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Хорошее руководство по эксплуатации
Законодательство обязывает продавца передать покупателю, вместе с товаром, руководство по эксплуатации Roland Piano. Отсутствие инструкции либо неправильная информация, переданная потребителю, составляют основание для рекламации в связи с несоответствием устройства с договором. В законодательстве допускается предоставлении руководства в другой, чем бумажная форме, что, в последнее время, часто используется, предоставляя графическую или электронную форму инструкции Roland Piano или обучающее видео для пользователей. Условием остается четкая и понятная форма.
Что такое руководство?
Слово происходит от латинского "instructio", тоесть привести в порядок. Следовательно в инструкции Roland Piano можно найти описание этапов поведения. Цель инструкции заключается в облегчении запуска, использования оборудования либо выполнения определенной деятельности. Инструкция является набором информации о предмете/услуге, подсказкой.
К сожалению немного пользователей находит время для чтения инструкций Roland Piano, и хорошая инструкция позволяет не только узнать ряд дополнительных функций приобретенного устройства, но и позволяет избежать возникновения большинства поломок.
Из чего должно состоять идеальное руководство по эксплуатации?
Прежде всего в инструкции Roland Piano должна находится:
- информация относительно технических данных устройства Roland Piano
- название производителя и год производства оборудования Roland Piano
- правила обслуживания, настройки и ухода за оборудованием Roland Piano
- знаки безопасности и сертификаты, подтверждающие соответствие стандартам
Почему мы не читаем инструкций?
Как правило из-за нехватки времени и уверенности в отдельных функциональностях приобретенных устройств. К сожалению само подсоединение и запуск Roland Piano это слишком мало. Инструкция заключает ряд отдельных указаний, касающихся функциональности, принципов безопасности, способов ухода (даже то, какие средства стоит использовать), возможных поломок Roland Piano и способов решения проблем, возникающих во время использования. И наконец то, в инструкции можно найти адресные данные сайта Roland, в случае отсутствия эффективности предлагаемых решений. Сейчас очень большой популярностью пользуются инструкции в форме интересных анимаций или видео материалов, которое лучше, чем брошюра воспринимаются пользователем. Такой вид инструкции позволяет пользователю просмотреть весь фильм, не пропуская спецификацию и сложные технические описания Roland Piano, как это часто бывает в случае бумажной версии.
Почему стоит читать инструкции?
Прежде всего здесь мы найдем ответы касательно конструкции, возможностей устройства Roland Piano, использования отдельных аксессуаров и ряд информации, позволяющей вполне использовать все функции и упрощения.
После удачной покупки оборудования/устройства стоит посвятить несколько минут для ознакомления с каждой частью инструкции Roland Piano. Сейчас их старательно готовят или переводят, чтобы они были не только понятными для пользователя, но и чтобы выполняли свою основную информационно-поддерживающую функцию.
Содержание руководства
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Страница 1
Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. As of May 15, 2001 (Roland) ARGENTINA Instrumentos Musicales S.A. Florida 656 2nd Floor Office Number 206A Buenos Aires ARGENTINA, CP1005 TEL: (54-11) 4- 393-6057 BRAZIL Roland Brasil Ltda Rua San Jose, [...]
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This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil num é rique de la classe B respecte toutes les exigences du R è glement sur le mat é riel b[...]
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3 001 • Before using this unit, make sure to read the instructions below, and the Owner’s Manual. ........................................................................................................................ 002b • Do not open or perform any internal modifications on the unit. (The only exception would be where this manual provides[...]
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4 USING THE UNIT SAFELY 016 • Before using the unit in a foreign country, consult with your retailer, the nearest Roland Service Center, or an authorized Roland distributor, as listed on the “ Infor- mation ” page. ........................................................................................................................ 022a •[...]
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5 IMPORTANT NOTES Maintenance 401a • For everyday cleaning wipe the unit with a soft, dry cloth or one that has been slightly dampened with water. To remove stubborn dirt, use a cloth impregnated with a mild, non-abrasive detergent. Afterwards, be sure to wipe the unit thoroughly with a soft, dry cloth. 402 • Never use benzine, thinners, alcoho[...]
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6 How To Use This Manual This owner ’ s manual is organized as follows. Before you start reading it, we ’ d like to suggest going through the Quick Start manual. For parameter lists, sound lists, and MIDI implementation, refer to the separate “ Sound/Parameter List. ” In addition, the separate “ Q&A ” provides answers for frequently[...]
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7 How To Use This Manual Notation Used in This Owner’s Manual To make operation procedures easy to understand, the following notation system is adopted: Characters and numbers in square brackets [ ] indicate buttons and knobs on the front panel. For example, [MODE] indicates the MODE button, and [CURSOR] indicates the cursor buttons ( , ,,) . (p.[...]
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8 Contents IMPORTANT NOTES ............................................................................... 4 How To Use This Manual ........................................................................ 6 Notation Used in This Owner ’ s Manual ...................................................................................... 7 Main Features[...]
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9 Contents Playing Percussion Instruments ............................................................................................................. 40 Selecting a Rhythm Set ................................................................................................................. 40 Playing a Rhythm Set ..................................[...]
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10 Contents Using the Fantom As a Master Keyboard ............................................................................................. 90 Changing the Connections between Keyboard and Sound Generator (Zone) .................... 90 Confirming MIDI Information for Each Part (Part Information) .................................................[...]
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11 Contents Playing Back a Song ........................................................................... 122 Playing a Song Immediately from Disk (Quick Play) ....................................................................... 122 Playing Back Songs Consecutively (Chain Play) ..................................................................[...]
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12 Contents Extracting and Moving a Part of Sequencer Data (Extract) .................................................. 149 Shifting Performance Data Forward and Back (Shift Clock) ................................................ 150 Thinning Out the Sequencer Data (Data Thin) ....................................................................... [...]
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13 Contents Settings Common to All Modes (System Function) ........................ 178 How to Make the System Function Settings ....................................................................................... 178 Initializing the System Settings (Init) ....................................................................................... 1[...]
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14 Main Features ● A synthesizer with the operability and playability of a musical instrument The category of synthesizers known as “ workstations ”— consisting of a sound generator section that creates the sound, a controller section, and a sequencer section to produce music — has taken its own evolutionary path, adding various new funct[...]
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15 Main Features ● Functions that stimulate your creativity The Fantom provides numerous functions that enhance its playability for realtime performance, and let you develop this into musical productions. Numerous drum patterns based in actual professional drum playing are built in. Twelve types of pattern variations including fills are assigned [...]
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16 Panel Descriptions Front Panel Floppy Disk Drive 3.5 ” 2DD/2HD floppy disks can be used. To remove the disk, press the eject button located at the right of the disk drive. Subsequently, this manual will abbreviate “ floppy disk ” as “ disk. ” D BEAM You can apply a variety of effects to sounds simply by moving your hand. → (p. 162) [[...]
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17 Panel Descriptions [BEAT] (Beat Indicator) This blinks in sync with the tempo and beat of the song. Display This displays information regarding the operation you are performing [1]–[8] These buttons let you select/register your favorite patches or performances. The lower part of the screen will show the names of the favorite sounds you ’ ve [...]
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18 Panel Descriptions Rear Panel fig.00-02 fig.00-03 POWER ON Switch Press to turn the power on/off. → (Quick Start; p. 4) AC Inlet Connect the included power cord to this inlet. → (Quick Start; p. 3) fig.00-04 CTL 1, CTL 2 PEDAL Jack You can connect optional expression pedals (EV-5, etc.) to these jacks. By assigning a desired function to a pe[...]
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19 Overview of the Fantom Overview of the Fantom How the Fantom Is Organized Basic Structure Broadly speaking, the Fantom consists of a keyboard controller section , a sound generator section , and a sequencer section . These sections are internally connected via MIDI. fig.01-01.e Keyboard Controller Section This section consists of the keyboard, p[...]
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20 Overview of the Fantom Patches Patches are the basic sound configurations that you play during a performance. Each patch can be configured by combining up to four tones. How the four tones are combined is determined by the Structure Type parameter (PATCH/TMT) (p. 56). fig.01-03.e Rhythm Sets Rhythm sets are groups of a number of different percus[...]
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21 Overview of the Fantom Overview of the Fantom About Simultaneous Polyphony The Fantom can play a maximum of 64 sounds simultaneously. The following paragraphs discuss what this means, and what will happen when more than 64 simultaneous voices are requested from the Fantom. Calculating the Number of Voices Being Used The Fantom is able to play up[...]
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22 Overview of the Fantom About Memory Patch and performance settings are stored in what is referred to as memory . There are three kind of memory: temporary, rewritable, and non-rewritable. fig.01-06.e Temporary Memory Temporary Area This is the area that holds the data for the patch, multitimbre, or performance that you ’ ve selected using the [...]
