Korg 88key manual

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Bom manual de uso

As regras impõem ao revendedor a obrigação de fornecer ao comprador o manual com o produto Korg 88key. A falta de manual ou informações incorretas fornecidas ao consumidor são a base de uma queixa por não conformidade do produto com o contrato. De acordo com a lei, pode anexar o manual em uma outra forma de que em papel, o que é frequentemente utilizado, anexando uma forma gráfica ou manual electrónicoKorg 88key vídeos instrutivos para os usuários. A condição é uma forma legível e compreensível.

O que é a instrução?

A palavra vem do latim "Instructio" ou instruir. Portanto, no manual Korg 88key você pode encontrar uma descrição das fases do processo. O objetivo do manual é instruir, facilitar o arranque, a utilização do equipamento ou a execução de determinadas tarefas. O manual é uma coleção de informações sobre o objeto / serviço, um guia.

Infelizmente, pequenos usuários tomam o tempo para ler o manual Korg 88key, e um bom manual não só permite conhecer uma série de funcionalidades adicionais do dispositivo, mas evita a formação da maioria das falhas.

Então, o que deve conter o manual perfeito?

Primeiro, o manual Korg 88key deve conte:
- dados técnicos do dispositivo Korg 88key
- nome do fabricante e ano de fabricação do dispositivo Korg 88key
- instruções de utilização, regulação e manutenção do dispositivo Korg 88key
- sinais de segurança e certificados que comprovam a conformidade com as normas pertinentes

Por que você não ler manuais?

Normalmente, isso é devido à falta de tempo e à certeza quanto à funcionalidade específica do dispositivo adquirido. Infelizmente, a mesma ligação e o arranque Korg 88key não são suficientes. O manual contém uma série de orientações sobre funcionalidades específicas, a segurança, os métodos de manutenção (mesmo sobre produtos que devem ser usados), possíveis defeitos Korg 88key e formas de resolver problemas comuns durante o uso. No final, no manual podemos encontrar as coordenadas do serviço Korg na ausência da eficácia das soluções propostas. Atualmente, muito apreciados são manuais na forma de animações interessantes e vídeos de instrução que de uma forma melhor do que o o folheto falam ao usuário. Este tipo de manual é a chance que o usuário percorrer todo o vídeo instrutivo, sem ignorar especificações e descrições técnicas complicadas Korg 88key, como para a versão papel.

Por que ler manuais?

Primeiro de tudo, contem a resposta sobre a construção, as possibilidades do dispositivo Korg 88key, uso dos acessórios individuais e uma gama de informações para desfrutar plenamente todos os recursos e facilidades.

Após a compra bem sucedida de um equipamento / dispositivo, é bom ter um momento para se familiarizar com cada parte do manual Korg 88key. Atualmente, são cuidadosamente preparados e traduzidos para sejam não só compreensíveis para os usuários, mas para cumprir a sua função básica de informação

Índice do manual

  • Página 1

    4 E Opera tion Guide[...]

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    ii About this manual The manuals and ho w to use them The  KROME  comes  with  the  foll owing  manuals. •V i d e o  Manual  (approximately  60  minutes) •Q u i c k  Start  Guide  (printed  and  PDF)  •O p e r a t i o n  Guide  (PDF) • Parameter  Guide  (PDF) •V o i c e  Name [...]

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    iii T able of C on ten ts About this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . ii Introduction to the KROME . . . . . . . . . . . . 1 Front and rear panels . . . . . . . . . . . . . . . . . . . . . . . . . 1 Front panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rear panel . . . . . . . . . . [...]

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    Table of Contents iv Creating an RPPR pattern . . . . . . . . . . . . . . . . . . . . 71 Creating RPPR data. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 RPPR playback . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Realtime-recording an RPPR performance . . . . . . . . 72 Creating and playing a Cue List .[...]

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    1 Intr oduc tion to the KROME F ront and rear panels Fro nt p a n e l 1. V olume VOLUME knob This  knob  adjusts  the  vol um e  of  the  AUDIO  OUTP UT  L/MONO,  R  outputs,  as  wel l  as  the  vo lu m e  of  the  headphone  jack.  (See  page 15) 2. SW1, 2 and Joy stick SW1 and SW2[...]

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    Introduction to the KROME 2 7. Display Display The  To u c h V i e w  display  feat ures  simple  touch  control  and  selection  of  numerous  features  and  parameters.  (See  page 4) 8. Mode COMBI, PROG, SEQ, GLOBAL, MEDIA buttons KROME  has  five  different  modes,  each  one  is[...]

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    Front and rear panels Rear panel 3 Rear panel 1. P ower supply Be  sure  to  see  “T urning  the  pow er  on”  on  page 15  and  follow  the  correct  procedure  described  there. Note: The  KROME  has  an  auto  power ‐ off  function  that  automatically  turns  of[...]

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    Introduction to the KROME 4 Objects in the display The  KROME  uses  Korg’ s  To u c h V i e w  graphical  user  interface. By  pressing  or  dragging  objects  shown  in  the  display ,  you  can  select  programs  or  combinations,  or  ed it  parameter  val u e s .  [...]

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    Front and rear panels Ob jects in the display 5 i: Popup button (1) When  this  button  is  pressed,  a  popup  menu  will  appear ,  showing  the  parameter  va l ue s  that  are  av ailable  for  selection. To  enter  the  parameter  val u e ,  press  the  desi red  va [...]

  • Página 10

    Introduction to the KROME 6 conv enient  when  you  wa n t  to  check  the  time  during  a  liv e  performance  or  rehearsal,  or  to  determine  the  approximate  playback  time  of  a  song. •S T A R T / S T O P :  Starts  or  stops  the  stopwatch • RESET: [...]

