AAS Tassman 4 manual

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of AAS Tassman 4, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of AAS Tassman 4 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of AAS Tassman 4. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of AAS Tassman 4 should contain:
- informations concerning technical data of AAS Tassman 4
- name of the manufacturer and a year of construction of the AAS Tassman 4 item
- rules of operation, control and maintenance of the AAS Tassman 4 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of AAS Tassman 4 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of AAS Tassman 4, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the AAS service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of AAS Tassman 4.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the AAS Tassman 4 item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    USER MANU AL[...]

  • Page 2

    2 Information in this manual is subject to change without notice and does not represent a commitment on the part of Applied Acoustics Systems D VM Inc. The softw are described in this manual is furnished under a license agreement. The softw are may be used only in accordance of the terms of this license agreement. It is against the law to copy this[...]

  • Page 3

    Contents 1 Introduction 8 1.1 System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1.2 Installation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 1.3 Registration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1.4 Getting started . . . . . . . . . . .[...]

  • Page 4

    4 CONTENTS 5 The Bro wser 60 5.1 The Instruments folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 5.2 The Performances folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 5.3 The Modules folder . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 5.4 The Sub-Patches folder . . . . . . .[...]

  • Page 5

    CONTENTS 5 6.23 Dual Gate Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 6.24 Dual Gate Sequencer with Songs . . . . . . . . . . . . . . . . . . . . . . . . . . . 86 6.25 Flanger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 6.26 Flute . . . . . . . . . . . . . . . . . . . . . . .[...]

  • Page 6

    6 CONTENTS 6.55 Organ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 6.56 Outlet (1-12) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 6.57 Panpot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 6.58 Phaser . . . . . . . . . . . . . . . . . .[...]

  • Page 7

    CONTENTS 7 6.87 T oggle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 6.88 T one wheel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 142 6.89 Tremolo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 6.90 T ube . . . . . . . . . . . . . . . . . .[...]

  • Page 8

    8 Introduction 1 Intr oduction The T assman is a modular software synthesizer based on physical modeling. The modular archi- tecture of the software reproduces the v ery po werful features of vintage analog synthesizers letting you construct instruments “ ` a la carte” by patching modules together . The module library includes many analog-type [...]

  • Page 9

    1.1 System requir ements 9 you need. Before discussing the T assman in more detail, we would like to take the opportunity to thank you for choosing an Applied Acoustics Systems product. W e hope that you have as much fun playing with the T assman as we had developing it! 1.1 System requir ements The follo wing computer configuration is necessary t[...]

  • Page 10

    10 Introduction PC Insert the T assman program disc into your CD R OM dri ve. Click on the CD R OM icon on your desktop. Click on Install icon and follo w the instructions of the installer . For download installations simply click on Install icon and follo w the instructions of the in- staller . 1.3 Registration Upon launching the T assman for the [...]

  • Page 11

    1.4 Getting started 11 If y ou wish to register y our software fr om another computer: Enter you email address and serial number into the registration window and click next. Y ou will then be provided your challenge ke y . T ake note of this information and proceed to your internet connected computer . Launch your browser and go to the unlock page [...]

  • Page 12

    12 Introduction hard disk, or your email program uses to or ganize your mail and address book. The left side of the screen contains the T assman ’ s bro wser , a “tree vie w” or ganization of all the relev ant components the T assman uses, including: • Imports - destination folder for imported instruments, presets and sub-patches. • Instr[...]

  • Page 13

    1.4 Getting started 13 Latency Settings on PC - A udio Control Panel on Mac - This panel allows you to select the bit depth (16, 24, or 32 bit audio) sample rate (22.05, 44.1, 48, or 96 kHz) and buffer size, which af fects ho w quickly the T assman responds to the control information it receives. The smaller the buf fer size, the shorter the latenc[...]

  • Page 14

    14 Introduction that some of them produce sounds you feel you will use very rarely in your work, or simply aren’t quite your style. The Bro wser makes it easy to or ganize your synths and presets in whate ver manor you choose. Click in the bro wser , and choose New Folder from the File menu. Name this folder “ Archi ve”. Y ou can now place al[...]

  • Page 15

    1.5 Using the T assman as a Plug-in 15 1.5 Using the T assman as a Plug-in The T assman integrates seamlessly into the industry’ s most popular multi-track recording and se- quencing applications as an instrument plug-in, making it easy to use the f actory synths, as well as your o wn instruments and presets in your arrangements. Below you’ ll [...]

  • Page 16

    16 Introduction • Create a Stereo Audio Track, • In the mix window , on the ne wly created track, click on the first insert button and choose multi-channel plugin > T assman , • Create a MIDI Track, • In the mix window , on the ne wly created track, assign the MIDI output to T assman ; make sure that the MIDI channels are matching. Open[...]

  • Page 17

    1.7 About this book 17 • North America T oll Free:1 888 441 8277 • W orldwide: 1 514 871 8100 • Fax: 1 514 845 1875 • Email: support@applied-acoustics.com Our online support pages contain downloads of the most recent product updates, and answers to frequently asked questions on all AAS products. The support pages are located at: www .applie[...]

  • Page 18

    18 T utorials 2 T utorials The following tutorials will teach you the basics of constructing and playing synthesizers with the T assman . W e recommend that you build the dif ferent synthesizers from scratch as you go along the dif ferent e xamples. If you ha ve an y problem, you can find the patches described in the dif ferent tutorials in the T [...]

  • Page 19

    2.1 T utorial 1. A Simple Analog Synth 19 Construction • In the Generators section, click-hold on the VCO and then drag it in the construction area. A VCO module then appears in the construction area. Y ou can select it by dragging the icon and placing it anywhere you want in the construction area. Note that the module has three inputs and one ou[...]

  • Page 20

    20 T utorials and down. Y ou hav e a choice between four waveforms: sine, pulse, sawtooth, and noise. The sine wa ve consists of a single fundamental harmonic and is a very soft sound. The pulse wa ve is made by combining a fundamental and the whole harmonics series; this is very rich in tone and is good for woodwind sounds. The sawtooth wav e cont[...]

  • Page 21

    2.1 T utorial 1. A Simple Analog Synth 21 turned to the left, the gain is zero, which means that the input has no effect. As you turn the knob to the right, the amplitude of the modulation signal af fecting the VCO increases so that you hear a deeper vibrato. The frequenc y v ariations of the vibrato are relati ve to the settings of the coar se and[...]

  • Page 22

    22 T utorials Figure 3: T utorial 1, step 3 Playing Vlowpass2 stands for “variable second-order low-pass filter”. This means that the cutoff frequenc y of the filter can be controlled with an external modulation signal. It can, howe ver , also be adjusted with the cutof f fr q knob on the filter panel. Launch the Player and mov e the cutof f[...]

  • Page 23

    2.1 T utorial 1. A Simple Analog Synth 23 Construction • Pull a wire from the output of the LFO that we already have in the construction area to the second input of the Vlowpass2 filter . Figure 4: T utorial 1, step 4 Playing The amplitude of the modulation signal is controlled with the mod1 gain knob on the filter panel. As you turn this knob [...]

