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A good user manual
The rules should oblige the seller to give the purchaser an operating instrucion of EA Battlefield 1942 (PC), along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.
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Table of contents for the manual
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Page 1
W arning: T o Owners of Projection T elevisions Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the cathode-ray tube. Avoid repeated or extended use of video games on large- screen projection televisions. Epilepsy W arning Please read before using this game or allowing your children to use it. Some people ar[...]
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Page 2
2 BASIC GAMEPLA Y CONT R OLS General Gameplay A ction Keyboard Mouse Fo rward W Backward S Strafe Left A Strafe Right D F ire Mouse Button 1 Alternate Fire/Zoom In Mouse Button 2 Cycle through W eapons Mouse Wheel Enter/Exit V ehicle E Show Scoreboard T AB Show Spawn Interface ENTER Show Map M Zoom Mini-Map N P ause Game P Screenshot END T oggle T [...]
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Page 3
T ABLE OF CONT ENT S 3 Basic Gameplay Controls ......................2 Introduction ............................................4 Complete Controls..................................4 General Gameplay ..............................5 Land and Sea ......................................5 Air ........................................................6 Inf[...]
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Page 4
Int r oduct ion 1942: Axis and Allied forces are heavily involved in W orld W ar II and the fighting has extended to four fronts: North Africa, the Pacific Theatre and hundreds of miles of frontlines in Eastern and W estern Europe. As a newly-recruited soldier , your assignment changes on a moment’s notice – gunner , pilot, bombardier – and t[...]
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Page 5
General Gameplay A ction Keyboard Mouse Enter/Exit V ehicle E Say All K Say T eam L Show Scoreboard T AB Show Spawn Screen ENTER Show Map M Zoom Map N Inside V iew F9 Chase Rear F10 Chase F ront F11 Fly By F12 P ause Game P Screenshot PRINT SCREEN T oggle T ooltip T Radio Command 1-8 F1 – F8 Radio Interface T oggle On/Off or cancel existing radio[...]
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Page 6
Air A ction Keyboard Mouse Speed Up W Slow Down/Reverse S Rudder Left A Rudder Right D Pitch Up Arrow K ey DOWN Mouse Down Pitch Down Arrow Key UP Mouse Up Roll Left Arrow K ey LEFT Mouse Left Roll Right Arrow K ey RIGHT Mouse Right F ire Spacebar Mouse Button 1 Alternate Fire K eypad 0 Mouse Button 2 Go to position 1 – 3 1 – 3 T oggle Nosecam [...]
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Page 7
Sett ing Up a Game Whether you are heading solo into the field or rendezvousing with your platoon, your first orders are to establish a player profile. This is your identity and it’s the first window that appears when you start Battlefield 1942 . •T o create a player profile, type a name in the PLA YER NAME text box. This is your battlefield ch[...]
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Page 8
Single Pla y er Camp aign Pla y Maverick blood runs through your veins and Single Player Campaign gets it pumping by handing you orders for 16 different missions inside the 1942 theatre of operations. Fight for either the Allied or Axis forces, either way the action is intense. Both sides are populated by soldiers commanded by Strategic Artificial [...]
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Page 9
CPU T ime Given to AI determines how much of the CPU’s time is devoted to managing the AI. The higher this value is set, the more it impacts game performance. Note: Lower this value to get better frame rate if you are playing on a lower-end machine with few bots, or to get better AI performance if you are playing with many bots. Levels. The Level[...]
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Page 10
Whenever you finish a mission you have the option to accept the score and advance to the next mission, or replay it for a better score. •T o try for a better result/outcome in your most recent mission, click REPLA Y . •T o return to the Campaign menu, click DONE. •T o proceed directly to the next campaign mission, click CONTINUE. Y ou can fin[...]
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Page 11
preparation for this campaign, the Third Reich staged one of the biggest build-ups in the history of modern warfare. Unfortunately for the German commanders, they didn ’t count on the indomitable spirit of the Russian troops or the impenetrable Russian winter . German forces swept through the Russian defence with relative ease in the early stages[...]
