Nintendo GameCycle manual

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A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Nintendo GameCycle, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

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The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Nintendo GameCycle one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Nintendo GameCycle. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Nintendo GameCycle should contain:
- informations concerning technical data of Nintendo GameCycle
- name of the manufacturer and a year of construction of the Nintendo GameCycle item
- rules of operation, control and maintenance of the Nintendo GameCycle item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Nintendo GameCycle alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Nintendo GameCycle, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Nintendo service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Nintendo GameCycle.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Nintendo GameCycle item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    GameCycle User’s Guide 20 05 Three Rivers Page 1-1 GameCycle User’s Guide 2005 Three Rivers Holdings, LLC 1826 W. Broadway Rd Ste 43 Mesa, Arizona 85202[...]

  • Page 2

    GameCycle User’s Guide 20 05 Three Rivers Page 1-2 TABLE OF CONTENTS 1 SUPPORT -------------------------------------------------------------------------------------------------------- 1-1 2 COMPONENTS ------------------------------------------------------------------------------------------------ 2-2 3 SYSTEM SETUP -------------------------------[...]

  • Page 3

    GameCycle User’s Guide 20 05 Three Rivers Page 1-1 1 SUPPORT Three Rivers is dedicated to providing friendly and comprehensive support f or th is and all our products. The objective of this User’s Guide is to include all of th e necessary information fo r the successf ul start up and operation of your GameCycle. If you have any suggestions on h[...]

  • Page 4

    GameCycle User’s Guide 20 05 Three Rivers Page 2-2 2 COMPONENTS Equipment included with your GameCycle: 1 – 17” LCD TV 1 – GameCube console 1 – Nintendo GameCube AV Cable 1 – Nintendo GameCube AC Adapter (already mounted to GameCycle) 1 – GameCube videogame 1 – GameCube Memory Card 1 – GameCube Extension Cable 6 – Security screw[...]

  • Page 5

    GameCycle User’s Guide 20 05 Three Rivers Page 3-3 3 SYSTEM SETUP Thank you for your GameCycle purchase! This sect ion of the user’s manu al will help you get your GameCycle up and running quickly. Equipment you will need: 9 17” LCD TV 9 GameCube console 9 Nintendo GameCube AV Cable 9 Nintendo GameCube AC Adapter (already mounted to GameCycle[...]

  • Page 6

    GameCycle User’s Guide 20 05 Three Rivers Page 3-4 2. Connect the LCD TV power by inserting the power jack protru ding out of the hole in the top of the stand i nto the outlet on the bottom of the LCD TV (Figure 3.2a) and by inserting the 3-pron g jack protruding out of the bottom of the stand into the power outlet bar(Figure 3.2b). Figure 3.2: a[...]

  • Page 7

    GameCycle User’s Guide 20 05 Three Rivers Page 3-5 5. Connect the GameCube to the LCD TV using the Ninten do GameCube AV Cable found in the GameCube box (Figure 3.5). The red, white and yellow connectors plug -in to the “AV1 IN” connectors on the LCD TV while the other side plugs in to the “ANALOG AV OUT” connector o n the back of the Gam[...]

  • Page 8

    GameCycle User’s Guide 20 05 Three Rivers Page 3-6 7. Connect the GameCycle to the GameCube by inserting the GameCycle controller plug protruding out of the hole at the top of the stand into the Co ntroller Socket on the front of th e GameCube console (Figure 3.7). Note: Make sure the GameCycle controller cable leaving the back of the right suppo[...]

  • Page 9

    GameCycle User’s Guide 20 05 Three Rivers Page 4-7 4 GAMECYCLE CONTROLS 4.1 Types of controls on the GameCycle: 1. To use the buttons to the left and right of the smal l blue screen on the GameCycle, press firmly. 2. The label for each button appears on the blue screen. Figure 4.1: The main GameCycle Screen. a. The button on the main GameCycle sc[...]

  • Page 10

    GameCycle User’s Guide 20 05 Three Rivers Page 4-8 4.2 GameCycle Buttons and GameCube Controller The GameCycle buttons that control the Game Cu be correspond to the buttons on the GameCube controller (e.g. pushing the button on the GameCycle is the same as pu shin g the “A” button on the GameCube controller or pushi ng the button on the GameC[...]

  • Page 11

    GameCycle User’s Guide 20 05 Three Rivers Page 4-9 The function of each GameCycle button that correspo nds to the GameCube controlle r varie s with each GameCube videogame you play, so plea se u se the in struction booklet for the particular game you are playing. In most cases, the GameCube screen will tell you which button to press. If the GameC[...]

  • Page 12

    GameCycle User’s Guide 20 05 Three Rivers Page 4 -10 then change to button and accelerating the obje ct you are controlling will be a chi eved by cranking backwards. Pushing the button will return the GameCycle back to the mode. 4.5 Navigation of GameCube menu screens There are two methods of using the GameCycle to naviga te GameCube screens, usi[...]

  • Page 13

    GameCycle User’s Guide 20 05 Three Rivers Page 4 -11 If “A” on the GameCube controller caus e s t h e o b j e c t t o g o f o r w a r d o r a c c e lerate then press the “Control Type” button until is displayed. If not, go to the next step. If “R” or the “Control Stick” (Figure 4.3) on the GameCu be controller causes the object to[...]

  • Page 14

    GameCycle User’s Guide 20 05 Three Rivers Page 5 -12 5 GAMECYCLE RESISTANCE The GameCycle has 10 levels of resistance where 0 is the easiest level and 9 is the hard est. 1. To increase the resistance when cranking, press the button 2. To decrease the resistance when cranking, press the button Note: These buttons are on the Main GameCycle Screen ([...]

  • Page 15

    GameCycle User’s Guide 20 05 Three Rivers Page 6 -13 6 GAMECYCLE CALIBRATION To calibrate the GameCycl e: 1. Push the button until you see the button on the right side of the Ga meCycle LCD (Fig ure 6.1 ) 2. Push the button 3. Follow the instructions on the GameCycle LCD (Fig ure 6.2). Figure 6.1: The button used to start the calibration process.[...]

  • Page 16

    GameCycle User’s Guide 20 05 Three Rivers Page 7 -14 7 TROUBLESHOOTING Problem Solution GameCycle LCD screen is blank but lit up • Remove the Controller Plug from the GameCube controller socket on the GameCube (Figure 3.7), turn off the GameCycle power by unpluggin g the GameCycle AC Adapter from the back of the right support arm as shown in Fi[...]

  • Page 17

    GameCycle User’s Guide 20 05 Three Rivers Page 8 -15 8 SAFTEY INFORMATION • Please review the GameCube Instructio n Booklet fo r important safety information about the use of videogames. • Please be careful when moving the Gam eCycl e. It is heavy and should be moved with caution. Wheels and a handle (Figure 8.1) have been p rovided for assis[...]