  • Page 24

    24 T utorials Figure 5: T utorial 1, step 5 Playing When you launch the Player , the filter module appears on the second row . Note that the cutoff fr q knob on the Vlowpass2 front panel is completely turned to the right, which means that the filter is fully open. Note also that the name appearing at the top of the front panel has been changed to[...]

  • Page 25

    2.2 T utorial 2 Playing a Synth with a Keyboard 25 Figure 6: T utorial 1, step 6 Playing When sound is produced by the synth, you will see the needle of the le vel meter move with the amplitude of the signal. The red section of the meter indicates the saturation zone. The V olume slider is used to change the amplitude of the output signal from the [...]

  • Page 26

    26 T utorials Step 1: Connecting a keyboard Description The Keyboard module reads and interprets control signals coming from a MIDI keyboard or host sequencer . MIDI stands for Musical Instrument Digital Interface and is a communication protocol used by most electronic musical instruments, computers and sound cards. Using MIDI, the key- board sends[...]

  • Page 27

    2.2 T utorial 2 Playing a Synth with a Keyboard 27 Figure 7: T utorial 2, step 1 knob to the left for microtonal variations or to the right for larger variations. Y ou can also use the pitch bend wheel of your keyboard to change the pitch. Note that the sound is uninterrupted ev en after you hav e released a key on the keyboard. This is because a m[...]

  • Page 28

    28 T utorials Figure 8: T utorial 2, step 2 Step 3: Add an ADSR Description No w that we are able to trigger the sound with the keyboard, we w ould like to be able to shape the sound with dif ferent types of env elopes. T o achiev e this we will use an ADSR module (Attack, Decay , Sustain, Release). This module shapes the amplitude of a note accord[...]

  • Page 29

    2.2 T utorial 2 Playing a Synth with a Keyboard 29 Figure 9: T utorial 2, step 3 sustain and no release. T ry to set the ADSR to those settings. Because there is no sustain in this example, the sound starts to decay shortly after you press k eys. No w let’ s try to produce a violin-lik e en velope. This en velope is v ery different from that of t[...]

  • Page 30

    30 T utorials Figure 10: T utorial 2, step 4 Playing T ry changing the parameters of the ADSR and hear the changes in the filter response. Y ou can control the amount of modulation of both the ADSR and the K eyboard with the two knobs, mod1 and mod2 , on the filter module. Set a very slo w attack and a long release on the ADSR to hear the filter[...]

  • Page 31

    2.2 T utorial 2 Playing a Synth with a Keyboard 31 • Click on Edit to modify the MIDI link. Y ou can also click on New to create a ne w MIDI link. • The MIDI controller number specified in the MIDI Ctrl textbox is set by default to a value of 1. This is the MIDI controller number corresponding to the modulation wheel; you do not hav e to chang[...]

  • Page 32

    32 T utorials Construction • Select and delete the Keyboard module in the construction area. • Select the Polykey module in the MIDI folder of the In/Out section and place it in the construction area. • Pull a wire between the first output of the Polykey module, the gate signal, and the input of the ADSR . • Pull a wire between the second [...]

  • Page 33

    2.2 T utorial 2 Playing a Synth with a Keyboard 33 polyphony line will be mapped on the player (since the voices all share the same controls) other modules hav e indeed been created. This means that the computing load can quickly become very heavy when using polyphony . If you find you are loosing real time, try reducing the number of voices. Y ou[...]

  • Page 34

    34 T utorials you will hear a kind of hi-hat sound. W ith the VCO set to the noise wa veform, you will not hear any change in the pitch while playing the k eyboard. This is because noise has no pitch. patch2 6 3 First, note that the mod1 knob on the VCO is turned so that the keyboard has no effect on the pitch change. The pitch change is caused by [...]

  • Page 35

    2.3 T utorial 3 Using a Sequencer 35 Step 1: Creating a sub-patch Description W e will use the synthesizer we constructed in the first tutorial and define it as a sub-patch to use in our new patch. This operation in volv es four steps. First, the modules that will constitute the sub-patch must be selected. Ne xt, the number of inputs and outputs [...]

  • Page 36

    36 T utorials Figure 12: T utorial 3, step 1 Step 2: Using a sub-patch Description The sub-patch you ha ve just created appears in the Sub-Patch section of the Bro wser . It can be used just like any other module, this will enable you to connect it to other modules in the construction area. In this example, we will connect this sub-patch to a Multi[...]

  • Page 37

    2.3 T utorial 3 Using a Sequencer 37 Figure 13: T utorial 3, step 2 Playing Y ou ha ve now connected the sequencer to your synth and are ready to play . In the next step you will learn to use the Sequencer . Y ou can vie w the internal connection of the new library module by right-clicking (PC) or Ctrl+double-click (Mac) on the module in the constr[...]

  • Page 38

    38 T utorials remain silent). The 16 steps are displayed in one ro w , each step representing a sixteenth-note. A pattern can be of an y length between 1 and 16 steps. T o set the loop, click on the loop b utton belo w the step you want the loop point to be. Y ou have four banks of sequences (A, B, C, and D), each containing eight more sequences (1[...]

  • Page 39

    2.4 T utorial 4 Playing with Acoustic Objects 39 2.4 T utorial 4 Playing with Acoustic Objects W e will now build an instrument with modules simulating acoustic objects such as plates, strings and mallets. The acoustic objects included in the T assman library react just like their real physical counterparts. The T assman , howe ver , allows you to [...]

  • Page 40

    40 T utorials Figure 14: T utorial 4, step 1 Playing The Noise Mallet module can be triggered by the output signal from another module, but it can also be triggered manually by clicking on the trig button from its front panel (which is how we will use this object for the moment). The stiffness of the mallet is adjusted with the stiffness knob on th[...]

  • Page 41

    2.4 T utorial 4 Playing with Acoustic Objects 41 • Select a V olume module from the En velopes section in the Browser . • Pull one wire between the output of the Plate module and the input of the V olume module. • Pull a wire between the output of the V olume module and the input of the A udio Out and the Lev el module. • Launch the T assma[...]

  • Page 42

    42 T utorials Step 3: Add a keyboard Description T riggering the mallet manually is rather limiting, so we will no w use a keyboard to control the mallet and “play” the Plate. Construction • Select a Vkeyboard module from the MIDI folder in the In/Out section of the Browser . • Pull a wire from the first output of the Vkeyboard module (g a[...]

  • Page 43

    2.4 T utorial 4 Playing with Acoustic Objects 43 dif ferent velocities and note how the sound of the plate changes as the excitation signal varies. In this configuration, the higher the velocity the higher the strength of the impact and the stif fer the mallet. Step 4: Add a second plate Description In many acoustic instruments, certain elements a[...]

  • Page 44

    44 T utorials Playing Change the parameters on both plates and experiment with different settings on each. Because the sympathetic Plate responds differently to different notes being played (having a fixed geometry , it resonates at specific frequencies), many interesting and unexpected sounds are possible. T ry dif ferent mallet types and mix th[...]

