Nintendo Final Fantasy VI Advance AGB-BZ6E-USA manuel d'utilisation

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Un bon manuel d’utilisation

Les règles imposent au revendeur l'obligation de fournir à l'acheteur, avec des marchandises, le manuel d’utilisation Nintendo Final Fantasy VI Advance AGB-BZ6E-USA. Le manque du manuel d’utilisation ou les informations incorrectes fournies au consommateur sont à la base d'une plainte pour non-conformité du dispositif avec le contrat. Conformément à la loi, l’inclusion du manuel d’utilisation sous une forme autre que le papier est autorisée, ce qui est souvent utilisé récemment, en incluant la forme graphique ou électronique du manuel Nintendo Final Fantasy VI Advance AGB-BZ6E-USA ou les vidéos d'instruction pour les utilisateurs. La condition est son caractère lisible et compréhensible.

Qu'est ce que le manuel d’utilisation?

Le mot vient du latin "Instructio", à savoir organiser. Ainsi, le manuel d’utilisation Nintendo Final Fantasy VI Advance AGB-BZ6E-USA décrit les étapes de la procédure. Le but du manuel d’utilisation est d’instruire, de faciliter le démarrage, l'utilisation de l'équipement ou l'exécution des actions spécifiques. Le manuel d’utilisation est une collection d'informations sur l'objet/service, une indice.

Malheureusement, peu d'utilisateurs prennent le temps de lire le manuel d’utilisation, et un bon manuel permet non seulement d’apprendre à connaître un certain nombre de fonctionnalités supplémentaires du dispositif acheté, mais aussi éviter la majorité des défaillances.

Donc, ce qui devrait contenir le manuel parfait?

Tout d'abord, le manuel d’utilisation Nintendo Final Fantasy VI Advance AGB-BZ6E-USA devrait contenir:
- informations sur les caractéristiques techniques du dispositif Nintendo Final Fantasy VI Advance AGB-BZ6E-USA
- nom du fabricant et année de fabrication Nintendo Final Fantasy VI Advance AGB-BZ6E-USA
- instructions d'utilisation, de réglage et d’entretien de l'équipement Nintendo Final Fantasy VI Advance AGB-BZ6E-USA
- signes de sécurité et attestations confirmant la conformité avec les normes pertinentes

Pourquoi nous ne lisons pas les manuels d’utilisation?

Habituellement, cela est dû au manque de temps et de certitude quant à la fonctionnalité spécifique de l'équipement acheté. Malheureusement, la connexion et le démarrage Nintendo Final Fantasy VI Advance AGB-BZ6E-USA ne suffisent pas. Le manuel d’utilisation contient un certain nombre de lignes directrices concernant les fonctionnalités spécifiques, la sécurité, les méthodes d'entretien (même les moyens qui doivent être utilisés), les défauts possibles Nintendo Final Fantasy VI Advance AGB-BZ6E-USA et les moyens de résoudre des problèmes communs lors de l'utilisation. Enfin, le manuel contient les coordonnées du service Nintendo en l'absence de l'efficacité des solutions proposées. Actuellement, les manuels d’utilisation sous la forme d'animations intéressantes et de vidéos pédagogiques qui sont meilleurs que la brochure, sont très populaires. Ce type de manuel permet à l'utilisateur de voir toute la vidéo d'instruction sans sauter les spécifications et les descriptions techniques compliquées Nintendo Final Fantasy VI Advance AGB-BZ6E-USA, comme c’est le cas pour la version papier.

Pourquoi lire le manuel d’utilisation?

Tout d'abord, il contient la réponse sur la structure, les possibilités du dispositif Nintendo Final Fantasy VI Advance AGB-BZ6E-USA, l'utilisation de divers accessoires et une gamme d'informations pour profiter pleinement de toutes les fonctionnalités et commodités.

Après un achat réussi de l’équipement/dispositif, prenez un moment pour vous familiariser avec toutes les parties du manuel d'utilisation Nintendo Final Fantasy VI Advance AGB-BZ6E-USA. À l'heure actuelle, ils sont soigneusement préparés et traduits pour qu'ils soient non seulement compréhensibles pour les utilisateurs, mais pour qu’ils remplissent leur fonction de base de l'information et d’aide.

