Tektronix 2200 manual

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Tektronix 2200, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Tektronix 2200 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Tektronix 2200. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Tektronix 2200 should contain:
- informations concerning technical data of Tektronix 2200
- name of the manufacturer and a year of construction of the Tektronix 2200 item
- rules of operation, control and maintenance of the Tektronix 2200 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Tektronix 2200 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Tektronix 2200, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Tektronix service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Tektronix 2200.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Tektronix 2200 item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    User Manual Grass Valley Model 2200 Digital Production Switcher Software Release 5.3 071-0156-00 First Printing: Januar y , 1994 R e vised Printing: Februar y , 1998[...]

  • Page 2

    Customer Suppor t T ektronix Grass V alley Pr oducts is committed to providing the most responsive and pr ofessional product support available. W e have a fully staffed, highly trained support team r eady to respond to anything from a simple question to an emer gency repair . Sup- port is available via telephone or email. For new and updated cus- t[...]

  • Page 3

    iii Preface Welcome to the Model 2200 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi Organization of This Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi Related Documents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xii How to use this manual .[...]

  • Page 4

    iv Contents Description of Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-14 Chromatte Advanced Chroma Keyer . . . . . . . . . . . . . . . . . . . . . . . . 1-14 BORDERLINE Key Edge Generation . . . . . . . . . . . . . . . . . . . . . . . . 1-14 Secondary Wipe Generator . . . . . . . . . . . . . . . . . . [...]

  • Page 5

    v Contents Setting Editor Port Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-40 Configuring GPI Outputs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-41 DPM Configurations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2-42 The Video Connection (Aux Buses and Return Input[...]

  • Page 6

    vi Contents Coring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-16 Layering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3-17 E-MEM Effects Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3[...]

  • Page 7

    vii Contents Layered Mode Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-35 Chroma Keying Operations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-36 Auto Chroma Keying Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-37 Auto Setup . . . . . . . . . . . . . . . . .[...]

  • Page 8

    viii Contents Frame Store Operations (Option) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-74 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-74 Output Routing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4-74 Still Image Storage [...]

  • Page 9

    ix Contents Appendix A — Shaped and Unshaped Video Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-1 What are Shaped and Unshaped Video? . . . . . . . . . . . . . . . . . . . . . . . . A-1 Input Shaped and Unshaped Video . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A-2 [...]

  • Page 10

    x Contents Appendix C — Super Black Definition of Super Black . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C-1 Objective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . C-1 Limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [...]

  • Page 11

    xi Welcome to the Model 2200 This manual is intended to provide you, the video switching system operator, with the information you need for operating this Model 2200 Digital Production Switcher. Organization of This Manual This manual is organized as follows: Section 1, System Overview – Describes the switcher and how it is operated via the contr[...]

  • Page 12

    xii Preface Related Documents The following manuals comprise the entire set that may be used with the Model 2200 series switcher. • Operation Reference • Installation and Service • Model 2200/4000 Parts List • Model 2200 Control Panel Drawings Manual • Model 2200/4000 Drawings Manual • Serial Protocols Manual There are also various Opti[...]

  • Page 13

    xiii How To Use This Manual If you are an experienced switcher operator, you may choose to go directly from Startup to operating the switcher, and refer to the Control Panel Descriptions section in the Operation Reference manual only when you need to know more about the operation of a specific control. Experienced operators may also wish to refer t[...]

  • Page 14

    xiv Preface Conventions used in this manual The following graphical and typestyle conventions are used throughout this manual. Button References A control panel button is shown as follows: Panel Knob References Similarly, a control panel knob is shown as follows: Menu References Many Model 4000 features may be accessed via the menu display and its [...]

  • Page 15

    xv Conventions used in this manual . Soft Button and Soft Knob References In the text, soft buttons and soft knobs are shown in bold , using the button or knob label in the display. for example: CHR KEY SELECT — soft button SHADOW GAIN — soft knob CHROMA KEY MENU OFF /chrKey CHR KEY SELECT FOREGROUND VIDEO HUE MODS > EXIT FOREGROUND CORING =[...]

  • Page 16

    xvi Preface[...]

  • Page 17

    1-1 1 This section presents a general description of the Grass V alley Products Model 2200-2 Pr oduction Component Digital Switching Systems. The Control Panel and Signal Pr ocessor descriptions provide a basic knowledge of the Model 2200 basic architectur e. Basic Architecture The Model 2200 is a component digital switcher . It can manipulate CCIR[...]

  • Page 18

    1-2 Section 1 — System Overview Standard Features ■ 2 Mix/Effects Systems ■ Auto-T imed Inputs ■ Shaped and Unshaped V ideo Input Conditioning ■ Fineline Keying ■ Key Channel Throughout ■ 10-Bit Data Processing Thr oughout ■ Full Complement of W ipe Patterns ■ E-MEM with Disk Storage ■ 100 E-MEM registers for Keyframe ef fects ?[...]

  • Page 19

    1-3 Optional Features Optional Features ■ BORDERLINE® on all Keyers ■ Dual Chroma Keyers for each M/E ■ Second W ipe Pattern Generator for each M/E ■ Kaleidoscope Run Control and Ef fects Recall 1 ■ T wo-Channel Effects Send ■ Three Additional T imed Aux Buses ■ Key Outputs ■ Preview Outputs ■ T ally Outputs ■ DPM Port ■ Redu[...]

  • Page 20

    1-4 Section 1 — System Overview Physical Description The switcher consists of three main ar eas: the Control Panel, the Signal Processor Frame, and the Frame Power Supply (see Figure 1-1 ) The electronic cir cuitry for the Model 2200 is contained on circuit boar ds and modules in the Signal Pr ocessor Frame and Control Panel. Signal Processor Fra[...]

  • Page 21

    1-5 Physical Description Processor Frame Power Supply Signal Processor Frame Control Panel TP0625-07 CONTROL PANEL LOGIC CONTROL PROCESSOR Video/Key Signals In Video/Key Signals Out CONTROL PANEL POWER SUPPLY ANALOG AND SERIAL INPUT MODULES EFFECTS SEND MATRIX SERIAL CROSSPOINT MATRIX MIX EFFECTS PROCESSOR ANALOG AND SERIALOUTPUT MODULES MIX EFFECT[...]

  • Page 22

    1-6 Section 1 — System Overview Control Panel The Control Panel is the operator interface for the Model 2200 system. The operator performs all actions via buttons and knobs and a software-driven menu. Effect Config Picture Panel Setup Picture Frame Effect Oper Key/ Stencil Uncal Uncal Uncal Key 1 Key 2 Pvw Aux Key A A B Key B Uncal Uncal Uncal Ke[...]

  • Page 23

    1-7 Physical Description The Control Panel also pr ovides connectors for a status terminal and the data link to the Signal Processor Frame. Exit Stop Next KF Hold Input Rewind Aspect Reverse Persp Skew Z Center XY Run 7 8 9 4 56 123 0 Tran Rate Modify Insert Before Insert After Mark Block Undo . Preview Only E-MEM 1345804-42224438 Key On Split Key [...]

  • Page 24

    1-8 Section 1 — System Overview Video and Key Inputs and Outputs Inputs T wo types of input modules may be installed in the Signal Processor Frame to suit the needs of your installation. The following types of input modules are available. NOTE: Each of the serial or analog inputs can be treated by the switcher as either a video input or a key inp[...]

  • Page 25

    1-9 Physical Description Outputs Output modules are placed in the r ear bay of the Signal Processing Frame. The following module types are available: ■ Serial Output Modules (2 standard, each adding 8 outputs with two BNCs) ■ Analog Output Module (1 optional with RGB/Y , CR, CB and Key outputs) The standard Digital Output Modules have the follo[...]

  • Page 26

    1-10 Section 1 — System Overview Functional Description General Overview Figure 1-3 shows a simple video flow diagram for the Model 2200. V ideo and key signals enter the input modules of the Model 2200, which consist of component analog and/or component serial digital formats. The analog signals are converted to digital format, and all inputs a[...]

  • Page 27

    1-11 Functional Description Each M/E has two keyers and two background buses (A and B) as inputs. In standard mode, Keyers 1 and 2 can be mixed into a composite video and key which can be forwarded to the output, or M/E 1 can be reenter ed into M/E 2. In layered mode, Background Buses A and B are also used as keyers. Preview capability allows monit[...]

  • Page 28

    1-12 Section 1 — System Overview To/From All Circuits Frame Store Video and Ke Video Signals In Key Signals In Component Analog Chroma Key Inputs DUAL CHROMA KEYER DUAL CHROMA KEY INPUT MODULES M/E Program Video and K e Switched Preview and Mask Clipped Mask and Mask Store Video (control buses not shown for clarit y) Clocks to all modules CONTROL[...]

  • Page 29

    1-13 Functional Description DIAGNOSTIC PROBE Frame Store Video and Key M/E 1 & M/E 2 MIXERS FRAME STORE FOR VIDEO, KEY, AND MASK STORAGE SECONDARY WIPE OPTION Aux Bus 1A-4B Video and Key SERIAL DIGITAL AND ANALOG OUTPUT MODULES PGM/PST MIXER AND DUAL DSK Mask Store Input DSK Pvw Video M/E Pvw Video M/E 1 and M/E 2 Program Video and Key 0622 - 1[...]

  • Page 30

    1-14 Section 1 — System Overview Description of Options The following options are curr ently available for the Model 2200 switcher . For more details on these options, refer to the appropriate subpanel descriptions later in this manual. Chromatte Advanced Chroma Keyer Each foregr ound keyer in M/E 1 and M/E 2 has access to an optional component c[...]

  • Page 31

    1-15 Description of Options Effects Send Effects Send pr ovides a method of integrating digital effects devices into the switcher mix/effects system. Up to two send channels can be used to route the video and key fr om an M/E to and from an external digital ef fects system. Look Ahead Preview Look ahead preview pr ocessing is provided for both M/Es[...]

  • Page 32

    1-16 Section 1 — System Overview Remote Aux Bus The Remote Aux Control Panel Option allows you to contr ol the Model 2200’s aux buses from a r emote location. As many as 32 Remote Aux Panels can be daisy-chained to the switcher . There are thr ee Remote Aux Panel configurations available, identified by the number of rack units (RUs) each occu[...]

  • Page 33

    2-1 This section describes turning on the system, setting up user prefer ences, and setting up system parameters. Powering Up The Model 2200 is designed for continuous operation. Use the following procedur es to power-up the switcher when it has been turned off. 1. T urn the power switch on the front of the Signal Processor Power Supply to the ON p[...]

  • Page 34

    2-2 Section 2— Startup and Configuration Booting-Up When the system is turned on, the switcher will initialize into a defined default state. This default state may be either a user- defined default or a GVG factory default of switcher enabled levels, as selected in the Define Defaults Menu (see Section 3, Model 2200 Operation Reference manual)[...]

  • Page 35

    2-3 Software Setup T o begin the setup process, pr ess the CONFG button on the Menu Display Subpanel to display the Configuration Menu and the sub- menu choices. 1. USER PREFS > — Set up operating parameters, such as Keyer and Preview pr eferences and default switcher states. 2. SYSTEM PARAMS > — Set aspect ratio, the matte generator lim[...]

  • Page 36

    2-4 Section 2— Startup and Configuration Configuration Sub-Menus USER PREFERENCES ■ Keyer Prefs ■ Preview Pr efs ■ Beeper Prefs ■ Define Defaults ■ E-MEM Prefs SYSTEM P ARAMETERS ■ Aspect Ratio ■ Matte Gen Lim ■ Set Clock Menus (Date /T ime) INPUTS MENUS ■ Analog V ideo Inputs ■ Analog Key Inputs ■ Analog Input T iming ■ [...]