  • Page 45

    The T assman Builder 45 3 The T assman Builder The T assman Builder is used to create instruments. Constructing instruments is very easy and straightforward. One first drags modules from the Modules section of the Bro wser and then con- nects them together in order to create a patch. Modules are units that either produce or transform sound in a pa[...]

  • Page 46

    46 The T assman Builder Figure 18: The Builder area. The help area The help area is located above the construction area. This is where information about the module currently selected is displayed. The information found here is limited to what is needed to create patches in the Builder . For more information on the functioning of a module or the con[...]

  • Page 47

    3.2 Creating an instrument 47 • An A udio Out module must always be included in your patch. Y ou can save an unfinished patch without an A udio Out , b ut you will not be able to play the instrument. Connecting modules Modules ha ve a certain number of inputs (on the left of the module) and outputs (on the right of the module) which are used to [...]

  • Page 48

    48 The T assman Builder • T o select more than one module at once, click on the construction area, keep the left button do wn and drag the mouse in order to surround the modules you want to select with the rectangle appearing on the area. Y ou can also click on different modules while pressing on the Shift key to achiev e the same results. T o se[...]

  • Page 49

    3.3 Setting MIDI Links 49 • Finally , depending on the module you are currently editing, there might be a certain number of parameters which can be set at construction. For more information on the ef fect of each parameter see the help area or the module description in the user manual. Sa ving an instrument T o save an instrument use the Save ( C[...]

  • Page 50

    50 The T assman Builder • Click on the OK button of the Edit MIDI Link windo w and the MIDI link you have just edited will appear in the MIDI Links window . If you wish to acti vate this MIDI link, click on the OK button of the MIDI Links windo w . • If you want to change a MIDI link, select it by clicking on it in the MIDI links window and pre[...]

  • Page 51

    3.5 Using Sub-Patches 51 folder . When you double-click on it, the Builder will be displayed. Sub-patches can be included in other patches saving you the trouble of redoing the patch again. The only difference between a an instrument and a sub-patch is that a sub-patch, like any other elementary module from the library , has inputs, or outputs, or [...]

  • Page 52

    52 The T assman Player 4 The T assman Player 4.1 Introduction The Player is the view used by the T assman to play instruments. It appears on the screen as an instrument front panel with knobs, b uttons, sliders and switches which you can tweak to play the instrument. The Player can vie wed in the following manners: • Double click on the T assman [...]

  • Page 53

    4.3 T weaking knobs 53 • T o move the ro ws horizontally when they are wider than the Player area, use the bottom scroll bar . • T o move the Player vie w v ertically to access bottom rows, use the right scroll bar . It is also possible to sa ve screen space if you have used sub-patches to construct your instru- ment. • T o open and close mod[...]

  • Page 54

    54 The T assman Player 4.4 A udio Device Settings T o select the audio de vice used by the T assman : • Go to the Edit menu, choose Prefer ences and then A udio Settings . On Mac OSX, the same command is under the T assman menu. A list of the audio devices installed on your computer will appear in the A udio Configuration windo w . • Click on [...]

  • Page 55

    4.5 MIDI Settings 55 • The MIDI controller number specified in the Controller textbox is set by default to a value of 1. This is the MIDI controller number corresponding to the modulation wheel. If you want to assign a ne w controller to the knob, specify the number here. • Y ou can also assign a different MIDI channel to the controller in the[...]

  • Page 56

    56 The T assman Player • Choose the EditMidiChanges from the Edit menu, • The list of performances appears in the left of the Program Changes windo w while the program change numbers (from 1 to 128) appear on the right. • T o associate a performance to a giv en program change, click on the performance icon and drag-and-drop it on the correspo[...]

  • Page 57

    4.8 Output Effect Stage 57 It is possible to obtain v ery di v erse sounds with a gi ven instrument depending on the settings of the different controls. When you obtain a sound that you like, it is possible to save the configuration of the different controls as Preset for the instrument so that you can rapidly reproduce the same sound. This is one[...]

  • Page 58

    58 The T assman Player The Sync module This module is used to control the tempo of the Sequencer , Sync LFO and Sync Delay modules when the y are connected to the Master Sync Input module. The e xt/int switch is used to determine if the sync signal comes from an external source or from the internal clock of the module. When the T assman is used as [...]

  • Page 59

    4.9 Perf ormances 59 The Output module This is where the adjustments of the ov erall lev el is made. The best dynamic range is obtained when the le vel meters are around 0 dB for loud sounds. Master Recorder This section is used to record the output of the T assman to a wa ve or aiff file. The eject button, is used to choose the name and location [...]

  • Page 60

    60 The Bro wser 5 The Br owser The T assman ’ s Bro wser is similar to those found in most email pro- grams. Using a hierarchical tree structure, all the objects and files used in the building and playing of synths are av ailable using a visually intuiti ve, drag and drop approach. These different elements have been organized under fi ve root f[...]

  • Page 61

    5.3 The Modules f older 61 5.3 The Modules f older The modules (green cell icon) are the elementary building blocks used to construct synths in the Builder (more on modules in Chapter 3 and 6. Expanding the modules folder re veals the follo wing module categories: • Effects - delay , stereo chorus, compressor, etc. • En velopes - ADSR, portamen[...]

  • Page 62

    62 The Bro wser within the imported package. These can then be dragged and dropped to a new instrument folder , or remain in the Imports directory . How things are ultimately or ganized, we leave entirely up to you! 5.6 Customizing the bro wser The Browser structure can be customized in various ways. New folders can be created from the File drop do[...]

  • Page 63

    5.7 Bro wser Filters 63 5.7 Bro wser Filters There are so man y dif ferent entries in the browser that navig ating can rapidly become confusing once a fe w folders ha ve been expending. In order to simplify the browser view , you can apply dif ferent filters from the drop do wn menu at the top of the bro wser in order to vie w only certain categor[...]

  • Page 64

    64 Specifications f or modules 6 Specifications f or modules 6.1 AD AR The AD AR is an en velope generator . It uses a gate signal for input and generates an output en velope signal. The AD AR module can generate tw o types of env elopes attack/decay or attack/release. The en v elope type is set using the ad/ar selector . The behavior of the modu[...]

  • Page 65

    6.2 ADSR 65 6.2 ADSR The ADSR is an en velope generator . It uses a gate signal for input and generates an output en velope signal. An en velope is a time varying signal having a v alue between 0 and 1 V olt. It is divided into four , the Attack, Decay , Sustain and Release which can be adjusted as shown in Figure 2. The attack is triggered by an i[...]

  • Page 66

    66 Specifications f or modules T ypical Use The ADSR is T ypically used for generating amplitude en velopes through a VCA , or spectral en- velopes by modulating the frequency of the filter modules. An ADSR can also be used to obtain an auto wah wah ef fect as sho wn in Figure 88 under Vbandpass2 . Figure 21: Amplitude en velope created with ADSR[...]

