  track  has  recorded  Mono  Pressure  messages,  ev en  if  there ?[...]

  • Pagina 201

    Quick Access Mode 8-1 Chapter 8 Quick Access Mode In  Quick  Access  mode,  yo u  can  select  programs  or  setups  wi th  a  single  press  of  an  alphanumeric  button  (or  with  other  data  entry  methods).  The  PC3K  offers  a  number  of  wa y s  t[...]

  • Pagina 202

    8-2 Quick Access Mode The QA Editor Sof t Buttons In Quick Access Mode Use  the  Octav–  an d  Octav+  soft  buttons  to  transpose  up  or  down  by  a  full  octav e.  Pressing  both  Octav  buttons  simult aneously  returns  the  transposition  to  its  original  [...]

  • Pagina 203

    Quick Access Mode The QA Editor 8-3 Selecting A Setup For A Quick Access Entry If  you  wa n t  to  store  a  setup  in  the  current  entry  instead  of  a  program,  press  the  Ty p e  soft  button—when  you  do  thi s,  notice  that  the  Ty p e  field  change[...]

  • Pagina 204

    8-4 Quick Access Mode The QA Editor[...]

  • Pagina 205

    Effect s and Effect Mode Effect s Overview 9-1 Chapter 9 Effect s and Effect Mode The  PC3K  boasts  a  powe rful  effects  processor  that  puts  the  power  of  an  entire  studio  at  you r  fingertips.  This  chapter  contains  everyth ing  yo u’ ll  need  to  know [...]

  • Pagina 206

    9-2 Effects and Effect Mode Effects Overview Master Effect s After  the  signal  goes  through  the  Insert  and  Au x  effects,  the  master  EQ/compressor  effects  are  applied  globally  to  the  signa l  at  the  main  outputs.  Neither  the  EQ  nor  the  C[...]

  • Pagina 207

    Effect s and Effect Mode Effect s Overview 9-3 The  diagram  below  shows  the  signal  paths  for  a  multiti mbral  setup  or  song.  The  first  tw o  zones  (or  tracks  in  Song  Mode)  are  diagramed  as  an  example  (represented  by  dark  lines .) [...]

  • Pagina 208

    9-4 Effects and Effect Mode Effect Mode and the Effect s Pages Effect Mode and the Effect s Pages In  Program  mode  (or  with  a  pr ogram  selected  in  Quick  Access  mode)  press  the  Effect  mode  button  to  enter  Effect  mode.  Effect  mode  allows  yo u  to  qui[...]

  • Pagina 209

    Effect s and Effect Mode Effect Mode and the Effect s Pages 9-5 effects  for  programs  on  each  of  the  16  MIDI  channels  until  all  of  the  16  DSP  units  are  use d  up.  In  Setup  and  Song  Mode,  the  MIDI  channel  of  the  lowest  used  z[...]

  • Pagina 210

    9-6 Effects and Effect Mode Effect Mode and the Effect s Pages Override This  parameter  switches  on  or  off  the  Aux  ov erride.  Set  Override  to  Ye s  to  select  an  override  Aux  Chain  on  this  page  (the  Chain  parameter  appears,  see  below .)  Set [...]

  • Pagina 211

    Effect s and Effect Mode Effect Mode and the Effect s Pages 9-7 Output This  parameter  specifies  the  physical  audi o  output  pair  for  the  page’ s  corresponding  Aux  Chain’ s  output.  The  settings  Pri.  and  Sec.  refer ,  respectively ,  to  the  primary  an[...]

  • Pagina 212

    9-8 Effects and Effect Mode Effect Mode and the Effect s Pages The Master Effect s Page NOTE:  In  Setup  mode  and  Song  mode,  this  page  corr esponds  in  appearance  and  function  to  the  MASTER  EFFECTS  page,  which  works  on  a  per  setup/song  basis. Pressing ?[...]

  • Pagina 213

    Effect s and Effect Mode The Chain Editor 9-9 The Chain Editor Pressing  the  Edit  button  while  a  Chain  (other  than  0  None )  is  highli ghted—on  any  of  the  va r i o u s  effect s  pages—will  call  up  the  Chain  editor .  From  the  Program  editor ,[...]

  • Pagina 214

    9-10 Effects and Effect Mode The Chain Editor Editing Effect-bo xes To  edit  the  parameters  of  an  effect,  select  its  effect ‐ box  on  the  MAIN  page  and  press  the  Edit  button.  For  each  effect,  there  are  one  or  more  pages  of  parameters [...]

  • Pagina 215

    Effect s and Effect Mode The Chain Editor 9-1 1 FXLFO, FXASR, and FXFUN p ages The  FXLFO,  FXASR,  and  FXFUN  pages  are  the  pages  from  which  you  edit  the  Effects ‐ only  Control  sources.  These  are  Control  sources  that  can  be  used  by  the  effects[...]

  • Pagina 216

    9-12 Effects and Effect Mode Effect s Parameters Effect s Parameters This  section  contains  descriptions  of  the  PC3K’ s  many  effects  parameters,  and  instructions  on  how  to  use  them.  Read  through  this  section  to  get  a  good  general  understanding ?[...]

  • Pagina 217

    Effect s and Effect Mode Effect s Parameters 9-13 combination  effects  use  different  v ariations  on  this  parameter ,  depending  on  the  context.  The  range  is  0  to  100%. Reverbs Room  Ty p e  changes  the  configuration  of  the  effect  to  simulat e  a ?[...]

  • Pagina 218

    9-14 Effects and Effect Mode Effect s Parameters Delays There  are  tw o  types  of  taps  in  the  Multitap  dela ys:  The  “Loop“  tap,  which  has  a  feedback  loop  back  to  its  input,  and  the  numbered  ta ps.  The  numbered  taps  can  be  si[...]

  • Pagina 219

    Effect s and Effect Mode Effect s Parameters 9-15 Spectr al Multit ap Delays These  4 ‐ and  6 ‐ tap  dela ys  hav e  their  feedback  and  output  taps  modified  wi th  shapers  and  filters.  In  the  feedback  path  of  each  tap  are  a  diffuser ,  hipass  fi[...]

  • Pagina 220

    9-16 Effects and Effect Mode Effect s Parameters Enhancers Enhancers  modify  the  spectral  content  of  the  input  signal  by  boosting  existing  spectral  content,  or  stimulating  new  ones.  Tw o  and  three ‐ band  v ersions  are  provided. Drive  adjusts  the [...]

  • Pagina 221

    Effect s and Effect Mode Effect s Parameters 9-17 This  means  the  compression  can  kick  in  before  an  attack  transient  arrives.  In  the  SoftKneeCompress  and  HardKneeCompress  effects,  delay  is  really  only  useful  in  feed ‐ forward  configuration  (Fdbk[...]

  • Pagina 222

    9-18 Effects and Effect Mode Effect s Parameters Atk  Ti m e  (attack  time)  is  the  time  for  the  gate  to  ramp  from  closed  to  open  (rev erse  if  Ducking  is  on)  after  the  signal  rises  above  threshold,  adjustable  from  0.0  to  228.0 ?[...]

  • Pagina 223

    Effect s and Effect Mode Effect s Parameters 9-19 Flanger Flanging  is  the  process  of  adding  or  subtracting  a  signal  with  a  time ‐ displaced  replica  of  itself,  which  results  in  a  series  of  notches  in  the  frequency  spectrum,  generally  ref[...]

  • Pagina 224

    9-20 Effects and Effect Mode Effect s Parameters separation.  The  spacing  between  impulses  is  giv en  in  samples  (20.8 μ s).  At  low  va l u e s ,  the  buzz  starts  at  high  frequencies  and  drops  slowly ,  while  at  high  va l u es  the  buzz  starts[...]

  • Pagina 225

    Effect s and Effect Mode Effect s Parameters 9-21 Retrigger  is  the  input ‐ signal  threshold  at  which  the  env elope  detector  rese ts,  so  that  it  can  trigger  again.  This  parameter  is  only  useful  when  it  is  set  below  the  val ue  of  [...]

  • Pagina 226

    9-22 Effects and Effect Mode Effect s Parameters Polydistort This  is  a  more  complex  distortion  effect  that  provides  two,  four,  or  six  stages  of  distor tion. Curve  n  controls  the  curv ature  of  the  individual  distortion  stages.  0%  is  no  cur[...]

  • Pagina 227

    Effect s and Effect Mode Effect s Parameters 9-23 LoResXcurs  and  HiResXcurs  are  the  number  of  samples  of  delay  to  sweep  through  the  resonator  at  the  rotation  rate  of  each  rotating  speaker .  The  range  is  0  to  510  samples. ResH/LPhs [...]

  • Pagina 228

    9-24 Effects and Effect Mode Effect s Parameters T remolo and AutoPan Tr e m o l o  is  amplitude  modulation  using  an  LFO.  AutoPan  moves  the  signal  betw een  the  left  and  right  channels,  using  an  LFO.  They  have  sev eral  parameters  in  common  and  [...]

  • Pagina 229

    Effect s and Effect Mode Effect s Parameters 9-25 Pitcher Pitcher  applies  a  filter  to  the  input  signal  which  has  a  series  of  peaks  in  the  frequency  response.  These  peaks  are  normally  adjusted  so  that  their  frequencies  are  all  multiple[...]

  • Pagina 230

    9-26 Effects and Effect Mode Effect s Parameters DiffBassG  controls  the  gain  of  a  bas s ‐ shelf  filter  on  the  difference  signal.  By  boosting  the  low  frequency  components  of  the  difference  signal,  you  can  increase  the  sen se  of  acoustic [...]

  • Pagina 231

    MIDI Mode The TRANSMIT Page 10-1 Chapter 10 MIDI Mode The  PC3K  sends  and  re ceives  MIDI  on  traditional  5 ‐ pin  DIN  connectors  and  through  USB.  MIDI  can  be  sent  and  received  on  all  ports  at  once. Press  the  MIDI  mode  button  to  ent[...]

