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Table of contents for the manual
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Page 1
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Page 2
1 WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals[...]
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Page 3
2 3 tHe ARK Theyearis2045andthelastknownbastionofhumanity,theArk,isincrisis. A massive floating city anchored in a remote area of the Pacific Ocean, the Ark began as a vision - aryeco-scienceprojectintheearlyyearsofthe21stcentury.Thegoalofthecity’sFounder[...]
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Page 4
4 5 tHe CHARACteRs GettInG stARteD Whenyoufirststart Brink , you will be asked to create a character and then to choose a side in theconflict.Oncethat’scompleted,youcanbeginmissionsforyourfaction. Brink will present you with a suggested order of missions to follow the storyline properly, but you can[...]
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6 7 PLAYeR ACtIons Q - IRON SIGHT Holding thisallowsyoutoaimdownyourgun’sIron Sights for improved accuracy. Also, while holding this, you can peek left or right by using the directional buttons . W - SPRINT/SMART Tapping this puts you in a sprinting mode until you stop moving. You will not climb over anything while s[...]
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Page 6
8 9 HUD Brink’sHeads-upDisplay(HUD)suppliesyouwithawealthof tactical information about the current status of the battle as well as that of your player character. Several of these indicators will only appear as necessary. 1 HEALTH METER Displays your current health status and any active health buffs. 2 HIT INDICATOR D[...]
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10 11 CLAsses In Brink , you can choose to play as one of four Classes, each of which can help your team in differentways.YoucanchangeclassatanytimeduringamissionataCommandPost(see page19).Alwayspayattentiontowhatyourteamisdoing,anddon’thesitatetoswitc[...]
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12 13 oBJeCtIVes All gameplay in Brink revolves around Objectives. Even if you do well in combat, your team will loseeverytimeifyoudon’tfocusoncompletingObjectivesorpreventingtheenemyteamfrom completingtheirs.ObjectivesarealsothebestwaytoearnXPtoLevelUp,reac[...]
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14 15 tHe oBJeCtIVe WHeeL The easiest way to determine which Objectives you should attempt is to use the Objec - tiveWheel. ToviewtheWheel,just hold C on the directional buttons . TheWheeltellsyouwhatthe Objectives are, where they are, how many of your teammates are also attempting them, and their relative pri[...]
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16 17 WeAPons There are four different weapon categories in Brink . Many are available at the beginning of the game,andtherestcanbeunlockedbycompletingChallenges(seepage19). HEAVY OnlyHeavybodytypecharacters(seepage15)canuse these weapons. They generally trade accuracy for incredible[...]
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18 19 CommAnD Posts In every mission, there are one or more Command Posts scattered about on the battlefield. These are neutral at the beginning of a mission, and either team can capture them. If one is captured by a team, that entire team earns one of two bonuses. Either every member of the teamgetsalongerLifeMeter,oreverym[...]
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20 21 onLIne Brink isuniqueinthatyoucanplaythroughtheentiregamestorylineeitheroffline,inatradi - tional single player style, or online, as either a co-op game or in multiplayer matches for a full competitive game. There are a few different options for how you can go about this. CAmPAIGn If you choo[...]
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22 23 enD UseR LICense AGReement Thisisalegalagreement(“Agreement”)betweenyou,theenduser(“You”)andZeniMaxMediaInc.throughitsdivision,BethesdaSoftworks LLC(“Licensor”).ThisAgreementispartofaproductpackage(the“Package”)thatincludes[...]
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Brink™ © 2011 ZeniMax Media Inc. Brink, Bethesda, Bethesda Softworks, ZeniMax and related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the U.S. and/or other countries. Developed in association with Splash Damage Ltd. Splash Damage and the Splash Damage logo are registered trademarks or trademarks of Splash Damage Ltd. U[...]
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tHe sIX LAWs of BRInK If you keep these in mind, you will be successful in Brink ! 1.Ifyou’renotsurewhattodo,checktheObjectiveWheel 2. Stay close to your teammates. A team of lone wolves will always lose 3.Remembertherangeandaccuracyofyourgun 4. Keep an eye on your Radar to track the enemy [...]