  • Page 67

    6.5 A udio In 67 Input1 Input2 Output 1 1 1 1 0 0 0 1 0 0 0 0 T able 1: And module output as a function of its inputs. 6.5 A udio In The A udio In module is used to process external audio in T assman . The output of this module is a monophonic signal from a track or a bus of a host sequencer where the T assman has been inserted as an effect. This s[...]

  • Page 68

    68 Specifications f or modules T ypical Use T o ensure a good signal/noise ratio and av oid distortion due to excessi ve loudness, the A udio Out is often used in conjunction with a V olume and a Level . Figure 23: Use of an A udio Out Note: There must be an A udio Out in your patch if you want to hear you instrument. See also Stereo A udio Out . [...]

  • Page 69

    6.7 Bandpass2 69 Frequency Center Q = 0.1 Q = 1 Q = 0.01 Q = 10 Hz Frequency Amp dB Figure 24: Frequency response of a Bandpass2 . Hz Filter 1 Filter 2 Filter 3 Resulting Filter Frequency Amp dB Figure 25: Response of the parametric equalizer sho wn in Figure 26. Figure 26: Parametric equalizer made with a Bandpass2 . Note: See also Vbandpass2 .[...]

  • Page 70

    70 Specifications f or modules 6.8 Beam The Beam module simulates sound produced by beams of different materials and sizes. This module first calculates the modal parameters corresponding to beam-shaped objects according to the v alue of the dif ferent parameters requested at construction time and, ne xt, calls the Multimode module to simulate so[...]

  • Page 71

    6.9 Bowed Beam 71 6.9 Bowed Beam The Bowed Beam module simulates sound produced by bo wed beams of different materials and sizes. This module first calculates the modal parameters corresponding to beam shaped objects depending on the value of the dif ferent parameters requested at construction time and, next, calls the Bowed Multimode module to si[...]

  • Page 72

    72 Specifications f or modules the direction of the motion. The second input signal is a force signal which is considered to act perpendicularly to the motion of the beam. Third input is a pitch modulation signal. T ypical Use. See Bowed Multimode module. The default value of the f ollowing parameters is set during construction • Length : the le[...]

  • Page 73

    6.12 Bowed Multimode 73 T ypical Use. See Bowed Multimode module. The default value of the f ollowing parameters is set during construction • length : the length, in meters, of the membrane. • W idth : the width, in meters, of the membrane. • F r equency : fundamental frequency , in Hertz, of the membrane when there is no pitch mod- ulation s[...]

  • Page 74

    74 Specifications f or modules patterns that can be used to decompose a complex motion. By adding together modes having dif ferent frequencies, amplitudes and damping, one can reproduce the beha vior of dif ferent type of structures. The accuracy of the resulting signal depends on the number of modes used in the simulation. The Bowed Multimode mod[...]

  • Page 75

    6.12 Bowed Multimode 75 F orce The for ce knob is a gain knob acting on the force input of a Bo wed Multimode object. V elocity The velocity knob is a gain knob acting on the velocity input of a Bo wed Multimode object. Noise The noise knob is used to set the amount of irregularities in the bo w structure. Damping vs Frequency In a mechanical struc[...]

  • Page 76

    76 Specifications f or modules 6.13 Bowed Plate The Bowed Plate module simulates sound produced by bowed rectangular plates of dif ferent ma- terials and sizes. This module first calculates the modal parameters corresponding to plate shaped objects according to the value of the different parameters requested at construction time and, next, calls [...]

  • Page 77

    6.14 Bowed String 77 6.14 Bowed String The Bo wed String module simulates sound production by bo wed strings of dif ferent materials and sizes. This module first calculates the modal parameters corresponding to string shaped objects according to the value of the different parameters requested at construction time and, next, calls the Bowed Multimo[...]

  • Page 78

    78 Specifications f or modules The default value of the f ollowing parameters is set during construction • MIDI channel : MIDI channel used by the breath controller . 6.16 Comb The Comb filter enhances frequency components located at harmonic interv als. The frequency response of the filter is com- posed, as shown in Figure 29, of resonances a[...]

  • Page 79

    6.16 Comb 79 can be modulated by using the modulation inputs of the module. The amount of variation of the resonance frequency obtained with the modulation inputs depends on the adjustment of the mod1 and mod2 gain knobs. The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to its respectiv e mod knob .[...]

  • Page 80

    80 Specifications f or modules 6.17 Compressor The Compressor module is used to automati- cally compress or e xpand the dynamics of a signal. This module has two inputs and one output. The first input is the signal to be compressed and the second input is a control signal which triggers the compression process when it rises abov e a giv en thresh[...]

  • Page 81

    6.19 Control V oltage Sequencer 81 Figure 31: The pitch of a Plate module adjusted with a Constant module. 6.19 Control V oltage Sequencer The Control V oltage Sequencer module enables you to record sequences of v oltage. This module in itself does not produce sound but is used, usually instead of a K eyboard module, to control other modules such a[...]

  • Page 82

    82 Specifications f or modules The sequencer will loop each time a pattern ends. T o make the sequencer stop at the end of a pattern the once button must be click ed. The patterns can be played follo wing 5 play modes using the mode control. Forw ard (FWD) plays the pattern incrementally . Backw ard (BWD) plays the pattern decrementally . Pendulum[...]

  • Page 83

    6.20 Control V oltage Sequencer with Songs 83 6.20 Control V oltage Sequencer with Songs This module is the same as the Control V oltage Sequencer but with song mode added. For more information about the song mode, please refer to the Multi Sequencer module documentation. Note: see also Multi-Sequencer , Control V oltage Sequencer , Single Gate Seq[...]

  • Page 84

    84 Specifications f or modules The default value of the f ollowing parameter is set at construction • MIDI channel : MIDI channel used by the sustain pedal. 6.22 Delay The Delay module is a feedback loop with a variable delay in the feedback. There is one input and one output. The input signal is sent into the feedback loop. The output is the su[...]

  • Page 85

    6.23 Dual Gate Sequencer 85 6.23 Dual Gate Sequencer The Dual Gate Sequencer module enables you to record two sequences of gates at the same time. This module in itself does not produce sound but is used, usually instead of a Keyboard module, to trig other modules such as Player or drum sounds. This module is a very complete 16-step sequencer , whi[...]

  • Page 86

    86 Specifications f or modules The tempo display will adjust the speed of the pattern. The ext/int switch will determine if it is the internal clock (int) that sets the tempo or an external source (ext) such as another sequencer or a Sync Lf o . The swing knob will introduce a swing feel to the rhythm of the pattern. The gate buttons control the g[...]

  • Page 87

    6.25 Flanger 87 This module is the same as the Dual Gate Sequencer b ut with song mode added. T o read more about song mode, please refer to the Multi Sequencer module documentation. 6.25 Flanger The Flanger module implements the effect known as “flanging” which colors the sound with a false pitch effect caused by the addition of a signal of v[...]

  • Page 88

    88 Specifications f or modules 0 dB Amp Frequency Long Delay Time 0 dB Amp Frequency Short Delay Time Figure 37: Frequency response of a Flanger module. Effect of the length of the delay line. 0 dB Amp Frequency f0 2xf0 3xf0 4xf0 5xf0 6xf0 Light effect (mix=0.1) Medium effect (mix=0.25) Strong effect (mix=0.5) Figure 38: Effect of the mix between [...]