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    Basic Information About the KROME’s modes 7 Basic Info rmation About the KR OME’ s modes The  KROME  has  numerous  functions  that  let  you  play  and  edit  programs  or  comb inations,  record  and  play  back  sequence  data,  and  manage  media.  These  functions  [...]

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    Introduction to the KROME 8 Relational  diagram  of  the  KROME’s  modes IFX 1 IFX 5 MFX 1 MFX 2 TFX Insert / Master / T otal Eect TRACK 1 TRACK 8 TRACK 2 TRACK 3 TRACK 4 TRACK 5 TRACK 6 TRACK 7 PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM PROGRAM TRACK 9 TRACK 16 TRACK 10 TRACK 11 TRACK 12 TRACK 13 TRACK 14 TRACK 15 [...]

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    Basic Information Basic operations 9 Basic opera tions After  you ’ ve  turned  on  the  KROME,  here’ s  how  to  perform  basic  operations,  such  as  selecting  modes  and  pages. Selecting modes In  order  to  use  a  particular  function  on  the  KROME,  you[...]

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    Introduction to the KROME 10 When  a  dialog  box  is  open,  this  button  cancels  the  settings  made  in  the  dialog  box  and  closes  the  di alog  box,  just  like  pressing  the  Cancel  button. If  a  popup  menu  or  menu  is  open,  pre[...]

  • Página 15

    Basic Information Basic operations 11 Compare function Program, Combination mode Use  this  when  you  wish  to  compare  the  edits  you  have  made  to  a  program  or  combination’ s  sound  with  the  un ‐ edited  original  (i.e.,  the  sound  that  is  written[...]

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    Introduction to the KROME 12 Wr i t i n g / s av i n g After  editing,  you  should  write  or  sa ve  your  changes  as  necessary . For  example  if  you ’ve  edited  a  program,  you r  changes  will  be  lost  if  you  select  another  program  or  turn  of[...]

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    Basic Information Basic operations 13 In  any  page  of  Program  or  Combination  mode,  pressing  EXIT  a  maximum  of  two  time s  will  immediately  allow  you  to  use  the  numeric  keys  or  INC/DEC  buttons  to  select  programs  or  combinations. [...]

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    Introduction to the KROME 14[...]

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    15 Set up T urning the pow er on/off C onnec ting th e A C adapter 1. Make  sure  that  the  KROME  is  powered ‐ off. 2. Connect  the  DC  plug  of  the  included  AC  adapter  to  the  power  supply  jack  on  the  KROM E’ s  rear  panel. Yo u  must  use  only ?[...]

  • Página 20

    Setup 16 3. Press  the  power  switch  on  the  KROME’ s  rear  panel  to  turn  the  power  off. The  KROME’ s  internal  data  may  be  damaged  if  the  power  is  turned  off  while  data  is  being  written  into  internal  memory ,  such [...]

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    Connections Turning the power off 17 C onnec tions Connecti ons  must  be  made  with  the  pow er  turned  off.  Please  be  aware  that  careless  usage  may  damage  you r  speaker  sy stem  or  cause  malfunctions. USB DAMPER ASSIGNABLE PEDAL ASSIGNABLE SWITCH INPUT MIDI IN MIDI [...]

  • Página 22

    Setup 18 Audio c onnec tions The  KROME  does  not  contain  built ‐ in  speakers.  In  order  to  hear  the  sound  of  yo u r  performance,  yo u’ ll  need  to  connect  audio  equipment  such  as  powered  monitors,  a  mixer,  a  st ereo  set  or ?[...]

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    Connections Connecting a damper pedal, foot switch, or foot pedal 19 •A r p e g g i a t o r  on/ off •S w i t c h  the  Drum  Track  on/off •U s e  various  KROME  controls  (real time  control  knobs,  joystick,  SW1/SW2,  etc.) This  button  will  alw ays  function  in  the  sam[...]

  • Página 24

    Setup 20 C onnec ting the KROME to ac o m p u t e r USB connection The  KROME  provides  both  MIDI  and  USB  connectors  as  standard  equipment.  By  connecting  the  KROME  to  you r  computer  via  USB,  you  can  use  it  as  a  controller  and  MIDI  sound[...]

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    21 Pla ying and editing Pr ogr ams About the KROME’s Programs Programs  are  the  basic  sounds  of  the  KROME. Yo u  can  play  them  by  themselv es,  layer  them  to gether  in  Combinations,  or  play  a  different  Program  on  each  of  the  16  MIDI  tr[...]

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    Playing and editing Programs 22 For  example,  to  select  bank  B,  press  the  PROG  BANK  B  button.  The  B  button  will  light  up,  and  the  name  Bank  B  will  appear  on  the  left  side  of  the  displa y . • To  select  a  GM  ban[...]

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    Playing Programs Selecting Programs 23 Fin d Here’ s  how  to  se arch  for  a  program  by  a  portion  of  its  name. 1. Access  the  Bank/Program  Select  menu  or  the  Category/Program  Select  menu,  etc. 2. Press  a  tab  to  select  the  bank  or  ca[...]

  • Página 28

    Playing and editing Programs 24 Pr ogram inf ormation In  the  Prog  P0:  Play–  Main  page  you  can  view  the  following  information  about  the  selected  program. OSC  Picture:  This  is  a  graphic  that  represents  the  program’ s  oscillator . OSC  Oct: ?[...]

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    Playing Programs Using Controllers 25 When  you  write  a  Program  or  Combination,  the  on/off  status  of  the  SW1  and  SW2  buttons  is  saved. For  details,  please  see  page 82. Locking the Joystick 1. Using  the  standard  factory  sounds,  select  Program ?[...]

