Nintendo 70700A manual

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A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Nintendo 70700A, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

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The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Nintendo 70700A one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Nintendo 70700A. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Nintendo 70700A should contain:
- informations concerning technical data of Nintendo 70700A
- name of the manufacturer and a year of construction of the Nintendo 70700A item
- rules of operation, control and maintenance of the Nintendo 70700A item
- safety signs and mark certificates which confirm compatibility with appropriate standards

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Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Nintendo 70700A alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Nintendo 70700A, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Nintendo service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Nintendo 70700A.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Nintendo 70700A item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    INSTRUCTION BOOKLET MANUEL D’INSTRUCTIONS Re ad this before y ou pla y! À LIRE A V ANT DE JOUER! need help with inst alla tion, maintenance or service? nintendo customer service support .nintendo.com or call 1-800-255-3700 MON.-SUN., 6:00 a.m. to 7:00 p.m., Pacific Time ( Times subject to change) Besoin d’aide pour l ’ inst alla tion, l ’[...]

  • Page 2

    PLEASE CAREFULL Y READ THE SEPARA TE HEAL TH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME CARD OR ACCESSORY . THIS BOOKLET CONT AINS IMPORT ANT HEAL TH AND SAFETY INFORMA TION. IMPORT ANT SAFETY INFORMA TION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLA Y VIDEO GAMES. WARN[...]

  • Page 3

    THIS GAME CARD WILL WORK ONL Y WITH THE NINTENDO DS TM VIDEO GAME SYSTEM. NEED HELP PLA YING A GAME? Recorded tips for many titles are available on Nintendo’ s Power Line at (425) 885-7529. This may be a long-distance call, so please ask permission from whoever pays the phone bill. If the information you need is not on the Power Line, you may wan[...]

  • Page 4

    07 06 Getting St arted Make sure your Nintendo DS system is turned of f , then insert the WarioWare: D.I.Y. Game Card into the Game Card slot. St arting a New Game When starting a new game, rst enter the D.I.Y . Shop . Y ou will quickly meet your guide, enter your name, and advance through the game, learning how to play as you go. When you turn [...]

  • Page 5

    09 08 Game Rules and How to Adv ance Each microgame is played by tapping the bottom screen as required by that particular game. Every time you lose a microgame, your remaining chances decrease by one, and your game is over when you run out of chances. Controls involving sliding or holding down the stylus are not used. Every time you advance past a [...]

  • Page 6

    11 10 Diamond Softw are All of the preloaded microgames you’ve played in the Game Blender will show up on your Diamond Software shelf to play individually. T ap a shelf (one shelf for each creator), tap the microgame you want to play, and then tap the Play button. D.I. Y . Shop: Games Y ou can play microgames in the Games Department, selecting f [...]

  • Page 7

    13 12 Diamond Records Records preloaded in WarioW are: D.I.Y. will show up in your Diamond Records shelf to play individually. Y ou can also view the record contents in the Record MakerMatic. Refer to the instructions for Diamond Software for how to navigate this screen. Attaining medals in D.I.Y . Data will unlock new records. D.I. Y . Shop: Music[...]

  • Page 8

    15 14 Reading Comics Select Diamond Publishing to read preloaded comics, and select D.I.Y . Comics to read comics that you have created or received through the Distribution Center . Next, tap Check to display the screens below and to the left. D.I. Y . Shop: Comics Y ou can read f our -panel comics in the Comics Department, selecting f rom Diamond [...]

  • Page 9

    17 16 Ranking Screen From the Sales Charts room, tap Rankings, and then tap Check to display the screens below. Y ou can switch between ranking categories and time periods using the buttons on the bottom screen. D.I. Y . Shop: Sales Charts This is where you can view microgame sales rankings. Sales totals are updated every day. Wha t Y ou Can Do in [...]