  • Page 89

    6.25 Flanger 89 T uning The delay length is adjusted with the delay knob and is displayed, in milliseconds, in the counter next to the knob . The length of this delay can be modulated by using the second input of the module, the amount of modulation depending on the adjustment of the depth knob . In the left position, there is no modulation and the[...]

  • Page 90

    90 Specifications f or modules The default value of the f ollowing parameters is set during construction • delay : time delay , in seconds, applied to the input signal (values between [0, 92]ms). • feedback : coefficient,[0, 1[, determining amount of “wet” signal re-injected into the delay line. If feedback = 0 there is no “wet” signa[...]

  • Page 91

    6.27 Gain, Gain 2, Gain 3, Gain 4 91 In the following example, a Flute module is controlled with a Keyboard module. The ADSR is used to shape the dri ving pressure signal. Note: For polyphonic flute-lik e sounds, use the Organ module. 6.27 Gain, Gain 2, Gain 3, Gain 4 The Gain , Gain 2 , Gain 3 and Gain 4 knob modules have respecti vely one to fou[...]

  • Page 92

    92 Specifications f or modules Sub-patches may hav e between 0 and 12 inputs and 0 and 12 outputs but they must always hav e at least one input or output. As soon as an Inlet or Outlet module is included in a patch, the T assman Builder will consider that you w ant to define the current patch as a sub-patch and will sa ve it as so in the Sub-Patc[...]

  • Page 93

    6.31 K eyboard 93 This module is to in vert the control v oltage generated by an ADSR so that the cutof f frequency of a VCF module first goes do wn when triggering a new note as sho wn in Figure 43. The inv erter can also be used to obtain a stereo tremolo ef fect (amplitude modulation) as illustrated in Figure 44. Figure 44: Stereo tremolo ef fe[...]

  • Page 94

    94 Specifications f or modules Note: see also the Vkeyboard and P olykey and P olyvkey modules. 6.32 Knob The Knob module is used to adjust the amplitude of a signal. It acts in the same way as the Slider module. It has one input and one output. The output signal is the input signal multiplied by a constant v arying between 0 and 2 (+6dB). T ypica[...]

  • Page 95

    6.35 LFO (Low Fr equency Oscillator 95 6.35 LFO (Low Fr equency Oscillator The LFO module has no input and one output. The output is a periodic signal with frequency varying between 0.1 and 35 Hertz depending on the setting of the fr equency knob . The oscillation of the two red LEDs on the front panel gi ve an indication of the output frequency . [...]

  • Page 96

    96 Specifications f or modules 6.36 Lin Gain This module is used to modify the amplitude of a signal. It has one input, the signal to be adjusted, and one output, the adjusted signal. The amplitude of the signal is a controlled with the amount slider on the front panel. The output signal is the input signal multiplied by a gain ha ving a value bet[...]

  • Page 97

    6.39 Mallet 97 res=1 res=0.5 res=0.1 res=0.02 cutoff frequency frequency Hz -12dB/Oct amp dB Figure 47: Frequency response of a Lo wpass2 . 6.39 Mallet The Mallet module is used to simulate the force impact produced by a mallet striking a structure. It is usually used in combination with acoustic objects such as the Beam , Membrane , Plate and Stri[...]

  • Page 98

    98 Specifications f or modules is connected to a pitch signal, the stif fness exactly follows the pitch v ariation so as to ensure that the spectral content (or color) of the sound produced by a structure is uniform when the pitch is v aried. The third input also modulates the stiffness, but in the rev erse manner as for the second input so that t[...]

  • Page 99

    6.41 Master Recorder T rig 99 The default value of the f ollowing parameters is set at construction • Length : the length, in meters, of the beam. • F r equency : fundamental frequenc y , in Hertz, of the beam when there is no pitch modulation signal or when its value is equal to 0. Note that the fundamental frequency is independent of the leng[...]

  • Page 100

    100 Specifications f or modules adjust its clock source switch to e xt . Finally use the pat mode of the Sequencer and press on the once b utton in order to make the Sequencer stop at the end of the sequence. Note that the pitch output from the Sequencer , connected in this e xample to a VCO module, could be used to control any other modules you w[...]

  • Page 101

    6.43 Membrane 101 Figure 50: A Master Sync Input is used to synchronize a Multisequencer module. 6.43 Membrane The Membrane module simulates sound production by rectangular membranes of different ma- terials and sizes. This module first calculates the modal parameters corresponding to membrane shaped objects according to the v alue of the differen[...]

  • Page 102

    102 Specifications f or modules • Excitation point-y : y-coordinate, in meters, of impact point from the lower left corner of the membrane. • Listening point-x : x-coordinate, in meters, of listening point from the lo wer left corner of the membrane. • Listening point-y : y-coordinate, in meters, of listening point from the lower left corner[...]

  • Page 103

    6.46 Multimode 103 and mechanics and is used to describe complex vibrational motion using modes (elementary os- cillation patterns which can be used to decompose a complex motion). By adding together modes of different frequencies, amplitude and damping, one can reproduce the behavior of dif ferent type of structures. The accuracy of the resulting [...]

  • Page 104

    104 Specifications f or modules Damping vs Frequency In a mechanical structure, the damping, or decay time, v aries for the different frequency compo- nents of the oscillating motion. The variation of the damping with frequency is another character- istic of the material of a structure and is adjusted, in a Multimode object, with the damp/fr q kno[...]

  • Page 105

    6.47 Multi-sequencer 105 bar containing four quarter notes, each step of the sequencer itself represents a sixteenth note. The module can memorize 32 dif ferent sequences between which you can switch while playing. The sequences can also be chained in any order with the Song mode. This module has three inputs and sev en outputs. the first input is[...]

  • Page 106

    106 Specifications f or modules The numbered gate b uttons control the gate output signal. The output will generate a square pulse of 1/8 of a quarter note with an amplitude of 1 V olt for each active gate buttons. T o hear a step, the gate b utton must be clicked (green light on). The loop b uttons are used to set the length of the Pattern from 1[...]

  • Page 107

    6.48 Nand 107 6.48 Nand The Nand module performs the in verse of the logical AND operation. The one output of this module is either 1 (true) or 0 (false) depending on the values sent to the two inputs. This module has no front panel. The following diagram shows the output value depending on the values in the two inputs. Input1 Input2 Output 1 1 0 1[...]

  • Page 108

    108 Specifications f or modules adjusted with the mod1 knob . The greater the amplitude, the greater the stif fness. This modulation input is used, for example, when a variation of the stiffness of the mallet with the note played is desired. When the knob is adjusted in its center position and when this input is connected to a pitch signal, the st[...]

