Rio Grande Games El Grande Decennial 80 manual

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Buen manual de instrucciones

Las leyes obligan al vendedor a entregarle al comprador, junto con el producto, el manual de instrucciones Rio Grande Games El Grande Decennial 80. La falta del manual o facilitar información incorrecta al consumidor constituyen una base de reclamación por no estar de acuerdo el producto con el contrato. Según la ley, está permitido adjuntar un manual de otra forma que no sea en papel, lo cual últimamente es bastante común y los fabricantes nos facilitan un manual gráfico, su versión electrónica Rio Grande Games El Grande Decennial 80 o vídeos de instrucciones para usuarios. La condición es que tenga una forma legible y entendible.

¿Qué es un manual de instrucciones?

El nombre proviene de la palabra latina “instructio”, es decir, ordenar. Por lo tanto, en un manual Rio Grande Games El Grande Decennial 80 se puede encontrar la descripción de las etapas de actuación. El propósito de un manual es enseñar, facilitar el encendido o el uso de un dispositivo o la realización de acciones concretas. Un manual de instrucciones también es una fuente de información acerca de un objeto o un servicio, es una pista.

Desafortunadamente pocos usuarios destinan su tiempo a leer manuales Rio Grande Games El Grande Decennial 80, sin embargo, un buen manual nos permite, no solo conocer una cantidad de funcionalidades adicionales del dispositivo comprado, sino también evitar la mayoría de fallos.

Entonces, ¿qué debe contener el manual de instrucciones perfecto?

Sobre todo, un manual de instrucciones Rio Grande Games El Grande Decennial 80 debe contener:
- información acerca de las especificaciones técnicas del dispositivo Rio Grande Games El Grande Decennial 80
- nombre de fabricante y año de fabricación del dispositivo Rio Grande Games El Grande Decennial 80
- condiciones de uso, configuración y mantenimiento del dispositivo Rio Grande Games El Grande Decennial 80
- marcas de seguridad y certificados que confirmen su concordancia con determinadas normativas

¿Por qué no leemos los manuales de instrucciones?

Normalmente es por la falta de tiempo y seguridad acerca de las funcionalidades determinadas de los dispositivos comprados. Desafortunadamente la conexión y el encendido de Rio Grande Games El Grande Decennial 80 no es suficiente. El manual de instrucciones siempre contiene una serie de indicaciones acerca de determinadas funcionalidades, normas de seguridad, consejos de mantenimiento (incluso qué productos usar), fallos eventuales de Rio Grande Games El Grande Decennial 80 y maneras de solucionar los problemas que puedan ocurrir durante su uso. Al final, en un manual se pueden encontrar los detalles de servicio técnico Rio Grande Games en caso de que las soluciones propuestas no hayan funcionado. Actualmente gozan de éxito manuales de instrucciones en forma de animaciones interesantes o vídeo manuales que llegan al usuario mucho mejor que en forma de un folleto. Este tipo de manual ayuda a que el usuario vea el vídeo entero sin saltarse las especificaciones y las descripciones técnicas complicadas de Rio Grande Games El Grande Decennial 80, como se suele hacer teniendo una versión en papel.

¿Por qué vale la pena leer los manuales de instrucciones?

Sobre todo es en ellos donde encontraremos las respuestas acerca de la construcción, las posibilidades del dispositivo Rio Grande Games El Grande Decennial 80, el uso de determinados accesorios y una serie de informaciones que permiten aprovechar completamente sus funciones y comodidades.

Tras una compra exitosa de un equipo o un dispositivo, vale la pena dedicar un momento para familiarizarse con cada parte del manual Rio Grande Games El Grande Decennial 80. Actualmente se preparan y traducen con dedicación, para que no solo sean comprensibles para los usuarios, sino que también cumplan su función básica de información y ayuda.

Índice de manuales de instrucciones

  • Página 1

    C O NTE NTS • Game board • 5 Grandes (the large cubes) in 5 colors • 1 55 Caballeros (the small cubes) in 5 colors (3 1 per color) • 1 King (large black pawn) • 1 Round marker (small black cube) • 65 Power cards in 5 colors (numbered 1-1 3 in each color) • 45 Action cards • 9 Region cards (with rule summary on the backs) • 5 Secre[...]

  • Página 2

    T H E GAM E B O A R D The board shows the 9 regions of Spain, 1 space to hold the Castillo, the success track along the edge of the board, and a round tr ack with 9 game rounds and 3 horizontal scoring tracks. In each reg ion, there is a scoreboard with 3 symb ols, which show the values of the region, when it is sco red. The player with the most Ca[...]

  • Página 3

    P L A YI N G TH E G A M E A game round consists of the following actions: • Move the round marker forward on the r ound track • T urn cover the top action card in each stack • Play the power cards • Each player takes his turn (turn sequence is determined by the value of the power cards played) Round marker (small black cube) At the start of[...]

  • Página 4

    3. Move Caballeros from the court to the game board. Note: this may be executed as Step 4 instead, if the player so choos es. The maximum number of Caballeros that may be moved from the player's court to the game board is shown along the b ottom of the action card. These Caballeros may be placed in any region adjacent to the current location o[...]

