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Un buon manuale d’uso
Le regole impongono al rivenditore l'obbligo di fornire all'acquirente, insieme alle merci, il manuale d’uso Roland V-Synth GT. La mancanza del manuale d’uso o le informazioni errate fornite al consumatore sono la base di una denuncia in caso di inosservanza del dispositivo con il contratto. Secondo la legge, l’inclusione del manuale d’uso in una forma diversa da quella cartacea è permessa, che viene spesso utilizzato recentemente, includendo una forma grafica o elettronica Roland V-Synth GT o video didattici per gli utenti. La condizione è il suo carattere leggibile e comprensibile.
Che cosa è il manuale d’uso?
La parola deriva dal latino "instructio", cioè organizzare. Così, il manuale d’uso Roland V-Synth GT descrive le fasi del procedimento. Lo scopo del manuale d’uso è istruire, facilitare lo avviamento, l'uso di attrezzature o l’esecuzione di determinate azioni. Il manuale è una raccolta di informazioni sull'oggetto/servizio, un suggerimento.
Purtroppo, pochi utenti prendono il tempo di leggere il manuale d’uso, e un buono manuale non solo permette di conoscere una serie di funzionalità aggiuntive del dispositivo acquistato, ma anche evitare la maggioranza dei guasti.
Quindi cosa dovrebbe contenere il manuale perfetto?
Innanzitutto, il manuale d’uso Roland V-Synth GT dovrebbe contenere:
- informazioni sui dati tecnici del dispositivo Roland V-Synth GT
- nome del fabbricante e anno di fabbricazione Roland V-Synth GT
- istruzioni per l'uso, la regolazione e la manutenzione delle attrezzature Roland V-Synth GT
- segnaletica di sicurezza e certificati che confermano la conformità con le norme pertinenti
Perché non leggiamo i manuali d’uso?
Generalmente questo è dovuto alla mancanza di tempo e certezza per quanto riguarda la funzionalità specifica delle attrezzature acquistate. Purtroppo, la connessione e l’avvio Roland V-Synth GT non sono sufficienti. Questo manuale contiene una serie di linee guida per funzionalità specifiche, la sicurezza, metodi di manutenzione (anche i mezzi che dovrebbero essere usati), eventuali difetti Roland V-Synth GT e modi per risolvere i problemi più comuni durante l'uso. Infine, il manuale contiene le coordinate del servizio Roland in assenza dell'efficacia delle soluzioni proposte. Attualmente, i manuali d’uso sotto forma di animazioni interessanti e video didattici che sono migliori che la brochure suscitano un interesse considerevole. Questo tipo di manuale permette all'utente di visualizzare tutto il video didattico senza saltare le specifiche e complicate descrizioni tecniche Roland V-Synth GT, come nel caso della versione cartacea.
Perché leggere il manuale d’uso?
Prima di tutto, contiene la risposta sulla struttura, le possibilità del dispositivo Roland V-Synth GT, l'uso di vari accessori ed una serie di informazioni per sfruttare totalmente tutte le caratteristiche e servizi.
Dopo l'acquisto di successo di attrezzature/dispositivo, prendere un momento per familiarizzare con tutte le parti del manuale d'uso Roland V-Synth GT. Attualmente, sono preparati con cura e tradotti per essere comprensibili non solo per gli utenti, ma per svolgere la loro funzione di base di informazioni e di aiuto.
Sommario del manuale d’uso
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Pagina 1
* 04566667 - 01 * As of November 1, 2006 (ROLAND) Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. EGYPT Al Fanny Trading Office 9, EBN Hagar A1 Askalany Street, ARD E1 Golf, Heliopolis, Cairo 11341, EGYPT TEL: 20-2-417-1828 REUNION Maison FO - YAM Mar[...]
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Pagina 2
This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouill[...]
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Pagina 3
3 Thank you, and congratulations on your choice of the Roland V-Synth GT. 985 The explanations in this manual include illustrations that depict what should typically be shown by the display. Note, however, that your unit may incorporate a newer, enhanced version of the system (e.g., includes newer sounds), so what you actually see in the display ma[...]
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Pagina 4
4 IMPORTANT SAFETY INSTRUCTIONS CAUTION RISK OF ELECTRIC SHOCK DO NOT OPEN ATTENTION : RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR CAUTION : TO REDUCE THE RISK OF ELECTRIC SHOCK, DO NOT REMOVE COVER (OR BACK). NO USER-SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED SERVICE PERSONNEL. The lightning flash with arrowhead symbol, within an equilater[...]
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Pagina 5
5 USING THE UNIT SAFELY 001 • Before using this unit, make sure to read the instructions below, and the Owner’s Manual. ............................................................................................................................. 001-50 • Connect mains plug of this model to a mains socket outlet with a protective earthing conn[...]
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Pagina 6
6 012a • Immediately turn the power off, remove the power cord from the outlet, and request servicing by your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “Information” page when: • The power-supply cord, or the plug has been damaged; or • If smoke or unusual odor occurs • Objects ha[...]
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Pagina 7
7 IMPORTANT NOTES 291b In addition to the items listed under “IMPORTANT SAFETY INSTRUCTIONS” and “USING THE UNIT SAFELY” on pages 4–6, please read and observe the following: Power Supply 301 • Do not connect this unit to same electrical outlet that is being used by an electrical appliance that is controlled by an inverter (such as a ref[...]
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Pagina 8
8 IMPORTANT NOTES 562 • Some connection cables contain resistors. Do not use cables that incorporate resistors for connecting to this unit. The use of such cables can cause the sound level to be extremely low, or impossible to hear. For information on cable specifications, contact the manufacturer of the cable. 566a • The usable range of D Beam[...]
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Pagina 9
9 Contents IMPORTANT SAFETY INSTRUCTIONS .................................................................................4 USING THE UNIT SAFELY ..................................................................................................5 IMPORTANT NOTES ........................................................................................[...]
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Pagina 10
10 Contents Patch Mode (Playing in Patch Mode) ............................................................................... 39 About the Patch Play Screen ........................................................................... 39 Selecting a Patch ........................................................................................... 40 [...]
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Pagina 11
11 Contents Patch Mode (Editing a Tone) ...........................................................................................80 Creating a Tone ............................................................................................ 80 Tone Menu ..............................................................................................[...]
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Pagina 12
12 Contents AP Syn (AP-Synthesis) ................................................................................... 124 Phrase Model .................................................................................... 125 Pitch ................................................................................................. 126 Modify (when Phras[...]
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Pagina 13
13 Contents Sampling General (Setup Settings) ....................................................... 174 Sampling Pre-Effect (Pre-Effect Settings).................................................. 175 Metronome (Metronome Settings) ......................................................... 176 Template Name (Naming a Template) .....................[...]
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Pagina 14
14 Contents Utility Mode ................................................................................................................. 214 Project (Project-related Settings) ..................................................................... 215 Load Project (Loading a Project into the V-Synth GT) ............................... 215 Save Proj[...]
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Pagina 15
15 How to Use the Documentation The V-Synth GT documentation is organized as follows. Refer to the printed documentation or CD-ROM as appropriate for your needs. Quick Start “Quick Start” provides easily understandable, step-by-step explanations that the first-time user will need to know in order to play the V-Synth GT. To get a quick understan[...]
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Pagina 16
16 Main Features The V-Synth GT is a professional synthesizer that brings together Roland’s revolutionary technologies. A variety of sound generators, including the latest AP-Synthesis, unique controllers, and a sophisticated user interface are joined in this amazin g instrument. For any genre or style, the V-Synth GT gives you musically expressi[...]
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Pagina 17
17 Getting Ready Since the V-Synth GT contains no amplifier or speakers, you’ll need to connect it to audio equipment such as a keyboard amplifier, monitor speaker system or home stereo, or use headphones to hear its sound. 921 To prevent malfunction and/or damage to speakers or other devices, always turn down the volume, and turn off the power o[...]
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Pagina 18
18 Getting Ready 941 Once you’ve made connections correctly (see preceding page), turn on the power using the following procedure. Powering up your equipment in the wrong order may cause malfunctions or speaker damage. Be careful not to set your listening volume too high to avoid damage to your amp/speaker system or your hearing. To ensure proper[...]
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Pagina 19
19 Getting Ready 5. Adjust the volume appropriately. While playing the keyboard to produce sound, adjust the volume of the V-Synth GT and of the connected audio equipment. fig.01b-003-j.eps Turning Off the Power 1. Before you turn off the power, consider these two questions: • Have the volume controls of the V-Synth GT and all connected audio dev[...]
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Pagina 20
20 Panel Descriptions 00b-01.eps TIME TRIP PAD By touching the pad surface with your finger you can apply a variety of effects to the sound. (p. 46) D BEAM You can apply a variety of effects to sounds simply by moving your hand. (p. 48) ON/OFF (TIME TRIP, TIME, PITCH, ASSIGNABLE) Switches the D Beam controller on/off. The effect to be controlled ca[...]
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Pagina 21
21 Panel Descriptions MODE These buttons switch between modes of the V-Synth GT. EDIT Use these buttons when you want to edit a patch or tone. VOLUME Adjusts the overall volume that is output from the rear panel MAIN OUT jacks and PHONES jack. (p. 18) ASSIGNABLE CONTROL You can assign a variety of parameters and functions to the two knobs ([C1], [C[...]
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Pagina 22
22 Panel Descriptions 00b-02.eps Pitch Bend/Modulation Lever This allows you to control pitch bend or apply vibrato. (p. 43) [S1] [S2] These will apply the effect specified by AP-Synthesis. With the default settings, they switch the violin sound between tremolo or pizzicato. HELP/DEMO This opens the help browser, in which you can view the help scre[...]
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Pagina 23
23 Panel Descriptions KEY MODE STRUCTURE Here you can turn each sound-producing element (section) on or off. FX (EFFECTS) Here you can switch the onboard effects (Tone effects, chorus, reverb) on/off. When an effect is on, the indicator for its button will light. AP-SYNTHESIS MODIFY knob This lets you modify the sound of AP-Synthesis. You can speci[...]
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Pagina 24
24 Panel Descriptions 00b-03.eps POWER Switch This switch turns the power on/off. AC Inlet Connect the included power cord to this inlet. USB Connectors These are USB connectors. They allow the V-Synth GT to be connected to your computer to transfer files (p. 221) or to transmit and receive MIDI and audio data. * In order to use the USB MIDI and au[...]