Table des matières du manuel d’utilisation

  • Page 1

    PRINTED IN JAP AN Nintendo of America Inc. P .O. Box 957, Redmond, WA 98073-0957 U.S.A. www .nintendo.com ® IN S TR U CTI O N BOO KLE T AGB-BZ 6 E-USA[...]

  • Page 2

    PLEASE CAREFULL Y READ THE SEPARA TE HEAL TH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO ® HARDWARE SYSTEM, GAME P AK OR ACCESSOR Y . THIS BOOKLET CONT AINS IMPORT ANT HEAL TH AND SAFETY INFORMA TION. IMPORT ANT SAFETY INFORMA TION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLA Y VIDEO GAMES. W A[...]

  • Page 3

    © 1994, 2006, 2007 SQUARE ENIX CO., L TD. All Rights Reserved. Illustration © 1994, 2006 YOSHIT AKA AMANO. FINAL FANT ASY , SQUARE ENIX and the SQUARE ENIX logo are trademarks or registered trademarks of SQUARE ENIX CO., L TD. TM, ® and Game Boy Advance are trademarks of Nintendo. © 2007 Nintendo. T he of ficial seal is your assurance that this[...]

  • Page 4

    CHARA CTERS CHARA CTERS CHARA CTERS TERRA BRANFORD A mysterious girl, born with the power of magic and enslav ed by the Gestahlian Empire. The secrets of her past and the reason for her unusual abilities remain unknown...even to T erra her self. SPECIAL ABILITY - MAGIC T erra can use magic from the beginning of the game, and learns new spells as sh[...]

  • Page 5

    SABIN RENE FIGARO Edgar ' s twin brother . Sabin left Figaro Castle at a young age to pur sue a life of freedom, choosing to undergo training as a monk. Headstrong but humble, Sabin is Edgar ' s polar opposite. SPECIAL ABILITY - BLITZ Entering the proper command sequences allows Sabin to perform powerful martial arts moves. He devises new[...]

  • Page 6

    SETZER GABBIANI The owner of the flying casino known as the Blackjack. A gambler through and through, Set zer lives for thrills and pays little a ttention to anything that is not of personal interest. SPECIAL ABILITY - SLOT Setzer can play a slot machine in battle, triggering various effects depending on the results. Of course, Lady Luck is a fickl[...]

  • Page 7

    B AS I C CO NTR O LS B AS I C CO NTR O LS B AS I C CO NTR O LS These are the basic controls for the game. For more specific information, see the other sections of this booklet or follow the on-screen cues. Move character Move cursor The character or cursor will move in the direction the +Control P ad is pressed. +CONTROL P AD Open main menu P ause/[...]

  • Page 8

    Insert the FINAL FANT ASY VI Advance Game P ak into your Game Boy Advance system and turn the power on. GE TTIN G S T AR TED G E TT IN G S T A R T ED GE TTIN G S T AR TED 13 12 Once the title screen appears, press any button to open the title menu. Select the desired option from the menu to begin playing , or select “Extra " to access extra [...]

  • Page 9

    G AME INTERF A CE G AM E I N TE R F A CE G AME INTERF A CE GE TTIN G AR O UND G E TT I N G AR O U ND GE TTIN G AR O UND 15 14 In the game world' s various locations, you will need to talk to other char acters, purchase items, and reach certain destinations. There are two different types of map screens: the overworld map, and town and dungeon m[...]

  • Page 10

    Modes of Tr ansportation 19 18 17 16 During the course of your adventure, you will control a party composed of up to four members. Parties Changing Party Members As you proceed through the game, you will eventually be able to choose which characters to include in your party . T alk to any ally who is not currently in your party to open the party fo[...]

  • Page 11

    At chocobo stables, you can rent chocobos to ride on the overworld map (see p. 1 7). Chocobos are especially useful when traveling over great distances. Chocobo Stable Staying at an inn allows party members to recover HP and MP , and also removes all status effects (see p. 39). 19 18 19 18 Shopping Speak to a shopkeeper to open the shop menu. Selec[...]

  • Page 12

    MAIN ME NU M A I N ME N U MAIN ME NU 21 20 Basic information is displayed for each character , such as the character ' s level and HP and MP totals. Char acter Information Pressing START from the overworld map, or any town or dungeon, will open the main menu. Character Information Party Funds Step Count Time Played Current Location Menu Comman[...]

