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Un buon manuale d’uso
Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Roland V-Synth. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Roland V-Synth o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.
Che cosa è il manuale d’uso?
La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Roland V-Synth descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.
Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.
Quindi cosa dovrebbe contenere il manuale perfetto?
Innanzitutto, il manuale d’uso Roland V-Synth dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Roland V-Synth
- nome del fabbricante e anno di fabbricazione Roland V-Synth
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Roland V-Synth
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti
Perché non leggiamo i manuali d’uso?
Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Roland V-Synth non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Roland V-Synth e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Roland in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Roland V-Synth, come nel caso della versione cartacea.
Perché leggere il manuale d’uso?
Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Roland V-Synth, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.
Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Roland V-Synth. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.
Sommario del manuale d’uso
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Pagina 1
Thank you, and congratulations on your choice of the Roland V-Synth. * Microsoft and Windows are registered trademarks of Microsoft Corporation. * Windows® is known officially as: “Microsoft® Windows® operating system.” * Macintosh are registered trademark of Apple Computer, Inc. * MacOS is a trademark of Apple Computer, Inc. * All product n[...]
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Pagina 2
CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN ATTENTION : RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR CAUTION : TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. The lightning flash with arrowhead symbol, within an equilateral triangle, is intended to aler[...]
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Pagina 3
3 USING THE UNIT SAFELY 001 • Before using this unit, make sure to read the instructions below, and the Owner’s Manual. ........................................................................................................................ 002a • Do not open or perform any internal modifications on the unit. .................................[...]
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Pagina 4
4 USING THE UNIT SAFELY 016 • Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Infor- mation” page. ........................................................................................................................ 023 • DO[...]
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Pagina 5
5 IMPORTANT NOTES Maintenance 401a • For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth. 402 • Never use benzine, thinners, alcoho[...]
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Pagina 6
6 How To Use This Manual This owner’s manual is organized as follows. Before you start reading it, we’d like to suggest going through the Quick Start manual. For details on all the patches and waves that the V-Synth contains, refer to the separate “Sound List.” Overview of the V-Synth This explains the structure of the V-Synth, and basic op[...]
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Pagina 7
7 Contents USING THE UNIT SAFELY ...................................................................... 3 IMPORTANT NOTES ............................................................................... 4 How To Use This Manual ........................................................................ 6 Notation Used in This Owner’s Manual .........[...]
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Pagina 8
8 Contents Deleting Patches (PATCH Delete) ......................................................................................................... 36 Functions of Patch Parameters ............................................................................................................... 36 Settings Common to the Entire Patch (Common) ........[...]
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Pagina 9
9 Contents Renaming a Files/Folders (Rename) ..................................................................................................... 89 Connecting to Your Computer via USB (USB Mode) ......................... 90 About USB Functions ........................................................................................................[...]
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Pagina 10
10 Main Features With this synthesizer, every component involved in sound creation has been taken to the next stage of evolution The V-Synth brings together the ideal combination of sound generators, together with an interface that dynamically links your sensitivities with the sound. It’s a powerful synthesizer that only Roland could have produce[...]
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Pagina 11
11 Main Features ■ Use with other devices for even greater possibilities ● Open system architecture The V-Synth lets you customize all patches and wave data. By connecting your computer via USB, you can easily back up all of your data. In addition to being able to sample using the V-Synth itself, you can also import WAV or AIFF format files, so[...]
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Pagina 12
12 Panel Descriptions Front Panel Volume Slider Adjusts the overall volume that is output from the rear panel MAIN OUT jacks and PHONES jack. → (Quick Start; p. 4) INPUT [PEAK] (Peak Indicator) This will light when the input volume is too high. [LEVEL] Adjusts the volume of the signal input through the INPUT jacks on the rear panel. → (p. 57) D[...]
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Pagina 13
13 Panel Descriptions KEYBOARD Here you can change the pitch range of the keyboard. [TRANSPOSE] Specifies transposing the keyboard in semitone steps. → (p. 22) Pressing this button while holding down [-OCT] or [+OCT] allows you to set the desired amount of transposition. [-OCT], [+OCT] These buttons adjust the pitch of the keyboard in octave step[...]
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Pagina 14
14 Panel Descriptions EFFECTS Here you can switch the onboard effects (multi-effects, chorus, reverb) on/off. When an effect is on, the indicator for its button will light. [MFX] Switches multi-effects on and off. [CHORUS] Switches chorus on and off. [REVERB] Switches reverb on and off. OSC1, OSC2 Here you can adjust the oscillator section. These k[...]
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Pagina 15
15 Panel Descriptions Rear Panel fig.00-02 fig.00-03 POWER Switch Press to turn the power on/off. → (Quick Start; p. 4) AC Inlet Connect the included power cord to this inlet. → (Quick Start; p. 3) fig.00-04 PC CARD Slot A PC card can be inserted here. For details on installing the included PC card protector, refer to p. 178. fig.00-05 USB Conn[...]
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Pagina 16
16 Overview of the V-Synth How the V-Synth Is Organized Basic Structure Broadly speaking, the V-Synth consists of a controller section and a sound generator section . fig.01-01.e The right side of the V-Synth’s front panel is where the controls for the Sound Generator section are located. The controls on the left side are mainly those of the Cont[...]
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Pagina 17
17 Overview of the V-Synth Overview of the V-Synth Memory Memory Structure fig.01-03.e Project The largest unit of memory used by the V-Synth is the project . A project contains up to 512 patches, up to 999 waves, and various system settings. The V-Synth uses one project at a time. Internal Memory The V-Synth has internal memory that stores a proje[...]
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Pagina 18
18 Overview of the V-Synth Basic Operation of the V-Synth Changing Operating Modes ([MODE]) The V-Synth has eight operating modes: Patch mode, Sample mode, System mode, Disk mode, USB mode, Calibration mode, Factory reset mode and Demo play mode. To access the desired V-Synth feature, you must select the appropriate mode. Here’s how to change mod[...]
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Pagina 19
19 Overview of the V-Synth Overview of the V-Synth USB Mode fig.USB_50 In this mode, you can connect the V-Synth to your computer and exchange patch or wave data. Calibration Mode fig.CALIBRATION_50 In this mode you can adjust the response of the touch screen and D Beam controller. Factory Reset Mode fig.FACTORY_50 In this mode, you can reset to de[...]
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Pagina 20
20 Overview of the V-Synth Moving the Cursor A single screen or window displays multiple parameters or items for selection. To edit a parameter’s value, move the cursor to the value. To select an item, move the cursor to the item. The cursor is a black rectangle, and the parameter value or item you select with the cursor is highlighted (displayed[...]
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Pagina 21
21 Playing in Patch Mode Playing in Patch Mode Patch mode is the mode in which you can play the keyboard using a single sound (patch or rhythm set). About the PATCH PLAY Screen Displaying PATCH PLAY Screen To access the PATCH PLAY screen, use the following procedure. 1. Press [MODE]. The V-SYNTH Mode MENU window appears. fig.MODE_50 2. Touch <PA[...]
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Pagina 22
22 Playing in Patch Mode Selecting Favorite Patches (Patch Palette) You can bring together your favorite and most frequently used patches in one place by registering them into the patch palette. By using this function, you can rapidly select favorite patches from internal memory or a Wave Expansion Board. For details on how to register a patch in t[...]
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Pagina 23
23 Playing in Patch Mode Playing in Patch Mode Transposing the Keyboard in Octave Units (Octave Shift) The Octave Shift function transposes the pitch of the keyboard in 1 octave units (-3– +3 octaves). For playing a bass part more easily using your right hand, transpose the keyboard down by 1 or 2 octaves. 1. Press [+OCT] or [-OCT] and its indica[...]
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Pagina 24
24 Playing in Patch Mode Playing Arpeggios (Arpeggiator) The V-Synth comes with an arpeggiator that can play arpeggios automatically. Once you turn on the arpeggiator, the keys you press will automatically be played as an arpeggio. 1. Access the PATCH PLAY screen (p. 21). 2. Press ARPEGGIO [ON/OFF] to make the indicator light. The arpeggiator is tu[...]