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23 Overview of the Fantom Overview of the Fantom About the Onboard Effects Effect Types The Fantom has three built-in effect units, and you can independently edit each unit ’ s settings. Multi-Effects The multi-effects are multi-purpose effects that completely change the sound type by changing the sound itself. Contained are 90 different effects [...]
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24 Overview of the Fantom In the Performance Mode or Multitimbre Mode The multi-effects, chorus and reverb effects can be set individually for each performance and multitimbre. The intensity of each effect will be set for each part (Fig. 1), but the Send Level setting for each tone can also influence effect intensity (Fig. 2). When you apply effect[...]
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25 Overview of the Fantom Overview of the Fantom Tempo Track The Tempo track records tempo changes of a song over time. It can be used for tempo changes during a song. If a song has the same tempo from beginning to end, the Tempo track can be ignored. When a song is first recorded on the Fantom, a tempo setting at the time of recording will be stor[...]
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26 Overview of the Fantom Positions for Storing a Song fig.01-11.e Internal Memory The sequencer has an area called internal memory that can temporarily store one song. So we call this temporary song Internal Song . To play back a song saved to a disk with the Fantom, it doesn ’ t have to be loaded into internal memory. Only when you ’ re going[...]
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27 Overview of the Fantom Overview of the Fantom Basic Operation of the Fantom Switching the Sound Generator Mode ([MODE]) The Fantom has three sound generating modes: Patch mode, Multitimbre mode, and Performance mode. You can select the sound generating mode (state) that is most appropriate for how you are playing the Fantom. Use the following pr[...]
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28 Overview of the Fantom Switching Screens from the Menu ([MENU]) The Fantom has a variety of screens and windows in which its numerous functions can be executed, and you can move between these screens as desired. Use the following procedure to access the desired screen or window. 1. Press [MENU]. The Menu window appears. fig.01-17_50 2. Press or [...]
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29 Overview of the Fantom Overview of the Fantom Moving the Cursor A single screen or window displays multiple parameters or items for selection. To edit the setting of a parameter, move the cursor to the value of that parameter. To select an item, move the cursor to that item. The cursor is a black rectangle, and the parameter value or item you se[...]
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30 Overview of the Fantom Assigning a Name On the Fantom, you can assign names to each patch, rhythm set, multitimbre, performance, Song, and Pattern. The procedure is the same for any type of data. 1. Press [CURSOR] to move the cursor to the location where you wish to input a character. 2. Turn the VALUE dial, or press [INC]/[DEC] to specify the c[...]
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31 Playing in Patch Mode Playing in Patch Mode Patch mode is the mode in which you can play the keyboard using a single sound (patch or rhythm set). If a rhythm set is selected, you can play percussion instruments from the keyboard. About the PATCH PLAY Screen Displaying PATCH PLAY Screen To access the PATCH PLAY screen, use the following procedure[...]
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32 Playing in Patch Mode Selecting a Patch The Fantom has six patch groups, including the User group and Preset groups A – E and GM, with each group storing 128 patches (256 in GM), for a total of 1,024 patches. What ’ s more, you can further expand your options by installing up to three optional Wave Expansion Boards (one SR-JV80, two SRX seri[...]
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33 Playing in Patch Mode Playing in Patch Mode Selecting Favorite Patches (Favorite Sound) You can bring together your favorite and most frequently used patches in one place by registering them in the Favorite sound. By using this function, you can rapidly select favorite patches from internal memory or a Wave Expansion Board. If a patch stored in [...]
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34 Playing in Patch Mode Auditioning Patches (Phrase Preview) The Fantom allows you to preview patches by hearing a phrase appropriate for each type of patch. 1. Access the Patch List window (p. 33). fig.01-18_50 2. Press and hold [8 (Prevu)]. The patch selected in the Patch List window will be sounded. 3. Release your finger from [8 (Prevu)], and [...]
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35 Playing in Patch Mode Playing in Patch Mode 5. Press [EXIT] to close the Patch List window. The following categories can be selected. Transposing the Keyboard in Octave Units (Octave Shift) The Octave Shift function transposes the pitch of the keyboard in 1 octave units (-3 – +3 octaves). For playing a bass part more easily using your right ha[...]
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36 Playing in Patch Mode Transposing the Keyboard in Semitone Steps (Transpose) Transpose changes keyboard pitch in units of semitones. This function is useful when you play transposed instruments such as trumpet or clarinet following a printed score. 1. Access the PATCH PLAY screen (p. 31). 2. Use [CURSOR] to move the cursor to “ Trans. ” fig.[...]
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37 Playing in Patch Mode Playing in Patch Mode Playing Single Notes (Mono) When using a patch for a naturally monophonic instrument such as sax or flute, it is effective to play in mono. 1. Access the PATCH PLAY screen (p. 31). 2. Press [MENU] to open the Menu window. 3. Press or to select a “ Patch Edit, ” and then press [8 (Select)]. The Patc[...]
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38 Playing in Patch Mode Playing Arpeggios (Arpeggiator) The Arpeggiator provides for the play of the various notes in chords. With the Arpeggiator , you can play arpeggios that use the component notes of a chord, just by pressing the chord. In addition to normal arpeggios, you can also accurately simulate rhythm guitar or strumming techniques depe[...]
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39 Playing in Patch Mode Playing in Patch Mode Using an External MIDI Keyboard to Play Arpeggios You can also use the keyboard of an external MIDI instrument to play arpeggios. 1. Use a MIDI cable to connect the Fantom ’ s MIDI IN connector to the MIDI OUT connector of the external MIDI keyboard. 2. Access the PATCH PLAY screen (p. 31). 3. Press [...]
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40 Playing in Patch Mode Playing Percussion Instruments In Patch mode, you can play percussion instruments from the keyboard by selecting a rhythm set. As the rhythm tone assigned to each key varies by the rhythm set selected, you can play a wide range of percussion instruments. Selecting a Rhythm Set The Fantom has three rhythm set groups, includi[...]
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41 Playing in Patch Mode Playing in Patch Mode Playing a Rhythm Set 1. Select the rhythm set that you wish to play. 2. Press a key on the keyboard to play a percussion instrument. Below the rhythm set name, the screen shows the note name of the key you pressed, and the name of the percussion instrument (rhythm tone name) assigned to that key. fig.0[...]
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42 Creating a Patch With the Fantom, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating patches, and the functions of the patch parameters. How to Mak[...]
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43 Creating a Patch Creating a Patch • If you have selected a screen for parameters that can be set for each tone, first move the cursor to the parameter that you want to edit, and then press or to select a tone. From the left, this is tone 1 – 4. • If you want to simultaneously edit the same parameter for multiple tones, move the cursor to ?[...]
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44 Creating a Patch Types of Patch Copy Patch Name Copy (NAME) The name of the patch, rhythm set, multitimbre, or performance will be copied to the currently selected patch. fig.03-03_50 Patch Effects Copy (MFX/CHORUS/REVERB) The effect settings of the patch, rhythm set, multitimbre, or performance will be copied to the currently selected patch. fi[...]
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45 Creating a Patch Creating a Patch The following diagram shows an example of sound (electric organ) that combines one-shot and looped waveforms. fig.03-07.e Cautions When Using a One-shot Waveform It is not possible to use the envelope to modify a one-shot waveform to create a decay that is longer than the original waveform, or to turn it into a [...]
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46 Creating a Patch By pressing [7 (Compare)] you can check the save-destination patch (Compare function). 6. Press [8 (Execute)]. The display will indicate Are you sure?. ” 7. Press [8 (OK)] to execute the save operation. To cancel the operation, press [EXIT]. Auditioning the Save-Destination Patch (Compare) Before you save a patch, you can audi[...]
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47 Creating a Patch Creating a Patch Functions of Patch Parameters This section explains the functions the different patch parameters have, as well as the composition of these parameters. Parameters marked with a “ ★ ” can be controlled using specified MIDI messages (Matrix Control). Settings in the Control screen will determine how these par[...]
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48 Creating a Patch Attack Time Offset Attack Time Offset alters the attack time of the overall patch, while preserving the relative differences between the attack time values set for each tone in the Env Time 1 parameters (PATCH/TVA) (p. 66). Range: -63 – +63 * Attack Time: The time it takes for a sound to reach maximum volume after the key is p[...]
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49 Creating a Patch Creating a Patch Portamento Mode Specifies the performance conditions for which portamento will be applied. Value NORMAL: Portamento will always be applied. LEGATO: Portamento will be applied only when you play legato (i.e., when you press the next key before releasing the previous key). Portamento Type Specifies the type of por[...]
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50 Creating a Patch Value NORM: The tone begins to play after the time specified in the Delay Time parameter has elapsed. fig.NORM.e HOLD: Although the tone begins to play after the time specified in the Delay Time parameter has elapsed, if the key is released before the time specified in the Delay Time parameter has elapsed, the tone is not played[...]