  • Page 109

    6.53 On/Off, On/Off2, On/Off3, On/Off4 109 6.53 On/Off, On/Off2, On/Off3, On/Off4 The On/Off , On/Off 2 , On/Off 3 and On/Off 4 switch modules ha ve respecti vely one to four inputs and one to four outputs. Their behavior is very simple: when the buttons are in the Of f position, the output is zero regardless of the input signals and when the butto[...]

  • Page 110

    110 Specifications f or modules 6.55 Organ The Organ module simulates a simple polyphonic street pipe organ. Every note played on the organ excites a pipe of different length, thereby changing the pitch. This module has three inputs and one output. The first input is a gate signal, generally that from a Keyboard . The second input is the dri ving[...]

  • Page 111

    6.57 Panpot 111 T assman Builder will consider that you w ant to define the current patch as a sub-patch and will sa ve it as so in the Sub-Patches folder of the Bro wser . Y ou can then use it just like any other module. T ypical Use A sub-patch is created with an Inlet or Outlet module or both. The outputs of the sub-patch are determined by conn[...]

  • Page 112

    112 Specifications f or modules Figure 55: Panpot modulated by LFO . The default value of the f ollowing parameters is set at construction • Angle : default source position. A v alue of 0 positions the source on the left, 0.5 in the middle and 1 on the right. • Range : determines the maximum possible amount of source excursion from its origina[...]

  • Page 113

    6.58 Phaser 113 + Input Signal All Pass Filter feedback mix Output Signal Fourth order Figure 56: Phaser algorithm. increased, these peaks become sharper . The functioning of the Phaser is very similar to that of the Flanger module. The filtering effect is different howe ver , since the Phaser module only introduces rejection around two frequencie[...]

  • Page 114

    114 Specifications f or modules frequency v aries between 0 and twice the value set with the fr equency knob . The feedback knob is used to fix the amount of “wet” signal re-injected into the delay . Finally , the mix knob determines the amount of “dry” and “wet” signal sent to the output. When this knob is adjusted in the left positi[...]

  • Page 115

    6.59 Pickup 115 objects (such as a string or a beam) near the pickup. As such an object vibrates near a pickup, the latter outputs an oscillating signal determined by the varying distance between the object and the pickup. The wav eform of the output signal can be varied by adjusting the pickup position relative to the object. The Pickup module has[...]

  • Page 116

    116 Specifications f or modules The Pickup module is used in Figure 60 to construct an electric piano. In Figure 61, a Pickup module is used as a distortion. The ef fect is applied to the signal coming out from a Polyphonic Mixer . Figure 61: A Pickup used as a distortion. The default value of the f ollowing parameters is set at construction • s[...]

  • Page 117

    6.62 Player 117 the plate thus shortening the decay time of the sound produced by the structure. When the signal is greater than 0, dampers are raised. Note that this damping adds to the natural damping of the plate itself. If this input is not connected to any other module, the default v alue is set at 0 which implies that the plate motion will be[...]

  • Page 118

    118 Specifications f or modules be sent to any other module for processing. The input signal is a gate signal, typically the gate signal from a Keyboard , or a Sequencer which triggers the Player according to the gate-trig- none selector . When the selector is at the gate position, the Player starts whene ver a lo w-to-high transition occurs and s[...]

  • Page 119

    6.63 Plectrum 119 6.63 Plectrum The Plectrum module is used to simulate the excitation of a string when it is plucked by a finger or a pick. The output of this module is the force signal applied by the plectrum on the string. Before a string starts to vibrate, the plectrum mo ves the string. A force is supplied to the string while the plectrum and[...]

  • Page 120

    120 Specifications f or modules The default value of the f ollowing parameters is set at construction • Strength : value of the impact force (v alue between 0 and 2). • Stiffness : v alue of plectrum stiffness (v alue between 1 and 20000). 6.64 Polyk ey The Polyk ey module reads signal from a MIDI keyboard and is used to create polyphonic inst[...]

  • Page 121

    6.65 Polymixer 121 Figure 63: Creating a polyphonic synth with a Polyk ey and Polymixer module. The default value of the f ollowing parameters is set at construction • pitch wheel r ange : determines the range of pitch v ariation that can be obtained with the pitch wheel. The conv ention is 1 V olt/octa ve (maximum value is 2 V olts). A semitone [...]

  • Page 122

    122 Specifications f or modules 6.66 Polyvk ey Similar to the Polykey module except that there is an additional output which is proportional to the velocity with which the key was pressed. The stretc h knob on the interface is used to simulate stretched tuning used on instruments such as pianos. T urned to the left, low notes will be tuned higher [...]

  • Page 123

    6.67 Portamento 123 input signal time =1s time=0.25s time=0.1s time amp Figure 64: Behavior of P ortamento as a function of time constant. time time time amp amp amp gate signal input signal output signal +1V +1V Figure 65: Portamento triggered by gate signal. T ypical Use The Portamento is often used to create a glissando effect between two notes.[...]

  • Page 124

    124 Specifications f or modules Figure 66: Portamento used with K eyboard . The default value of the f ollowing parameter is set at construction • glide time : sets the time constant of the inte grator (v alues between 0.01s and 10s); the higher the time constant the slo wer the response of the integrator . 6.68 Recorder The Recorder module is u[...]

  • Page 125

    6.69 Recorder2 125 See also the Player and Recorder2 modules. 6.69 Recorder2 The Recorder2 module is used to record the output of an instrument to a sound file. This module has 3 inputs which are respecti v ely the gate signal and the left and right channel signals to be recorded. Recording is triggered from the module front panel or from the gate[...]

  • Page 126

    126 Specifications f or modules 6.70 Rev erberator The Rev erberator module is used to recreate the effect of the reflexion of sound on the walls of a room or a hall. These reflex- ions add spaciousness to the sound and make it warmer , deeper , and more “real”. This makes sense as we always listen to instru- ments in a room and thus with a [...]

  • Page 127

    6.70 Rev erberator 127 a real room the re verberation time is not constant o ver the whole frequency range. As the walls are often more absorbent in the very low and in the high frequencies the reverberation time is shorter for these frequencies. This can be adjusted in the Rev erberator module with the low and high decay knobs. Another parameter w[...]

  • Page 128

    128 Specifications f or modules 6.71 RMS The RMS (Root Mean Square) module is an en velope follower . Its output is the root mean square of the input signal. The in v erse of the inte gration time (1/ τ ) is set during construction and determines the response time of the circuit. This module has no front panel control. amp time amp time amp time [...]

  • Page 129

    6.72 Sample & Hold 129 Figure 71: Use of RMS in V ocoder . 6.72 Sample & Hold The Sample & Hold module performs a sample & hold function. It has two inputs, the first a triggering signal and the second the signal to be sampled. The module has one output which holds the last sampled v alue of the second input. The second input is sa[...]

  • Page 130

    130 Specifications f or modules time time time 0.75V 0.25V Figure 72: Behavior of Sample & Hold module. Figure 73: A Sample & Hold module is used to generate pseudo random signals. 6.73 Sbandpass2 This module is a static second-order band-pass filter (-6dB/octa ve). It is the same as the Bandpass2 module but without the playing interface.[...]

