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Bom manual de uso
As regras impõem ao revendedor a obrigação de fornecer ao comprador o manual com o produto Sony BKDF-712. A falta de manual ou informações incorretas fornecidas ao consumidor são a base de uma queixa por não conformidade do produto com o contrato. De acordo com a lei, pode anexar o manual em uma outra forma de que em papel, o que é frequentemente utilizado, anexando uma forma gráfica ou manual electrónicoSony BKDF-712 vídeos instrutivos para os usuários. A condição é uma forma legível e compreensível.
O que é a instrução?
A palavra vem do latim "Instructio" ou instruir. Portanto, no manual Sony BKDF-712 você pode encontrar uma descrição das fases do processo. O objetivo do manual é instruir, facilitar o arranque, a utilização do equipamento ou a execução de determinadas tarefas. O manual é uma coleção de informações sobre o objeto / serviço, um guia.
Infelizmente, pequenos usuários tomam o tempo para ler o manual Sony BKDF-712, e um bom manual não só permite conhecer uma série de funcionalidades adicionais do dispositivo, mas evita a formação da maioria das falhas.
Então, o que deve conter o manual perfeito?
Primeiro, o manual Sony BKDF-712 deve conte:
- dados técnicos do dispositivo Sony BKDF-712
- nome do fabricante e ano de fabricação do dispositivo Sony BKDF-712
- instruções de utilização, regulação e manutenção do dispositivo Sony BKDF-712
- sinais de segurança e certificados que comprovam a conformidade com as normas pertinentes
Por que você não ler manuais?
Normalmente, isso é devido à falta de tempo e à certeza quanto à funcionalidade específica do dispositivo adquirido. Infelizmente, a mesma ligação e o arranque Sony BKDF-712 não são suficientes. O manual contém uma série de orientações sobre funcionalidades específicas, a segurança, os métodos de manutenção (mesmo sobre produtos que devem ser usados), possíveis defeitos Sony BKDF-712 e formas de resolver problemas comuns durante o uso. No final, no manual podemos encontrar as coordenadas do serviço Sony na ausência da eficácia das soluções propostas. Atualmente, muito apreciados são manuais na forma de animações interessantes e vídeos de instrução que de uma forma melhor do que o o folheto falam ao usuário. Este tipo de manual é a chance que o usuário percorrer todo o vídeo instrutivo, sem ignorar especificações e descrições técnicas complicadas Sony BKDF-712, como para a versão papel.
Por que ler manuais?
Primeiro de tudo, contem a resposta sobre a construção, as possibilidades do dispositivo Sony BKDF-712, uso dos acessórios individuais e uma gama de informações para desfrutar plenamente todos os recursos e facilidades.
Após a compra bem sucedida de um equipamento / dispositivo, é bom ter um momento para se familiarizar com cada parte do manual Sony BKDF-712. Atualmente, são cuidadosamente preparados e traduzidos para sejam não só compreensíveis para os usuários, mas para cumprir a sua função básica de informação
Índice do manual
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Página 1
DME SWITCHER DFS-700 DFS-700P SERVICE MANUAL V olume 1 1st Edition DIGITAL/ANALOG INPUT BOARD ANALOG COMPOSITE INPUT BOARD BKDF-702/702P BKDF-701 DIGITAL MULTI EFFECTS BOARD BKDF-711 BKDF-712 3D VIDEO MAPPING EFFECTS BOARD[...]
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1 DFS-700/700P Table of Contents Manual Structure Purpose of this manual .............................................................................................. 5 Related manuals ......................................................................................................... 5 Contents ...............................................[...]
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2 DFS-700/700P 2-13. Fixtures/Measuring Instruments ................................................................ 2-42 2-13-1. Fixtures ..................................................................................... 2-42 2-13-2. How to Use Extension Board ................................................... 2-43 2-13-3. Measuring Instrument[...]
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3 DFS-700/700P 4-3-24. INT Black Burst OUT SCH Phase Adjustment ....................... 4-31 4-3-25. Preread ON PGM OUT SCH Phase Adjustment (For PAL only) ......................................................................... 4-33 4-3-26. Preread ON PGM OUT Burst Start Adjustment (For PAL only) ..................................................[...]
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5 DFS-700/700P Purpose of this manual This manual is the service manual Vol.1 of the DME Switcher DFS-700/700P and their optional boards. The service manuals (Vol.1 and Vol.2) are intended for use by trained system and service engineers, and describes the information on installing, maintenance, and detailed service. This manual (Vol.1) describes th[...]
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1-1 DFS-700/700P Section 1 Operating Instructions This section is extracted from operation manual. DME Switcher 3-203-834- 11(1) DFS-700/700P Operating Instructions Before operating the unit, please read this manual thoroughly and retain it for future reference. 2000 Sony Corporation DFS-700/700P[...]
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1-2 DFS-700/700P 2 For customers in the USA (DFS-700 only) This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equ[...]
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1-3 DFS-700/700P 4 Table of Contents T able of Contents Chapter 4 Adv anced Operations Chapter 3 Basic Operation (Continued) Inserting Characters and Graphics (1) — Title Ke y ... 3-33 Luminance Ke y .............................................................. 3-33 Chroma Ke ying .............................................................. 3-[...]
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1-4 DFS-700/700P 6 Table of Contents T able of Contents Appendixes W arning Messages ........................................................ A-1 Effect T ype List .............................................................. A-3 Effect Control P arameter List ....................................... A-5 Effect Motion T ypes .......................[...]
