Nintendo Final Fantasy VI Advance manual

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Bom manual de uso

As regras impõem ao revendedor a obrigação de fornecer ao comprador o manual com o produto Nintendo Final Fantasy VI Advance. A falta de manual ou informações incorretas fornecidas ao consumidor são a base de uma queixa por não conformidade do produto com o contrato. De acordo com a lei, pode anexar o manual em uma outra forma de que em papel, o que é frequentemente utilizado, anexando uma forma gráfica ou manual electrónicoNintendo Final Fantasy VI Advance vídeos instrutivos para os usuários. A condição é uma forma legível e compreensível.

O que é a instrução?

A palavra vem do latim "Instructio" ou instruir. Portanto, no manual Nintendo Final Fantasy VI Advance você pode encontrar uma descrição das fases do processo. O objetivo do manual é instruir, facilitar o arranque, a utilização do equipamento ou a execução de determinadas tarefas. O manual é uma coleção de informações sobre o objeto / serviço, um guia.

Infelizmente, pequenos usuários tomam o tempo para ler o manual Nintendo Final Fantasy VI Advance, e um bom manual não só permite conhecer uma série de funcionalidades adicionais do dispositivo, mas evita a formação da maioria das falhas.

Então, o que deve conter o manual perfeito?

Primeiro, o manual Nintendo Final Fantasy VI Advance deve conte:
- dados técnicos do dispositivo Nintendo Final Fantasy VI Advance
- nome do fabricante e ano de fabricação do dispositivo Nintendo Final Fantasy VI Advance
- instruções de utilização, regulação e manutenção do dispositivo Nintendo Final Fantasy VI Advance
- sinais de segurança e certificados que comprovam a conformidade com as normas pertinentes

Por que você não ler manuais?

Normalmente, isso é devido à falta de tempo e à certeza quanto à funcionalidade específica do dispositivo adquirido. Infelizmente, a mesma ligação e o arranque Nintendo Final Fantasy VI Advance não são suficientes. O manual contém uma série de orientações sobre funcionalidades específicas, a segurança, os métodos de manutenção (mesmo sobre produtos que devem ser usados), possíveis defeitos Nintendo Final Fantasy VI Advance e formas de resolver problemas comuns durante o uso. No final, no manual podemos encontrar as coordenadas do serviço Nintendo na ausência da eficácia das soluções propostas. Atualmente, muito apreciados são manuais na forma de animações interessantes e vídeos de instrução que de uma forma melhor do que o o folheto falam ao usuário. Este tipo de manual é a chance que o usuário percorrer todo o vídeo instrutivo, sem ignorar especificações e descrições técnicas complicadas Nintendo Final Fantasy VI Advance, como para a versão papel.

Por que ler manuais?

Primeiro de tudo, contem a resposta sobre a construção, as possibilidades do dispositivo Nintendo Final Fantasy VI Advance, uso dos acessórios individuais e uma gama de informações para desfrutar plenamente todos os recursos e facilidades.

Após a compra bem sucedida de um equipamento / dispositivo, é bom ter um momento para se familiarizar com cada parte do manual Nintendo Final Fantasy VI Advance. Atualmente, são cuidadosamente preparados e traduzidos para sejam não só compreensíveis para os usuários, mas para cumprir a sua função básica de informação

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  • Página 1

    PRINTED IN JAP AN Nintendo of America Inc. P .O. Box 957, Redmond, W A 98073-0957 U.S.A. www .nintendo.com ® IN S TR U CTI O N BOO KLET AGB-BZ 6 E-USA[...]

  • Página 2

    PLEASE CAREFULL Y READ THE SEP ARA TE HEAL TH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME P AK OR ACCESSORY . THIS BOOKLET CONT AINS IMPORT ANT HEAL TH AND SAFETY INFORMA TION. IMPORT ANT SAFETY INFORMA TION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLA Y VIDEO GAMES. W A[...]