  • Página 30

    Playing and editing Programs 26 tempo  function  (see  page 18,  and  pages  202,  349  of  the  Pa r a m e t e r  Guid e). Damper pedal / F oot switch / Foot pedal For  details  on  using  the  damper  pedal,  foot  switch,  or  pedal  to  control  the  sound,  please ?[...]

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    Easy Program editing Adjusting the EQ 27 Easy Pr ogram editing The  fastest  way  to  create  the  sound  you  need  is  to  start  from  a  preload  program  that’ s  close  to  what  you  have  in  mind,  and  edit  that  program. Simple  editing  can  be [...]

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    Playing and editing Programs 28 Using r ealtime con trols to edit the sound or effects Yo u  can  use  the  realtime  controls  (the  SELECT  button  and  knobs  1–4)  to  modify  the  sound  and  control  the  arpeggiator . 1. Press  the  REAL TIME  CONTROLS  SELECT  button [...]

  • Página 33

    Easy Program editing Using Tone Adjust 29 USER controls In  the  USER  section  you  can  turn  knobs  1–4  to  control  va r i o u s  aspects  of  the  sound  such  as  volu m e,  portamento  time, pan,  filter  and  amp  EG,  pitch  LFO,  and  master  effect [...]

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    Playing and editing Programs 30 Changing parameter assignments The  factory  Programs  include  de fault  assignments  of  To n e  Adjust  parameters  to  th e  sliders,  and  buttons  in  the  display .  If  yo u  like,  you  can  change  any  of  the  assignments. ?[...]

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    Detailed Editing with Programs Before you start editing 31 Detailed Editing with Pr ograms Yo u  can  create  original  sounds  by  editing  a  pre loaded  program  or  by  editing  an  i nitialized  program.  The  programs  you  create  can  be  saved  in  ba nks  A–F . ?[...]

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    Playing and editing Programs 32 An over vi ew o f th e edi t pa ges In  order  to  do  detailed  editi ng,  you ’l l  ne ed  to  access  the  edit  pages  in  the  display . The  preceding  section  “Easy  Program  editing”  on  page 27  explained  how  to  use  [...]

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    Detailed Editing with Programs Basic oscillator settings 33 Oscillator image setting Yo u  can  specify  the  program  oscillator  image  that’ s  shown  in  the  P0:  Play–  Main  page.  Adjust  this  setting  in  Prog  P1:  Basic/Controllers–  Program  Basic  Oscillator[...]

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    Playing and editing Programs 34 4. Press  the  Multisample  popup  button  for  multisample1. This  brings  up  a  list  of  Multisamples,  organized  by  category .  Use  the  tabs  on  the  left  of  the  display  to  browse  through  the  different  categor[...]

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    Detailed Editing with Programs Creating time-varying changes (LFO and EG) 35 Creating time-var ying changes (LFO and EG) Usi ng LF O s Yo u  can  use  the  cyclic  change  produced  by  the  LFO  (Low  Frequency  Os cillator)  to  modulate  numerous  aspects  of  the  sound. Each  Program [...]

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    Playing and editing Programs 36 Diverse modula tion settings (A M S a n d A M S m i xe r ) Usi ng A MS AMS  (Alternate  Modulation  Source)  lets  you  modulate  program  parameters  using  controllers,  EG,  or  LFO  as  the  modulation  source.  Extremely  creative  types  of  modu[...]

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    Detailed Editing with Programs Controlling Pitch 37 C ontrolling Pitch Pitch bend Pitch  bend  smoothly  changes  the  pitch  upward  or  downward,  similar  to  how  a  guitarist  can  “bend”  strings.  On  the  KROME,  you  will  normally  use  the  joystick  to [...]

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    Playing and editing Programs 38 Usi n g Fil t e r s The  filters  allow  you  to  dimi nish  or  emphasize  specified  frequency  areas  of  the  sound. The  tone  of  the  sound  will  depend  significantly  on  the  filter  settings. The  basic  filter  settings, [...]

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    Detailed Editing with Prog rams Using Filters 39 Resona nce Resonance  emphasizes  the  frequencies  around  the  cutoff  frequ ency ,  as  shown  in  the  diagram  below . When  this  is  set  to  0,  there  is  no  emphasis,  and  frequencies  beyond  the  cu toff ?[...]

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    Playing and editing Programs 40 Using the A mp section The  Amp  section  includes  controls  for  vol um e ,  pan,  and  the  driver  ci rcuit. Yo u  can  control  the  volu me  using  the  Amp  EG,  LFO  1/ 2,  Key  Tr a c k ,  and  ve lo c it y ,  along  with  ot[...]

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    Detailed Editing with Programs Making controller assignments 41 Amp EG The  Amp  EG  lets  you  control  how  the  vol um e  changes  over  the  cou rse  of  a  note. Every  instrument  has  its  own  characteristic  volum e  envelope.  This  is  part  of  what  giv[...]

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    Playing and editing Programs 42 Setting the functions of Realtime Con t ro l s U S E R k n o b s 1 – 4 When  the  Realtime  controls  is  set  to  USER,  the  four  knobs  on  the  right  function  as  Realtime  knobs  1–4. These  can  perform  a  number  of  different  [...]

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    43 Pla ying and editing C ombinations About the KROME’s c ombinatio n s Combinations  let  you  spl it  and  lay er  up  to  16  Programs  at  once.  A  Combination  is  made  up  of  16  Timbres  (Note  that  you  don’ t  have  to  use  all  16  Timbres). ?[...]

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    Playing and editing Combinations 44 •U s e  the  INC  or  DEC  buttons. •T u r n  the  VALUE  dial. •U s e  numeric  keys  0–9  to  enter  the  combination  number,  and  press  the  ENTER  button. 5. Press  a  COMBI  BANK  A–D  button  to  switch  bank[...]