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51 Creating a Patch Creating a Patch Rx Expression (Tone Receive Expression Switch) For each tone, specify whether MIDI Expression messages will be received (ON), or not (OFF). Value: OFF, ON Rx Hold-1 (Tone Receive Hold-1 Switch) For each tone, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF). Value: OFF, ON If “ NO SUS ?[...]
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52 Creating a Patch Shuffle Rate (Arpeggio Shuffle Rate) This setting lets you modify the note timing to create shuffle rhythms. With a setting of “ 50% ” the notes will be spaced evenly. As the value is increased, the note timing will have more of a “ dotted ” (shuffle) feel. Value: 0 – 100% fig.Shuffle Rate Shuffle Resolution (Arpeggio [...]
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53 Creating a Patch Creating a Patch BEND UP: Raises the pitch in semitone steps (up to 4 octaves higher). BEND DOWN: Lowers the pitch in semitone steps (up to 4 octaves lower). AFTERTOUCH: Aftertouch OCT UP: Raises the key range in octave steps (up to 3 octaves higher). OCT DOWN: Lowers the key range in octave steps (up to 3 octaves lower). TRNS U[...]
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54 Creating a Patch Matrix Control Settings (Matrix Ctrl) fig.03-13_50 For details on the setting, refer to “ How to Make the Patch Settings ” (p. 42). Source 1–4 (Matrix Control Source 1–4) Sets the MIDI message used to change the tone parameter with the Matrix Control. Value OFF: Matrix control will not be used. CC01 – 31, 33 – 95: Co[...]
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55 Creating a Patch Creating a Patch • There are parameters that determine whether or not Pitch Bend, Controller Number 11 (Expression) and Controller Number 64 (Hold 1) are received (p. 51). When these settings are “ ON, ” and the MIDI messages are received, then when any change is made in the settings of the desired parameter, the Pitch Ben[...]
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56 Creating a Patch Sns 1–4 (Matrix Control Sens 1–4) Sets the amount of the Matrix Control ’ s effect that is applied. If you wish to modify the selected parameter in a positive (+) direction – i.e., a higher value, toward the right, or faster etc. – from its current setting, select a positive (+) value. If you wish to modify the selecte[...]
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57 Creating a Patch Creating a Patch fig.Struct-04 This type applies a booster to distort the waveform, and then combines the two filters. The TVA for tone 1 (or 3) controls the volume balance between the two tones and adjusts booster level. fig.Struct-05 This type uses a ring modulator to create new overtones, and combines the two filters. The ton[...]
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58 Creating a Patch Key Fade Lower (Keyboard Fade Width Lower) This determines what will happen to the tone ’ s level when a note that ’ s lower than the tone ’ s specified keyboard range is played. Higher settings produce a more gradual change in volume. If you don ’ t want the tone to sound at all when a note below the keyboard range is p[...]
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59 Creating a Patch Creating a Patch Vel Fade Lower (Velocity Fade Width Lower) This Determines what will happen to the tone ’ s level when the tone is played at a velocity lower than its specified velocity range. Higher settings produce a more gradual change in volume. If you want notes played outside the specified key velocity range to not be s[...]
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60 Creating a Patch FXM Depth ★ Specifies the depth of the modulation produced by FXM. Value: 0 – 16 Tempo Sync (Wave Tempo Sync) When you wish to synchronize a Phrase Loop to the clock (tempo), set this to “ ON. ” This is valid only when an optional Wave Expansion Board, such as “ SR-JV80-10: BASS&DRUMS, ” is installed, and you hav[...]
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61 Creating a Patch Creating a Patch Rnd Pitch Depth (Random Pitch Depth) This specifies the width of random pitch deviation that will occur each time a key is pressed. If you do not want the pitch to change randomly, set this to “ 0. ” These values are in units of cents (1/100th of a semitone). Value: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 20, 30, [...]
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62 Creating a Patch Modifying the Brightness of a Sound with a Filter (TVF) fig.03-17_50 For details on the setting, refer to “ How to Make the Patch Settings ” (p. 42). TVF Filter Type Selects the type of filter. A filter is a function that cuts off a specific frequency band to change a sounds brightness, thickness, and other qualities. Value [...]
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63 Creating a Patch Creating a Patch Cutoff V-Curve (Cutoff Frequency Velocity Curve) Selects one of the following seven curves that determine how keyboard playing dynamics (velocity) influence the cutoff frequency. Set this to “ FIXED ” when the Cutoff frequency is not to be changed according to the force with which the keys are pressed. Value[...]
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64 Creating a Patch Env Time KF (TVF Envelope Time Key Follow) Use this setting if you want the TVA envelope times (Time 2 – Time 4) to be affected by the keyboard location. Based on the TVF envelope times for the C4 key (center C), positive (+) settings will cause notes higher than C4 to have increasingly shorter times, and negative (-) settings[...]
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65 Creating a Patch Creating a Patch Bias Position Specifies the key relative to which the volume will be modified. Value: C-1 – G9 Bias Direction Selects the direction in which change will occur starting from the Bias Position. Value LOWER : The volume will be modified for the keyboard area below the Bias Point. UPPER: The volume will be modifie[...]
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66 Creating a Patch Env T4 V-Sens (TVA Envelope Time 4 Velocity Sensitivity) The parameter to use when you want key release speed to control the Time 4 value of the TVA envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, set this to a negative (-) va[...]
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67 Creating a Patch Creating a Patch SQR: Square wave RND: Random wave BND-U: Once the attack of the waveform output by the LFO is allowed to develop in standard fashion, the waveform then continues without further change. BND-D: Once the decay of the waveform output by the LFO is allowed to develop in standard fashion, the waveform then continues [...]
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68 Creating a Patch 1:/2:Key Trigger (LFO1/LFO2 Key Trigger) This specifies whether the LFO cycle will be synchronized to begin when the key is pressed (ON) or not (OFF). Value: OFF, ON 1:/2:Pitch Depth (LFO1/LFO2 Pitch Depth) ★ Specifies how deeply the LFO will affect pitch. Value: -63 – +63 1:/2:TVF Depth (LFO1/LFO2 TVF Depth) ★ Specifies h[...]
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69 Creating a Rhythm Set Creating a Rhythm Set With the Fantom, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating rhythm sets, and the functions of t[...]
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70 Creating a Rhythm Set 3. Press [7 (Init)]. The Rhythm Initialize window appears. fig.04-03_50 4. Move the cursor to “ Type, ” and select the initialization type. Type (Initialize Type) There are three initialize methods. Select either of them depending on the application. DEFAULT: Resets the currently selected rhythm set in the Temporary mem[...]
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71 Creating a Rhythm Set Creating a Rhythm Set Rhythm Set Effects Copy (MFX/CHORUS/ REVERB) The effect settings of a patch, rhythm set, multitimbre, or performance will be copied to the currently selected rhythm set. fig.04-05_50 Effect contents that will be copied (Mode) MFX: Multi-effects settings CHORUS: Chorus settings REVERB: Reverb settings I[...]
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72 Creating a Rhythm Set Cautions When Using a One-shot Waveform It is not possible to use the envelope to modify a one-shot waveform to create a decay that is longer than the original waveform, or to turn it into a sustaining sound. If you were to program such an envelope, you would be attempting to shape a portion of the sound that simply doesn ?[...]
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73 Creating a Rhythm Set Creating a Rhythm Set By pressing [7 (Compare)] you can check the save-destination rhythm set (Compare function). 6. Press [8 (Execute)]. The display will indicate “ Are you sure? ” 7. Press [8 (OK)] to execute the save operation. To cancel the operation, press [EXIT]. Auditioning the Save-Destination Rhythm Set (Compar[...]
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74 Creating a Rhythm Set Functions of Rhythm Set Parameters This section explains the functions the different rhythm set parameters have, as well as the composition of these parameters. Settings Common to the Entire Rhythm Set (General) fig.04-10a_50 For details on the setting, refer to “ How to Make the Rhythm Set Settings ” (p. 69). General R[...]
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75 Creating a Rhythm Set Creating a Rhythm Set Rx Hold-1 (Rhythm Tone Receive Hold-1 Switch) For each rhythm tone, specify whether MIDI Hold-1 messages will be received (ON), or not (OFF). If “ NO SUS ” is selected for Env Mode parameter (RHYTHM/ General), this setting will have no effect. Rx Pan Mode (Rhythm Tone Receive Pan Mode) For each rhy[...]
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76 Creating a Rhythm Set Realtime Controller / D Beam Controller Settings (Controller) fig.04-11_50 For details on the setting, refer to “ How to Make the Rhythm Set Settings ” (p. 69). Knob Assign 1–4 (Realtime Control Knob Assign 1–4) Specify the functions that will be controlled by the [ ] – [ ] knobs. Value OFF: The realtime control k[...]