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Pagina 25
25 Panel Descriptions MIC IN Jack This is a mic jack for analog audio signal input. It accommodates either XLR type or phone type plugs. XLR type connections can provide 48 V phantom power, allowing you to connect condenser mics that require phantom power. In this case, turn the PHANTOM switch to “ON.” * This instrument is equipped with balance[...]
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Pagina 26
26 Overview of the V-Synth GT Broadly speaking, the V-Synth GT consists of a controller section and a sound generator section. fig.02-01-j Sound Generator Section The units of sound that you play on the V-Synth GT are called “patches.” A patch consists of two tones, upper and lower. For more about patches and tones, refer to “How Patches and [...]
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Pagina 27
27 Overview of the V-Synth GT Controller Section The controller section consists of the keyboard, pitch bend/modulation lever, time trip pad, D Beam controller, C1/C2 knobs, E1–E8 knobs, S1/S2 buttons, arpeggiator, and pedals connected to the rear panel. When you manipulate these controllers, they send performance data to the sound generator sect[...]
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Pagina 28
28 Overview of the V-Synth GT The V-Synth GT’s upper tone and lower tone consist of eight elements ( sections ) that create the sound. The way in which these sections are combined is called the structure type . To create a tone for the V-Synth GT, you need to start by specifying the structure type. Then, you can edit the parameters of each sectio[...]
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Pagina 29
29 Overview of the V-Synth GT There are eight sections, as follows. After you’ve selected a structure type, you can turn the various section buttons on/off to disable sections you’re not using. You can also turn sections on/off from within the display (p. 37). AP-Synthesis and Vocal Designer can only be turned on for the upper or the lower tone[...]
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Pagina 30
30 Overview of the V-Synth GT fig.02-04-e.eps About Memory Memory Structure V-Synth GT Factory Data Load Save Temporary Area Load Save Internal Memory Factory Reset Performance USB Storage Project Waves 999 Patches 512 System Tones 896 USB Memory Project Waves 999 Patches 512 System Tones 896 Computer V-Synth-GT_e.book 30 ページ 2007年?[...]
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Pagina 31
31 Overview of the V-Synth GT Project The largest unit of memory used by the V-Synth GT is the project. A project contains up to 512 patches, up to 896 tones, up to 999 waves, and various system settings. The V-Synth GT uses one project at a time. Internal Memory The V-Synth GT has internal memory that stores a project. When the V-Synth GT is shipp[...]
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Pagina 32
32 Overview of the V-Synth GT What is VariPhrase? VariPhrase has the following advantages: 1. Capable of changing the pitch, rate of time expansion/compression and voice characteristics (formant) on a real- time basis. 2. Allows easy synchronization to tempo and pitch. 3. A single sample covers an extended range of keys compared to conventional dig[...]
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Pagina 33
33 Basic Operation of the V-Synth GT The V-Synth GT features a touch screen. The touch screen lets you perform a variety of operations by lightly touching the screen. * The touch screen responds to a light touch. Pressing the touch screen with too much force, or with a hard object, may damage i t. Be careful not to apply excessive force, and touch [...]
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Pagina 34
34 Basic Operation of the V-Synth GT To edit a value, you can use the VALUE dial, [INC/+] [DEC/-], or drag on the touch screen. • In each V-Synth GT screen, you can select a value using the cursor as described earlier, and modify its value. • Each parameter has its own range of possible values. You cannot set any value smaller than the minimum [...]
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Pagina 35
35 Basic Operation of the V-Synth GT E1–E8 Knobs If the small numbers 1–8 are shown in the display, you can use the E1–E8 knobs to control the corresponding parameters. fig.03-08.eps Envelope Sliders • When the ENV section’s TVA indicator is on (lit) You can use the envelope sliders to edit the ADSR values of the TVA section (p. 119). •[...]
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Pagina 36
36 Basic Operation of the V-Synth GT The V-Synth GT’s touch panel contains certain icons that perform common operations regardless of the scene. In many cases you can also use the panel buttons to perform these operations, but it’s worth knowing about these icons, since they allow you to complete an operation from within the touch panel. Common[...]
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Pagina 37
37 Basic Operation of the V-Synth GT Since the V-Synth GT lets you edit many different aspects of the sound, you may lose track of what you’re currently editing in a patch or tone. If so, you can use the Map function to open the V-Synth GT Map window, which will show you the currently selected structure, and the section you’re editing within th[...]
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Pagina 38
38 Basic Operation of the V-Synth GT The V-Synth GT provides a large number of functions, which are organized into four operating modes: Patch mode, Sample mode , System mode , and Utility mode . Patch Mode (p. 39) fig.patch-ps.eps_50 When you press [PATCH], you’ll be in Patch mode. In this mode you can play patches from the keyboard, and edit pa[...]
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Pagina 39
39 Patch Mode (Playing in Patch Mode) When you press [PATCH], you’ll be in Patch mode, and the Patch Play screen will appear. fig.04-01-j.eps A patch consists of two tones, and you can use the following portions of the screen to control each tone. fig.04-02-j.eps About the Patch Play Screen Lists the patches. Opens the Patch menu. Indicates the c[...]
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Pagina 40
40 Patch Mode (Playing in Patch Mode) 1. Press [PATCH] to access the Patch Play screen. fig.04-03-j.eps 2. Move the cursor to the patch number, either by using the cursor buttons or by touching the patch number indication (the patch name field will light). 3. Select a patch number. You can use any of the following methods to specify the patch numbe[...]
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Pagina 41
41 Patch Mode (Playing in Patch Mode) You can display a list of patches and select a patch from that list. 1. In the upper left of the screen, touch the search button. The Patch List window appears. fig.04-30-e.eps 2. Select a patch from the list. Either turn the VALUE dial or use [INC/+] [DEC/-] to select a patch. You can also select a patch by to[...]
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Pagina 42
42 Patch Mode (Playing in Patch Mode) Favorite patches you use frequently can be registered in the Patch Palette. This allows you to quickly select favorite patches that are stored in the V-Synth GT. For details on registering a patch in the patch palette, refer to “Registering a Favorite Patch (Patch Palette)” (p. 42). 1. Press [PATCH] to acce[...]
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Pagina 43
43 Patch Mode (Playing in Patch Mode) The force with which you play the keyboard, or the “velocity” with which you play, can affect the volume or timbre of a sound. Aftertouch—downward pressure you apply to a key after playing a note—can also affect the sound. While playing the keyboard, move the lever to the left to lower the pitch of the [...]
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Pagina 44
44 Patch Mode (Playing in Patch Mode) Transpose changes keyboard pitch in units of semitones. This function is useful when you play transposed instruments such as trumpet or clarinet following a printed score. 1. While holding down [TRANSPOSE], press [+OCT] or [-OCT] to transpose the keyboard. Pressing [+OCT] once while holding down [TRANSPOSE] wil[...]
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Pagina 45
45 Patch Mode (Playing in Patch Mode) The Octave Shift function transposes the pitch of the keyboard in 1 octave units (-3– +3 octaves). For playing a bass part more easily using your right hand, transpose the keyboard down by 1 or 2 octaves. 1. Press [+OCT] or [-OCT] and its indicator will light. Pressing [+OCT] once will raise the keyboard 1 oc[...]
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Pagina 46
46 Patch Mode (Playing in Patch Mode) You can apply a variety of effects by touching your fingertip to the Time Trip pad located at the left side of the V-Synth GT’s panel. 1. Press [PATCH] to access the Patch Play screen. 2. Choose the function that you want to control from the Time Trip pad, and press the TIME TRIP PAD button for that function.[...]
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Pagina 47
47 Patch Mode (Playing in Patch Mode) 3. While you play the keyboard to produce sound, place your fingertip on the Time Trip pad and move your finger in the following way. If [TIME TRIP] is on The effect will be applied when you move your finger in a circle on the Time Trip pad. fig.04-16.eps If you are using matrix control as well, the effect will[...]
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Pagina 48
48 Patch Mode (Playing in Patch Mode) The D Beam controller can be used simply by waving your hand over it. It can be used to apply various effects, depending on the function that is assigned to it. You can also create effects in which the sound changes instantaneously, in a way that would not be possible by operating a knob or the bender lever. 1.[...]
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Pagina 49
49 Patch Mode (Playing in Patch Mode) You can modify the sound in real time by turning the E1–E8 knobs to control the functions assigned to the knobs. 1. Press [PATCH] to access the Patch Play screen. 2. While playing the keyboard to produce sound, turn the E1–E8 knobs. When you turn a knob, the sound will change according to the function that [...]
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Pagina 50
50 Patch Mode (Playing in Patch Mode) You can turn the ASSIGNABLE CONTROL knobs to modify the sound in real time. The assignable controllers use matrix control to apply effects to the sound. This means that you will need to make matrix control settings separately. Set the matrix control Source to “KNOB1” or “KNOB2,” and specify the paramete[...]
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Pagina 51
51 Patch Mode (Playing in Patch Mode) The V-Synth GT comes with an arpeggiator that can play arpeggios automatically. Once you turn on the arpeggiator, the keys you press will automatically be played as an arpeggio. 1. Press [PATCH] to access the Patch Play screen. 2. Press ARPEGGIO [ON/OFF] to make the indicator light. The arpeggiator is turned on[...]
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Pagina 52
52 Patch Mode (Playing in Patch Mode) The V-Synth GT lets you use the pitch bend/modulation lever, Time Trip pad, D Beam controller, and C1/C2 knobs to control an externally connected video device that supports V-LINK. This means that your performance on the V-Synth can control not only sound but also images, producing sound and video effects that [...]
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Pagina 53
53 Patch Mode (Playing in Patch Mode) 1. Press [V-LINK] so the indicator lights. V-Synth GT will enter V-LINK mode. For details on how to assign V-LINK functions to the controllers, refer to “V-LINK Settings” (p. 208). 2. To exit V-LINK mode, press [V-LINK] once again so the indicator goes out. You can assign the following functions to the V-Sy[...]
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Pagina 54
54 Patch Mode (Editing a Patch) With the V-Synth GT, you have total control over a wide variety of settings. This chapter explains the procedures used in creating patches, and the functions of the patch parameters. 1. Access the Patch Play screen, and select the patch that you want to edit (p. 40). If you want to create all your patches from the gr[...]