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    Playing combinations Using controllers to modify the sound 45 Selecting by Category/C ombination Select menu Yo u  can  select  Combinations  arranged  by  category ,  such  as  keyboard,  organ,  bass,  and  drums. When  shipped  from  the  factory ,  the  preloaded  Combinations  are [...]

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    Playing and editing Combinations 46 Easy C ombination editing Yo u  can  edit  any  of  the  Combinations  shipped  with  KROME.  Yo u  can  create  your  own  combinations  by  editing  a  preloaded  combin ation,  or  by  starting  from  an  initializ ed  combination[...]

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    Detailed Editing with Combinations Simple editing using the knobs 47 Simple editing using the kno bs Yo u  can  use  the  Control  Surface  to  perform  a  var ie t y  of  edits. For  example,  yo u  can  use  the  control  surface  to  adjus t  the  Filter  cutoff  or  reso[...]

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    Playing and editing Combinations 48 A suggested approach for editing First,  select  a  Program  fo r  each  Timbre,  on  the  P0:  Play–  Program  T01–08  or  T09–16  page.  (Note  that  you  don’t  hav e  to  use  all  16  Timbres) Next,  create  any  desi[...]

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    Detailed Editing with Combinations Layers, Splits, and Velocity Switches 49 Crea ting K ey Splits and La yers Splits and Layers Let’ s  create  a  Combinatio n  that  combines  bot h  splits  and  layers,  like  the  diagram  below: 1. Access  the  Combi  P0:  Play–  Program  T01–08 [...]

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    Playing and editing Combinations 50 MIDI settings Timbre Param ete rs MI DI pa ge Status This  controls  the  status  of  MIDI  and  the  internal  tone  generator  for  each  Timbre.  Normally ,  if  you’ r e  playing  an  internal  Program,  this  should  be  set  to [...]

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    Detailed Editing with Combinations Alte ring Programs to fit within a Combination 51 Altering P rograms t o fit within a C ombination Yo u  can  make  var i o u s  changes  to  Programs  within  the  context  of  a  particular  Combination  to  make  them  fit  better  with  other  Prog[...]

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    Playing and editing Combinations 52 Delay Yo u  can  set  some  Timbres  so  that  they  don’ t  sound  immediately  at  note ‐ on.  This  can  create  cool  effects,  and  more  dramatic  layers.  Yo u  can  specify  the  delay  for  each  Timbre  either [...]

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    53 Crea ting songs (Sequencer mode) Ov erv ie w About the KROME’ s S equencer The  sequencer  brings  together  the  KROME’ s  numerous  functions  such  as  its  arpeggiator ,  RPPR,  high ‐ performance  effects,  and  controllers,  allowing  you  to  take  adv antage  of  [...]

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    Creating songs (Sequencer mode) 54 Recording and editing a pattern Yo u  can  record  a  patte rn  in  either  of  two  way s :  realtime  recording  or  step  recording.  Howev er ,  unlike  realtime ‐ recording  to  a  track,  you  can  select  only  one  recordin g ?[...]

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    Playing Songs Playback 55 Pla ying S ongs Playback In  order  to  play  back  song  data  in  the  sequencer ,  you  must  first  record,  load  or  dump  song  data  into  the  KROME. Let’ s  start  by  loading  and  playing  the  demo  song  data.  For [...]

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    Creating songs (Sequencer mode) 56 Exclusive Solo Exclusiv e  Solo  is  a  function  that  limits  the  Solo  function  (described  above)  to  a  single  track  at  a  time.  If  Exclusiv e  Solo  is  on,  only  the  track  for  which  Solo  wa s  last [...]

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    Recording Preparati ons for recording 57 Recor ding Prepar ations for r ecording Before  you  begin  recording,  make  sur e  that  the  memory  protect  setting  in  Global  mode  is  turned  off.  For  details,  please  see  “Protecting  the  memory ”  on  page 110. Cr[...]

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    Creating songs (Sequencer mode) 58 contro llers,  you  will  be  playing  and  controlling  the  track  selected  by  T rack  Select .  EXT ,  EX2,  BTH:  During  playback,  the  MIDI  data  recorded  on  that  track  will  be  transmitted  from  MIDI  OUT [...]

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    Recording Preparati ons for recording 59 This  dialog  box  is  the  same  as  the  one  that  appears  for  the  Copy  To  T rack  (P1 0:  Pa t t e r n / R P P R –  Pa t t e r n  Edit)  menu  command. 5. In  the  “Pattern”  field,  select  the  pa ttern  that[...]

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    Creating songs (Sequencer mode) 60 Recor ding MIDI in real time When  you ’ ve  finished  with  “Preparations  for  recording,”  you  can  start  recording.  This  is  a  method  of  recording  what  yo u’ r e  playing  on  the  keyboard  and  yo ur  controller  u[...]

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    Recording Step recording 61 An example of r ealtime recording In  this  example,  we ’ l l  assign  a  drum  program  to  track  01  and  create  the  following  one ‐ measure  drum  phrase. 1. Create  a  new  song,  and  specify  a  drum  pr ogram  for  track  [...]

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    Creating songs (Sequencer mode) 62 3. Set  “From  Measure”  to  001. Wi t h  this  setting,  step  recording  will  begin  from  measure  1. 4. Press  the  menu  button ,  and  press  menu  command  “Step  Recording.” A  dialog  box  will  appea r . 5. In  “S[...]

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    Recording Recording multiple trac ks from an external sequencer 63 Recor ding multiple tracks from an e xternal sequencer The  playback  from  an  external  MIDI  sequencer  connected  to  the  KROME  can  be  recorded  simultaneously  using  multi ‐ recording.  1. Make  sure  that  the [...]