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Pagina 25
25 Playing in Patch Mode Playing in Patch Mode Making Arpeggiator Settings 1. Access the PATCH PLAY screen (p. 21). 2. At the bottom of the screen, touch <Common>. 3. In the left side of the screen, touch the Arpeggio> tab. The PATCH Edit Com Arpeggio screen appears. fig.02-09_50 In this screen you can set the following arpeggiator paramet[...]
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Pagina 26
26 Playing in Patch Mode 0, 32, 64, 96, 127, Tie/Clr When inputting notes: When you touch one of these buttons, a note with the velocity shown on that button will be input at the cursor location within the pattern input area. When you touch <Tie>, a tie will be input at the cursor location. When inputting control changes: A control change wit[...]
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Pagina 27
27 Playing in Patch Mode Playing in Patch Mode Creating a Pattern by Inputting One Step at a Time (Step Rec) This method lets you create a pattern in a way similar to step- recording on a sequencer. You can record notes and control changes by inputting them one by one. 1. Specify the End Point of the arpeggio pattern that you want to create. Move t[...]
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Pagina 28
28 Playing in Patch Mode Applying Various Effects to the Sound The V-Synth provides numerous ways in which you can make your performance more expressive, such as the Time Trip pad, D Beam controller, and assignable controllers. Applying an Effect by Touching Your Finger to the Pad (Time Trip Pad) You can apply a variety of effects by touching your [...]
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Pagina 29
29 Playing in Patch Mode Playing in Patch Mode If [ASSIGNABLE] is on The effect will be applied when you move your finger up/ down/left/right on the Time Trip pad. fig.02-13 • By pressing TIME TRIP PAD [HOLD], you can cause the effect to be held even after you take your finger off the Time Trip pad. • The Time Trip Pad settings are saved with e[...]
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Pagina 30
30 Playing in Patch Mode Applying an Effect by Turning a Knob (Assignable Controller) You can turn the ASSIGNABLE CONTROL knobs to modify the sound in real time. The assignable controllers use matrix control to apply effects to the sound. This means that you will need to make matrix control settings separately. Set the matrix control Source to “K[...]
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Pagina 31
31 Playing in Patch Mode Playing in Patch Mode Example Connections fig.02-18.e Enter V-LINK Mode 1. Press [V-LINK] so the indicator lights. A PATCH PLAY screen like the one shown below appears, and the V-Synth will enter V-LINK mode. fig.02-19_50 In this screen you can view the V-LINK functions that are assigned to the various controllers. For deta[...]
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Pagina 32
32 Creating a Patch With the V-Synth, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating patches, and the functions of the patch parameters. How to Ma[...]
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Pagina 33
33 Creating a Patch Creating a Patch Initializing Patch Settings (PATCH Init) “Initialize” means to return the settings of the currently selected patch to a standard set of values. The Initialize operation will affect only the currently selected patch in temporary area; the patches that are stored in internal memory and work area will not be af[...]
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Pagina 34
34 Creating a Patch Naming a Patch (PATCH Name) Before you save the patch, here’s how to give it a new name. 1. Make sure that the patch that you want to name is selected. 2. Touch < ▼ > in the upper right of the screen. A pulldown menu appears. fig.03-02a_50 3. In the pulldown menu, touch <PATCH Name>. The PATCH Name window appears[...]
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Pagina 35
35 Creating a Patch Creating a Patch • By touching <Compare> you can check the save-destination patch (Compare function). • When you touch <List>, the PATCH List window will appear, allowing you to select the save-destination patch from the list. fig.03-05_50 5. Touch <Execute> to execute the Save operation. Auditioning the Sa[...]
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Pagina 36
36 Creating a Patch Deleting Patches (PATCH Delete) Delete unneeded patches from the internal memory. 1. Touch < ▼ > in the upper right of the screen. A pulldown menu appears. fig.01-05_50 2. In the pulldown menu, touch <PATCH Delete>. The PATCH Delete List window appears. fig.03-06a_50 3. From the list, select the patch that you want[...]
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Pagina 37
37 Creating a Patch Creating a Patch Mode (Portamento Mode) Specifies the performance conditions for which portamento will be applied. Value NORMAL: Portamento will always be applied. LEGATO: Portamento will be applied only when you play legato (i.e., when you press the next key before releasing the previous key). Type (Portamento Type) Specifies t[...]
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Pagina 38
38 Creating a Patch Bend Range Down (Pitch Bend Range Down) Specifies the degree of pitch change in semitones when the Pitch Bend lever is all the way left. For example if this is set to “-48” and you move the pitch bend lever all the way to the left, the pitch will fall 4 octaves. Value: 0–48 TT Pad fig.03-09_50 Mode (Time Trip Pad Mode) Spe[...]
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Pagina 39
39 Creating a Patch Creating a Patch BEAM-L: D Beam controller (left) BEAM-R: D Beam controller (right) KNOB1: Assignable Controller ([C1]) KNOB2: Assignable Controller ([C2]) VELO: Velocity (pressure you press a key with) KEYF: Note Number Sens (Matrix Control Sens) Sets the amount of the Matrix Control’s effect that is applied. If you wish to m[...]
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Pagina 40
40 Creating a Patch Arpeggio fig.03-11_50 Arpeggio Switch ◆ Switches the Arpeggiator on/off. Value: OFF, ON Patch Tempo ◆ Specify the tempo of an arpeggio. When Clock Source parameter (p. 75) is set to “INTERNAL,” this setting value is effective. Value: 20.0–250.0 Hold (Arpeggio Hold Switch) ◆ Switch between Hold On/Hold Off for the Arp[...]
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Pagina 41
41 Creating a Patch Creating a Patch Tune fig.03-12_50 Patch Coarse Tune Adjusts the pitch of the patch’s sound up or down in semitone steps (+/-4 octaves). Value: -48– +48 Patch Fine Tune Adjusts the pitch of the patch’s sound up or down in 1-cent steps (+/ -50 cents). Value: -50– +50 One cent is 1/100th of a semitone. Scale Tune (Scale Tu[...]
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Pagina 42
42 Creating a Patch Modifying Waveforms (OSC1/ OSC2) Oscillator Switch ◆ Switches the oscillator on/off. Value: OFF, ON OSC Type Analog Oscillator PCM Oscillator Oscillator Type Selects the type of oscillator. By selecting “EXT IN,” the signal that is input through the rear panel INPUT jack can be used as an oscillator. This lets you play the[...]
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Pagina 43
43 Creating a Patch Creating a Patch Playback Mode (PCM Oscillator Playback Mode) Specifies how the wave will be assigned to each key. Value RETRIGGER: The sample will play back from the beginning each time you play a key. LEGATO: When you play legato, the playback point will be synchronized with the currently playing sound. STEP: Each time you pla[...]
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Pagina 44
44 Creating a Patch Pulse Width (ANALOG) fig.03-15_50 Pulse Width ★◆ Specifies the amount by which the wave shape will be modified. Value: -63– +63 PW KF (Pulse Width Key Follow) Specifies the amount by which the pulse width value will be affected by the key you play. Value: -200– +200 PW LFO Depth (Pulse Width LFO Depth) ★◆ Specifies h[...]
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Pagina 45
45 Creating a Patch Creating a Patch Formant (PCM) fig.03-18_50 The parameters of this screen are ignored when the Vari switch (p. 42) is off and when the Encode Type (p. 70) is “BACKING” or “ENSEMBLE.” Formant ★◆ This sets the range of change in vocal quality (formant). Value: -63– +63 Formant KF (Formant Key Follow) Specifies the am[...]