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Pagina 55
55 Patch Mode (Editing a Patch) Specifying the Upper Tone and Lower Tone A patch consists of an upper tone and a lower tone. When selecting a tone, you must first specify which one you’re selecting—upper or lower. 1. Press [PATCH] to access the Patch Play screen. 2. Touch <Lower Tone> or <Upper Tone> to select the tone you want to s[...]
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Pagina 56
56 Patch Mode (Editing a Patch) Selecting a Tone Once you’ve specified either the upper or lower tone, you can select the tone. fig.05-02-j.eps 1. Move the cursor to the tone number, either by pressing the cursor buttons, or by touching the tone number indication. 2. Select the desired tone number. You can use any of the following methods to sele[...]
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Pagina 57
57 Patch Mode (Editing a Patch) You can view a list of tones and select a tone from the list. 1. Touch the search button. The Upper (or Lower) Tone List window will appear. fig.05-05-e.eps 2. Choose a tone from the list. Either turn the VALUE dial or use [INC/+] [DEC/-] to choose a tone. You can also choose a tone by directly touching it in the tou[...]
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Pagina 58
58 Patch Mode (Editing a Patch) Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound. If you want to keep the modified sound, you must save it in the internal (internal memory). When you modify the settings of a patch, the Patch Play screen will indicate “*.” Once you save the patc[...]
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Pagina 59
59 Patch Mode (Editing a Patch) Assign a new name to the patch before you save it. You can assign a name of up to twelve characters to the patch. 1. Make sure that the patch that you want to name is selected. 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.05-03.eps_50 3. In the pulldown menu, touch <Patch Na[...]
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Pagina 60
60 Patch Mode (Editing a Patch) If you assign a category to your patches, you’ll be able to search for them by category in the Patch List window. If no category is assigned to a patch, its category name will be “No Assign.” 1. Make sure that the patch that you want to category is selected. 2. Touch <MENU> in the upper right of the scree[...]
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Pagina 61
61 Patch Mode (Editing a Patch) 4. Select a category from the list. Patch Category List 5. Touch <OK> to finalize the category. * You will lose your edited patch settings if you switch to another patch or turn off the power. If you want to keep a patch whose settings you have edited, then perform the Save operation (p. 58). Category Contents [...]
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Pagina 62
62 Patch Mode (Editing a Patch) “Initialize” means to return the settings of the currently selected patch to a standard set of values. The Initialize operation will affect only the currently selected patch; the patches that are stored in internal memory and temporary area will not be affected. If you wish to restore all of the V-Synth GT’s se[...]
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Pagina 63
63 Patch Mode (Editing a Patch) Here we’ll explain the parameters that are used in common by the entire patch ( Patch Common parameters ). 1. Press [PATCH] to access the Patch Play screen. 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.05-03.eps_50 3. In the pulldown menu, touch <Patch Common>. The Patc[...]
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Pagina 64
64 Patch Mode (Editing a Patch) 6. In each screen, touch the touch panel to edit the parameters. Move the cursor to the value box of the parameter you want to edit, and use any of the following methods to edit it. • Turn the VALUE dial • Press [INC/+] or [DEC/-] • Drag your fingertip on the touch panel 7. Repeat steps 4–6 to edit the patch [...]
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Pagina 65
65 Patch Mode (Editing a Patch) fig.05-20-j.eps_50 Common (Settings Used by the Entire System) General Parameter Value Description Patch Level 0–127 Specifies the volume of the patch. Patch Coarse Tune -48– +48 Adjusts the pitch of the patch’s sound up or down in semitone steps (+/-4 oc- taves). Lower Level 0–127 Specifies the volume of the[...]
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Pagina 66
66 Patch Mode (Editing a Patch) fig.05-21.eps_50 For details on settings for the Time Trip effect, refer to “Matrix Control” (p. 91) and “Time Trip Pad” (p. 204). Time Trip Pad Parameter Value Description Pad Mode (Time Trip Pad Mode) Time Trip Applies the Time Trip effect (p. 46). Assignable Applies the effect that is specified by each ton[...]
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Pagina 67
67 Patch Mode (Editing a Patch) fig.05-22.eps_50 fig.05-24.eps_50 D Beam Parameter Value Description D Beam (D Beam Mode) OFF The D Beam controller will not be used. Time Trip The D Beam controller will control the Time Trip effect (p. 46). Time The D Beam controller will control the Time Control effect. Pitch The D Beam controller will control the[...]
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Pagina 68
68 Patch Mode (Editing a Patch) Here you can specify the zones of the keyboard in which the upper and lower tones are to be sounded. You can also specify how the two tones will be played. You can access this screen not only from the Patch Common screen, but also directly by touching <Key Range> in the Patch Menu. fig.05-30-j.eps_50 Key Range [...]
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Pagina 69
69 Patch Mode (Editing a Patch) In addition to accessing this screen from the Patch Common screen, you can access it directly by touching <Arpeggio> in the Patch Menu. fig.05-40-ps.eps_50 Arpeggio Parameter Value Description Arpeggio Switch OFF, ON Switches the Arpeggiator on/off. Patch Tempo 20.0–250.0 Specifies the tempo of an arpeggio. W[...]
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Pagina 70
70 Patch Mode (Editing a Patch) Shuffle Rate (Arpeggio Shuffle Rate) 0–100% This setting lets you modify the note timing to create shuffle rhythms. With a setting of “50%” the notes will be spaced evenly. As the value is increased, the note timing will have more of a “dotted” (shuffle) feel. fig.Shuffle Rate Shuffle Resolution (Arpeggio S[...]
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Pagina 71
71 Patch Mode (Editing a Patch) You can create your own arpeggio pattern that specifies how an arpeggio will be sounded. This gives you even more interesting ways to use arpeggios. An arpeggio pattern is a set of data that can be up to 32 steps (horizontally) x 16 lines (vertically). An arpeggio pattern can be saved for an individual patch as part [...]
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Pagina 72
72 Patch Mode (Editing a Patch) Pattern Input Area This area is where you input or edit notes or control changes. The symbols have the follow- ing meaning: ● : Note =: Tie ❍ : Control change Value Shows the velocity of the note or the value of the control change selected in the pattern input area. 0, 32, 64, 96, 127, Tie/Clr When inputting note[...]
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Pagina 73
73 Patch Mode (Editing a Patch) Creating a Pattern by Playing in Real Time (Real Rec) This method lets you create a pattern in a way similar to realtime recording on a sequencer. Your playing on the V- Synth GT’s keyboard and your controller operations will be recorded “as is.” 1. Specify the Grid and End Point of the arpeggio pattern that yo[...]
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74 Patch Mode (Editing a Patch) Creating a Pattern by Inputting One Step at a Time (Step Rec) This method lets you create a pattern in a way similar to step-recording on a sequencer. You can record notes and control changes by inputting them one by one. 1. Specify the End Point of the arpeggio pattern that you want to create. Move the cursor to the[...]
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75 Patch Mode (Editing a Patch) Erasing a Pattern (Clear) Here’s how to erase data from the pattern. You can erase a specific line or the entire pattern. 1. To specify a line that you want to erase, move the cursor to that line. 2. Touch <Clear>. A window like the following will appear. fig.02-09e_50 3. To erase a line of data, touch <LI[...]
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76 Patch Mode (Editing a Patch) The V-Synth GT provides three high-quality effects: Tone-FX (tone effect), Chorus, and Reverb. The tone effect can be applied to each tone individually, and the amount of signal sent to chorus and to reverb can be specified individually for each tone. You can also access the effects screen by touching <Effect> [...]
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77 Patch Mode (Editing a Patch) Parameter Value Description TVA Tone-FX Send (TVA Tone-FX Send Level) 0–127 These parameters can be set for each tone. For details, refer to “Tone-FX (Tone Effect)” (p. 139). TVA CHO Send (TVA Chorus Send Level) 0–127 TVA REV Send (TVA Reverb Send Level) 0–127 TVA Output Assign T-FX MAIN DIR AP Syn Tone-FX [...]
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78 Patch Mode (Editing a Patch) This is an effect that can be applied to each tone individually. For details, refer to “Tone-FX (Tone Effect)” (p. 139). fig.05-51-j.eps Tone-FX Chorus Parameter Value Description Chorus Switch OFF, ON Switches the Chorus on/off. CHO Type (Chorus Type) 00 (Off)–08 You can choose one of eight types of chorus. In[...]
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79 Patch Mode (Editing a Patch) fig.05-52-j.eps Reverb Parameter Value Description Reverb Switch OFF, ON Switches the Reverb on/off. REV Type (Reverb Type) 00 (Off)–13 You can choose one of 13 types of reverb. In this editing screen you can select the reverb type and edit the parameters for that type. For details on each type of reverb, refer to [...]
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80 Patch Mode (Editing a Tone) A patch consists of a combination of two tones. This chapter will explain how to edit these tones, and what the tone parameters do. Broadly speaking, there are two ways to create a tone. Using a template to create a patch intuitively (Sound Shaper II) By using the Sound Shaper II function, you can select a group and t[...]
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81 Patch Mode (Editing a Tone) Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound. If you want to keep the modified sound, you must save it in the internal (internal memory). When you modify the settings of a tone, the Patch Play screen will indicate “*.” Once you save the patch [...]
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82 Patch Mode (Editing a Tone) Before you save the tone, here’s how to give it a new name. You can assign a name of up to twelve characters to a tone. 1. Make sure that the tone that you want to name is selected. 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.06a-01.eps_50 3. In the pulldown menu, touch <T[...]
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83 Patch Mode (Editing a Tone) If you assign a category to your tones, you’ll be able to search for them by category in the Tone List window. If no category is assigned to a tone, its category name will be “No Assign.” 1. Make sure that the tone that you want to category is selected. 2. Touch <MENU> in the upper right of the screen. A p[...]
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84 Patch Mode (Editing a Tone) “Initialize” means to return the settings of the currently selected tone to a standard set of values. The Initialize operation will affect only the currently selected tone; the tones that are stored in internal memory and temporary area will not be affected. If you wish to restore all of the V-Synth GT’s setting[...]
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85 Editing a Tone (Pro Edit) “Pro Edit” lets you individually edit all of a tone’s parameters, allowing you to perform detailed and professional tone editing. 1. In the Patch Play screen, select the tone that you want to edit. fig.06b-01-j.eps_50 2. Touch <PRO EDIT>. The Pro Edit window will appear. fig.06b-02-ps.eps_50 After you’ve s[...]