  • Page 131

    6.74 Selector2, Selector3 and Selector4 131 • resonance : resonance around the center frequency . 6.74 Selector2, Selector3 and Selector4 The Selector module comes in 3 flavors: Selector2 , Selector3 and Selector4 . These modules ha ve 2, 3 or 4 inputs respectiv ely and one output. The purpose of these modules is to connect the input correspondi[...]

  • Page 132

    132 Specifications f or modules 261.6 Hz, which corresponds to the C3 ke y on a piano (middle C). The r ange switch transposes the pitch one or two octa ves up or down. The reading on the counter gives the frequenc y of the output signal, in Hertz, when there is no modulation signal. The second input is used to giv e the module an estimate of the [...]

  • Page 133

    6.76 Single Gate Sequencer 133 sequence represents a bar containing four quarter notes, each step of the sequencer itself represents a sixteenth note. The module can memorize 32 dif ferent sequences between which you can switch while playing. This module has three inputs and four out- puts. the first input is a sync signal which con- trols the tem[...]

  • Page 134

    134 Specifications f or modules Figure 76: Single Gate Sequencers controlling Player modules. Note: see also Multi-Sequencer , Contr ol V oltage Sequencer , Control V oltage Sequencer with Songs , Single Gate Sequencer with Songs , Dual Gate Sequencer and Dual Gate Se- quencer with Songs . 6.77 Single Gate Sequencer with Songs This module is the s[...]

  • Page 135

    6.78 Slider 135 6.78 Slider The Slider module is used to adjust the amplitude of a signal. It acts in the same way as the Knob module. It has one input and one output. The output signal is the input signal multiplied by a constant v arying between 0 and 2 (+6dB). T ypical Use The Slider module is used whene ver the le vel of a signal must be adjust[...]

  • Page 136

    136 Specifications f or modules Note: See also A udio In . 6.81 Stereo A udio Out The Stereo A udio Out module is used to output stereo signals. It has tw o inputs, the first sent to the left audio channel of the sound card, the second to the right channel. For the saturation characteristics of this module, refer to the A udio Out module. T ypica[...]

  • Page 137

    6.82 Stereo Chorus 137 left variable delay line + right variable delay line + Output Left Signal Input Signal mix left feedback right feedback + + cross feedback mix Output Right Signal Figure 78: Stereo Chorus module. T uning The length of the delay lines associated with the left and right channel, are adjusted with the delay left and delay right [...]

  • Page 138

    138 Specifications f or modules The default value of the f ollowing parameters is set at construction • delay : time delay , in seconds, applied to the left and right input signals (values between [0, 92]ms). • feedback : coefficient,[0, 1[, determining amount of “wet” signal re-injected into the delay lines. If feedbac k = 0 there is no [...]

  • Page 139

    6.84 Sync delay 139 Figure 79: A String exciting a Plate . parameters necessary to obtain the required fundamental frequenc y . The def ault v alue of this parameter is 261.62 Hz which corresponds to the middle C (C3) of a piano keyboard. This setting is con v enient when controlling a String module with a Keyboard module. Decay: proportional to th[...]

  • Page 140

    140 Specifications f or modules very lo w frequencies used as control signals rather than audio ones. It has two inputs and three outputs. The first input is the sync input signal which is used to sync the module to an external source. The second input resets the wav eform at the be ginning of its cycle each time a signal abo ve 0.1 V olt is rece[...]

  • Page 141

    6.86 Sync Ping Pong Delay 141 Right Delay Line Lowpass Left Delay Line Lowpass Mix Pan Feedback Left Input Right Input Left Ouput Right Ouput Figure 80: Ping Pong Delay algorithm. length of the delay line which is adjusted to fit the number of steps appearing in the display , four steps representing a quarter note. The feedback knob is used to adj[...]

  • Page 142

    142 Specifications f or modules 6.87 T oggle The T oggle module is a clock divider . This module has tw o inputs and one output. The first input is the clock signal to be divided. The second input is used to reset the circuit. The output is the input signal with a frequency divided by two. T o perform this operation properly , this module should [...]

  • Page 143

    6.89 T remolo 143 Timbr e The timbre of the output of the tone wheel can be v aried with the flute r eed selector . In the left position, the module outputs a sine-like tone. As the selector is turned to the right, the signal gets distorted and e volv es toward a triangle-lik e tone as its harmonic content increases. T ypical Use T one wheel modul[...]

  • Page 144

    144 Specifications f or modules 6.90 T ube The T ube module simulates sound propagation in a cylindrical tube of a giv en length and radius. The effect of a tube is to color an input signal by enhancing frequencies located around its resonance frequencies. When the tube is very long, it produces an echo ef fect. The source is assumed to be at an e[...]

  • Page 145

    6.90 T ube 145 Amplitude of the tube resonances The amplitude of the resonances can be adjusted with the radius of the tube when it is open at the listening point. At the extremity of a tube sound energy is radiated tow ard the exterior , the termination in fact acting lik e a lo w-pass filter . Increasing the radius of the tube, both increases th[...]

  • Page 146

    146 Specifications f or modules 6.91 T ube4 The T ube4 module simulates sound propagation in a resonator made from 4 tubes of variable lengths and radii connected in series as shown in Figure 85. The input signal, or source, is assumed to be localized at the extremity of the first tube while the output, or listening point, is placed at the extrem[...]

  • Page 147

    6.92 T ube Reverb 147 • termination : specifies whether the final tube is open or closed at its extremity . A value of 0 indicates that the tube is closed and a v alue of 1 that it is open. Note: For more details on the filtering ef fect of tubes see the T ube module. 6.92 T ube Reverb The rev erb effect obtained with this module is obtained w[...]

  • Page 148

    148 Specifications f or modules T ypical Use In the example of Figure 87, two T ube Rev erb modules are used to make a stereo reverb effect. The Rev erb modules are adjusted with short tubes in order to simulate early reflections in a room. The T ube4 module is used to introduced a delay and simulate late reflections. Figure 87: A stereo re verb[...]

  • Page 149

    6.94 V ADSR 149 The modulation entries can be connected to the velocity output of a Vkeyboard or a Sequencer module. Note: See also the AD AR , ADSR and V ADSR modules. 6.94 V ADSR The V ADSR acts exactly like the ADSR module e xcept that the V ADSR has four additional inputs for controlling each phase of the en velope. It also had four more knobs [...]

  • Page 150

    150 Specifications f or modules Center Frequency V ariation The amount of variation of the center frequency obtained with the modulation inputs depends on the adjustment of the mod1 and mod2 gain knobs. The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to its respectiv e mod knob . When they are in [...]

  • Page 151

    6.97 VCO (V oltage Controlled Oscillator) 151 T ypical Use A VCA is mainly used to apply an amplitude en velope to a signal. An ADSR can be used to supply the appropriate gain signal. Figure 89: ADSR as Gain Signal to VCA. Figure 90: VCA in Ring. A VCA can also be used to obtain a ring modulation ef fect. In this case the gain signal is a sine wa v[...]