  • Pagina 232

    10-2 MIDI Mode The TRANSMIT Page Control Setup This  is  where  you  select  the  current  control  setup,  Zone  1  of  which  sets  the  physical  controller  assignments  for  all  programs  while  yo u’re  in  Program  mode.  This  parameter  does  not  [...]

  • Pagina 233

    MIDI Mode The TRANSMIT Page 10-3 V elocity Map (T ransmit) Change  the  MIDI  Tr a n s m i t  Ve l o c i t y  Map  setting  if  you  are  trigge ring  external  MIDI  gear  which  is  producing  notes  that  are  too  loud  or  too  quiet  based  on  you r  playing [...]

  • Pagina 234

    10-4 MIDI Mode The TRANSMIT Page Pressure Map (T ransmit) Change  the  Tr a n s m i t  Pressure  Map  setting  if  you  are  triggering  external  MIDI  gear  which  is  producing  MIDI  pressure  (aftertouch)  va l u es  that  are  too  high  or  too  low  based  o[...]

  • Pagina 235

    MIDI Mode The RECEIVE Page 10-5 Program Change (ProgChang) When  ProgChang  is  set  to  On ,  the  PC3K  sends  program  change  commands  to  its  USB  or  MIDI  Out  port  when  you  select  programs  or  setups  from  the  front  panel  or  from  you r [...]

  • Pagina 236

    10-6 MIDI Mode The RECEIVE Page Basic Channel The  basic  channel  determines  which  channel  wil l  alwa ys  be  avai lable  to  receive  MIDI  information.  Depending  on  the  MIDI  rec eive  mode  (below),  the  Basic  channel  may  be  the  only  receiving [...]

  • Pagina 237

    MIDI Mode The RECEIVE Page 10-7 V elocity Map (Receive) Change  the  receive  Ve l o c i t y  Map  setting  if  you  are  triggering  the  PC3K  with  externa l  MIDI  gear  which  is  producing  notes  that  are  too  loud  or  too  quiet.  The  default  map [...]

  • Pagina 238

    10-8 MIDI Mode The RECEIVE Page Pressure Map (Receive) Change  the  receiv e  Pressure  Map  setting  if  you  ar e  triggering  the  PC3K  with  external  MIDI  gear  which  is  producing  MIDI  pressure  (af tertouch)  va l u e s  that  ar e  to o  high  or  too ?[...]

  • Pagina 239

    MIDI Mode The RECEIVE Page 10-9 System Exclusive ID (SysExID) The  SysExID  parameter  differentiates  be tween  more  th an  one  MIDI  device  of  the  same  model.  Yo u  w on’ t  need  to  change  the  defaul t  setting  of  0  unless  yo u  have  multiple  PC[...]

  • Pagina 240

    10-10 MIDI Mode The RECEIVE Page Local Keyboard Channel (LocalKbdCh) The  Local  Keyboard  Channel  enables  an  external  MIDI  device  to  function  as  if  it  is  the  PC3K’ s  keyboard  and  physical  controllers.  This  allows  one  MIDI  channel  of  an  ex[...]

  • Pagina 241

    MIDI Mode The RECEIVE Page 10-1 1 Continuous Controller Me ssages From External MIDI Devic es When  using  an  external  MIDI  device  with  the  PC3K,  you  can  control  many  of  the  PC3K’ s  program  parameters  by  sending  MIDI  Continuous  Controller  messages  (CCs) [...]

  • Pagina 242

    10-12 MIDI Mode The RECEIVE Page Using External CCs In Setup Mode, L ocal Keyboard Channel=No ne, Input Channel=No ne To  control  a  program  parameter  via  external  MIDI  CC  in  Setup  Mode,  the  parameter  must  first  have  a  source  assigne d  within  the  Program  Edito[...]

  • Pagina 243

    MIDI Mode The RECEIVE Page 10-13 Note:  In  Setup  Mode,  when  an  external  MIDI  controller  is  sending  a  CC  on  the  chann el  set  for  Input  Channel ,  any  CC  sent  that  is  not  in  the  External  MIDI  CC  Remapping  For  Local  Key[...]

  • Pagina 244

    10-14 MIDI Mode The Channels Page The Channels Page Press  the  CHANLS  soft  button  to  sel ect  the  CHANNELS  page,  where  yo u  can  def ine  numerous  parameters  for  each  MIDI  channel  inde pendently .  Use  the  Chan/Layer  buttons  to  select  the  MIDI[...]

  • Pagina 245

    MIDI Mode Program Change Formats 10-15 Pan This  offsets  the  pan  position  of  the  current  program  as  se t  on  the  OUTPUT  page  in  the  Program  Editor .  A  va l u e  of  0  is  maximum  offset  to  the  left,  64  is  no  offse t,  and ?[...]

  • Pagina 246

    10-16 MIDI Mode Program Change Formats Extended Program Changes If  you’re  controlling  yo u r  PC3K  from  a  MIDI  device  that  can  handle  the  MIDI  Controller  0  or  32  program ‐ change  format,  yo u’ ll  have  the  gre atest  flexibil ity  if  yo u  s[...]

  • Pagina 247

    MIDI Mode Program Change Formats 10-17 you  have  a  different  set  of  200  programs  and  setups  at  you r  disposal.  When  yo u ’re  using  this  format,  the  PC3K  will  respond  to  MC  0  or  32  messages  for  selecting  QA  banks,  and  [...]

  • Pagina 248

    10-18 MIDI Mode The Soft Bu ttons in M IDI Mode The Sof t Buttons in MIDI Mode The  first  three  soft  buttons  select  the  three  MIDI  mode  pages.  The  PrgChg  soft  button  lets  yo u  send  a  program  change  command  on  any  MIDI  channel.  The  RsetCh  s[...]

  • Pagina 249

    Master Mode MAIN 11 - 1 Chapter 1 1 Master Mode Press  the  Master  mode  button  to  enter  Master  mode,  which  contains  parameters  affecti ng  the  PC3K’ s  ov erall  performance  and  system  setup.  Yo u  can  set  the  system  Clock  so  that  the  PC3[...]

  • Pagina 250

    11 - 2 Master Mode MAIN Tu n e Adjusting  the  va lu e  of  this  parameter  tunes  ev ery  program  in  the  PC3K  by  the  amount  yo u  specify .  T uning  can  be  adjusted  up  or  down  100  cents  (one  semitone)  in  one ‐ cent  increments.  This [...]

  • Pagina 251

    Master Mode MAIN 11 - 3 Master T able Lock (Master Lock) Wi th  Ma ster  Lock  set  to  Off ,  the  PC3K  will  save  the  current  Ma ster  mode  configuration  when  you  exit  Ma ster  mode  (or  MIDI  mod e).  This  information  is  stored  in  a  Master  [...]

  • Pagina 252

    11 - 4 Master Mode MAIN Setup  Editor  RIFF1  page)  are  indicate d  in  the  info  box  with  a  riFF  symbol.  The  info  box  can  display  up  to  four  layers/zone s  at  a  time.  If  the  current  Program/Setup  has  more  than  four  layer[...]

  • Pagina 253

    Master Mode MAPS 11 - 5 MAPS On  the  MAPS  page  yo u’ ll  find  parameters  for  setting  keyboard  behavior  for  vel o ci t y ,  pressure,  intonation,  and  key  action  maps.  Yo u  can  also  set  the  default  sequence  for  Song  mode. V elocity Map (Mast[...]

  • Pagina 254

    11 - 6 Master Mode MAPS vel o ci t y .  Each  map  applies  a  different  curve  to  received  MIDI  attack  vel oc i ti e s  and  remaps  them  to  new  vel oc it ies  before  letting  them  pass.  The  default  map  provides  the  widest  range  of  ve lo c [...]

  • Pagina 255

    Master Mode MAPS 11 - 7 Pressure Map (Master) Change  the  Master  Press  Map  setting  if  you  find  that  the  PC3K  is  not  producing  the  desired  MIDI  pressure  (aftertouch)  val u e s  (too  high  or  too  low)  based  on  you r  playing  style  ([...]

  • Pagina 256

    11 - 8 Master Mode MAPS Intonation Most  modern  west e rn  music  uses  what  is  known  as  equal  temperament.  This  means  that  the  interval  betw een  each  semitone  of  the  12 ‐ tone  octave  is  precisely  the  same  as  ev ery  other  semitone. [...]

  • Pagina 257

    Master Mode MAPS 11 - 9 In  general,  yo u  should  select  a  nonstandard  intonation  ma p  when  you ’ re  playing  simple  melodies  (as  opposed  to  chords)  in  a  particular  musical  style.  When  you  use  intonation  maps  based  on  pentatonic ?[...]

  • Pagina 258

    11 - 1 0 Master Mode OUTPUT Default Sequence The  Default  Sequence  parameter  specifies  the  song  that  is  used  as  a  template  for  new  and  clear  songs  in  Song  mode. OUTPUT The  OUTPUT  page  has  options  for  digital  audio  ou tput  vo lu m e [...]

  • Pagina 259

    Master Mode TEMPO 11 - 11 Clock Source Wi th  the  Cloc k  Source  parameter ,  you  can  set  the  PC3K  to  generate  its  own  tempo  by  setting  Clock  Source  to  Inte rnal ,  or  yo u  can  set  the  PC3K  to  sync  up  with  the  tempo  from ?[...]

  • Pagina 260

    11 - 1 2 Master Mode General MIDI Mode (GM On, GM Off) General MIDI Mode (GM On, GM Off) This  soft  button  enables  or  disables  General  MIDI  (GM)  mode.  When  GM  mode  is  off  (the  default,)  the  buttons  is  labeled  GM  On.  Press  the  GM  On  soft  bu[...]

  • Pagina 261

    Master Mode OBJECT 11 - 1 3 Replacing  Default  General  MIDI  Programs The  PC3K’ s  GM  sounds  consist  of  PC3K  programs  tailored  to  wor k  wel l  in  all  GM  sequences,  but  you  can  also  edit  or  exchange  these  programs  to  suit  your ?[...]

  • Pagina 262

    11 - 1 4 Master Mode OBJECT Rename The  Rename  utility  allows  you  to  rename  an  object  without  entering  the  object’ s  editor .  The  Rename  page  shows  a  list  of  all  user  cr eated  objects,  grouped  by  object  type  (see  below .)  Use[...]