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Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects 86 Editing a Tone (Pro Edit) Select the type of structure. The icons that indicate each section show the parameter that is selected for each. You can turn each section on/off by pressing the V-Synth GT’s buttons or by touching these icons. By holding down [SHIFT] and touching an icon, you can jump directl[...]
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87 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-11.eps_50 Mono/Poly, Legato, and Portamento have no effect on AP-Synthesis. Keyboard Parameter Value Description Keyboard Mono/Poly Mono (Monophonic) Only the last-played note will sound. The monophonic setting is effective when playing a solo instrument patch such as sa[...]
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Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects 88 Editing a Tone (Pro Edit) Zone Settings (Zone) On the V-Synth GT, the keyboard range is divided into up to 16 areas for each tone, allowing a different sound to be played in each area. Each of these areas in the keyboard range is called a “zone.” The following tone settings are applied in common to e[...]
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89 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects 4. Specify the split point between zones 01 and 02. Either turn the VALUE dial or use [INC/+] [DEC/-] to specify the note number. If you want to divide the keyboard into three zones, lower the top note of zone 02, and specify the split point between zones 02 and 03. By lowering [...]
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Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects 90 Editing a Tone (Pro Edit) fig.06b-12.eps_50 Bender/Octave Parameter Value Description Bender Pitch Bend Range Down 0–48 Specifies the degree of pitch change in semitones when the Pitch Bend lever is all the way left. For example if this is set to “48” and you move the pitch bend lever all the way t[...]
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91 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-13-e.eps Matrix Control Matrix Control Source Matrix Control Sens Matrix Control Destination Search button Up to eight Matrix Controls can be used in a single patch. In the right side of the screen, touch the “Control 1/2”–“Control 7/8” tabs to select the matri[...]
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Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects 92 Editing a Tone (Pro Edit) Parameter Value Description Source 1, 2 (Matrix Control Source 1, 2) Sets the MIDI message used to change the patch parameter with the Matrix Control. OFF Matrix control will not be used. CC01–31, 33–95 Controller numbers 1–31, 33–95 BEND Pitch Bend AFT Aftertouch +PAD-X[...]
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93 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects When you touch <Search>, the Matrix Control Dest List window will appear, allowing you to select the Matrix Control Destination from the list. CSM1/2-ENV2-ATK COSM Envelope Attack Time (p. 121) CSM1/2-ENV2-DCY COSM Envelope Decay Time (p. 121) CSM1/2-ENV2-REL COSM Envelope[...]
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Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects 94 Editing a Tone (Pro Edit) fig.06b-14.eps • Equal Temperament This tuning divides the octave into 12 equal parts, and is the most widely used method of temperament used in Western music. The V-Synth employs equal temperament when the Scale Tune Switch is set to “OFF.” • Just Temperament (Tonic of [...]
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95 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn The “ oscillator ” is the section that specifies the basic wave that the V-Synth GT will play, and modifies this wave in various ways. Each tone can contain up to two oscillators. fig.06b-20-j.eps OSC1/OSC2 (Oscillator 1/2) Parameter Value Description Oscillator Switch OFF, [...]
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96 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-21-ps.eps_50 OSC Type (Analog OSC) Parameter Value Description Waveform (Analog Oscillator Waveform) Selects the wave upon which the sound is to be based when using an analog oscillator. SAW: Sawtooth wave This contains numerous harmonics. It can be used as the basis for[...]
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97 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn Depending on the waveform you’re using, the assignment of knobs 5 and 6 will change as follows. Sub OSC Octave Select (Sub Oscillator Octave Select) OFF The sub-oscillator will not be used. -2 The sub-oscillator will be added two octaves below the basic pitch. -1 The sub-oscil[...]
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98 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn What is a sub-oscillator? The sub-oscillator adds a low pitch to create a thicker sound. You can use the Detune parameter to add a detune effect. Detune is the effect or technique of adding (layering) a sound at a slightly different pitch. When using the sub- oscillator, you can[...]
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99 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-22-ps.eps_50 OSC Type (PCM OSC) Parameter Value Description Waveform (PCM Oscillator Waveform) 1–999 (wave number) Selects the wave upon which the sound is to be based when using a PCM oscillator. When you touch <Search>, the Wave List window will appear, allowin[...]
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100 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn Coarse Tune (Oscillator Coarse Tune) -48– +48 Adjusts the pitch of the oscillator up or down in semitone steps (+/-4 octaves). Fine Tune (Oscillator Fine Tune) -50– +50 Adjusts the pitch of the oscillator up or down in 1-cent steps (+/-50 cents). One cent is 1/100th of a se[...]
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101 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn You can use the signal being received from the rear panel INPUT jack as the oscillator. This allows you to play an external input source from the keyboard. fig.06b-23-ps.eps_50 OSC Type (External In) Parameter Value Description Wave Gain -12– +12 dB Sets the gain (amplificati[...]
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102 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-24-ps.eps_50 In this screen you can make settings for the envelope that affects the pitch. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). Pitch (common to Analog and PCM) Parameter Value Description Pitch (Oscillator Pitch) -63– +6[...]
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103 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-25-ps.eps_50 In this screen you can make settings for the envelope that affects the pulse width. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). Pulse Width (Analog) Parameter Value Description Pulse Width -63– +63 Specifies the amo[...]
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104 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-26-ps.eps_50 In this screen you can make settings for the envelope that affects the fat. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). If you use the sub-oscillator (p. 98), the Fat will change to the Detune. Fat (Analog) Parameter [...]
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105 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-28-ps.eps_50 In this screen you can make settings for the envelope that affects the detune. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). Detune (Analog, when using Sub OSC) Parameter Value Description Detune -63– +63 Specifies th[...]
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106 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-29-ps.eps_50 In this screen you can make settings for the envelope that affects the detune. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). SS Detune (Analog, when SUPER-SAW is selected) Parameter Value Description SS Detune -63– +6[...]
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107 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-29-ps.eps_50 In this screen you can make settings for the envelope that affects the Mix. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). Mix (Analog, when SUPER-SAW is selected) Parameter Value Description Mix -63– +63 Adjusts the v[...]
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108 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-30-ps.eps_50 In this screen you can make settings for the envelope that affects the Harmonics. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). You can create distinctive effects by applying an LFO or envelope to Harmonics or FBK Amoun[...]
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109 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-31-ps.eps_50 In this screen you can make settings for the envelope that affects the feedback. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). You can create distinctive effects by applying an LFO or envelope to Harmonics or FBK Amount[...]
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110 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-32-ps.eps_50 In this screen you can make settings for the envelope that affects the Cross Modulation. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). X-Mod (Analog, when X-MOD-OSC is selected) Parameter Value Description X-Mod (Cross [...]
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111 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-33-ps.eps_50 Time Offset <How the Time parameter is related to playback speed> In this screen you can make settings for the envelope that affects the time. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). Time (PCM) Parameter Val[...]
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112 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-34-ps.eps_50 You can use this only if the Vari switch (p. 99) is on and when the Encode Type (p. 188) is “SOLO.” In this screen you can make settings for the envelope that affects the formant. For details on envelope settings, refer to “Making Envelope Settings”[...]
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113 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-35-ps.eps_50 In this screen you can make settings for the envelope that affects the sub TVA. For details on envelope settings, refer to “Making Envelope Settings” (p. 121). If you don’t notice any change when you adjust the OSC TVA values, check the TVA settings ([...]
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114 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA Effects OSC1/2 AP Syn fig.06b-36-ps.eps_50 In this screen you can make settings for the LFO that affects the oscillator. For details on LFO settings, refer to “Making LFO Settings” (p. 122). LFO (common to Analog and PCM) V-Synth-GT_e.book 114 ページ 2007年4月9日 月曜日 [...]
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115 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects In the MOD section, you can not only simply mix OSC1 and OSC2, but also combine them in a variety of ways to create sounds. This is especially effective when you’ve selected analog oscillators. fig.06b-40-j.eps_50 MOD Parameter Value Description Modulator Switch OFF, ON Switc[...]
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116 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects ENV RING This is an envelope ring. It uses the volume changes (envelope) of OSC2 to con- trol the volume of OSC1. OSC SYNC This is oscillator sync. It gen- erates a complex waveform by forcibly resetting OSC1 to the beginning of its cycle in synchronization with the OSC2 freque[...]
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117 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Here you can apply various effects to the sound. COSM effects are similar to the built-in effects (Tone-FX, reverb, chorus) or to conventional effect processors, but have the important difference that they are polyphonic, so that the effect is applied to each note you play. In [...]
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118 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-51.eps_50 For some COSM selections that you choose in COSM Type, you can make LFO settings. For details on LFO settings, refer to “Making LFO Settings” (p. 122). LFO V-Synth-GT_e.book 118 ページ 2007年4月9日 月曜日 午後1時46分[...]
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119 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects This section determines the volume and panning. TVA stands for Time Variant Amplifier, and controls the overall volume of each note you play, affecting aspects of the sound such as master volume (level), envelope, keyboard velocity, pan, and tremolo. fig.06b-55-j.eps_50 TVA TVA[...]
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120 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-56-j.eps_50 In this screen you can make settings for the LFO that affects the TVA. For details on LFO settings, refer to “Making LFO Settings” (p. 122). LFO Parameter Value Description LFO Switch OFF, ON Switches LFO on and off. LFO Switch V-Synth-GT_e.book 120 ペ?[...]
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121 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Making Envelope Settings Parameter Value Description Velocity Curve (Envelope Velocity Curve) 0–7 Choose from the following seven curves to specify how your keyboard playing strength will affect the envelope depth. If you don’t want your keyboard playing strength to affect [...]
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122 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Making LFO Settings “LFO Curve” in the lower right of the screen shows a wave graphic that corresponds to the current settings. Parameter Value Description Waveform (LFO Waveform) SINE Sine wave TRI Triangle wave SAW Sawtooth wave SQR Square wave RND Random wave TRP Trapezo[...]
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123 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects How to Apply the LFO ● Apply the LFO gradually after the key is pressed fig.LFO-1.e ● Apply the LFO immediately when the key is pressed, and then gradually begin to decrease the effect fig.LFO-2.e ● Apply the LFO gradually after the key is released fig.LFO-3.e ● Apply t[...]