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77 Creating a Rhythm Set Creating a Rhythm Set BEND UP: Raises the pitch in semitone steps (up to 4 octaves higher). BEND DOWN: Lowers the pitch in semitone steps (up to 4 octaves lower). AFTERTOUCH: Aftertouch NOTE: Play the sound of the most recently pressed key. OCT UP: Raises the key range in octave steps (up to 3 octaves higher). OCT DOWN: Low[...]
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78 Creating a Rhythm Set Wave No. (L) (Wave Number (L)) Wave No. (R) (Wave Number (R)) This selects the Waves comprising the rhythm tone. Along with the Wave number, the Wave name appears at the lower part of the display. When in monaural mode, only the left side (L) is specified. When in stereo, the right side (R) is also specified. Value: ----, 1[...]
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79 Creating a Rhythm Set Creating a Rhythm Set Wave Level You can set the volume of the waveform. Value: 0 – 127 The volume level of each rhythm tone is set with the Tone Level parameter (RHYTHM/TVA); the volume levels of the entire rhythm set is set with the Rhythm Level parameter (RHYTHM/ TVA) (p. 82). Velocity Control (Velocity Control Switch)[...]
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80 Creating a Rhythm Set Env V-Sens (Pitch Envelope Velocity Sensitivity) Keyboard playing dynamics can be used to control the depth of the pitch envelope. If you want the pitch envelope to have more effect for strongly played notes, set this parameter to a positive (+) value. If you want the pitch envelope to have less effect for strongly played n[...]
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81 Creating a Rhythm Set Creating a Rhythm Set Cutoff Frequency Selects the frequency at which the filter begins to have an effect on the waveform ’ s frequency components. Value: 0 – 127 With “ LPF/LPF2/LPF3 ” selected for the Filter Type parameter, lower cutoff frequency settings reduce a tone ’ s upper harmonics for a more rounded, war[...]
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82 Creating a Rhythm Set Env Time 1–4 (TVF Envelope Time 1–4) Specify the TVF envelope times (Time 1 – Time 4). Higher settings will lengthen the time until the next cutoff frequency level is reached. (For example, Time 2 is the time over which Level 1 will change to Level 2.) Value: 0 – 127 fig.TVF Env.e The envelopes appearing at the lowe[...]
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83 Creating a Rhythm Set Creating a Rhythm Set Env T4 V-Sens (TVA Envelope Time 4 Velocity Sensitivity) The parameter to use when you want key release speed to control the Time 4 value of the TVA envelope. If you want Time 4 to be speeded up for quickly released notes, set this parameter to a positive (+) value. If you want it to be slowed down, se[...]
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84 Playing in Performance Mode Performance mode is where you can combine multiple sounds (patches or rhythm sets) to create complex sounds, or use the Fantom as a master keyboard. You can also create and play layers (patches played together) or splits (separate patches played from different areas of the keyboard). About the PERFORMANCE PLAY Screen [...]
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85 Playing in Performance Mode Playing in Performance Mode Functions in the PERFORMANCE PLAY Screen fig.05-02.e Selecting a Performance The Fantom has two performance groups, including the User group and Preset groups, with each group storing 64 performances, for a total of 128 performances. USER This is the group inside the Fantom which can be rew[...]
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86 Playing in Performance Mode Selecting Favorite Performances (Favorite Sound) You can bring together your favorite and most frequently used performances in one place by registering them in the Favorite sound. By using this function you can quickly select your favorite performances from internal memory. For instructions on how to register to the F[...]
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87 Playing in Performance Mode Playing in Performance Mode Combining and Playing Sounds Together (Layer) In Performance mode you can play the sounds of all zones whose Internal Switch is on, and all connected parts. Combining the parts will produce, thicker, fatter sounds. fig.05-07.e 1. Access the PERFORMANCE PLAY screen (p. 84). 2. Press [MENU] t[...]
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88 Playing in Performance Mode 3. Make sure the Performance Edit screen is displayed, and press [1 ( ▲ )] or [2 ( ▼ )] to select the “ Zone ” tab. A screen like the one shown below appears. fig.05-08_50 4. To set the lower limit of the range, use [CURSOR] to move the cursor to “ Key Range Lower. ” To set the upper limit of the range, mo[...]
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89 Playing in Performance Mode Playing in Performance Mode 9. Turn the VALUE dial or press [INC]/[DEC] to specify the range of notes. This specifies the range of the zone that is connected to the part that will be played by the arpeggios. 10. Press or to select a zone that is connected to a part that is not playing arpeggios. 11. Set the key range [...]
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90 Playing in Performance Mode Using the Fantom As a Master Keyboard Although the Fantom ’ s keyboard controller section and sound generator section are connected internally using a MIDI connection, in Performance mode, you can then make even more detailed settings affecting the way the connection works between the keyboard controller section and[...]
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91 Creating a Performance Creating a Performance With the Fantom, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating performances, and the functions o[...]
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92 Creating a Performance Type (Initialize Type) There are three initialize methods. Select either of them depending on the application. DEFAULT: Resets the currently selected performance in the Temporary memory to the standard values. This is called a ‘ Initial Data. ’ Use this setting when you wish to create a sound from scratch. PRESET: Rese[...]
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93 Creating a Performance Creating a Performance Saving Performance You’ve Created (Write) Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound. If you want to keep the modified sound, you must save it in the internal USER group (user memory) When you modify the settings of a perform[...]
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94 Creating a Performance Using [1]–[8] to Register 1. Access the PERFORMANCE PLAY screen, and select the performance that you wish to register (p. 85). 2. Hold down [JUMP (BANK)] and press a [1] – [8] to select the bank in which you wish to register the sound. 3. Hold down [SHIFT (REGISTRY)] and press a [1] – [8] to select the button at whic[...]
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95 Creating a Performance Creating a Performance Arpeggiator Settings (Arpeggio) fig.05-11_50 For details on the setting, refer to “ How to Make the Performance Settings ” (p. 91). Arpeggio Switch (Arpeggio Switch) Switches the Arpeggiator on/off. Value: OFF, ON Hold (Arpeggio Hold Switch) Switch between Hold On/Hold Off for the Arpeggiator per[...]
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96 Creating a Performance Key Trigger (Arpeggio Key Trigger) Turn this “ ON ” if you want the arpeggio to start at the moment that you press the key. If you want the arpeggio to start playing in synchronization with the sequencer or rhythm pattern, turn this “ OFF. ” Value: OFF, ON Zone Number (Arpeggio Zone Number) Specify the zone for arp[...]
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97 Creating a Performance Creating a Performance Realtime Controller / D Beam Controller Settings (Controller) fig.06-11_50 For details on the setting, refer to “ How to Make the Performance Settings ” (p. 91). Knob Assign 1–4 (Realtime Control Knob Assign 1–4) Specify the functions that will be controlled by the [ ] – [ ] knobs. Value OF[...]
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98 Creating a Performance D Beam Switch (D Beam Switch) Switches the D Beam controller on/off. Value: OFF, ON Assign (D Beam Assign) Specifies the function controlled by the D Beam controller. Value OFF: The D Beam controller will not be used. CC01 – 31, 33 – 95: Controller numbers 1 – 31, 33 – 95 For more information about Control Change m[...]
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99 Creating a Performance Creating a Performance Ext Bank Select LSB (External Bank Select LSB) If you want a Bank Select number LSB (controller number 32) to also be transmitted when you switch performances, specify the value that you want to transmit (0 – 127) for each zone. Value: 0 – 127 The data of the zone for which the External Switch is[...]
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100 Creating a Performance Making Settings for Each Part (Part) fig.06-13_50 For details on the setting, refer to “ How to Make the Performance Settings ” (p. 91). Patch/Rhythm (Patch/Rhythm Set) Sets the assignment of a patch (PAT) or rhythm set (RHY) to each of the parts. Patch Bank Selects the group to which the desired patch or rhythm set b[...]
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101 Creating a Performance Creating a Performance Pitch Bend Range (Part Pitch Bend Range) Specifies the amount of pitch change in semitones (2 octaves) that will occur when the Pitch Bend Lever is moved. The amount of change when the lever is tilted is set to the same value for both left and right sides. When using the setting of the patch assigne[...]
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102 Creating a Performance Octave Shift (Part Octave Shift) Adjusts the pitch of the part ’ s sound up or down in units of an octave (+/-3 octaves). Value: -3 – +3 Note that when a rhythm set is assigned to a part, if the Octave Shift parameter is set, the rhythm tone that is played also changes. Vel Sens Offset (Part Velocity Sensitivity Offse[...]
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103 Creating a Performance Creating a Performance Making Settings for Receiving MIDI (MIDI) fig.06-12_50 For details on the setting, refer to “ How to Make the Performance Settings ” (p. 91). Part MIDI Receive Channel Specifies the MIDI receive channel for each part. Value: 1 – 16 If this is set to the same channel as the Performance Ctrl Ch [...]