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Pagina 46
46 Creating a Patch Mixing/Modulating Two Sounds (Mod) Modulator Switch ◆ Switches the modulator on/off. Value: OFF, ON Mod Type fig.03-21_50 Modulator Type Selects the type of modulator. Value MIX: Add OSC1 and OSC2. RING: Use OSC2 to apply ring modulation to OSC1. FM: Use OSC2 to apply FM (frequency modulation) to OSC1. ENV RING: Use the envelo[...]
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Pagina 47
47 Creating a Patch Creating a Patch Adjusting the Volume and Pan (TVA) TVA Switch ◆ Switches the TVA on/off. Value: OFF, ON TVA fig.03-24_50 Level ★ Specifies the volume of the patch. Value: 0–127 Level KF (Level Key Follow) Use this parameter if you want the volume of the patch to change according to the key that is pressed. Relative to the[...]
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Pagina 48
48 Creating a Patch Making Envelope Settings This section explains the envelope setting screens. fig.03-26_50 Velocity Curve (Envelope Velocity Curve) Choose from the following seven curves to specify how your keyboard playing strength will affect the envelope depth. If you don’t want your keyboard playing strength to affect the envelope depth, s[...]
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Pagina 49
49 Creating a Patch Creating a Patch Making LFO Settings This section explains the LFO setting screens. fig.03-27_50 Waveform (LFO Waveform) Selects the waveform of the LFO. Value SIN: Sine wave TRI: Triangle wave SAW: Sawtooth wave SQR: Square wave RND: Random wave TRP: Trapezoidal wave S&H: Sample & Hold wave (one time per cycle, LFO valu[...]
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Pagina 50
50 Creating a Patch ● Apply the LFO immediately when the key is pressed, and then gradually begin to decrease the effect fig.LFO-2.e Fade Mode: ON >> Fade Time: The time over which the LFO amplitude will reach the minimum after the Delay Time has elapsed. Delay Time: The time that the LFO will continue after the keyboard is played. ● Appl[...]
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Pagina 51
51 Creating a Patch Creating a Patch MFX To CHO (MFX Chorus Send Level) Adjusts the amount of chorus for the sound that passes through MFX. If you don’t want to add the Chorus effect, set it to “0.” Value: 0–127 MFX To REV (MFX Reverb Send Level) Adjusts the amount of reverb for the sound that passes through MFX. If you don’t want to add [...]
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Pagina 52
52 Creating a Patch REV fig.03-31_50 REV Type (Reverb Type) Use this parameter to select from among the 10 available reverb. For details on reverb parameters, refer to “Reverb Parameters” (p. 138). Value: 00 (Off)–10 In this setting screen, you can edit the parameters of the reverb that is selected by the REV Type setting. For details on the [...]
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Pagina 53
53 Creating a Patch Creating a Patch 4. In the lower part of the screen, touch <Split>. A window like the following appears. fig.03-33_50 5. Touch <01>. Zone 01 will be selected, and the top note number of zone 01 will be displayed in the upper right of the screen. 6. Specify the split point between zones 01 and 02. Either turn the VALU[...]
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Pagina 54
54 Creating a Patch 4. In the lower part of the screen, touch <Drum>. A window like the following appears. fig.03-34_50 5. To change the split point of each zone, refer to the procedure described in the preceding section, “Splitting the Keyboard to Play Different Sounds (Split).” 6. Specify the sounds (percussion instrument sounds) that y[...]
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Pagina 55
55 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) In this chapter, we will explain the procedures for: • Sampling (p. 55) • Editing samples (p. 64) • Converting samples so the VariPhrase function can be used (Encoding) (p. 69) For details on loading samples, refer to (p. 85). Sampling Settings Before You[...]
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Pagina 56
56 Creating and Editing Samples (Sample Mode) Sampling Procedure Here’s how to input a sound from the input jacks and sample it. For resampling, refer to the following section. The V-Synth has the following input jacks. • INPUT L, R (GAIN: MIC/LINE) • DIGITAL AUDIO INTERFACE OPTICAL IN COAXIAL IN Use the input jack that is appropriate for you[...]
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Pagina 57
57 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) 3. Select the location (sample number) that you wish to sample. Move the cursor to the desired sample. Normally, you will select a sample that has no wave; i.e., a sample number whose name is “NO SAMPLE.” In this screen you can use the following functions. [...]
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Pagina 58
58 Creating and Editing Samples (Sample Mode) Naming a Sample (SAMPLE Name) Assign a new name to the sample. You can assign a name consisting of up to twelve characters. 1. Access the SAMPLE Top screen, and select the sample that you want to name (p. 56). 2. Touch < ▼ > in the upper right of the screen. A pulldown menu appears. fig.04-03_50[...]
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Pagina 59
59 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) Moving a Sample (SAMPLE Move) 1. Access the SAMPLE Top screen (p. 56). 2. Touch < ▼ > in the upper right of the screen. A pulldown menu appears. fig.04-03_50 3. In the pulldown menu, touch <SAMPLE Move>. The SAMPLE Move window appears. fig.04-04b_[...]
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Pagina 60
60 Creating and Editing Samples (Sample Mode) Deleting a Sample (SAMPLE Delete) 1. Access the SAMPLE Top screen (p. 56). 2. Touch < ▼ > in the upper right of the screen. A pulldown menu appears. fig.04-03_50 3. In the pulldown menu, touch <SAMPLE Delete>. The SAMPLE Delete List window appears. fig.04-04d_50 4. From the list, select th[...]
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Pagina 61
61 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) Input Source Select the input from which the sound will be sampled. Value ANALOG: INPUT jacks OPTICAL: OPTICAL IN connector COAXIAL: COAXIAL IN connector RESAMPL: Select this when you wish to resample. The sound that is output to MAIN OUT L(MONO) and R will be [...]
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Pagina 62
62 Creating and Editing Samples (Sample Mode) ■ Limiter Thres (Threshold Level) Specifies the level (threshold level) at which the limiter will begin to function. Value: -60–0 dB Release (Release Time) Specifies the time from when the input level drops below the threshold level until the limiter turns off. Value: 0–127 Tone Adjusts the tonal [...]
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Pagina 63
63 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) Naming a Template (Template Name) A template can be given a name of up to eight characters. 1. Access the SAMPLE Top screen, and select the sample that you want to name (p. 56). 2. Touch < ▼ > in the upper right of the screen. A pulldown menu appears. f[...]
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Pagina 64
64 Creating and Editing Samples (Sample Mode) Importing a Sample To import samples you will use the Disk Save Project screen of Disk mode. 1. Access the SAMPLE Top screen (p. 56). 2. Touch<Import>. Jump to the DISK Import Files screen in the Disk mode. fig.06-09_50 For details on operations in this screen, refer to “Importing Individual Pat[...]
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Pagina 65
65 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) 4. Touch <Edit>. The SAMPLE Loop FWD screen appears. fig.04-11_50 5. Touch one of the tabs in the left side of the screen to access the desired editing screen. <Edit>: Edit the sample of the specified region (p. 66) <Loop FWD>: Specify the loo[...]
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Pagina 66
66 Creating and Editing Samples (Sample Mode) (Zero Cross Search) This function searches for locations where the sample has a value of zero. When setting loop points or when cutting the sample, you should search for locations where the sample value is zero so that noise is not heard when you play the sample. Move the cursor to the point (“Start,?[...]
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Pagina 67
67 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) Sample Editing Functions fig.04-18 Cut The region of the sample between Edit Start and Edit End will be cut. Truncate The region of the sample between Edit Start and Edit End will be kept, and the remainder of the sample will be deleted. Copy The sample between[...]
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Pagina 68
68 Creating and Editing Samples (Sample Mode) If you normalize at a low setting and then normalize at a high setting, the audio quality will deteriorate. This means that if you intend to normalize several times, you should start from the higher value and work downward. Reverse The sample will be reversed between Edit Start and Edit End. If you want[...]
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Pagina 69
69 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) Original Tempo Setting The Original Tempo is the reference tempo of the sample used when synchronizing it to the master tempo. Example: A sample whose original tempo is 100 If the master tempo is set to 200 and the sample is synchronized, the sample will play b[...]