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1-5 DFS-700/700P Chapter 1 Overview 1-2 Chapter 1 Overview Color correction function A YUV color correction function is provided for white balance adjustment and general color adjustment. User program effect and snapshot function • User program effects: This system has a large number of built-in effects, but also allows the user to create origina[...]
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1-6 DFS-700/700P Chapter 2 Location and Function of Parts and Controls 2-1 Chapter 2 Location and Function of P ar ts and Contr ols Control P anel This section describes the control panel, which is divided into several sections, as shown below. See the page numbers shown in parenthesis for more details. Note If you make an error in operation, a war[...]
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1-7 DFS-700/700P Chapter 2 Location and Function of Parts and Controls 2-2 Chapter 2 Location and Function of Parts and Controls 1 Delegation section 1 Delegation buttons CCR TITLE 1 SOURCE TITLE 2 SOURCE DSK FILL SUPER BG FRGD 2 MEMORY FRAME FREEZ BLACK MEMORY INT VIDEO 1 23 45678 AUXILIARY 2 AUXILIARY buttons 3 Frame memory buttons 1 Delegation b[...]
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1-8 DFS-700/700P Chapter 2 Location and Function of Parts and Controls 2-4 Chapter 2 Location and Function of Parts and Controls 3 Effect transition section EFFECT DSK FTB SET TRANS RATE N/R REV MIX EFFECT TITLE CUT AUTO TRANS 2 Display window mode indicators 3 SET button 4 MIX button 7 CUT button 1 TRANS RATE display window 5 EFFECT button 6 TITLE[...]
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1-9 DFS-700/700P Chapter 2 Location and Function of Parts and Controls 2-6 Chapter 2 Location and Function of Parts and Controls 5 PATTERN/KEY PAD buttons These function as shown in the following table, according to the selected mode. Changing labels You can change the labels on the buttons, using the supplied labels. For details of how to change t[...]
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1-10 DFS-700/700P Chapter 2 Location and Function of Parts and Controls 2-8 Chapter 2 Location and Function of Parts and Controls MASK button: Press this button to mask off a part of the key source signal. When you press this button, it lights, and the system is now in mask mode, and you can select a rectangular mask in the effect control section. [...]
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1-11 DFS-700/700P Chapter 2 Location and Function of Parts and Controls 2-10 Chapter 2 Location and Function of Parts and Controls 8 Effect control section INITIAL PATTERN ADJ PAGE F1 F2 F3 F4 F5 2 INITIAL button 3 PAGE button 5 Control knobs 6 F1 to F5 buttons 1 Menu display 4 PATTERN ADJ button 1 Menu display This shows system and effect settings[...]
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1-12 DFS-700/700P Chapter 2 Location and Function of Parts and Controls 2-12 Chapter 2 Location and Function of Parts and Controls 4 HOLD INPUT button To hold the primary cross-point bus settings and the auxiliary bus settings (signal selections) fixed when recalling a snapshot, press this button. When you press this button, it lights, and when you[...]
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1-13 DFS-700/700P Chapter 2 Location and Function of Parts and Controls 2-14 Chapter 2 Location and Function of Parts and Controls 1 PGM OUT (program output) connectors These output the final program output, that is, the video to which effects have been applied. Connect to VTR (recorder) and program monitor video input connectors. The following fou[...]
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1-14 DFS-700/700P Chapter 3 Basic Operation 3-1 Chapter 3 Basic Operation DME Switcher Intr oduction This section selects two of the many effects provided by the DFS-700/ 700P as examples, and describes the basic flow of operations to use them. It also describes the demonstration function, which automatically executes one hundred sample effects. Se[...]
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1-15 DFS-700/700P Chapter 3 Basic Operation 3-2 Chapter 3 Basic Operation Example Operation (1): Wipe In this example we’ll use the AUTO TRANS button, to make a wipe, with the new image appearing from the center of the screen. Setting items As an example, we’ll set the control panel as follows. Background image (the image output before the tran[...]
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1-16 DFS-700/700P Chapter 3 Basic Operation 3-4 Chapter 3 Basic Operation 5 Press button 9 in the pattern/numeric keypad. The button lights, and this selects the wipe assigned to this button (pattern number 24). The PATTERN NUMBER display window shows “0024”. 6 Press the SET button once or twice, so that the EFFECT display window mode indicator[...]
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1-17 DFS-700/700P Chapter 3 Basic Operation 3-6 Chapter 3 Basic Operation Procedure 1 Pull the fader lever toward you as far as it will go. 2 Press the MATTES button in the menu control section, and display page 1 of the MATTE menu, then with the F1(SELECT) button select “INT V”. MA TTE 1/2 SELECT INT V Lum 0-100 Sat 0-100 Hue 0-99 CH2BRD BRDMA[...]
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1-18 DFS-700/700P Chapter 3 Basic Operation 3-8 Chapter 3 Basic Operation Demonstration The DFS-700/700P is equipped with a demonstration function, which automatically plays back one hundred effects stored in ROM in the processor unit. The effects (which by factory default are snapshots 0 to 99) have been chosen to demonstrate the features of the D[...]
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1-19 DFS-700/700P Chapter 3 Basic Operation 3-10 Chapter 3 Basic Operation Using the Menus This unit incorporates menus for various effect settings and internal color matte settings, and also a setup menu for system settings. This section describes the basic menu operation. Accessing a menu Press one of the buttons in the menu control section. For [...]
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1-20 DFS-700/700P Chapter 3 Basic Operation 3-12 Chapter 3 Basic Operation Selecting Images BF F B B: background image F: foreground image B F B B: background image F: foreground image Backgr ound Image and Foreground Image Background and foreground in a transition effect In a transition from one image to another, the old image is referred to as th[...]