  • Pagina 263

    Master Mode OBJECT 11 - 1 5 button  to  make  your  select ion(s),  which  will  be  mar ked  with  a  star .  The  Clea r  soft  button  will  clear  your  selection(s)  from  the  currently  selected  list.  Press  the  Delete  soft  button  to  delete ?[...]

  • Pagina 264

    11 - 1 6 Master Mode UTILS (UTILITIES) UTILS (UTILITIES) Pressing  the  UTILS  soft  button  calls  up  the  UTILITIES  page,  which  gives  you  access  to  two  analytic  and  diagnostic  tool.  Additionally ,  pressing  the  two  right ‐ most  soft  buttons  wi ll[...]

  • Pagina 265

    Master Mode CLOCK 11 - 1 7 CLOCK Pressing  the  CLOCK  soft  button  allows  you  to  view  the  PC3K’ s  System  Clock  (se e  below .)  When  objects  are  saved,  they  are  time  stamped  with  the  date  and  time  of  this  clo ck.  This  time ?[...]

  • Pagina 266

    11 - 1 8 Master Mode Reset Reset Press  the  Reset  soft  button  if  yo u  wan t  to  return  you r  PC3K’ s  memory  to  the  state  it  was  in  when  you  bought  it. CAUTION:  Resetting  the  PC3K  system  causes  ALL  parameters  to  be  restored[...]

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    Master Mode Preview Sample (PRVIEW) 11 - 1 9 MAP Press  the  MAP  soft  button  to  view  the  SAMPLE  MEM  MAP  page.  The  SAMPLE  ME M  MAP  page  shows  a  map  representing  the  tota l  avai lable  sample  memory  its  usage.  This  is  a  visual  [...]

  • Pagina 268

    11 - 2 0 Master Mode Preview Sample (PRVIEW)[...]

  • Pagina 269

    Song Mode and the Song Edi tor Getting S tarted with the Sequencer 12-1 Chapter 12 Song Mode and the Song Editor Getting S t arted with the Sequencer The  PC3K’ s  sequencer  is  a  powerful  and  versatile  tool  for  songwriters,  composers,  and  anyone  else  who  wan t s  to  record  a[...]

  • Pagina 270

    12-2 Song Mode an d the Song Editor Song Mode: The MAIN Page The  Events  field  on  the  top  line  displays  the  free  RAM  av ailable  for  events  in  the  selected  song. The  Song  Status,  also  on  the  top  line  of  the  display ,  is  alw ays  one [...]

  • Pagina 271

    Song Mode and the Song Edi tor Song Mode: The MAIN Pa ge 12-3 Recording T rack (RecT rk) The  RecT rk  parameter  determines  which  tr ack  is  record  enabled.  Set  the  reco rd  enabled  track  to  Mult  to  record  more  than  one  channel  simult aneously . When  RecT rk [...]

  • Pagina 272

    12-4 Song Mode an d the Song Editor Song Mode: The MAIN Page Vo l u m e ( Vo l ) Yo u  can  set  a  vo lu m e  level  for  each  track  as  a  val u e  between  0  and  127 .  If  the  channel  of  the  RecT rk  (or  the  control  channel,  if  RecT rk  is  set ?[...]

  • Pagina 273

    Song Mode and the Song Edi tor Song Mode: The MAIN Pa ge 12-5 ExitV olume  of  the  highest  numbered  zone  that  uses  that  channel  will  set  the  vol um e  for  tracks  that  use  that  channel.  If  ExitV olum e  is  set  to  NONE ,  the  val u e  for  Ent[...]

  • Pagina 274

    12-6 Song Mode an d the Song Editor Song Mode: The MAIN Page Pa n  settings  without  playing  another  song  first,  the  Pan  of  the  MIDI  channel  for  each  track  is  set  depending  on  which  mode  you  enter  Song  mode  from.  If  you  enter  Song ?[...]

  • Pagina 275

    Song Mode and the Song Edi tor Song Mode: The MAIN Pa ge 12-7 The  track  selected  as  the  RecT rk  will  display  an  (R),  designating  it  as  the  recording  track.  If  the  RecT rk  is  set  to  Mult ,  i nitially  all  empty  tracks  will  hav e  Record [...]

  • Pagina 276

    12-8 Song Mode an d the Song Editor Song Mode: The MAIN Page PC3K’ s  transport  to  control  an  external  sequencer .  This  work s  from  any  mode,  though  in  Program  mode  you  will  wan t  to  make  sure  tha t  the  Demo  Button  function  is  set  to[...]

  • Pagina 277

    Song Mode and the Song Edi tor Song Mode: The MAIN Pa ge 12-9 Pressing  PlyOld  will  play  the  current  song,  minus  the  performance  that  you  just  recorded.  Yo u  can  toggle  between  Play  Old  and  Play  New  without  restarting  the  song  by  pressing [...]

  • Pagina 278

    12-10 Song Mode an d the Song Editor Song Mode: The BIG Page Song Mode: The BIG Page On  the  BIG  page,  th e  PC3K  displays—in  a  large  font,  the  page’ s  name—the  current  time/location  of  the  “playhead”  of  the  sequencer  in  a  Bar  :  Beat  : ?[...]

  • Pagina 279

    Song Mode and the Song Edi tor Song Mode: The BIG Page 12-1 1 Song End The  Song  End  parameter  determines  the  end  point  for  the  song.  Note  that  when  Time  Out  and  Song  End  are  set  to  the  same  location,  changes  made  to  Song  End  ar e [...]

  • Pagina 280

    12-12 Song Mode an d the Song Editor Song Mode: The FX Pages Song Mode: The FX Pages The  four  Song  mode  FX  pages—FX,  AUX1,  AUX2,  and  Master  Effects—work  the  same  wa y  as  the  Effects  mode  pages—EffectsEnable,  Aux  1  Override,  Aux  2  Override,  and [...]

  • Pagina 281

    Song Mode and the Song Edi tor Song Mode: The METRONOME Page 12-13 A  setting  of  Auto  will  make  that  track  output  audio  based  on  th e  settings  for  the  program  used  by  that  track.  Program  output  settings  are  set  in  the  Program  Editor ?[...]

  • Pagina 282

    12-14 Song Mode an d the Song Editor Song Mode: The METRONOME Page Metronome This  parameter  determin es  the  recording  modes  in  which  the  metronome  plays.  Wit h  Metronome  set  to  Off ,  the  metronome  never  plays.  Wi t h  Metronome  set  to  Rec ,  the  me[...]

  • Pagina 283

    Song Mode and the Song Edi tor Song Mode: The Filte r Pages (RECFL T and PL YFL T) 12-15 Song Mode: The Filter Pages (RECFL T and PL YFL T) On  the  RECFL T  and  PL YF L T  pa ges  you  can  spec ify  what  ev ent  are  ignored  during,  respectively ,  recording  and  playback.  Both  pages[...]

  • Pagina 284

    12-16 Song Mode an d the Song Editor Song Mode: The Filter Pages (RECFL T and PL YFL T) LoV el LoV el  determines  the  lowest  note  on/off  velo ci ty  that  is  recorded/play ed  back  when  Notes  is  set  to  On . Hi The  Hi  to  the  right  of  LoV el  determines  the [...]

  • Pagina 285

    Song Mode and the Song Edi tor Song Mode: The MISC Page 12-17 Song Mode: The MISC Page The  MISC  page  contains  five  miscellaneous  (but  ve ry  important  and  useful)  sequencer  parameters.  The  MISC  page  appears  below: Control Chase A  common  shortcoming  of  many  older [...]

  • Pagina 286

    12-18 Song Mode an d the Song Editor Song Mode: The ST A TS Page Swing The  Swing  paramet er  determines  the  amount  (in  units  of  percent)  of  “swing”  applied  during  quantization. Release The  Release  parameter  determines  whether  or  not  note ‐ off  events  ar[...]

  • Pagina 287

    Song Mode and the Song Edi tor The Song Editor 12-19 The Song Editor In  general,  yo u ’l l  get  to  the  Song  editor  pages  by  pressing  the  Edit  button  any  time  you ’ re  in  Song  mode.  There’ s  one  exception:  if  the  Program  parameter  is  [...]

  • Pagina 288

    12-20 Song Mode an d the Song Editor Song Editor: The COMMON Page FX T rack The  PC3K  uses  the  channel  of  the  track  specified  for  FX  T rack  as  the  Aux  FX  channel. DrumT rack Any  of  the  song’ s  tracks  can  be  defin ed  as  Drum  Tr a c k s  so [...]

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    Song Mode and the Song Edi tor Song Editor: The TRACK Page 12-21 Sof t Buttons on the COMMON Page TRACK  –  calls  up  the  TRACK  page.  This  page  accesses  useful  track  based  edit  functions.  There  is  a  selectable  edit  function  that  can  be  applied  to  [...]

  • Pagina 290

    12-22 Song Mode an d the Song Editor Song Editor: The TRACK Page Since  these  parameters  are  common  to  most  T rack  functions,  we  will  define  them  first.  Then  we’ ll  describe  the  individual  functions  along  wi th  the  parameters  specific  to  each, ?[...]

  • Pagina 291

    Song Mode and the Song Edi tor Song Editor: The TRACK Page 12-23 LoV el An  attack  velo ci ty  range  can  be  spe cified  as  criter ia  for  selecting  Note  events  for  editing.  The  LoV el  parameter  sets  the  lowest  vel oc it y  a  Note  needs  to  hav e  in[...]

  • Pagina 292

    12-24 Song Mode an d the Song Editor Song Editor: Track Functions Song Editor: T rack Functions Erase This  function  erases  specified  events  from  a  region  of  time,  but  it  doesn’ t  delete  the  region  of  time.  The  result  is  like  erasing  a  section  of ?[...]

  • Pagina 293

    Song Mode and the Song Edi tor Song Editor: T rack Functions 12-25 Mode :  Merge/Erase/Slide The  Mode  setting  determines  whether  the  copied  events  merge  with,  or  er ase  existing  ev ents  on  the  destinat ion  track  from  the  location  point  to  the  end  [...]