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104 Creating a Performance Volume (Receive Volume Switch) For each MIDI channel, specify whether MIDI Volume messages will be received (ON), or not (OFF). Assigning a check mark ( ✔ ) will turn it on, and removing the check mark will turn it off. Pan (Receive Pan Switch) For each MIDI channel, specify whether MIDI Pan messages will be received (O[...]
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105 Creating a Performance Creating a Performance Changing the Settings of the Patch Assigned to a Part When using patches in Performance mode, some settings such as effects settings will be affected by performance settings. If you wish to edit a patch while hearing how it will sound in the performance, use this procedure: * Here we explain how to [...]
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106 Playing in Multitimbre Mode Multitimbre mode is ideal when you want to use the sequencer to create a song, or when you want to play song data. When creating songs or playing song data, a different MIDI channel is assigned for each patch or rhythm set used in a part. Such a set of sounds selected for each part to play is called a multitimbre . A[...]
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107 Playing in Multitimbre Mode Playing in Multitimbre Mode Selecting a Multitimbre The Fantom has two multitimbre groups, including the User group and Preset groups, with each group storing 16 multitimbres, for a total of 32 multitimbres. USER This is the group inside the Fantom which can be rewritten. performances you yourself create can be store[...]
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108 Playing in Multitimbre Mode Playing Back a Song Use Multitimbre mode to play back a song stored on disk. 1. Access the MULTITIMBRE PLAY screen (p. 106). 2. Into the disk drive, insert the disk that contains the song you want to play. 3. Press [CURSOR] to move the cursor to the song file name in the upper part of the screen. fig.07-04 4. Turn th[...]
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109 Playing in Multitimbre Mode Playing in Multitimbre Mode Silencing the Playback of a Specific Part (Mute) While you play along with the playback of a song, you can turn off the specific part. This allows you to turn off the melody part for karaoke applications or for practicing the muted part. 1. Access the MULTITIMBRE PLAY screen (p. 106). 2. U[...]
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110 Playing in Multitimbre Mode Recording an Arpeggio Performance The Arpeggiator provides for the play of the various notes in chords. With the Arpeggiator , you can play arpeggios that use the component notes of a chord, just by pressing the chord. When you use the sequencer to create a song, it is also convenient to use the Arpeggiator to record[...]
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111 Playing in Multitimbre Mode Playing in Multitimbre Mode 7. Press [REC]. The [REC] indicator will blink, and the Recording Standby window appears. In this window you can change various settings related to realtime recording. fig.07-11_50 8. Select the recording method. For details on making this setting, refer to “ Recording Your Performance a[...]
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112 Creating a Multitimbre With the Fantom, you have total control over a wide variety of settings. Each item that can be set is known as a parameter . When you change the values of parameters, you are doing what is referred to as Editing . This chapter explains the procedures used in creating multitimbres, and the functions of the multitimbre para[...]
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113 Creating a Multitimbre Creating a Multitimbre Type (Initialize Type) There are three initialize methods. Select either of them depending on the application. DEFAULT: Resets the currently selected multitimbre in the Temporary memory to the standard values. This is called a ‘ Initial Data. ’ Use this setting when you wish to create a sound fr[...]
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114 Creating a Multitimbre Saving Multitimbre You’ve Created (Write) Changes you make to sound settings are temporary, and will be lost if you turn off the power or select another sound. If you want to keep the modified sound, you must save it in the internal USER group (user memory) When you modify the settings of a multitimbre, the MULTITIMBRE [...]
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115 Creating a Multitimbre Creating a Multitimbre Functions of Multitimbre Parameters This section explains the functions the different multitimbre parameters have, as well as the composition of these parameters. Settings Common to the Entire Multitimbre (General) fig.08-02_50 For details on the setting, refer to “ How to Make the Multitimbre Set[...]
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116 Creating a Multitimbre Mono/Poly (Part Mono/Poly) Set this parameter to “ MON ” when the patch assigned to the part is to be played monophonically, or to “ POL ” when the patch is to be played polyphonically. When using the setting of the patch assigned to each part (p. 47), set this to “ PAT. ” Value: MON, POL, PAT For the part to [...]
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117 Creating a Multitimbre Creating a Multitimbre Vibrate Rate (Part Vibrate Rate) For each part, adjust the vibrato speed (the rate at which the pitch is modulated). The pitch will be modulated more rapidly for higher settings, and more slowly with lower settings. Value: -64 – +63 Vibrate Depth (Part Vibrate Depth) For each part, this adjusts th[...]
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118 Creating a Multitimbre Voice Reserve This setting specifies the number of voices that will be reserved for each part when more than 64 voices are played simultaneously. Value: 0 – 63, FUL It is not possible for the settings of all parts to total an amount greater than 64. The remaining number of available voices will be displayed at (rest= ).[...]
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119 Creating a Multitimbre Creating a Multitimbre Mute Switch Temporarily mutes (MUT) or releases the mute (OFF) for the performance of each part. Use this setting when, for example, you want to use the instrument for karaoke by muting the part playing the melody, or when you want to play something using a separate sound module. Value: OFF, MUT The[...]
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120 Creating a Multitimbre Setting Effects for a Multitimbre (Effects/MFX/MFX Control/Chorus/ Reverb) For details regarding effect settings, refer to the pages shown below. • “ Applying Effects in Performance Mode or Multitimbre Mode ” (p. 170) • “ Making Multi-Effects Settings (MFX/MFX Control) ” (p. 174) • “ Making Chorus Settings[...]
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121 Creating a Multitimbre Creating a Multitimbre Changing the Settings of the Patch Assigned to a Part When using patches in Multitimbre mode, some settings such as effects settings will be affected by multitimbre settings. If you wish to edit a patch while hearing how it will sound in the multitimbre, use this procedure: * Here we explain how to [...]
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122 Playing Back a Song This chapter explains how you can use the Fantom ’ s sequencer to play back a song. When you play back a song, we recommend that you use the sound generator in Multitimbre mode (p. 106). In Multitimbre mode, up to sixteen different sounds can be played separately by the sixteen parts, making this mode ideal for playing son[...]
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123 Playing Back a Song Playing Back a Song 5. Use or to specify the songs in the chain, in the desired order of playback. • By holding down [SHIFT] and pressing or you can jump to the beginning or end of the song list. • By pressing [6 (Select All)] you can add all songs on the disk to the chain. • To add sounds (data files) to the chain, pr[...]
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124 Playing Back a Song Loading a Chain from Disk (Load) Here ’ s how to load a previously saved Chain file from disk. 1. Into the disk drive, insert the disk that contains the desired chain file. 2. Access the Chain Play screen (p. 122). 3. Press [1 (Load)]. The Load Chain File window appears. fig.09-04_50 4. Use or to select to select the chain[...]
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125 Playing Back a Song Playing Back a Song Muting the Playback of a Specific Instrument If you want to silence the playback of a specific instrument, you can mute the phrase track that contains the sequencer data for that instrument. For details on the procedure, refer to “ Silencing the Playback of a Track (Mute) ” (p. 137). Changing the Play[...]
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126 Playing Back a Song Using the D Beam Controller to Start/Stop Song Playback You can start/stop song playback by passing your hand over the D Beam controller. 1. Select the song that you want to play back (p. 122). 2. Hold down [JUMP] and press D BEAM [ON/OFF]. The D Beam window appears. fig.09-06_50 3. Use [CURSOR] to move the cursor to “ Ass[...]
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127 Recording Songs Recording Songs This chapter explains the procedure for using the Fantom ’ s sequencer to record a song. Normally, when recording or playing back a song, you will put the sound generator in Multitimbre mode . The reason for this is that in this mode, only the sound of the specified MIDI channel will be heard when you record wh[...]
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128 Recording Songs Specify the Time Signature Before you record a new song, you must specify the time signature. However, a time signature of 4/4 is automatically specified when you perform the Song Initialize operation or when the power is turned on, so you will need to make this setting only if you want to record a new song in a different time s[...]
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129 Recording Songs Recording Songs Recording Your Performance as You Play It (Realtime Recording) Realtime Recording is the recording method in which your keyboard playing and controller operations are recorded just as you perform them. Use this recording method when you want to capture the nuances of your own performance. Basic Operation for Real[...]
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130 Recording Songs Recording Tempo Changes in a Song (Tempo Recording) If you want the tempo to change during the song, you can record those tempo changes in the Tempo track. If tempo changes have already been recorded in the tempo track, they will be rewritten. Set the following recording parameters in addition to the basic settings described in [...]
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131 Recording Songs Recording Songs Correct the Timing of Your Playing as You Record (Recording Quantize) The Quantize function automatically corrects inaccuracies in the timing of your keyboard performance, aligning the notes to accurate timing intervals. During realtime recording, you can quantize while you record. Set the following recording par[...]
