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A good user manual
The rules should oblige the seller to give the purchaser an operating instrucion of Fundex Games 5392, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.
What is an instruction?
The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Fundex Games 5392 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.
Unfortunately, only a few customers devote their time to read an instruction of Fundex Games 5392. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.
What should a perfect user manual contain?
First and foremost, an user manual of Fundex Games 5392 should contain:
- informations concerning technical data of Fundex Games 5392
- name of the manufacturer and a year of construction of the Fundex Games 5392 item
- rules of operation, control and maintenance of the Fundex Games 5392 item
- safety signs and mark certificates which confirm compatibility with appropriate standards
Why don't we read the manuals?
Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Fundex Games 5392 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Fundex Games 5392, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Fundex Games service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Fundex Games 5392.
Why one should read the manuals?
It is mostly in the manuals where we will find the details concerning construction and possibility of the Fundex Games 5392 item, and its use of respective accessory, as well as information concerning all the functions and facilities.
After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.
Table of contents for the manual
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Page 1
1 BACKGAMMON Players: 2 Equipment: “Backgammon” Game Board, 15 Black Disks, 15 Red Disks and Pair of Dice Object: Be the rst player to move all your tokens (stones) around the points on the game board to your home table (your inner table) and “bear them off” (remove them from the game board). Usually , several games are played, with the [...]
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Page 2
2 3 CHECKERS Players: 2 Equipment: “Checkers” Game Board, 12 Black Disks, 12 Red Disks Object: Capture all you opponent’s tokens. Set-up: Place the game board so that there is a dark square to the left of each player . Using the black and red tokens, each player places four tokens on the rst three rows of dark squares i.e. 12 tokens per pl[...]
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Page 3
2 3 each other . No player can refuse to move out of his starting triangle to prevent another player from winning. Winner: The rst player to successfully move all of his marbles into the opposite triangle wins the game. COVER 21 Players: 2 Equipment: “Cover 21” Game Board, 2 Dice, 15 Red Disks, 15 Black Disks Object: Be the player with the m[...]
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Page 4
4 A player’s own tokens may share the same square and no other player may pass while an opponent has two or more tokens sharing the same square. A player whose roll causes him to land on a square occupied by two or more of an opponent’s tokens must lose his roll until he can pass that square. The player must wait until there is only one of the [...]