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Pagina 70
70 Creating and Editing Samples (Sample Mode) 4. Touch <Encode>. The SAMPLE Encode screen appears. fig.04-20_50 To Execute the Encode Operation In the SAMPLE Encode screen, select the encode type, set the encode depth, and delete or add events. Then touch <Execute>. If you wish to stop the encode during the operation, touch <Abort>[...]
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Pagina 71
71 Creating and Editing Samples (Sample Mode) Creating and Editing Samples (Sample Mode) Automatically Detecting Events By specifying the Depth, you can automatically detect and “ ▼ ”mark locations where there is a strong attack (i.e., locations where the volume changes abruptly). Such marked locations are called events . fig.04-22 Depth (Enc[...]
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Pagina 72
72 Creating and Editing Samples (Sample Mode) Saving a Sample Samples that you sample or encode will be lost when you turn off the power. If you want to keep these samples, use the Disk Save Project screen in the Disk mode. 1. Access the SAMPLE Top screen (p. 56). 2. Touch <Save>. Jump to the DISK Save Project screen in the Disk mode. fig.06-[...]
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73 Settings Common to All Modes (System Mode) Settings Common to All Modes (System Mode) Settings that affect the entire operating environment of the V-Synth, such as tuning and MIDI message reception, are referred to as system functions . This section explains how to make settings for the System functions and describes the functions of the differe[...]
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74 Settings Common to All Modes (System Mode) Functions of System Parameters This section explains what the different System parameters do, and also how these parameters are organized. Settings Common to the Entire System (Common) Master fig.05-01_50 Master Tune Adjusts the overall tuning of the V-Synth. The display shows the frequency of the A4 no[...]
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75 Settings Common to All Modes (System Mode) Settings Common to All Modes (System Mode) EQ fig.05-02_50 4 Band EQ (4-Band Equalizer Switch) Switch the 4-Band equalizer on/off. Value: OFF, ON LOW Freq (Low Frequency) Selects the frequency of the low range. Value: 50, 63, 80, 100, 125, 160, 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, [...]
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76 Settings Common to All Modes (System Mode) Rx Sys-Ex (Receive System Exclusive Switch) Specifies whether System Exclusive messages will be received (ON) or not (OFF). Value: OFF, ON Tx Edit (Transmit Edit Data Switch) Specify whether changes you make in the settings of a patch will be transmitted as system exclusive messages (ON), or will not be[...]
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77 Settings Common to All Modes (System Mode) Settings Common to All Modes (System Mode) Part MIDI fig.05-04_50 Part1–16 Rx Sw (Part 1–16 Receive Switch) For each part, specify whether MIDI messages will be received (ON), or not (OFF). If this is “ON,” you can play that part from an external MIDI device. Normally, you will select “ON” o[...]
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78 Settings Common to All Modes (System Mode) KBD fig.05-06_50 KBD Sens (Keyboard Sensitivity) Adjusts the keyboard’s touch. Value LIGHT: Light weight synthesizer keyboard like MEDIUM: Standard HEAVY: Acoustic piano simulation KBD Velocity (Keyboard Velocity) Specifies the velocity value that will be transmitted when you play the keyboard. If you[...]
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79 Settings Common to All Modes (System Mode) Settings Common to All Modes (System Mode) Knob 1, 2 Assign Specifies the MIDI controller number that will be transmitted by movements in the ASSIGNABLE CONTROL knob. Value OFF: No message will be transmitted. CC01–31, 33–95: Controller numbers 1–31, 33–95 For more information about Control Chan[...]
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80 Settings Common to All Modes (System Mode) V-LINK Settings (V-LINK) Tx fig.05-10_50 MIDI Channel (V-LINK MIDI Channel) Specifies the channel used to transmit MIDI messages for V-LINK control. Value: 1–16 Audio (V-LINK Audio Switch) Specifies whether sound from the externally connected video device will be played (ON) or not played (OFF). Value[...]
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81 Settings Common to All Modes (System Mode) Settings Common to All Modes (System Mode) Knob 1, 2 Assign (V-LINK Knob1, 2 Assign) Specify the V-Link function that will be controlled when you turn the ASSIGNABLE CONTROL knob. Value OFF: The assignable controller will not be used. PLAYBACK-SPEED: Playback speed DISSOLVE-TIME: Dissolve time (time ove[...]
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82 Settings Common to All Modes (System Mode) Bend Assign (V-LINK Pitch Bend Assign) Specify the V-Link function that will be controlled when you operate the pitch bend lever. Value OFF: The pitch bend lever will not be used. PLAYBACK-SPEED: Playback speed DISSOLVE-TIME: Dissolve time (time over which the image switches) AUDIO LEVEL: Volume during [...]
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83 Disk-Related Functions (Disk Mode) Disk-Related Functions (Disk Mode) Here you can load a project from disk into the internal work area (Load), or save the project that is in the work area (Save). You can also format a disk, or copy files and folders. In this chapter, we will collectively refer to internal memory and PC cards as “disks.” Abo[...]
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84 Disk-Related Functions (Disk Mode) Sorting the Files Displayed in the File List In each Disk Utility screen, you can change the order of the files displayed in the file list. 1. In the upper right of the disk utility screen, touch < ▼ >. A pulldown menu like the following appears. fig.06-03_50 2. Choose the desired sorting order from the[...]
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85 Disk-Related Functions (Disk Mode) Disk-Related Functions (Disk Mode) Saving Project on Disk (Save Project) Save the project in the work area to disk. 1. Access the DISK UTILITY MENU screen (p. 83). 2. Touch <Save Project>. The Disk Save Project screen appears. fig.06-06_50 3. To save to internal memory, touch <Int>. To save to PC ca[...]
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86 Disk-Related Functions (Disk Mode) 4. Touch <Preset> if you want to import from preset memory, touch <Int> if you want to import from internal memory, or touch <Card> if you want to import from a PC card. 5. From the file list, select the file/folder that you want to import. Here you can use the following functions. Touch the a[...]
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87 Disk-Related Functions (Disk Mode) Disk-Related Functions (Disk Mode) Functions Related to Files and Folders (Tools) You can manage files or folders by copying or moving them. Copying Files/Folders (Copy) 1. Access the DISK UTILITY MENU screen (p. 83). 2. Touch <Tools>. The Disk Tools screen appears. fig.06-13_50 3. Touch <Copy>. 4. [...]
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88 Disk-Related Functions (Disk Mode) 5. In the file list, select the file or folder that you want to move. Here you can use the following functions. Touch the appropriate button to execute. Prevw: Preview (audition) the selected file (.w00/.wav/.aif). Info: View information for the selected file. Mark All: Mark all files/folders in the file list. [...]
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89 Disk-Related Functions (Disk Mode) Disk-Related Functions (Disk Mode) Renaming a Files/Folders (Rename) 1. Access the DISK UTILITY MENU screen (p. 83). 2. Touch <Tools>. The Disk Tools screen appears. fig.06-13_50 3. Touch <Rename>. 4. If you want to rename a file or folder in internal memory, touch <Int>. If you want to rename[...]
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90 Connecting to Your Computer via USB (USB Mode) About USB Functions The V-Synth has two modes of USB functionality: storage mode for transferring files, and MIDI mode for sending and receiving MIDI messages. You must switch between these two modes on the V- Synth; they cannot be used simultaneously. Each mode can be used with the following operat[...]
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91 Connecting to Your Computer via USB (USB Mode) Connecting to Your Computer via USB (USB Mode) 6. Touch <OK>. 7. If a WARNING window like the following appears, touch <ACCEPT> to close the window. fig.07-01_50 8. In the lower right of the SYSTEM Com MIDI/USB screen, touch <Write> to save the system settings. Windows Users ● Wi[...]