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132 Recording Songs Erasing Unwanted Data While You Record (Realtime Erase) Realtime Erase is a function that erases unwanted data during realtime recording. This is particularly convenient during loop recording, since it lets you erase data without stopping recording. Realtime Erase can be executed only if the Recording Mode is set to “ MIX. ”[...]
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133 Recording Songs Recording Songs 5. Press [8 (Step Rec)]. The [REC] indicator will light, and the Step Recording window appears. 6. Press [3 (Note)]. The following window appears. fig.10-11_50 7. Specify the note that you want to input. Use [CURSOR] to move the cursor to the desired parameter, and turn the VALUE dial or press [INC]/[DEC] to make[...]
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134 Recording Songs Inputting a Chord Press the chord. A chord will be input when you release all keys simultaneously. The chord will not be input as long as even one key remains pressed, so you can change the keys being pressed to correct the chord. Inputting a Tie After specifying the Step Time parameter for the note that you want to tie, press [[...]
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135 Recording Songs Recording Songs Saving a Recorded Song on Disk A song you record is temporarily stored in internal memory. A song in internal memory will be lost when the power is turned off or when you load another song. If you want to keep the song, you must save it to disk. 1. Into the disk drive, insert the disk on which you will save the s[...]
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136 Editing Songs This chapter explains the procedure for editing songs. Loading the Song You Want to Edit When you edit a song, you ’ re modifying a song that ’ s already recorded into internal memory. When you ’ re going to edit a song saved to disk, you have to first load it into the internal memory. The internal song will be lost if you t[...]
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137 Editing Songs Editing Songs 3. By turning the VALUE dial or by pressing [INC]/[DEC], set the value. OFF: The track will not be sounded. INT: The track will be sounded by the Fantom ’ s internal sound generator. MIDI: The track will be sounded by an external sound generator connected to the MIDI OUT connector. BOTH: The track will be sounded b[...]
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138 Editing Songs 4. Press or to move the cursor to the location where you want to input a character. 5. Turn the VALUE dial or press [INC]/[DEC] to select a character. 6. Repeat steps 4 and 5 to assign a song name. You can press [8 (Name)] and use the Name window to assign a song name (p. 30). Assigning a Name to a Pattern (Pattern Name) You can a[...]
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139 Editing Songs Editing Songs Specifying the Area of a Song that will Repeat (Loop Points) When using Loop Play or Loop Recording, you can use the loop points you specify here to specify the repeated area, as an alternative to repeating the specified number of measures. If the song time signature is different than the pattern time signature (patt[...]
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140 Editing Songs 3. Use or to select the desired function, and press [8 (Select)]. A message like the following appears, prompting you to specify the region that is to be affected by the track editing operation. fig.11-12_50 4. Specify the region that you want to edit. Use [CURSOR] to move the cursor to the measure of the track or pattern that you[...]
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141 Editing Songs Editing Songs Measure, for (Edit Range) Check/modify the range of measures that are to be quantized. If you set “ for ” to “ ALL, ” all measures will be specified. Type (Quantize Type) Specifies the Quantize range. Value GRID: Grid Quantize will be applied to recording. Since the notes will be adjusted to the timing of the[...]
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142 Editing Songs Erasing Unwanted Performance Data (Erase) This function erases all the sequencer data inside the specified area. As the erased data is replaced by rests, the original measures will remain. 1. Access the Song Edit screen, and then load the song you want to edit (p. 136). 2. Press [8 (Track Edit)]. The Track Edit window appears. 3. [...]
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143 Editing Songs Editing Songs Deleting Unwanted Measures (Delete) This function deletes a specified area of sequencer data, and moves the subsequent data to fill the gap. As a result, the measure length will be shortened by the number of deleted measures. 1. Access the Song Edit screen, and then load the song you want to edit (p. 136). 2. Press [[...]
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144 Editing Songs → Track (Destination Track) Check/modify the copy-destination track or pattern. Value ALL: Phrase tracks 1 – 16, the beat track, and the tempo track TRK 1 – TRK 16: The specified phrase track TEMPO: Tempo track PTN001 – PTN100: The specified pattern • If you set the source track to “ ALL, ” the destination track can [...]
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145 Editing Songs Editing Songs Inserting a Blank Measure (Insert Measure) This function inserts blank measures into a specified song position. As you can set the time signature of the blank measures, this is convenient when inserting a phrase having a different time signature in the middle of a song. 1. Access the Song Edit screen, and then load t[...]
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146 Editing Songs Bias Specifies the transpose amount in semitone steps. Set a “ + ” (positive) value to raise the pitch, or a “ - ” (negative) value to lower the pitch. If you do not want to transpose, set this to “ 0. ” Value: -127 – +127 Channel (MIDI Channel) Specifies the MIDI channel(s) of the notes to be transposed. Set this pa[...]
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147 Editing Songs Editing Songs Changing the MIDI Channel (Change Channel) This function transfers the MIDI channel of a specified area of sequencer data into a different MIDI channel. 1. Access the Song Edit screen, and then load the song you want to edit (p. 136). 2. Press [8 (Track Edit)]. The Track Edit window appears. 3. Press or to select “[...]
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148 Editing Songs The Track Edit (Change Gate Time) window appears. fig.11-22_50 6. Use [CURSOR] to move the cursor to the desired parameter, and turn the VALUE dial or press [INC]/[DEC] to make the setting. First check the region that is to be affected by the operation, and correct it if necessary. Track Check/modify the phrase track(s) or pattern[...]
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149 Editing Songs Editing Songs Extracting and Moving a Part of Sequencer Data (Extract) This function extracts a specified sequencer data area from a phrase track or pattern and moves it to the same Song position of another phrase track or pattern. Additionally, just as with Standard MIDI File Format 0, when sequencer data from multiple MIDI chann[...]
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150 Editing Songs Channel (MIDI Channel) Selects the MIDI channel(s) of the data to be extracted. To extract all sequencer data, set this parameter to ALL. To extract just the sequencer data of a specific MIDI channel, select that MIDI channel. Value: ALL, 1 – 16 If you set the Status parameter to “ EXC, ” “ TUNE ” or “ PTN, ” the Cha[...]
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151 Editing Songs Editing Songs Channel (MIDI Channel) Selects the MIDI channel of the data to be shifted in time. To shift clocks of all sequencer data, set this parameter to ALL. To shift the sequencer data clock of just one specific MIDI channel, select that MIDI channel. Value: ALL, 1 – 16 If you set the Track parameter to “ TEMPO, ” or i[...]
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152 Editing Songs Swapping Two Phrase Tracks or Patterns (Exchange) The phrase tracks or patterns will be exchanged in their entirety. 1. Access the Song Edit screen, and then load the song you want to edit (p. 136). 2. Press [8 (Track Edit)]. The Track Edit window appears. 3. Press or to select “ Exchange, ” and then press [8 (Select)]. A mess[...]
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153 Editing Songs Editing Songs Deleting Blank Measures (Truncate) Copying or merging may sometimes create blank measures at the beginning of a phrase track or pattern. Truncate deletes silent portions from the beginning of the specified phrase track to the first note-on. If other sequencer data (such as program changes or control changes) is recor[...]
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154 Editing Songs • If you want to move the current location in steps of a measure, move the cursor to the measure position, and turn the VALUE dial or press [INC]/[DEC]. You can also move in steps of a measure by pressing [BWD] or [FWD]. • If you want to move the current location in steps of a beat, move the cursor to the beat position, and tu[...]
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155 Editing Songs Editing Songs Data Handled by the Beat Track The Beat track records time signature data. Beat Change This specifies the time signature (Beat). Viewing sequencer data (View) Since a phrase track or pattern contains a large amount of sequencer data, the display may be cluttered and difficult to read. For this reason, the Fantom lets[...]
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156 Editing Songs 4. Turn the VALUE dial or press [INC]/[DEC] to edit the value. If you want to add data between “ F0: ” and “ :F7, ” move the cursor to that location and press [5 (Insert)]. A value of “ 00 ” will be inserted. Change this to the desired value. To delete data, move the cursor to the relevant location and press [6 (Delete[...]
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157 Editing Songs Editing Songs Moving Sequencer Data (Move) You can move an individual item of sequencer data to a different location. Data recorded in the tempo track or beat track can also be moved in the same way. It is not possible to move the tempo change located at the beginning of the tempo track, the beat change and key signature located a[...]
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158 Editing Songs Changing the Tempo Midway Through the Song If you want to change the tempo midway through the song, insert a new Tempo Change into the tempo track. The song will play back at that tempo following the location at which the tempo change was inserted. However, if you want to create gradual tempo changes such as ritardando or accelera[...]