  • Página 3

    © 1994, 2006, 2007 SQUARE ENIX CO., L TD. All Rights Reserved. Illustration © 1994, 2006 YOSHIT AKA AMANO. FINAL F ANT ASY , SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of SQUARE ENIX CO., L TD. TM, ® and Game Boy Advance are trademarks of Nintendo. © 2007 Nintendo. T he of ficial seal is your assurance that thi[...]

  • Página 4

    CHARA CTERS CHARA CTERS CHARA CTERS TERRA BRANFORD A mysterious girl, born with the power of magic and enslav ed by the Gestahlian Empire. The secrets of her past and the reason for her unusual abilities remain unknown...ev en to T erra herse lf. SPECIAL ABILITY - MAGIC T erra can use magic from the beginning of the game, and learns new spe lls as [...]

  • Página 5

    SABIN RENE FIGARO Edgar ' s twin brother . Sabin left Figaro Castle at a young age to pur sue a life of freedom, choosing to undergo training as a monk. Headstrong but humble, Sabin is Edgar ' s polar opposite. SPECIAL ABILITY - BLITZ Entering the proper command sequences allows Sabin to perform powerful martial arts mov es. He devises ne[...]

  • Página 6

    SETZER GABBIANI The owner of the flying casino known as the Blackjack. A gambler through and through, Set zer lives for thrills and pays little a ttention to anything that is not of personal inter est . SPECIAL ABILITY - SLO T Set zer can play a slot machine in ba ttle, triggering various effects depending on the results. Of course, Lady Luck is a [...]

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    B AS I C CO NTR O LS B AS I C CO NTR O LS B AS I C CO NTR O LS These are the basic controls for the game. For more specific information, see the other sections of this booklet or follow the on-screen cues. Move character Move cursor The character or cursor will move in the direction the +Control P ad is pressed. +CONTROL P AD Open main menu P ause/[...]

  • Página 8

    Insert the FINAL FANT ASY VI Advance Game P ak into your Game Boy Advance system and turn the power on. G E TTIN G S T AR TED G E TT I N G S T AR TE D G E TTIN G S T AR TED 13 12 Once the title screen appears, press any button to open the title menu. Select the desired option from the menu to begin playing , or select “Extra " to access extr[...]

  • Página 9

    G AME IN TERF A CE G AM E I N T ER F A C E G AME IN TERF A CE G E TTIN G AR O UND G E TT I N G A R O U N D G ETTI N G AR O UND 15 14 In the game world' s various locations, you will need to talk to other characters, purchase items, and reach certain destinations. There are two different types of map screens: the overworld map, and town and dun[...]

  • Página 10

    Modes of Tr ansportation 19 18 17 16 During the course of your adventure, you will control a party composed of up to four members. Parties Changing Party Members As you proceed through the game, you will eventually be able to choose which characters to include in your party . T alk to any ally who is not currently in your party to open the party fo[...]

  • Página 11

    At chocobo stables, you can rent chocobos to ride on the overworld map (see p. 1 7). Chocobos are especially useful when traveling over great distances. Chocobo Stable Staying at an inn allows party members to recover HP and MP , and also removes all status effects (see p. 39). 19 18 19 18 Shopping Speak to a shopkeeper to open the shop menu. Selec[...]

  • Página 12

    MAIN ME NU M A I N M E N U MAIN ME NU 21 20 Basic information is displayed for each char acter, such as the character ' s level and HP and MP totals. Char acter Information Pressing START from the overworld map, or any town or dungeon, will open the main menu. Character Information Party Funds Step Count Time Played Current Location Menu Comma[...]

  • Página 13

    ME NU CO MMAND S M E NU C O M M A N D S ME NU CO MMAND S 23 22 This section provides a detailed explanation of each command displayed in the main menu . This menu allows you to view and use the items in your inventory . Y ou can use the L and R Buttons to quickly scroll through the list. Items Using Items Move the cursor next to the name of an item[...]

