Nintendo 45496901912 manuel d'utilisation
- Voir en ligne ou télécharger le manuel d’utilisation
- 32 pages
- 4.24 mb
Aller à la page of
Les manuels d’utilisation similaires
-
Video Games
Nintendo 70277A
22 pages 2.56 mb -
Video Games
Nintendo 45496741556
20 pages 0.35 mb -
Video Games
Nintendo 45496902629
10 pages 1.75 mb -
Video Games
Nintendo 45496742157
33 pages 0.45 mb -
Video Games
Nintendo 45496901738
20 pages 2.39 mb -
Video Games
Nintendo NSMBW
34 pages 7.83 mb -
Video Games
Nintendo Wario Ware D.I.Y.
40 pages 2.71 mb -
Video Games
Nintendo 45496741723
29 pages 0.54 mb
Un bon manuel d’utilisation
Les règles imposent au revendeur l'obligation de fournir à l'acheteur, avec des marchandises, le manuel d’utilisation Nintendo 45496901912. Le manque du manuel d’utilisation ou les informations incorrectes fournies au consommateur sont à la base d'une plainte pour non-conformité du dispositif avec le contrat. Conformément à la loi, l’inclusion du manuel d’utilisation sous une forme autre que le papier est autorisée, ce qui est souvent utilisé récemment, en incluant la forme graphique ou électronique du manuel Nintendo 45496901912 ou les vidéos d'instruction pour les utilisateurs. La condition est son caractère lisible et compréhensible.
Qu'est ce que le manuel d’utilisation?
Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Nintendo 45496901912 décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.
Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.
Donc, ce qui devrait contenir le manuel parfait?
Tout d'abord, le manuel d’utilisation Nintendo 45496901912 devrait contenir:
- informations sur les caractéristiques techniques du dispositif Nintendo 45496901912
- nom du fabricant et année de fabrication Nintendo 45496901912
- instructions d'utilisation, de réglage et d’entretien de l'équipement Nintendo 45496901912
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes
Pourquoi nous ne lisons pas les manuels d’utilisation?
Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Nintendo 45496901912 ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Nintendo 45496901912 et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Nintendo en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Nintendo 45496901912, comme c’est le cas pour la version papier.
Pourquoi lire le manuel d’utilisation?
Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Nintendo 45496901912, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.
Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Nintendo 45496901912. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.
Table des matières du manuel d’utilisation
-
Page 1
PRINTED IN USA Nintendo of America Inc. P .O . Bo x 957, Redmond, W A 98073-0957 U .S .A. www .nintendo .com INSTRUCTION BOOKLET 57099A[...]
-
Page 2
PLEASE CAREFULL Y READ THE SEP ARA TE HEAL TH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME CARD OR ACCESSORY . THIS BOOKLET CONTAINS IMPOR T ANT HEAL TH AND SAFETY INFORMA TION. IMPORT ANT SAFETY INFORMA TION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLA Y VIDEO GAMES. The[...]
-
Page 3
© 2004-2006 NINTENDO. DEVELOPED BY NINTENDO SOFTW ARE TECHNOLOGY CORP . ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED. THIS GAME CARD WILL WORK ONL Y WITH THE NINTENDO DS TM VIDEO GAME SYSTEM. T he of[...]
-
Page 4
06 07 One of the best bounty hunters in the galaxy . Her Power Suit has the ability to transform her into a Morph Ball. Samus Aran Morph Ball In the distant reaches of space, beyond the territories controlled by the Galactic Federation, is the T etra Galaxy , once home to a mighty race known as the Alimbics. An advanced civilization, peaceful, pros[...]
-
Page 5
08 09 Control Modes Y ou can select either Stylus Mode or Dual Mode to play the game. Both modes support right- and left- handed controls. Y ou can change the control mode by selecting CONTROLS under OPTIONS (page 13). See pages 22-24 for additional control information. Stylus Mode Buttons control the Attack and Move commands. The stylus handles al[...]
-
Page 6
10 11 How to Use the T ouch Screen Perform actions in-game by moving the stylus across the T ouch Screen. On the menu screen or in the Gunship (page 18), commands are selected in the following manner: Selecting a Mode T o choose the game mode, select the Menu icon on the T ouch Screen. If you select an icon with the +Control Pad, the icon will high[...]