  • Page 37

    2-5 Software Setup EXTERNAL INTERF ACE MENUS ■ Editor I/F ■ DPM I/F ■ Peripheral I/F ■ GPI Outputs A UX BUS FORMA T MENU ■ Aux Bus Shaping[...]

  • Page 38

    2-6 Section 2— Startup and Configuration ON OFF CONFG (Part 1) DSK DROP KEY MEMORY CLEAR KEY MEM SHIFT MODE KEYER PREFS PREVIEW PREFS BEEPER PREFS E-MEM PREFS DEFINE DEFAULTS † NOTE: Some soft knob adjustments have been omitted for clarity. 0764-00 (PT 1) ON OFF ON OFF PVW SELECT PVW MODE DIM PVW PUSH TO PVW ALL KEYERS DELEG KEYER OFF M/E 1 M/E[...]

  • Page 39

    2-7 Software Setup CONFG (Part 2) CURSOR BACK ACCEPT CHAR CURSOR FORWRD DELETE CHAR SAVE STRING GET STRING ACCEPT NAME INPUT 1 INPUT 2 INPUT 3 INPUT 4 INPUT 5 INPUT 6 SETUP INPUT FORMAT † NOTE: Some soft knob adjustments have been omitted for clarity. GPI 1 through GPI 8 ANLG VIDEO INPUTS ANLG KEY INPUTS ANLG INPUT TIMING MAP INPUTS CHR KEY INPUT[...]

  • Page 40

    2-8 Section 2— Startup and Configuration CONFG (Part 3) 0764-00(PT 3) CHAN A-H AUX 1-9 See CONFG Part 1 See CONFG Part 2 PEAK WHITE PEAK BLACK BOTH OFF PEAK OFF USER PREFS SYSTEM PARAM INPUTS OUTPUTS EXTERN I/F AUX BUS FORMAT EDITOR I/F DPM I/F PERIPHERAL I/F GPI OUTPUTS DPM 1 DPM 2 DPM 3 DPM 4 10 BIT/ON 10 BIT/OFF 8 BIT/ON 8 BIT/OFF 10 BIT/OFF 8[...]

  • Page 41

    2-9 Software Setup Setting User Preferences Use the User Prefer ences Menus to gain access to keyer , preview , and switcher defaults submenus. 1. From the Configuration Menu, press the USER PREFS > button to access the User Prefer ences Menu. 2. Select either LATCH or NORMAL with the SHIFT MODE soft button. The LATCH selection allows you to lo[...]

  • Page 42

    2-10 Section 2— Startup and Configuration be a shifted crosspoint. The SHIFT button light will r emain ON while the bus is in this state. T o unshift a bus, press and hold the SHIFT button. Select a crosspoint button. The bus is now unshifted, and the SHIFT button lamp is OFF . 3. Select the KEYER PREFS > submenu. Setting Ke yer Preferences Fr[...]

  • Page 43

    2-11 Software Setup 3. Press CLEAR KEY MEMORY to invoke the Clear Key Memory Menu. This menu allows you to clear the key memory settings for various areas of the switcher . 4. W ith the SECTION SELECT and BUS SELECT buttons, select the area of the switcher whose key memory you wish to clear . T o select a specific crosspoint on a bus: After select[...]

  • Page 44

    2-12 Section 2— Startup and Configuration Setting Previe w Preferences From the User Pr efer ences Menu, pr ess the PREVIEW PREFS> button to display the Preview Pr eferences Menu. NOTE: It is important to note that these menu setups affect only the PVW output connectors and the PVW Monitor(s). 1. Use the PVW SELECT button to select the switche[...]

  • Page 45

    2-13 Software Setup NOTE: The optional M/E Preview Mezzanine must be installed for each M/E in order to select AUTO and LOOKAHEAD Preview Modes. THESE SELECTIONS will not be displayed in the MENU if the mezzanine board is not installed. The Preview Mode choice depends on how many monitors you have per M/E, and how you wish to use them (see Figure 2[...]

  • Page 46

    2-14 Section 2— Startup and Configuration Figure 2-2. Pr eview Mode Configurations Switcher PGM PVW Switcher AUTO Switcher PGM 2 Monitors per M/E 1 Monitor per M/E 1 Monitor per M/E M/E 2 PGM Out M/E 2 PVW Out PVW Out PVW Out Fixed Lookahead PGM Out - Low Tally Lookahead - Hi Tally Fixed PGM (In effect, no PVW function enabled.)[...]

  • Page 47

    2-15 Software Setup 3. Use the DIM PVW button to dim the preview of all keyers using a mask in that M/E or PGM/DSK, or to turn off the pr eview dim function so that the preview never dims r egardless of masking. 4. Assign a Dim Preview mode to one of the following: ALL KEYERS – the pr eview of all keyers using a mask in that M/E or DSK will dim t[...]

  • Page 48

    2-16 Section 2— Startup and Configuration Beeper Preferences Y ou may wish to customize the beeper alert system. Beeper prefer ences are selected on the Configuration/User Pr eferences Menu/Beeper Prefer ences Menu shown below . BEEPER ON/OFF — Use to enable or disable the beeper alert system. WARNING — Use to enable or disable beeper warnin[...]

  • Page 49

    2-17 Software Setup Defining System Defaults Use the Define Defaults Menu to change the default values that are stor ed in memory and used when the switcher is turned on. (Y ou may also use the CLEAR WORK BUFR button) . The values stored in the User -Defined Default Buffer (battery-backed RAM) are loaded into the W orking Buffer when power is ap[...]

  • Page 50

    2-18 Section 2— Startup and Configuration E-MEM Preferences You may wish to customize the E-MEM system. E-MEM preferences are selected on the Configuration/User Preferences Menu/E-MEM User Preferences Menu shown below. RUN LEVER — Use to enable or disable the E-MEM run lever . KEYFRAME EDITING — Use to enable or disable keyframe editing. MAST[...]

  • Page 51

    2-19 Software Setup Setting System P arameters Use the System Parameters Menu to set the aspect ratio (ratio of television picture width to height), to select the matte generator chroma limiting algorithm, and to set the system clock. Press the SYSTEM PARAMS > soft button below the Configuration Menu display to bring up the System Parameters Me[...]

  • Page 52

    2-20 Section 2— Startup and Configuration Using Field Dominance If the Model 2200 output is going to be recor ded onto tape that will later be edited along with other tape, it is important that changes take place consistently on the same field. They can occur on either Field 1 or Field 2 of the frame, but need to be on the same field every time[...]

  • Page 53

    2-21 Software Setup The MATTE GEN LIM button is used to choose the matte generator chroma limiting algorithm. The selections ar e: XMITABL – Prevents the total signal (luminance and chrominance) fr om exceeding the NTSC transmission standard. VALID RGB – Limits colors to those which generate red, green, and blue values within the 0 to 100% rang[...]

  • Page 54

    2-22 Section 2— Startup and Configuration Setting the System Clock Use the Set Clock Menu to set the system date and time. 1. From the System Parameters Menu, press the SET CLOCK > soft button to display the Set Clock Menu. If the date and/or time are incorr ect, they may be reset as follows: 2. Set the date by selecting DATE with the SELECT b[...]

  • Page 55

    2-23 Software Setup 4. Set the time by selecting TIME with the SELECT button and using the soft knobs to select the (HOUR), (MINUTE), and (SECOND). 5. Press the CONFIRM button to enter the new time. 6. Press the top level CONFG button to return to the Configuration Menu. SET CLOCK MENU config / system param / set clock SELECT CONFIRM SECOND = 0 HOU[...]

  • Page 56

    2-24 Section 2— Startup and Configuration Configuring Switcher Inputs Primary video and key inputs to the switcher are number ed 1 through 64. Any of these inputs can be treated as either a video signal or a key signal. Each input, including Black and Background, can be mapped to any vertical column of source select (“cr osspoint”) buttons. [...]

  • Page 57

    2-25 Software Setup Inputs Use the Inputs Menu to enter or change the various configuration settings for your inputs. INPUTS MENU /config/inputs ANLG KEY INPUTS > ANLG VIDEO INPUTS > ANLG INPUT ANLG INPUT TIMING > TIMING > MAP INPUTS > ANLG VIDEO INPUTS > ANLG KEY INPUTS > ANLG INPUT TIMING > CHR KEY INPUTS > TOP TEST SI[...]

  • Page 58

    2-26 Section 2— Startup and Configuration Setting Analog Video Inputs Use the Analog V ideo Inputs Menu to select the component format with setup or no setup for each analog video input. 1. From the Inputs Menu, press the ANLG VIDEO INPUTS > button to select the Analog V ideo Inputs Menu as shown below . 2. Increment the CARD SELECT button unt[...]

  • Page 59

    2-27 Software Setup Setting Analog Ke y Inputs Use the Analog Key Inputs Menu to select the component format for each analog key input. 1. From the Inputs Menu, press the ANLG KEY INPUTS > button to select the Analog Key Inputs Menu as shown below . 2. Increment the CARD SELECT button until you reach the key input you want to assign. There ar e [...]

  • Page 60

    2-28 Section 2— Startup and Configuration Setting Analog Input Timing Use the Analog Input T iming Menu to match the timing of each analog/key input to the key bus. From the Inputs Menu, pr ess the ANLG INPUT TIMING > button to select the Analog Input T iming Menu. 1. Increment the CARD SELECT button until you r each the analog/ key inputs you[...]

  • Page 61

    2-29 Software Setup Mapping Crosspoints Use the Map Inputs Menu to define the format for each video or key input. NOTE: This function is applied to a key input only if the external key is being used with video or superblack. From the Inputs Menu, pr ess the MAP INPUTS > button to select the Map Inputs Menu. 1. W ith the VIDEO/KEY FMT , button, [...]

  • Page 62

    2-30 Section 2— Startup and Configuration 4. Use the appropriate soft knob to select the desired type of input. Note that input formats are displayed when selecting input type. NOTE: Undefined buttons default to black. 5. If mapping a chroma key input, use the CHROMA KEY INPUT soft knob to assign the chroma key type for the curr ently selected c[...]

  • Page 63

    2-31 Software Setup Naming Crosspoint Buttons After mapping the input, you may name the crosspoint by pressing NAME XPT BUTTON > . The Name Xpt Button Menu appears as shown below . 1. Select each character by turning the soft knobs located to the right of the menu display . 2. Enter the selected character by pressing the ACCEPT CHAR button. The [...]

  • Page 64

    2-32 Section 2— Startup and Configuration Formatting Chroma K ey Inputs If you have installed the optional Chroma Key Inputs, you need to assign input formats. Use the Chroma Key Inputs Menu to select and adjust chroma key parameters. 1. From the Chroma Key Inputs Menu, select the appr opriate input to change. As each button is pressed, the input[...]

  • Page 65

    2-33 Software Setup Assigning GPI Inputs Use the GPI Inputs Menu to set GPI assignments for signals that can be used to trigger Model 2200 functions. These assignments must correspond to the physical GPI connections described earlier in this section. Eight GPI inputs are pr ovided. All of these accept pulse-type GPI inputs except Aux T ally Back, w[...]

  • Page 66

    2-34 Section 2— Startup and Configuration 2. T o assign the GPI inputs, first press GPI SELECT to select the desired input. 3. Select the type of category to be assigned (Misc, Auto T rans, etc.) by pressing the appr opriate soft button. 4. T urn the FUNCTION SELECT knob to assign a specific function (Aux T ally , etc.). 5. After the desired fu[...]