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1-21 DFS-700/700P Chapter 3 Basic Operation 3-14 Chapter 3 Basic Operation Switching the internal video signal selected by the INT VIDEO button To switch the internal video signal selected by pressing the INT VIDEO button on either the background bus or foreground bus, use the following procedure. 1 Press the MATTES button in the menu control secti[...]
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1-22 DFS-700/700P Chapter 3 Basic Operation 3-16 Chapter 3 Basic Operation Selecting Signals Output to the Auxiliary Bus To select the signal to be output to the auxiliary bus, press the desired AUXILIARY button (BLACK, 1 to 8, MEMORY, or INT VIDEO), turning it on. To specify the function for which the selected signal is used, press one of the dele[...]
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1-23 DFS-700/700P Chapter 3 Basic Operation 3-18 Chapter 3 Basic Operation Example Effects This section shows as examples the effect patterns (“direct patterns”) which you can access simply by pressing a button in the pattern/numeric keypad. Note that the effect patterns shown below are the factory default assignments, and you can change the pa[...]
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1-24 DFS-700/700P Chapter 3 Basic Operation 3-20 Chapter 3 Basic Operation The foreground image appears as though progressively covering the background image. The foreground image appears in a ball shape in the upper right. It “bounces” on the bottom of the screen, then when it reaches the top, turns into a plane and fills the screen, covering [...]
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1-25 DFS-700/700P Chapter 3 Basic Operation 3-22 Chapter 3 Basic Operation 3D mapping effects These effects use nonlinear image processing techniques. They include 3D page turn, 3D beveled edge, and so on. Note Using 3D mapping effects requires the optional BKDF-712 3D Video Mapping Effects Board. Using the three-picture cube effect also requires t[...]
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1-26 DFS-700/700P Chapter 3 Basic Operation 3-24 Chapter 3 Basic Operation Selection in Pattern Number Specification Mode In the pattern number specification mode, you select the desired effect pattern by entering the number. Procedure To select an effect pattern in the pattern number specification mode, use the following procedure. Note If the EDI[...]
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1-27 DFS-700/700P Chapter 3 Basic Operation 3-26 Chapter 3 Basic Operation Modifying the Boundary — Border , Soft Edg e, Beveled Edge, and Crop You can apply a border to the boundary between the foreground image and background image, or mask unwanted parts of the image. There are four effects for modifying the boundary, as follows. You can use al[...]
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1-28 DFS-700/700P Chapter 3 Basic Operation 3-28 Chapter 3 Basic Operation Indications in the EDGE menu with square brackets [ ] The parameters in the EDGE menu for functions which are turned off appear in square brackets [ ]. For example, when the border function is off, when you display the EDGE menu the setting for Border appears in square brack[...]
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1-29 DFS-700/700P Chapter 3 Basic Operation 3-30 Chapter 3 Basic Operation 3 To move the pattern in the depth direction (z-axis), turn the Z-knob in the location section. Z-knob Changing the P attern P osition and Siz e — Location (X)(Y)(Z) Chapter 3 Basic Operation Chapter 3 Basic Operation 3-31 Modifying the P attern — User Modifiable Effects[...]
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1-30 DFS-700/700P Chapter 3 Basic Operation 3-32 Chapter 3 Basic Operation Example of user modifiable effect parameters As an example, if you select mosaic (pattern number 1016), the following parameters appear in the menu display. 1016 1/1 Size 0-100 Aspect 0-100 Soft 0-100 MskAsp 0-100 TYPE FLA T P AGE F1 F2 F3 F4 F5 For the effect of the paramet[...]
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1-31 DFS-700/700P Chapter 3 Basic Operation 3-34 Chapter 3 Basic Operation Procedure To insert text and graphics in a background image by means of a luminance key, use the following procedure. 1 With the BACKGROUND bus buttons, select the background image. The selected background image appears on the program monitor. 2 With the FOREGROUND bus butto[...]
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Página 39
1-32 DFS-700/700P Chapter 3 Basic Operation 3-36 Chapter 3 Basic Operation Inserting Characters and Graphics (1) — Title Key Chroma K eying In chroma keying, a key signal is created based on a specific reference color in the foreground image, and used to replace the corresponding parts of the foreground image by the background image. Normally, th[...]
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1-33 DFS-700/700P Chapter 3 Basic Operation 3-38 Chapter 3 Basic Operation Inserting Characters and Graphics (1) — Title Key 4 In the TITLE section of the menu control section, press the CRK button, turning it on. In the menu display page 1 of the chroma key menu appears. The following example appears when the CRK button in column 1 is lit. T1CRK[...]
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1-34 DFS-700/700P Chapter 3 Basic Operation 3-40 Chapter 3 Basic Operation Manual chroma key To combine the background image and foreground image by manual chroma keying, use the following procedure. 1 Using the same process as in steps 1 to 3 of the procedure for auto chroma keying ( see page 3-37 ), select the background image, foreground image, [...]
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Página 42
1-35 DFS-700/700P Chapter 3 Basic Operation 3-42 Chapter 3 Basic Operation Adjusting the hue range for chroma keying (the “angle” setting) If there are fluctuations in the background color in the foreground image, it may not be immediately possible to key the background image into the whole of the desired background. In this case, you can corre[...]
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1-36 DFS-700/700P Chapter 3 Basic Operation 3-44 Chapter 3 Basic Operation Masking P art of a Title Ke y You can apply a rectangular mask, to eliminate unwanted parts of the key. The masked part is filled with the background image. This operation is common to luminance and chroma keys. 1 In the TITLE section of the menu control section, press one o[...]