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92 Connecting to Your Computer via USB (USB Mode) 8. Touch <Internal> or <PC Card> to establish the connection with your computer. <Internal>: Mounts the internal memory as an external drive on your computer. <PC Card>: Mounts the PC card as an external drive on your computer. You cannot select “PC Card” unless a PC card[...]
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93 Connecting to Your Computer via USB (USB Mode) Connecting to Your Computer via USB (USB Mode) Macintosh Users Connecting the V-Synth to Your Computer 1. Make sure that the power of the V-Synth is turned off. 2. Start up your computer. 3. Connect the V-Synth and your computer using a USB cable. fig.07-05.e 4. Turn on the power of V-Synth. 5. If y[...]
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94 Connecting to Your Computer via USB (USB Mode) Closing the USB Storage Screen 1. In the V-Synth’s USB Storage screen, make sure that “Access” (the access indicator) is not blinking. 2. Select the V-Synth drive icon on your desktop, and either choose “Eject” from the “Special” menu, or drag the icon into the trash. 3. Press [EXIT]. [...]
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95 Connecting to Your Computer via USB (USB Mode) Connecting to Your Computer via USB (USB Mode) Loading an Audio File (WAV/AIFF format) from Your Computer into the V-Synth (Import) WAV/AIFF format audio files created by another device can be loaded into the V-Synth and used in the same way as data you’ve sampled on the V-Synth. 1. Use a USB cabl[...]
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96 Connecting to Your Computer via USB (USB Mode) Exchanging MIDI Messages with Your Computer (MIDI Mode) Driver Installation and Settings In order to use the V-Synth as a USB MIDI device from your computer, you must first install the USB MIDI driver. The USB MIDI driver is on the included “V-Synth Driver CD-ROM.” In order to use USB in MIDI mo[...]
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97 Other Functions Other Functions Transmitting Data to an External MIDI Device (Data Transfer) Patch, setup and system settings will be transmitted to an external MIDI device. This operation is called bulk dump . Use this operation when you want to connect another V-Synth and play it using the same settings, or to save your data on an external MID[...]
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98 Other Functions Reset to Default Factory Settings (Factory Reset) This restores all data in the V-Synth to the factory-set condition (Factory Reset). If there is important data you’ve created that’s stored in the V- Synth’s internal memory, all such data is discarded when a Factory Reset is performed. If you want to keep the existing data,[...]
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99 Other Functions Other Functions Adjusting the Sensitivity of the Touch Screen/Time Trip Pad/D Beam Controller (Calibration Mode) Displaying the CALIBRATION MENU Screen 1. Press [MODE]. The V-SYNTH MODE MENU window appears. fig.MODE_50 2. Touch <CALIBRATION>. The CALIBRATION MENU screen appears. fig.08-05_50 Adjusting the Sensitivity of the[...]
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100 Other Functions Adjusting the Sensitivity of the Time Trip Pad Perform this adjustment if the Time Trip pad no longer responds as you expect. 1. In the CALIBRATION MENU screen, touch <TIME TRIP PAD>. The TT PAD CALIBRATION screen appears. fig.08-07_50 2. On the Time Trip pad, touch the points indicated by the square symbol in the screen, [...]
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101 Appendices Appendices[...]
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102 Parameter List Patch Parameters Common Group (p. 36) * OSC1/2-PITCH, OSC1/2-TIME/PW, OSC1/2-FORMA/FAT, OSC1/2-LVL, OSC1/2-PENV-ATK, OSC1/2-PENV-DCY, OSC1/2-PENV-REL, OSC1/2-TENV-ATK, OSC1/2-TENV-DCY, OSC1/2-TENV-REL, OSC1/2-FENV-ATK, OSC1/2-FENV-DCY, OSC1/2-FENV-REL, OSC1/2- AENV-ATK, OSC1/2-AENV-DCY, OSC1/2-AENV-REL, OSC1/2-LFO-RATE, OSC1/2-LF[...]
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103 Parameter List Appendices OSC1/OSC2 Group (p. 42) Parameter Value Oscillator Switch OFF, ON OSC Type Oscillator Type ANALOG, PCM, EXT IN Wave Gain -12– +12 dB Waveform Analog Oscillator Waveform SAW, SQR, TRI, SINE, RAMP, JUNO, HQ-SAW, HQ-SQR, NOISE Impact Analog Oscillator Impact 0.0–4.0 Time Trip Sw Time Trip Switch OFF, ON Beat Keep Time[...]
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104 Parameter List Fat (ANALOG) Fat 0–127 Fat KF Fat Key Follow -200– +200 Fat LFO Depth -63– +63 Velocity Curve Envelope Velocity Curve 0–7 Velocity Sens Envelope Velocity Sensitivity -63– +63 Velocity A-Sens Envelope Attack Time Velocity Sensitivity -63– +63 Velocity D-Sens Envelope Decay Time Velocity Sensitivity -63– +63 Velocity [...]
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105 Parameter List Appendices * Mod Group (p. 46) COSM1/COSM2 Group (p. 46) * For details on the parameters of each COSM section, refer to “COSM Parameters” (p. 111). LFO Waveform LFO Waveform SIN, TRI, SAW, SQR, RND, TRP, S&H, CHAOS Offset LFO Offset -100, -50, 0, +50, +100 Key Sync LFO Key Sync Switch OFF, ON Delay Time LFO Delay Time 0?[...]
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106 Parameter List TVA Group (p. 47) * Parameter Value TVA Switch OFF, ON TVA Level 0–127 Level KF Level Key Follow -200– +200 Lvl LFO Dp Level LFO Depth -63– +63 Pan L64–0–63R Pan KF Pan Key Follow -200– +200 Pan LFO Dp Pan LFO Depth -63– +63 Velocity Curve Envelope Velocity Curve 0–7 Velocity Sens Envelope Velocity Sensitivity -63[...]
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107 Parameter List Appendices Effect Group (p. 50) • For details on the parameters of each MFX section, refer to “MFX Parameters” (p. 116). • For details on the parameters of each chorus section, refer to “Chorus Parameters” (p. 138). • For details on the parameters of each reverb section, refer to “Reverb Parameters” (p. 138). Pa[...]
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108 Parameter List System Parameters Common Group (p. 74) Parameter Value Master Master Tune 415.3–466.2 Hz Master Key Shift -24– +24 Master Level 0–127 Patch Remain Patch Remain Switch OFF, ON Powerup Mode Last Set, Default IO External Input Type STEREO L R, MONORAL MIX, MONORAL L, MONORAL R Mix/Parallel MIX, PARALLEL Output Gain -12– +12 [...]
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109 Parameter List Appendices Controller Group (p. 77) Parameter Value Tx Patch Tx Ch Patch Transmit Channel 1–16, RX CH, OFF Tx PC Transmit Program Change Switch OFF, ON Tx Bank Transmit Bank Select Switch OFF, ON Tx Active Sens Transmit Active Sensing Switch OFF, ON KBD KBD Sens Keyboard Sensitivity LIGHT, MEDIUM, HEAVY KBD Velocity Keyboard Ve[...]
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110 Parameter List V-LINK Group (p. 80) Parameter Value Tx Channel V-LINK MIDI Channel 1–16 Audio V-LINK Audio Switch OFF, ON Output V-LINK Keyboard Output Fade Switch OFF, ON Local Sw V-LINK Patch Palette Local Switch OFF, ON TT Pad/Knob Local Sw V-LINK Time Trip Pad Local Switch OFF, ON X Assign-XY V-LINK X Assign-XY OFF, PLAYBACK-SPEED, DISSOL[...]
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111 Appendices COSM List COSM Parameters COSM provides 15 types. This section explains the features of each COSM, and the functions of the parameters. Explanations for each COSM Type are given on the following pages. Overdrive / Distortion OD/DS (p. 111) Wave Shape W-SHAPE (p. 111) Amp Simulator AMP (p. 112) Speaker Simulator SPEAKER (p. 112) Reson[...]
