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A good user manual
The rules should oblige the seller to give the purchaser an operating instrucion of Hasbro 60-036, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.
What is an instruction?
The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Hasbro 60-036 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.
Unfortunately, only a few customers devote their time to read an instruction of Hasbro 60-036. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.
What should a perfect user manual contain?
First and foremost, an user manual of Hasbro 60-036 should contain:
- informations concerning technical data of Hasbro 60-036
- name of the manufacturer and a year of construction of the Hasbro 60-036 item
- rules of operation, control and maintenance of the Hasbro 60-036 item
- safety signs and mark certificates which confirm compatibility with appropriate standards
Why don't we read the manuals?
Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Hasbro 60-036 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Hasbro 60-036, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Hasbro service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Hasbro 60-036.
Why one should read the manuals?
It is mostly in the manuals where we will find the details concerning construction and possibility of the Hasbro 60-036 item, and its use of respective accessory, as well as information concerning all the functions and facilities.
After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.
Table of contents for the manual
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Page 1
1 600360001IWTI-01 600360001IWTI-01 600360001IWTI-01 600360001IWTI-01 600360001IWTI-01 MODEL 60-036 MODEL 60-036 MODEL 60-036 MODEL 60-036 MODEL 60-036 ELECTRONIC LCD GAME[...]
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Page 2
2 THE GAME STORY THE GAME STORY THE GAME STORY THE GAME STORY THE GAME STORY DO IT FOR BLUFFINGTON! DO IT FOR BLUFFINGTON! DO IT FOR BLUFFINGTON! DO IT FOR BLUFFINGTON! DO IT FOR BLUFFINGTON! DO IT FOR PATTI! DO IT FOR PATTI! DO IT FOR PATTI! DO IT FOR PATTI! DO IT FOR PATTI! The town of Bluffington is never quite the same after the Funnie family m[...]
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Page 3
3 THE GAME STORY THE GAME STORY THE GAME STORY THE GAME STORY THE GAME STORY Then in the end of the game, in the final stage, Doug has to win the town ’ s big bicycle race. The prize money fr om the race will give Doug enough money to take P atti to the concert! If you can win the big race, you ’ll see the game winning ending but it’ s kind o[...]
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Page 4
4 NO JOB TOO ODD NO JOB TOO ODD NO JOB TOO ODD NO JOB TOO ODD NO JOB TOO ODD Y ou always play as DOUG. Ther e are 5 stages of play . Y ou always play thr ough all 5 stages of the game. Each stage r equires a special challenge: STAGE 1: APPLE PICKER STAGE 1: APPLE PICKER STAGE 1: APPLE PICKER STAGE 1: APPLE PICKER STAGE 1: APPLE PICKER Doug, Skeeter[...]
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Page 5
5 out of the tar -machine, pick him up before his feet get stuck in the tar! STAGE 3: PAPER BOY STAGE 3: PAPER BOY STAGE 3: PAPER BOY STAGE 3: PAPER BOY STAGE 3: PAPER BOY Doug gets a paper r oute to deliver newspapers. He thinks he ’ll have to drive his bicycle by each house. But Mr . Dink gives Doug an electr onic skateboar d to make deliveries[...]
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Page 6
6 THE OBJECT OF THE GAME THE OBJECT OF THE GAME THE OBJECT OF THE GAME THE OBJECT OF THE GAME THE OBJECT OF THE GAME STAGE 5 BICYCLE RACER STAGE 5 BICYCLE RACER STAGE 5 BICYCLE RACER STAGE 5 BICYCLE RACER STAGE 5 BICYCLE RACER The day of the concert has almost arrived. Doug hasn ’ t come up with all the money he needs. So Doug enters a bike race.[...]
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Page 7
7 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY SWING SWING LEFT OFF DOUG BUTTON MAX SCORE RIGHT FASTER ON/ START SOUND OVERCOME EVERY CHALLENGE! OVERCOME EVERY CHALLENGE! OVERCOME EVERY CHALLENGE! OVERCOME EVERY CHALLENGE! OVERCOME EVERY CHALLENGE! RESET ON/ST ART - to turn on the unit . - to start the game. - to start each stage. MA[...]