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159 Playing a Phrase at the Touch of a Finger (RPS Function) Playing a Phrase at the Touch of a Finger ( RPS Function) The RPS (Realtime Phrase Sequence) function lets you assign patterns to the keyboard, and play a pattern by pressing a single note. For example, a complex phrase that would be difficult to play live can be assigned to a note of the[...]
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160 Playing a Phrase at the Touch of a Finger (RPS Function) Playback Mode Specify how the pattern will be played. Value LOOP1: The pattern will play back repeatedly as long as the key is held down. LOOP2: The pattern will play back repeatedly. To stop playback, press a Stop Trigger key or press the same key once again. ONCE: The pattern will play [...]
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161 Playing a Phrase at the Touch of a Finger (RPS Function) Playing a Phrase at the Touch of a Finger (RPS Function) If you turn off the RPS function while a pattern is playing, the keyboard will return to the normal playing state, but the pattern will continue playing. If you want to stop playback of this pattern, turn on the RPS function once ag[...]
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162 Modifying the Sound in Real Time You can use the D Beam controller, realtime controllers, or a pedal to modify the sound while you perform. Here we will explain the procedures and settings for using these functions in Patch mode. The operations are the same in Multitimbre mode or Performance mode. Waving Your Hand Over the D Beam to Modify the [...]
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163 Modifying the Sound in Real Time Modifying the Sound in Real Time For details on each parameter, refer to “ Realtime Controller / D Beam Controller Settings (Controller) ” (p. 52). 2. Move the cursor to the parameter that you want to set, and turn the VALUE dial or press [INC]/[DEC] to make the setting. 3. Press [8 (Close)] to close the D B[...]
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164 Modifying the Sound in Real Time 3. Press [8 (Close)] to close the Switch window. Realtime controller settings are saved independently for each patch/performance as part of the patch/performance settings. This lets you create patches/performances that make effective use of controller settings. Using a Pedal to Modify the Sound (Control Pedal) Y[...]
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165 Adding Effects Adding Effects This section explains the procedures and settings for applying effects in each mode. For details of the Fantom ’ s onboard effects, refer to “ About the Onboard Effects ” (p. 23). Turning Effects On and Off The Fantom ’ s onboard effects can be turned on/off as a whole. Turn these settings OFF when you wish[...]
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166 Adding Effects Signal Flow Diagram and Parameters When the Patch Output Assign ( ) is Set to Something Other than “TONE” fig.14-03 2 A B CHO OUTPUT A OUTPUT B MFX MFX 1 2 3 4 MAIN REV P A TCH 4 2 14 13 13 8 7 12 16 11 15 18 9 10 17 REV 6 5 1 6 5 4 2 3 7 12 16 14 15 17 18 8 11 13 10 9[...]
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167 Adding Effects Adding Effects When the Patch Output Assign ( ) is Set to “TONE” fig.14-04 2 A B CHO OUTPUT A OUTPUT B MFX MFX 1 2 3 4 MAIN REV 4 3 1 14 13 13 8 7 12 16 11 15 18 9 10 17 REV 6 5 T ONE 1 T ONE 1 T ONE 2 T ONE 3 T ONE 4 1 6 5 4 2 3 7 12 16 14 15 17 18 8 11 13 10 9[...]
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168 Adding Effects Tone Select Select the tone for which you want to make settings. Value: 1 – 4 This parameter is Rhythm Key Select when a rhythm set is being selected. You can select the rhythm tone (A0 – C8) for which you want to make settings. Patch Output Assign Specifies for each patch how the direct sound will be output. Value: MFX: Outp[...]
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169 Adding Effects Adding Effects MFX Reverb Send Level (Multi-Effects Reverb Send Level) Adjusts the amount of reverb for the sound that passes through multi-effects. If you don ’ t want to add the Reverb effect, set it to “ 0. ” Value: 0 – 127 MFX Output Assign (Multi-Effects Output Assign) Adjusts the output destination of the sound that[...]
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170 Adding Effects Applying Effects in Performance Mode or Multitimbre Mode Specifying How the Sound Will Be Output (Effects) Here you can make overall settings for effects, and the output destination and level of each signal. 1. Select the sound for which you want to make output settings (p. 85, p. 107). 2. Press [MENU] to access the Menu window. [...]
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171 Adding Effects Adding Effects Signal Flow Diagram and Parameters fig.14-06 A B MFX P ART 1 PA R T 1 PA R T 2 PA R T 3 P ART 32 : : : B C A OUTPUT A OUTPUT B 1 2 3 4 CHO MAIN REV 4 2 3 14 13 13 12 16 15 18 17 REV 6 5 MFX-A 8 7 11 9 10 1 1 13 10 9 8 11 7 10 9 8 11 7 10 9 8 11 7 14 15 18 12 17 19 20 21 16 6 5 4 2 3[...]
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172 Adding Effects Part Select Select the part for which you want to make settings. Value: 1 – 16 Part Output Assign Specifies for each part how the direct sound will be output. Value MFX: Output in stereo through multi-effects. You can also apply chorus or reverb to the sound that passes through multi-effects. A, B: Output to the OUTPUT A (MIX) [...]
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173 Adding Effects Adding Effects Chorus Type Selects either chorus or delay. Value 0 (Off): Neither chorus or delay is used. 1 (Chorus): Chorus is used. 2 (Delay): Delay is used. 3 (GM2 Chorus): General MIDI 2 chorus Chorus Output Select Specifies how the sound routed through chorus will be output. Value MAIN: Output to the OUTPUT jacks in stereo.[...]
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174 Adding Effects Chorus Source ● When a performance is selected Selects the chorus parameter settings that will be used by the performance. If you wish to use the performance settings, select “ PRF. ” If you wish to use the settings of the patch/rhythm set assigned to one of the parts, select the part number. Value: PRF, P1 – P16 ● When[...]
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175 Adding Effects Adding Effects Functions of Parameters MFX fig.14-07_50 Select (Multi-Effects Select) Of the three types of multi-effects that can be used simultaneously, select the multi-effects for which you want to make settings. Value: MFX-A – MFX-C This parameter is not available when a patch or rhythm set is being selected. Type (Multi-E[...]
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176 Adding Effects • In patch/rhythm set mode, there are parameters that determine, for each tone/rhythm tone, whether or not Pitch Bend, Controller Number 11 (Expression) and Controller Number 64 (Hold 1) are received (p. 51). When these settings are “ ON, ” and the MIDI messages are received, then when any change is made in the settings of [...]
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177 Adding Effects Adding Effects In this setting screen, you can edit the parameters of the chorus/ delay that is selected by the Chorus Type setting. For details on the parameters that can be edited, refer to “ Chorus Parameters ” (Sound/Parameter List). Making Reverb Settings (Reverb) Here we will explain how to make reverb settings in Perfo[...]
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178 Settings Common to All Modes (System Function) Settings that affect the entire operating environment of the Fantom, such as tuning and MIDI message reception, are referred to as system functions . This section explains how to make settings for the System functions and describes the functions of the different System parameters. How to Make the S[...]
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179 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Functions of System Parameters This section explains what the different System parameters do, and also how these parameters are organized. Settings Common to the Entire System (General) fig.15-01_50 For details on the setting, refer to “ How to Make [...]
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180 Settings Common to All Modes (System Function) Keyboard Sens (Keyboard Sensitivity) Adjusts the keyboard ’ s touch. Value LIGHT: Light weight synthesizer keyboard like MEDIUM: Standard HEAVY: Acoustic piano simulation Aftertouch Sens (Aftertouch Sensitivity) Specifies the Aftertouch sensitivity. Higher values will allow Aftertouch to be appli[...]
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181 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Sync Output (Sync Output Switch) Set this parameter ON when you want synchronization related MIDI messages (MIDI Clock, Start, Continue, Stop, Song Position Pointer and Song Select) to be transmitted to an external MIDI device. If not, set it OFF. Valu[...]
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182 Settings Common to All Modes (System Function) MTC Offset Frame (MTC Offset Time Frame) Coordinates the playback timing of the Fantom and the external device in a frame units. Value: 00 – 29 frames MTC Error Level Determines how often the reception status is checked when MTC is being received from an external device. Stop synchronization if a[...]
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183 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Patch/Rhythm Tx Ch (Patch/Rhythm Set Transmit Channel) Specifies the transmit channel of MIDI messages in Patch mode. If you do not want to transmit MIDI messages to external MIDI devices, turn this parameter “ OFF. ” If you want the transmit chann[...]
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184 Settings Common to All Modes (System Function) Controller Settings (Controller) fig.15-06_50 For details on the setting, refer to “ How to Make the System Function Settings ” (p. 178). Controller Sys Ctrl 1–4 Source (System Control 1–4 Source) System Control Assign selects the MIDI message used as the System Control. Value OFF: The syst[...]