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1-37 DFS-700/700P Chapter 3 Basic Operation 3-46 Chapter 3 Basic Operation Inserting Characters and Graphics (2) — Downstream Ke y Procedure To insert a downstream key, use the following procedure. For details of key source and key fill signal connections, see the section “Key Signal Connections” (page 6-3). 1 First create the image into whic[...]
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Página 45
1-38 DFS-700/700P Chapter 3 Basic Operation 3-48 Chapter 3 Basic Operation To invert the downstream key source signal Depending on the desired sense of the key source signal (whether the white or black portions form the key), in page 1 of the downstream key menu make the following setting. • For white lettering on a black background, press the F3[...]
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1-39 DFS-700/700P Chapter 3 Basic Operation 3-50 Chapter 3 Basic Operation To mask a part of the downstream key You can mask out unwanted portions of a downstream key (text or graphics). To use the mask function, use the following procedure. 1 In the DSK section of the menu control section, press the MASK button, turning it on. The mask menu (DKMSK[...]
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1-40 DFS-700/700P Chapter 3 Basic Operation 3-52 Chapter 3 Basic Operation 3 Press the ENTER button. The dots to the lower right of the digits disappear, confirming the transition time. If you make a mistake entering the time Before pressing the ENTER button press the P IN P/RST button to return the display to the last confirmed value, then enter t[...]
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1-41 DFS-700/700P Chapter 3 Basic Operation 3-54 Chapter 3 Basic Operation To execute an effect, after setting the execution direction (normal/reverse), in the effect transition section press the AUTO TRANS button, or move the fader lever. Using the fader lever By moving the fader lever from one end of its travel to the other at any desired speed, [...]
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1-42 DFS-700/700P Chapter 3 Basic Operation 3-56 Chapter 3 Basic Operation Checking the direction and state of progress of the transition Whether you are carrying out the effect manually or automatically, the transition indicator on the left of the fader lever (20 LEDs) shows the state of progress of the transition. When you start the transition, t[...]
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1-43 DFS-700/700P Chapter 3 Basic Operation 3-58 Chapter 3 Basic Operation To copy a matte color To copy the color matte parameters from another color matte, use the following procedure. 1 Press the MATTES button in the menu control section, to display page 2 of the MATTE menu. (Press the PAGE button to change pages.) MA TTE 2/2 FROM INT V TO BORD [...]
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1-44 DFS-700/700P Chapter 3 Basic Operation 3-60 Chapter 3 Basic Operation 4 Watching the image on the monitor, turn the F1 to F5 knobs to adjust the color. F1(Gain): adjust the chrominance gain (the depth of the colors). F2(Hue): adjust the hue. Note When F3(Offset) is set to its minimum value of zero, turning the F2(Hue) knob has no effect on the[...]
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Página 52
1-45 DFS-700/700P Chapter 3 Basic Operation 3-62 Chapter 3 Basic Operation Recalling a freeze frame saved in memory In the BACKGROUND or FOREGROUND bus button row, press MEMORY, turning it on. Note When the unit is powered off, the saved frame is lost from memory. Freezing an Input Image — Frame Memory Function Chapter 3 Basic Operation Chapter 3[...]
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1-46 DFS-700/700P Chapter 4 Advanced Operations 4-1 Chapter 4 Ad vanced Operations Changing Direct P attern Assignments You can change the effect patterns assigned to the buttons 0 to 9 and P IN P/RST. Doing so allows you to select frequently used patterns simply by pressing the corresponding buttons in direct pattern selection mode. To change the [...]
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1-47 DFS-700/700P Chapter 4 Advanced Operations 4-2 Chapter 4 Advanced Operations 2 Use buttons 0 to 9 to enter the pattern number you want to assign to a button. For more information about pattern numbers, see the section “Effect Pattern Image List” (page A-29). The number you enter appears in the PATTERN NUMBER display window. 3 Press the ENT[...]
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1-48 DFS-700/700P Chapter 4 Advanced Operations 4-4 Chapter 4 Advanced Operations T ypes of User Program Effect There are four types of user program effects. The four types must be registered saved in the pattern number ranges shown below. Linear: effects built from rotation, magnification, and movement of the x-, y-, and z-axes For details of the [...]
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Página 56
1-49 DFS-700/700P Chapter 4 Advanced Operations 4-6 Chapter 4 Advanced Operations Parameters for linear user program effects (9000 to 9009 and 9100 to 9109) User Program Effects Controls and parameters Impression of parameter adjustment Joystick, Loc-X knob Movement along x-axis Joystick, Loc-Y knob Movement along y-axis Location section, Z-knob, L[...]
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1-50 DFS-700/700P Chapter 4 Advanced Operations 4-8 Chapter 4 Advanced Operations Displaying parameter values The numerical values of the parameters appear in the menu. Numerical parameter values a) 600 corresponds to the full width of the screen. b) 300 corresponds to the full height of the screen. c) 100 corresponds to 360 degrees. d) For SPHERE,[...]
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1-51 DFS-700/700P Chapter 4 Advanced Operations 4-10 Chapter 4 Advanced Operations User Program Effects Creating New User Pr ogram Effects To create a new user program effect, use the following procedure. 1 Press the SET button. 2 Using the numeric buttons, enter the pattern number of the user program effect to be created. If you enter a number out[...]
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1-52 DFS-700/700P Chapter 4 Advanced Operations 4-12 Chapter 4 Advanced Operations User Program Effects Editing User Program Effects You can recall a created user program effect, and change its parameters, or add, delete, or copy key frames. To recall a user program effect Use the following procedure. 1 Press the SET button. 2 Use buttons 0 to 9 to[...]