  • Pagina 294

    12-26 Song Mode an d the Song Editor Song Editor: Track Functions Insert The  Insert  function  is  used  to  add  blank  time  to  the  current  song,  modifying  the  song’ s  End  point  appropriately .  The  Insert  function  will  affect  all  tracks.  This  is [...]

  • Pagina 295

    Song Mode and the Song Edi tor Song Editor: T rack Functions 12-27 Quantize Use  the  Quantize  function  to  adjust  the  timing  of  Note  ev ents.  Keep  in  mind  that  only  Note  events  ar e  quantized;  other  types  of  events,  such  as  controllers,  are [...]

  • Pagina 296

    12-28 Song Mode an d the Song Editor Song Editor: Track Functions Shif t The  Shift  function  allows  you  to  offset  the  existing  MIDI  events  forw ard  or  backw ard  in  time  any  number  of  ticks  (1/480th  of  a  Beat)  and  beats.  This  function  only [...]

  • Pagina 297

    Song Mode and the Song Edi tor Song Editor: T rack Functions 12-29 Grab Grab  is  similar  to  the  Copy  function,  except  that  the  Grab  function  allows  you  to  copy  selected  data  from  tracks  that  exist  in  other  songs  in  memory . SrcSong :  Song  [...]

  • Pagina 298

    12-30 Song Mode an d the Song Editor Song Editor: Track Functions Change The  Change  function  is  used  to  modify  attack  vel oc it ie s,  release  ve lo c i ti es ,  or  the  va l ue s  of  any  existing  controller  data  on  the  current  track.  A  static  change [...]

  • Pagina 299

    Song Mode and the Song Edi tor Song Editor: The EVENT Page 12-31 Remap Use  the  Remap  function  to  apply  the  va l u e s  of  any  one  type  of  controller  data,  already  recorded  on  a  track,  to  another  controller  type.  The  effect  the  real  time ?[...]

  • Pagina 300

    12-32 Song Mode an d the Song Editor Song Editor: The EVENT Page To  scroll  through  the  ev ents,  make  sure  the  locat ion  (Bar  and  Beat,  in  the  first  column)  is  highlighted.  Use  the  Alpha  Whee l,  the  Up  and  Down  cursor  buttons,  or  the ?[...]

  • Pagina 301

    Song Mode and the Song Edi tor Song Editor: The EVENT Page 12-33 Sof t Buttons on the EVENT Page Cut :  Removes  the  currently  sel ected  event  from  the  Ev ent  list  and  temporarily  stores  it  in  a  memory  buffer  so  that  you  can  immediately  paste  it  into ?[...]

  • Pagina 302

    12-34 Song Mode an d the Song Editor Song Editor: The EVENT Page[...]

  • Pagina 303

    Storag e Mode S torage Mode Page 13-1 Chapter 13 S torage Mode Use  Storage  mode  to  load,  save,  back  up,  and  copy  fi les  between  the  PC3K  and  the  outside  wor ld .  Storage  Mode  can  load  and  save  with  a  US B  device  (such  as  a  thu[...]

  • Pagina 304

    13-2 Storage Mode S torage Mode Page The  status  of  the  selected  device  will  be  displayed  as  either  ready  or  you  will  see  a  “No  connection”  message.  The  top  right ‐ hand  corner  of  the  page  di splays  the  currently  selected [...]

  • Pagina 305

    Storag e Mode S torage Mode Page 13-3 USB Computer Port Yo u  can  also  transf er  files  directly  to  a  computer  that  is  equipped  with  a  USB  port  by  using  the  USB  Computer  port  on  the  back  panel  of  the  PC3K  (see  above.)  Connect ?[...]

  • Pagina 306

    13-4 Storage Mode S torage Mode Common Features S torage Mode Common Features The  following  features  are  used  in  storage  mo de  when  saving  or  loading  file s. Directories A  directory  lets  you  group  files  together  as  you  might  separate  documents  using  [...]

  • Pagina 307

    Storag e Mode S torage Mode Common Features 13-5 The File Name/New Directory/Rena me Dialogue When  yo u  create  a  new  fi le  in  Storage  mode,  create  a  new  directory ,  or  rename  a  file  or  directory ,  the  PC3K  prompts  you  to  enter  the  object’ s [...]

  • Pagina 308

    13-6 Storage Mode The STORE Page The ST ORE Page Pressing  the  STORE  soft  button  calls  up  the  Store  page,  where  you  can  select  groups  of  objects  from  the  PC3K  to  store  as  a  .P3K  file  in  the  current  storage  device.  Only  user[...]

  • Pagina 309

    Storag e Mode The STORE Page 13-7 OK  (file  names  can  be  up  to  eight  characters  long.)  When  the  file  is  sav ed,  the  PC3K  adds  an  extension  ( .P3K )  to  the  filename.  Note  that  although  .P3K  files  are  “collections”  of  obj[...]

  • Pagina 310

    13-8 Storage Mode The STORE Page Shortcut s when Stor ing Individual Object s Selecting  or  deselecti ng  all  of  the  objects  at  once  can  be  done  with  the  following  double ‐ presses  (two  front ‐ panel  buttons  simult aneously  pressed): • Left/Righ t  cursor  dou[...]

  • Pagina 311

    Storag e Mode The LOAD Page 13-9 The LOAD Page Pressing  the  LOAD  soft  button  calls  up  the  LOAD  page  (see  below ,)  where  you  can  load  groups  of  objects  from  .P3K,  .PC3,  .K26,  .K25,  or  .KRZ  files,  individual  objects  from  within  [...]

  • Pagina 312

    13-10 Storage Mode The LOAD Page Loading .W A V and .AIF Audio Files From  the  LOAD  page,  .W A V  and  .AIF  audio  files  can  be  loaded  and  used  with  user  created  keymaps  (see  Building  a  Keymap on page 14 ‐ 7  and  Editing  Samples on page 14 ‐ 9.)  Mono [...]

  • Pagina 313

    Storag e Mode The LOAD Page 13-1 1 Press  the  Select  button  to  select  or  deselect  the  highlighted  object  for  loading.  An  asterisk  ( * )  is  placed  to  the  left  of  the  object  index  for  any  items  that  are  selected. The  Next  but[...]

  • Pagina 314

    13-12 Storage Mode The LOAD Page Here’ s  how  the  loading  methods  wor k : OvFill First  deletes  all  RAM  obje cts  in  the  selected  bank,  and  then  loads  objects  using  consecutive  numbering. Overwrt First  deletes  all  RA M  objects  in  the  selected [...]

  • Pagina 315

    Storag e Mode The LOAD Page 13-13 The  following  example  shows  how  each  different  loading  methods  affect  how  four  programs  load  into  a  bank  that  already  contains  programs. Example:  Starting  with  the  following  objects  already  stored  in  [...]

  • Pagina 316

    13-14 Storage Mode The Utilities (UTILS) Page The Utilities (UTILS) Page Pressing  the  UTILS  soft  button  calls  up  the  Utilitie s  page.  Use  the  Util ities  page  to  create  directories  (folders)  on  the  current  USB  device,  or  use  the  Utilities  page[...]

  • Pagina 317

    Storag e Mode Export 13-15 Export Press  the  EXPORT  soft  button  to  go  to  the  Export  page.  The  Export  page  allows  you  to  export  MIDI  files  created  in  Song  mode ,  lists  of  controller  assignment  info  that  are  automatically  cre[...]

  • Pagina 318

    13-16 Storage Mode T utorial: Load An Audio File, Create A New Keymap And Program T utorial: Load An Audio File, Create A New Keymap And Program This  tutorial  explains  how  to  load  .W A V  or  .AIF  audio  files  into  the  PC3K,  and  how  to  quickly  create  a  keymap  and  p[...]

  • Pagina 319

    Storag e Mode T utorial: Load An Audio File, Create A New Ke ymap And Program 13-17 6. On  the  Storage:Load  page ,  use  the  cursor  buttons  to  navigate  through  the  list  of  files  on  the  USB  device  (file  names  are  shortened  to  8  characters).  Folders ?[...]

  • Pagina 320

    13-18 Storage Mode T utorial: Load An Audio File, Create A New Keymap And Program 10. Next,  yo u  must  select  one  of  the  loading  method  soft  buttons.  Generally  you  will  wa n t  to  use  the  Fill  soft  button  to  load  the  sample  into  the  sel ected ?[...]

  • Pagina 321

    Storag e Mode T utorial: Load An Audio File, Create A New Ke ymap And Program 13-19 14. Next,  on  the  MasterMode:PREVIEW  page  yo u  must  choose  a  ba nk  (group  of  128  ID  numbers)  where  the  new  program  will  be  sav ed  (see  below .)  Choose  the  first ?[...]

  • Pagina 322

    13-20 Storage Mode T utorial: Load An Audio File, Create A New Keymap And Program[...]

  • Pagina 323

    Keymap and Sample Editing The Keymap Editor 14-1 Chapter 14 Keymap and Sample Editing The Keymap Editor The  Keymap  Editor  lets  you  customize  the  PC3K’ s  factory  preset  keymaps  and  sav e  them  to  RAM.  Yo u  can  also  build  your  own  keymaps  from  scratch [...]

  • Pagina 324

    14-2 Keymap and Sample Editing The Keymap Editor layer  using  the  LoK ey  and  HiKey  paramete rs  on  the  LA YER  page  in  the  Prog ram  Editor .  If  each  layer  covers  the  entire  range,  then  each  note  yo u  played  wou ld  trigger  20  voic es [...]

  • Pagina 325

    Keymap and Sample Editing The Keymap Editor 14-3 Keymap Editor Parameters Sample This  is  where  yo u  assign  a  sample  root  to  the  current  key  range.  Depending  on  the  nature  of  the  sample  root—an  individual  sample  or  a  block  of  sample  root[...]

  • Pagina 326

    14-4 Keymap and Sample Editing The Keymap Editor V elocity Range (V elRange) This  parameter  shows  the  keyboard  velo c it y  range  (in  dynamic  levels)  that  wil l  trigger  a  sample  for  the  current  KeyRange.  In  a  key  range  with  more  than  one  velo [...]

