Nintendo Final Fantasy VI Advance AGB-BZ6E-USA manuale d’uso
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Un buon manuale d’uso
Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Nintendo Final Fantasy VI Advance AGB-BZ6E-USA. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Nintendo Final Fantasy VI Advance AGB-BZ6E-USA o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.
Che cosa è il manuale d’uso?
La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Nintendo Final Fantasy VI Advance AGB-BZ6E-USA descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.
Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.
Quindi cosa dovrebbe contenere il manuale perfetto?
Innanzitutto, il manuale d’uso Nintendo Final Fantasy VI Advance AGB-BZ6E-USA dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Nintendo Final Fantasy VI Advance AGB-BZ6E-USA
- nome del fabbricante e anno di fabbricazione Nintendo Final Fantasy VI Advance AGB-BZ6E-USA
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Nintendo Final Fantasy VI Advance AGB-BZ6E-USA
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti
Perché non leggiamo i manuali d’uso?
Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Nintendo Final Fantasy VI Advance AGB-BZ6E-USA non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Nintendo Final Fantasy VI Advance AGB-BZ6E-USA e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Nintendo in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Nintendo Final Fantasy VI Advance AGB-BZ6E-USA, come nel caso della versione cartacea.
Perché leggere il manuale d’uso?
Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Nintendo Final Fantasy VI Advance AGB-BZ6E-USA, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.
Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Nintendo Final Fantasy VI Advance AGB-BZ6E-USA. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.
Sommario del manuale d’uso
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Pagina 1
PRINTED IN JAP AN Nintendo of America Inc. P .O. Box 957, Redmond, WA 98073-0957 U.S.A. www .nintendo.com ® IN S TR U CTI O N BOO KLE T AGB-BZ 6 E-USA[...]
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Pagina 2
PLEASE CAREFULL Y READ THE SEPARA TE HEAL TH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME P AK OR ACCESSOR Y . THIS BOOKLET CONT AINS IMPORT ANT HEAL TH AND SAFETY INFORMA TION. IMPORT ANT SAFETY INFORMA TION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLA Y VIDEO GAMES. W A[...]
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Pagina 3
© 1994, 2006, 2007 SQUARE ENIX CO., L TD. All Rights Reserved. Illustration © 1994, 2006 YOSHIT AKA AMANO. FINAL FANT ASY , SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of SQUARE ENIX CO., L TD. TM, ® and Game Boy Advance are trademarks of Nintendo. © 2007 Nintendo. T he of ficial seal is your assurance that this[...]
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Pagina 4
CHARA CTERS CHARA CTERS CHARA CTERS TERRA BRANFORD A mysterious girl, born with the power of magic and enslav ed by the Gestahlian Empire. The secrets of her past and the reason for her unusual abilities remain unknown...even to T erra her self. SPECIAL ABILITY - MAGIC T erra can use magic from the beginning of the game, and learns new spells as sh[...]
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Pagina 5
SABIN RENE FIGARO Edgar ' s twin brother . Sabin left Figaro Castle at a young age to pur sue a life of freedom, choosing to undergo training as a monk. Headstrong but humble, Sabin is Edgar ' s polar opposite. SPECIAL ABILITY - BLITZ Entering the proper command sequences allows Sabin to perform powerful martial arts moves. He devises new[...]
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Pagina 6
SETZER GABBIANI The owner of the flying casino known as the Blackjack. A gambler through and through, Set zer lives for thrills and pays little a ttention to anything that is not of personal interest. SPECIAL ABILITY - SLOT Setzer can play a slot machine in battle, triggering various effects depending on the results. Of course, Lady Luck is a fickl[...]
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Pagina 7
B AS I C CO NTR O LS B AS I C CO NTR O LS B AS I C CO NTR O LS These are the basic controls for the game. For more specific information, see the other sections of this booklet or follow the on-screen cues. Move character Move cursor The character or cursor will move in the direction the +Control P ad is pressed. +CONTROL P AD Open main menu P ause/[...]
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Pagina 8
Insert the FINAL FANT ASY VI Advance Game P ak into your Game Boy Advance system and turn the power on. GE TTIN G S T AR TED G E TT IN G S T A R T ED GE TTIN G S T AR TED 13 12 Once the title screen appears, press any button to open the title menu. Select the desired option from the menu to begin playing , or select “Extra " to access extra [...]
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Pagina 9
G AME INTERF A CE G AM E I N TE R F A CE G AME INTERF A CE GE TTIN G AR O UND G E TT I N G AR O U ND GE TTIN G AR O UND 15 14 In the game world' s various locations, you will need to talk to other char acters, purchase items, and reach certain destinations. There are two different types of map screens: the overworld map, and town and dungeon m[...]
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Pagina 10
Modes of Tr ansportation 19 18 17 16 During the course of your adventure, you will control a party composed of up to four members. Parties Changing Party Members As you proceed through the game, you will eventually be able to choose which characters to include in your party . T alk to any ally who is not currently in your party to open the party fo[...]