  • Page 67

    2-35 Software Setup AUTO TRANS — Enables selection of the Auto T ransition GPI function. The following transitions may be triggered with GPI pulses: M/E 1, M/E 2, F-F, and F-F PST BLK CUT — Enables selection of the Cut GPI function. The following cuts may be triggered by the GPI: M/E 1, M/E 2, and F-F E-MEM — Enables selection of the E-MEM GP[...]

  • Page 68

    2-36 Section 2— Startup and Configuration Configuring Outputs Select OUTPUTS from the Configuration Menu. The OUTPUTS Menu shown below appears: 1. Select the desired output from PGM, M/E 1 PGM or M/E 2 PGM with the OUTPUT SELECT button. 2. W ith the LUM LIMITER button choose between the following luminance limiting condition for the delegated P[...]

  • Page 69

    2-37 Software Setup 3. Use the CHROM LIMITER button to set the chrominance to the following conditions: ■ PEAK — keeps the chrominance between 100% chr oma saturation levels ■ OFF — allows chrominance levels to vary between the full legal D1 limits Setting Output Resolution and Dither The Output Digital Resolution Menu allows you to set dig[...]

  • Page 70

    2-38 Section 2— Startup and Configuration OUTPUT DIGITAL RESOLUTION MENU config / outputs / digital res OUTPUT SELECT RESOLUTION/ DITHER 2200 OUTPUT SELECT M/E 1 CLEAN M/E 2 PGM M/E 2 CLEAN AUX 1 AUX 2 10 BIT/ON 10 BIT/ON 8 BIT/ON 8 BIT/ON 8 BIT/ON 10 BIT/OFF 8 BIT/ON 8 BIT/OFF 10 BIT/ON M/E 1 PVW M/E 1 PGM 10 BIT/OFF M/E 1 PGM 10 BIT/ON RESOLUTI[...]

  • Page 71

    2-39 Software Setup Configuring External Interfaces The External Interface menus set the operating parameters for the Editor Interface, DPM Interface, and the GPI Interface. The External Interface Menu is shown below: Press the EDITOR I/F> button to advance to the Editor Menu. NOTE: DPM I/F and PERIPHERAL I/F Menu descriptions and functions are[...]

  • Page 72

    2-40 Section 2— Startup and Configuration Setting Editor P or t P arameters The Editor Interface Menu shown below allows you to set the Baud, Parity and Switcher Address for the switcher editor port, J3, on the Com I/O Module in Slot C1. 1. Select the desired switcher editor port BAUD rate with the BAUD button. The choices are listed below: ■ 2[...]

  • Page 73

    2-41 Software Setup Configuring GPI Outputs Use the GPI Outputs Menu to set E-MEM levels for each assigned GPI. Y ou can also set up GPI outputs which trigger each time there is a cut on the PGM Bus, and set the length of the GPI trigger signal. This menu is accessed from the Config/External If Menu. 1. Use the PGM CUT TRIGGER button to select a [...]

  • Page 74

    2-42 Section 2— Startup and Configuration DPM Configurations Digital Picture Manipulators (DPMs) ar e external video devices connected to the switcher . In this discussion, reference is also made to DPM levels, which are E-MEM levels into which DPM- associated information is learned. The combined system capabilities of the switcher and DPMs depe[...]

  • Page 75

    2-43 Software Setup The system defaults to all aux buses being part of the MISC E-MEM level. When an aux bus is configured for use with an external DPM, its settings are no longer saved in the MISC level but ar e saved in the relevant DPM level when an E-MEM r egister is learned. Information (such as aux bus crosspoint selection) is learned for ea[...]

  • Page 76

    2-44 Section 2— Startup and Configuration system is the logical arrangement of channels (1, 2, 3), not the physical channels used. In systems with multiple DPM channels, it is desirable to have a predictable r elationship between aux buses and DPM channels (e.g., aux bus 1 feeding DPM channel 1, aux bus 2 feeding channel 2, etc.). It is also desi[...]

  • Page 77

    2-45 Software Setup For a particular studio session, three Kaleidoscope channels could be acquired fr om the pool in the order D, E, A, which would be logical channels 1, 2, 3. This mapping information is passed from the DPM to the switcher via the control connection. Switcher output routing ensur es that the logical channels 1, 2, 3 appear to the [...]

  • Page 78

    2-46 Section 2— Startup and Configuration There ar e circumstances wher e output routing is not desirable. For example, the DPM may have more than 5 channels. In that case, a router or patch panel may be inserted between the switcher and Kaleidoscope ( Figure 2-4 ). In this example, switcher output routing is turned of f, so the menu selection fo[...]

  • Page 79

    2-47 Software Setup Control Connection Three forms of contr ol connection to the DPMs are supported. These are ■ CPL (Control Point Language) ■ PBusII (Peripheral Bus II) ■ GPIs Control P oint Language — CPL is the communication pr otocol used to couple the switcher and Kaleidoscope. One of its uses is to convey the physical-to-logical chan[...]

  • Page 80

    2-48 Section 2— Startup and Configuration Peripheral Bus II (P ort A3 Only) — PBusII is used for run control of effects using triggers. W ith current software, PBusII triggers ar e learned into the MISC E-MEM level. For example, when using PBusII as the control connection for a DPM-700, the following should be set in the DPM Setup Menu: PORT AS[...]

  • Page 81

    2-49 Software Setup For Kaleidoscope: 1. Set the DPM TYPE to KSCOPE. 2. T urn the VIDEO DELAY soft knob to select 2 FIELDS . It is important to set this delay correctly . 3. T urn the CONTROL DELAY soft knob to select 6 FIELDS . 4. Press the PORT ASSIGN button to assign POR T A1 to the DPM. The baud rate for Port A1 is fixed at 307 K baud. 5. Set [...]

  • Page 82

    2-50 Section 2— Startup and Configuration Processor and pr essing the RESET button located near the top of the Control Pr ocessor module. Communication should now be established between the Model 2200 and Krystal. For a DPM-700: 1. Set the DPM TYPE , to OTHER FIXED . 2. Set AUX BUS CONTROL to SWITCHER . (The DPM-700 cannot control the aux bus.) 3[...]

  • Page 83

    2-51 Software Setup Kaleidoscope Source Button Mapping The DPM K’Scope Sources Menu, shown below, allows you to map Kaleidoscope video source crosspoints to your switcher video source crosspoints. The first time you use this menu you must set user defaults. After setting defaults you can map crosspoints as required. Map Kaleidoscope video source [...]

  • Page 84

    2-52 Section 2— Startup and Configuration Mapping DPM A ux Buses Set up the aux bus-to-device assignment as follows: 1. From the DPM Setup Menu, press DPM MAP AUX BUSES> to access the DPM Map Aux Buses Menu. 2. Select the desired device (1 through 4) by pr essing the DEVICE SELECT button 3. For Kaleidoscope, rotate the NUMBER OF CHANNELS knob,[...]

  • Page 85

    2-53 Software Setup For example: T o use Kaleidoscope physical Channel D, you must assign at least 4 physical aux buses to DPM use (physical Aux 4 mapped to physical Channel D). NOTE: All aux buses assigned to a DPM must be in consecutive order . 4. For DPM 100 or 700 set the NUMBER OF CHANNELS and CHANNEL 1= soft knobs as appropriate for your inst[...]

  • Page 86

    2-54 Section 2— Startup and Configuration Example 1: Switcher-to-Kaleidoscope Configuration Figure 2-4. Switcher-to-Kaleidoscope Cabling – Ex. 1 1 2 3 4 A B C D E F Switcher Aux Bus Kaleidoscope Physical Channel[...]

  • Page 87

    2-55 Software Setup Example 2: Switcher-to-Kaleidoscope Configuration Figure 2-5. Switcher-to-Kaleidoscope Cabling – Ex. 2 1 2 3 4 A B C D Aux Bus Switcher 1 E F G H 1 2 3 4 Aux Bus Switcher 2 Kaleidoscope Physical Channel[...]

  • Page 88

    2-56 Section 2— Startup and Configuration The following sample menu shows how you might set up the DPM Map Aux Buses Menu for use with Kaleidoscope. DPM MAP AUX BUSES MENU DEVICE SELECT DPM 1 CHAN A - - CHAN B - - DPM 1 DPM 3 DPM 4 NUMBER OF CHANNELS = 4 FIRST CHANNEL = CHAN E CHAN D - - CHAN F - - CHAN G - - CHAN H - - CHAN E - - CHAN C - config[...]

  • Page 89

    2-57 Software Setup Mapping DPM Inputs Set up the Kaleidoscope video and key return input numbers as follows: 1. From the DPM Setup Menu, press DPM MAP INPUTS> to bring up the DPM Map Inputs Menu. 2. Select the desired device (1 through 4) by pr essing the DPM SELECT button. 3. Select the desired DPM channel by pressing the CHANNEL SELECT button[...]

  • Page 90

    2-58 Section 2— Startup and Configuration 6. Set up the aux bus format as described under the Aux Bus Format heading later in this section. Make sure that any aux buses assigned to Kaleidoscope are configur ed for KEY operation of their B aux buses. NOTE: It is not necessary to set the format for aux buses that are to be used for Effects Send. W[...]

  • Page 91

    2-59 Software Setup 3. Select LOG CHANNEL with the LOG/PHYS ASSIGNMENT button. 4. Rotate the VIDEO INPUT knob to assign the desired DPM number and logical channel for this crosspoint. For example, assign logical channel 1 of DPM 1 by selecting DPM 1 LOG CHAN 1 . 5. Rotate the KEY INPUT knob to assign the desired DPM number and logical channel for t[...]

  • Page 92

    2-60 Section 2— Startup and Configuration Select the desired switcher peripheral port BAUD rate and parity parameters. These should be set the same for the switcher and the peripheral device. For a DPM-700 set the baud rate to 38400 and parity to NONE . Assigning Peripheral Trigger Use this menu to delegate any of the eight peripheral triggers fo[...]

  • Page 93

    2-61 Software Setup 1. From the Peripheral Interface Menu, press PERIPHERAL TRIGGERS> to open the Peripheral Triggers Menu. 2. Increment TRIGGER SELECT to select the designator to be assigned (A through H). 3. T urn the DEVICE NUMBER soft knob to select the peripheral device to which that trigger will be sent. 4. T urn the FUNCTION NUMBER to sel[...]

  • Page 94

    2-62 Section 2— Startup and Configuration The device functions for a DPM–700 depend on whether the DPM is operating in trigger mode, or E-MEM recall mode, as listed in Table 2-2 . T able 2-2. DPM 700 Functions T rigger DPM T rigger Function DPM E-MEM Recall 0 Function not defined Not valid 1 ST OP DPM RECALL REGISTER 1 2 R UN DPM RECALL REGIST[...]

  • Page 95

    2-63 Software Setup Formatting A ux Buses There ar e nine pairs of Aux buses on the Model 2200, designated A1 through A5, and B1 through B5. Aux pairs one through four are not configurable (video/key only). Aux buses pair five can be configured as video/video or video/key signals. In addition, Aux buses 1-4 (A and B) may be configured for eithe[...]

  • Page 96

    2-64 Section 2— Startup and Configuration The Aux Bus Shaping Menu allows you to select the output configuration to be always shaped or always unshaped on aux buses 1-4. Thus the configuration should be set according to the input needs of the external device connected to the aux bus. The switcher then internally decides whether to turn on shaping[...]

  • Page 97

    2-65 Software Setup NOTE: Since the process of unshaping the video signal r esults in dividing the video signal by its key , level err ors, especially around black, may produce extr eme signal levels where the key is at or near zer o. Kaleidoscope ignores these extraneous signals, but they may cause problems with external sync separators or clamps.[...]

  • Page 98

    2-66 Section 2— Startup and Configuration[...]

