Rio Grande Games Khronos 222 manual

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Table of contents for the manual

  • Page 1

    1 The game is played over 7 turns and on 3 game boards, each representing the same region, but during three successive time periods: The age of Might The age of Faith The age of Reason Each player controls two time traveling adventurers, each voyaging to allow him to construct military , religious and civil buildings. They give players a chance at [...]

  • Page 2

    2 Decide who goes first in a random manner . Players take turns in a clockwise fashion. The following phases are played by each player during his turn. I. Exchange all or a part of his Construction Card hand. II. The Action Phase: 1. T ravel in time. 2. Use Construction Cards to construct, demolish, upgrade, populate or renovate a building. Note: [...]

  • Page 3

    3 Having a p awn on a bo ar d allo ws one t o: • T ake actions on that game board (see 2) . • Collect the Earnings on that game board on turns 4 and 7 (see IV) . 2. U SING C ONSTRUC TION C ARDS Each player starts with 4 Construction Cards in hand. A player may only use Construction cards on a board where at least one of his Adventurer pawns is [...]

  • Page 4

    4 The new building must cover entirely the space occupied by the original building and other unoccupied free squares on the game board. The upgrade must respect geographical, dominical and hierarchical construction rules (See A – The 3 Construction Rules) . When upgrading a Military or Religious building, the player retains control of the new bui[...]

  • Page 5

    5 SU MMING IT UP • Only Civil buildings with a value superior to 1 can be constructed on a river squar e. • When playing with 4 players, constructing in mountains costs mor e; and in a 2 or 3 player game, constructing in forest also costs mor e. • Only a Civil building can be used to connect 2 domains. • It is forbidden, within the same dom[...]

  • Page 6

    6 Any buildin g th at h ad b een construc ted on t he Age o f Fa ith board could potent ially be destroyed by the time shad ow of a bu ilding c onstruct ed during the Ag e of Might when it ri pples. It had n ever re ally e xisted in the ne w realit y . The rippling of a Military or Religious building is forbidden in two instances: • If a Military[...]

  • Page 7

    7 Rippling a downsized building through the futur e • Downsizing a Keep or a Monastery destroys its time shadows immediately in future epochs . • When a Castle or an Abbey is downsized, the Keep or Monastery that replaces it is rippled forward into future time periods. The Control Cube placed on a new ruin in the Age of Reason is lost, and if t[...]

  • Page 8

    8 On the Age of Faith board, if the player controls the most prestigious Religious building on a domain , he collects its Civil power in Ecus: meaning the sum of the values of all Civil buildings present on the domain. The player collects these donations from all the domains under his control. On the Age of Reason board, if the player possesses the[...]