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112 COSM List Amp Simulator Simulates an amp. Speaker Simulator Simulates the speaker type. Resonator Simulates the resonance of a guitar body. 1st order SideBandFilter By boosting the fundamental and overtones, you can apply a pitch to unpitched input sounds such as a noise or a drum phrase. Parameter Value Description COSM Type Amp Type 1–3 Typ[...]
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113 COSM List Appendices 2nd order SideBandFilter By boosting the fundamental and overtones, you can apply a pitch to unpitched input sounds such as noise or a drum phrase. This lets you create a stronger effect than the first-order sideband filter. Comb Filter A comb filter can be used to boost or cut the fundamental or overtones. Dual Filter Two [...]
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114 COSM List TVF Cuts off a specific frequency band to change a sounds brightness, thickness, and other qualities. Dynamic TVF Cuts off a specific frequency band to change a sounds brightness, thickness, and other qualities. A wah effect can be applied by using the volume of the input sound to vary the center frequency. Polyphonic Compressor Flatt[...]
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115 COSM List Appendices Polyphonic Limiter Compresses signals that exceed a specified volume level, preventing distortion from occurring. Frequency Shifter By shifting the frequency relationship of the fundamental and overtones, a human voice can be given a “groaning” character. Lo-Fi Processor By changing the bit count and sample rate, this e[...]
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116 Effects List MFX Parameters MFX (Multi-Effects) provides 41 types of effect. This section explains the features of each MFX, and the functions of the parameters. Parameters marked by “#1”–“#3” can be selected as a destination parameter for matrix control (Destination MFX1–MFX3). These correspond as follows. #1: Destination MFX1 #2: [...]
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117 Effects List Appendices 01: Parametric EQ (Parametric Equalizer) This is a 4 band (low range, midrange x 2, high range) stereo parametric equalizer. fig.MFX-01 02: Graphic EQ (Graphic Equalizer) This simulates a 12-band stereo graphic equalizer. fig.MFX-02 03: Resonant Filter It allows for cyclical control of the cutoff frequency using an LFO. [...]
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118 Effects List 04: Isolator and Filter A 3-band isolator, filter, and low booster are connected in stereo in series. Isolator is an equalizer which cuts the volume greatly, allowing you to add a special effect to the sound by cutting the volume in varying ranges. The filters allow you to modify the frequency response of the input sound widely and[...]
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119 Effects List Appendices 06: Amp Simulator (Guitar Amp Simulator) This is an effect that simulates an guitar amp. fig.MFX-06 Specifications of each Speaker Type The speaker column indicates the diameter of each speaker unit (in inches) and the number of units. Recommended combination of pre-amp and speaker Parameter Value Description NS Sw OFF, [...]
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120 Effects List 07: Auto Wah Wah is an effect that modifies the frequency characteristics of a filter over time, producing a unique tone. The wah effect can change in relation to the volume of the input signal, and/or cyclically. fig.MFX-07 08: Humanizer This adds a vowel character to the sound, making it similar to a human voice. fig.MFX-08 Param[...]
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121 Effects List Appendices 09: Dynamic Processor (Stereo Dynamic Processor) A comp/limiter, enhancer, 3-band equalizer, and noise suppressor are connected in series. Comp/Limiter is able to use as a compressor, which controls inconsistencies in sound levels by suppressing high sound levels while lifting weaker signals, or as a limiter that prevent[...]
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122 Effects List 11: Stereo Delay This is a stereo delay. Depending on the length of the delay you set, you can get long echoes, thick sounds, or spatial sounds. fig.MFX-11.e Parameter Value Description Mode MONO, STE- REO, ALTER- NATE Switches stereo, monaural, or al- ternate. MONO: This is a single-input, dual-output delay. Stereo sound (left and[...]
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123 Effects List Appendices 12: Multi Tap Delay The effect has five delays. Each of the Delay Time parameters can be specified as a note length of the selected tempo. You can also set the panning and level of each delay sound. fig.MFX-12 13: Reverse Delay Adds the reverse of the input sound as the delay sound. fig.MFX-13 Parameter Value Description[...]
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124 Effects List 14: Vocal Echo This effect simulates a karaoke echo. fig.MFX-14 15: Band Pass Delay This is a delay with a band pass filter (a filter that outputs only a specified frequency range) on each of five delays. A phaser is included before the delay. Phaser is an effect that adds a phase- shifted sound to the original sound to create time[...]
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125 Effects List Appendices 16: Analog Delay → Chorus This effect reproduces the sound of the BOSS CE-1 Chorus Ensemble. To reproduce the sound of the unit at the time, a monaural analog-type delay is first inserted in series. fig.MFX-16 17: Digital Chorus This is a stereo chorus or flanger. Equalizers are provided before (Pre) and after (Post) t[...]
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126 Effects List 18: Space Chorus This effect reproduces the sound of Roland’s SDD-320 spatial expression effects. Greater breadth is added. fig.MFX-18 19: Hexa Chorus Hexa-chorus is a six-stage chorus which adds depth and spaciousness to the sound. (Six chorus sounds with different delay times are overlaid.) An equalizer is provided before (Pre)[...]
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127 Effects List Appendices 21: BOSS Flanger This effect features a pair of the same flanger circuits used in the BOSS compact flangers, connected in parallel for stereo input. This adds a particular metallic-sounding modulation to the source sound. fig.MFX-21 22: Step Flanger This is a flanger in which the flanger pitch changes in steps. The speed[...]
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128 Effects List 23: Analog Phaser This effect features two analog-type phasers arranged in parallel, making it stereo compatible. The sound as it cyclically drifts in and out of phase is added to the source sound, creating the modulation with the characteristic of phasers. fig.MFX-23 24: Digital Phaser Phaser is an effect that adds a phase-shifted[...]
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129 Effects List Appendices 25: Rotary The Rotary effect simulates the sound of the rotary speakers often used with the electric organs of the past. Since the movement of the high range and low range rotors can be set independently, the unique type of modulation characteristic of these speakers can be simulated quite closely. This effect is most su[...]
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130 Effects List 27: Stereo Pitch Shifter This effect features two pitch shifters arranged in parallel, making it stereo compatible. It can shift the pitch of the input signal up to one octave up or down. fig.MFX-27 28: OD/DS → Cho/Flg (Overdrive/ Distortion → Chorus/Flanger) This effect connects either Overdrive or Distortion and either Chorus[...]
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131 Effects List Appendices 29: OD/DS → Delay (Overdrive/Distortion → Delay) This effect connects either Overdrive or Distortion and Delay in series. fig.MFX-29 30: Cho/Flg → Delay (Chorus/Flanger → Delay) This effect connects either Chorus or Flanger and Delay in series. fig.MFX-30 Parameter Value Description Distortion Mode OD, DS Selects[...]
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132 Effects List 31: Enh → Cho/Flg (Enhancer → Chorus/Flanger) This effect connects Enhancer and either Chorus or Flanger in series. fig.MFX-31 32: Enh → Delay (Enhancer → Delay) This effect connects an Enhancer and a Delay in series. fig.MFX-32 Parameter Value Description Enhan Sens #1 0–127 Sensitivity of the enhancer Enhan Frequen- cy [...]
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133 Effects List Appendices 33: Vocal Multi A limiter/de-esser, enhancer, 3-band equalizer, and delay are connected in series. A limiter holds down high signal levels to prevent distortion. A de-esser cuts the sibilant sounds of a voice, producing a gentler tone. fig.MFX-33 34: Guitar Multi Guitar Multi provides Comp/Limiter, Overdrive or Distortio[...]
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134 Effects List 35: Bass Multi Bass Multi provides Comp/Limiter, Overdrive or Distortion, 3-band equalizer, and Chorus or Flanger effects connected in series. This algorithm is a multi-effects for bass. fig.MFX-35 Mod Mode CHORUS, FLANGER Selects whether to use chorus or flanger. Mod Rate 0.05–10.0 Hz, note Adjusts the speed of modulation for th[...]