  • Pagina 327

    Keymap and Sample Editing The Keymap Editor 14-5 The Sof t Buttons in the Keymap Editor T oggle Pressing  the  To g g l e  soft  button  switches  the  function  that  the  Chan/Layer  buttons  perform  while  on  the  EditKeymap  page.  Pres s  the  To g g l e  soft  button  to ?[...]

  • Pagina 328

    14-6 Keymap and Sample Editing The Keymap Editor If  you  set  a  new  keyrange  that’ s  completely  within  an  existing  key  range,  the  existing  key  range  will  be  split  in to  two  key ranges,  with  the  new  keyrange  between  the  tw o.  At ?[...]

  • Pagina 329

    Keymap and Sample Editing Building a Keymap 14-7 Building a Keymap Read  below  for  detailed  directions  on  manually  creating  and  editing  a  keymap.  (See  the  preview  function  on  page 11 ‐ 19  for  a  way  to  automat ically  create  a  program  and  key [...]

  • Pagina 330

    14-8 Keymap and Sample Editing Building a Keymap Here’ s  a  fair ly  important  point  that  may  or  may  not  affect  you r  keymap  construc tion.  Suppose  you  wa n t  to  build  a  keymap  that  uses  the  same  sample  in  several  adjacent  key  ran[...]

  • Pagina 331

    Keymap and Sample Editing Editing Samples 14-9 Editing Samples To  enter  the  Sample  Editor ,  first  select  the  program  yo u  wish  to  edit  in  Program  mode.  Wit h  the  program  selected,  press  the  Edit  button  to  enter  the  Program  Editor .  In[...]

  • Pagina 332

    14-10 Keymap and Sample Editing Editing Samples Root Key The  root  key  represents  the  keyboard  key  at  which  the  sample  will  play  back  without  transposition  (that  is,  at  the  same  pitch  as  the  pitch  of  the  original  sample).  Use  the ?[...]

  • Pagina 333

    Keymap and Sample Editing Editing Samples 14-1 1 Release Rate The  release  rate  determines  how  long  the  sample  will  take  to  decay  to  zero  amplitude  when  the  note  trigger  is  released.  The  higher  the  va l u e ,  the  faster  the  rel ease  ra[...]

  • Pagina 334

    14-12 Keymap and Sample Editing Editing Samples The TRIM Page The  TRIM  page  lets  you  set  the  Start,  Alternativ e  Start,  Loop,  and  End  points  of  the  current  sample.  The  top  line  indicates  the  Zo om  and  Gain  settings.  This  Gain  setting [...]

  • Pagina 335

    Keymap and Sample Editing Editing Samples 14-13 the  zero  point  of  the  display  (the  horizontal  line  in  the  middle  of  the  wa vef o r m  display .)  Though  adjusting  the se  points  visually  is  helpful,  alw ays  listen  to  the  sample  and  make [...]

  • Pagina 336

    14-14 Keymap and Sample Editing Editing Samples[...]

  • Pagina 337

    T utorial: Song Mode 15-1 Chapter 15 T utorial: Song Mode In  Song  mode,  you  can  use  the  PC3K’ s  sequencer  to  record  songs  using  multiple  instrument  sounds.  Yo u  can  easily  change  yo ur  song’ s  tempo,  fix  mistakes,  and  adjust  the  vol u[...]

  • Pagina 338

    15-2 T utorial: Song Mode Bars  and  beats  should  be  familiar  terms  for  musicians,  but  ticks  are  a  term  specific  to  MIDI  sequencers.  Ticks  provide  fine  resolution  when  recording  an d  editing  sequences.  For  example,  if  you  were ?[...]

  • Pagina 339

    T utorial: Song Mode 15-3 make the first track contain the pi ano part for this song (see below .) Y ou can do this quickly by entering 1 on the alphanumeric pad and pressing Enter . Part 2: Set The T empo For  this  example,  we  will  leav e  the  song  at  its  default  time  signature,  4/4  (see  Ch[...]

  • Pagina 340

    15-4 T utorial: Song Mode 2. T o hear the metronome play your temp o, use the right more butt on to find and t hen press the BIG soft button. This b rings you to the Son g:Big T ime page. On the Song:Big T ime page, set the Metron parameter to Always (see below .) Make sure the PC3K’ s main volum e is set at a moderate level, then press the Play/[...]

  • Pagina 341

    T utorial: Song Mode 15-5 2. Press the Record button located on the front pan el. This prepares the PC3K fo r recording on the current RecT rk . The Record button lights, and on the Song mode MAIN page the right of the top line will display REC. READY , which means that the sequ encer will record when the Play/Pause button is pressed (see below .) [...]

  • Pagina 342

    15-6 T utorial: Song Mode Pressing  Retry  restarts  reco rding  from  the  same  point  you  last  started  recording  from. Ye s  saves  the  song  with  the  performance  you  just  recorded.  Whatever  was  played  bac k  when  you  pressed  PlayNew  will [...]

  • Pagina 343

    T utorial: Song Mode 15-7 editing  a  factory  ROM  song.  When  editin g  a  song  that  has  been  stored  in  user  memory  (any  originally  unused  ID#,)  the  edi ted  song’ s  ID#  is  automatically  selected.  This  assumes  that  you  wish  to[...]

  • Pagina 344

    15-8 T utorial: Song Mode Part 5: Fixing Mist akes For  each  t rack  in  Son g  mode,  you  can  fix  mistakes  in  yo ur  performance  without  re ‐ rec ording  the  entire  performance.  Here  we  will  describe  the  method  that  is  easi est  for  fixing [...]

  • Pagina 345

    T utorial: Song Mode 15-9 5. Set times for the Tim e In and Tim e O u t fields to select the time to fix. For this example we will fix bar 3 (see below .) Note:  If  you  need  to  fix  a  section  which  isn’ t  exactly  within  one  bar  or  an  even  division  of  beats,  use  the [...]

  • Pagina 346

    15-10 T utorial: Song Mode Part 6: Adjusting The V o lu me Of Each Instrument Adjust  the  vol u me  of  an  instrument  by  adjusting  the  vo l um e  of  the  track  containing  that  instrument  program.  While  your  song  is  playing,  you  can  use  the  Vo l  pa[...]

  • Pagina 347

    T utorial: Song Mode 15-1 1 4. On the Song:MIXER page, p ress the Keep soft button to st ore initial values for all tracks (see below .) 5. On the Song:MIXER page, p ress the Done soft butt on or the front panel Exit butto n. Y ou will be asked to save changes to your song, just as in Part 3, step 4 of this guide (see above.) Sav ing your song comp[...]

  • Pagina 348

    15-12 T utorial: Song Mode 2. Press the Record button, then press Play/Pause . 3. Select the Vo l parameter and adjust it with the alpha wh eel while the sequencer is recording. Any changes to the Vo l param eter will be record ed as data in the cu rrent track. 4. When you are finished, press the S top button. Y ou will be able to review and save y[...]

  • Pagina 349

    T utorial: Song Mode 15-13 3. On the EditSong:TRACK page, set the Function parameter to Erase (see below .) 4. Use the Chan/Zone buttons (to the left of the display) to choose the track to erase volum e automation from. Y ou can view the selected track nu mber in the upper right corner of the screen. 5. Set the Events parameter to Contro llers (see[...]

  • Pagina 350

    15-14 T utorial: Song Mode 7. Use the Fr om and To parameters to set the range of time from which you want to remove your volume automation. Y ou can play the song and watch the Locate field to determine these times. For this example, let’ s say th at we want to erase volume automation from bar 3 (see below .) 8. Press the Go soft button to delet[...]

  • Pagina 351

    T utorial: Song Mode 15-15 Part 7: Learning More About Song Mode Factory ROM Songs The  PC3K  includes  a  number  of  pre ‐ recorded  songs  stored  in  the  factory  ROM.  Investigate  these  songs  to  see  the  possibilit ies  of  Song  mode.  Feel  free  to  edit ?[...]

  • Pagina 352

    15-16 T utorial: Song Mode Song Editing And Structure With T rack Functions In  song  mode  you  can  easily  copy  part  of  a  sequence  to  another  time  in  the  song,  or  from  one  track  to  another .  Yo u  can  al so  copy  a  section  of  all  t[...]

  • Pagina 353

    Specifications MIDI Implemen tation Char t A-1 Appendix A S pecifications MIDI Implement ation Chart Model: PC3K Manufacturer: Date: 12/01/07 Y oung Chang Ve r s i o n 1 . 0 Digit al Synthesizers Mode 1: Omni On, Poly Mode 2: Omni On, Mono O = yes Mode 3: Omni Off, Poly Mode 4: Omni Off, Mono X =no Function T ransmitte d Recognized Remarks Basic Ch[...]

  • Pagina 354

    A-2 Specifications S pecifications S pecifications PC3K8 Height: (4.33") (1 1.00 cm) Depth: (13.98") (35.50 cm) Length: (54.33") (138 cm) Weight: ( 54 lb.) (24.50 kg) PC3K7 Height: (4.33") (1 1.00 cm) Depth: (13.98") (35.50 cm) Length: (47.75") (121.29 cm) Weight: (37.35 lb.) (16.94 kg) PC3K6 Height: (4.84") (12.3[...]

  • Pagina 355

    B--1 Appendix B PC3K Bootloader The  Boo tloader  is  the  program  that  runs  when  the  PC3K  is  first  turned  on.  Its  job  is  to  check  that  hardw are  is  functional,  initialize  the  digital  systems,  and  load  the  main  synthesizer  pro[...]

  • Pagina 356

    B--2 System Utilities This  offers  a  menu  of  file  sys tem  functions  that  can  be  useful  in  maintaining  your  system  or  diagnosing  software  problems. Yo u  can  also  enter  the  Bootloader  menu  from  the  Master  Mode  menu  during  nor[...]

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    B--3 System Utilities Format Flash Press  the  soft  button  labeled  Format  Flash  to  reinitiali ze  the  internal  file  system.  This  del etes  all  objects  and  the  current  OS.  (If  possible,  remember  to  first  save  your  work  in  the  Stora[...]

