Franklin MWD-640 manual

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The rules should oblige the seller to give the purchaser an operating instrucion of Franklin MWD-640, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

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- informations concerning technical data of Franklin MWD-640
- name of the manufacturer and a year of construction of the Franklin MWD-640 item
- rules of operation, control and maintenance of the Franklin MWD-640 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

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Table of contents for the manual

  • Page 1

     EXPANDABLE ELECTRONIC BOOK B O O K M A N   USER’S GUIDE MWD-640 Dictionary & Thesaurus[...]

  • Page 2

    READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN PRODUCT . YOUR USE OF THE BOOKMAN PRODUCT DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS P ACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOK- MAN PROD[...]

  • Page 3

    1 Contents Welcome to the world of BOOKMAN! BOOKMAN is a powerful, portable electronic reference with a built-in book and a slot in the back for more books. With this BOOKMAN Dictionary & The- saurus you can find over 83,000 dic- tionary entries, 41,000 thesaurus en- tries with 496,000 synonyms, correct misspellings, save words to your User lis[...]

  • Page 4

    2 Function Keys CLEAR Clears to Enter your word . MENU Shows the main menus. THES (red) Shows a thesaurus entry. CONF (green) Shows Confusables ™ . GAMES (yellow) Shows the games list. LIST (blue) Shows the User list menu. CARD Exits the book you are reading. ON/OFF Turns your BOOKMAN on or off. Key Guide Other Keys BACK Backs up, erases letters,[...]

  • Page 5

    3 BOOKMAN model 640 uses four AAA batteries. Here is how to install or re- place them. Warning: When the batteries lose power or are removed from your BOOKMAN, information that you have entered in its built-in book as well as in any installed book card will be erased. 1. T urn BOOKMAN over . 2. Slide off its battery cover in the direction of the tr[...]

  • Page 6

    4 Selecting Books Using the Color Keys The red, green, yellow , and blue keys on the top row of your BOOKMAN change their functions according to which book you have selected. If you have selected the built-in book, the color keys function as labeled on the BOOKMAN keyboard. If you have selected a book card, the color keys function as labeled on tha[...]

  • Page 7

    5 Changing Settings Y ou can adjust the font size, shutoff time, and screen contrast. Font size changes the number of lines of text that appear on screen. The shutoff time is how long BOOKMAN stays on if you forget to turn it off. 1. Press CLEAR. 2. Press MENU. 3. Press the arr ow keys to highlight the Setup menu. 4. Highlight Set Font , Set Shutof[...]

  • Page 8

    6 Finding Definitions It’ s easy to look up a word in the dic- tionary . Simply type it at the Entry screen and press ENTER. T ry this ex- ample. 1. Press CLEAR. 2. T ype a word (e.g., knowl- edge ). 3. Press ENTER. This is a dictionary entry . 4. Press or SP ACE to move down. 5. Hold ✩ and press DN to view the next dictionary entry alphabetica[...]

  • Page 9

    7 Finding Synonyms When you see THES flash once in the upper right of the screen, that word has a thesaurus entry . 1. Press CLEAR. 2. T ype a word (e.g., splendid ). 3. Press THES. Or hold ✩ and press T . This is the first thesaurus entry . 4. Press to view synonyms. 5. Hold ✩ and press DN to view more thesaurus entries. T o return to the prev[...]

  • Page 10

    8 Finding a Letter If you are uncertain about a letter in a word, type a question mark in place of each unknown letter . 1. T ype a word with ?’ s. 2. Press ENTER. 3. Highlight a match. 4. Press ENTER to define it. 5. Press CLEAR when done. Finding a Series of Letters T o find prefixes, suffixes, and other parts of words, type an asterisk in a wo[...]

  • Page 11

    9 If you misspell a word, don’t worry . It will be corrected automatically . 1. T ype a misspelled word. T o erase a letter , press BACK. 2. Press ENTER. 3. Press to highlight a correction. 4. Press ENTER to view its dictionary entry . T o go back to the corr ection list, press BACK. 5. Press CLEAR when done. Correcting Misspellings Finding Confu[...]

  • Page 12

    10 Another way to look up words is by highlighting them in dictionary defini- tions, thesaurus entries, or word lists. Then you can find their definitions, the- saurus entries, Confusables, or add them to your User list. 1. At any text, press ENTER to start the highlight. T o turn the highlight off, press BACK. 2. Press the arr ow keys to highlight[...]

  • Page 13

    11 Y ou can create a User list of up to 40 words. Y ou can even add words to your User list that are not in this dictionary . Here’ s how to add and to view a word. 1. Press LIST to view the User list menu. If you haven’ t added words to your User list, View list: **Empty** appears. 2. Highlight Add word . Then press ENTER. 3. T ype a word (e.g[...]

  • Page 14

    12 Sending Wor ds This BOOKMAN dictionary can send words to and receive words from cer - tain other BOOKMAN books. T o send a word, you must first install a book card in your BOOKMAN, and that book card must be able to send or receive words. T o learn if a book card can send or receive words, read its User’ s Guide. 1. Highlight a word in this bo[...]

  • Page 15

    13 Changing Game Settings Y ou can change the game settings at any time. Each setting applies to all the games. Word List lets you pick which words you’ll play the games with. If you se- lect Type Them in , you’ll need to type in words after you select a game. Word Length lets you pick how many letters will be in the words (3-13). Skill Level l[...]

  • Page 16

    14 Hangman Hangman challenges you to guess a mystery word, indicated by ?’ s, one letter at a time. The number of guesses you can make appears to right of the #’ s. For a hint hold CAP and press ? ✱ Or press ? ✱ to end the round. Note: If you ask for a hint, you will lose the round. Press SP ACE to start a new round. Press ENTER to view the[...]

  • Page 17

    15 FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purchase or Franklin Electronic Publ[...]

  • Page 18

    16 Copyrights and Patents Model MWD-640 • batteries: 4-AAA, 1.5 volt • size: 14 x 2.5 x 10.3 cm • weight: 6 oz. (without batteries) © 1987-1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1989 Merriam-Webster , Inc. All rights reserved. FCC Notice: Complies with the limits for a Class B comput[...]

  • Page 19

    Index FDB-28000-00 Printed in U.S. P/N 7201384 Rev . F ? key 8, 14 ✽ key 8, 14 Anagrams game 14 Arrow keys 5 Asterisk key 8, 14 BACK key 7 Backing up 7 Changing Bookman's settings 5 CONF message 9 Confusables, finding 9 Correcting misspellings 9 Disable demo 5 DN key 2, 6, 7 Games changing settings 13 playing 13 Hangman game 14 Help, finding[...]