Franklin XGT-2043 manual

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Franklin XGT-2043, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Franklin XGT-2043 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Franklin XGT-2043. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Franklin XGT-2043 should contain:
- informations concerning technical data of Franklin XGT-2043
- name of the manufacturer and a year of construction of the Franklin XGT-2043 item
- rules of operation, control and maintenance of the Franklin XGT-2043 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Franklin XGT-2043 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Franklin XGT-2043, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Franklin service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Franklin XGT-2043.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Franklin XGT-2043 item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    Cr ros ss sW Wi ir re e T rivia Game USE R’S GUIDE XGT -2043[...]

  • Page 2

    READ THIS LICENSE AGREEMENT BEFORE USING ANY BOOKMAN BOOK CARD. YOUR USE OF THE BOOKMAN BOOK CARD DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS P ACKAGE WITH PURCHASE RECEIPT TO THE DEALER FROM WHICH YOU PURCHASED THE BOOKMAN BOOK CARD AND YOUR PURCHASE PRICE WILL BE REFUNDED. BOOKMAN B[...]

  • Page 3

    1 Contents Welcome to the world of BOOK- MAN ® ! With this CrossWire! ® Trivia Game book card, you can test your trivia knowledge by playing 100 different games at three levels of difficulty . CrossWire is a game-show-style trivia game with hosts Stan T isdale and Alexis Roberts. For each CrossWire round, you are chal- lenged to test your knowled[...]

  • Page 4

    2 Function Keys CLEAR Clears all entries and scores. MENU Shows the main menus. NEW (red) Clears the current game and goes to the next game. SCORE (green) Shows your current score. FACT (yellow) Shows a Fun Fact, when available. ANSWER (blue) Shows the answers for a category after a round is completed. CARD Exits the selected book. ON/OFF Turns BOO[...]

  • Page 5

    3 Getting Started Plus, you will discover how to read the topics in the Instructions menu. The Instructions menu will help you learn how to play a CrossWire game as well as how to develop strategies which you can use in both the CrossWire and HighWire rounds. After this brief “Getting Started” section, you will be ready to play . Fame and fortu[...]

  • Page 6

    4 Once you have installed a book card in your BOOKMAN, you must select which book you want to use. Note: If you change books in the middle of a CrossWire game you will lose your score. 1. T urn your BOOKMAN on. 2. Press CARD . These are sample books. 3. Press or to highlight the book you want to use. 4. Press ENTER to select it. Warning: Never inst[...]

  • Page 7

    5 Using the Color Keys  The red, green, yellow and blue keys on your BOOKMAN change functions accord- ing to which book is selected. When the built-in book is selected, the color keys function as labelled on the BOOKMAN keyboard. When a book card is selected, the color keys function as labelled on that card. ➤ Resuming Wher e Y ou Left Off Y o[...]

  • Page 8

    6 ➤ Follow the Arrows The flashing arrows on the right of the screen show which arrow keys you can press to move around menus or view more text. Reading the Instructions An Instructions menu has been added to help you better understand the rules. Also included in this menu are tips that will help you play better . 1. Press MENU , if necessary . 2[...]

  • Page 9

    7 Playing Cr ossWire Each CrossWire game consists of two rounds, the CrossWire round and the HighWire round. In the CrossWire round you will play three out of the four categories, try- ing to match nine pairs of clues be- fore time runs out. Every time you correctly match a pair of clues you will win points, but every time you in- correctly match a[...]

  • Page 10

    8 Before you can begin playing CrossWire, you must choose one of three levels of difficulty . Later , you can change the skill level at any time by pressing MENU and highlighting the Level menu. The skill level changes the amount of time you have to match clues, and it shuffles the categories into different game numbers. So for example, Game 1 will[...]

  • Page 11

    9 Selecting a Category In each CrossWire round, you must play three out of the four categories, each of which are drawn from one of fifteen fields of knowledge. Each field of knowledge is indicated by an abbreviation (see “Fields of Knowledge” for the abbreviation list). In the following example, you will select the Sidekicks category (the fiel[...]