  • Página 5

    • During each general scoring (after game r ounds 3, 6 and 9), the Castillo is completely emptied. The Caballer os are moved to other regions of the board (see the following rule) and may change the majority there! S C O R I N G General scorings occur three times during the game; they occur after the 3rd, 6th, and 9th rounds. During a gener al sc[...]

  • Página 6

    Example 1: in a region with the values "5/3/ 1", red, blue, and yellow have 4 Caballeros each, and green has 3 Caballer os. Scoring: red, blue, and yellow get 3 points for the 2nd rank. Green takes the third rank and scores 1 point. Example 2: in a region with the values "6/ 4/2", red has 4 Caballer os, blue 3, and yellow and gr[...]

  • Página 7

    T H E A CTI O N CA R D S Detailed explanations of the card texts If the meaning of a special action is not clear, consult the detailed explanation of that card. T he following applies to all cards: A) The King’s region (the region where the King stands): is always taboo. The only change that may ever occur in the King’s region is the movement o[...]

  • Página 8

    A CTI O N CA R D S I N TH E 1 S T AC K The following applies to all 1 cards: the player can move a maximum of one Caballero fr om his court into a region adjacent to the King's region or into the Castillo. Furthermore, the indicated special action is either executed or prevented. The cards are called intrigue cards because only with thes e car[...]

  • Página 9

    A CTI O N CA R D S I N TH E 2 S T AC K The following applies to all 2 cards: the player may move a maximum of 2 Caballeros fr om his court into regions adjacent to the King's region or into the Castillo. Furthermore, the indicated special action is either executed or prevented. The following are the special actions: V eto! Y ou can prevent one[...]

  • Página 10

    Y our fellow players must send all of their own Caballeros from one region back to the provinces. Each player decides which region. Decide secretly! All players must simultaneously select a region with their s ecret disks. The selected region must contain at least 1 of their Caballeros. If a player has no Caballeros in any region, he is not affecte[...]

  • Página 11

    Special scoring: score the first position only in all regions. All regions are scored, but only the first place position in each region is scored; all others score nothing. If two or more players tie for first, there is no score as the score would normally be the score for s econd place. Otherwis e, scoring is done as described in “S C OR E TH E [...]

  • Página 12

    Grande: you may move your Grande into a different region. (2 cards) Y ou may choose any region except the Castillo and the King's region. Y ou may choose a region which already contains s everal Gr andes. Y ou may not move your Grande fr om the King’s region. The new region becomes your home region. Power Cards: take 1 of your cards from the[...]

  • Página 13

    T he El Gr ande Expansions by W olfgang Kramer and Richard Ulrich for 2-5 players aged 12 and up These rules are for the supplemental material included with the El Grande game. The material offers you three new ways to play the game. In Intrigue & the King , each player has 18 or 3 1 cards that replace the action and power cards from the basic [...]

  • Página 14

    15 2 Intrigue & the King Intrigue and the King is an expansion to El Grande . Y ou will us e some parts from the basic game as well as the parts for this expansion. With the exception of the rules described b elow, Intrigue & the King plays exactly as does El Grande . Game contents: 3 1 action/power cards 5 Caballero 1 King in each of five [...]

  • Página 15

    14 3 Preparation: After the selection of the players’ and the King’s starting regions is complete, using the rules from the basic game, each player uses their secret disk to choos e a region. These are revealed simultaneously and each player places one of his Caballeros in the region he specified. If the King’s region is specified, the Caball[...]

  • Página 16

    1 3 4 • The player with the highest v alued action card takes the King’s card and the highest valued (most Caballer os) Caballero card. The player with the second highest valued action card takes the second highest valued Caballero card and so on. T he player with the lowest valued action card also takes the Intrigue card. • Each player takes[...]

  • Página 17

    12 5 Special rules for 2 or 3 players: The player with the King’s card may, on his turn, choos e to perform the special action on his action card instead of the King’s action. Similarly, the player with the Intrigue card may, on his turn, choose to perform the special action on his action card instead of the Intrigue action. If the player choos[...]

  • Página 18

    1 1 6 Grand Inquisitor & the Colonies is an expansion to El Grande . Y ou will use some parts from the basic game as well as the parts for this expansion. With the exception of the rules described b elow, Grand Inquisitor & the Colonies plays exactly as does El Grande . Game contents: four new regions: France Mediterranean America The Ship [...]

  • Página 19

    Grand Inquisitor card (stack 6) Stack 7 action cards (11) 30 Caballeros (6 each in red, blue, yellow, brown, and green) Preparation: Before the first game, carefully remove the pieces from the cardb oard frames. Setup El Grande as describ ed in the rules for El Grande , making the following changes: o Place France on the map in the proper geographi[...]

  • Página 20

    8 9 The new regions: The four new regions are treated just as the original regions, except they cannot b e the target of a s ecret disk and the King can only go to France. France: o There is room for only 3 Caballeros in France; there are three spaces for them. o When France is scored, the player with the Ambass ador gets 2 additional points and th[...]