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124 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects AP-Synthesis is the world’s first sound generating technology that is able to apply the “behavioral model” of specific acoustic instruments to synthesizer sounds, thus creating new synth sounds that are overflowing with living exp[...]
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125 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-61-ps.eps_50 Phrase Model Parameter Value Description Source Waveform Soprano Sax Tenor Sax 1 Tenor Sax 2 Flute Shakuhachi 1 Shakuhachi 2 Quena Pipe Pan Pipes Shino Pipe Ryuteki Pipe Qudi Pipe Uilleann Pipes Oboe 1, Oboe 2 Wood [...]
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126 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-62-ps.eps_50 Pitch Parameter Value Description Pitch Coarse (Pitch Coarse Tune) -48– +48 Adjusts the pitch of the tone in semitone steps (+/-4 octaves). Pitch Fine (Pitch Fine Tune) -50– +50 Adjusts the pitch of the tone in [...]
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127 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-63-ps.eps_50 Modify (when Phrase Model is “Violin”) Parameter Value Description Attack Time -100– +100 Adjusts the attack of the sound. Positive (+) values will make the at- tack slower, and negative (-) values will make t[...]
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128 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-64-ps.eps_50 Modify (when Phrase Model is “Erhu”) Parameter Value Description Attack Time -100– +100 Adjusts the attack of the sound. Positive (+) values will make the at- tack slower, and negative (-) values will make the[...]
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129 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-65-ps.eps_50 Modify (when Phrase Model is “Sax”) Parameter Value Description Attack Time -100– +100 Adjusts the attack of the sound. Positive (+) values will make the at- tack slower, and negative (-) values will make the [...]
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130 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-66-ps.eps_50 Modify (when Phrase Model is “Flute”) Parameter Value Description Attack Time -100– +100 Adjusts the attack of the sound. Positive (+) values will make the at- tack slower, and negative (-) values will make th[...]
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131 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-67-ps.eps_50 Modify (when Phrase Model is “Multifade”) Parameter Value Description Attack Time -100– +100 Adjusts the attack of the sound. Positive (+) values will make the at- tack slower, and negative (-) values will mak[...]
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132 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-70-ps.eps_50 Advanced (when Phrase Model is “Violin”) Parameter Value Description Brightness -2– +2 Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values wil[...]
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133 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b71-ps.eps_50 Advanced (when Phrase Model is “Erhu”) Parameter Value Description Brightness -2– +2 Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values will d[...]
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134 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-73-ps.eps_50 Advanced (when Phrase Model is “Sax”) Parameter Value Description Brightness -2– +2 Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values will d[...]
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135 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-74-ps.eps_50 Advanced (when Phrase Model is “Flute”) Parameter Value Description Brightness -2– +2 Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values will[...]
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136 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-75-ps.eps_50 Advanced (when Phrase Model is “Multifade”) Parameter Value Description Brightness -2– +2 Adjusts the brightness of the sound (five steps). Positive (+) values will brighten the sound, and negative (-) values [...]
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137 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-76.eps_50 Control 1 Parameter Description Dynamics Ctrl1 (Dynamics Controller 1) Controls the dynamics. * If the Phrase Model is Multifade, this may not work for some selections of Source Waveform. Dynamics Ctrl2 (Dynamics Contr[...]
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138 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-77-ps.eps_50 Control 2 Parameter Description Tremolo Switches to a tremolo sound. * This can be specified only if the Phrase Model is “Violin.” Pizzicato Switches to pizzicato. * This can be specified only if the Phrase Mode[...]
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139 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects The V-Synth GT contains three high-quality effects: Tone-FX (tone effect), Chorus, and Reverb. The tone effect can be applied to individual tones, and the amount of signal sent to chorus and reverb can be specified for each tone. The effect blocks are displayed as small rack un[...]
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140 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects Tone-FX (Tone-FX On/Off Switch) OFF, ON Switches Tone-FX on and off. Tone-FX Type 00 (Thru)–41 Touch this to jump to the Tone-FX screen (p. 141), where you can choose the desired Tone-FX from 41 different types. For details on each Tone-FX type, refer to “COSM_EffectsList(E[...]
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141 Editing a Tone (Pro Edit) Com MOD COSM1/2 TVA OSC1/2 AP Syn Effects fig.06b-81.eps_50 This effect is applied to the entire patch. For details, refer to “Effects (Setting Effects for a Patch)” (p. 76). This effect is applied to the entire patch. For details, refer to “Effects (Setting Effects for a Patch)” (p. 76). Tone-FX Parameter Valu[...]
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142 Editing a Tone (Pro Edit) The Multi Step Modulator is a function that modulates the value of various parameters according to a sixteen-step sequence. On the V-Synth GT, the patterns of this sequence are managed as “tracks.” You can simultaneously use up to four tracks, with each track containing a different sequence. You can use the panel k[...]
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143 Editing a Tone (Pro Edit) 5. Make settings for the track. Touch one of the tabs for a track name you turned on in step 4. fig.StepModTrackSW2 6. While playing the keyboard to hear the sound, input steps 1–8. The V-Synth GT’s E1–E8 knobs correspond to knobs 1–8 and 9–16. To switch between 1–8 and 9–16, hold down [SHIFT] and use [ ][...]
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144 Editing a Tone (Pro Edit) fig.06b-80.eps Multi Step Modulator Parameter Value Description Multi Step Modulator Switch * This setting applies to all tracks (Track A–D). OFF, ON This turns the multi step modulator on/off. Step Indicator This indicates the current location within the step sequence. Step Bar This graphically shows the sixteen ste[...]
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145 Editing a Tone (Pro Edit) Track Button A–D (Step Modulator Track Buttons A– D) OFF, ON These turn the multi step modulator on/off for the four tracks (A–D). Track TAB A–D (Step Modulator Track Tabs A–D) These access the editing screens for the four multi step modulator tracks (A– D). Loop (Step Modulator Loop Switch) OFF, ON This tu[...]
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146 Vocal Designer If you select structure type 5, you’ll be able to use Vocal Designer. Vocal Designer is a function that uses cutting-edge human vocal modeling technology. By connecting a mic to the V- Synth GT and playing the keyboard while you sing, you can model an extremely realistic and natural singing voice. fig.06d-01-j.eps <VOCAL DES[...]
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147 Vocal Designer Vocal Designer consists of four elements: the mic, OSC1/2 (carrier), the vocoder, and effects. fig.06d-02-j.eps How Vocal Designer is Structured OSC1 MOD TV A OSC2 COSM1 COSM2 Carrier V ocoder Mic Effects This corresponds to the vocal cords of a human. The signal on which the sound is based (tone and pitch) is produced according [...]
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Pagina 148
148 Vocal Designer Connecting a Mic 1. Connect your mic to the “MIC IN jack.” 2. Press INPUT [SETTING] on the panel. The Audio Input Settings screen will appear. fig.06d-16-ps.eps_50 3. Check the mic settings. fig.06d-17.eps_50 While vocalizing into the mic, use the panel’s INPUT MIC LEVEL knob to adjust the volume so that the Level indicator[...]
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Pagina 149
149 Vocal Designer Make settings for Vocal Designer 1. Select structure type 5. • Select Structure Type 5 in the Pro Edit screen (p. 86). • Press STRUCTURE [5], then touch <VOCAL DESIGNER> in the Patch Play screen. fig.06d-01-j.eps Make sure that UPPER or LOWER is lit as the KEY MODE of the patch for which Vocal Designer is selected. 2. P[...]
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Pagina 150
150 Vocal Designer fig.06d-10-ps.eps Vocal Designer Parameter Value Description Vocal Designer Switch OFF, ON Turns Vocal Designer on/off. Mic Level 0–127 Indicates the mic input level. Use the panel INPUT MIC LEVEL knob to adjust the level so that the peak in- dication does not light. Carrier OSC1 (Oscillator 1 Switch) OFF, ON Specifies whether [...]
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Pagina 151
151 Vocal Designer fig.06d-04-j.eps Mic effects such as equalizer are provided to enhance the mic input. You can use these to adjust the character of the mic sound, and make it easier for you to sing. As mic effects, equalizer (EQ), noise suppressor (Noise Sup), and compressor (Comp) are provided. These mic effect settings can be stored together as[...]
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Pagina 152
152 Vocal Designer Equalizer: Adjusts the character of the low, mid, and high-frequency ranges. The EQ settings are shown by the graph in the middle of the screen. fig.06d-12-ps.eps EQ Parameter Value Description Mic/EQ Switch OFF, ON Turns the equalizer on/off. 3 Band EQ EQ Low Freq (EQ Low Frequency) 50, 63, 80, 100, 125, 160, 200, 250, 315, 400,[...]
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Pagina 153
153 Vocal Designer Noise suppressor: Suppresses noise when no sound is being input. fig.06d-13-ps.eps Noise Sup Parameter Value Description Mic/Noise Suppressor Switch OFF, ON Turns the noise suppressor on/off. NS Threshold (Noise Suppressor Threshold) -60– -36dB Specifies the level at which the noise suppressor begins to operate. Sounds below th[...]
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Pagina 154
154 Vocal Designer Compressor: Reduces high-level sounds and boosts low-level sounds, thus improving the overall volume balance of the sound. fig.06d-14-ps.eps Comp Parameter Value Description Mic/Compressor Switch OFF, ON Turns the compressor on/off. CP Ratio (Compressor Ratio) 1:1.0–1:16, 1:INF Specifies the compression ratio. CP Threshold (Com[...]
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Pagina 155
155 Vocal Designer fig.06d-05-j.eps You can use these settings to modify the character of the vocal sound created by Vocal Designer. Choose one of the following four vocoder types, which will determine the character of the sound. Vocoder Parameter Value Description Vocoder Type Stereo This produces a spacious stereo sound. It is suitable for simula[...]
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Pagina 156
156 Vocal Designer Stereo/Mono/Enhance fig.06d-xxx-ps.eps Parameter Value Description Formant Type Flat No conversion. Soprano Transforms the mic input sound into the specified voice range. “TalkBox” is suitable for obtaining metallic talkbox-type sounds. Alto 1 Alto 2 Baritone Bass TalkBox (Mono only) Level 0–127 Specifies the volume of Voca[...]