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    Creating songs (Sequencer mode) 64 Recor ding Sy stem Ex clusive events Exclusiv e  messages  received  from  an  external  MID I  device  or  the  parameter  changes  produced  when  yo u  edit  a  track  parameter  or  effect  parameter  can  be  recorded  in  real  [...]

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    Recording Recording pa tterns 65 Exclusive messages that will be recorded dur- ing realtime recording The  following  exclusive  messages  will  be  recorded.  (See  page 191  of  the  Par a m e t e r  Gu ide) •E x c l u s i v e  messages  received  from  an  external  MIDI  device. • Par[...]

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    Creating songs (Sequencer mode) 66 A  dialog  box  will  appea r . 6. Set  the  number  of  measures  in  the  pattern  to  a  “Length”  of  04  (four  measures),  and  set  “M eter ”  to  a  time  signature  of  4/4.  Press  the  OK  button. 7. As [...]

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    Song editing Song 67 Song editing Yo u  can  apply  a  var i et y  of  editing  procedures  to  a  song.  The  available  types  of  editing  procedures  are  listed  below . Song Load  (Save)  T emplate  Song:  Loads  a  song  template  into  the  song  (or ?[...]

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    Creating songs (Sequencer mode) 68 Pat te r n Step  Recording  (Loop  Ty p e ) :  He re  yo u  can  perform  step  recording  into  a  pattern. Event  Edit:  Here  you  can  edit  individual  events  of  the  musical  data  in  a  pattern. Piano  Roll:  Yo u  can[...]

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    Song editing Track view edit 69 5. In  this  example,  an  event  exists  in  the  move ‐ destination  measure,  so  the  Drag  Move  dialog  box  will  appear . Overwrite  will  overwrite  the  source  data  over  the  destination  data  (replacing  the  desti[...]

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    Creating songs (Sequencer mode) 70 The  copy  will  be  executed. 5. If  desired,  you  can  press  another  co py ‐ destination  to  copy  the  data  repeatedly . Example) Copying the da ta of an entire track Yo u  can  copy  the  data  of  an  entire  track  to  another [...]

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    Creating an RPPR pattern Creating RPPR data 71 Creating an RPPR pa ttern RPPR  stands  for  Realtime  Pat t e r n  Play/Recording,  and  is  a  function  that  lets  yo u  assign  pattern  data  to  each  key ,  and  then  play  back  that  pattern  simply  by  pressin[...]

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    Creating songs (Sequencer mode) 72 RPPR playback Let’ s  us e  the  RPPR  pattern  that  you  created  to  perform  in  the  P0:  Play/REC–  Program  T01–08  page. 1. Access  the  P0:  Play/REC–  Program  T01–08  page. 2. Check  the  “RPPR”  check  box. The [...]

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    Creating an RPPR pattern Realtime-recording an RPPR performance 73 5. Since  you  want  the  track s  you  play  via  RPPR  and  the  track  you  play  from  the  keyboard  to  be  recorded  at  the  same  time,  check  the  Multi  REC  check  box. Note: If  R[...]

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    Creating songs (Sequencer mode) 74 Creating and pla ying a C ue List A  cue  list  allows  you  to  play  multiple  songs  in  succession.  Yo u  can  create  the  individual  sections  of  a  song,  such  as  the  intro,  melody  A,  me lody  B,  chorus,  and ?[...]

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    Saving your song Converting a cue list to a song 75 program  that’s  specified  for  the  song  that’s  currently  playing  will  play. C onv er ting a cue list to a song The  Convert  to  Song  menu  command  lets  you  convert  a  cue  list  to  a  single  song. For ?[...]

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    Creating songs (Sequencer mode) 76[...]

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    77 Us i n g E f fe c t s An o verview of the KROME’ s effects Yo u  can  choose  from  19 3  different  types  of  high ‐ quality  digital  effects.  The  KROME  provides  fiv e  insert  effects,  two  master  effects,  and  one  total  effect,  to gether  with  a [...]

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    Using Effects 78 Eff ec ts in each mode Program mode For  programs,  you  can  use  insert  effects  to  process  the  final  sound  in  the  same  wa y  that  you  use  the  Filter ,  Driver ,  Amplifier ,  and  EQ  (equalizer)  to  process  the  sound  from [...]

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    Routing effect settings Program Eff ects settings 79 Routing effect settings The  insert  effects,  master  effects,  and  total  effect  hav e  the  same  struc ture  in  all  modes,  but  the  routing  settings  will  determine  how  the  oscillators  of  a  program [...]

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    Using Effects 80 10. Access  the  P8:  Routing/IFX–  Insert  FX  Setup  page,  and  edit  the  parameters  of  the  insert  effect  you  selected. Press  the  IFX  1–5  tabs  and  edit  the  para meters. Effect  1  On/Off:  Tu r n s  the  insert  effect[...]

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    Routing effect settings Us ing effects in Combinations and Songs 81 20. Press  the  On/Off  button  to  turn  the  total  effect  on. The  total  effect  will  to ggle  on/of f  each  time  yo u  press  the  button.  If  this  is  Off,  the  result  will  be  the[...]

  • Página 86

    Using Effects 82 Dynamic modulation, C ommon FX LFO Dynamic modulation (Dmod) Dynamic  modulation  (Dmod)  lets  you  us e  MIDI  messages  or  the  KROME ’ s  controlle rs  to  modulate  specific  effect  parameters  in  real ‐ time. Dynamic modulation to control an effect pa- rameter in re[...]