  • Page 13

    ME NU CO MMAND S M E NU C O M MA ND S ME NU CO MMAND S 23 22 This section provides a detailed explanation of each command displayed in the main menu. This menu allows you to view and use the items in your inventory . Y ou can use the L and R Buttons to quickly scroll through the list. Items Using Items Move the cursor next to the name of an item di[...]

  • Page 14

    19 18 25 24 Casting Spells on the Entire Party Some magic spells can be cast on the entire party . Press either the L or R Button or +Control P ad Left or Right to select all party members, then press the A Button to cast the spe ll. This menu allows you to view information about the abilities a character has learned. Select a category to view the [...]

  • Page 15

    19 18 27 26 Attributes Each character has the following attributes, which may be higher or lower than those of others depending on the character' s equipment . This menu allows you to view and change the relics equipped to each character . If a relic that affects the rules for equipping weapons or armor is equipped or removed, you will automat[...]

  • Page 16

    19 18 29 28 Select a character and press the A Button twice to move the character from the front row to the back row , or vice versa (see p. 34). Y ou can also press the A Button once to select a character , then select a different character to mak e them exchange places. Formation This command allows you to temporarily save your game and quit play[...]

  • Page 17

    B A TTLE B A T T LE B A TTLE 31 30 Once you defeat all of the enemies, the battle is over . You will receive money (gil), experience points, magic acquisition points, and sometimes items. End of Battle Game Ov er If all of your party members are KO' d, petrified, or turned into zombies (see p. 39), the battle is lost and the game will end. You[...]

  • Page 18

    B A TTLE CO MMAND S B A T TL E CO M M A ND S B A TTLE CO MMANDS 33 32 This command allows a character to use MP to cast spells that he or she knows. Select a spell from the list, and then choose the tar get. Magic Selecting Multiple T argets Some spells can be cast on your entire party or the entire enemy party . Press the L or R Button to toggle b[...]

  • Page 19

    35 34 Fr ont R ow vs. Back R ow Characters in the back row receive less damage from physical attacks, but also deal less damage with their own. Defend Pressing +Control P ad Right at the battle menu will display the “Defend" command. This command causes a character to take up a defensive stance, reducing damage from physical attacks. Note: I[...]

  • Page 20

    S PECIAL AB ILITIES S P E CI AL A B IL I T I ES S PECIAL AB ILITIES 37 36 When Gau uses his “Rage" ability , he will fight as if he were the selected type of monster. He can add new types of monsters to his repertoire via his “Leap" command, which appears only when he is on the Veldt. Leap / Rage (Gau) Using "Leap" Gau &apos[...]

  • Page 21

    Poison Character is poisoned and gradually loses HP in battle or when walking. Zombie Character is turned undead and sometimes attacks allies. Float Character floats in midair and cannot be hit by attacks from the ground. S T A TUS EFFECT S S T A TU S EF F E CT S S T A TUS EFFECT S 39 38 Certain enemy attacks and magic spells can inflict characters[...]

  • Page 22

    ES PERS E S PE R S ES PERS 41 40 Characters equipped with magicite can summon espers in battle. Summoning Espers Select "Magic" Select the “Magic" command from the battle menu (see p. 33) and the list of magic spells known by the active character will appear . Select the Esper When the list of magic appears, move the cursor to the [...]

  • Page 23

    43 42 A cquisition Rates Each spell that can be learned from a piece of magicite has an acquisition rate. For example, Kirin teaches Cure at a rate of x5. This means that a character ' s progress toward learning Cure will advance by 5% for each magic acquisition point earned while equipping this magicite. Acquisition rates for the same spell v[...]

  • Page 24

    MA G I CITE & S PELL LIS TS M A G I C I TE & S PE L L L I S T S MA G I CITE & S PELL LIS TS 45 44 The following lists are a sampling of the magicite you will obtain during the course of the game and the magic that you can learn by equipping it. The multiplier in parentheses is the acquisition rate for the spell. The level-up bonus (if t[...]

  • Page 25

    NOT E S N O T E S NOT E S 47 46[...]

  • Page 26

    Y ou may need only simple instructions to correct a problem with your product. T ry our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer . Hours of operation are 6 a.m. to 7 p .m., Pacific Time , Monday - Sunday (times subject to change). If the problem cannot be solved with t[...]