  • Page 10

    19 18 D.I. Y . Studio This is your work space. Here you can create products with your Super MakerMatic 21, check your play history , and check the D.I.Y. Forum f or tips. Inside the Studio When you enter D.I.Y . Studio, the screen to the right is displayed. T ap the item you want to use or check, then tap OK. As you progress through the D.I.Y . 101[...]

  • Page 11

    21 20 Distribution Center: Getting St arted This is where you can use wireless communications to exchange products with Wii™ consoles and other DS systems, download new microgames, or enter microgames in Design Challenges. * Selecting a Communica tion Type When you enter the Distribution Center, select one of the communication types below. When e[...]

  • Page 12

    23 22 Ex changing Products Once you begin communications between the Nintendo DS and Wii, the screen to the ri ght wil l be d isp laye d. Sel ect Receiv e t o re ceive products saved on the Wii console, and select Ship to send products. Once the product to be sent from the Wii console is selected, it will automatically be delivered. When you’ve r[...]

  • Page 13

    25 24 Distribution Center: Communica ting with DS The f ollowing procedure explains how to exchange products with another DS system that has a WarioWare: D.I.Y. Game Card inserted. Finding a P artner Be sure to read i n advance before initiating communications using the procedure below. 1 2 3 Enter the Distribution Center and tap DS, then OK to dis[...]

  • Page 14

    27 26 DS Wireless Communica tions (Local Wireless) The following explains how to perform DS Wireless Play. 1 2 3 Make sure power is turned off on both DS systems, then insert the DS Game Cards. T urn on the power on both DS systems. From the system menu screen, tap W arioWare: D.I.Y . Nintendo Wi-Fi Connection allows multiple owners to play togethe[...]

  • Page 15

    29 28 Wireless Communica tions Notice • Games, records, and comics (“content” below) transmitted through the Distribution Center may be passed on to third parties. Please note that once you transmit content through the Distribution Center, third parties can use that content, edit it, and share it with others. • If your Import setting is set[...]

  • Page 16

    31 30 W arehouse Use the crates inside the Warehouse to exchange products with friends . Select Y our Crates to store your products, and select Friend Crates to receive products your friends have stored. T o view the contents of a friend’s crate, you must each be registered to the other’s system as a friend, and your friend must also connect to[...]

  • Page 17

    33 32 Friend Settings This is where you register/delete friends and conrm your own friend code. T o register a friend, tap a list entry labeled NEW, then select from one of the menu options below. B Here you can enter your custom-made microgames in challenges based on themes suggested by Nintendo. Selected entries will be made available for down[...]

  • Page 18

    35 34 Types of connectivity in W arioW are D.I. Y . and the products y ou can ex change Through the Distribution Center, you can exchange any type of product (including those you created, those you downloaded, those you received via local wireless, and those received from the Warehouse or NinSoft Store). Y ou cannot exchange the preloaded products [...]

  • Page 19

    36 TERMS OF USE AGREEMENT The Nintendo DS System (“DS”) comes equipped with the ability for wireless game play through the use of the Nintendo Wi-Fi Connection service and access to the Internet through the use of the Nintendo DS Browser , which must be purchased separately , (collectively the “Ser vice”). Such Service is provided by Ninten[...]

  • Page 20

    TERMS OF USE AGREEMENT (cont.) SUBMISSIONS All User Content posted on, transmitted through, or linked from the Service, whether or not solicited by Nintendo (collectively , “Submissions”), is the soleresponsibilityofthepersonfromwhomsuchSubmissionsoriginated.Nintendoisnotobligated:(a)tomaintain[...]

  • Page 21

    W ARRANTY & SER VICE INFORMA TION Y ou may need only simple instructions to correct a problem with your product. T r y our website at support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer . Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to chang[...]

  • Page 22

    AVE RTI S S E M E N T : V E UI LLEZ LI R E ATTE NTIV E ME NT LE M A N U E L S P É CI F I Q U E D E P R ÉC AUTI ON S C O M PR I S AV E C C E P R OD U IT , A V ANT D’ UT I LIS E R VO TR E APPAR EI L N I NTEN DO ® , U NE CARTE DE JE U OU U N ACC ES SO I RE . I L C ONTIE NT DES R E N SE I GN E M E NT S IM PO RT ANTS CONC E R NANT LA SANT É ET LA [...]