  • Pagina 358

    B--4[...]

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    C--1 Appendix C Changing PC3K V olt age In  most  cases,  you  will  not  need  to  change  the  vo lt age  on  you r  PC3K.  Howev er ,  since  different  countries  use  different  standard  v oltage  settings,  there  may  be  times  when  you  need  to [...]

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    C--2 Pull  up  gently  to  open  the  fuse  holder  cover .  The  cover  is  hinged  next  to  the  power  cord  connection.  Pry  out  the  fuse  holder .[...]

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    C--3 If  there  is  only  one  fuse  in  the  fuse  holder,  you  must  remove  the  metal  clip  on  the  empty  side. The  clip  just  pulls  off:[...]

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    C--4 The  clip  removed  fr om  the  fuse  holder: Remove  th e  fuse.  Install  two  250  mA  fast  blow  fuses  for  230V  or  tw o  500  mA  fast  blow  fuses  for  115V ,  one  on  each  side  of  the  fuse  holder . The  fuse  holder [...]

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    PC3K Objects (V 2) Programs D-1 Appendix D PC3K Object s (V 2) Programs Press  the  Info  soft  button  for  controller  information. ID Program 1 Standard  Grand 2S t u d i o  Grand  3 RubensteinSWComp 4 Horowitz  Grand  5N Y C  Jazz  Grand  6P o p  Power  Piano  7 ColdPliano  8G r a n d [...]

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    D-2 PC3K Objects (V 2) Programs 73 Choir  Complete 74 Haah  Singers  75 Manhattan  Voices 76 Aaahlicious 77 NYC  in  LA  78 Crystal  Voices 79 Airy  Pad 80 Cathedral  Vox 81 Classic  Comp  82 Fitty ‐ Fitty  Lead 83 Big  Old  Jupiter 84 9Yards  Bass  85 BowhSaw  Bass 86 ARPesque  Bass [...]

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    D-3 PC3K Objects (V 2) Programs 166 ʹ 80s  Arena  Synth 167 ʹ 90s  Funk  Stack 168 Nexx  Prog  Stack 169 Crisp  Clav 170 Stevie  Fuzz 171 HeartbreakerWA H  172 ChoclateSaltyClv 173 SailinShoes  Clav 174 StopMakingSense 175 Harpsi  Rotovibe 176 PhsyclGrafitiClv 177 ParisCmboAccordn 178 WhiterShadeB3 179 Doors  V[...]

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    D-4 PC3K Objects (V 2) Programs 259 VideoKilledRad io 260 Brighter  CP 261 TouchRezSynthCP 262 Power  CP 263 Dark  Chorus  CP 264 Inside  Out  CP 265 Pianet  Classic 266 She ʹ s  Not  There 267 Walrus  Pianet 268 Flaming  Hohner 269 PowerChordPianet 270 Sly  Ballad 271 Black  Friday 272 These  Eyes 273 VA1[...]

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    D-5 PC3K Objects (V 2) Programs 352 Dream  On  Session 353 LightYearStrings 354 Funkensteinz  ARP 355 Murky  Rez  Pad 356 St  PanPhase  ARP 357 ARP  Str+Oberheim 358 FX  Sweep  ARP 359 HotFilter  ARP 360 St.P  PWM  BASS  361 SquareChirpLead 362 My  Old  PPG*2.3 363 Kashmir  Str+Brs 364 Genesis ?[...]

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    D-6 PC3K Objects (V 2) Programs 445 Solo  Fr  Horn 446 Ensemble  Fr  Horn 447 Lead  French  Horn 448 Dyn  Orch  Fr  Horns 449 HornSect  Layer  450 Solo  BrtTrumpet  451 Hard  Trumpet 452 Lead  Trumpet 453 Soft  Trumpet 454 Slow  Soft  Trp 455 Two  Lead  Trumpets 456 Lead  MuteTrumpet 45[...]

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    D-7 PC3K Objects (V 2) Programs 538 Full  Pizzicato 539 Touch  Full  Pizz 540 Variable  Pizz 541 PizzBas s/ArcoLead 542 Lead  &  Adagio 543 Adagio  Split  544 Adagio  Bs/Vln  I  545 TripleStrike  Str 546 AdagioTutti  8ves 547 AdagioDiv  8ves  548 Adagio  Octaves 549 Lead  &  8vaA dagio 5[...]

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    D-8 PC3K Objects (V 2) Programs 631 StringMachine 632 Lush  Pad  633 Add  A  Pad  1 634 Add  a  Pad  2  635 Hi  Res  StringPad 636 LoFi  Strings  637 Blue  Resonance  638 AutoRes  StrPad 639 Ethereal  Joe  640 Adagio  Magic  641 Brt  Natural  Kit  642 SmoothRocker  Kit 643 L[...]

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    D-9 PC3K Objects (V 2) Programs 724 Paper  Tom  725 Boinker  726 GlubFlangeKit  727 DryFattyKit  728 Drums  w  Bass  1  729 RMI  ElecKit  730 GateClapDrmLE 731 Dub  Kit  732 Rock  Room  Drums  733 ResNoise  Kit  734 144ms  Gated  Kit  735 FatNoise  Ki[...]

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    D-10 PC3K Objects (V 2) Programs 840 2 ʹ Ballpark  Stop 841 2 ʹ Viol  842 Pro  Piano  843 Big  Pop  Piano  897 Ezra ʹ s  Burner 898 HotTubeGospel 899 B3  Midrange 900 Blues&Gospel 901 Prog  B3  Perc2 902 Prog  B3  Perc3 903 Tube  B3  Perc 904 Prog  B3  Perc4 905 BrgtTubeScream 90[...]

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    D-1 1 PC3K Objects (V 2) Programs 989 WheelSyncBlips  990 12SAWMWheelLead 991 HotMalletMW heel  992 ScreaminWhlBass 993 SyncWheelLead  994 ModwheelKotoSyn  995 VASprSaw  996 VASprSaw+Allpass 997 Silent  Program 998 Click  Track 999 Default  Program 1000 Diagnostic  Sine 1001 Propht  V  Sync  Ld 1002 Tempo  [...]

  • Pagina 374

    D-12 PC3K Objects (V 2) Programs 4153 Trombone 4154 Tuba 4155 Muted  Trumpet 4156 French  Horn 4157 Brass  Section 4158 Synth  Brass  1 4159 Synth  Brass  2 4160 Soprano  Sax 4161 Alto  Sax 4162 Tenor  Sax 4163 Baritone  Sa x 4164 Oboe 4165 English  Horn 4166 Bassoon 4167 Clarinet 4168 Piccolo 4169 Flute 4170 Rec[...]

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    PC3K Objects (V 2) Setups D-13 Setups Press  the  Info  soft  button  for  controller  information. ID Setup 1T e k n o R i f f  Sw  1 ‐ 8 2B l u e s J a m  in  G 3 Techno  Substance 4A c o u s t i c  Split 5S l a p / E P  Split  6B l a c k  Cow  Split 7S o m e  Loving  Splt 8P i a n o  [...]

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    D-14 PC3K Objects (V 2) Setups 85 Ivory  Ensemble  86 Spaces  87 Bubble  Pad 88 Fat  Ana   89 Frets  o ʹ Lush  90 Dual  Manual  B3  91 Dual  Manual  B3  2 92 Dual  Manual  B3  3 93 Dual  Manual  B3  4 94 Mwhl  Blips  ARP 95 Mwheel  DJ  Arp 96 Marg[...]

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    PC3K Objects (V 2) Effect Chains D-15 Effect Chains #C h a i n #C h a i n #C h a i n 1L i t t l e  Booth  32 Stereo  Chorus  63 Ring  Modulation 2 Soundboard  33 Dense  Chorus  64 Frequency  Offset 3S m a l l  Dark  Room 34 Soft  Flange  65 Lazer  Ta g  Flange 4S a x  Chamber 35 W etlip  Flang e ?[...]

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    D-16 PC3K Objects (V 2) Effect Chains 215 String  Chamber  276 deep  part1 338 Hot  Leslie  122f  216 Fife  Stage  277 DblSloFlangeCm p 339 Soul  Leslie122  4 217 Live  RecitalHall 27 8 alphacentauri1  340 Leslie  B  122   218 AbbeyBrasHall2 279 Timbered  Ta p s  2 341 Joey  Lesli e  12[...]

  • Pagina 379

    PC3K Objects (V 2) Effect Chains D-17 396 BurningT ubes5  451 SynthBassAmp  491 ProBassComp 397 PunchBassAmp  452 MosqueyS wirl 492 NYCT ripStrings 399 RevverLeslie  454 P adFX2 493 ProBassComp2  400 Bradley ʹ s  Barn  1 455 PadFX1 496 DirtLordAmp  401 Bradley ʹ s  Barn  24 5 6 C h r  &  E[...]

  • Pagina 380

    D-18 PC3K Objects (V 2) Effect Chains 667 Snarcmp12 718 Eber  Bass 765 St  CHDly 668 Kickcmp13 719 SynFatener&  Ech2 766 Synphase1 670 BeastieDrums 720 CP80Enhanc1 768 St  CHDly 671 Clunker13 721 Fisher ʹ sHarm  Mic 771 W alrus  EP 675 Funksnare9 722 AbbeyPianoHa ll2  772 EPChr16 676 Funksnare8 723 Medium  Hall  2 77[...]

  • Pagina 381

    PC3K Objects (V 2) Effect Chains D-19 811 Chr  &  Echo  28 4 6 A u x  Chamber  883 PnoEnhanc3  812 BasicCDR2 847 BowiePno1 884 SynEnhancement 813 Shaper FuzzLead  2 848 BluesPnoCmpRvb  1 885 CompKik11 814 AM  Big  Band 849 New  Gtr  31 886 V int Chamber 815 Clunker20 850 Soundboard  3  887 SmallW url[...]