  • Página 87

    Dynamic modulation, Common FX LFO Common FX LFO 83 Co m m o n F X L F O Tw o  Common  FX  LFOs  are  available  for  modulation  effects,  such  as  choruses,  filters,  phasers,  etc.  Normally ,  the  phase  of  the  LFOs  of  multip le  modulation ‐ type  effects  will [...]

  • Página 88

    Using Effects 84[...]

  • Página 89

    85 Arpeggia tor func tion U sing the arp eggiat or while you pla y The  arpeggiator  is  a  function  that  automatically  generates  arpeggios  (patterns  of  individual  notes  derived  from  a  chord).  Most  arpeggiators  produce  an  arpeggio  when  you  play  a  cho[...]

  • Página 90

    Arpeggiator function 86 Using knobs 1–4 to con trol the arpeggiat or •Y o u  can  control  the  arpeggiator  by  pressing  the  SELECT  butto n  to  select  ARP  and  then  turning  knobs  1–4. Adjusting the duration of the arpeggiated notes •T u r n  knob  1  to  adjust  th [...]

  • Página 91

    Using the arpeggiator while you play Using the arpeggiator in Program mode 87 P1: DOWN P2: ALT1 P3: ALT2 P4: RANDOM Changing the note value of the arpeggiated notes The  Resolution  param eter  lets  you  set  the  note  va l u e  of  the  arpeggiated  notes,  over  a  range  from  3 –  . •P[...]

  • Página 92

    Arpeggiator function 88 Unchecked:  Only  the  arpeggiated  notes  will  sound. Changing the duration of the arpe ggiated notes The  P7:  ARP/DT–  ARP  Setup  Gate  parameter  specifies  the  duration  of  the  arpeggiated  notes.  Wit h  a  setting  of  000–100(%),  the[...]

  • Página 93

    Using the arpeggiator while you play Arpeggiato r settings in Combination and Sequencer modes 89 Arpeggiator-A, Arpeggiator-B For  each  arpeggiator  A  and  B,  you  can  adjust  settings  for  Pattern  (Select) ,  Re solution ,  Octave ,  Sort ,  Latch ,  Key  Sync ,  and  Keyboard  ([...]

  • Página 94

    Arpeggiator function 90 Arpeggiator settings 1. Select  Combi  P0:  Play–  Program  T01–08  page. Select  programs  for  the  timbres  that  you  wish  to  use.  For  this  example,  select  any  desired  program  for  timbres  1–4. 2. Select  Combi  P3:  Ti m[...]

  • Página 95

    Using the arpeggiator while you play Linking th e arpeggiator to p rograms or combinations 91 •N o t e s  from  any  MIDI  channel  that  is  assigned  to  a  timbre  will  trigger  the  arpeggiat or.  In  this  case,  these  will  be  MIDI  Channel  02  and  Gch  (glob[...]

  • Página 96

    Arpeggiator function 92 4. “ Arpeggiator  Select”  will  a utomatically  be  set  to  A  when  you  navi gate  to  this  page  from  Program  mode. 5. In  “Pattern,”  select  the  arpeggio  pattern  that  yo u  wish  to  edit. For  this  example,  select [...]

  • Página 97

    Using the arpeggiator while you play Creating a user arpeggio pattern 93 3. When  you  play  the  keyboard  as  shown  in  the  illustration,  the  arpe ggiator  will  begin  playing. To n e  0  corresponds  to  the  pitch  of  the  lowest  key  of  chord  yo u  play ?[...]

  • Página 98

    Arpeggiator function 94 Then  return  to  the  Global  P6:  Arpeggio  P attern–  Setup  page.  For  odd ‐ numbered  steps,  set  Flam  to  a  positiv e  (+)  val u e .  For  even ‐ numbered  steps,  set  Flam  to  a  negative  (–)  valu e . Drum pattern Y[...]

  • Página 99

    Using the arpeggiator while you play Creating a user arpeggio pattern 95 11. Set  the  parameters  for  each  step. Use  Ve l o c i t y  etc.  to  add  accents  to  the  rhythm  pattern. The  Gate  and  V elocity  settings  you  select  here  w ill  be  val i d  if  the ?[...]

  • Página 100

    Arpeggiator function 96 Regarding arpeggia tor synchroniza tion “Key S ync. ” parameter The  timing  of  the  arpeggiator  notes  depends  on  the  state  of  the  arpeggiator  Key  Sync.  check  box. If  this  box  is  checked,  the  arpeggiator  will  start  running ?[...]

  • Página 101

    97 Drum T r ack func tion P er forming with the Drum T r ack func tion The  Drum  T rack  function  makes  it  eas y  to  play  the  KROME’ s  high ‐ quality  drum  programs  using  a  wide  va r i e t y  of  Drum  T rack  patterns. It  provides  a  convenient  way  f[...]

  • Página 102

    Drum Track function 98 If  the  Global  P1:  MIDI–  MIDI  Basic  page  MIDI  Clock  parameter  is  set  to  External  MID I,  External  USB,  or  set  to  Auto  and  MIDI  Clock  messages  are  being  received,  the  display  will  indicate  “ [...]

  • Página 103

    Performing with the Drum Track function Using the Drum Track function in Com bination mode 99 In  the  following  illustration,  we’ ve  selected  timbre  5  for  use  by  the  drum  track. 2. Specify  the  MIDI  channel  of  the  drum  track  timbre. Be  aw are  that  if [...]

  • Página 104

    Drum Track function 100 Drum T r ack func tion settings Drum T rack func tion settings in Pr ogram mode Starting/stopping the drum trac k 1. Access  the  Prog  P7:  ARP/DT–  Drum  T rack  Pattern  page. 2. “T rigger  Mode”  specifies  how  the  Drum  T rack  pattern  will  be  triggered. S[...]