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185 Settings Common to All Modes (System Function) Settings Common to All Modes (System Function) Pedal 1, 2 Polarity Selects the polarity of the pedal. On some pedals, the electrical signal output by the pedal when it is pressed or released is the opposite of other pedals. If your pedal has an effect opposite of what you expect, set this parameter[...]
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186 Settings Common to All Modes (System Function) Scale Tune settings (Scale Tune) fig.15-09_50 For details on the setting, refer to “ How to Make the System Function Settings ” (p. 178). Scale Tune C–B (Patch Scale Tune C–B) Make scale tune settings for Patch mode. Value: -64 – +63 Scale Tune Switch Turn this on when you wish to use a t[...]
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187 Disk-Related Functions (Disk Utility) Disk-Related Functions (Disk Utility) Disk mode performs disk-related functions such as loading data from disk into the Fantom ’ s memory (Load), and saving a song or sound generator settings to disk (Save). You can also format a disk or create a backup disk in this mode. About Disk Utility Disk Utility i[...]
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188 Disk-Related Functions (Disk Utility) Selecting the Type of Files Displayed in the File List (View) By specifying the type of files that are displayed in the file list of the Disk Utility screen, you can locate a desired file on disk more rapidly. 1. Access the Disk Utility screen (p. 187). 2. Press [8 (View)]. The View Switch window appears. f[...]
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189 Disk-Related Functions (Disk Utility) Disk-Related Functions (Disk Utility) 3. Move the cursor to the right of “” (load destination), and select the load-destination track (TRK 1 – 16) or pattern (PTN001 – 100). 4. Press [8 (Execute)] to execute the operation. Loading Individual Items of Sound Data If you have selected a sound file (ext[...]
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190 Disk-Related Functions (Disk Utility) • The filename extension will be “ .MID ” whether you use “ Save SMF (Format 0) ” or “ Save SMF (Format 1). ” These two formats cannot be distinguished through file name extension. • When “ Save Song File ” is selected, the settings of the patch or rhythm set assigned to each part of the[...]
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191 Disk-Related Functions (Disk Utility) Disk-Related Functions (Disk Utility) Renaming a File (Rename) This function changes the name of a file. • File name extensions cannot be changed. • Files on the master disks of the Standard MIDI File releases, etc. from Roland cannot be renamed. 1. Access the Disk Utility screen (p. 187). 2. Press or t[...]
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192 Disk-Related Functions (Disk Utility) Modifying the Name of the Disk This function changes the volume label that was assigned when the disk was formatted. It is not possible to modify the volume label of the master disks of the Standard MIDI Files releases, etc. from Roland. 1. Access the Disk Utility screen (p. 187). 2. Press [6 (Tools)]. The [...]
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193 Disk-Related Functions (Disk Utility) Disk-Related Functions (Disk Utility) Creating a Duplicate Disk This function creates a complete copy of all data recorded on a disk and puts it on another disk (Backup). It is a good idea to make backup copies of disks containing important data to prevent data loss even if one of the disks should be damage[...]
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194 Transmitting Sound Settings/Reset to Default Factory Settings Transmitting Sound Settings (Data Transfer) Sound generator settings and system settings stored in the Fantom ’ s internal memory or on a Wave Expansion Board can be transmitted to an external MIDI device, or to user memory. Transmitting Data to an External MIDI Device Patch, rhyth[...]
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195 Transmitting Sound Settings/Reset to Default Factory Settings Transmitting Sound Settings/Reset to Default Factory Settings Transmitting Data to User Memory Patch, rhythm set, multitimbre, and performance settings will be transmitted to user memory. Use this when you want to arrange sounds in user memory in the desired order. If the Fantom inte[...]
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196 Installing the Wave Expansion Board Up to three optional Wave Expansion Boards (one SR-JV80 series, two SRX series) can be installed in the Fantom. Wave Expansion Boards store Wave data, patches, and rhythm sets, and by equipping the Fantom with these boards, you can greatly expand your sound palette. Cautions When Installing an Wave Expansion [...]
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197 Installing the Wave Expansion Board Installing the Wave Expansion Board 3. Inside, you will find a slot for an SR-JV80 series board (EXP A), and slots for two SRX series boards (EXP B, EXP C). As shown in the following illustration, plug the connector of the Wave Expansion Board into the connector of the relevant slot, and at the same time inse[...]
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198 Installation de la carte d’expansion Wave Un maximum de trois cartes d ’ expansion Wave (une carte SR-JV80, deux cartes SRX) peuvent ê tre install é es dans le Fantom. Les cartes d ’ expansion Wave emmagasinent des donn é es Wave, correctifs et rythmes, et en ajoutant ces cartes au Fantom, il est possible d ’é largir consid é rable[...]
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199 Installation de la carte d’expansion Wave Installation de la carte d’expansion Wave 3. À l ’ int é rieur, vous apercevrez une fente pour la carte SR- JV80 (EXP A) et des fentes pour deux cartes SRX (EXP B, EXP C). Comme le montre l ’ illustration ci-dessous, branchez le connecteur de la carte d ’ expansion Wave dans la fente appropr[...]
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200 Specifications Fantom (FA-76): Synthesizer Keyboard (Conforms to General MIDI 2 System) ● Keyboard 76 keys (with velocity and channel aftertouch) ■ Synthesizer Section ● Multitimbre Parts 16 parts ● Maximum Polyphony 64 voices ● Wave Memory 64 M bytes (16-bit linear equivalent) Waveforms: 1,083 (XV-5080 equivalent) ● Expansion Slot [...]
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201 Index Symbols [] – [ ] ...................................................................................... 16, 163 [] – [ ] ..................................................................................... 16, 163 Numerics [1] – [8] ................................................................................................ 17,[...]
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202 Index Chorus Output Assign (rhythm set) ................................................. 169 Chorus Output Select (multitimbre) ................................................. 173 Chorus Output Select (patch) ............................................................ 169 Chorus Output Select (performance) ..................................[...]
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203 Index Env Level 1 – 3 (rhythm tone) ............................................................... 83 Env Level 1 – 3 (tone) .............................................................................. 66 Env Mode (rhythm tone) ...................................................................... 74 Env Mode (tone) .....................[...]
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204 Index Key Range Lower (multitimbre part) ............................................... 117 Key Range Lower (performance part) .............................................. 102 Key Range Lower (tone) ....................................................................... 58 Key Range Upper (multitimbre part) ..................................[...]
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205 Index MIDI Multitimbre ................................................................................... 118 Performance .................................................................................. 103 System ............................................................................................ 182 MIDI clock .....................[...]
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206 Index Part Information ............................................................................ 90, 111 Part level (multitimbre part) .............................................................. 115 Part level (performance part) ............................................................ 100 Part Output Assign ...........................[...]
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207 Index Pitch Key follow .................................................................................... 61 Pitch KF ................................................................................................... 61 Polarity (patch) ...................................................................................... 53 Polarity (perfor[...]
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208 Index Reverb Output Assign (rhythm set) ................................................. 169 Reverb Source ...................................................................................... 174 Reverb type .......................................................................................... 177 Reverb Type (multitimbre) ..............[...]
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209 Index Source 1 – 4 ....................................................................................... 54, 175 Standard MIDI file ................................................................................ 26 Step recording ...................................................................................... 132 Step Recording Stand[...]
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210 Index TVA level velocity sensitivity (rhythm tone) .................................... 82 TVA level velocity sensitivity (tone) .................................................. 65 TVF Patch ................................................................................................. 62 Rhythm set .........................................[...]
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This product complies with the requirements of European Directives EMC 89/336/EEC and LVD 73/23/EEC. For EU Countries For Canada This Class B digital apparatus meets all requirements of the Canadian Interference-Causing Equipment Regulations. Cet appareil numérique de la classe B respecte toutes les exigences du Règlement sur le matériel brouill[...]
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Information When you need repair service, call your nearest Roland Service Center or authorized Roland distributor in your country as shown below. As of January 1, 2002 (Roland) ARGENTINA Instrumentos Musicales S.A. Av.Santa Fe 2055 (1123) Buenos Aires ARGENTINA TEL: (011) 4508-2700 BRAZIL Roland Brasil Ltda Rua San Jose, 780 Sala B Parque Industri[...]
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Additional Functions of the Fantom and Changes in Operation Linked settings for Loop mode See pp. 139, 125, 130 in the Owner’s Manual In the Loop window, you can now select the loop modes (POINT, 1 MEAS, 2 MEAS, 4 MEAS, 8 MEAS, 16 MEAS, SONG ALL). The new Loop window The selection here is linked with both Loop Play and Loop Recording. In other wo[...]
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40455589 ’01-11-C3-21N Changes in the Recording Standby window and how to start recording See p. 129 in the Owner’s Manual In the Recording Standby window, the functions assigned to the [1]–[8] buttons have been expanded and modified. Recording Standby window before the change Recording Standby window following the change Settings in the Metr[...]