Hasbro 53525 manual

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A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Hasbro 53525, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

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First and foremost, an user manual of Hasbro 53525 should contain:
- informations concerning technical data of Hasbro 53525
- name of the manufacturer and a year of construction of the Hasbro 53525 item
- rules of operation, control and maintenance of the Hasbro 53525 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

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Table of contents for the manual

  • Page 1

    No batteries required. For indoor use only. Class 1 LED product. Some assembly required. Adjustable wrench and screwdriver required (not included). 1 AGES 6-k +[...]

  • Page 2

    b, or play on base or poles. When adjusti eep hands and both bases are filled full with fingers away g parts. re each use. Fill bases with elean Surface bene -mwt be smooth and tap wabf only. free of objects that cgPW cause punctures. 1 PRIOR Tb ASSEMBLY rT .T1 0 Ball 2TanksWh Caps (Left and Right) Top Holder n Pin 2 Top Posts I Control unit (Top P[...]

  • Page 3

    Assembly is easier with two people.This is a large product and somepatE are heavy. Assemble the system where you want it to stay: do not assemble the entire product and attempt to move it across a room or from one room to another. For instructions on disassembly, see p. 9. Assembling the Backboard and Rim first will make overall assembly easier.Whe[...]

  • Page 4

    Front view[...]

  • Page 5

    ASSEMBLE !-OARD/Rlkr Rim Place the 6ackt-d on top of the post/control unit assembly. Attach the two Hinge Blocks to the Rim. ------ Place and secure the Rim Assembly into the Backboard. Secure with four (4) metal hex bolts.At the other end of each hex bolt, secure with a washer and nut. cde and proceed with assembly. I[...]

  • Page 6

    [...]

  • Page 7

    RSSEMBLE BASE FLY-- Top Hdder 2 Tank wtth Caps (M and Rdt) Cup hold.(. Rn -7, ;GZBdm 2 Lower Porn with Drink 2 Washen Dispenser hcku I. Attach the lntermediate Piece into the holes on top of the Tanks. 2. Insert two nn (2) Lower Posts into the lntermediate Piece. 1 3. There is a small hole 4. Secure each Metal on the underside of Post with one carr[...]

  • Page 8

    [...]

  • Page 9

    2. ng the bottle straight rew on the dispenser spout Make sure the spout is fully attached, and be careful not to cross-thread i# bosdebyarndnglt out the spring4odd mechanism. Run * Putdrywithpupertawergsordothcmd nmovedforcleQninah. e top of the backbard is approximately 1 1 F - 2 Strap your player ' .- "hfn," Dub Tango's mice [...]

  • Page 10

    Ektemal Source Amp Mode To listen to your music through the system without having the unit shut down automatically, select "External Source Amp" from the game selection menu and select either the middle or bottom setting on the Audio Selection Switch. If the unit Is not switched to one of these two modes, the LCD will ask you to "Swi[...]

  • Page 11

    The system is more than an indoor backtrmrd and rim: it allows you to play an array of Wetbsll games for one player, two phpm, ur more! Before you play, you need to understand the buttons and display on the Control Unit. Some decisions involved in game play are up to yd~: for example, if you're playing one-on- one, you and your opponent can de[...]

  • Page 12

    The large, circular dial in the middle of the Unit is the ExternalVolume control: this controls the volume of a CD player or mp3 player you can hook up to the system. On each side of the Control Unit are the Player htms.You press these to select a game or register points in a game. On the back of the Contr~l Unit is the Input jack, where you hook u[...]

  • Page 13

    Some of the games are for one player; others are for two players or more. The games are: Showtrme Basketball (1-2 playen/ Freeplay (1-2 players) Jachpot (2 players) Around the Hrld (1-4 players) Shootlng Perceniage (I player) DmptheRoctf (14 players) b Shoot TI11 mu Miss (I player) 7kenty9ne (2 players) Chase (1 player) Pig (24 players) I Selecting[...]

  • Page 14

    Scoring -A- - The system knows when a basket has been made, but if you are playing with more than one player, it cannot determine who made the successful basket: you need to tell the system this, by pressing the appropriate Player Button. Once points are registered, they cannot be changed: so if )idU in identifying which player made a basket, you c[...]

  • Page 15

    FREEPLAY (1-2 P) I - 4 I nls is basic basketball play in which scored baskets are displayed in 2-point ncrements in the one-player version.The score will appear in the left 2-digit display and continues to increase with no time limit or limitations on the number baskets.The game ends when the player cancels out of the game. In the two-player versio[...]

  • Page 16

    4. AROUND THE WORLD (14 P) 6- The"o'Q6ct of this game is for the player(s) to score baskets from a serles of 9 locations around the room. Making a basket allows the player to advance to the next position; missing a basket moves a player back one position. The Spotlight feature determines the shooting locations. Use the Room Size Selector [...]

  • Page 17

    1 6. SHOOT TILL YOU MISS (I P) he object of rL the game is to makeks m%is"uccessful baskets as possible without you register a miss, either by the game's sensors or the Airball I button, the game is over. I Your score is displayed on the left 2-digit display.There is no timer, no need to select a room size. Just shoot till you miss. I I T[...]

  • Page 18

    8. DROPTHE-ROCK (1-4 P) I e ofiject of this game IS to score as many ~as~ets as possl~le in one minute. i*- Use the Room Selector button to tell the system the size of pur playing " space.The Spotlight feature will show you where you need td fnh @h% from. " Locations are random within a 2-point and 3-point perimeter. . - The first 40 seco[...]

  • Page 19

    LC -UT.' ' m. Y A.. X, In this game, the player uses the Spotlight feature to shoot from randomly-chosen locations in the play area. (Note:As the spotlight moves from one position to the next, it will move quickly to two random "in-between" positions before settling on a final position.) Each location is timed: you will have fiv[...]

  • Page 20

    ons to this unit not approved by ths pa& W$ c&abr ~krgm exPrienced radiom technician for help. - - #.yew have any questions, please contact: &nswner Affairs ' bbro, Inc. @27 Newport Avenue, hwtucket, RI - pk 1-800-844-3733 haX: 1-401 -431 -8082 - -- Connect the equipment into an & on a circuit different from that to which dm mc[...]