  • Página 105

    Drum Track function settings Drum Track function settings in Combination mode 101 MIDI transmission and r eception for the drum track In  Program  mode,  the  Drum  T rack  function  transmits  and  receives  on  the  following  MIDI  channels. Receive:  If  yo u ’ r e  controlling  the  tr[...]

  • Página 106

    Drum Track function 102 Sy nchronizing the Drum T rack function The T rigger “S ync ” parameter The  trigger  timing  of  a  drum  track  will  depend  on  the  setting  of  its  Tr i g g e r  Sync  parameter .  On  (checked):  The  trigger  timing  will  be  quantized  [...]

  • Página 107

    Drum Track function settings Creating a Drum Track pattern 103 Master oper atio n If  yo u  wa n t  an  external  MIDI  dev ice  or  computer  to  synchronize  to  the  KROM E’ s  MIDI  timing  clock  and  realtime  commands,  connect  the  KROME’ s  MIDI  OUT  to  yo[...]

  • Página 108

    Drum Track function 104[...]

  • Página 109

    105 Us i n g D r u m K i t s Drum Kit Over view What ’ s a D rum Ki t? A  drum  kit  is  a  collection  of  drumsamples  (drum  set  sounds  such  as  bass  drum,  snare,  or  cymbals,  as  wel l  as  a  wide  var i e t y  of  other  percussion  sounds),  with [...]

  • Página 110

    Using Drum Kits 106 Editing a Drum Kit Basic Editing 1. Select  the  Program  that  you  wish  to  use  while  editing  the  Drum  Kit. 2. Access  the  P2:  OSC/Pitch–  OSC1  Setup  page  or  the  OSC2  Setup  page  (Double  Drums  only),  and  press  the  J[...]

  • Página 111

    Editing a Drum Kit 107 5. Select  a  Drumsample  by  touching  its  name  in  the  list. 6. Press  the  OK  button  to  confirm  your  selection. 7. Switch  the  slot  to  2,  and  make  settings  for  Drumsample  2  in  the  same  way . Now  that  you ?[...]

  • Página 112

    Using Drum Kits 108 Sustaining the sound even after the key is re- leased (Hold) Use  the  Hold  functi on  for  instruments  that  should  continue  sustaining  ev en  after  the  key  is  released,  such  as  a  crash  cymbal.  The  wa y  this  wo rk s  will  depend [...]

  • Página 113

    109 A djusting Global KROME setings How Global mode is structured In  Global  mode  you  can  adjus t  overall  settings  for  the  entire  KROME.  These  consist  mainly  of  the  following  settings. •M a s t e r  tune •K e y  transpose • Effect  global  button •G l o b a l[...]

  • Página 114

    Adjusting Global KROME setings 110 Curve  9  is  designed  specifically  for  playing  piano  sounds  from  the  wei gh te d  NH  keyboar ds  in  the  73 ‐ note  and  88 ‐ note  models. For  details  on  the  other  cu rves,  see  the  graphic  below ,  as ?[...]

  • Página 115

    Global settings MIDI Settings 111 Other screen display settings (E dit pad function and animation) Yo u  can  keep  the  edit  pad  (see  page 4)  or  realtime  control  popup  (see  page 6)  from  appearing,  and  disable  the  animation  that  appears  when  a  popup  is ?[...]

  • Página 116

    Adjusting Global KROME setings 112 Crea ting user scales The  Global  P3:  Scales  page  lets  yo u  create  yo ur  own  original  scales.  Yo u  can  create  sixteen  User  Octave  Scales  which  allow  you  to  specify  the  pitch  of  each  note  in  an [...]

  • Página 117

    113 Loading & sa ving da ta Sa vin g da ta Saving da ta on the KROME Yo u  can  save  the  KROME’ s  var i o us  types  of  da ta  in  the  following  way s . •W r i t i n g  to  internal  memory •S a v i n g  to  an  SD  card  (commercially  available) •M I D I  data [...]

  • Página 118

    Loading & saving data 114 Supported  file  types Undened DOS le All user arpeggio patterns 1 user arpeggiopattern bank INT, USER .PCG le DOS les All programs 1 program bank A...F 1 program All combinations 1 combination bank A...D 1 combination 1 drum kit 1 drum track pattern All track All drum track patterns Global settings A[...]

  • Página 119

    Saving data Writing to internal memory 115 W riting to internal memory W riting a P rogra m or Combina tion About the Program and Combination edit buffer When  you  selec t  a  program  in  Prog  P0:  Play  or  a  combination  in  Combi  P0:  Play ,  the  program  or  combination  data [...]

  • Página 120

    Loading & saving data 116 To  cancel  without  executing  press  the  Cancel  button  or  EXIT  button. About the Tone Adjust settings that are saved There  are  three  types  of  To n e  Adjust  parameters,  as  listed  below .  The  wa y  in  which  settings  are ?[...]

  • Página 121

    Sav ing da ta Edit ing na mes 117 Write  Drum  Kits  dialog  box  (P5) Write  Arpeggio  Patterns  dialog  bo x  (P6) 3. T o  execute  the  W rite  command,  press  the  WRITE  button. Alternatively ,  press  the  OK  button  in  the  Wr i t e  dialog  box. If  yo u [...]

  • Página 122

    Loading & saving data 118 Saving to SD card (Media– Sa v e) For  details  on  the  data  that  can  be  saved  on  sto rage  media.  For  details,  please  see  “Saving  data”  on  page 113. The  mu sical  data  of  a  song  yo u  create  in  Sequencer [...]

  • Página 123

    Saving data Using the KROME as a data filer 119 6. Press  the  text  edit  button  and  input  a  filename  for  the  file  you  want  to  save.  (See  page 117.) 7. Press  each  Selection  button  to  ac cess  the  dialog  box,  and  use  the  check  boxes ?[...]

