Franklin Digital Thesaurus SYT-106 manual

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22

Go to page of

A good user manual

The rules should oblige the seller to give the purchaser an operating instrucion of Franklin Digital Thesaurus SYT-106, along with an item. The lack of an instruction or false information given to customer shall constitute grounds to apply for a complaint because of nonconformity of goods with the contract. In accordance with the law, a customer can receive an instruction in non-paper form; lately graphic and electronic forms of the manuals, as well as instructional videos have been majorly used. A necessary precondition for this is the unmistakable, legible character of an instruction.

What is an instruction?

The term originates from the Latin word „instructio”, which means organizing. Therefore, in an instruction of Franklin Digital Thesaurus SYT-106 one could find a process description. An instruction's purpose is to teach, to ease the start-up and an item's use or performance of certain activities. An instruction is a compilation of information about an item/a service, it is a clue.

Unfortunately, only a few customers devote their time to read an instruction of Franklin Digital Thesaurus SYT-106. A good user manual introduces us to a number of additional functionalities of the purchased item, and also helps us to avoid the formation of most of the defects.

What should a perfect user manual contain?

First and foremost, an user manual of Franklin Digital Thesaurus SYT-106 should contain:
- informations concerning technical data of Franklin Digital Thesaurus SYT-106
- name of the manufacturer and a year of construction of the Franklin Digital Thesaurus SYT-106 item
- rules of operation, control and maintenance of the Franklin Digital Thesaurus SYT-106 item
- safety signs and mark certificates which confirm compatibility with appropriate standards

Why don't we read the manuals?

Usually it results from the lack of time and certainty about functionalities of purchased items. Unfortunately, networking and start-up of Franklin Digital Thesaurus SYT-106 alone are not enough. An instruction contains a number of clues concerning respective functionalities, safety rules, maintenance methods (what means should be used), eventual defects of Franklin Digital Thesaurus SYT-106, and methods of problem resolution. Eventually, when one still can't find the answer to his problems, he will be directed to the Franklin service. Lately animated manuals and instructional videos are quite popular among customers. These kinds of user manuals are effective; they assure that a customer will familiarize himself with the whole material, and won't skip complicated, technical information of Franklin Digital Thesaurus SYT-106.

Why one should read the manuals?

It is mostly in the manuals where we will find the details concerning construction and possibility of the Franklin Digital Thesaurus SYT-106 item, and its use of respective accessory, as well as information concerning all the functions and facilities.

After a successful purchase of an item one should find a moment and get to know with every part of an instruction. Currently the manuals are carefully prearranged and translated, so they could be fully understood by its users. The manuals will serve as an informational aid.

Table of contents for the manual

  • Page 1

    22 SYT -106 User ’ s Guide Retain for future reference SY S TECH D IGITAL T HESAURUS[...]

  • Page 2

    1 READ THIS LICENSE AGREEMENT BEFORE USING THE PRODUCT . YOUR USE OF THE PRODUCT DEEMS THA T YOU ACCEPT THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE WITH THESE TERMS, YOU MA Y RETURN THIS P ACKAGE WITH PURCHASE RECEIPT T O THE DEALER FROM WHICH YOU PURCHASED THE PRODUCT AND YOUR PURCHASE PRICE WILL BE REFUNDED. PRODUCT means the software product [...]

  • Page 3

    2 Goes back or erases a typed letter . Clears to the Ready screen or stops the Quick Demo. Gives the Confusables ™ of a word. Enters a word or scrolls to the right. Shows the Games menu. Shows a help message. Shows the next entry or word. T urns the product on or of f. Shows the previous entry or word. T ypes a ? to stand for any letter . In game[...]

  • Page 4

    3 Getting Started 1. Press ON/OFF . The Quick Demo appears. Y ou can stop the demo at any time by pressing CLEAR . 2. Press or to adjust the contrast at the Ready screen. Y ou can only adjust the contrast here. 3. If the screen is still blank, you may need to change the battery . See “Product Information” to learn how . ✓ Disabling the Demo Y[...]

  • Page 5

    4 Most thesaurus entries include a brief defini- tion, or meaning core, and a related list of syn- onyms or Classmates. (Classmates are words related by subject.) Some entries include idi- oms and antonyms. Note: If a word has no thesaurus entry , Correct word will appear when you enter it. 1. T ype a word (e.g., tardy ). T o erase a letter , press[...]

  • Page 6

    5 Looking Up W ords 5. Continue pressing to view its idioms, if any . 6. Continue pressing to view its antonyms, if any . 7. Press BACK to return to your word.[...]

  • Page 7

    6 Looking Up W ords ✓ Follow the Arrows The flashing arrows at the right of the screen show which arrow keys you can press to view more words. Remember , whenever you see a flashing right arrow , you can press ENTER to auto- matically scroll to the right. ✓ Help is at Hand At most displays, you can view an appro- priate help message by pressing[...]

  • Page 8

    7 V iewing Confusables ™ Confusables are commonly confused words such as homonyms and spelling variants. When a C flashes to the right of a word in a thesaurus entry , that word has Confusables. T ry this example. 1. T ype reign . 2. Press ENTER . Notice the flashing C at the right of the screen. 3. Press CONF . 4. Press to view more Confusables.[...]