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135 Effects List Appendices 36: Rhodes Multi Enhancer, Phaser, Chorus or Flanger, and Tremolo or Auto-pan are connected in series. This effect is used for electric piano. fig.MFX-36 37: Keyboard Multi A ring modulator, 3-band equalizer, pitch shifter, phaser, and delay are connected in series. Ring Modulator is an effect which applies ring modulati[...]
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136 Effects List 38: Phonograph This effect reproduces the sound of an analog record played on a record player. This includes the various noises with the characteristic of records and the uneven rotation of older turntables. fig.MFX-38 39: Radio Tuning This effect reproduces the sound of an AM radio playing. fig.MFX-39 PS Coarse -12– +12 semi- to[...]
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137 Effects List Appendices 40: Bit Rate Converter By changing the bit count and sample rate, this effect recreates the Lo-Fi (Low-Fidelity) sounds of the early digital samplers and similar machines. After the Lo-Fi processor, a filter to change the tone is arranged in series. fig.MFX-40 41: Pseudo Stereo Spreads the components of the monaural inpu[...]
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138 Effects List Chorus Parameters The functions of Chorus parameters are explained. Chorus Type 01: Chorus 1 This conventional chorus effect adds spaciousness and depth to the sound. Slow modulation frequency with less depth. 02:Chorus 2 This conventional chorus effect adds spaciousness and depth to the sound. Rapid modulation frequency with less [...]
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139 Effects List Appendices 01: Room 1 Reverb which simulates the reverberation within a room. It is standard room reverb. 02: Room 2 This simulates the reverberation of a room. It is suitable for simulating a fairly small room, and produces a clear reverberation. Parameter Value Description Pre Low Freq 50–4000 Hz Frequency of the low range Pre [...]
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140 Effects List 03: Room 3 Reverb which simulates the reverberation within a room. This is suitable for simulating a fairly large room, and produces reverberation with a strong mid and low range. 04: Hall 1 This simulates the reverberation of a concert hall. It is a conventional hall reverb. You can also apply a chorus effect to the reverberation [...]
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141 Effects List Appendices 05: Hall 2 Simulates the reverberation in a concert hall. This is suitable for simulating a smaller room, and produces a clear reverberation. 06: Hall 3 Simulates the reverberation in a concert hall. This is suitable for simulating a fairly large room, and produces reverberation with a strong mid and low range. Parameter[...]
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142 Effects List 07: Garage This simulates the reverberation of a garage. It produces the reverberation of a room surrounded by hard-surfaced walls with many reflections. 08: PLATE Simulates plate reverberation (a reverb unit that uses the vibration of a metallic plate). Parameter Value Description Pre Low Freq 50–4000 Hz Frequency of the low ran[...]
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143 Effects List Appendices 09: Non-Linear This uses digital processing to create an artificial reverberation that is quite different than naturally occurring reverberation. 10: Delay This is a stereo delay. Depending on the length of the delay you set, you can get long echoes, thick sounds, or spatial sounds. Parameter Value Description Pre Low Fr[...]
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144 Effects List Balance DRY100:0WET– DRY0:100WET Volume balance between the di- rect sound (DRY) and the delay sound (WET) Ps Low Freq 50–4000 Hz Frequency of the low range Ps Low Gain -15– +15 dB Gain of the low range Ps Hi Freq 2000–20000 Hz Frequency of the high range Ps Hi Gain -15– +15 dB Gain of the high range Parameter Value Descr[...]
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145 Appendices Troubleshooting If the this unit does not function in the way you expect, first check the following points. If this does not resolve the problem, consult your dealer or a nearby Roland Service Station. * If a message appears during operation, consult the following section “Message List” (p. 149). Problems Related to the V-Synth P[...]
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146 Troubleshooting Problems Related to the USB Driver (Windows) Exclusive messages are not received Is the instrument set to receive Exclusive messages? Set the Rx Sys-Ex parameter to ON (p. 76). Does the Device ID number of the transmitting device match the Device ID number of the V-Synth? Check the Device ID parameter setting (p. 75). Noise is h[...]
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147 Troubleshooting Appendices Deleting Incorrect Device Information Use the following procedure to re-install the driver. 1. Turn off the power of your computer, and start up Windows with all USB cables disconnected (except for keyboard and mouse). 2. After Windows restarts, use a USB cable to connect the V-Synth to your computer. 3. Turn on the p[...]
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148 Troubleshooting 10. A dialog box will ask you to confirm deletion of the device. Verify the contents of the dialog box, and click [OK]. Delete each unwanted occurrence of “Composite USB Device,” “USB Device,” or “USB composite device” indications with an “!” or “?” symbol. 11. Turn off the power of the V-Synth, then delete t[...]
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149 Appendices Message List The V-Synth displays a variety of messages. There are three types of message screen. ERROR screen: This will appear if you attempt to perform an incorrect operation, or if an operation could not be executed correctly. WARNING screen: This will appear when caution is necessary. Message box: This informs you of the current[...]
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150 Message List WARNING Screens If a WARNING screen appears, follow the procedure described in the corresponding “Action.” SAMPLE EDIT Memory Full! There is not enough wave memory to execute the wave editing operation (Insert, Zero Insert, Region, Paste). Delete unneeded samples from the V-Synth (p. 60). SAMPLING Memory Full! Since the wave me[...]
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151 Message List Appendices Message Boxes Message boxes are displayed briefly, and then disappear automatically. Message Meaning Action Canceled! The operation is canceled. Cannot Delete This Event! The events at the beginning and end of a wave can- not be deleted. Checksum Error! The received system exclusive message has an in- correct checksum va[...]
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152 About MIDI MIDI (Musical Instruments Digital Interface) is a standard specification that allows musical data to be exchanged between electronic musical instruments and computers. MIDI With a MIDI cable connecting MIDI devices that are equipped with MIDI connectors, you can play multiple instruments with a single keyboard, have multiple MIDI ins[...]
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153 Appendices MIDI Implementation 1. Receive Data ■ Channel Voice Messages * Not received in Multitimbre mode or Performance mode when the Receive Switch parameter (MULTITIMBRE/MIDI or PERFORM/MIDI) is OFF. ● Note Off Status 2nd byte 3rd byte 8nH kkH vvH 9nH kkH 00H n = MIDI channel number: 0H - FH (ch.1 - 16) kk = note number: 00H - 7FH (0 - [...]
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Pagina 154
154 MIDI Implementation This device receives the following RPNs. RPN Data entry MSB, LSB MSB, LSB Notes 00H, 00H mmH, llH Pitch Bend Sensitivity mm: 00H - 18H (0 - 24 semitones) ll: ignored (processed as 00H) Up to 2 octave can be specified in semitone steps. 00H, 01H mmH, llH Channel Fine Tuning mm, ll: 20 00H - 40 00H - 60 00H (-4096 x 100 / 8192[...]
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Pagina 155
155 MIDI Implementation Appendices ● MONO (Controller number 126) Status 2nd byte 3rd byte BnH 7EH mmH n = MIDI channel number: 0H - FH (ch.1 - 16) mm = mono number: 00H - 10H (0 - 16) * The same processing will be carried out as when All Notes Off is received. ● POLY (Controller number 127) Status 2nd byte 3rd byte BnH 7FH 00H n = MIDI channel[...]
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Pagina 156
156 MIDI Implementation ● Global Parameter Control ❍ Scale/Octave Tuning Adjust Status Data byte Status F0H 7EH, 7FH, 08H, 08H, ffH, ggH, hhH, ssH... F7 Byte Explanation F0H Exclusive status 7EH ID number (Universal Non-realtime Message) 7FH Device ID (Broadcast) 08H Sub ID#1 (MIDI Tuning Standard) 08H Sub ID#2 (scale/octave tuning 1-byte form)[...]