  • Page 99

    3-1 3 Switcher Concepts This section describes a few basic concepts that you should know before you operate your switcher . Y ou might be tempted to skip over this section, especially if you are an experienced switcher operator . Nevertheless, we suggest that you to browse it anyway , because it explains operating concepts that help you more fully [...]

  • Page 100

    3-2 Section 3 — Switcher Concepts Clear Working Buffer The Current W orking Buffer (CWB) is an area of system memory that stores the curr ent switcher state. That is, it tracks the settings of switch and variable control functions on the contr ol panel, as well as those of many switch and control functions set in the menus. When an E-MEM recall i[...]

  • Page 101

    3-3 Clear Working Buffer Clear Work Buffer Operation Modes W ith V ersion 5.0 and later softwar e, there ar e four modes of operation for the CLEAR WORK BUFR button: ■ Single press of the CLEAR WORK B UFR button — Clears the Current W orking Buffer except Keyers. This clears the CWB to User-Defined Defaults for all enabled levels, but leaves t[...]

  • Page 102

    3-4 Section 3 — Switcher Concepts Auto Delegation Some of the switcher subpanels are delegated to other subpanels under conditional control of the operator or system. This featur e is called “auto delegation.” The effect of auto delegation is that pressing a button on one subpanel may activate the r elated controls on another subpanel. For ex[...]

  • Page 103

    3-5 Crosspoint Bus Crosspoint Bus A cr osspoint bus consists of a group of switches called cr osspoints , each with a differ ent video or key input. The row of switches has a common output called a bus . The various crosspoint buses on the switcher ’s contr ol panel make up the Source Select Subpanel (the lar ge matrix of buttons that occupies th[...]

  • Page 104

    3-6 Section 3 — Switcher Concepts Transitions A transition is a change fr om one video picture to another . The switcher provides thr ee methods for making video transitions: ■ Cuts ■ Mixes ■ W ipes Cut Transition A cut is an instantaneous switch fr om one picture to another . A background cut, for example, switches the on-air Pr ogram outp[...]

  • Page 105

    3-7 Transitions Figure 3-1. A Mix T ransition Starting Video Midway Transition Ending Video[...]

  • Page 106

    3-8 Section 3 — Switcher Concepts Wipe Transition A wipe is a transition fr om one picture to another in which a shaped edge moves across the scr een revealing the new pictur e (see Figure 3-2 ). A background wipe removes the old Pr ogram Background pictur e as it wipes on the new Preset Backgr ound picture. A key wipe reveals the key over the ex[...]

  • Page 107

    3-9 Keys Keys A key is an effect in which parts of one pictur e are inserted into another to create a composite pictur e. For example, keys ar e used to insert captions, to place a small news scene or graphic over the shoulder of a newscaster , or to place the image of a weather reporter in fr ont of a weather map. There ar e several types of keys,[...]

  • Page 108

    3-10 Section 3 — Switcher Concepts T o use an example, suppose you want to insert a green logo into some background video. Y ou could print the logo in white on black paper and then focus a camera on it. Y ou can then apply the signal from the camera to the switcher ’s keyer wher e it will be used as a key signal. Next, you can select a green m[...]

  • Page 109

    3-11 Keys Linear Key A linear key is similar to a luminance key except that the gain of the key is set to a value of one (also called “unity”) so that the edges of anti-aliased key sources ar e faithfully repr oduced. Anti- aliased sources, such as the output of a character generator or graphics system, have soft edges that produce a mix betwee[...]

  • Page 110

    3-12 Section 3 — Switcher Concepts Shaped and Unshaped Video Shaping and unshaping are generally involved only in keying and compositing situations. Whenever a key is performed, there ar e always three signals: the key source, the key fill (fill video), and the backgr ound video. The key signal cuts a hole in the background, into which the fil[...]

  • Page 111

    3-13 Shaped and Unshaped Video Input Shaped and Unshaped Video V ideo coming into a switcher may or may not already be shaped, depending upon its source. The Configuration Menu has a selection for you to define whether the source video for each video input is shaped or unshaped. This is what tells the switcher how to process the signal. If you in[...]

  • Page 112

    3-14 Section 3 — Switcher Concepts Super Black Super Black is a video level that is lower than the usual black level (7.5 IRE in NTSC; 0 IRE in P AL and Component video). It is inserted into the background of a video signal to impr ove the contrast for luminance self keying. The Super Black level is variable and is often limited by the device tha[...]

  • Page 113

    3-15 Chroma Key Chroma Key A chroma key is a key in which a particular color that you select in the background of a scene is detected and r eplaced with a new background scene. This gives the illusion that for egr ound objects are positioned in fr ont of a new backgr ound. For example, the fill video selected on the Key bus may be a weather report[...]

  • Page 114

    3-16 Section 3 — Switcher Concepts Both background and for eground suppr ession include menu controls for selecting the hue to be r eplaced and for adjusting the luminance and chrominance levels in the ar eas of the picture where suppr ession is applied. NOTE: Refer to The descriptions and illustrations in Chroma Keying Operations in Section 4 of[...]

  • Page 115

    3-17 Layering Layering Lamina™ V ideo Compositing is a feature that enables up to four video layers to be composited in a single mix/effects system. The composite image can then be used as a key source or a background in another mix/ef fects system or the downstream keyer . This allows multiple-layer effects to be created in one recor ding pass. [...]

  • Page 116

    3-18 Section 3 — Switcher Concepts E-MEM Effects Memory The E-MEM ® Effects Memory system pr ovides a way of storing switcher effects for later use. W ith E-MEM you can set up an ef fect with the control panel and “learn” a snapshot of it into memory . Later , you can recall that effect with the pr ess of a button. The switcher will immediat[...]

  • Page 117

    3-19 E-MEM Effects Memory Enables and Delegates Grass V alley Switchers have two groups of operations that r elate to Enables and Delegates: ■ E–MEM Register operations that include Learn, Recall, Put, Get, and Run ■ E–MEM Keyframe-editing operations that include Cut, Copy , Paste, and Modify Each E-MEM register is partitioned into sections[...]

  • Page 118

    3-20 Section 3 — Switcher Concepts When ENABLES is selected in the T imeline Menu, all enabled levels are also delegated; thus all enabled levels ar e affected by changes made on the control panel. When a level is not enabled, its timeline does not appear in the T imeline Menu. ■ In ENABLES mode, pressing the Enable button toggles the E– MEM [...]

  • Page 119

    3-21 Keyframing / Timelines / Effects Editing Keyframing / Timelines / Effects Editing Switchers are able to stor e more than one switcher state (a “keyframe”) on each enabled level in a single E-MEM register . A series of keyframes in an E-MEM register is called a keyframe effect . Effects animation can be accomplished by building and r unning[...]

  • Page 120

    3-22 Section 3 — Switcher Concepts Timeline Menu The following is a simple example of a T imeline Menu. The appearance of this menu depends upon the following: which levels are enabled and which ar e delegated on the E-MEM Enables panel, the contents of the currently-selected E-MEM register , and the position of the T ime Cursor on the timeline. [...]

  • Page 121

    3-23 Effects Send (Option) Effects Send (Option) Effects Send is a system that pr ovides a close interface between the switcher ’s mix/effects system and a digital pictur e manipulator (DPM). Effects Send takes the key and fill video outputs of an effects keyer and sends them to the DPM for manipulation. The manipulated key and fill outputs fro[...]

  • Page 122

    3-24 Section 3 — Switcher Concepts Frame Store (Option) The primary functions of the Frame Store option ar e storage of still video and key images, and creation of dr opshadows behind keys. Controls for manipulation of these functions ar e found on the Frame Store Subpanel and in the Frame Stor e menus. Either 2-two field pictures and keys, or 1[...]

  • Page 123

    3-25 Mask Store (Option) The video, key , and mask outputs from the frame store ar e routed to the switcher crosspoint matrix and may be used as primary switcher inputs. The mask channel output may also be used as a source for the mask generators. The frame store outputs (video and key) ar e provided to output modules for use by external devices. W[...]

  • Page 124

    3-26 Section 3 — Switcher Concepts[...]

  • Page 125

    4-1 4 Switcher Operations About this Section This section of the User ’s Guide demonstrates basic operation of the Model 4000 series switcher .This section of the User ’s Guide demonstrates basic operation of the Model 4000 series switcher . Each operation is presented in number ed steps to add clarity to the procedur es. If you are new to vide[...]

  • Page 126

    4-2 Section 4— Switcher Operations Star ting Conditions The switcher , and any connected external devices, should be in a “known,” or User Default state before beginning any of these tasks. Select “GVG Defaults” on the Config/User Prefs/Define Defaults Menu, if you are not sur e what setups you need. Switcher Hardware Setup The followin[...]

  • Page 127

    4-3 Starting Conditions Figure 4-1. Sour ce 1 Figure 4-2. Sour ce 2[...]

  • Page 128

    4-4 Section 4— Switcher Operations Clearing the Switcher It is best to reset the switcher to a known state befor e beginning any of these procedur es. Step #2 below clears all switcher areas except crosspoints. T o bring the switcher to a “known” state, you will want to clear either all, or just certain parts of the switcher . The Clear W ork[...]

  • Page 129

    4-5 Starting Conditions 4. T o clear the Current W orking Buffer — including Keyers: Double press 1 of the CLEAR WORK BUFR button: Same as above, with addition of key memory parameters of the selected crosspoints that are cleared to the standard defaults. Current crosspoints remain selected. 5. To clear a Single Crosspoint Key Memory: Hold a key [...]

  • Page 130

    4-6 Section 4— Switcher Operations T ransitions - Mix/Effects Bus Operations A transition is a change fr om one combination of picture elements to another combination. This change can take the form of a cut, a mix, or a wipe and can be used to switch background scenes or insert or remove a key . W e will use a Mix/Effects bus to demonstrate basic[...]

  • Page 131

    4-7 Transitions - Mix/Effects Bus Operations NOTE: T o ensure that Preview Mode is set to Lookahead, access the Config/User Prefs/Pr eview Prefs Menu. Set PVW MODE on M/E 1 to LOOK AHEAD . 4. Select the M/E 1 BKGD A T ransition button. Only the B Bus scene will appear on the Preview monitor . (All key ‘ON’ lights on the transition panel should[...]

  • Page 132

    4-8 Section 4— Switcher Operations Figure 4-3. Backgr ound Cut Starting On Air Picture Ending On Air Picture[...]

  • Page 133

    4-9 Transitions - Mix/Effects Bus Operations Background Mix A mix is a dissolve from one pictur e to another . Y ou can mix between A and B bus sources as follows: 1. Select Source 2 on the M/E 1 A bus background crosspoint row . The A bus appears on the PGM monitor . 2. Select Source 1 on the M/E 1 B bus background crosspoint row . The B bus appea[...]

  • Page 134

    4-10 Section 4— Switcher Operations Starting Video Midway Transition Ending Video Figure 4-4. Backgr ound Mix (Dissolve) T ransition[...]

  • Page 135

    4-11 Wipe Operations Wipe Operations The wipe usually signals the end of one scene and the beginning of another . A wipe is a transition between two video signals that takes the shape of a pattern. The effect is that of one pictur e pushing the other off the scr een. Background Wipe A background wipe ( Figur e 4-5 ) uses a pattern to transition fro[...]

  • Page 136

    4-12 Section 4— Switcher Operations 7. As an alternative to using the lever arm, you can press AU T O TRANS to do an automatic transition. T o pause an auto transition in progr ess, press A UTO TRANS again. T o r esume the transition, press it a thir d time. Y ou can also start an auto transition and finish with the lever arm or vice versa. 8. E[...]