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Pagina 157
157 Vocal Designer Vintage fig.06d-21-ps.eps The chorus of the Vintage vocoder is applied separately from the patch effect named Chorus. Parameter Value Description Vocoder EQ Low Freq 200–800 Hz Specifies the center frequency at which the low-frequency range will be boosted or cut. EQ Low Gain -15– +15dB Specifies the amount of boost/cut for t[...]
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Pagina 158
158 Editing a Tone (SOUND SHAPER II) By using the “Sound Shaper II” function you can edit the tone simply by turning knobs or pressing buttons. 1. Access the Patch Play screen, and select the tone whose settings you wish to modify. 2. Touch <SOUND SHAPER II>. fig.06c-01-j.eps The SOUND SHAPER II window will appear. Adjust the sound by ope[...]
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Pagina 159
159 Editing a Tone (SOUND SHAPER II) In the case of Structure 5 fig.soundshape03 3. Touch <COSM> to make COSM settings (p. 160). 4. Touch <AP-Synthesis> to make AP-Synthesis settings (p. 161). 5. Touch <Effects> to make effect settings (p. 162). 6. Save the tone you created (p. 81). Adjust the OSC 1/2 level. OSC1/2 Switch Mic Leve[...]
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Pagina 160
160 Editing a Tone (SOUND SHAPER II) Here you can use the [E1]–[E8] knobs to edit the most important COSM parameters. fig.06c-xx-ps.eps_50 1. Use the COSM 1/2 switches to turn COSM 1/2 on/off. 2. Touch the screen to select the COSM 1/2 types. You can also change the type by using the VALUE dial or [INC/+] [DEC/-]. 3. Use the [E1]–[E8] knobs to [...]
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Pagina 161
161 Editing a Tone (SOUND SHAPER II) Here you can use the [E1]–[E8] knobs to edit the most important AP-Synthesis parameters. fig.06c-10-ps.eps_50 1. Use the AP-Synthesis switch to turn AP-Synthesis on/off. 2. Use the [E1] knob to select the source wave. You can also use the VALUE dial or [INC/+] [DEC/-] to change this. 3. Touch the screen to sel[...]
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Pagina 162
162 Editing a Tone (SOUND SHAPER II) Here you can use the [E1]–[E8] knobs to edit the most important parameters of each effect. fig.06c-20-ps.eps_50 1. Use the effect switches to turn each effect on/off. 2. Select the desired type for each effect. 3. Use the [E1]–[E8] knobs to edit the parameters of each effect. You can also edit the parameters[...]
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Pagina 163
163 Sample Mode In this chapter, we will explain the procedures for: • Sampling (p. 163) • Editing samples (p. 178) • Converting samples so the VariPhrase function can be used (Encoding) (p. 187) What is a Template? (Settings before you sample) A sampling template is something that holds a collection of settings for sampling (the setup settin[...]
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Pagina 164
164 Sample Mode Factory Settings of Each Template Setup Mic Line Coaxial Resampl Sampling Type MONO STEREO STEREO STEREO Input Source ANALOG ANALOG COAXIAL RESAMPL Trigger Mode MANUAL LEVEL LEVEL NOTE Trigger Level -12 (dB) -12 (dB) -24 (dB) -12 (dB) Pre Trigger 0 (msec) 0 (msec) 0 (msec) 0 (msec) Pre Gain 0 (dB) 0 (dB) 0 (dB) 0 (dB) PreFX Type OFF[...]
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Pagina 165
165 Sample Mode Sampling Procedure Here’s how to input a sound from the input jacks and sample it. For resampling, refer to the following section. The V-Synth GT has the following input jacks. • INPUT L, R • MIC IN (mixed into INPUT R) • DIGITAL AUDIO INTERFACE OPTICAL IN COAXIAL IN USB (Audio) Use the input jack that is appropriate for you[...]
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Pagina 166
166 Sample Mode 2. Select the location (sample number) that you wish to sample. Move the cursor to the desired sample. Normally, you will select a sample that has no wave; i.e., a sample number whose name is “NO SAMPLE.” In this screen you can use the following functions. • Select a sample by directly touching it. • Change the number in ste[...]
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Pagina 167
167 Sample Mode 7. Adjust the sampling level. Adjust the volume of the device that is producing the sound. When sampling from the MIC IN jack, adjust the level by turning the front panel INPUT MIC LEVEL knob. When sampling from the INPUT jacks, press the INPUT [SETTING] button on the front panel, and in the Audio Input Settings screen that appears,[...]
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Pagina 168
168 Sample Mode Assign a new name to the sample. You can assign a name consisting of up to twelve characters. 1. Access the Sample Top screen, and select the sample that you want to name (p. 178). 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.07-03_50 3. In the pulldown menu, touch <Sample Name>. The Sam[...]
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Pagina 169
169 Sample Mode 1. Access the Sample Top screen (p. 165). 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.07-03_50 3. In the pulldown menu, touch <Sample Copy>. The Sample Copy window appears. fig.04-04a_50 4. Move the cursor to “Source” and select the copy-source sample. 5. Move the cursor to “Desti[...]
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Pagina 170
170 Sample Mode 1. Access the Sample Top screen (p. 165). 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.07-03_50 3. In the pulldown menu, touch <Sample Move>. The Sample Move window appears. fig.04-04b_50 4. Move the cursor to “Source” and select the move-source sample. 5. Move the cursor to “Desti[...]
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Pagina 171
171 Sample Mode 1. Access the Sample Top screen (p. 165). 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.07-03_50 3. In the pulldown menu, touch <Sample Exchange>. The Sample Exchange window appears. fig.04-04c_50 4. Move the cursor to “Source” and select the exchange-source sample. 5. Move the cursor[...]
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Pagina 172
172 Sample Mode 1. Access the Sample Top screen (p. 165). 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.07-03_50 3. In the pulldown menu, touch <Sample Delete>. The Sample Delete List window appears. fig.04-04d_50 4. From the list, select the sample that you want to delete. To select the sample, turn the[...]
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Pagina 173
173 Sample Mode The V-Synth GT is able to resample samples from its internal memory. This is called resampling. In actuality, the sounds that are output from the rear panel MAIN OUT L/MONO, R jacks are sampled. For example, you could sample multiple samples played simultaneously, and record them as a single sample. You can conserve voices in this w[...]
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Pagina 174
174 Sample Mode fig.04-06_50 Sampling General (Setup Settings) Parameter Value Description Sampling Type STEREO L R Samples in stereo. MONO MIX Mixes the signals input to L and R, and sample in monaural. MONO L Samples the L input signal in monaural. MONO R Samples the R input signal in monaural. Input Source ANALOG Samples from INPUT jacks or MIC [...]
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Pagina 175
175 Sample Mode fig.04-07_50 There are three pre-effects: compressor, limiter, and noise suppressor. By using these you can adjust the level of the sound being sampled. Sampling Pre-Effect (Pre-Effect Settings) Compressor By reducing high levels and raising low levels, this effect smoothes out unevenness in volume. Limiter By compressing sounds tha[...]
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Pagina 176
176 Sample Mode fig.04-08_50 Metronome (Metronome Settings) Parameter Value Description Metro Type (Metronome Type) OFF The metronome will not sound. REC The metronome will sound only during sampling. ALWAYS The metronome will sound whenever you sample (including while you are making settings in preparation for sampling). Level (Metronome Level) 0?[...]
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Pagina 177
177 Sample Mode A template can be given a name of up to eight characters. 1. Access the Sampling Template screen, and select the sample that you want to name (p. 165). 2. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.04-09_50 3. In the pulldown menu, touch <Template Name>. The Sampling Template Name window [...]
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Pagina 178
178 Sample Mode When you have finished sampling, you can edit the sample data. When editing a sample, touching <PREVIEW> will play the sample so you can check whether it was edited as you expect. When the editing screens are displayed, playing the keyboard will not produce sound. It is not possible to edit two or more samples simultaneously. [...]
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Pagina 179
179 Sample Mode 4. Touch one of the tabs in the left side of the screen to access the desired editing screen. <Edit>: Edit the sample of the specified region (p. 182) <Loop FWD>: Specify the loop region for forward playback (p. 185) <Loop BWD>: Specify the loop region for backward playback (p. 185) For details on each editing oper[...]
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Pagina 180
180 Sample Mode (LENGTH LOCK) This locks the length of the region between the start point (Start) and end point (End) of the sample. It is convenient to use this when you already know the length of the sample that you need, and want to find the right region to use. After the length has been locked, you can turn the VALUE dial, use [INC/+] [DEC/-], [...]
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Pagina 181
181 Sample Mode (Zero Cross Search) This function searches for locations where the sample has a value of zero. When setting loop points or when cutting the sample, you should search for locations where the sample value is zero so that noise is not heard when you play the sample. Move the cursor to the point (“Start,” “End,” or “Current”[...]
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Pagina 182
182 Sample Mode You can specify a region of the sample, and edit the region by cutting or copying. Basic Operation 1. Access the Sample Edit screen (p. 178). 2. Specify the region that you want to edit (Edit Start–Edit End), or the Current location (p. 179). 3. Touch <MENU> in the upper right of the screen. A pulldown menu appears. fig.04-1[...]
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Pagina 183
183 Sample Mode Sample Editing Functions fig.04-18 Cut The region of the sample between Edit Start and Edit End will be cut. Truncate The region of the sample between Edit Start and Edit End will be kept, and the remainder of the sample will be deleted. Copy The sample between Edit Start and Edit End will be copied. Clear The sample between Edit St[...]
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Pagina 184
184 Sample Mode Normalize The Normalize operation is used to uniformly increase or decrease the level of the entire sample without allowing it to distort. This is used when you wish to make the volume con- sistent with other samples. In the Sample Edit Normalize window, specify the degree of normalization that you want to use. The value is specifie[...]
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Pagina 185
185 Sample Mode When the loop switch (p. 180) is ON, you can specify the region that will be played back as a loop. The region of the sample between Loop Start and Loop End will be played back repeatedly. In the Sample Loop FWD screen that appears when you touch <Loop FWD>, specify the loop region for forward playback. In the Sample Loop BWD [...]
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Pagina 186
186 Sample Mode The Original Tempo is the reference tempo of the sample used when synchronizing it to the master tempo. Example: A sample whose original tempo is 100 If the master tempo is set to 200 and the sample is synchronized, the sample will play back at double the speed at which it was recorded. If you set the master tempo to 50 and synchron[...]
