Intel UMPC manual

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The rules should oblige the seller to give the purchaser an operating instrucion of Intel UMPC, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

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The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Intel UMPC one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Intel UMPC. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Intel UMPC should contain:
- informations concerning technical data of Intel UMPC
- name of the manufacturer and a year of construction of the Intel UMPC item
- rules of operation, control and maintenance of the Intel UMPC item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Intel UMPC alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Intel UMPC, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Intel service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Intel UMPC.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Intel UMPC item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    Best Practices in Game Design for the Ultra-Mobile PC by Matt Gillespie, Michael Finkel and Victoria Bailey[...]

  • Page 2

    The Ultra-Mobile PC (UMPC) will expa nd the market for PC games that run on Microsoft Windows* XP, as long as developers consider certai n design requirements to ens ure a good user e xperience. In most case s, a single version of games ca n span both the UMPC and traditional PC pl atforms. 1 Introduction The Ultra-Mobile PC (UMPC) platform is of i[...]

  • Page 3

    Best Practice : Ideally, games design ed with the UMPC i n mind shoul d use text sparingly and consider the UMPC screen size when choosing a font. Likewis e, icons shou ld not rely heavily o n fine de tails, so different o bjects are diff erent enough to be ea sily distinguishe d from one another , even on the smalle r UMPC screen. In pl aces where[...]

  • Page 4

    2.3 Game Window Size Issue: If game windo ws use a fixed size, rather than automaticall y resizing themselves to fill t he full UMP C screen, parts o f the game may n ot be visible all at once, and , in some cases, ce rtain parts may n ot be reachable at all, a s shown in Figure 2. This situation is made more co mplex by the p otential for players [...]

  • Page 5

    movement contr olling the curs or). This issu e tends to aris e particula rly often, for example, in ga mes that shift the u ser's perspect ive so that the c ursor is always at the cen ter of the scr een (whi ch is commo n in firs t-person shooters ). In such a scenari o, when the pl ayer touch es the screen, the cursor may jum p around the sc[...]

  • Page 6

    Issue (Game Re solution Lar ger than S creen): In those cas es where the game window takes up more t han the full vert ical space of the screen, the tou ch screen may be incorrectly mapp ed vertically in stead of hor izontally, as sh own in Figure 4. This scenario t ypically causes the touch sc reen to be mapped to the whole game window, rather tha[...]

  • Page 7

    3.4 Accommodating Right-Click Functionality Issue: On a typi cal UMPC touch- screen, users perform right -clicks by holdi ng down the c lick on the screen for a longer time tha n for a left-c lick, which can cause users to inadvert ently left-click whe n they mean to r ight-click. Moreo ver, it is impossib le to perform a left-c lick and right- cli[...]

  • Page 8

    4.2 Limiting the Need for Diverse Command Inputs Issue: The UMPC form factor provid es for a limited nu mber of inputs, re lative to the full key board and mouse a vailable fr om a standa rd PC. Even t hose games that are de signed to be ru n on a PC usin g a joystick ma y require the u se of multiple butt ons that are inc luded on a typica l joyst[...]

  • Page 9

    5 Conclusion Game develo pers and architects providin g support for the UMP C platform in mainstream g ame offering s can d evelop a dis crete se t of des ign considerat ions that addres s common issues that arise d uring the dev elopment pro cess. The best practices de scribed in this document provi de a foundation f or that effort . Because Wind [...]

  • Page 10

    Copyright © 2006 Intel Corporation. All righ ts reserved. BunnyPeople, Celeron, Celeron Inside, Centrino, Centrino log o, Chips, Core Inside, Dialogic, EtherExpress, ETOX, FlashFile, i386, i486, i960, iCOMP, InstantIP, Intel, Intel logo, Intel386, Intel486, Intel740, IntelDX2, IntelDX4, IntelSX2, Intel Core, Intel In side , Intel Inside logo, In t[...]