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Page 12
Wa ke Island Map Description The island, a coral reef, houses a U .S. airbase. Fortifying the base is difficult because of the island’s small size. Objective This is a CONQUEST : ASSAUL T map. To win an assault scenario the team tasked with attacking must control every control point on the map. The defenders win if they are successful in holding [...]
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Page 13
Stalingrad Map Description The battle for Stalingrad occurs around the train facilities of that once great city . Pitched battles and sudden death characterise the combat here. Objective This is a CONQUEST : HEAD -ON map. To win a head-on scenario your team needs to maintain control of more than half of the control points on the map. El Alamein Map[...]
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Page 14
Omaha Beach Map Description Omaha has its defences built on top of abrupt limestone cliffs, making them very hard to hit. “La P ointe du Hoc” is a heavily defended bunker complex that dominates the beach. Objective This is a CONQUEST : ASSAUL T map. To win an assault scenario the team tasked with attacking must control every control point on th[...]
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Page 15
Berlin Map Description Berlin, even though it has been heavily bombed, still has strong protection to offer the city inhabitants. Large avenues make tanks a constant threat to infantry . Objective This is a CONQUEST : ASSAUL T map. To win an assault scenario the team tasked with attacking must control every control point on the map. The defenders w[...]
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Page 16
Join A Mult iplay er Game To Join a Multiplayer Game: 1. Click the MUL TIPLA Y button. 2. Click the LOCAL or INTERNET button. Either option displays a list of available servers, with columns for number of players, ping rate (the lower the number , the faster your connection to the server), game type (see Multiplayer Game T ypes on p. 18.) and map ([...]
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Page 17
Server Name Click inside the top text box and type any name (division, battalion, squadron, or infantry names are appropriate). Max Players Set the maximum amount of players allowed on the map. Note: Most maps have the ideal number of players for that map as the default. P assword A password is required if you want to keep your game private, but it[...]
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Page 18
Mult iplay er Game Ty pes There are four unique multiplayer game types, each with different objectives that require distinct strategies and tactics. Conquest The goal of Conquest mode is to reduce your opponent’s tickets to zero. The current number of tickets are shown above the mini-map. These tickets are a pool of lives shared by everyone on th[...]
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Page 19
and touch the flagpole to score. Y our side’s flag must be on the flagpole. If the flag is dropped en route to your home base, a friendly player can pick it up by running over it. If an enemy touches their dropped flag it is returned to the enemy base. Scoring A Debriefing screen appears after each Multiplayer game that shows the outcome of the b[...]
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Page 20
Customize Click the CUSTOMIZE tab to configure on- screen combat settings. Player Name Change the name that appears on- screen during combat. T ooltip T oggle this on to see automatic popup hints as you near certain objects within the combat screen. Radio T ooltip T oggle this on for a text representation of the radio buttons. Static Mini-map T ogg[...]
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Page 21
V iew Distance Set the visibility . Adjust the slider lower for slower systems, higher for faster systems. Experiment to find your optimal setting. On multiplayer maps, the Host will set the maximum allowable view distance. Alternative Spawn The battle scene runs in the background of the spawn menu. Interface Deselect this box to turn off this rend[...]
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Page 22
Allied T ickets Shows the total number of Allied tickets remaining in the battle. T ickets are depleted by team deaths and by lost vantage points. Axis T ickets Shows the total number of Axis tickets remaining in the battle. T ickets are depleted by team deaths and by lost vantage points. T roop Kit Shows the number of active troops on your team, b[...]
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Page 23
healing radius, he will be healed before you heal yourself. • Additional equipment: Medikit, sub-machine gun and grenades. Engineer The Engineer has several purposes: mine laying/disarming , demolition and reparations (see Using W eapons and Other Items on p. 24). His rifle, even though it does not have a great rate of fire, has good range, preci[...]
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Page 24
Neutral Outpost Indicates when neither team is in possession of an outpost. Outpost captured Indicates a captured outpost. Ammo Indicates an ammo source is nearby F orbidden flag Indicates a flag that cannot be taken. This appears as a flag with a red slash through the icon. V ehicle Status Shows condition of the vehicle, aircraft or vessel whether[...]