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Pagina 187
187 Sample Mode After you have finished editing the sample, you should encode it. By using the encoding that is appropriate for the sample, you’ll be able to maintain a higher quality of audio while controlling the pitch, time, and formant. The factory-set waves (preset waves) cannot be encoded. Displaying the Encode Screen Samples whose wave is [...]
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Pagina 188
188 Sample Mode You can choose from the following four types of encoding. Touch the appropriate button to select a type. fig.04-21 • If the data is encoded using “BACKING” or “ENSEMBLE,” it will not be possible to use the formant control or robot voice functions. • Once a sample has been encoded, editing that sample (except for some ope[...]
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Pagina 189
189 Sample Mode By specifying the Depth, you can automatically detect and “ ▼ ”mark locations where there is a strong attack (i.e., locations where the volume changes abruptly). Such marked locations are called events. fig.04-22 Automatically Detecting Events Parameter Value Description Depth (Encode Depth) 0–127 In the Sample Encode screen[...]
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Pagina 190
190 Sample Mode Setting the Encode Depth and automatically detecting events does not guarantee that the events will be added at the locations that you expect. If necessary, you can delete or add events as you like. In the Sample Encode screen, you can touch <PREVIEW> to play the sample from the current location until the next event. By touchi[...]
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Pagina 191
191 Sample Mode Samples that you sample or encode will be lost when you turn off the power. If you want to keep these samples, use the Save Project screen in the Utility Menu. When you edit the settings of a sample, an asterisk (*) will appear at the left of the sample name in the Sample Browser screen. When you save the sample to internal memory o[...]
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Pagina 192
192 Sample Mode 1. Access the Sample Top screen (p. 165). 2. Touch <Info>. The Sample Information screen appears. fig.04-10a_50 In the Sample Information screen you can check the following information for the sample. • Encode type (p. 188) • Sampling type (p. 174) • Loop point location (Loop Start, Loop End) (p. 185) • Time signature [...]
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Pagina 193
193 System Mode (Settings Common to All Modes) Settings that affect the entire operating environment of the V-Synth GT, such as tuning and MIDI message reception, are referred to as system functions. This section explains how to make settings for the System functions and describes the functions of the different System parameters. 1. Press [SYSTEM].[...]
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Pagina 194
194 System Mode (Settings Common to All Modes) Changes you make to the System function settings are only temporary—they will be discarded as soon as the power is turned off. If you want to keep any changes you’ve made in the system settings, you must save them in internal memory. When you perform the save procedure, the data that previously occ[...]
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Pagina 195
195 System Mode (Settings Common to All Modes) The current settings of the system functions can be restored to the factory settings. 1. Touch <MENU>, located in the upper right of the screen. A pulldown menu appears. fig.08-25-ps.eps_50 2. In the pulldown menu, touch <System Init>. A window like the following will appear. fig.08-27.eps_[...]
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Pagina 196
196 System Mode (Settings Common to All Modes) fig.08-02.eps_50 Common (Settings Common to the Entire System) Master Parameter Value Description Master Tune 415.3–466.2 Hz Adjusts the overall tuning of the V-Synth GT. The display shows the frequency of the A4 note (center A). Master Key Shift -24– +24 Shifts the overall pitch of the V-Synth GT [...]
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Pagina 197
197 System Mode (Settings Common to All Modes) fig.08-04.eps_50 EQ Parameter Value Description System EQ Switch OFF, ON Switches the System EQ on/off. Total Gain -15– +15 dB Adjusts the total gain. Low Freq (Low Frequency) 50, 63, 80, 100, 125, 160, 200, 250, 315, 400, 500, 630, 800, 1000, 1250, 1600, 2000, 2500, 3150, 4000 Hz Selects the frequen[...]
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Pagina 198
198 System Mode (Settings Common to All Modes) fig.08-05.eps_50 MIDI Parameter Value Description Device ID (Device ID Number) 17–32 When you want to transmit or receive System Exclusive messages, set this pa- rameter to match the Device ID number of the other MIDI device. Clock Source INT The LFO frequency or Tone-FX change will synchronize to th[...]
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Pagina 199
199 System Mode (Settings Common to All Modes) fig.08-08.eps_50 USB MIDI Parameter Value Description USB-MIDI Thru Switch OFF, ON Specifies whether MIDI messages received at the USB connector or MIDI IN connector when using MIDI via the USB connection will be retransmitted with- out change from the MIDI OUT connector or USB connector (ON), or will [...]
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Pagina 200
200 System Mode (Settings Common to All Modes) fig.08-03.eps_50 Audio Input Parameter Value Description Mic Sw (MIC Jack Switch) ON, OFF Specifies whether the rear panel MIC IN jack will be enabled (ON) or dis- abled (OFF). Peak This will light when the input volume is excessive. Level Indicates the input volume. Input Gain (INPUT Jack Gain) 0dB, +[...]
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Pagina 201
201 System Mode (Settings Common to All Modes) fig.08-06.eps_50 Audio Output Parameter Value Description Output Gain -12– +12 dB This adjusts the output gain from the V-Synth GT’s Analog Out and Digital Out. When, for example, there are relatively few voices being sounded, boosting the output gain can let you attain the most suitable output lev[...]
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Pagina 202
202 System Mode (Settings Common to All Modes) fig.08-07.eps_50 USB Audio Parameter Value Description Mic Sw (MIC Jack Switch) ON, OFF Specifies whether the rear panel MIC IN jack will be enabled (ON) or dis- abled (OFF). Input Gain (Input Jack Gain) 0dB, +10dB Sets the gain of the rear panel INPUT jacks. Input Sw (Input Jack Switch) ON, OFF Specif[...]
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Pagina 203
203 System Mode (Settings Common to All Modes) fig.08-11.eps_50 Controller (Controller-related Settings) Keyboard Parameter Value Description Keyboard Sens (Keyboard Sensitivity) Light Sets the keyboard sensitivity to “light.” Medium Sets the keyboard sensitivity to “normal.” Heavy Sets the keyboard sensitivity to “heavy.” Keyboard Velo[...]
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204 System Mode (Settings Common to All Modes) fig.08-12.eps_50 Time Trip Pad Parameter Value Description X Assign-XY OFF No message will be transmitted. CC01–31, 33–95 (Controller numbers 1–31, 33–95) Specifies the MIDI controller number that will be transmitted by movements in the ‘X’ (horizontal) di- rection when the Time Trip pad is[...]
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Pagina 205
205 System Mode (Settings Common to All Modes) fig.08-14.eps_50 D-Beam Parameter Value Description Beam Sens L, R (D Beam Sensitivity L, R) 0–200 This sets the D Beam Controller’s sensitivity. Sens L is the left side, and Sens R is the right side. In- creasing this value will make the D Beam controller more sensitive. Normally you will leave th[...]
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Pagina 206
206 System Mode (Settings Common to All Modes) fig.08-17.eps_50 fig.08-19.eps_50 C1/C2 Knob Parameter Value Description C1, 2 Knob Assign OFF No message will be transmitted. CC01–31, 33–95 (Controller numbers 1–31, 33–95) Specifies the MIDI controller number that will be transmitted by movements in the ASSIGNABLE CON- TROL knob. S1/S2 Switc[...]
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Pagina 207
207 System Mode (Settings Common to All Modes) fig.08-18.eps_50 Pedal Parameter Value Description Hold Polarity (Hold Pedal Polarity) Standard, Reverse Selects the polarity of the Hold pedal. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite[...]
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Pagina 208
208 System Mode (Settings Common to All Modes) fig.08-20.eps_50 V-LINK Settings Tx Parameter Value Description V-LINK MIDI Channel 1–16 Specifies the channel used to transmit MIDI messages for V-LINK control. V-LINK Audio Sw (V-LINK Audio Switch) OFF, ON Specifies whether sound from the externally connected video device will be played (ON) or not[...]
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Pagina 209
209 System Mode (Settings Common to All Modes) fig.08-21.eps_50 Time Trip Pad Parameter Value Description Time Trip Pad Local Sw (V-LINK Time Trip Pad Local Switch) OFF, ON Specifies whether the Time Trip pad and the internal sound generator will be disconnected in V-LINK mode (OFF) or not disconnected (ON). X Assign-XY (V-LINK X Assign-XY) Specify[...]
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Pagina 210
210 System Mode (Settings Common to All Modes) fig.08-23.eps_50 D Beam Parameter Value Description D Beam Local Sw (V-LINK D Beam Local Switch) OFF, ON Specifies whether the D Beam controller will be disconnected from the inter- nal sound generator in V-LINK mode (OFF) or not disconnected (ON). 1–4 Assign L, R (V-LINK D Beam1–4 Assign L, R) Spe[...]
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Pagina 211
211 System Mode (Settings Common to All Modes) fig.08-24.eps_50 C1/C2 Knob Parameter Value Description C1, 2 Knob Local Sw (V-LINK Knob1, 2 Local Switch) OFF, ON Specify whether the assignable controller knobs 1 or 2 will be disconnected from the internal sound generator in V-LINK mode (OFF) or not disconnected (ON). C1, 2 Knob Assign (V-LINK Knob1[...]
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Pagina 212
212 System Mode (Settings Common to All Modes) fig.08-26.eps_50 Bender Parameter Value Description Modulation Local Sw (V-LINK Modulation Local Switch) OFF, ON Specifies whether the modulation lever will be disconnected from the internal sound generator in V-LINK mode (OFF) or not disconnected (ON). Bender Local Sw (V-LINK Pitch Bend Local Switch) [...]
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Pagina 213
213 System Mode (Settings Common to All Modes) Here you can check the V-Synth GT’s program version. fig.08-30.eps_50 Here you can view a screen that introduces the functionality of the V-Synth GT. fig.08-31.eps_50 Info (Viewing Various Information) Version (Checking the Version) Features (Checking the Functions) V-Synth-GT_e.book 213 ページ ?[...]
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Pagina 214
214 Utility Mode Utility mode provides various functions for your convenience when using the V-Synth GT. Press [UTILITY] to access the Utility Menu screen, then select and carry out the desired function. fig.utility-ps.eps_50 • Project (Project-related Settings) ................................................ p. 215 • USB Storage (Exchanging F[...]