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Pagina 157
157 MIDI Implementation Appendices 2. Data Transmission ■ Channel Voice Messages ● Note Off Status 2nd byte 3rd byte 8nH kkH vvH n = MIDI channel number: 0H - FH (ch.1 - 16) kk = note number: 00H - 7FH (0 - 127) vv = note off velocity: 00H - 7FH (0 - 127) ● Note On Status 2nd byte 3rd byte 9nH kkH vvH n = MIDI channel number: 0H - FH (ch.1 - [...]
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Pagina 158
158 MIDI Implementation ● Program Change Status 2nd byte CnH ppH n = MIDI channel number: 0H - FH (ch.1 - 16) pp = Program number: 00H - 7FH (prog.1 - prog.128) * These messages are transmitted when Patch is selected. But not transmitted when Transmit Program Change parameter (SYSTEM Com MIDI/USB) is OFF. ● Channel Pressure Status 2nd byte DnH [...]
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Pagina 159
159 MIDI Implementation Appendices 3. Parameter Address Map * Transmission of “#” marked address is divided to some packets. For example, ABH in hexadecimal notation will be divided to 0AH and 0BH, and is sent/received in this order. 1. V-Synth (ModelID = 00H 53H) +——————————————————————————?[...]
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Pagina 160
160 MIDI Implementation | | | —15 — +15 [dB] | | 00 36 | 000a aaaa | EQ Total Gain (0 — 30) | | | | —15 — +15 [dB] | | 00 37 | 0000 000a | EQ Switch (0 — 1) | | | | OFF, ON | |—————————————+————————————————————————————————————————?[...]
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Pagina 161
161 MIDI Implementation Appendices | | | OSC2—AENV—ATK, OSC2—AENV—DCY, OSC2—AENV—REL, | | | | OSC2—LFO—RATE, OSC2—LFO—PCH, OSC2—LFO—TM/PW, | | | | OSC2—LFO—FR/FT, OSC2—LFO—LVL, | | | | CSM1—PRM1, CSM1—PRM2, | | | | CSM1—ENV1—ATK, CSM1—ENV1—DCY, CSM1—ENV1—REL, | | | | CSM1—ENV2—ATK, CSM1—ENV2—D[...]
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Pagina 162
162 MIDI Implementation | | | OSC1—AENV—ATK, OSC1—AENV—DCY, OSC1—AENV—REL, | | | | OSC1—LFO—RATE, OSC1—LFO—PCH, OSC1—LFO—TM/PW, | | | | OSC1—LFO—FR/FT, OSC1—LFO—LVL, | | | | OSC2—PITCH, OSC2—TIME/PW, OSC2—FORMA/FAT, | | | | OSC2—LVL, | | | | OSC2—PENV—ATK, OSC2—PENV—DCY, OSC2—PENV—REL, | | | | OSC[...]
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Pagina 163
163 MIDI Implementation Appendices |# 00 14 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 5 (12768 — 52768) | | | | —20000 — +20000 | |# 00 18 | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | MFX Parameter 6 (12768 — 52768) | | | | —20000 — +20000 | |# 00 1C | 0000 aaaa | | | | 0000[...]
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Pagina 164
164 MIDI Implementation | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 10 (12768 — 52768) | | | | —20000 — +20000 | |# 00 2A | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | | | 0000 dddd | Reverb Parameter 11 (12768 — 52768) | | | | —20000 — +20000 | |# 00 2E | 0000 aaaa | | | | 0000 bbbb | | | | 0000 cccc | | [...]
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Pagina 165
165 MIDI Implementation Appendices | | 0000 dddd | | | | 0000 eeee | | | | 0000 ffff | | | | 0000 gggg | | | | 0000 hhhh | OSC 2 Start Offset | | | | 0000000h - FFFFFFFh | | 00 68 | 0aaa aaaa | OSC 2 Time (1 — 127) | | | | —63 — +63 | | 00 69 | 00aa aaaa | OSC 2 Time Keyfollow (44 — 84) | | | | —200 — +200 | | 00 6A | 0aaa aaaa | OSC 2 [...]
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Pagina 166
166 MIDI Implementation | | | —63 — +63 | | 01 01 | 00aa aaaa | Env 10 Time Keyfollow (44 — 84) | | | | —200 — +200 | |—————————————+———————————+—————————————————————————————————————————————————[...]
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Pagina 167
167 MIDI Implementation Appendices ❍ Patch Controller +——————————————————————————————————————————————————————————————————————————————+ | Offset | | | Address | Description | |—————?[...]
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Pagina 168
168 MIDI Implementation 4. Supplementary Material ■ Decimal and Hexadecimal Table (An “H” is appended to the end of numbers in hexadecimal notation.) In MIDI documentation, data values and addresses/sizes of Exclusive messages, etc. are expressed as hexadecimal values for each 7 bits. The following table shows how these correspond to decimal [...]
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Pagina 169
169 MIDI Implementation Appendices ■ Example of an Exclusive Message and Calculating a Checksum Roland Exclusive messages (RQ1, DT1) are transmitted with a checksum at the end (before F7) to make sure that the message was correctly received. The value of the checksum is determined by the address and data (or size) of the transmitted Exclusive mes[...]
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Pagina 170
170 MIDI Implementation <Example4> Getting Temporary Patch data of whiole part (RQ1) at once; According to the “Parameter Address Map” (p. 159), the start address of Temporary Patch of whole part is assigned as following: 10 00 00 00 Temporary Patch (Part 1) 10 01 00 00 Temporary Patch (Part 2) : 10 0F 00 00 Temporary Patch (Part 16) The [...]
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Pagina 171
171 Function... Basic Channel Mode Note Number : Velocity After Touch Pitch Bend Control Change Program Change System Exclusive System Common System Realtime Aux Messages Notes Transmitted Recognized Remarks Default Changed Default Messages Altered True Voice Note On Note Off Key's Channel's 0, 32 1 2 5 6, 38 7 10 11 16 17 18 19 34 48 49 [...]
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Pagina 172
172 Specifications V-Synth: Synthesizer Keyboard ● Keyboard 61 keys (with velocity and channel aftertouch) ● Sound Generator Configuration Oscillator (envelope x 4 + LFO x 1) x 2 Modulator x 1 OSM (envelope x 2 + LFO x 1) x 2 TVA (envelope x 1 + LFO x 1) x 1 ● Methods by Which Oscillators Produce Sound Analog Modeling, PCM / VariPhrase (Prese[...]
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173 Index Symbols [+OCT] .............................................................................................. 13, 23 [-OCT] ............................................................................................... 13, 23 Numerics [1]–[8] ..............................................................................................[...]
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174 Index Duration .................................................................................................. 40 E Effect ........................................................................................................ 50 Effects ...................................................................................................... 1[...]
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175 Index Load Project ........................................................................................... 84 Local Sw .................................................................................................. 78 Local switch ............................................................................................ 78 LOCK .......[...]
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Pagina 176
176 Index PC CARD slot ........................................................................................ 15 PCM oscillator loop switch .................................................................. 43 PCM oscillator playback mode ........................................................... 43 PCM oscillator robot voice switch ............[...]
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Pagina 177
177 Index T T SCREEN CALIBRATION ................................................................. 99 Template Name ..................................................................................... 63 [TEMPO] ........................................................................................... 12, 24 Tempo ................................[...]
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Pagina 178
178 Installing the PC Card Protector The V-Synth provides a PC card protector to prevent theft of the PC card. To install the PC card protector, use the following procedure. 1. Use a screwdriver to remove both of the screws from the bottom side of the PC CARD slot. 2. Insert the PC card into the PC CARD card slot. 3. Use the screws to fasten the PC[...]
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Pagina 179
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouill[...]
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Pagina 180
Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. As of April 1, 2003 (Roland) ARGENTINA Instrumentos Musicales S.A. Av.Santa Fe 2055 (1123) Buenos Aires ARGENTINA TEL: (011) 4508-2700 BRAZIL Roland Brasil Ltda Rua San Jose, 780 Sala B Parque Industrial[...]