  • Página 14

    19 18 25 24 Casting Spells on the Entire Party Some magic spells can be cast on the entire party . Press either the L or R Button or +Control P ad Left or Right to select all party members, then press the A Button to cast the spe ll. This menu allows you to view information about the abilities a character has learned. Select a category to view the [...]

  • Página 15

    19 18 27 26 Attributes Each character has the following attributes, which may be higher or lower than those of others depending on the character ' s equipment . This menu allows you to view and change the relics equipped to each character . If a relic that affects the rules for equipping weapons or armor is equipped or removed, you will automa[...]

  • Página 16

    19 18 29 28 Select a character and press the A Button twice to move the character from the front row to the back row , or vice versa (see p. 34). Y ou can also press the A Button once to select a character , then select a different char acter to make them exchange places. Formation This command allows you to temporarily save your game and quit play[...]

  • Página 17

    B A TTLE B A T T L E B A TTLE 31 30 Once you defeat all of the enemies, the battle is over. Y ou will receive money (gil), experience points, magic acquisition points, and sometimes items. End of Battle Game Ov er If all of your party members are KO' d, petrified, or turned into zombies (see p. 39), the battle is lost and the game will end. Yo[...]

  • Página 18

    B A TTLE CO MMAND S B A T T L E C O M MA ND S B A TTLE CO MMAND S 33 32 This command allows a character to use MP to cast spells that he or she knows. Select a spell from the list, and then choose the tar get. Magic Selecting Multiple T argets Some spells can be cast on your entire party or the entire enemy party . Press the L or R Button to toggle[...]

  • Página 19

    35 34 Fr ont R ow vs. Back R ow Characters in the back row receive less damage from physical attacks, but also deal less damage with their own. Defend Pressing +Control P ad Right at the battle menu will display the “Defend" command. This command causes a character to take up a def ensive stance, reducing damage from physical attacks. Note: [...]

  • Página 20

    S PECIAL AB ILITIES S P E CI AL AB I L I T IE S S PECIAL AB ILI TIES 37 36 When Gau uses his “Rage" ability , he will fight as if he were the selected type of monster. He can add new types of monsters to his repertoire via his “Leap" command, which appears only when he is on the Veldt. Leap / Rage (Gau) Using "Leap" Gau &apo[...]

  • Página 21

    Poison Character is poisoned and gradually loses HP in battle or when walking. Zombie Character is turned undead and sometimes attacks allies. Float Character floats in midair and cannot be hit by attacks from the ground. S T A TUS EFFECT S S T A TU S E FF E CT S S T A TUS EFFECT S 39 38 Certain enemy attacks and magic spells can inflict characters[...]

  • Página 22

    ES PERS E S P ER S ES PERS 41 40 Characters equipped with magicite can summon espers in battle. Summoning Espers Select "Magic" Select the “Magic" command from the battle menu (see p. 33) and the list of magic spells known by the active character will appear . Select the Esper When the list of magic appears, move the cursor to the [...]

  • Página 23

    43 42 A cquisition Rates Each spell that can be learned from a piece of magicite has an acquisition rate. For example, Kirin teaches Cure at a rate of x5. This means that a character ' s progress toward learning Cure will advance by 5% f or each magic acquisition point earned while equipping this magicite. Acquisition rates for the same spe ll[...]

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    MA G I CITE & S PELL LIS TS M A G I C I T E & S P E L L L I S T S MA GI CITE & S PELL LIS T S 45 44 The following lists are a sampling of the magicite you will obtain during the course of the game and the magic that you can learn by equipping it. The multiplier in parentheses is the acquisition rate for the spe ll. The leve l-up bonus ([...]

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    NOT E S N O T E S NOT E S 47 46[...]

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    Y ou may need only simple instructions to correct a problem with your product. T ry our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to y our retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the[...]