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Pagina 215
215 Utility Mode You can load a project from USB memory into the V-Synth GT’s temporary area, or save the project that’s in the temporary area. This operation will load a project from internal memory or USB memory into the V-Synth GT’s temporary area. When you load a project, the temporary area will be rewritten. If the temporary area contain[...]
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Pagina 216
216 Utility Mode 5. Touch <OK>. A Warning window like the following appears. fig.09-03-ps.eps_50 If you want to cancel the procedure at this point, touch <EXIT>. 6. Touch <OK> to execute the operation. It will take several minutes for the project to be loaded. 7. When <Completed!> is displayed, loading is finished. Touch <[...]
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Pagina 217
217 Utility Mode This operation saves the project from the temporary area into internal memory or USB memory. 1. Press [UTILITY] to access the Utility Menu screen. 2. Touch <Project>. The Project Menu screen appears. fig.09-01-ps.eps_50 3. Touch <Save Project>. The Save Project screen appears. fig.09-04-ps.eps_50 4. To save to internal [...]
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Pagina 218
218 Utility Mode 5. Touch <OK>. A Warning window like the following appears. fig.09-05-ps.eps_50 If you want to cancel the procedure at this point, touch <EXIT>. 6. Touch <OK> to execute the operation. It will take several minutes for the project to be saved. 7. When <Completed!> is displayed, saving is finished. Touch <O[...]
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Pagina 219
219 Utility Mode This operation will convert (import) a V-Synth Version 2.0 or V-Synth XT project for use with your V-Synth GT. 1. Using your computer, create a folder named “XT” on your USB memory device. 2. Copy the V-Synth Version 2.0 or V-Synth XT project to the “XT” folder on the USB memory device, and connect it to the V-Synth GT’s [...]
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Pagina 220
220 Utility Mode 7. Touch <OK>. A Warning window like the following appears. fig.09-xxx-ps.eps_50 If you want to cancel the procedure at this point, touch <EXIT>. 8. Touch <OK> to execute the operation. It will take several minutes for the project to be converted. V-Synth-GT_e.book 220 ページ 2007年4月9日 月?[...]
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Pagina 221
221 Utility Mode By connecting the V-Synth GT to your computer via a USB cable, you can save (back up) projects and other files such as individual patches, waves, and data from internal memory to the hard disk of your computer. Using software on your computer, you can also edit wave data you’ve created on the V-Synth GT. Conversely, wave data cre[...]
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Pagina 222
222 Utility Mode 5. Touch <USB Storage> in the Utility Menu screen. The USB Storage screen appears. fig.09-11-ps.eps_50 6. Touch <Mount the Internal Memory> to establish the connection with your computer. 7. When the USB connection is established, the driver installation will begin. A dialog box of “Found new hardware” will appear n[...]
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Pagina 223
223 Utility Mode Connecting the V-Synth GT to Your Computer 1. Make sure that the power of the V-Synth GT is turned off. 2. Start up your computer. 3. Connect the V-Synth GT and your computer using a USB cable. fig.09-15_j.eps_50 4. Turn on the power of V-Synth GT. 5. Touch <USB Storage> in the Utility Menu screen. The USB Storage screen appe[...]
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Pagina 224
224 Utility Mode Disconnecting USB Storage 1. Select the V-Synth GT drive icon on the desktop, and drag it into the “trash.” Alternatively, select “Eject “V-SYNTH GT”” from the “Files” menu. 2. Press [EXIT]. The USB storage will be disconnected. V-Synth-GT_e.book 224 ページ 2007年4月9日 月曜日 午後1時?[...]
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Pagina 225
225 Utility Mode Backing Up Patch and Wave Data (Project) from the V-Synth GT When using USB in Storage function, the data within the V-Synth GT may be damaged if you operate your computer incorrectly or if your computer crashes. As a precaution against such occurrences, we recommend that you create a backup as described below. Backing Up the V-Syn[...]
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Pagina 226
226 Utility Mode The V-Synth GT’s File Structure As seen from your computer, the V-Synth GT’s file structure is as follows. Do not perform operations on your computer to erase (format) or rename these folders or files. If the V-Synth GT stops operating correctly, break the USB connection between the computer and the V-Synth GT (p. 222, p. 224),[...]
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Pagina 227
227 Utility Mode You can specify whether a “beep” will be heard when you touch a valid point in the touch panel. * With the factory settings, there will be a beep tone. 1. Press [UTILITY] to access the Utility Menu screen. 2. Touch <Beep>. The beep tone will be switched on/off. fig.09-35-ps.eps_50 fig.09-36-ps.eps_50 Beep (Beep Tone Setti[...]
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228 Utility Mode 1. Press [UTILITY] to access the Utility Menu screen. 2. Touch <E1–E8 knobs>. The E1–E8 Knob Settings screen appears. 3. Specify the parameters you wish to assign to the E1–E8 knobs. fig.09-37-ps.eps_50 E1–E8 Knobs (E1–E8 knob Settings) Parameter Value Description Init Settings Sw Initializes the settings of the E1?[...]
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229 Utility Mode This feature allows you to have a simple animation be displayed whenever the V-Synth GT has not been operated for a certain period of time. Because of the characteristics of the TFT liquid crystal display used in the V-Synth GT, leaving the same screen displayed for an extended time may cause that image to be burned into the screen[...]
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230 Utility Mode You can change the background image of the touch panel. Via USB memory, you can also use data such as a photo you’ve taken as the background image. 1. Press [UTILITY] to access the Utility Menu screen. 2. Touch <Wallpaper>. The Wallpaper screen appears. fig.09-40-ps.eps_50 3. Touch the image that you want to use as the back[...]
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231 Utility Mode Perform this adjustment if the touch panel no longer responds as you expect. 1. In the Utility Menu screen, touch <Calibration>. The Calibration screen appears. fig.09-30-ps.eps_50 2. Touch <Touch Screen>. The Touch Screen Calibration screen appears. fig.09-31-ps.eps_50 3. Touch the center of “+” symbol indicated by[...]
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232 Utility Mode Perform this adjustment if the Time Trip pad no longer responds as you expect. 1. In the Utility Menu screen, touch <Calibration>. The Calibration screen appears. fig.09-30-ps.eps_50 2. Touch <Time Trip Pad>. The TT Pad Calibration screen appears. fig.09-32-ps.eps_50 3. On the Time Trip pad, touch the points indicated b[...]
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233 Utility Mode Perform this adjustment if the D Beam controller is functioning incorrectly, such as responding even though you have not operated it. 1. In the Utility Menu screen, touch <Calibration>. The Calibration screen appears. fig.09-30-ps.eps_50 2. Touch <D Beam>. The D Beam Calibration screen appears. fig.09-33-ps.eps_50, fig.[...]
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234 Utility Mode You can initialize (format) internal memory or USB memory to erase all data. 1. Press [UTILITY] to access the Utility Menu screen. 2. Touch <Format>. The Format screen appears. fig.09-50-ps.eps_50 3. If you want to format the internal memory, touch <Internal Memory>. If you want to format a USB memory, touch <USB Mem[...]
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235 Utility Mode This restores all data in the V-Synth GT to the factory-set condition (Factory Reset). If there is important data you’ve created that’s stored in the V-Synth GT’s internal memory, all such data is discarded when a Factory Reset is performed. If you want to keep the existing data, save it on a USB memory (p. 217) or USB backin[...]
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236 MIDI Implementation Chart Function... Basic Channel Mode Note Number : Velocity After Touch Pitch Bend Control Change Program Change System Exclusive System Common System Realtime Aux Messages Notes Transmitted Recognized Remarks Default Changed Default Messages Altered True Voice Note On Note Off Key’s Channel’s 0, 32 1 2 4 5 6, 38 10 11 1[...]
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237 Specifications V-Synth GT: Synthesizer Keyboard ● Keyboard 61 keys (with velocity and channel aftertouch) ● Sound Generator Configuration Dual-core (2 Tones per Patch: Upper, Lower) Sections per Tone: Oscillator (envelope x 4 + LFO x 1) x 2 Modulator x 1 COSM (envelope x 2 + LFO x 1) x 2 TVA (envelope x 1 + LFO x 1) x 1 Multi Step Modulator[...]
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238 Specifications ● Connectors Headphone Jack (Stereo 1/4 inch phone type) Main Output Jacks (L/MONO, R) (1/4 inch TRS phone type) Direct Output Jacks (L, R) (1/4 inch phone type) Input Jacks (L, R) (1/4 inch phone type) Mic Jack (1/4 inch phone type/XLR type, phantom power) Hold pedal Jack Control pedal Jacks (1, 2) MIDI Connectors (IN, OUT, TH[...]
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239 Index Symbols [-/+OCT] ....................................................................... 21, 44–45 Numerics 1–4 Assign L, R ....................................................................... 205 V-LINK ............................................................................. 210 A AC IN .......................................[...]
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240 Index Carrier ........................................................................... 147, 150 Category Patch ........................................................................... 41, 60 Tone ............................................................................ 57, 83 Chorus .....................................................[...]
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241 Index H Harmonics .............................................................................. 108 Harmonics Keyfollow ................................................................ 108 Harmonics LFO Depth ............................................................... 108 Headphones .........................................................[...]
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242 Index MIDI Clock .............................................................................. 198 MIDI Connectors ........................................................................ 24 MIDI Message V-LINK ............................................................................... 53 MIDI Thru .........................................[...]
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243 Index Portamento ................................................................................ 87 AP-Synthesis ..................................................................... 137 Portamento Switch ..................................................................... 87 Portamento Time ...................................................[...]
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244 Index [SYSTEM] ................................................................................ 193 System Init ............................................................................... 195 System Menu ........................................................................... 194 System Mode ..............................................[...]
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245 Index VOCAL DESIGNER .................................................................... 29 Vocal Designer ........................................................................ 146 Compressor ...................................................................... 154 EQ (Equalizer) ............................................................[...]
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For EU Countries GR SI LV LT SK CZ EE PL HU FI SE NO DK NL PT ES IT DE FR UK V-Synth-GT_e.book 246 ページ 2007年4月9日 月曜日 午後1時46分[...]
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This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouill[...]
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* 04566667 - 01 * As of November 1, 2006 (ROLAND) Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. EGYPT Al Fanny Trading Office 9, EBN Hagar A1 Askalany Street, ARD E1 Golf, Heliopolis, Cairo 11341, EGYPT TEL: 20-2-417-1828 REUNION Maison FO - YAM Mar[...]