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Página 60
1-53 DFS-700/700P Chapter 4 Advanced Operations Chapter 4 Advanced Operations 4-15 8 When you have added all the key frames, press the EDIT button. The button goes off, and the user program effect is resaved with the added key frames. Deleting a key frame Deleting a key frame (before deletion) After carrying out the procedure to step 4 in the secti[...]
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1-54 DFS-700/700P Chapter 4 Advanced Operations 4-16 Chapter 4 Advanced Operations User Program Effects 7 When you have deleted all the desired key frames, press the EDIT button. The button goes off, and the user program effect is resaved without the deleted key frames. Temporarily saving key frame data (temporary assignment function) While editing[...]
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1-55 DFS-700/700P Chapter 4 Advanced Operations 4-18 Chapter 4 Advanced Operations User Program Effects Executing User Program Eff ects You execute a user program effect in the same way as a built-in effect, by entering the pattern number. Transitions between the key frames in user program effect are smooth because spline interpolation is used to g[...]
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1-56 DFS-700/700P Chapter 4 Advanced Operations 4-20 Chapter 4 Advanced Operations Snapshots This unit’s snapshot function allows you to save the control panel state, and recall it whenever necessary. You can save up to one hundred control panel states in snapshot registers in the processor numbered from 0 to 99. When you recall a saved snapshot,[...]
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Página 64
1-57 DFS-700/700P Chapter 4 Advanced Operations 4-22 Chapter 4 Advanced Operations Recalling a Snapshot To recall a snapshot, use the following procedure. 1 To leave the primary cross-point bus section settings unaltered, press the HOLD INPUT button, turning it on. 2 Press the RECALL button. The button lights, and the pattern/numeric keypad is read[...]
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1-58 DFS-700/700P Chapter 4 Advanced Operations 4-24 Chapter 4 Advanced Operations Reinitializing the Snapshots By reinitializing the snapshot registers, you can return them all to their factory defaults. Use the following procedure. 1 Press the SET UP button. The setup menu appears. 2 Press the PAGE button to display page 6/8. 3 Press the F2(SNAP)[...]
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1-59 DFS-700/700P Chapter 5 Control From Editing Control Units 5-2 Chapter 5 Control From Editing Control Units Preparations Make the following preparations to control the DFS-700/700P from the PVE-500. On the DFS-700/700P • In page 1 of the setup menu, set F3(PORTS) to “PVE-500”. • To accept 9-pin serial control signals, press the EDITOR b[...]
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Página 67
1-60 DFS-700/700P Chapter 5 Control From Editing Control Units 5-4 Chapter 5 Control From Editing Control Units Procedure To perform A/B roll editing by controlling the DFS-700/700P from the PVE-500, use the following procedure. Read this in conjunction with the PVE-500 Operating Instructions. 1 On the PVE-500, press the A/B button, turning it on. [...]
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1-61 DFS-700/700P Chapter 5 Control From Editing Control Units 5-6 Chapter 5 Control From Editing Control Units A/B Roll Editing Signal flow Signal flow in A/B roll editing PGM OUT VIDEO INPUT VIDEO INPUT Player VCR A Recorder VCR Background bus video DFS-700/700P Player VCR B Foreground bus video T1 signal T2 signal Control signal Control signal C[...]
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1-62 DFS-700/700P Chapter 5 Control From Editing Control Units 5-8 Chapter 5 Control From Editing Control Units Control Fr om the BVE-900/2000 Series You can combine the DFS-700/700P with a BVE-900/910 or BVE-2000 Series Editing Control Unit to carry out A/B roll editing using two players and one recorder. For details of preread editing, see the se[...]
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1-63 DFS-700/700P Chapter 5 Control From Editing Control Units 5-10 Chapter 5 Control From Editing Control Units Notes on Operation Editing point delay Because the DFS-700/700P has a built-in frame synchronizer, output of player VCR edit points set on the BVE-900/910/2000 is delayed by 1 frame, so that recording begins with the previous frame. Howe[...]
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1-64 DFS-700/700P Chapter 5 Control From Editing Control Units 5-12 Chapter 5 Control From Editing Control Units A/B Roll Editing Signal flow The flow of signals in A/B roll editing is as follows. For more information about connections, “see Connections for an A/B Roll Editing System” (page 6-5). Signal flow in A/B roll editing Player VCR A PGM[...]
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1-65 DFS-700/700P Chapter 5 Control From Editing Control Units 5-14 Chapter 5 Control From Editing Control Units Preread Editing Notes on preread editing • A BVE-2000 Ver. 2.24 or later is recommended as the editor. In this case, set PREVIEW MODE to FULL, and use a monitor connected to the DFS-700 PROGRAM OUT. If using a BVE-2000 earlier than Ver[...]
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1-66 DFS-700/700P Chapter 6 System Connections and Settings 6-2 Chapter 6 System Connections and Settings Basic System Connections The following are the connections required for basic image creation with the DFS-700/700P. Basic system connections Synchronizing signal input PGM OUT BLACK BURST OUT P ANEL VIDEO INPUT Recorder VCR, program monitor, et[...]
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1-67 DFS-700/700P Chapter 6 System Connections and Settings 6-4 Chapter 6 System Connections and Settings System Connections for Preread Editing By combining a BVE-2000 editing control unit and a VCR capable of preread editing (such as the DSR-2000), you can build a preread editing system. Note The video from the player VCR is delayed by one frame [...]