-
Page 7
Up to four players can play multiplayer by using Multi-Card Play , DS Download, or Wi-Fi communication. By tapping on , you can exchange your Hunter License automatically with other nearby players who have also activated this feature (page 44). Options Change in-game settings here. After you have made your selections, tap on the checkmark icon to s[...]
-
Page 8
-How to advance in the game- Starting Adventure Mode Select Adventure Mode from the main menu to begin. View Unlocked Cinematics. Select a File When playing for the first time, select one of the three files (A, B, or C) available. Y our game will be saved to the file you select. After selecting a file, you can delete or copy the data to another fil[...]
-
Page 9
1 4 2 5 3 1 2 3 5 4 Selecting a Destination T etra Galaxy Scan Screen Change Ordinate Axis Change Abscissa Axis Destination Name Opposing Hunter at this destination Lan d Shi p About the T etra Galaxy Celestial Archives Alinos (The Volcanic Ruin) Vesper Defense Outpost Arcterra (The Ice Cave) On the T op Screen, you can view the T etra Galaxy from [...]
-
Page 10
Inside the Gunship Logbook Saving Data Scrol l throug h th e data lis t wit h th e u p an d dow n arrows . Current Status Category and Scanning Percentage Data List Scroll Icon LORE E BIOFORM OBJECT EQUIPMENT Gunship Screen Menu When you visit a space station or planet you have already been to, or when Samus goes back inside her ship, this screen w[...]
-
Page 11
-Default Screen- Aim your shots using the sight’ s targeting reticle. Main Screen The main screen displays Samus’ s point of view . Please see page 30 for how to view the screen while Samus is in Morph Ball form. Check how much ammo remains in the currently equipped weapon. T ouch here to switch your weapon to the Power Beam (page 27). Beam Ico[...]
-
Page 12
Jumping Moving the Character +Contro l Pa d Move Samus in the desired direction by pressing on the +Control Pad. If you are using the left-handed Stylus Mode (page 9), use the X Button to move forward, the B Button to move backward, the Y Button to strafe left, and the A button to strafe right. Sliding the stylus moves your point of view in any dir[...]
-
Page 13
Using the Scan Visor When the Scan cursor appears on the screen, hold the L Button to scan an object. Once scanning is complete, information on the object will be displayed on the T ouch Screen. T ap OK when you have finished reading. If there is any important information, that information will be entered into the Logbook (page 19). Certain mechani[...]
-
Page 14
W eapon T ypes Y ou can earn up to six different Sub-W eapons as you progress through the game. Switching Sub-weapon T ypes Samus can use up to six types of Sub-weapons, as well as the Power Beam and Missile. T ouch and hold the Sub-weapon Switch icon to see the list of Sub- weapons, then slide the stylus to the desired weapon. Lift the stylus from[...]
-
Page 15
Judicator The Judicator shoots energy that has been super -cooled to temperatures approaching absolute zero. If the beam hits hard ground, it will bounce around the environment. Normal attacks shoot a single shot while the Charge Attack shoots three shots simultaneously . V olt Driver The Volt Driver shoots high-velocity , rapid-fire energy blasts [...]
-
Page 16
Move Press the +Control Pad or slide the stylus on the T ouch Screen to move the Morph Ball in any direction. Boost Ball Quickly slide the stylus in any direction on the T ouch Screen to activate the Boost in that direction. This allows the Morph Ball to move at a higher speed for a short time. Y ou can also boost by charging the R Button (L Button[...]
-
Page 17
If you are a guest player , you can select only Samus as your Hunter . Once the download is completed, wait for the host player to start the game. Select Y our Hunter Double-tap on the Hunter you wish to use for the battle. Wait for the other players to select their Hunters. In Single-Card play , Samus is the only selectable character . Hosting a G[...]
-
Page 18
Creating/Joining a Game Host Only Select Game Mode Host Only The host selects a game mode from the seven modes available (pages 48-49). Select Y our Hunter T ap twice on the Hunter you would like to play . If you don’t have enough players to join the game, the host can add a BOT (computer -controlled character) to play against. T ap on the and se[...]
-
Page 19
Wi-Fi Menu After selecting Multiplayer Mode from the Main Menu, tap on NINTENDO WFC to view the Nintendo Wi-Fi Connection screen. Connect to Nintendo WFC and battle with users all over the world. Connect to Nintendo WFC, and battle against your Friends and Rivals. Set up your DS hardware and game card for Nintendo Wi-Fi Connection. Review your FRIE[...]