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Page 8
8 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY SOUND - to contr ol sound: on or off. OFF - to turn off the unit . (the unit also shut off automatically after 3 minutes of no action) “ ” - to jump/move/steer/dodge left . “ ” - to jump/move/steer/dodge right . FASTER - to move faster . DOUG BUTTON - to pick apples. - to lay str[...]
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Page 9
9 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY Pr ess the ON/ST ART button to turn on the game. Y ou will hear an “ On ” beep and the maximum scor e is displayed. Pr ess the ON/ST ART button again to start the game fr om stage 1 when you ar e ready . Y ou will hear a “ Game Start” melody and you begin play with zer o score. E[...]
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Page 10
10 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY Use your control buttons to help you: Use your control buttons to help you: Use your control buttons to help you: Use your control buttons to help you: Use your control buttons to help you: “ ” - to jump/move/steer/dodge left . “ ” - to jump/move/steer/dodge right . FASTER - to [...]
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Page 11
11 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY In stage 1, you’re an APPLE PICKER. In stage 1, you’re an APPLE PICKER. In stage 1, you’re an APPLE PICKER. In stage 1, you’re an APPLE PICKER. In stage 1, you’re an APPLE PICKER. AN APPLE A DAY... KEEPS ROGER FROM ASKING PATTI TO THE CONCERT! Use your “ ” and “ ” butt[...]
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Page 12
12 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY In stage 2, black top Bee Bee’s driveway. In stage 2, black top Bee Bee’s driveway. In stage 2, black top Bee Bee’s driveway. In stage 2, black top Bee Bee’s driveway. In stage 2, black top Bee Bee’s driveway. TAR CAN BE A STICKY BUSINESS! Use the “ ” and “ ” buttons t[...]
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Page 13
13 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY Use your “ ” and “ ” to ride your electr onic skateboar d that Mr . Dink invented! Stay out of the way of dogs and cats (they’ r e not good newspaper r eaders anyway!). Use your DOUG button to thr ow the newspapers to the right houses. When Skeeter appears, use the DOUG button[...]
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Page 14
14 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY In stage 5, you have one last chance to earn enough money In stage 5, you have one last chance to earn enough money In stage 5, you have one last chance to earn enough money In stage 5, you have one last chance to earn enough money In stage 5, you have one last chance to earn enough mon[...]
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Page 15
15 HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY HOW TO PLAY Ther e is a simple “Stage Complete ” melody as you complete each stage. The game pauses after each stage and the next stage number is shown. Pr ess the ON/ST ART button to start the next stage when you ar e r eady . After the story is complete (after stage 5), pr ess the ON/ ST ART [...]
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Page 16
16 SCORING SCORING SCORING SCORING SCORING 10 10 10 10 10 each apple you pick up, you can get 10 points and if you POINTS thr ow it to Skeeter or P orkchop, you can earn 10 points. If you pr ess DOUG button while Skeeter or P orkchop is receiving the apple, you can get 50 points as bonus. 20 20 20 20 20 For steering clear of bumps in the r oad. If [...]
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Page 17
17 BATTERIES BATTERIES BATTERIES BATTERIES BATTERIES To insert the batteries, remove the battery compartment cover at the back of the game. (To remove cover, push in direction of the arrow.) Insert two “AA”/LR6 batteries (not included), making sure to align “ + ” and “-” as shown. TO ENSURE PROPER FUNCTION: TO ENSURE PROPER FUNCTION: TO[...]
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Page 18
18 Do not press the liquid crystal display and avoid heavy shock or the display may fail. High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen. Clean only with a piece of soft dry cloth. CAUTION CAUTION CAUTION CAUTION CAUTION DEFECT OR DAMAGE DEFECT[...]
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Page 19
19 WARRANTY WARRANTY WARRANTY WARRANTY WARRANTY 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY 90-DAY LIMITED WARRANTY Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from th[...]
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Page 20
20 ® , TM, & © 1998 Tiger Electronics, Ltd. All Rights Reserved. 980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA. ® , TM & © 1998 TIGER ELECTRONICS UK LTD. All Rights Reserved. Belvedere House, Victoria Avenue, Harrogate, North Yorkshire, HG1 1EL, England www.tigertoys.com U.S. PAT. D397, 369 PRINTED IN CHINA © DISNEY / JUMBO [...]