  • Pagina 382

    D-20 PC3K Objects (V 2) Effect Chains 918 Farfisa1 951 Snarcmp113 984 EnhanceC omp121 919 Good  Leslie33 952 EnvKickcmp1  985 Clunker  IIa 920 Zep  Leslie  953 Kickcmp602  986 P ad  Depth  Pt1 921 Snarcmp801 95 4 Snarcmp112 987 AuxChorusHall 922 kickcmp401 955 H ipHop  Drms101 988 T echnoSyn1 923 Deep  Fuzz  6 956 P[...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-21 Effect Preset s with Algorithms How to Use These T ables Each  effect  preset  in  the  PC3K  (for  effects  boxes  within  the  Chain  editor)  is  based  on  an  effect  algorithm  from  the  Kurzwe il  KSP8  effects  pr[...]

  • Pagina 384

    D-22 PC3K Objects (V 2) Effect Preset s with Algorithms 24 Real  Big  Room alg  5  Classic  Ve r b 2 U 25 The  Comfy  Club alg  9  Diffuse  Ve r b 3 U 26 Spitty  Drum  Room alg  7  TQ  Ve r b 3 U 27 Stall  One alg  7  TQ  Ve r b 3 U 28 Green  Room alg  7  TQ  Ve r b 3 U 29 T abla [...]

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    PC3K Objects (V 2) Effect Preset s with Algorithms D-23 61 Semisweet  Hall alg  5  Classic  Ve r b 2 U 62 Pipes  Hall alg  404  Chorus<>Reverb 2U 63 Reflective  Hall alg  5  Classic  Ve r b 2 U 64 Smoooth  Hall alg  5  Classic  Ve r b 2 U 65 Empty  Stage alg  7  TQ  Ve r b 3 U 66 P ad ?[...]

  • Pagina 386

    D-24 PC3K Objects (V 2) Effect Preset s with Algorithms 98 W eighty  Platey alg  5  Classic  Ve r b 2 U 99 Huge  Tight  Plate alg  9  Diffuse  Ve r b 3 U XL 100 Immense  Mosque alg  7  TQ  Ve r b 3 U 101 Dreamverb alg  10  OmniPlace 3U 102 Splendid  P alace alg  5  Classic  Ve r b 2 U 103 Big[...]

  • Pagina 387

    PC3K Objects (V 2) Effect Preset s with Algorithms D-25 Delays Laserverb 135 LaserV erb alg  100  LaserV erb 3U 136 Laserwav es alg  100  LaserV erb 3U 137 Cheap  LaserV erb alg  101  LaserV erb  Lite 2U 138 Gated  LaserV erb alg  104  Gated  LaserV erb 3U 139 Rvrs  LaserV erb alg  103  Revrse  LaserV[...]

  • Pagina 388

    D-26 PC3K Objects (V 2) Effect Preset s with Algorithms 168 SemiCircle  4 ‐ Ta p a l g  151  4 ‐ Ta p  Delay 1U 169 8 ‐ Ta p  Delay  BPM alg  152  8 ‐ Ta p  Delay  BPM 2U 170 Multitaps  ms alg  156  Complex  Echo 1U 171 Diffuse  Slaps alg  156  Complex  Echo 1U 172 OffbeatFlamDelay alg ?[...]

  • Pagina 389

    PC3K Objects (V 2) Effect Preset s with Algorithms D-27 Chorus Flange CHORUS 200 Ba sic  Chorus alg  202  Dual  Chorus  11 U 201 Smooth  Chorus alg  202  Dual  Chorus  11 U 202 Chorusier alg  202  Dual  Chorus  11 U 203 Ordinary  Chorus alg  202  Dual  Chorus  11 U 204 SlowSpinChorus alg  [...]

  • Pagina 390

    D-28 PC3K Objects (V 2) Effect Preset s with Algorithms Phaser 231 W etlip  Flange alg  225  Flanger  11 U 232 Simply  Flange alg  225  Flanger  22 U 233 Analog  Flanger alg  225  Flange r  22 U 234 Soft  Edge  Flange alg  225  Flanger  22 U 235 Ned  Flangers alg  225  Flanger  11 U 236[...]

  • Pagina 391

    PC3K Objects (V 2) Effect Preset s with Algorithms D-29 T rem / Panner / S patial Rot ary 265 Slow  Riser alg  258  Barberpole  Comb 4U 266 BarberPole  Notch a lg  258  Barberpole  Comb 4U 267 BarberPole  P eak alg  258  Barberpole  Comb 4U 268 All  The  Wa y  Down alg  258  Barberpole  Comb 4U [...]

  • Pagina 392

    D-30 PC3K Objects (V 2) Effect Preset s with Algorithms Distortion 297 FullRotors4  slow alg  296  VC+Dist+Rotor  44 U 298 Vi bChorStortCab alg  298  Big  KB3  Effect 4U 299 Hi  Lo  Roto  KB3 alg  298  Big  KB3  Effect 3U DIST 300 Classic  Gtr  Dist alg  310  Gate+T ubeAmp 3U 301 Crunch  G[...]

  • Pagina 393

    PC3K Objects (V 2) Effect Preset s with Algorithms D-31 Dynamics EQ / Filters DYNAMICS 330 HKCompressor  3:1 alg  330  HardKneeCompress 1U 331 HKCompressor  5:1 alg  330  HardKneeCompress 1U 332 SK  FB  Comprs  6:1 alg  331  SoftKneeCompress 1U 333 SKCompressor  9:1 al g  331  SoftKneeCompress 1U 334 SKComp[...]

  • Pagina 394

    D-32 PC3K Objects (V 2) Effect Preset s with Algorithms 363 DoubleRiseFilter alg  362  LFO  Sw eep  Filter 2U 364 Circle  Bandsweep alg  362  LFO  Sw eep  Filter 2U 365 T ripFilter alg  362  LFO  Swee p  Filter 2U 366 Resonant  Filter alg  363  Resonant  Filter 1U 367 Dual  Res  Filter alg ?[...]

  • Pagina 395

    PC3K Objects (V 2) Effect Preset s with Algorithms D-33 Chorus / Combi CHORUS 400 Ba sicChorusDelay alg  400  Chorus+Delay 1U COMBI 401 Chorus  PanDelay alg  400  Chorus+Delay 1U 402 Chorus  &  Echo alg  400  Chorus+Delay 1U 403 CDR  Lead alg  403  Chor+Dly+Reverb 2U 404 CDR  Lead  2a l g  403  Ch[...]

  • Pagina 396

    D-34 PC3K Objects (V 2) Effect Preset s with Algorithms Flange / Combi 434 Chorus  Bass  Room alg  404  Chorus<>Reverb 2U 435 New  Chorus  Hall alg  404  Chorus<>Reverb 2U 436 Floyd  Hall alg  404  Chorus<>Reverb 2U 437 Into  The  Abyss alg  403  Chor+Dly+Reverb 2U 438 BroadRevSlapback [...]

  • Pagina 397

    PC3K Objects (V 2) Effect Preset s with Algorithms D-35 468 Flange  4  Ta p a l g  452  Flange<>4T a p 2U 469 Flange  Hall  2a l g  454  2U 470 Flange ‐ Dly  Hall alg  453  Flan+Dly+Reverb 2U 471 Flange  Delay alg  450  Flange+Del ay 1U 472 Mecha ‐ Godzilla alg  451  Flange+4T ap 1U 473 Indu[...]

  • Pagina 398

    PC3K Objects (V 2) Keymaps D-36 Keymap s ID Keymap 1P i a n o  f  Le ft 2P i a n o  f  Right 3P i a n o  mf  Le ft 4P i a n o  mf  Right 5P i a n o  mp  Left 6P i a n o  mp  Right 7P i a n o  3Vel  L 8P i a n o  3Vel  R 9P i a n o  3V  Easy  L 10 Piano  3V  Easy  R 11 Piano  f [...]

  • Pagina 399

    D-37 PC3K Objects (V 2) Keymaps 99 Tenor  Sax  med 100 Bari/Tenor  Sax 101 Baritone  Sax 102 Legato TenorSax 110 Stereo  Strings 111 Strings  Left 112 Strings  Right 113 Meteor  Strings 114 kEnsemble  String 115 kSynstrings  1 116 kSynstrings  2 117 kEns  Strings  2 120 Take6  Aah  Attack 121 Take6  A[...]

  • Pagina 400

    D-38 PC3K Objects (V 2) Keymaps 217 Upright  Bass 218 Upright  Bass  2 219 kEBass  Slap 220 kAcoustic  Bass 230 Dry  Kit  1 231 Dry  Kit  2 232 Dry  Kit  3 233 Ambient  Kit  1 234 Ambient  Kit  2 235 Electric  Kit  1 236 Electric  Kit  2 237 Light  Kit 238 Hybrid  Kit  1/L 239 Hybrid[...]

  • Pagina 401

    D-39 PC3K Objects (V 2) Keymaps 361 Chimes 362 Xylophone 363 Timpani 364 Orch  Bass  Drum 365 Orch  Crash 366 Stereo  Tam  Tam 367 Tam  Tam  Left 368 Tam  Tam  Right 369 Triangle 370 Tambourine  Roll 371 Tambhit 372 Snare  Roll 373 Snare  Hit 374 Woodblock 375 Sleigh  Bells 376 Castanet  Hit 377 Castanet ?[...]

  • Pagina 402

    D-40 PC3K Objects (V 2) Keymaps 485 808  Hats 486 808  Congas 488 Timp  stretch 490 Mel  Tom  KM 494 808  cym 496 Rev  Cym 497 Dry  Kit  nw5  4v 498 Dry  Set  1  4v 499 Dry  Set  2  4v 500 Amb  Set  1  4v 501 Kurz  Hats  502 Elec  Set  1  4v  503 PercLayers4kits  504 T[...]

  • Pagina 403

    D-41 PC3K Objects (V 2) Keymaps 584 Glock  rel  alt 592 k2 ‐ vel  [1____2__ 593 k3 ‐ vel  [1__2__3_ 594 k4 ‐ vel  [12_3_4__ 595 k4 ‐ vel  [1_2_3_4_ 596 k5 ‐ vel  [1_2_3_45 597 k6 ‐ vel  [1_2_3456 598 k7 ‐ vel  [1_234567 599 k8 ‐ vel  [12345678 700 Vlns  I  Full  L 701 Vlns  I  Full  R [...]

