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A good user manual
The rules should oblige the seller to give the purchaser an operating instrucion of DreamGEAR 101 Wireless, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.
What is an instruction?
The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of DreamGEAR 101 Wireless one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.
Unfortunately, only a few customers devote their time to read an instruction of DreamGEAR 101 Wireless. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.
What should a perfect user manual contain?
First and foremost, an user manual of DreamGEAR 101 Wireless should contain:
- informations concerning technical data of DreamGEAR 101 Wireless
- name of the manufacturer and a year of construction of the DreamGEAR 101 Wireless item
- rules of operation, control and maintenance of the DreamGEAR 101 Wireless item
- safety signs and mark certificates which confirm compatibility with appropriate standards
Why don't we read the manuals?
Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of DreamGEAR 101 Wireless alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of DreamGEAR 101 Wireless, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the DreamGEAR service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of DreamGEAR 101 Wireless.
Why one should read the manuals?
It is mostly in the manuals where we will find the details concerning construction and possibility of the DreamGEAR 101 Wireless item, and its use of respective accessory, as well as information concerning all the functions and facilities.
After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.
Table of contents for the manual
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Page 1
USER’S GUIDE ® ® 20001 S . W estern A venue T orrance , CA 90501 www .dr eamgear .net WIRELESS 101 www .dreamgear .net[...]
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Page 2
P AGE 2 SET -UP INSTRUCTIONS 1. The 101 Wireless Contr oller requir es 3 “AA” batteries. Remove the battery lid using a Phillup’ s screwdriver and place the batteries inside. Replace the battery lid. The 101 Wireless Receiver pack r equires 4 “AA” batteries. Remove the battery lid using a Phillup’ s scr ewdriver and place the batteries [...]
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Page 3
P AGE 3 P AGE 14 P ACKAGE CONTENTS 84. WONDER BALL: Start Game: Press the start button to begin game play . Game Objective: The object of Wonder Ball is to dir ect the marbles to the corresponding colored hole. Button Functions: • Use D-pad or joystick to control ball movement 85. ARENA: Start Game: Press the start button to begin game play . Not[...]
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Page 4
P AGE 13 P AGE 4 GAMEPLA Y INSTRUCTIONS: 1. WONDER RABBIT: Start Game: Press the start button to begin game play . Game Objective: The object of Wonder Rabbit is to navigate thr ough the levels while collecting items and avoiding hazards. In or der to reach certain areas you must switch your Rabbit’ s abilities by pr essing the Y ellow and Blue b[...]
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Page 5
P AGE 5 P AGE 12 8. SPRING WORLD: Start Game: Press the start button to begin game play . Game Objective: The object of Spring World is to collect diamonds and coins . Note: V ehicle can only move forward, there is no r everse needed for this game. Button Functions: • Use D-pad or joystick to control character 9. RIVER JUMP: Start Game: Press the[...]
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Page 6
P AGE 1 1 P AGE 6 15. ISLAND: Start Game: Press the start button to begin game play . Game Objective: The object of Island is to kick the eggs of the island before they hatch. If the eggs hatch befor e you kick them off the island they will come after you. Button Functions: • Use D-pad or joystick to control character • Press the A button or th[...]
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Page 7
P AGE 7 P AGE 10 23. POLICE DOG: Start Game: Press the start button to begin game play . Game Objective: The object of Police Dog is to nd all the thieves items, while avoiding the time bomb. Button Functions: • Use D-pad or joystick to control character • Use the A or yellow to sniff out items 24. DICE: Start Game: Press the start button to[...]
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Page 8
P AGE 9 P AGE 8 32. LIGHTING: Start Game: Press the start button to begin game play . Game Objective: The object of Lightning is to race for as long as you can without hitting any other vehicles. Button Functions: • Use D-pad or joystick to control vehicle • Press the A button to accelerate • Press the B button to brake 33. FLING BALL: Start [...]