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1-68 DFS-700/700P Chapter 6 System Connections and Settings 6-6 Chapter 6 System Connections and Settings When using the BVE-2000 Control the M/E and downstream keyer through the 9-pin connector. You can control M/E and downstream keys simultaneously. A/B roll editing system connections (2) — using the BVE-2000 Player VCR A VIDEO OUT VIDEO IN VID[...]
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1-69 DFS-700/700P Chapter 6 System Connections and Settings 6-8 Chapter 6 System Connections and Settings System Information Displa y (page 2/8) Input Video Setup (page 3/8) Button Setting Meaning Values F1 INFO Display options installed. CONFIG r BKDF-701/711/712 (Appears as “***” when not installed.) To return, press F5(EXIT r ). F2 INFO Disp[...]
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1-70 DFS-700/700P Chapter 6 System Connections and Settings 6-10 Chapter 6 System Connections and Settings Control P anel Setup (page 5/8) Initializing User Settings (page 6/8) Loading User Settings From Memory (page 7/8) Saving User Settings in Memory (page 8/8) Button Setting Meaning Values (First value is factory default.) F1 SETUP Initialize se[...]
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Página 78
1-71 DFS-700/700P Appendixes A-2 Appendixes Warning message list The following warning messages are displayed. 031 Data Backup Error -> User program, setup or other data could not be written to backup memory. Display Meaning What to do 011 FAN STOP!! ->Turn OFF Power The processor detected that the power supply fan is stopped. Turn off the po[...]
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Página 79
1-72 DFS-700/700P Appendixes A-4 Appendixes 2300-2307 Two-picture slide 0 8 0 8 A-47 2320-2329 Two-picture slide, 0 10 0 10 A-47 2D rotation 2340-2357 Two-picture rotation + 0 18 0 18 A-48 Compress + Slide 2360-2375 Two-picture intersect 0 12 0 12 A-49 2380-2395 Two-picture box 0 16 0 16 A-50 2400-2419 Two-picture brick 0 18 0 18 A-51 2420-2437 Two[...]
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Página 80
1-73 DFS-700/700P Appendixes A-6 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 1075 to 1079 Cropping F1: X-coordinate of center (Pos_X = Left to right) F2: Y-coordinate of center (Pos_Y = Bottom to top) F3: Size of pattern (Size = 0 to 100) F4: Aspect raito of the pattern (Aspect = Taller to wide[...]
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Página 81
1-74 DFS-700/700P Appendixes Appendixes A-9 Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2284 Lens F1: Amplitude of modulation (Amp = 0 to 100) F2: Size of lens (Size = 0 to 100) F3: Form of lens (FORM = FLAT/INNER/OUTER/SPHERE) F4: Modulation aspect ratio (Aspect = Taller to wider) F5: Direction of modula[...]
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Página 82
1-75 DFS-700/700P Appendixes A-10 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2514 to 2517 2ch picture-in-picture (with perspective, vertical alignment) F1: Perspective (Pers = 0 to 100) F2: X-axis size (Size_ X = 0 to 100) F3: X-axis position (Pos_ X = 0 to 100) F4: Y-axis size (Size_Y = 0 to [...]
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Página 83
1-76 DFS-700/700P Appendixes A-12 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2624 3D split 2625 F1: Speed at which cracks spread (Speed = 0 to100) F2: Degree to which fragments fly away (Fly = 0 to 100) X/Y: Move the break center point 2630 3D split flip 2631 F1: Direction of flip (Angle = 0 t[...]
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Página 84
1-77 DFS-700/700P Appendixes A-14 Appendixes Pattern No. Effect type and adjustable parameters Effect control parameters (continued) 2710 3D page turn 2711 F1: Direction of turn (Angle = 0 to 100) F2: Change in turn direction (Curve = –100 to +100) F3: Radius of turn (Radius = 0 to 100) F4: Adjustment of effect end position (EndAdj= –100 to +10[...]
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Página 85
1-78 DFS-700/700P Appendixes A-16 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2820 3D two-picture cube 2821 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount of Y-axis rotation (Rot_Y = –100 to +100) F3: Amount of Z-axis rotation (Rot_Z = –100 to +100) F4: Perspective (Pers [...]
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Página 86
1-79 DFS-700/700P Appendixes A-18 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2840 3D cylinder 2841 F1: Amount of X-axis rotation (Rot_X = –100 to +100) F2: Amount of Y-axis rotation (Rot_Y = –100 to +100) F3: Amount of Z-axis rotation (Rot_Z = –100 to +100) F4: Fine adjustment of mapping[...]
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Página 87
1-80 DFS-700/700P Appendixes A-20 Appendixes Effect control parameters (continued) Pattern No. Effect type and adjustable parameters 2871 3D object effects to F1: Mapping mode (MapMod = POINT/FACE1/FACE2) 2876 F2: Size of model (Size = 0 to 100) F3: Acceleration of fall (Accel = 0 to 100) F4: Snaking on X-axis (Wave_X = 0 to 100) F5: Snaking on Y-a[...]
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Página 88
1-81 DFS-700/700P Appendixes A-22 Appendixes Effect P attern V ariant Forms and Decorations Some effect patterns have attributes that allow you to change them, for example by changing the position or adding a border. The following list shows the attributes that are available for each pattern. TITLE: Title key transition EDGE: Edge effects BD: Borde[...]
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Página 89
1-82 DFS-700/700P Appendixes A-24 Appendixes 1392 √√√√ √ √ √√√ 1393 √√√√√ √ √√√ 1394 √√√√ √√ √√√ 1500 √√√√√√√√ √√√ 1501 √√√√√ √√ √√√ 1502 √√√√ √√√ √√√ 1503 √√√√√√ √ √√√ 1504 √√√√√√√ √√√ 1505 √[...]