  • Pagina 404

    PC3K Objects (V 2) Samples D-42 Samples ID Sample 2S t e r e o  Pizz  F#1  3S t e r e o  Pizz  B1  4S t e r e o  Pizz  D2  5S t e r e o  Pizz  F2  6S t e r e o  Pizz  G#2  7S t e r e o  Pizz  A#2  8S t e r e o  Pizz  D3  9S t e r e o  Pizz  F3  10 Stereo  Pizz  G#3  11[...]

  • Pagina 405

    D-43 PC3K Objects (V 2) Samples 134 St  Strings  gs3  135 St  Strings  e4  136 St  Strings  gs4  137 St  Strings  cs5  138 St  Strings  f5  139 St  Strings  d6  140 St  Strings  c7  141 Left  Strings  142 Right  Strings  149 Take  6  Bopa  150 Take6  Aah  Attk[...]

  • Pagina 406

    D-44 PC3K Objects (V 2) Samples 304 YAMkik2  305 BD2  306 BD123  307 BD51  308 E2kik2  309 LUDdryM  310 LUDdryH  311 Eamesm  312 Eamesh  313 PrldryM  314 PrlambH  315 EAMwoodH  316 kEDrum2  Kick2  317 LUDambM  318 LUDambM  alt  319 LUDambH  320 LUDambH  alt  321 YAMamb  322 YAMamb  a[...]

  • Pagina 407

    D-45 PC3K Objects (V 2) Samples 397 Tumba  Flat  env1  398 Tumba  Flat  env2  399 Tumba  Flat  env3  400 Cow  Bell  401 Cow  Bell  env1  402 Cow  Bell  env2  403 Finger  Snap  404 Finger  Snap  env1  405 Finger  Snap  env2  406 Finger  Snap  env3  407 Maracas  Do[...]

  • Pagina 408

    D-46 PC3K Objects (V 2) Samples 490 stoneloop  491 pulsegrunge  492 zipyipe  493 bentblade  494 vaculunt  495 auto  maraca  496 errietamb  497 distachime  498 popshayknroll  499 Lazercork2  500 Conga  Open  ToneA  501 Agogo  Hi  env2A  502 TimbaleHmfenv1  j  503 Tumba  Open  j  504 C[...]

  • Pagina 409

    D-47 PC3K Objects (V 2) Samples 611 Harmon  Mute  Trp  613 Tuba  614 Harp  615 Harp  Arpeggios  618 Nylon  String  Gtr  620 Glockenspiel  621 K250  Choir  623 K250  Pipe  Organs  624 Chimes  625 Xylophone  626 Timpani  627 Orch  Bass  Drum  628 kGlockenspiel  629 Orch  Crash ?[...]

  • Pagina 410

    D-48 PC3K Objects (V 2) Samples 718 Belltree  alt  719 FS  808  Tom  720 GM  ChinCym  721 GM  Shrt  Whistle  722 Orch  Crash  jk1  723 Orch  Crash  a2  724 Tambourine  Roll  725 Orch  Bass  Drum  a  726 kOrch  Crash  jk1  727 Snare  Hit  s1  728 Snare  Roll  7[...]

  • Pagina 411

    PC3K Objects (V 2) Arpeggiator Shift Patterns D-49 Arpeggiator Shif t Patterns ID Shift Pattern 1m a j o r 2 minor 3O c t  + 4O c t ‐ 5O c t  2x 61 ʹ s  n  12 ʹ s  7 FullMajor 8 FullMinor 9 Major7 10 Minor7 11 MajorMaj7 12 Sus2 13 Sus4 14 FullSpanish 15 Dim 16 Dim7d 17 Dim7m 18 PentaA 19 PentaB 20 PentaC 21 Maj [...]

  • Pagina 412

    D-50 PC3K Objects (V 2) Arpeggiator Shift Patterns 85 here  comes  da3  86 moving  1  87 moving  2  88 moving  3  89 where ʹ s  one?  90 where ʹ s  one?  2  91 happy  one  92 happy  one  2 93 crafty  1[...]

  • Pagina 413

    PC3K Objects (V 2) Arpeggiator V elocity Patterns D-51 Arpeggiator V elocity Patterns ID V elocity Pattern 1P s e u d o S i n e 2L o H i 3H i L o L o 4 HiLoLoLo 5 HiLoLoHiLoHi 66 ‐ pattern 71 2 ‐ patternA 81 2 ‐ patternB 9X 0 10 0X 11 X00 12 XX0 13 X000 14 XX00 15 XXX0 16 X0000X 17 X00X0X 18 XX0X0X 19 XXXXX0 20 X000000X 21 X0000X0X 22 XXXXXXX[...]

  • Pagina 414

    D-52 PC3K Objects (V 2) Arpeggiator V elocity Patterns 204 offbeats01 205 BalladBass1  206 One  and  Two  207 One  and  Two  2 208 One  and  Two  3 209 Offbeat  8ths  210 And  one  and  ID V elocity Pattern[...]

  • Pagina 415

    PC3K Legacy File Conv ersion Object T ypes and Conversio n Details E-1 Appendix E PC3K Legacy File Conversion The  PC3K  can  load  objects  from  older  Kurzweil  K  series  products,  as  well  as  objects  from  the  PC3.  Loaded  objects  are  conv erted  to  object  types [...]

  • Pagina 416

    E-2 PC3K Legacy File Conversion Object T ypes and Conversion Details[...]

  • Pagina 417

    Index-i Index Numerics 50%  We i g h t  9 ‐ 24 A A/Dry ‐ >B  parameter  9 ‐ 12 A ‐ >B  cfg  parameter  9 ‐ 12 About  11 ‐ 18 Adding  layers  6 ‐ 52 addition al  sounds  1 ‐ 5 Adjust  parameter  (EnvCtl)  6 ‐ 46 Adjusting  sample  vo lu me s  14 ‐ 4 AIF Automati c  Pr[...]

  • Pagina 418

    Index-ii Chorus  9 ‐ 18 Clicking  during  portamento  6 ‐ 36,  6 ‐ 37 Clock  11 ‐ 17 setting  2 ‐ 7 Source  11 ‐ 11 COMMON  Pa g e Song  Mode  12 ‐ 19 Common  para meters  6 ‐ 35–6 ‐ 60 Compare  5 ‐ 7 Compatibility K  Series  Objects  E ‐ 1 Complex  Echo  9 ‐ 14 Comp[...]

  • Pagina 419

    Index-iii Effects Parameters  9 ‐ 12 Effects  button  5 ‐ 7 Effects  bypass  5 ‐ 7 Effects  mode  4 ‐ 3 Effects  Para meters  9 ‐ 12 Electrical  grounding  2 ‐ 2 Enable  MIDI  channels  10 ‐ 14 Enable  parameter  (Layer)  6 ‐ 19 Enable  Sense  parameter  (Layer)  6 ‐ 1[...]

  • Pagina 420

    Index-iv ImageWidth  9 ‐ 24 Impact  parameter  (EnvCtl)  6 ‐ 47 Import  Layer  soft  button  6 ‐ 52 Importing  layers  6 ‐ 52 In  Select  9 ‐ 25 In/Out  parameter  9 ‐ 12 InfinDecay  9 ‐ 13 Info Export  13 ‐ 15 INFO  Editor  6 ‐ 51,  6 ‐ 52 INFO  soft  button Program[...]

  • Pagina 421

    Index-v Master  Ta b l e  11 ‐ 18 Master  Tr a n s p o s e  11 ‐ 2 Max  Freq  9 ‐ 20,  9 ‐ 21 Maximum  delay  parameter  (Layer)  6 ‐ 19 Maximum  Rate  parameter  (LFO)  6 ‐ 39 Memory  objects  5 ‐ 4 metronom e  15 ‐ 4 count  off  options  15 ‐ 5 Mic  Angle  9 ?[...]

  • Pagina 422

    Index-vi P Pa g e s  3 ‐ 6 AMP  (KB3)  6 ‐ 62 AMPENV  (Amp litude  envelope)  6 ‐ 42 ASR  (Attack,  Sustain,  Release)  6 ‐ 40 DRA WBR  6 ‐ 61 ENV2  and  ENV3  (Envelopes)  6 ‐ 44 ENVCTL  (Envelope  control)  6 ‐ 45 EQ  6 ‐ 69 FUN  (Attack,  Sustain,  Release)  6 ?[...]

  • Pagina 423

    Index-vii Editing  (KB3)  6 ‐ 59 Editing  (V AST)  6 ‐ 12 Importing  layers  6 ‐ 52 KB3  2 ‐ 9,  6 ‐ 6 Renaming  6 ‐ 52 Saving  6 ‐ 52 selecting  2 ‐ 7 VA S T  2 ‐ 8,  6 ‐ 4 Ptch  Offst  9 ‐ 25 Pulse  Wi d th  9 ‐ 21,  9 ‐ 24 punching  in  15 ‐ 9 Punctuation [...]

  • Pagina 424

    Index-viii Local  Program  (LocalPrg)  7 ‐ 4 Name  Soft  Button  7 ‐ 68 New  Zone  (NewZn)  Soft  Button  7 ‐ 68 Soft  buttons  7 ‐ 68 Setup  Mode Pressure  (Press)  Pa g e  7 ‐ 35 Ribbon  Configuration  (RIBC FG)  Pa g e  7 ‐ 40 RIBBON  Pag e  7 ‐ 40 WHEEL  Pa g [...]

  • Pagina 425

    Index-ix T Ta p  Dly  9 ‐ 18 Ta p  Lvl  9 ‐ 18 Ta p  Pa n  9 ‐ 18 Ta p  Pitc h  9 ‐ 15 Ta p  Pt Amt  9 ‐ 15 Ta p  Shapr  9 ‐ 15 Ta p  Te m p o  11 ‐ 11,  15 ‐ 3 Ta p  type s  in  Multitap  delays  9 ‐ 14 Ta p n  Bal  9 ‐ 14 Ta p n  Level  9 ‐ 14 Te m p o ?[...]