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Pagina 11
At chocobo stables, you can rent chocobos to ride on the overworld map (see p. 1 7). Chocobos are especially useful when traveling over great distances. Chocobo Stable Staying at an inn allows party members to recover HP and MP , and also removes all status effects (see p. 39). 19 18 19 18 Shopping Speak to a shopkeeper to open the shop menu. Selec[...]
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Pagina 12
MAIN ME NU M A I N ME N U MAIN ME NU 21 20 Basic information is displayed for each character , such as the character ' s level and HP and MP totals. Char acter Information Pressing START from the overworld map, or any town or dungeon, will open the main menu. Character Information Party Funds Step Count Time Played Current Location Menu Comman[...]
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Pagina 13
ME NU CO MMAND S M E NU C O M MA ND S ME NU CO MMAND S 23 22 This section provides a detailed explanation of each command displayed in the main menu. This menu allows you to view and use the items in your inventory . Y ou can use the L and R Buttons to quickly scroll through the list. Items Using Items Move the cursor next to the name of an item di[...]
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Pagina 14
19 18 25 24 Casting Spells on the Entire Party Some magic spells can be cast on the entire party . Press either the L or R Button or +Control P ad Left or Right to select all party members, then press the A Button to cast the spe ll. This menu allows you to view information about the abilities a character has learned. Select a category to view the [...]
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Pagina 15
19 18 27 26 Attributes Each character has the following attributes, which may be higher or lower than those of others depending on the character' s equipment . This menu allows you to view and change the relics equipped to each character . If a relic that affects the rules for equipping weapons or armor is equipped or removed, you will automat[...]
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Pagina 16
19 18 29 28 Select a character and press the A Button twice to move the character from the front row to the back row , or vice versa (see p. 34). Y ou can also press the A Button once to select a character , then select a different character to mak e them exchange places. Formation This command allows you to temporarily save your game and quit play[...]
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Pagina 17
B A TTLE B A T T LE B A TTLE 31 30 Once you defeat all of the enemies, the battle is over . You will receive money (gil), experience points, magic acquisition points, and sometimes items. End of Battle Game Ov er If all of your party members are KO' d, petrified, or turned into zombies (see p. 39), the battle is lost and the game will end. You[...]
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Pagina 18
B A TTLE CO MMAND S B A T TL E CO M M A ND S B A TTLE CO MMANDS 33 32 This command allows a character to use MP to cast spells that he or she knows. Select a spell from the list, and then choose the tar get. Magic Selecting Multiple T argets Some spells can be cast on your entire party or the entire enemy party . Press the L or R Button to toggle b[...]
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Pagina 19
35 34 Fr ont R ow vs. Back R ow Characters in the back row receive less damage from physical attacks, but also deal less damage with their own. Defend Pressing +Control P ad Right at the battle menu will display the “Defend" command. This command causes a character to take up a defensive stance, reducing damage from physical attacks. Note: I[...]
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Pagina 20
S PECIAL AB ILITIES S P E CI AL A B IL I T I ES S PECIAL AB ILITIES 37 36 When Gau uses his “Rage" ability , he will fight as if he were the selected type of monster. He can add new types of monsters to his repertoire via his “Leap" command, which appears only when he is on the Veldt. Leap / Rage (Gau) Using "Leap" Gau &apos[...]
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Pagina 21
Poison Character is poisoned and gradually loses HP in battle or when walking. Zombie Character is turned undead and sometimes attacks allies. Float Character floats in midair and cannot be hit by attacks from the ground. S T A TUS EFFECT S S T A TU S EF F E CT S S T A TUS EFFECT S 39 38 Certain enemy attacks and magic spells can inflict characters[...]
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Pagina 22
ES PERS E S PE R S ES PERS 41 40 Characters equipped with magicite can summon espers in battle. Summoning Espers Select "Magic" Select the “Magic" command from the battle menu (see p. 33) and the list of magic spells known by the active character will appear . Select the Esper When the list of magic appears, move the cursor to the [...]
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Pagina 23
43 42 A cquisition Rates Each spell that can be learned from a piece of magicite has an acquisition rate. For example, Kirin teaches Cure at a rate of x5. This means that a character ' s progress toward learning Cure will advance by 5% for each magic acquisition point earned while equipping this magicite. Acquisition rates for the same spell v[...]
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Pagina 24
MA G I CITE & S PELL LIS TS M A G I C I TE & S PE L L L I S T S MA G I CITE & S PELL LIS TS 45 44 The following lists are a sampling of the magicite you will obtain during the course of the game and the magic that you can learn by equipping it. The multiplier in parentheses is the acquisition rate for the spell. The level-up bonus (if t[...]
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Pagina 25
NOT E S N O T E S NOT E S 47 46[...]
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Pagina 26
Y ou may need only simple instructions to correct a problem with your product. T ry our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer . Hours of operation are 6 a.m. to 7 p .m., Pacific Time , Monday - Sunday (times subject to change). If the problem cannot be solved with t[...]