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A good user manual
The rules should oblige the seller to give the purchaser an operating instrucion of Hasbro 7-579, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.
What is an instruction?
The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Hasbro 7-579 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.
Unfortunately, only a few customers devote their time to read an instruction of Hasbro 7-579. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.
What should a perfect user manual contain?
First and foremost, an user manual of Hasbro 7-579 should contain:
- informations concerning technical data of Hasbro 7-579
- name of the manufacturer and a year of construction of the Hasbro 7-579 item
- rules of operation, control and maintenance of the Hasbro 7-579 item
- safety signs and mark certificates which confirm compatibility with appropriate standards
Why don't we read the manuals?
Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Hasbro 7-579 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Hasbro 7-579, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Hasbro service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Hasbro 7-579.
Why one should read the manuals?
It is mostly in the manuals where we will find the details concerning construction and possibility of the Hasbro 7-579 item, and its use of respective accessory, as well as information concerning all the functions and facilities.
After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.
Table of contents for the manual
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Page 1
1 Model 7-579 TM[...]
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Page 2
2 “GET READY TO BRAIN WARP!” “GET READY TO BRAIN WARP!” BRAIN WARP is six different games in one and can be played by 1 to 6 players. QUICK DESCRIPTION OF THE GAMES GAME 1-- COLORS (1- 6 players) Player must react to verbal commands, rotating BRAIN WARP so that a particular color is in the top position. Each command will be one of 6 colors:[...]
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Page 3
3 GAME 4 -- MEMORY MATCH (1 - 6 players) In this game, a verbal command consists of a combination of colors and numbers given as a group. The player must therefore remember the numbers and colors in the correct order and then rotate BRAIN WARP into the positions commanded in the correct sequence. GAME 5 -- CODE BUSTER (1 player only) Instead of ver[...]
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Page 4
4 DETAILS OF GAME PLAY Games 1-4 consist of 3 rounds of play. BRAIN WARP will tell each player when to take his turn and will keep track of individual scores. Individual and CUMULATIVE scores are given for each player after each round. After the third round, in addition to announcing the cumulative scores, BRAIN WARP will also announce the order of[...]
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Page 5
5 When a VERBAL COMMAND is given, BRAIN WARP recognizes a correct input only from the commanded color or number. The player has time between commands to quickly select the correct color or number. If a player is not fast enough moving to the commanded color or number he will be “razzed” out. In Games 1-3 , the time between commands will decreas[...]
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Page 6
6 FUNCTIONS OF START/SELECT BUTTON 1. To turn on the unit. 2. To confirm game selection. 3. To confirm number of players. 4. To begin each player’s turn in each round of play. 5. To “fast start” (repeat) the same game over again with the same number of players. (Press button right after BRAIN WARP says, “This game is finished” but before [...]
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Page 7
7 IMPORTANT: BRAIN WARP MUST BE HELD STRAIGHT UP FOR THE GAME SENSORS TO “READ” YOUR SELECTIONS CORRECTLY! ALSO, YOU MUST ROTATE DIRECTLY FROM SELECTION TO SELECTION—NOT DIAGONALLY OR THROUGH ANOTHER COLOR. TO PLAY: Press the START/SELECT button to turn on BRAIN WARP. The unit will say, “GET READY TO BRAIN WARP!” and will then instruct yo[...]
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Page 8
8 GENERAL COMMENTS ON THE GAMES In Games 1-4 , an incorrect move simply ends a players turn in the round. In game 5, a player has 60 seconds to “FIND THE CODE.” If the code is not found, game is over. In game 6, an incorrect move means a player is eliminated from the game! — In Games 1-4 , a player completes his turn by successfully completin[...]
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Page 9
9 DETAILS OF GAMES 5 & 6 In GAME 5 , the player is trying to break a secret color code in each round. There is only 60 seconds to break the code, the method of breaking the code is trial and error. BRAIN WARP will tell the player what color to start on before play begins. The player selects the next possible color and rotates BRAIN WARP to that[...]
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Page 10
10 “WANNA WARP AGAIN” “WANNA WARP AGAIN” As you’ve probably noted, BRAIN WARP likes to talk. When you begin play, he’ll tell you to “GET READY TO BRAIN WARP!” When a game is completed, he’ll say “THIS GAME IS FINISHED” and then ask you if you “WANNA WARP AGAIN?” If you press the START/ SELECT button within 5 seconds of him[...]
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Page 11
11 INSERTING THE BATTERIES To insert/replace batteries, remove the battery compartment cover on the game as shown, which is located in the # 6 spike. Have an adult unscrew the battery cover and remove. Insert 4 “AA” batteries, UM-3 or equivalent making sure to align “+” and “-” as shown. TO ENSURE PROPER FUNCTION: • Do not mix old and[...]
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Page 12
12 DEFECT OR DAMAGE If a part of your game is damaged or something has been left out,DO NOT RETURN THE GAME TO THE STORE. The store doesn’t have replacement parts. Instead, write to us at: TIGER ELECTRONIC TOYS REPAIR CENTER 980 Woodlands Parkway, Vernon Hills, Illinois 60061, U.S.A. In your note, mention the name of your game, the game’s model[...]
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Page 13
13 90 - DAY LIMITED WARRANTY Tiger Electronic Toys warrants to the original consumer purchaser of any of its electronic games that the product will be free of defects in material or workmanship for 90 days from date of purchase. During this 90-day warranty period the game will either be repaired or it will be replaced (at our option) without charge[...]
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Page 14
14 Tiger Electronic Toys will not be liable for loss of use of the product or other incidental or consequential costs, expenses, or damages incurred by the purchaser. Any implied warranties are limited in duration to the 90-day period from the original date of purchase. This warranty gives you specific legal rights and you may also have other right[...]
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Page 15
15 TIGER ELECTRONIC TOYS, REPAIR CENTER 980 Woodlands Parkway, Vernon Hills, Illinois 60061, USA. Also, don’t forget to show your return address. 3) Put parcel post stamps on the package; insure the package, then mail. After the 90-day warranty period and up to one year from the date of purchase, do all of the above PLUS enclose your check or mon[...]
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Page 16
16 7579IWTIE-1 PRINTED IN HONG KONG © 1996 TIGER ELECTRONICS, INC. BRAIN WARP IS A TRADEMARK OF TIGER ELECTRONICS, INC. 980 WOODLANDS PARKWAY, VERNON HILLS, ILLINOIS 60061, USA. © 1996 TIGER ELECTRONICS (UK) LLC. BELVEDERE HOUSE, VICTORIA AVENUE, HARROGATE, NORTH YORKSHIRE HG1 1EL, ENGLAND.[...]