  • Page 23

    45 COMMENCER UNE P ARTIE ...... 46 JOUER AUX MINI-JEUX ........... 48 BOUTIQUE D .I.Y. JEUX ...................................... 50 MUSIQUE .............................. 52 BAND ES DESSINÉES ......... 55 P ALMARÈS DES VENTES .... 56 W arioWARe, Inc. .................. 57 S TUDIO D.I. Y. ........................... 58 CENTRE DE DIS TRIBUT ION C[...]

  • Page 24

    47 46 COMMENCER UNE PARTIE Assurez - vous que la console Nintendo DS est éteinte, puis enf oncez la carte de jeu WarioWare D.I.Y. dans la f ente de jeu de la console jusqu’à ce que vous entendiez un « clic » . COMMENCER UNE NOUVELLE PARTIE Lors de votre première partie, vous devrez d’abord entrer dans la boutique D.I.Y . . Vous rencontrere[...]

  • Page 25

    49 48 RÈGLES DU JEU ET COMMENT PROGRESSER Chaque mini-jeu se joue différemment en se servant de l’écran tactile. Chaque fois que vous perdez lors d’un mini-jeu, vos tours à jouer diminuent de un et votre jeu se termine quand vous n’avez plus de tour à jouer. Les commandes qui vous demandent de faire glisser ou d’appuyer et de maintenir[...]

  • Page 26

    51 50 DIAMOND SOFTWARE [Logiciels Diamond] T ous les min i-je ux p réinsta llés aux quels v ous avez jou és dans le Game Blende r ap paraîtro nt sur l’ét agère de Diamond Software pour y jouer séparément. Sélectionnez une étagère (une étagère par créateur), puis touchez le mini-jeu auquel vous voulez jouer puis, le bouton PLAY . BOU[...]

  • Page 27

    53 52 Diamond Records Les enregistrements préinstallés dans WarioW are: D.I.Y . seront afchés sur l’étagère Diamond Records pour y être écoutés séparément. Vous pouv ez é galemen t co nsul ter le cont enu des enregis trem ents dan s le Record MakerMatic [Enregistrements MakerMatic]. P our savoir comm ent navigue r ce t écran, consu[...]

  • Page 28

    55 54 LIRE LES BANDES DESSINÉES Sélectionnez Diamond Publishing pour lire les bandes dessinées préinstallées, sélectionnez D.I.Y . Comics pour y lire les bandes dessinées que vous avez créées [icon] ou reçues du Distribution Center [Centre de distribution] . Ensuite, touchez Check [Vérier] pour afcher les écrans ci-dessous et à l[...]

  • Page 29

    57 56 ÉCRAN DE CLASSEMENT À pa rtir de la sall e de s palma rès de vente s, séle ctio nnez Ran kings [ Clas seme nts] pu is, touchez Check [Vér ier ] pour afc her les écr ans ci-desso us. V ous pou vez alterne r en tre Ranking Cat egories [Classe ment de catégories] et time periods [périodes de temps] en utilisant les boutons de l’?[...]

  • Page 30

    59 58 D.I. Y . STUDIO [STUDIO D.I. Y .] Ceci est votre espace de travail. Vous pouvez y créer des produits avec votre Super MakerMatic 21, consulter votre historique de jeu ainsi que le D.I.Y. Forum [Forum D.I.Y.] pour trouver des conseils. À L’INTÉRIEUR DU STUDIO Lorsque vous entrez dans le D.I.Y . Studio, l’écran à la droite s’afche[...]

  • Page 31

    61 60 DISTRIBUTION CENTER [CENTRE DE DISTRIBUTION] : COMMENCER C’ est ici que vous pouvez utiliser la communication sans f il pour échanger des produits avec les consoles Wii™ et DS, télécharger de nouveaux mini -jeux ou participer aux Design Challenges* [Déf is Design]. SÉLECTIONNEZ UN MODE DE COMMUNICATION Lorsque vous entrez dans le cen[...]