  • Page 137

    4-13 Wipe Operations Most pattern modifiers are located on the W ipe Subpanel. Positioning the lever arm to the middle position allows the wipe parameters to be seen as changes are made: Wipe Direction – Select the desired direction: NORMAL , REVERSE , or FLIP FLOP . NORMAL = the original video is in the black part of the icon; the new video is [...]

  • Page 138

    4-14 Section 4— Switcher Operations Rotation T ype – Adjust the thr ee Rotation T ype Controls on the W ipe Subpanel as desired: ROT POS = set the rotation angle of object controlled with turns of R O TAT E Knob. RO T SPD = Selects continuous rotation. R O TAT E Knob sets speed and direction. RO T MA G = locks the r otation movement to the leve[...]

  • Page 139

    4-15 Wipe Operations Pattern Mixing Use the Pattern Mix Mode to mix a selected wipe with either the M/Es Secondary W ipe Generator (if available) or the selected wipes. This example assumes you have the Secondary W ipe Generator; if you do not, select TEXTURE instead of NORMAL in Step 3. 1. Press the WIPE To p Level Menu button on the W ipe Subpane[...]

  • Page 140

    4-16 Section 4— Switcher Operations Learning User Wipes If you develop a wipe setup that you like and you want to save it temporarily , you can do so using the User 1– 6 buttons on the W ipe Subpanel. 1. Press LEARN USER WIPE , followed by one of the six User buttons, such as USER 1 . The current wipe setup, including Border , Edge, and Aspect [...]

  • Page 141

    4-17 Wipe Operations Figure 4-6. Pattern Mix T ransition — Example 2 The effect shown in Figure 4-6 was created as follows: Primary Wipe Generator creates the circle wipe. Secondary Wipe Generator is used to create a random matrix wipe.[...]

  • Page 142

    4-18 Section 4— Switcher Operations Figure 4-7. Pattern Mix — Complete The effect shown in Figure 4-7 was created as follows: Primary Wipe Geneator creates a rectangle wipe Secondary Wipe Generator creates a vertical wipe. The Primary mixes with the Secondary. The Secondary mixes to texture.[...]

  • Page 143

    4-19 Wipe Operations Fade to Black Cut, wipe, or fade the switcher output to black at any time by simply pressing the PST BLA CK button on the T ransition Subpanel. Then, pressing the CUT button cuts to black, while AUTO TRANS or a Lever Arm transition will do either a mix or wipe to black depending on the delegation status on the T ransition Subpa[...]

  • Page 144

    4-20 Section 4— Switcher Operations Setting Transition Rates Y ou can adjust the transition rate for an auto transition or Key mix(DSK mix on the 4000-2B) using any rate from 1 to 999 frames: 1. In the E-MEM Subpanel , select TRAN RA TE . The query: SET WHICH RA TE? displays. 2. Delegate to the T ransition subpanel that you want to set an auto tr[...]

  • Page 145

    4-21 Wipe Operations 6. If entering a transition rate for an M/E, the display queries: KEY 1 RA TE = ? 7. Use the E-MEM numeric keypad to enter the number of television frames for the KEY 1 transition rate. Enter a rate from 0 – 999. The display queries: KEY 2 RA TE = ? 8. Use the E-MEM numeric keypad to enter the number of television frames for [...]

  • Page 146

    4-22 Section 4— Switcher Operations Background and Matte Generator Operations Use the Background and Matte Generator contr ols to create a number of interesting mattes to serve as ef fects backgrounds or fills. The following topics are cover ed in this subsection: ■ Matte selection ■ User Defined W ash ■ Matte and T exture Menus ■ Super[...]

  • Page 147

    4-23 Wipe Operations 2. Select BKGD 2 . 3. Adjusting the matte controls (Hue, Saturation, and Brightness) will now affect the second matte color . 4. Press and hold the User Defined Wash button. Adjust the Softness, Offset (or position) to enlar ge the edge, or use TEXTURE to add a texture ef fect. 5. Optional . T o fine tune the look of the text[...]

  • Page 148

    4-24 Section 4— Switcher Operations Luminance and Linear Keying Operations Keys enable you to insert one picture into another to cr eate a composite effect. For example, you may want to add a caption to a scene. For more information about keying, r efer to Section 3: Switcher Concepts . T o create a luminance or linear key , do the following: 1. [...]

  • Page 149

    4-25 Luminance and Linear Keying Operations 5. Clip and gain adjustments are done differ ently for luminance and linear keying. In the Luminance Key Mode, clip and gain have a wider range of control. In Linear Key Mode, clip and Gain adjustments produce a modified Linear Key . This is indicated by the LUM KEY button being lit as well as the LIN KE[...]

  • Page 150

    4-26 Section 4— Switcher Operations 9. For keying from a black on white source, select Keyer INVER T . For keying from a white on black sour ce, leave INVERT of f. 10. T o mask parts of the key that you don’t want to see, select INH MASK and select either a box wipe pattern, or a video source to serve as the mask sour ce. Use the mask control k[...]

  • Page 151

    4-27 Luminance and Linear Keying Operations 16. Y ou may also want to experiment with other key modifier selections such as KEY OP A CITY on the Keyer Menu, and the various controls on the Keyer/V ideo Process Menu. 17. When you are finally done adjusting the key , transition the key on air as explained next in the Key T ransition subsection. Fig[...]

  • Page 152

    4-28 Section 4— Switcher Operations Key Transition Effects keys can be cut, mixed, or wiped on air in much the same way as backgrounds. Both the ef fects keys and a background can be transitioned on or off together or separately . The Downstream Keyer has separate controls and must be transitioned separately . 1. Set up the key . 2. Select T rans[...]

  • Page 153

    4-29 Preset Pattern Keying Operations Preset P attern Ke ying Operations A preset pattern key ( Figur e 4-9 ) cuts a key hole in the background in the shape of a wipe pattern. The pr ocedure for creating a pr eset pattern key is as follows: Select the Keyer KEY 1 , KEY 2 , or DSK button to delegate the keyer you want to use. 1. Select a Key bus cro[...]

  • Page 154

    4-30 Section 4— Switcher Operations 5. T o adjust the opacity of the key layer , adjust KEY OP A CITY in the Keyer Menu. 6. T ransition the key on air as explained previously . Figure 4-9. Pr eset Pattern Key — 1[...]

  • Page 155

    4-31 Preset Pattern Keying Operations Figure 4-10. Pr eset Pattern Key — 2 The effect shown in Figure 4-10 was created as follows: Preset Pattern Key over background, with dropshadows added using the Pattern Generator.[...]

  • Page 156

    4-32 Section 4— Switcher Operations Layered Mode Operations The M/E Keyers may be used in a Layering Mode. In Layered mode, the A and B buses function as keyers rather than background buses.This mode is selectable on the M/E Mode Menu. T o set up Layered Mode: 1. Access the M/E Mode Menu, or double press the BKG B button on the T ransition Panel.[...]

  • Page 157

    4-33 Chroma Keying Operations Chr oma Ke ying Operations Chroma keying allows you to key out a particular color in a scene and replace it with new backgr ound video. A typical application is to position a reporter in fr ont of a blue wall and set up a chroma key to replace the blue wall with a weather map. Given a well-lit and well-composed chroma [...]

  • Page 158

    4-34 Section 4— Switcher Operations Auto Chroma Keying Procedure Chroma Keyer setup involves a number of interactive adjustments. Understanding the Auto Keying procedur e significantly increases the quality of the keys pr oduced. The studio setting has a major impact on the ability to produce a natural looking key . ■ Lighting on the backgroun[...]

  • Page 159

    4-35 Chroma Keying Operations The Chroma Keyer accommodates a wide range of scenes and conditions. V ery lifelike keys can be obtained with a well planned chroma key set. Usable keys can also be obtained when conditions are less than optimal by compr omising edge softness. Many of the Keyer controls af fect the image in subtle, unexpected ways, and[...]

  • Page 160

    4-36 Section 4— Switcher Operations 3. Select a neutral gray as the initial background signal. These adjustments can either be made manually or via an automatic setup mechanism. T o use the Auto Setup continue with the following text; to use the Manual Adjustment pr ocedur e r efer to page 4-37 . NOTE: All knobs on the Switcher panel incorporate [...]

  • Page 161

    4-37 Chroma Keying Operations Basic Manual Adjustment If you prefer , you may perform the initial adjustments manually . Following these steps once or twice gives you a feel for what Auto Setup does for you in a few seconds. 1. On the control panel, set the Key CLIP and GAIN approximately in the middle of their ranges. 2. On the control panel, set [...]

  • Page 162

    4-38 Section 4— Switcher Operations c. Adjust GAIN slightly making the background bar ely opaque (black if looking at SHO W KEY ) d. Re-adjust CLIP slightly to make the for eground opaque and the GAIN slightly to make the background opaque in that order . CLIP has mor e effect on GAIN , so adjust it first, and readjust GAIN if CLIP is changed. N[...]

  • Page 163

    4-39 Chroma Keying Operations 2. T urn FGD RESHAPE off. 3. Optimize the CLIP and GAIN . Refer to Step 4 under Basic Manual Adjustment on page 4-37 , but do not start from scratch settings. Remember , adjust CLIP first, then GAIN . 4. Optimize SELECTIVITY to obtain as much foregr ound as possible looking closely at areas which contain some blue fri[...]

  • Page 164

    4-40 Section 4— Switcher Operations NOTE: Some artistic license may be used here: back off the LUMA background suppr ession to add some of the set's lighting variation present in the for eground signal into the backgr ound video, in essence creating shadows. If lighting variations are too gr eat, turn on FGD RESHAPE in the CHR KEY/KEY ADJUST[...]

  • Page 165

    4-41 Chroma Keying Operations NOTE: SEC COLOR SUPRESSION is subtle and only applies to areas of the key which are translucent. a. Set SEC COLOR SUPPRESS to on, and set the SUPPRESS MODE to CHROMA . If you did not use Auto Setup, adjust the SEC COLOR SUPPRESS ANGLE to match the chroma keyer's hue. The angle indicated in () next to the menu knob[...]

  • Page 166

    4-42 Section 4— Switcher Operations NOTES: Key edge-cleanup is not possible if FGD RESHAPE is off. Attempting to make these adjustments in that mode most likely makes the key worse, not better . Y ou may also find adjusting LUMA backgr ound suppression also makes the edge less visible. This depends on the background luminance levels of the foreg[...]

  • Page 167

    4-43 E-MEM (Effects Memory) Operations E-MEM (Effects Memory) Operations The E-MEM  Effects Memory System includes 100 internal storage registers that you can use to stor e (learn), recall, and modify switcher panel setups. There ar e ten “banks” with ten registers in each bank. Switcher panel setup data saved in E-MEM registers can be r eca[...]

  • Page 168

    4-44 Section 4— Switcher Operations New Operational Mode Available – Version 5.1 and later V ersion 5.1 added a new operational mode to the existing mode on the E-MEM system: ■ Normal mode – pre-existing functionality ■ 300 Style mode – functional only for 3-M/E Switchers This mode setting is found in CONFIG/USER PREFS/E-MEM PREFS/ menu[...]

  • Page 169

    4-45 E-MEM (Effects Memory) Operations Learn A Register W e will look at how the Learn operation works with Auto Run, Auto Recall, and Effects Dissolve in the Normal mode. Auto Recall ■ Auto Recall ON — Switcher learns the current Switcher enables into the Master E-MEM register ■ Auto Recall OFF — Switcher does not learn Switcher enables in[...]

  • Page 170

    4-46 Section 4— Switcher Operations Recall A Register W e will look at how the Recall operation works with Auto Run, Auto Recall, and Effects Dissolve in the Normal mode. Auto Recall ■ Auto Recall ON — Switcher recalls learned enables befor e recalling the ef fect ■ Auto Recall OFF — Switcher does not recall the learned enables. The Switc[...]