  • Page 9

    8 Whenever you enter a misspelled word, a list of corrections and similar words appear . Note: If you enter a correctly spelled word that does not have a thesaurus entry , Correct word ap- pears. T ry this example. 1. T ype a misspelled word. 2. Press ENTER . 3. Press to view similar words. Note: A flashing T after a word shows that it has at least[...]

  • Page 10

    9 T o find unknown letters in words, type a ques- tion mark for each unknown letter . 1. T ype a word with ?’ s for letters. 2. Press ENTER . 3. Press to view more words, if any . 4. Press CLEAR . Finding Letters in W ords ✓ Help for W ord Games Y ou can use ?’ s to help solve crossword puzzles and other word games. For example, if the second[...]

  • Page 11

    10 Finding Parts of W ords ✓ Letter Finding T ips Y ou can type both ?’ s and ✻ ’ s in a word. However , if you type either at the start of the word, finding words may take a while. Note: It is not necessary to type two ✽ ’ s in a row . T o find prefixes, suf fixes, or fragments of a word, type one or more ✻ ’s in the word. Each ✻[...]

  • Page 12

    11 Selecting Games Before you can play a game, you need to know how to select it and how to pick a skill level. There are five skill levels: Beginner , Interme- diate , Advanced , Expert , and Wizard . The harder the skill level you choose, the longer the word or shorter the time you have to win. Follow these instructions before playing. 1. Press G[...]

  • Page 13

    12 Hangman challenges you to guess the letters of a mystery word in a limited number of tries. 1. Select Hangman . 2. Select a skill level. mystery word tries left 3. T ype letters. 4. Press ENTER to reveal a letter . 5. Press ? to reveal the word. 6. Press ENTER to play a new round. Hangman[...]

  • Page 14

    13 Anagrams In Anagrams, you try to enter all the anagrams of a word. An anagram is a word formed from some or all of the letters of another word. 1. Select Anagrams . 2. Select a skill level. word anagrams left 3. T ype an anagram, then press ENTER . If the anagram is correct, OK appears. 4. Enter more anagrams. 5. Press to review used anagrams. 6[...]

  • Page 15

    14 In Jumble, a jumbled word appears and you must unscramble the letters to spell a word or words. Note: Some jumbles are formed from more than one word. 1. Select Jumble . 2. Select a skill level. jumble number of words 3. T ype a word, then press ENTER . 4. Press ENTER to re-jumble the letters. 5. Press ? to reveal the answer . 6. Press ENTER to [...]

  • Page 16

    15 Spelling Bee In Spelling Bee, you try to spell the word that flashes on the screen. The easier the skill level you choose, the longer you have to view the spelling word. 1. Select Spelling Bee . 2. Select a skill level. Look for the word to flash on the screen. 3. T ype the word you just saw . 4. Press ENTER . 5. Press ENTER to play a new round.[...]

  • Page 17

    16 In W ord Builder , you can type in letters at the Enter letters screen, and the game will build as many words (anagrams) as possible. T ry your name. 1. Select W ord Builder . 2. T ype in random letters or a word. 3. Press ENTER . 4. Press to view the list of anagrams. 5. Press ENTER to play a new round. W ord Builder ✓ V iewing Game W ords Af[...]

  • Page 18

    17 Deduction is a decoder game. Y ou have a lim- ited number of tries to guess the pattern of letters hidden by the question marks. The pattern will always be four letters long and include only the letters “a-f”. 1. Select Deduction . 2. Select a skill level. tries left pattern letter choices 3. T ype in four letters from the choices to the rig[...]

  • Page 19

    18 Deduction “M” stands for match. If you have a num- ber beside “M”, you have that many let- ters that match, but they are in the wrong position. 5. T ype in another pattern, then press ENTER . 6. Continue entering patterns until you win. Press the ? to reveal the answer . 7. Press ENTER to play a new round. 8. Press CLEAR to return to the[...]

  • Page 20

    19 W ord Blaster In W ord Blaster , you must guess the mystery word before it fully appears. Y ou must spell the word correctly to win. Beginners have the most time, and Wizards have the least. 1. Select W ord Blaster . 2. Select a skill level. Y ou will see a row of question marks, which represents a mystery word. 3. Press ENTER to stop the clock.[...]

  • Page 21

    20 Product Information Model SYT -106: Digital Thesaurus • 500,000 synonyms, antonyms, and Classmates ™ • SpellBlaster II ™ spelling correction • Confusables ™ • MatchMaker ™ characters (? and ✽ ) • eight word games with scoring • automatic shutoff • context-sensitive help with automatic scrolling • auto self-demonstration[...]

  • Page 22

    21 This product, excluding batteries, is guaranteed by Franklin for a period of one year from the date of pur- chase. It will be repaired or replaced with an equivalent product (at Franklin’ s option) free of charge for any de- fect due to faulty workmanship or materials. Products purchased outside the United States that are returned under warran[...]