  • Page 152

    152 Specifications f or modules T uning the Output Pitch The coarse and fine knobs and the range switch are used to tune the output frequency (or pitch) to the desired lev el. The v ariations in output pitch caused by changes in the modulation signals are relative to this level. When the two knobs are in their center position (green LED on for th[...]

  • Page 153

    6.98 VCS 153 T ypical Use The VCO is used for generating the starting signal of an analog synthesizer . Figure 92 sho ws a standard patch using this module. Figure 92: T ypical VCO Use. 6.98 VCS The VCS module is very similar to the VCO module except that it only generates sine wa ves. This module has 2 modulation inputs and 1 output. The first in[...]

  • Page 154

    154 Specifications f or modules Pitch V ariation The amount of variation of the playing frequency obtained with the modulation inputs depends on the adjustment of the mod1 and FM gain knobs. The total modulation signal is the sum of the two inputs each multiplied by the gain corresponding to their respective knob . When the mod1 knob is in the cen[...]

  • Page 155

    6.100 Vkeyboard 155 relati ve to this le vel. The resonance knob is used to emphasize the frequencies near the cutof f frequency as sho wn in the following figure: Cutoff Frequency V ariation The amount of variation of the cutoff frequency obtained with the modulation inputs depends on the adjustment of the mod1 and mod2 gain knobs. The total modu[...]

  • Page 156

    156 Specifications f or modules The default values of the f ollowing parameters is set at construction • pitch wheel range : determines the range of pitch variations that can be obtained with the pitch wheel. The con vention is 1 V olt/octa ve (maximum value is 2 V olts). A semitone is equal to a 0.08333 v alue. • MIDI channel : MIDI channel u[...]

  • Page 157

    6.102 Vlowpass4 157 When the modulation signal is the pitch output from a Keyboard module, this position can be used to make the cutoff frequency follow an equal temperament scale. The modulation signal of the second input can be in v erted by pressing the in v button. This can be useful when generating bass sounds, for example, where one wants to [...]

  • Page 158

    158 Specifications f or modules 6.103 V olume The V olume module is used to adjust the amplitude of a signal. It has one input and one output. The output signal is the input signal multiplied by a constant v arying between 0 and 2 (+6dB). T ypical Use The V olume module is used whene ver the lev el of a signal must be adjusted. A V olume is usuall[...]

  • Page 159

    Quick refer ences to commands and shortcuts 159 7 Quick r eferences to commands and shortcuts File Menu Command PC Mac OS Description Ne w Ctrl+N Apple+N Ne w patch Ne w Folder Apple+Shift+N Ne w Folder in the Bro wser Open Instrument Ctrl+O Apple+O Open the selected patch Close Apple+W Close the windo w and e xit the application Close Current Patc[...]

  • Page 160

    160 Quick refer ences to commands and shortcuts Edit Menu Command PC Mac OS Description Undo Ctrl+Z Apple+Z Undo last command Redo Ctrl+Y Apple+Shift+Z Redo last command Cut Ctrl+X Apple+X Cut selected item Copy Ctrl+C Apple+C Copy selected item Paste Ctrl+V Apple+V Paste Delete Del Delete selected item Select All Ctrl+A Apple+A Select all items Du[...]

  • Page 161

    Quick refer ences to commands and shortcuts 161 Edit / Prefer ences Menu Command PC Mac OS Description General Display the Edit General Preferences windo w Audio Settings Display the Audio Settings windo w Midi Settings Display the MIDI Settings windo w Latency Settings Display the Latency Settings windo w Arrange Menu Command PC Mac OS Description[...]

  • Page 162

    162 Quick refer ences to commands and shortcuts V iew Menu Command PC Mac OS Description Sho w Player/Builder Ctrl-T Apple-T T oggle between the b uilder and player vie ws Sho w/Hide Browser Apple-B Show/Hide the bro wser panel Sho w/Hide Help Sho w/Hide the help panel (builder) Locate Ctrl-L Apple+ Select and make visible in the bro wser the curre[...]

  • Page 163

    License Agreement 163 8 License Agr eement IMPOR T ANT! CAREFULL Y READ ALL THE TERMS AND CONDITIONS OF THIS A GREE- MENT BEFORE OPENING THIS P A CKA GE. OPENING THIS P A CKA GE INDICA TES Y OUR A CCEPT ANCE OF THESE TERMS AND CONDITIONS. IF YOU DO NO T A GREE WITH THE TERMS AND CONDITIONS OF THIS A GREEMENT , PR OMPTL Y RETURN THE UN- OPENED P A C[...]

  • Page 164

    164 License Agreement 4. LIMITED W ARRANTY . Except for the foregoing, THE SOFTW ARE IS provided “ AS IS” without w arranty or condition of an y kind. AAS disclaims all warranties or conditions, writ- ten or oral, statutory , express or implied, including but not limited to the implied warranties of merchantable quality or fitness for a partic[...]

  • Page 165

    License Agreement 165 Contracts for the International Sale of Goods and conflict of laws provisions, if applicable, and the parties hereby irrev ocably attorn to the jurisdiction of the courts of that pro vince. Les parties sont d’accord ` a ce que cette conv ention soit r ´ edig ´ ee en langue anglaise. The parties hav e agreed that this agre[...]

  • Page 166

    Index acoustic objects, 39 adar , 64 adsr , 28, 65, 90, 93, 151 after touch, 66 analog synth, 18 and, 66 audio configuration, 12 audio de vice, 54 audio in, 67 audio out, 67, 94 bandpass2, 68, 102 beam, 70, 97, 98, 103 bo wed beam, 71, 74 bo wed marimba, 71, 74 bo wed membrane, 72, 74 bo wed multimode, 71–73, 76, 77 bo wed Plate, 76 bo wed plate[...]

  • Page 167

    INDEX 167 help, 16 highpass1, 91 hold, 129 import, 61 inlet, 91, 110 installation, 9 instruments, 56, 60 creating, 14, 45, 46 playing, 53 saving, 18, 25, 49 in verter , 92 ke yboard, 25, 26, 90, 93 monophonic, 93 polyphonic, 120, 122 knob, 94 knobs, 53 tweaking, 53 latency , 56 less, 94 le vel, 24, 68, 94, 158 lfo, 20, 79, 89, 95, 112, 114, 129 lib[...]

  • Page 168

    168 INDEX plate, 40, 80, 97, 103, 116, 139 Player , 52 launching, 18, 52 layout, 52 player , 8, 86, 117, 132 launching, 18 plectrum, 119 plug-in, 15 Audio Units, 16 DXi, 15 R T AS, 15 VST , 16 polyke y , 120, 121 polyke yboard, 26 polymixer , 120, 121 polyphony , 25, 31, 50, 120, 121 polyvke y , 122 portamento, 122 preset, 56, 60 default, 57 loadin[...]

  • Page 169

    INDEX 169 vke yboard, 26, 155 vlo wpass2, 21, 156 vlo wpass4, 82, 157 vocoder , 129 volume, 24, 68, 80, 158 wah, 114 wah wah, 150 wire, 45 editing, 18, 47 xor , 158[...]