  • Page 171

    4-47 E-MEM (Effects Memory) Operations 300 Style Mode – 3-M/E Switchers Only In 300 Style mode, when you do a Learn or Recall, the Master E-MEM allows individual M/Es to “skew registers” (that is, allows M/Es to point to differ ent registers) than the Master E-MEM is pointing and allows the Master E-MEM to learn the individual M/E’s skewed [...]

  • Page 172

    4-48 Section 4— Switcher Operations Setup 1. Clear the switcher (see Clearing the Switcher ). 2. Y ou will need the following sources: a. Background still b. Character generator Basic E-MEM Operations The following topics describe enabling register ef fects, storing and recalling ef fects, Ef fects Dissolve transitions, and Learn Sequence operati[...]

  • Page 173

    4-49 E-MEM (Effects Memory) Operations 2. Press E-MEM Subpanel Enables buttons M/E 1 and PGM/PST (buttons light). (Y ou should have an effect set up on M/E 1. Y ou may want to have sources selected on the M/E 1 ‘A ’ and ‘B’ buses; one source selected on the PGM bus; and M/E 1 selected on the PST bus.) 3. Press LRN , BANK , 2 , 3 to learn th[...]

  • Page 174

    4-50 Section 4— Switcher Operations Recalling an Effect 1. T urn off the LEARN button if it is lit. 2. Select B ANK ↑ and 0 through 9 . (This step is optional if the bank that you want is already selected.) 3. Select the register pushbutton ( 0-9 ) containing the previously stored panel setup. The panel setup stor ed in the r egister will immed[...]

  • Page 175

    4-51 E-MEM (Effects Memory) Operations 4. Enter a rate from 0 – 999. If 1 or 2 numbers are enter ed, press ENTER to complete the rate entry . (If 3 numbers are used the completion is automatic.) 5. Enter the desired bank and register number . E-MEM Learn Sequence Operations Sequences made up of a series of learned registers can be easily built us[...]

  • Page 176

    4-52 Section 4— Switcher Operations Play Back the Sequence 1. Press SEQ . 2. Press B ANK 2 , then 3 (r egister 23), which is the first r egister in the sequence built above. 3. The sequence will execute. Undo Function The UNDO button revokes the most r ecent E-MEM operation. T o undo an accidental recall, pr ess UNDO immediately after the recall[...]

  • Page 177

    4-53 Keyframe Operations Keyframe Operations The switcher can store mor e than one switcher state (a “keyframe”) on each enabled level in a single E-MEM register . A series of keyframes in an E-MEM register is called an effect . Once stored in E-MEM memory , an effect can be r ecalled and caused to transition (“run”) between keyframes, eith[...]

  • Page 178

    4-54 Section 4— Switcher Operations Learn Keyframes T o learn the first keyframe of the effect into an E-MEM r egister , setup a wipe pattern on a color background on M/E 1. Learn the switcher condition into empty register number 5. 1. Select M/E 1 on the PGM bus.Select M/E 1 on the A bus of M/E 2. 2. Select Source 1 on M/E 1 ‘A ’ bus, selec[...]

  • Page 179

    4-55 Keyframe Operations 5. Press REV . Press RUN . 6. The effect now runs backwards, starting at keyframe #2, and ending with keyframe #1. NOTE: If the Enable source (for example, M/E 1) has been de-selected, it will appear as if the effect has been erased. Simply re-select the Enable button, and the effect will be “restor ed.” Advanced Keyfra[...]

  • Page 180

    4-56 Section 4— Switcher Operations 1. Recall the effect you created pr eviously . 2. REWIND the effect to keyframe 1. 3. W ith the M/E 1 backgr ound/key still enabled, select another wipe pattern and “fly” it around the monitor . 4. Press INSRT BEFOR . Y ou have just cr eated a new keyframe #1. The ‘old’ keyframe #1 is now #2; the ‘ol[...]

  • Page 181

    4-57 Keyframe Operations 3. Use the E-MEM Run Lever , or the T imeline Menu RUN soft knob, to position the T ime Cursor to time 0:15f between keyframes 1 and 2. 4. Setup a new keyframe - chose a new wipe pattern and move it around. 5. Press INSRT AFTER . Note that new keyframe #2 is added at the current (0:15f) T ime Cursor position. Previous keyfr[...]

  • Page 182

    4-58 Section 4— Switcher Operations The new rules ar e as follows: ■ If no delegated level has a keyframe at the current time (location of cursor), an Insert operation does an insert “on the path” on each delegated level. As before, an insert “on the path” does not increase the overall length of the timelines. ■ If any delegated level[...]

  • Page 183

    4-59 Keyframe Operations On delegated levels that are on a keyframe, modification of the keyframe occurs if something has changed. On delegated levels that are not on a keyframe, an insert “on-the-path” is done if something has changed. 1. Go to the keyframe you want to change. 2. Make the changes. NOTE: There is no UNDO for MOD . 3. Press MOD[...]

  • Page 184

    4-60 Section 4— Switcher Operations Run through the following steps to see how to manipulate timelines. 1. Recall the previous effect fr om the E-MEM register . Display the T imeline Menu. The display shows the current position in the ef fect. A cursor (called the ‘time cursor ’) shows the current time position. 2. T o change the duration of [...]

  • Page 185

    4-61 Keyframe Operations Setting and Adjusting Start Times T imelines can be moved in relationship with each other by changing the start time of one timeline. 1. Recall a multiple level effect using M/E 1 and M/E 2. 2. Select Delegates Mode on the Keyframe Menu. 3. “Undelegate” M/E 1 by pressing its’ level enable button. 4. Note that the M/E [...]

  • Page 186

    4-62 Section 4— Switcher Operations Zoom and Pan Timeline Effects The ZOOM soft knob in the T imeline Menu is used to expand the timeline display for precise positioning of the T ime Cursor . This allows you to examine adjacent keyframes in detail when you have a long timeline effect. The P AN soft knob moves the display across the scr een to vie[...]

  • Page 187

    4-63 Keyframe Operations Using Zoom and Pan Y ou can use this procedur e to see how the Zoom and Pan features work. 1. Recall an effect with 6 keyframes and a duration of 5 seconds. Place the time cursor at KF 1, 0:00. 2. Adjust the ZOOM soft knob to a setting of 1.9x in order to see keyframes 1 – 3 on the T imeline Menu. 3. Adjust the PA N soft [...]

  • Page 188

    4-64 Section 4— Switcher Operations Cut, Copy, and Paste Keyframes Y ou can change the position of keyframes with the Cut, Copy , and Paste functions. The current keyframe can be copied and r emoved from an ef fect by pressing CUT . NOTE: Be sure the level is not locked on the E-MEM r egister when doing cuts and pastes. Previous to version 5.2 so[...]

  • Page 189

    4-65 Keyframe Operations 4. Rewind and run the effect. Note that the first and last keyframes are identical. 5. Press GO T O KF , 4, ENTER . Press CUT . 6. Rewind and run the effect. Note that the effect is now back to its original form, and there ar e four keyframes total. Effects Editing with Get and Put Use Get and Put to copy entire ef fects f[...]

  • Page 190

    4-66 Section 4— Switcher Operations Constant Duration Mode Constant Duration editing changes the way keyframes are inserted and deleted. In Constant Duration mode, adding or deleting keyframes does not change the total effect duration. It does modify the preceding keyframe duration to keep the total effect duration the same. NOTE: The total effec[...]

  • Page 191

    4-67 Keyframe Operations HOLD stops a crosspoint fr om changing when an ef fect is r ecalled or a keyframe with new source information is encounter ed. All parameters hold at their starting values throughout the keyframe duration. HOLD stops the interpolation process between keyframes, causing a “pop” between changed positions. The CUR VE patht[...]

  • Page 192

    4-68 Section 4— Switcher Operations Effects Send Operations (Option) The Effects Send option (pur chased separately) allows video/key signals in an M/E to be routed outside the switcher for pr ocessing by an external device such as a DPM (Digital Picture Manipulator), and then brought back into the same cr osspoint (Looping mode), or another cros[...]

  • Page 193

    4-69 Effects Send Operations (Option) ■ Connect the DPM outputs to switcher primary inputs numbered J7 and J8 of the Serial Input Module. ■ Map the DPM Inputs (DPM Map Inputs Menu) ■ On the Config/Map Inputs Menu: Map DPM 1, Channel 1 video and key to crosspoints number ed 5 and 6, respectively . ■ Set up the DPM configurations: ■ On th[...]

  • Page 194

    4-70 Section 4— Switcher Operations Effects Send Looping Mode Looping mode takes the output of an M/E Keyer , sends it to an external DPM, then returns the DPM output to the Mix/W ipe circuit of the same switcher M/E. 1. Access the Aux Menu. a. Use the LOG AUX SELECT button to select Aux 1 . b. Press the EFX LOOP MODE button and select EXT LOOP .[...]

  • Page 195

    4-71 Frame Store Operations (Option) Frame Store Operations (Option) The Frame Store function pr ovides the ability to separately freeze, and store, video and key signals to use in building ef fects. In addition, the Drop Shadow featur e lets you produce a “positionable” drop shadow when using Frame Stor e with a key source. Other video enhance[...]

  • Page 196

    4-72 Section 4— Switcher Operations Still Image Storage V ideo and key can be frozen either separately or simultaneously through the use of panel contr ols. In addition, the system has the ability to layer stills in a recursive manner . The system accomplishes this by sending the output of the frame store to the input of an M/E for combination wi[...]

  • Page 197

    4-73 Frame Store Operations (Option) Video and Key The Frame Store function can be assigned to either a video channel or a key channel. V ideo and key channels may also be selected simultaneously if video and key channels are mapped to the same crosspoint. Operations that can be independently set for video and key channels are as follows: ■ Freez[...]

  • Page 198

    4-74 Section 4— Switcher Operations Freeze Mode Freeze selects between “live” and “frozen” pictures. A frozen picture is like a snapshot you take with a still camera. The freeze/ unfreeze function toggles between the two states. Press the FRZE button once to freeze (it high tallies) , press a second time to unfreeze. When enabled, freeze [...]

  • Page 199

    4-75 Frame Store Operations (Option) Mode The Grab feature updates frame store with new input data and freezes the new data. If freeze is off (moving video is coming out of the frame store), pressing the GRAB button turns on freeze. You can then press the FRZE button to turn freeze off. If freeze is on and GRAB is pressed, frame store is unfrozen f[...]

  • Page 200

    4-76 Section 4— Switcher Operations Repositioning Use Repositioning (Frame Store/V ideo Store/Reposition Menu) to move a live or frozen image of f the screen in any dir ection. Mosaics Use Mosaic to control the size and aspect of mosaic tiles in a live or frozen video. Pseudo Color Use Pseudo Color to generate special video effects such as color [...]

  • Page 201

    4-77 Frame Store Operations (Option) Mask Store Option The Mask Store function pr ovides the ability to freeze and stor e mask signals to use in building effects. This function r equires version 5.2 software and new Frame Stor e and Mask Store hardwar e. NOTE: Y ou may want to browse the descriptions below; then experiment with the brush and screen[...]

  • Page 202

    4-78 Section 4— Switcher Operations Setting the BRUSH SOFTNESS to a low number ( Softness=0% ) creates a har d-edged brush which prevents leaks.) First, pr ess the FILL SHAPE button to get a “cross hair” cursor . Then touch the graphics tablet pen inside the shape to be filled; the filling action begins. 4. The following screen message disp[...]

