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A good user manual
The rules should oblige the seller to give the purchaser an operating instrucion of Learning Resources LER 6970, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.
What is an instruction?
The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Learning Resources LER 6970 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.
Unfortunately, only a few customers devote their time to read an instruction of Learning Resources LER 6970. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.
What should a perfect user manual contain?
First and foremost, an user manual of Learning Resources LER 6970 should contain:
- informations concerning technical data of Learning Resources LER 6970
- name of the manufacturer and a year of construction of the Learning Resources LER 6970 item
- rules of operation, control and maintenance of the Learning Resources LER 6970 item
- safety signs and mark certificates which confirm compatibility with appropriate standards
Why don't we read the manuals?
Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Learning Resources LER 6970 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Learning Resources LER 6970, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Learning Resources service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Learning Resources LER 6970.
Why one should read the manuals?
It is mostly in the manuals where we will find the details concerning construction and possibility of the Learning Resources LER 6970 item, and its use of respective accessory, as well as information concerning all the functions and facilities.
After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.
Table of contents for the manual
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Page 1
SELECT • Make su re 3 A A b at te rie s have b e en ins er ted c orr ec tl y in th e gam e. ( Se e BATT ERY I NF ORM ATIO N lo cat ed o n the b ack o f thi s guid e for co mp le te ins tr uc t ion s and bat t er y c are . ) • T ur n the g am e on u sin g the O n / O f f ( Po wer) di al lo cat ed o n the s ide o f the g am e. Th is di al al so c[...]
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Page 2
Selecting a Game Us e the di sp lay sc ree n for P layer 1. Pre ss t he ar row bu t ton s to move t he se lec ti on cu rs or . Pre ss t he SEL EC T bu t ton to e nte r a sel ec ti on. 1. Choo se a ga me : Th e Mai n Event = 1 or 2 Pl ayer s com pe te for l owe st s cor e in Add itio n or Su btra c tion He ad to H ead = 2 P layer s co mp ete a t the[...]
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Page 3
T op Scores Th e top s core s fo r bot h Main Eve nt + Additio n and - S ub trac tio n are s ave d by the c omp ute r . Wh en yo u get a t op sc ore , ente r your i nitial s us ing th e arro ws to s croll a nd th e SEL EC T bu t ton. Y o u may e nter u p to thre e cha rac te r s. T op s cor es a re save d un til the b at ter ies a re rem ove d from[...]
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Page 4
SELECT Entrée Joueur 2 Spieler 2 Enter Intro Jugador 2. Entrée Joueur 1 Spieler 1 Enter Intro Jugador 1. Lancer de dés Würfeln Tirar dados Lancer de dés Würfeln Tirar dados Boutons numérotés Joueur 2 Spieler 2 Zahlenknöpfe Botones numéricos del Jugador 2. ON/OFF et contrôle du volume Betrieb und Lautstärkeregelung Control de volumen y e[...]
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Page 5
Le g ag nan t du je u es t le "mei lle ur d es t roi s ma nch es" , co mm e dan s le m od e Têt e à tê te + Ad di tio n. Rem ar que s : • Pou r me t tr e le je u en p au se, a pp uy ez su r la to uch e SEL EC T e t mai nte ne z-l a en fon cé e pe nda nt q ue lqu es s ec on de s. U n me nu ap pa raî t à l'écr an : il p er me [...]
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Page 6
Beispiel : M ög lich e Z ahl enko mb ina tio ne n zum „ Au ss che id en“ ( D rüc ken ) d er Z ahl 8 : 8 1 & 7 2 & 6 3 & 5 1 & 3 & 4 1 & 2 & 5 Spi eler g eg en Sp iele r +A ddi tio n Bei d iese m Spi el ist Ge schwin dig keit ge fragt! Bei de Sp iele r wechse ln sich ni cht ab, so nd ern spi ele n geg en eina nd er [...]
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Page 7
Po sib les c om bin aci on es n umé ri ca s que “no qu ear ” ( pul sa r) p ara e l 6 : 6 1 & 5 2 & 4 1 & 2 & 3 • P ul sa un b ot ón nu mé ric o un a vez p ara s el ecc io nar e l núm er o y ap ag ar su l uz. • P uls a un b ot ón nu mé ric o po r se gu nd a vez ( an te s de p uls ar EN T ER ) pa ra de se le cci ona rl o[...]
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Page 8
T rou bleshooting If e xp er ien cin g er rat ic p er fo rm an ce or p o or au di o, tr y tur nin g th e uni t of f an d re pl aci ng ba t te rie s wi th n ew on es . A re s et b ut to n is l oc at ed o n th e bo t tom o f the ga me. U se t he ti p of a p en o r pa pe rcli p to ge nt ly d ep re ss th e re se t bu t ton w hil e po we r is O N. T hi [...]