  • Page 32

    63 62 ÉCHANGER DES PRODUITS Une fois que la communication s’amorce entre le Nintendo DS et la Wii, l’éc ran à la d roit e s’af che. Sélect ionn ez Rece ive [Recevo ir] pour re cevoir des produits sauvegardés sur la console Wii. Sélectionnez ensuite Ship [Expédier] pour envoyer les produits. Une fois que le pro duit à expé dier est[...]

  • Page 33

    65 64 DISTRIBUTION CENTER [CENTRE DE DISTRIBUTION] : COMMUNICATION SANS FIL AVEC LE DS La procédure qui suit explique comment échanger des produits avec une autre console DS dont la carte de jeu WarioWare: D.I.Y. a été insérée dans la f ente pour carte DS. RECHERCHE D’UN PARTENAIRE Assurez-vous de lire les à l’avance avant d’amorcer la[...]

  • Page 34

    67 66 JEU DS SANS FIL (RÉSEAU LOCAL) Voici comment jouer avec un jeu multi-cartes sans l DS. 1 2 3 Assu rez- vous qu e le s co nsoles sont éteinte s avant d’i nsérer l a carte de jeu dans la fen te pour carte D S de c haqu e conso le. Allumez les deux consoles DS. À partir de l’écran de menu, touchez le panneau WarioW are: D.I.Y . La c [...]

  • Page 35

    69 68 AVIS CONCERNANT LA COMMUNICATION SANS FIL • Les jeux, les enregistrements audio et les bandes dessinées (« contenu » ci-dessous) transmis par le Distribution Center [Centre de distribution] peuvent être transférés à des tiers. Veuillez noter qu’une fois votre contenu est transmis par l’intermédiaire du Distribution Center, des t[...]

  • Page 36

    71 70 ENTREPÔT Utilisez les caisses dans l’entrepôt pour échanger des produits avec vos amis . Sélectionnez Y our Crates [Vos caisses] pour y entreposer vos produits et sélectionnez Friend Crates [Caisses d’ami] pour recevoir les produits que vos amis ont entreposés. Pour visionner le contenu de la caisse d’un ami, votre ami et vous dev[...]

  • Page 37

    73 72 FRIEND SETTINGS [PARAMÈTRES D’AMI] C’est ici que vous pouvez enregistrer ou supprimer vos amis et conrmer votre propre code d’ami. Pour enregistrer un ami, touchez la liste nommée NEW [Nouveau], puis sélectionnez une des options du menu ci-dessous. B C’est ici que vous pourrez soumettre vos mini-jeux dans des dés basés sur [...]

  • Page 38

    75 74 TYPES DE CONNECTIVITÉS DANS WARIOWARE D.I. Y . ET LES PRODUITS QUE VOUS POUVEZ ÉCHANGER P ar l ’interm édia ire du Dist ribu tion Cen ter [Ce ntre de dist ribu tion], vous pou vez éch ange r n’impo rte que l type de produit (y comp ris ceu x qu e vous a vez cré és, télé char gés, re çus sur le rése au l ocal san s l ai nsi q[...]

  • Page 39

    76 T ermes d'entente d'utilisation LeNintendoDS(«DS»)estdotédelafacultéd’offrirdespartiesdejeusanslenutilisantleservicedefonctionConnexionWi-FiNintendo(le «Service»)quiestunservicefourniparNintendoofAmericaInc.,ainsi?[...]

  • Page 40

    T ermes d'entente d'utilisation (suite) CONTRIBUTIONS T outContenucrééparl’Utilisateurafchésurle,transmisparlebiaisdu,ouatteintparlebiaisdeliensàpartirduService,qu’ilaitétéincitépar Nintendoounon(collectivement,les«Contribu[...]