  • Page 203

    4-79 Frame Store Operations (Option) Softening a Mask Store Image Soften the edges of a Mask Store image using the soften function available in the Mask Store Menu. Pr ess the SOFTEN button repeatedly to obtain the desir ed softness. Note that you can not decrease the softness with the SOFTEN button, but you can r evert to the last saved state by p[...]

  • Page 204

    4-80 Section 4— Switcher Operations Setting up the Mask Draw 1. Use one of the two operations listed below to view the Mask Draw function: ■ Using the Map Inputs Menu, map a switcher crosspoint button to the Mask Store, then select that cr osspoint for viewing. ■ T o view the drawn mask on a preview monitor , go to the Preview Pr efs Menu and[...]

  • Page 205

    4-81 Frame Store Operations (Option) Mask Draw Using Key Channel Software V ersion 5.2 and later allows the Mask Draw feature to be used in a Model 2200 Switcher (the Model 2200 does not have a Mask Store module available) or in a Model 4000 Switcher which does not have the Mask Store Option installed. This mode of operation uses the Key portion of[...]

  • Page 206

    4-82 Section 4— Switcher Operations 6. Use one of the two operations listed below to view the Key Store while using the Mask Draw featur e: ■ Using the Map Inputs Menu, map a switcher crosspoint button to the Key Store, then select that cr osspoint for viewing. ■ T o view the Mask and see its effect on the actual key , on a preview monitor , [...]

  • Page 207

    4-83 Floppy Disk Drive Operations Floppy Disk Drive Operations The switcher floppy disk subsystem is used to store and r ecall effects files stor ed in E-MEM registers, and to stor e and recall system configuration setups. Y ou can also: ■ Format diskettes ■ Create dir ectories and files ■ V iew the diskette by directory , file name, or [...]

  • Page 208

    4-84 Section 4— Switcher Operations Creating Directories and Files In this procedur e you cr eate two new directories; one for E-MEM files, and one for Configuration files. Then you will create one E-MEM file, and one Configuration file. 1. Insert a formatted diskette into the disk drive. 2. Select the DISK/Utility Menu. From the Utility Me[...]

  • Page 209

    4-85 Floppy Disk Drive Operations b. Press the NAME FILE button to complete this menu and invoke the Name File Menu. 3. In the Name File Menu, select the characters “Effect1” in the File Name box, then press the A CCEPT NAME button. (A maximum of eight characters may be used.) 4. Confirm the name with a “Y es,” when the Confirm File Save [...]

  • Page 210

    4-86 Section 4— Switcher Operations Loading – Recalling E-MEM Files from Disk This procedur e describes loading E-MEM files. Y ou can load a stored E-MEM ef fect from disk into an E-MEM r egister (for example, register #23). Y ou can also load an entire E-MEM bank (of 10 registers), or all E-MEM r egisters. NOTE: The register file extension ([...]

  • Page 211

    4-87 Floppy Disk Drive Operations Loading (Recalling) Configuration Files from Disk This procedur e describes loading switcher configuration files. Y ou can load all or part of a stored switcher configuration. 1. Insert your diskette into the switcher disk drive. 2. Access the Disk Menu. Press the CHILD DIRECT OR Y button to cause the switcher t[...]

  • Page 212

    4-88 Section 4— Switcher Operations 4. Use VIEW BY NAME to list filenames in the curr ent directory in alphabetical order . 5. Use VIEW BY EXT to list filenames by extension (such as .Rnn, for register , or .CFG, for configuration) in the curr ent directory in alphabetical order . Deleting Files and Directories Y ou can delete a single file o[...]

  • Page 213

    4-89 Floppy Disk Drive Operations Deleting Directories 1. Highlight the desired directory in the Disk Menu. 2. Press DELETE FILE . CA UTION Y ou are allo wed to delete all e xisting files and subdirectories within a director y you choose to delete . A Delete Menu dialog bo x will notify you of this bef ore you perf or m the delete. 3. On the Delet[...]

  • Page 214

    4-90 Section 4— Switcher Operations[...]

  • Page 215

    A-1 NOTE: This appendix applies specifically to the Model 2200, Model 3000, and Model 4000 Switchers, but the general principals discussed here may apply as well to other switchers and other devices. Introduction The purpose of this appendix is to explain what shaped video and unshaped video are, wher e and why they are used, and what you need to [...]

  • Page 216

    A-2 Appendix A — Shaped and Unshaped Video Shaped Video —Fill video that has been “multiplied” by a key signal to produce a raster image to be inserted into a key hole cut in background video by the same key signal. (An example of shaped video is the fill video output of a character generator , which consists of characters on a black matte[...]

  • Page 217

    A-3 Input Shaped and Unshaped Video Configuring the Input Press the CONFG button on the Switchers main menu panel, then the INPUTS soft button in the Configuration menu, and the MAP INPUTS button in the Inputs menu to bring up the Map Inputs menu, shown in Figure A-1 . For each crosspoint selected on the PST bus, you need to set the UNSHAPED VIDEO[...]

  • Page 218

    A-4 Appendix A — Shaped and Unshaped Video Examples of Operation With Shaped & Unshaped Fill Video NOTE: Since the shaped fill video must be accurately timed to the key signal, it normally must come from the same external device that generates the key . Illustrations are included on the following pages to show what happens when the switcher [...]

  • Page 219

    A-5 Examples of Operation With Shaped & Unshaped Fill Video Figure A-3. Appearance of Shaped V ideo From DPM Figure A-4. Appearance of Unshaped V ideo From DPM[...]

  • Page 220

    A-6 Appendix A — Shaped and Unshaped Video Correct Input Configuration Figure A-5 and Figur e A-7 show how the switcher handles the fill video when the input shaped/unshaped selection in the Configuration/Inputs/Map Inputs menu is set correctly to match the input signal that is mapped to the selected crosspoint. Figure A-6 shows the appearance [...]

  • Page 221

    A-7 Examples of Operation With Shaped & Unshaped Fill Video Figure A-6 shows what the video looks like on the monitor when the SHAPED/UNSHAPED selection is made correctly in the menu. Figure A-6. Appearance of V ideo When Input Configuration is Set Correctly Correct Operation With Unshaped Fill Video Figure A-7 shows what happens when the DPM [...]

  • Page 222

    A-8 Appendix A — Shaped and Unshaped Video Figure A-7. Corr ect Unshaped Keying Operation x x + Invert Background Keyhole in Background Key Foreground (Key Fill) UNSHAPED selected in Map Inputs Menu (turns ON Shaping Circuit) Unshaped Shaped Video Background plus Foreground 0000-01[...]

  • Page 223

    A-9 Examples of Operation With Shaped & Unshaped Fill Video Incorrect Input Configuration Figure A-8 and Figur e A-10 show how the fill video is handled by the switcher when the shaped/unshaped selection in the Configuration/Inputs/Map Inputs menu is set incorrectly for the input signal that is mapped to the crosspoint. Figur e A-9 and Figure[...]

  • Page 224

    A-10 Appendix A — Shaped and Unshaped Video Figure A-9 shows what the video looks like on the monitor when the input fill video is shaped , but UNSHAPED is selected in the Map Inputs menu. Figure A-9. Incorr ect V ideo With Shaped Input and UNSHAPED Selected Incorrect Operation With Unshaped Fill Video Figure A-10 shows what happens when the DPM[...]

  • Page 225

    A-11 Examples of Operation With Shaped & Unshaped Fill Video Figure A-10. Incorr ect Operation with Unshaped Input x + Invert Background Keyhole in Background Key Foreground (Key Fill) Unshaped Unshaped Video Background plus Foreground White Halo Around Key 0000-03 SHAPED selected in Map Inputs Menu (turns OFF Shaping Circuit)[...]

  • Page 226

    A-12 Appendix A — Shaped and Unshaped Video Figure A-1 1 shows what the video looks like on the monitor when the input fill video is unshaped , but SHAPED is selected in the Map Inputs menu. Figure A-1 1. Incorrect V ideo With Unshaped Input and SHAPED Selected Note white halo effect.[...]

  • Page 227

    A-13 Output Shaped and Unshaped Video Output Shaped and Unshaped Video In addition to the input shaped/unshaped selections, the switchers have output selections that allow you to set the switcher output for either shaped or unshaped fill video. Shaped video is the preferr ed setting if the designation device can accept it. NOTE: The output shaped/[...]

  • Page 228

    A-14 Appendix A — Shaped and Unshaped Video When the Effects Send option is not pr esent, the SHAPED/ UNSHAPED selections for the Aux Buses are not visible in the menu. Figure A-12. Model 3000 Outputs Menu (Softwar e v5.0) For the Model 4000 or Model 2200: 1. Press the CONFG button on the switcher ’s main menu panel, then the A UX BUS FORMA T&g[...]

  • Page 229

    A-15 Output Shaped and Unshaped Video When the Effects Send option is not pr esent, the VIDEO/KEY FMT selections are not visible in the menu. Figure A-13. Model 4000 and Model 2200 Aux Bus Shaping Menu (Softwar e v5.0) AUX BUS SHAPING MENU config/aux bus format/aux bus shaping LOGICAL PHYSICAL PHYS AUX SELECT VIDEO/ KEY FMT AUX 1 AUX BUS 2 AUX BUS [...]

  • Page 230

    A-16 Appendix A — Shaped and Unshaped Video Installation Considerations The concepts presented in this appendix ar e helpful when designing a video facility , interconnecting equipment, and configuring the equipment. Keep the following points in mind when putting a system together: ■ When interconnecting devices, the video output of the sendin[...]

  • Page 231

    A-17 Installation Considerations Since the M/E keyers produce shaped video, GVG recommends the use of the Ef fects Send option for communicating between these switchers and Kaleidoscope. Y ou should also use Aux Bus 1 through 4 (1 and 2 on 2200) switcher outputs to feed Kaleidoscope. Even without the Effects Send option, the 4000 and 2200 can commu[...]

  • Page 232

    A-18 Appendix A — Shaped and Unshaped Video[...]

  • Page 233

    B-1 B Appendix B — Keyframe Facts Keyframe Timelines Master Timeline The Master T imeline is a tool for developing a consistent set of rules and operations for editing ef fects and synchr onizing events across multiple independent timelines. The Master T imeline is a single timeline repr esentation of the two-dimensional view of multiple E-MEM le[...]

  • Page 234

    B-2 Appendix B — Keyframe Facts If the keyframes occur at differ ent points in time on the various enabled E-MEM levels, it is possible that the keyframe durations on the Master T imeline will not match any of the individual E-MEM keyframe durations. The Master T imeline provides consistency so that when editing across multiple E-MEM levels, the [...]

  • Page 235

    B-3 Enables and Delegates ■ Enabled and delegated (appears in T imeline menu; title is highlighted) ■ Enabled but not delegated (appears in T imeline menu; title is not highlighted) Level enables and delegations are both contr olled via the ENABLES buttons on the E-MEM panel. A menu selection located both in the Keyframe and T imeline menus det[...]

  • Page 236

    B-4 Appendix B — Keyframe Facts be modified. Those levels which are enabled but not delegated will not be modified. It is recommended that you do selective insertions of keyframes by using the DELEGA TES function. That is, that you only insert a keyframe on a level if it has value. Extra keyframes get in the way when it comes time to modify por[...]

  • Page 237

    B-5 Keyframe Path Control Path Vectors With respect to the path between keyframes, each keyframe is made up of three vector parameters as shown below. The soft knob controls act on these vector parameters to adjust the path into (entry) and out of (exit) the keyframe. The path through KF2 is parallel with an imaginary line drawn between KF1 and KF2[...]