-
Page 20
Find Game Use the FIND A GAME option to connect to Nintendo Wi-Fi Connection and play against gamers from all over the world (page 48). Set the Criteria Select a specific region and opponent ranking to search for opponents. After you have selected your criteria, select SEARCH FOR GAME. After players meeting your criteria have been found, the game w[...]
-
Page 21
Choose a Hunter T ap on the Hunter you want to use for the battle, then tap again to confirm. Wait for the other players to select their Hunters. Start the Battle Once you have at least two players in the game, the host can close the invitation and start the battle. If you want to play a team battle, divide players into separate teams. T ap on ST A[...]
-
Page 22
Data Lock Switch Y ou can register up to 60 players on your FRIENDS and RIV ALS rosters. If you register more than 60 players, the oldest player’ s data will be deleted. If you want to make sure a player will not be deleted, tap the icon on the left of the player’ s name to lock that player's data. Y ou can lock up to 57 players. Lock Stat[...]
-
Page 23
Registering a FRIEND Select ADD FRIEND in order to register a friend. Enter your friend’ s FRIEND CODE on the screen displayed on the right, then tap on to confirm. When this is complete, enter your friend’ s name. Decide when you would like to meet up with your friend online, then connect to Nintendo Wi-Fi Connection. Registration will automat[...]
-
Page 24
Multiplayer Basic Rules Battle other players to complete the selected objectives. Watch your Energy Gauge: once the gauge goes down to zero, you’re defeated. Press the L Button (or , if you’re left-handed, press the R Button) to respawn your character in a different spot. Action Controls Basic controls are the same as in Adventure Mode. Althoug[...]
-
Page 25
Setting Game Criteria There are seven different multiplayer game modes. Each mode has different objectives. Detailed rules can be modified in the Arena Setting screen. Please see pages 32-35 for more information. Advanced Settings T ap on ADV ANCED SETTINGS on the Arena Settings screen to modify detailed rule options. Show Hunters on Radar Damage L[...]
-
Page 26
Items Find the items placed across each stage and use them to your advantage. The items you can find differ depending on the game mode and rules you select. Hunters & Affinity W eapons Samus and the other six Hunters all have unique and different abilities and Alt- Forms. Using each Hunters' Affinity Weapon strengthens that Hunter’ s wea[...]
-
Page 27
T race is a Kriken, one of the most hated and feared races in the galaxy . His quest for ultimate power consumes him, and his every thought is bent toward bringing supremacy to the Krikens and honor to himself. Sylux is a resourceful tracker , and a deadly sharpshooter who harbors an intense hatred for the Galactic Federation and for Samus Aran for[...]
-
Page 28
Alt-Form: Vhoscythe Noxus is a member of the Vhozon, a proud and reclusive race. He is determined to get the ultimate power first to prevent it from falling into the hands of lawbreakers or the unworthy . Alt- Form: Dialanche Spire is the sole remaining member of the Diamonts, an ancient silicon-based life- form. He hopes that finding the Alimbics?[...]
-
Page 29
Within 30 ft. Within 30 ft. Signal Bars Weak Strong 01 2 3 T ake note of the following guidelines for DS Download Play . The icon on the DS and game menu screens shows that there is a wireless function associated with an activity . Choose menus with this icon to engage in wireless activities. Please do not choose this option in places where wireles[...]
-
Page 30
58 59 Nintendo Software T echnology Corporation Game Director Masamichi Abe Single-Player Game Design/Story Richard Vorodi Wi-Fi Game Design/Project Coordination Wing S. Cho Project Coordination Hiroto Alexander T echnical Programming Lead Colin Reed Programming Lead/ Multiplayer Game Design Jonathan Johnson AI Programming David Devaty Enemy Progra[...]
-
Page 31
60 61 Nintendo Of America Senior Product Specialist Jeff Gilbert Vice President, Engineering Y oshinobu Mantani Director Product T esting Shuji Hashimoto Product T esting Sr . Manager Rob Crombie Product T esting Manager Kyle Hudson Product T esting Supervisors Eric Bush Sean Egan Bilingual Product T ester Mika Kurosawa T ext Editing Nate Bihldorff[...]
-
Page 32
Important Legal Information Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted. This video game is not designed for use [...]