  • Page 12

    10 Playing a Category Each CrossWire category starts by dis- playing a pair of scrambled clues, one on the top and one on the bottom. Each clue on the top has a matching clue on the bottom. Y ou must cycle through the clues and match as many as possible be- fore time runs out. 1. Do one of the following: T o... Press... view the top clues or view t[...]

  • Page 13

    11 Cr ossWire Tips Playing a Category Here are some tips that you can use in the CrossWire Round that will help you to play better . ➤ Scan Clues Then Match A good strategy in the CrossWire categories is to scan all of the clues first. Then match the pairs you know are correct. Matching the easiest pairs first helps you to match the remaining, mo[...]

  • Page 14

    12 Between Categories After you complete a category , you can see the correct answers, see your cur - rent score, or read a Fun Fact about one of the answers before you go on. Note: Not every category will have a Fun Fact. 1. After a round is complete, the following screen appears. The screen will be different, if the category does not have a Fun F[...]

  • Page 15

    13 The HighWire Round The HighWire Round 2. Use the arrow keys to view the pairs of clues. 3. Press SPACE or ENTER when you think you have a match. Remember to watch out for the bombs! If you try to match a bomb, your game is over and you cannot win a prize. 4. Correctly answer as many clues as you can before time runs out. 5. Once you have finishe[...]

  • Page 16

    14 Winning a Prize In the HighWire Round, you have the chance to win some interesting and fun prizes. Here is how many clues you must match to win prizes. • If you match one of the bombs or if you match five pairs or less, you will only win points. • If you match six or seven pairs of clues without finding a bomb, you will win a Consolation Pri[...]

  • Page 17

    15 Appendices In this section you will learn how to care for your BOOKMAN book cards, and learn how to reset your BOOKMAN if any problems occur . This is also where you will find all of the warranty information as well as the index. Resetting Y our BOOKMAN ............................................ 16 Book Card Care ..............................[...]

  • Page 18

    16 Book Card Car e • Do not expose your book cards to heat, cold, or liquids. • Do not put excessive weight on your book cards. LBS. • Do not touch the metal contacts on your book cards. Caution: T ouching these electrical contacts with statically charged objects, including your fingers, could erase information entered in a book card or built[...]

  • Page 19

    17 Limited W arranty (U.S. only) FRANKLIN warrants to you that the BOOKMAN PRODUCT will be free from defects in materials and workmanship for one year from purchase. In the case of such a defect in your BOOKMAN PRODUCT , FRANKLIN will repair or replace it without charge on return, with purchase receipt, to the dealer from which you made your purcha[...]

  • Page 20

    18 Copyrights and Patents Model: XGT -2043 • size: 5.9 x 4.2 x 0.2 cm • weight: 0.4 oz. © 1996 Franklin Electronic Publishers, Inc., Burlington, NJ 08016-4907 USA. All rights reserved. © 1995 SilverSun All rights reserved CrossWire ® is a registered trademark of SilverSun. FCC Notice: Complies with the limits for a Class B computing device p[...]

  • Page 21

    19 Index About screen illustrations 4 Arrows, flashing 6 Bombs 14 Book card care 16 installing 4 removing 4 BOOKMAN resetting 16 troubleshooting 16 turning on 4 Categories in CrossWire playing 10 selecting 9 Categories in HighWire 12 Changing game level 8 settings 6 Clues, viewing 10 Color keys understanding 2 using 5 Consolation Prizes 14 Contrast[...]

  • Page 22

    20 Index HighWire Round (cont.) scoring 13 viewing answers 13 Instructions menu 6 Instructions, reading the 6 Level, selecting 8 Look before you leap 1 1 Matching pairs of clues 10 Number keys 2 Other keys 2 Play Game Number screen 8 Playing CrossWire categories 10 HighWire categories 12 Prizes, winning 14 Reading prizes 14 Resuming where you left [...]

  • Page 23

    21 FRB-28047-00 P/N 7201 1 19 Rev A[...]

  • Page 24

    Cr ros ss sW Wi ir re e T rivia Game USE R’S GUIDE XGT -2043[...]