  • Page 238

    B-6 Appendix B — Keyframe Facts Tension Control In the example below, the keyframes are at right angles so the TENSION control operates on a 45° line drawn through the keyframe. This line is referred to as the Tension Vector and is parallel to a line drawn between adjacent keyframes (see illustration). The TENSION soft knob controls the length o[...]

  • Page 239

    B-7 Keyframe Path Control In Example 2, the TENSION control is increased to 1.00, so that the Tension vector is shortened to non-existence through KF2. The path enters and leaves the middle keyframe in a straight line as it takes on an S-Linear motion; decelerating as it enters the middle keyframe and accelerating as it leaves. Example 2 Tension = [...]

  • Page 240

    B-8 Appendix B — Keyframe Facts In Example 3, the TENSION control has been set to -1.00. This produces an effect of lengthening the Tension vector, causing the path through the middle keyframe to be longer and broader. The longer path will appear to make the image speed up through KF2 as it travels from KF1 to KF3. Example 3 Tension = -1.0 KF1 KF[...]

  • Page 241

    B-9 Keyframe Path Control Continuity Control The continuity adjustment determines the angle of the path into and out of the keyframe. It is represented by vectors at 90 degrees to each as shown in Example 4. Example 4 The unmodified path shown above is identical to the unmodified path of the other controls. Continuity = 0.0 KF1 KF2 KF3 +1.0 -1.0 -1[...]

  • Page 242

    B-10 Appendix B — Keyframe Facts With continuity set to 1.00, the entry path through the keyframe is pulled to point at the following keyframe or exit path. The effect of 1.00 continuity is that of motion dropping into and then out of the keyframe, similar to a bouncing ball (see Example 5). Example 5 Continuity = 1.00 KF1 KF2 KF3 +1.0 -1.0 -1.0 [...]

  • Page 243

    B-11 Keyframe Path Control With continuity set to -1.00, the paths between the keyframes become straight lines, accelerating through the keyframe (see Example 6). Example 6 Continuity = -1.00 KF1 KF2 KF3 +1.0 -1.0 -1.0 +1.0[...]

  • Page 244

    B-12 Appendix B — Keyframe Facts Bias Control The BIAS control determines whether the path will be “pulled” towards the previous or the following keyframe. With extreme settings, all of the biasing will occur either before or after KF2. With bias set to 0, the curve through the keyframe is gentle as shown in Example 7 below. Example 7 NOTE: A[...]

  • Page 245

    B-13 Keyframe Path Control With the bias set to 1.00, the path is pulled towards the previous keyframe. Entrance and exit to the keyframe are on a straight line from the previous keyframe (see Example 8), and the path of the effect travels completely through KF2 before turning towards KF3. Example 8 Bias = 1.0 KF1 KF2 KF3 Entry Bias Tension Vector [...]

  • Page 246

    B-14 Appendix B — Keyframe Facts With the bias set to -1.00, the path is pulled towards the following keyframe. Entrance and exit to the keyframe are a straight line pointed to the following keyframe (see Example 9). Example 9 Bias = -1.0 KF1 KF2 KF3 Exit Bias Tension Vector + - Bias[...]

  • Page 247

    C-1 Definition of Super Black Super Black is a video signal that is lower than the usual black level (7.5 IRE in NTSC; 0 IRE in P AL and Component video). The actual level of the signal below black varies from situation to situation and is often limited by the device that is used to recor d the signal. T ypically 0 IRE is used, although values as l[...]

  • Page 248

    C-2 Appendix C — Super Black Usage A typical use of super black is when a prer ecorded element such as a flying logo is to be keyed in at the opening of a show . The flying logo is keyed over super black and recor ded on tape. (The VTR must be adjusted to recor d the super black level and to repr oduce it during playback). When the logo is to b[...]

  • Page 249

    C-3 Using the Super Black Output Drawbacks of using a Super Black Output: ■ The reconstr uction of the video and key is rar ely perfect, and quite a bit of control adjustment is necessary to pr oduce the best results. ■ Keying from Super Black pr oduces a hard-edged key only . No shadows, softness, or transparency can be used. Generating Super [...]

  • Page 250

    C-4 Appendix C — Super Black In the Model 3000, 4000, and 2200 Switchers, there ar e two ways to produce Super Black: First Method This is the traditional “Key over a Super Black Matte” Mode. W ith this method, you use one of the background matte generators as a Super Black generator . NOTE: When Super Black is enabled, the panel controls for[...]

  • Page 251

    C-5 Using the Super Black Output Each output module has four channels that are arranged with the video and key on adjacent channels. For example, the Program Output module is arranged as follows: Channel 3 -> Program V ideo Channel 4 -> Program Key The Configuration/Outputs menu allows you to turn Super Black on for a particular output. When[...]

  • Page 252

    C-6 Appendix C — Super Black[...]

  • Page 253

    G-1 G Glossary A Abort: An instruction used to terminate execution of a computer program or routine. Accumulating Latch: Electronic cir cuitry that allows several signals to be latched on at the same time and then combined to produce a compound ef fect. Active Video: The portion of a video signal that contains picture information. Array: A series o[...]

  • Page 254

    Glossary G-2 Backgr ound Video: (1) V ideo that forms a background scene into which a key may be inserted. Background video comes fr om the PROGRAM and PRESET background buses, or from the A and B Background buses in an M/E. (2) A video output generated by the Background generator within the switcher for use as background video in key effects. Back[...]

  • Page 255

    Glossary G-3 C Caption: See T itle. Character Generator: An electronic device that produces letters, numbers, and symbols for video output. Chroma: The attribute of light combining hue and saturation, independent of intensity . The color perceived is determined by the relative pr oportions of the three primary colors. Chroma K ey: A key effect in w[...]

  • Page 256

    Glossary G-4 Control Pr ocessor: A circuit or gr oup of circuits used to generate or alter contr ol signals. CPU (Central Processing Unit): The section of a computing device that controls and causes the execution of instructions. A CPU on a single chip and is called a microcomputer . Crosspoint: An electr onic switch, usually controlled by a pushbu[...]

  • Page 257

    Glossary G-5 setup change smoothly over a predetermined time to those of another effects setup. E-MEM® (Effects Memory): A GVG effects- memory system capable of storing and recalling switch and contr ol settings of switcher effects configurations. Encoded Chroma K ey: A chroma key which uses an encoded video signal (e.g., from a VTR) instead of s[...]

  • Page 258

    Glossary G-6 Background, and the sour ce selected on B Background becomes selected on A Background. Floppy Disk: An electr onic device which is capable of storing data and programs for ease of retrieval and use by a computer . (Also see Hard Disk.) Frame: One complete video picture consisting of two interleaved fields. In the NTSC system, one fram[...]

  • Page 259

    Glossary G-7 Hue: The attribute of light (wavelength, frequency) which determines the color perceived (r ed, blue, green etc). Specified by phase relationship to color burst in composite video. Any saturated color which is not one of the three primaries may be treated as a combination of two primaries. I Insert Key: A key in which a portion of the[...]

  • Page 260

    Glossary G-8 Load: T o transfer data to or from a storage device. Looping Input, Loop-through: An input that includes two connectors. One connector accepts the input signal, and the other connector is used as an output for connecting the input signal to another piece of equipment or to a monitor . Luminance: The quantitative attribute of light, mea[...]

  • Page 261

    Glossary G-9 Modem: A device that converts signals from a form compatible with data processing equipment to a form compatible with transmission facilities (such a telephone lines) and vice versa. Monitor: A device used for viewing video signals. Multiplier: An electronic control cir cuit, the output of which is the product of a video input and a co[...]

  • Page 262

    Glossary G-10 Pattern Limit: A transition limit in which a preset position of the pattern edge between two video signals is stored in micropr ocessor memory . Full movement of the Mix/Effects lever arm or Auto T ransition performs a mix or wipe to or from the pr eset limit. Pattern Modulation: An oscillation or modulation of the vertical and/or hor[...]

  • Page 263

    Glossary G-11 RAM (Random Access Memory): A computer memory system that allows rapid storage and retrieval of information. It is (usually) considered volatile in that the information is lost if power is interrupted. Raster: The area of a TV pictur e tube that is scanned by the electron beam. Real Time: Actual clock time in which events occur . Rebo[...]

  • Page 264

    Glossary G-12 Split Key: A key mode in which the key signal and the key video are fr om differ ent sources. Spotlight: A highlight effect pr oduced by superimposing a full-strength video signal shaped by a wipe pattern over an attenuated (darkened) signal from the same video source. Subcarrier: A sine wave signal which is imposed on a video signal [...]

  • Page 265

    Glossary G-13 Video Key: A self key or chroma key in which the fill signal is video from the video key source or a matte fr om one of the matte generators. W Wipe: A transition between two video signals that is defined by the shape of a pre-selected pattern. The movement of the pattern edge is controlled by the Mix/ Effects lever arm or by an Aut[...]

  • Page 266

    Glossary G-14[...]

  • Page 267

    Index-1 A Analog Input Timing setup 2-28 Analog Key Inputs assigning 2-27 , 2-28 Analog Video Inputs assigning 2-25 , 2-26 Aspect Ratio setup 2-19 Auto Delegation 3-4 Auto Setup, Chroma Key 4-36 AUTO TRANS 4-9 , 4-12 Aux Bus Mapping, DPM 2-52 Aux Bus Shaped/Unshaped 2-64 Aux Buses, formatting 2-63 B Background Buses 3-5 Cut 4-6 Mix 4-9 Wipe 4-11 Be[...]

  • Page 268

    Index-2 Index D Date set 2-22 Defaults GVP Factory 3-2 User Defined 3-2 Deleting Files and Directories 4-91 DIM PVW button 2-15 Downstream Keyer 4-31 DPM Aux Bus assignments 2-52 Control Point Language 2-47 fixed device 2-44 GPI 2-48 Kaleidoscope 2-43 Map Inputs 2-57 pooled device 2-43 video signal path setup 2-42 DPM Aux Bus Menu 2-51 , 2-52 DPM C[...]

  • Page 269

    Index-3 Index F Fade to Black 4-19 Features optional 1-3 standard 1-2 Field Modes, Frame Store 4-77 Fill, Luminance Key 3-9 Floppy Disk Drive Deleting Files and Directories 4-91 Loading Configuration Files 4-90 Loading E-MEM Files 4-89 Name A Config File 4-88 Name An E-MEM File 4-87 Store A Config file 4-88 Store An E-MEM file 4-87 View Files and D[...]

  • Page 270

    Index-4 Index Pan 4-66 Paste 4-67 Path Control B-4 Put 4-68 Timelines 4-62 Zoom 4-66 Keyframe Path Menu 4-69 Types Curve 4-70 Hold 4-70 Linear 4-69 S-Linear 4-69 Krystal, setup 2-49 L Levels in Effects Editing Control Factors 3-19 Delegated 3-19 Enabled 3-19 Types 3-19 Lever Arm 4-31 Mix 4-9 Linear Key 4-26 Look Ahead Preview 1-15 LUM KEY 4-26 Lumi[...]

  • Page 271

    Index-5 Index Peripheral Bus set triggers 2-60 Peripheral Interface configuring 2-59 Peripheral Port BAUD rate 2-60 Peripheral Trigger assigning 2-60 Power Supplies physical description 1-4 Preset Bus 3-6 Pattern Effects 4-31 Preview Preferences Setting 2-12 Program bus 3-6 PUSH TO PVW button 2-15 PVW MODE button 2-12 PVW SELECT button 2-12 R Regis[...]

  • Page 272

    Index-6 Index V Video Processing functional description 1-10 Video, Frozen image 3-24 View Files and Directories 4-90 W WIDTH 4-13 Wipe Background 4-11 Definition 3-8 Transition 4-31 Z Zoom, Keyframe 4-66[...]