  • Página 124

    Loading & saving data 120 Load in g dat a Data tha t can be loaded Loadi ng f rom m ed ia Yo u  can  load  the  following  data  from  media. • .PCG  file : Programs,  Combinations,  Drum  Kits,  Global  settings,  User  Arpeggio  Patterns,  and  User  Drum  Track  patterns • .S[...]

  • Página 125

    Loading data Loading data fr om SD card (Media–Load) 121 “A p p e n d ”  will  load  the  song  into  the  song  number  that  follows  the  song(s)  currently  existing  in  inte rnal  memory ,  without  leaving  a  vac an t  num ber . “Clear ”  will  erase  all ?[...]

  • Página 126

    Loading & saving data 122 4. Press  the  OK  button  to  execute  loading. Never  remov e  the  media  while  data  is  being  loaded. Loading KROME sy stem update da ta Yo u  can  update  the  KROME’ s  system  by  download ing  the  most  recent  vers io n  of [...]

  • Página 127

    Media utility Formatting media 123 Media utility F ormatting media Newly  purchased  media  or  media  that  has  been  used  by  another  device  cannot  be  used  “as  is;”  you  must  format  the  media  be fore  yo u  can  use  it  with  the  KROME. When [...]

  • Página 128

    Loading & saving data 124[...]

  • Página 129

    125 Ap pe ndices Restoring the fac tor y settings Loading the pr eloaded data The  original  preload  data  is  backed  up  in  the  KROME,  so  yo u  can  restore  any  or  all  of  the  Programs,  Combinations,  Drum  Kits,  User  Arpeggio  Patterns,  and  Global [...]

  • Página 130

    Appendices 126 Tr o u b l e s h o o t i n g If  you  experience  problems,  please  see  the  relevant  item  and  take  the  appropriate  measures. Pow e r s u p p l y Power does no t turn on Is  the  AC  adapter  connected  to  an  outlet?  → p.15 Power turns o ff Could  the  [...]

  • Página 131

    Troubleshooting Programs and Combinations 127 Alternatively ,  are  all  Solo  button  settings  turned  off ?  → p.46 If  a  specific  track  doesn’ t  sound  in  Sequencer  mode,  is  its  Play/Rec/Mute  button  set  to  Play?  Alternati vely ,  are  all  Solo ?[...]

  • Página 132

    Appendices 128 Song s Song does not play correctly after being loaded In  the  dialog  box  when  you  saved  the  data,  did  you  check  all  of  the  items  that  you  wa n te d  to  sav e?  → PG p.231 Are  the  programs  used  by  the  song  the  same  a[...]

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    Troubleshooting Effects 129 Effects Effects are not audible Have  yo u  selected  effect  program  000  (No  Effect)? •S e l e c t  an  effect  other  than  000:  No  Ef fect  for  “IFX1– 5,”  “MFX  1,  2”  or  “TFX.” Are  the  Effect  Global  SW  IFX  [...]

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    Appendices 130 Error messages Error and c onfirmation messages A Are you sure ? Meaning:  This  message  asks  you  to  confirm  execution.  To  exec ute  press  the  OK  button.  To  can cel,  press  the  Cancel  button. C Can’t calibrate Meaning:  Calibration  could  not  be ?[...]

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    Error messages Error and confirmation messages 131 File unavailable Meaning:  Yo u  attempted  to  load  or  open  a  file  whose  format  was  incorrect. File/path not found Meaning:  When  executing  the  Delete  command  in  the  Media  mode  Utility  page,  the  specifie[...]

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    Appendices 132 N No data Meaning:  When  loading  a  St andard  MIDI  File,  the  file  contained  no  ev ents. No media Meaning:  When  executing  a  comm and  in  Media  mode,  no  media  wa s  inserted  in  the  drive.  To  solve  this  problem: •I n s e r t[...]

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    Error messages Error and confirmation messages 133 R Root directory is full Meaning:  When  attempting  to  create  a  file  or  directory  at  the  root  level  of  the  media,  you  exceeded  the  maximum  number  of  files  or  folder  that  could  be  created ?[...]

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    Appendices 134 Specifications Operating tem perature 0 – +40 °C Keyboard 61-note Semi-Weighted K eyboard (velocity sensitive, no aftertouch) Normally C2–C7 (adj ustable in the range [ C1...C6]–[C3...C8]) 73-note Semi-Weighted K eyboard (velocity sensitive, no aftertouch) Normally C1–C7 (adj ustable in the range [ C0...C6]–[C2...C8]) 88-n[...]

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    Specifications Operating requirements 135 Opera ting requirements KORG USB-MIDI Driver Windows Operating syst em: Microsoft Windows XP Home/Profess ional SP3, Windows V ista SP2 (including 64-bit), Windows 7 SP1 (including 64-bit) Computer: USB por t required (a USB host controller made by Intel is recommended) Macintosh Operating sy stem: Mac OS X[...]

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    MIDI Implementa tion Char t Consult  you r  local  Korg  distributor  for  more  informa tion  on  MIDI  IMPLEMENT A TION. MIDI Implementation Chart Date : 2011. 10. 04 Ver.: 1.00 KROME *C *E, *4 When cue list is selected, corresponds to cue list. *1 When cue list is selected, corresponds to cue list 0-19. *1 *1 *1 *P [...]

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    40 15-2 Y anok u chi, Inagi-city , T okyo 206-081 2 J apan © 2012 KORG INC. IMPORT ANT NO TICE T O CONSUMERS This  product  has  been  manufactured  according  to  strict  spe cifications  and  voltage  requirements  that  are  applicable  in  the  country  in  which  it  is  intend[...]