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Page 25
F ire weapons by pressing Mouse Button 1. Zoom view on most weapons by pressing Mouse Button 2. Use the scope (scoped weapons only) by pressing Mouse Button 2. Use items , such as mines, grenades, MediKits and binoculars by pressing Mouse Button 1. Explosives require a three- step process to detonate. First place the explosives by pressing Mouse Bu[...]
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Page 26
A tank icon represents the position of your artillery in relation to the target. This icon is placed along the circle around the target. The icon has also a rotation that shows the cannon angle towards the target. If more than one camera is available, switch between them using the mouse wheel. Once you select a camera, press Mouse Button 1 or 2 to [...]
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Page 27
Air Primary Fire Secondary Fire F ighter Plane Pilot Fire Bombs Dive Bomber Pilot Fire Bombs Rear Gunner Fire Heavy Bomber Pilot Bombs Belly Gunner Fire T op Gunner F ire Sea Primary Fire Secondary Fire LCVP Pilot Arrow K ey UP opens Arrow K ey DOWN ramp closes ramp Gunner F ire Submarine Pilot Fire torpedoes Destroyer Pilot/F ront Gunner F ire Dep[...]
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Page 28
Na vigat ion and the Mini-Map This is a smaller version of what you see on the Spawn screen. It appears as an inset in the upper right corner during combat. Use it to your navigational and tactical advantage. Flag Icon Shows location(s) of Axis and Allied strongholds (villages, bunkers and bases). A flag that is marked with a red slash through it c[...]
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Page 29
Mult iplay er Communicat ions There are a few options only available in Multiplayer combat that are vital to the communication with, and command of, your troops. • To send a unique message to all players , both Allied and Axis, press the K key , then type your message and press the E key . • To send a unique message only to your team , press th[...]
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Page 30
• To put an LCVP to sea , press the E key to enter the driver’s seat and press the W key . The LCVP will then drop into the water . W eapon Descriptions W eapons are available in each of five kits. Y ou can change your kit while playing by walking up to a fallen soldier’s kit and pressing the G key . • F or a complete description of in-game[...]
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Page 31
Cr edit s DICE Credit s Producer: Lars Gustavsson Assistant Producer: Niklas P ersson Lead Design: Romain de W aubert de Genlis Design: Ola Holmdahl, Niklas Persson Level Design: Johan Belking, Niclas Svensson Original Concept: Johan P ersson Lead Programming: Johan P ersson Programming: Mats Dal, Christian Grass, Jonathan Gustavsson, Martin “ TB[...]
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Page 32
T echnical Director: Harald Seeley Marketing: Dave Bonacci, Steve P erkins Public Relations: Anne Marie Stein, Jeanne W ong, Jerris Mungai, Chen PR T esting Manager: K urt Hsu T esting Supervisor: Ti m Attuquayefio Lead Product T ester: David McCormick Assistant Lead Product T esters: Justin Holst, Robert W alton, Patrick O ’Shaughnessy and Mike [...]
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Page 33
EA Europe Software Localisation Manager: Sam Y azmadjian Localisation Project Manager: Ai-Lich Nguyen FL T Manager: Benjamin Smith FL T Project Lead: Benjamin Smith European CQC Operations Manager: Linda W alker European CQC T est Manager: Jean- Yves Duret European CQC T est Supervisor: David Fielding European CQC T est Leads: Andrew Chung, Paul Ri[...]
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Page 34
THESE TERMS AND CONDITIONS DO NOT AFFECT OR PREJUDICE THE ST ATUTOR Y RIGHTS OF A PURCHASER IN ANY CASE WHERE A PURCHASER IS A CONSUMER ACQUIRING GOODS OTHER WISE THAN IN THE COURSE OF A BUSINESS. Wa r ranty Limited W arranty Electronic Arts warrants to the original purchaser of this computer software product that the recording media on which the s[...]
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Page 35
Notes 35 1942 pc Man (E) 23/8/02 11:02 am Page 35[...]
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Page 36
36 Software and documentation © 2002 Digital Illusions CE AB. All rights reserved. Battlefield 1942 is a trademark of Digital Illusions CE AB. Electronic Arts, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of Electronic Arts Inc. in the U .S. and/or other countries. GameSpy and the "Powered by GameSpy" design are[...]