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Página 90
1-83 DFS-700/700P Appendixes A-26 Appendixes Pattern No. TITLE EDGE CROP LOCATE LIGHTING TRAIL OPTION BD SF BV L R T B XY Z SP LN PL TR DB DS 711 712 2109 √√√√√ √ √ √√√ 2110 √√√√√ √ √ √√√ 2111 √√√√√ √√ √ √√√ 2112 √√√√√ √ √ √√√ 2113 √√√√ √ √ √ √√√ 2[...]
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Página 91
1-84 DFS-700/700P Appendixes A-28 Appendixes Pattern No. TITLE EDGE CROP LOCATE LIGHTING TRAIL OPTION BD SF BV L R T B XY Z SP LN PL TR DB DS 711 712 2800 to 2805 √√√√√√√ √√√ √√√ ★ 2810 to 2813 √√√√√√√ √√√ √√√ ★ 2820 to 2827 √√√√√√√ √√√ √√√ ★ 2830 to 2833 √√√?[...]
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Página 92
1-85 DFS-700/700P Appendixes A-30 Appendixes Effect P attern Image List T 310 311 312 313 320 TT T T T 321 323 324 T T T 500 502 504 506 508 TT T T T 510 516 518 600 602 TT T T T 604 606 608 610 612 TT T T T 614 616 618 620 TT T T 624 626 628 630 TT T T 662 664 674 676 TT T 622 T 660 T T 700 702 707 710 712 TT T T T 717 740 742 750 752 TT T T T 754[...]
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Página 93
1-86 DFS-700/700P Appendixes A-32 Appendixes Effect P attern Image List 1020 1021 1022 1023 1024 1025 1026 A A A A A A A A 1027 1030 1033 1040 1043 1046 1050 1055 A 1056 1058 A A A A A A A A A 1057 BG (DISSOLVE) FG FG BG (DISSOLVE) FG FG BG (DISSOLVE) FG FG BG (DISSOLVE) FG FG FG BG (DISSOLVE) FG FG FG BG (DISSOLVE) FG FG FG FG BG (DISSOLVE) FG FG [...]
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Página 94
1-87 DFS-700/700P Appendixes A-34 Appendixes Effect P attern Image List 1210 1212 T T 1213 TT 1211 1150 1151 AA 1200 1201 1206 1207 T T T T 1202 1203 1204 1205 TT TT 1230 1232 T T 1233 TT 1231 FG FG + BG FG FG FG + BG FG FG BG FG FG FG FG FG FG BG FG FG FG FG FG BG FG FG FG FG FG FG FG BG FG FG FG FG FG BG FG FG FG FG FG FG FG FG FG FG FG FG FG FG [...]
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Página 95
1-88 DFS-700/700P Appendixes A-36 Appendixes Effect P attern Image List 1330 1332 1340 T TT 1341 1331 T T 1343 T T 1344 1347 T T 1349 1350 T T 1351 1360 T T 1361 1362 T T 1363 Split slide (continued) Appendixes Appendixes A-37 1370 1372 1380 1382 1385 1387 1390 T T T T T T T T 1391 T 1371 1373 T T 1381 1383 T T 1386 1388 T 1392 TT 1393 1394 T Split[...]
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Página 96
1-89 DFS-700/700P Appendixes A-38 Appendixes Effect P attern Image List 1500 1523 1524 T T 1502 1503 T T T 1514 1520 T T T 1521 1511 T T 1512 1501 T T 1504 1505 T T 1506 1507 T T 1508 1510 1513 1515 1522 1530 1535 T 1532 T T T 1531 1533 T T 1534 T T T T Compress Expand Appendixes Appendixes A-39 1620 1600 1601 1602 1603 T T T T T 1630 1635 TT 1640 [...]
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Página 97
1-90 DFS-700/700P Appendixes A-40 Appendixes Effect P attern Image List 1700 1702 1704 T 1705 1707 T T T T T 1706 1701 1703 T T 1730 1732 1741 T 1742 T T T 1731 1740 T T 1750 T 1751 1753 TT T 1752 BG FG FG FG FG BG FG FG BG FG FG BG FG FG BG FG 3D rotation Door Split 3D rotation Appendixes Appendixes A-41 1760 1762 1770 1780 1781 1782 1783 1800 180[...]
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Página 98
1-91 DFS-700/700P Appendixes A-42 Appendixes Effect P attern Image List 1850 1851 1853 1854 1855 FG BG FG BG T FG BG BG FG T FG BG BG FG FG BG BG FG FG BG BG FG FG BG BG FG BG FG FG BG FG BG FG BG 1900 1901 1902 1906 1905 1909 BG FG INT VIDEO T BG FG INT VIDEO T BG FG INT VIDEO INT VIDEO BG FG T BG FG INT VIDEO BG FG INT VIDEO T BG BG FG FG INT VID[...]
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Página 99
1-92 DFS-700/700P Appendixes A-44 Appendixes Effect P attern Image List 2100 2102 2104 2106 2108 2110 T T T T T T T 2101 2103 T T 2105 2107 T T 2109 2111 T 2120 TT 2121 2122 TT 2123 2124 TT 2125 2126 TT 2130 2132 TT 2134 2136 TT 2138 2140 TT 2142 2143 TT 2144 2112 2114 TT T 2113 2115 T 2131 T T 2133 2135 T T 2137 2139 T T 2141 FG FG FG FG FG FG FG [...]
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Página 100
1-93 DFS-700/700P Appendixes A-46 Appendixes Effect P attern Image List 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 T T T T T T T T T T 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 T A T T T T A T TT BG BG BG BG BG BG BG BG BG BG BG Ripple Burst, Explosion, Ring, Swirl Appendixes Appendixes A-47 2300 2301 2302 2303 2304 2305 2306 2307 T [...]
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Página 101
1-94 DFS-700/700P Appendixes A-48 Appendixes Effect P attern Image List 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 T T T T T T T T T T T T T T T T T T BG BG BG BG BG Two-picture rotation + Compress + Slide Appendixes Appendixes A-49 2360 2361 2362 2363 2364 2365 2370 2371 2372 2373 2374 2375 T T T T T [...]
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Página 102
1-95 DFS-700/700P Appendixes A-50 Appendixes Effect P attern Image List 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 T T T T T T T T T T T T T T TT Two-picture box Appendixes Appendixes A-51 2400 2401 2402 2403 2404 2405 2406 2407 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 T T T T T T T T T T T T T T T T T [...]
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Página 103
1-96 DFS-700/700P Appendixes A-52 Appendixes Effect P attern Image List 2470 2471 2472 2473 T T T T 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 T T T T T T T T T T T T T T T T T T T Two-picture brick (flip type) Split 3D rotation Appendixes Appendixes A-53 2480 2481 2482 2483 2484 2485 2486 T T T T T T [...]
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Página 104
1-97 DFS-700/700P Appendixes A-54 Appendixes Effect P attern Image List 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 A A A A A A A A A A A A A A A A A A AA 2ch picture-in-picture Appendixes Appendixes A-55 2550 2551 2552 2553 2554 T T T T T 2520 2521 2522 2523 2524 2525 2526 2527 2530 2531 2532[...]
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Página 105
1-98 DFS-700/700P Appendixes A-56 Appendixes Effect P attern Image List 2560 2561 2562 2563 2564 T T T T T 2600 2604 2605 2610 2611 2612 2613 2620 2624 2625 T T T T T T T T T T T T T Split page turn 3D split Appendixes Appendixes A-57 2651 T 2640 2641 2642 2643 2644 2645 2646 2650 T T T T T T T T TT 2660 2661 TT 2630 2631 2632 2633 T T T T 3D split[...]
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Página 106
1-99 DFS-700/700P Appendixes A-58 Appendixes Effect P attern Image List 2710 2711 2712 2713 2714 2715 2700 2701 2702 2703 2704 2705 T T T T T T T T T T T T T 2720 2721 2722 2724 2723 T T T T 2690 2691 2692 T T T T Special wipe 3D page turn 3D twist Appendixes Appendixes A-59 2750 2752 2751 2740 T TT 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739[...]
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1-100 DFS-700/700P Appendixes A-60 Appendixes Effect P attern Image List 2800 2801 2802 2803 2804 2805 A A A A A A 2810 2811 2812 2813 A A A A 2820 2821 2822 2823 2824 2825 2826 A A A A A 2830 2831 AA 2832 2833 AA A A A 2827 BG BG BG BG 3D beveled edge, Picture-in-picture 3D modeled edge, Picture-in-picture 3D cube, 3D brick Appendixes Appendixes A[...]
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1-101 DFS-700/700P Appendixes A-62 Appendixes Effect P attern Image List 2870 2871 2872 2873 2874 2875 2880 2876 2881 A A A A A A A A A 3D object effect Appendixes Appendixes A-63 T o Exchange the Button Labels 23 After changing a pattern assignment, you can exchange the label on the numeric buttons. Proceed as follows. 1 Write the new pattern on o[...]
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Página 109
1-102 DFS-700/700P Appendixes A-64 Appendixes Specifications Specifications General Signaling system DFS-700: NTSC DFS-700P: PAL Power requirements DFS-700: 100 V AC, 50/60 Hz DFS-700P: 220/240 V AC, 50/60 Hz Operating voltage DFS-700: 90 to 130 V AC, 47 to 63 Hz DFS-700P: 180 to 260 V AC, 47 to 63 Hz Power consumption 200 W Peak inrush current (1)[...]
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Página 110
1-103 DFS-700/700P Appendixes A-66 Appendixes Glossary Glossary A-roll edit An edit using one player and one recorder for basic cut editing. A/B roll edit An edit using two players and one recorder, to permit special effects such as mix and wipe. B–Y signal A color difference signal. The blue signal minus the Y signal. Background picture In anima[...]
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Página 111
1-104 DFS-700/700P Index Index I-1 Index A A/B roll editing BVE-600 5-6 BVE-900/2000 series 5-8 GPI signals 5-12 PVE-500 5-3 connections 6-5 AC IN connector 2-15 Advanced operations 4-1 Angle 3-42 Animation type effects 3-17, A-21 AUTO TRANS button 2-4, 3-54 AUXILIARY buttons 2-2, 3-16 B BACKGROUND bus button 2-3, 3-13 Background image 3-12 Basic o[...]
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1-105 DFS-700/700P Index Index I-2 Index Front panel 2-13 FTB indicator 2-4, 3-51 F1 to F5 buttons 2-10 G Glossary A-66 GPI signals 5-11 GPI button 2-1, 2-7 GPI/T 1 and 2 connectors 2-15 H HOLD INPUT button 2-12, 4-22 I Images auxiliary bus 3-16 background 3-12 foreground 3-12 INITIAL button 2-10 Initializing assignment of direct pattern 4-2 menu s[...]
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1-106 DFS-700/700P Sony Corporation Printed in Japan[...]